input_common/keyboard: Remove redundant move
Named return value optimization automatically applies here.
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		| @@ -76,7 +76,7 @@ std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage | ||||
|     int key_code = params.Get("code", 0); | ||||
|     std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list); | ||||
|     key_button_list->AddKeyButton(key_code, button.get()); | ||||
|     return std::move(button); | ||||
|     return button; | ||||
| } | ||||
|  | ||||
| void Keyboard::PressKey(int key_code) { | ||||
|   | ||||
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