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175 Commits

Author SHA1 Message Date
cae01a140d Android #32 2023-08-07 00:54:06 +00:00
755f45a522 Merge pull request #11213 from RngValue/master
📝 Update README.md
2023-08-05 12:58:45 -04:00
4533769f7f Merge pull request #11212 from Kelebek1/shader_stuff
Fix various misc pipeline/shader things
2023-08-05 12:58:39 -04:00
00d9a9c44e Merge pull request #11210 from german77/settings
service: set: Implement system settings for Qlaunch
2023-08-05 12:58:32 -04:00
35bdd5fff3 Merge pull request #11208 from german77/interface
service: am: Fix wrong interface ILibraryAppletSelfAccessor
2023-08-05 12:58:20 -04:00
7707768f80 service: set: Add more system settings and address comments 2023-08-04 17:20:40 -06:00
ae19eb1e10 Merge pull request #1 from RngValue/RngValue-patch-1
📝 Update README.md (A potential grammar error and a missing period)
2023-08-04 18:18:39 +02:00
a09507f271 📝 Update README.md 2023-08-04 17:58:49 +02:00
dfb7fc8293 Fix shader dumps with nvdisasm
skip fragment shaders when rasterizer is disabled
initialize env_ptrs
2023-08-03 15:30:27 +01:00
369fcadf08 Merge pull request #11209 from ameerj/subgroup_size_control
vulkan_device: Fix VK_EXT_subgroup_size_control detection
2023-08-03 10:15:12 -04:00
4bd4a95d84 service: set: Implement system settings for Qlaunch 2023-08-02 22:33:42 -06:00
cd80cbc420 vulkan_device: Fix subgroup_size_control detection on Vulkan 1.3 2023-08-02 20:45:03 -04:00
c7c44dc238 vulkan_device: Fix VK_EXT_subgroup_size_control detection 2023-08-02 19:25:14 -04:00
dd1cbd9c56 service: am: Fix wrong interface 2023-08-02 13:00:30 -06:00
096644c01c Merge pull request #11202 from abouvier/vulkan-config
vulkan: centralize config
2023-08-02 14:26:03 -04:00
fca7d975fd Merge pull request #10839 from lat9nq/pgc-plus
general: Reimplement per-game configurations
2023-08-02 14:25:52 -04:00
32b4d63a5b config(qt): Fix name of network category
Turns out the network interface is in the Services category. Can't wait
get rid of this whole config.

Addresses yuzu-emu/yuzu/issues/11205
2023-08-02 12:21:43 -04:00
09e265c116 config(qt): Use qt_config directly to read config
ReadSetting with the default is a convenience function reading
settings,  not for use in an internal environment. It tries to manage
the default value of a setting.
2023-08-02 12:20:19 -04:00
36aca262e3 Merge pull request #11204 from liamwhite/eds3-blend-amd
vulkan_device: disable EDS3 blending on all AMD drivers
2023-08-02 02:10:43 -03:00
d6d43e11a3 vulkan_device: disable EDS3 blending on all AMD drivers 2023-08-01 20:46:05 -04:00
9d6f8e88b2 vulkan: centralize config 2023-08-02 00:05:14 +02:00
7aa848080d shared_widget: Only save global settings as needed
Fixes a potential but not reproduced issue where the custom config
is being applied to the global config.
2023-07-30 12:26:55 -04:00
55c0b55d1d config(qt): Write the UiGeneral category 2023-07-30 12:09:32 -04:00
d90c622549 Merge branch 'pgc-plus' of github.com:lat9nq/yuzu into pgc-plus 2023-07-29 13:23:14 -04:00
05c8063ac1 config(qt): Fix generic read setting
Previously was not respecting whether the setting was default.
2023-07-29 13:23:06 -04:00
195403c87c (ui)settings: Add more runtime_modifiable settings 2023-07-25 23:14:13 -04:00
1bc0b673aa backend: Remove usage of explicit operator overload
Causes a crash on MSVC from a race condition on application quit.

Intended to address yuzu-emu/yuzu/issues/11137
2023-07-25 22:53:58 -04:00
397333b2d5 settings: Correct Linkage member impl location 2023-07-25 15:57:55 -04:00
b1716a9e14 settings: Set GPU as default ASTC decoder 2023-07-24 16:28:13 -04:00
ab2921121e shared_widget: Determine default request earlier
Fixes a bug where a restore button could be created for an unmanaged
widget.
2023-07-23 17:08:25 -04:00
f84e7b4656 settings_common: Document specializations 2023-07-23 16:21:08 -04:00
fc1bb93b01 shared_widget: Use QRegularExpression 2023-07-22 15:07:34 -04:00
fb7da1fa11 config: Read the Network category 2023-07-22 14:50:32 -04:00
85ed10f31f configure_audio/cpu: Sort settings
Was producing out of order settings as a result of the switch to vectors
2023-07-22 00:42:15 -04:00
33d118509a configure_dialog: Focus the button box on start
Without this, the Reset All Settings button would be selected by default
2023-07-21 23:56:01 -04:00
1d4f813c6a qt/configuration: Use deleteLater 2023-07-21 23:25:22 -04:00
17b9c1e171 common,qt-config: Remove usage of forward_list 2023-07-21 23:09:09 -04:00
2911988b85 settings_common: Use a vector in category linkage
Improve storage requirements.
2023-07-21 10:56:55 -04:00
ffb384463f settings: Remove sorting from log
Unecessary, and would run every time the settings are logged.
2023-07-21 10:56:55 -04:00
b54c3fba68 configure_system: Use lambda template to group settings 2023-07-21 10:56:55 -04:00
b55a763618 config-android: Update memory layout member name 2023-07-21 10:56:55 -04:00
8e91554e11 k_system_control: Always return some memory size 2023-07-21 10:56:55 -04:00
3211623192 common: Move global configuration state modifiers back to settings 2023-07-21 10:56:55 -04:00
b02e7eea78 settings_setting: Fix typo 2023-07-21 10:56:55 -04:00
1e093767a8 common,configure_system: Rename method to GetCategory
Fixes essentially a shadowing issue.
2023-07-21 10:56:55 -04:00
267f3c7905 settings: Cleanup
Addresses review feedback

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-07-21 10:56:55 -04:00
35872ad95b shared_translation: Update memory layout mode strings 2023-07-21 10:56:55 -04:00
127b3da0f1 core,common: Give memory layout setting an enum
Allows for 6GB and 8GB layouts to be selected.
2023-07-21 10:56:55 -04:00
ff6a5031d5 settings: Require time zone setting value for stirng 2023-07-21 10:56:55 -04:00
07e8477f5a shared_translation: Add missing time zones 2023-07-21 10:56:55 -04:00
ef6406a666 shared_translation: Add controller_applet_disabled 2023-07-21 10:56:55 -04:00
a14d2a6f83 shared_translation: Add barrier_feedback_loops 2023-07-21 10:56:55 -04:00
c1717b3f47 cmake: Reposition preprocessor switch comment
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-07-21 10:56:55 -04:00
ca8509d205 configuration: Use enum index 2023-07-21 10:56:55 -04:00
e7f01128f1 settings: Give indices to enums 2023-07-21 10:56:55 -04:00
ecc1feff64 cmake: Use standard preprocessor on MSVC 2023-07-21 10:56:55 -04:00
52cc7b438b settings_common: Remove unncessary enum spec 2023-07-21 10:56:55 -04:00
9186f08c3c shared_translation: Deobfuscate auto time zone 2023-07-21 10:56:55 -04:00
8497fb0a04 settings_enums: Remove casting
Not sure how I missed this earlier, but these vectors can be constructed
using the type of the enum.
2023-07-21 10:56:55 -04:00
54d58130a0 settings_setting: Silence shadowing warnings 2023-07-21 10:56:55 -04:00
926f3e3d3e settings,configuration: Add a default suffix 2023-07-21 10:56:55 -04:00
9de50d6194 configuration: Use paired settings 2023-07-21 10:56:55 -04:00
7f708e8d77 settings: Define paired settings
settings_common: Remove unused optional
2023-07-21 10:56:55 -04:00
d1de1c3bed shared_widget: Internalize component restoring 2023-07-21 10:56:55 -04:00
21723879e7 configuration: Use specialization of settings
Reduces some ugliness in frontend code.
2023-07-21 10:56:55 -04:00
b2438f1fb7 settings: Define specializations for settings
Suggests to a frontend how to represent each setting.
2023-07-21 10:56:55 -04:00
ad645c29a4 configuration: Use a builder to create widgets
This gets rid of some repeated code and sets us up to send more
information to the new widget.
2023-07-21 10:56:55 -04:00
62ffaa730f shared_translation: Fix context usage
Currently unused, but I don't want to start headaches when someone
decides to use it the first time.
2023-07-21 10:56:55 -04:00
8b28aa45b9 settings,translation: Fix time zone enum
Renames enum values to conform to naming convention.
2023-07-21 10:56:55 -04:00
8366736b67 settings,opengl,yuzu-qt: Fix AA, Filter maximums
The new enum macros don't support setting values directly.
For LastAA and LastFilter, this means we need a simpler approach to loop
around the toggle in the frontend...
2023-07-21 10:56:55 -04:00
7ffbffe170 settings_enums: More aggressively use macros
This lets us define an enum and all the textual representations
of its values in one swing. All for the price of some ugly macros.
2023-07-21 10:56:55 -04:00
02c48a80f6 config_shared: Remove storing the group from tab 2023-07-21 10:56:55 -04:00
fdbeb84168 settings,uisettings: Remove leading underscore 2023-07-21 10:56:55 -04:00
81a96bafe2 configuration: Move speed_limit to core 2023-07-21 10:56:55 -04:00
3a7705e774 settings: Move speed_limit to core 2023-07-21 10:56:55 -04:00
69bc8ea148 android-config: Update enum labels 2023-07-21 10:56:55 -04:00
3f0cc544cf common,yuzu-qt: Avoid explicit instantiation on old clang
Clang versions < 15 have compile issues with explicit instantiation.
Disable it for these versions.
2023-07-21 10:56:55 -04:00
c97cbd089b settings_setting: Fix MSVC error 2023-07-21 10:56:55 -04:00
246740f102 codespellrc: Ignore canonicalizations 2023-07-21 10:56:55 -04:00
89f89cf1df shared_widget: Correct spelling 2023-07-21 10:56:55 -04:00
ab795fe0e2 (android)config: Clang format 2023-07-21 10:56:55 -04:00
ee32b17782 common,yuzu-qt: GCC warning silences
Fixes -Wshadow, -Wdeprecated, and catch by copy rather than by ref.
2023-07-21 10:56:55 -04:00
916c6cd1a0 configure_graphics: Simplify UpdateAPILayout
Reduces branching/swictch cases for simplicity/code size
2023-07-21 10:56:54 -04:00
57a00e01d6 configure_graphcs: Fix setting shader/device in custom config 2023-07-21 10:56:54 -04:00
a7ee9d999f configuration: Use shorter constructor as needed
Reduces some confusion hopefully, since some parameters specified were not
specific to the setting in question.
2023-07-21 10:56:54 -04:00
6935332cba shared_widget: Some documentation, add shorter constructor
The shorter constructor enables us to specify some options without needing to
specify the default values of multiplier which wasn't always appropriate and
could be confusing.
2023-07-21 10:56:54 -04:00
3240d199a2 config: Remove unused functions 2023-07-21 10:56:54 -04:00
a0883526d6 settings: Delete cpu_accuracy_first_time
Almost a 2 year old migration setting now
2023-07-21 10:56:54 -04:00
7c52bb2772 shared_widget: Improve logging, use Setting::Ranged 2023-07-21 10:56:54 -04:00
27e53990ed settings: Document BasicSetting, add Ranged 2023-07-21 10:56:54 -04:00
b4f2ad3ff5 settings: Move IsConfiguringGlobal to settings_common 2023-07-21 10:56:54 -04:00
3b0650b70d configuration/shared: Clean up includes [IWYU] 2023-07-21 10:56:54 -04:00
512fb3abff configure_graphics: Fix vulkan_device bug 2023-07-21 10:56:54 -04:00
11e7e1b8ce settings: Move some simple data to BasicSetting
Reduces the need for the compiler to duplicate this code, by about
100KB executable size.
2023-07-21 10:56:54 -04:00
4903f40efe settings_setting: Fix errors
ToString didn't have a constexpr if statement where needed.
Canonicalize missed an else, causing unreachable code error on MSVC.
2023-07-21 10:56:54 -04:00
04d4b6ab80 (ui,)settings: Use explicit instantiation
Reduces compile times a tad on clang.
2023-07-21 10:56:54 -04:00
02265f19d9 settings: Remove redundant false literals 2023-07-21 10:56:54 -04:00
7515c502c5 shared_widget: Avoid calling QWidgetPrivate::setVisible
This particular setVisible function is unnecessary.
It also has horrible runtime performance, so much that it consumed maybe
80% of the time used to create a widget.
2023-07-21 10:56:54 -04:00
79024bb955 FIXME configuration: Avoid unnecessary allocations
ConfigurationShared::Widget needs to be created with a builder. This
would avoid some duplicated code.
2023-07-21 10:56:54 -04:00
c5f8b909ec shared_widget: Add SPDX header 2023-07-21 10:56:54 -04:00
0193add060 general: Add typeinfo where needed
Using typeid without including typeinfo first produces an ill-formed program.
2023-07-21 10:56:54 -04:00
2fba913d0b settings_enums: Add const type where needed 2023-07-21 10:56:54 -04:00
fe6e765b2d shared_widget: Use actionTriggered for user input signals
Clicking the slider without directly interacting with the slider handle would
change the value, but not trigger the restore button.
2023-07-21 10:56:54 -04:00
47d870b11f shared_translation: Populate combobox enums with macro 2023-07-21 10:56:54 -04:00
b86171d2b5 settings: yuzu is not capitalized why is it capitalized stop no bad 2023-07-21 10:56:54 -04:00
81e9cf0934 configuration: Document odd widget cases
Explain why we need to do things differently at times, to serve as a
reference.
2023-07-21 10:56:54 -04:00
163f229d26 settings: Reorder
Groups graphics audio and system settings together in a way that
reflects the frontend. This also just conceptually groups them more
nicely than they were.
2023-07-21 10:56:54 -04:00
681ebcf4a5 shared_translation: Add translation for use video framrate 2023-07-21 10:56:54 -04:00
78b2709373 settings: Report all contained settings values
Also adds a couple characters that denotes the state of the setting.
M for modified, or not default.
C for custom, in context of per-game settings.
2023-07-21 10:56:54 -04:00
8c17a945f7 settings_enums: Cannonicalize settings names
Gives every option of the enums a string literal via a macro.
2023-07-21 10:56:54 -04:00
d146dd9d12 settings,general: Rename non-confirming enums 2023-07-21 10:56:54 -04:00
9e3c94bb3d configuration: Use IDs to sort holds 2023-07-21 10:56:07 -04:00
f7948b7b64 settings,general: Rename/reorder setting ids 2023-07-21 10:56:07 -04:00
25cea2ef27 shared_widget: Fix includes 2023-07-21 10:56:07 -04:00
9a2a92673c shared_widget: Complete refactoring
Reduces code bloat a good bit by moving code specific to each sub widget
to their own functions.
2023-07-21 10:56:07 -04:00
d7dd023409 shared_widget: Refactor again
Starting with combobox

Putting code specific to the sub-widget in their own function.
2023-07-21 10:56:07 -04:00
d373cc3d3f android-config: Adapt settings rework 2023-07-21 10:56:07 -04:00
e6d65bf61c c_per_game: Inform when settings might not be configurable 2023-07-21 10:56:07 -04:00
cd1d8adc49 shared_translation: Fix pragma once 2023-07-21 10:56:07 -04:00
09f61656e3 shared_translation: Add translation for AstcRecompression 2023-07-21 10:56:07 -04:00
81860b4317 configure_system: Hide locale warn at start 2023-07-21 10:56:07 -04:00
b570b719de shared_widget: Force min width of 100 for restore button
Dark theme mandates a 100px minimum width for QAbstractButton, even
though this is not desired here.
2023-07-21 10:56:07 -04:00
3d932416e3 configuration: Workaround for Windows Qt bug
Odd issue happens that dragging the cpu or system tabs in custom configs
would cause the window to take up the entire verticle space of the
screen.
2023-07-21 10:56:07 -04:00
7734127f9e shared_translation: Add missing tooltips 2023-07-21 10:56:07 -04:00
3281ea935f settings: Make volume runtime-configurable 2023-07-21 10:56:07 -04:00
217fa04080 configuration: Clean up includes a bit 2023-07-21 10:56:07 -04:00
3337250746 configuration_shared: Remove old custom config setup functions 2023-07-21 10:56:07 -04:00
daa31121ee configure_cpu: Generate UI 2023-07-21 10:56:07 -04:00
c5a3642cb6 configuration: Use a mapping of setting value to name
Makes comboboxes always correspond to the value of the setting they're
modifying.
2023-07-21 10:56:07 -04:00
86ed82cdde settings, shared_widget: typo fixes 2023-07-21 10:56:07 -04:00
432f68ad29 configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

configure_audio: Implement ui generation

Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

settings: Make audio settings as enums
2023-07-21 10:56:07 -04:00
88d3de4e85 settings: Split enums to new file 2023-07-21 10:56:07 -04:00
f055f2dcf4 shared_widget: Use a better icon
This one looks more relevant on Windows.
2023-07-21 10:56:07 -04:00
4ff8255e4a shared_widget: Refactor helpers
Makes checkbox creation an option as opposed to a label.
2023-07-21 10:56:07 -04:00
4c4bc134a9 settings, uisettings: Initialize linkage counter 2023-07-21 10:56:07 -04:00
8e15146026 configure_system: Implement with for loop 2023-07-21 10:56:07 -04:00
56960bf9f8 per_game: Remove general tab
It's empty.
2023-07-21 10:56:07 -04:00
b11a2a206f shared_widget: Internalize extra setting configuration 2023-07-21 10:56:07 -04:00
cdb5dea269 settings: Move runtime and save to parameters
These don't need to be whole new types.
2023-07-21 10:56:07 -04:00
df2bd251fa graphics: Set speed limit to spinbox 2023-07-21 10:56:07 -04:00
97674bc888 shared_widget: Support checkbox + spinbox 2023-07-21 10:56:07 -04:00
def00e8c55 configure_debug: Reorganize 2023-07-21 10:56:07 -04:00
23f874ae60 configure_graphics: Reimplement bg_color
To specialized a setting to be worth adding to the shared_widget imo,
so add it roughly like before.
2023-07-21 10:56:07 -04:00
c1748b229a shared_widget: Make button creation static 2023-07-21 10:56:07 -04:00
8c03ae793e configure_general: Hide reset button in custom configs 2023-07-21 10:56:07 -04:00
e2de48f14b configure_general: Sort data 2023-07-21 10:56:07 -04:00
827082c5ac configure_general: Generate UI using containers
This leaves per-game config's General tab empty?
2023-07-21 10:56:07 -04:00
c530532de7 shared_translation: Add UI widget translations 2023-07-21 10:56:07 -04:00
d3d9c3568e shared_widget: Fix header 2023-07-21 10:56:07 -04:00
464aad52cd settings: Add UiGeneral class 2023-07-21 10:56:07 -04:00
ea4afbfc54 config: Don't merge the maps
Me shooting myself in the foot 3 days in advance.
2023-07-21 10:56:07 -04:00
640e7db60e configure_graphics: Remove redundant log 2023-07-21 10:56:07 -04:00
f66d617107 configuration: Move CreateWidget to a class
We were passing so many objects between the function and the caller that
it needed to be redesigned.
2023-07-21 10:56:07 -04:00
d35577d3ed configuration: Implement slider 2023-07-21 10:56:07 -04:00
39a1ffbb91 configuration: Use buttons instead of highlights
Only for updated configs at the moment
2023-07-21 10:56:07 -04:00
d72ff01726 shared_translations: Re flow strings 2023-07-21 10:56:07 -04:00
9a844bbf0c configure_graphics: More complete reimplementation 2023-07-21 10:56:07 -04:00
3a7a5edcea settings: Define base renderer runtime modifiable settings 2023-07-21 10:56:07 -04:00
05c26411a3 configuration_shared: Fix blank state hiding check box 2023-07-21 10:56:07 -04:00
a4de202cbd settings: Add anisotropy mode enum 2023-07-21 10:56:07 -04:00
cfb63c68db shared_translation: Finish using int ids 2023-07-21 10:56:07 -04:00
bafd569b47 settings,uisettings: Add IDs to settings 2023-07-21 10:56:07 -04:00
f8435d676f configure_graphics: Partial runtime implementation 2023-07-21 10:56:07 -04:00
75d7e40113 settings: Recategorize a bit
Will help with generating config UI later.
2023-07-21 10:56:07 -04:00
4a825268d6 shared_translation: Add the rest of the settings 2023-07-21 10:56:07 -04:00
4f545e3024 shared_translation: Add copyright and license 2023-07-21 10:56:07 -04:00
a007ac6b9c configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
2023-07-21 10:56:07 -04:00
b11b4be7cb configure_per_game: Rename group to tab_group 2023-07-21 10:56:07 -04:00
d3b94d64d4 configuration: Add base class to tabs
Tabs that largely configure SwitchableSetting's are now Tabs and grouped
together.
2023-07-21 10:56:07 -04:00
e5b981e1e4 configuration_shared: Create Tab base class 2023-07-21 10:56:07 -04:00
60773194a0 settings: Add a registry of settings
LoadString: Sanitize input

settings: Handle empty string, remove redundant category

settings: Rename Input to Controls, FS to DataStorage

settings: Fix Controls groups information

settings: Move use_docked_mode to System (again)

settings: Document

settings: Add type identification function

settings: Move registry into values

settings: Move global_reset_registry into values

settings: Separate AdvGraphics from Renderer

settings: More document

squash

settings: Use linkage object

uisettings: Move registry into settings

Probably wont build without

uisettings: Use settings linkage object

config: Load settings with a map

Uses the new all_settings vector to load settings.

qt-config: Rename settings category

qt config: Rename to read category

config: Read/write contols category with for_each

This is extremely limited due to the complexity of the Controls group,
but this handles the the settings that use the interface.

qt-config: Use new settings registry

qt-config: Read/write advgrphics

qt-config: Use settings linkage object

yuzu_cmd: Load setting off of vector

cmd-config: Finish settings rename

config: Read controls settings group with for_each

cmd/config: Move registry into values

cmd: Read adv graphics

cmd-config: Use settings linkage object
2023-07-21 10:56:07 -04:00
e7543e8b84 uisettings: Fix typings 2023-07-21 10:56:07 -04:00
4133165607 settings,core,config_sys: Remove optional type from custom_rtc, rng_seed
core: Fix MSVC errors
2023-07-21 10:56:07 -04:00
5ccfaf0517 settings: Pool SetGlobal functions 2023-07-21 10:56:07 -04:00
5cffa34288 settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
2023-07-21 10:56:07 -04:00
107 changed files with 5490 additions and 5026 deletions

View File

@ -3,4 +3,4 @@
[codespell]
skip = ./.git,./build,./dist,./Doxyfile,./externals,./LICENSES,./src/android/app/src/main/res
ignore-words-list = aci,allright,ba,deques,froms,hda,inout,lod,masia,nam,nax,nd,optin,pullrequests,pullrequest,te,transfered,unstall,uscaled,zink
ignore-words-list = aci,allright,ba,canonicalizations,deques,froms,hda,inout,lod,masia,nam,nax,nd,optin,pullrequests,pullrequest,te,transfered,unstall,uscaled,zink

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@ -1,3 +1,11 @@
| Pull Request | Commit | Title | Author | Merged? |
|----|----|----|----|----|
End of merge log. You can find the original README.md below the break.
-----
<!--
SPDX-FileCopyrightText: 2018 yuzu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
@ -40,7 +48,7 @@ It is written in C++ with portability in mind, and we actively maintain builds f
The emulator is capable of running most commercial games at full speed, provided you meet the [necessary hardware requirements](https://yuzu-emu.org/help/quickstart/#hardware-requirements).
For a full list of games yuzu support, please visit our [Compatibility page](https://yuzu-emu.org/game/)
For a full list of games yuzu supports, please visit our [Compatibility page](https://yuzu-emu.org/game/).
Check out our [website](https://yuzu-emu.org/) for the latest news on exciting features, monthly progress reports, and more!

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@ -35,6 +35,7 @@ if (MSVC)
# /volatile:iso - Use strict standards-compliant volatile semantics.
# /Zc:externConstexpr - Allow extern constexpr variables to have external linkage, like the standard mandates
# /Zc:inline - Let codegen omit inline functions in object files
# /Zc:preprocessor - Enable standards-conforming preprocessor
# /Zc:throwingNew - Let codegen assume `operator new` (without std::nothrow) will never return null
# /GT - Supports fiber safety for data allocated using static thread-local storage
add_compile_options(
@ -48,6 +49,7 @@ if (MSVC)
/volatile:iso
/Zc:externConstexpr
/Zc:inline
/Zc:preprocessor
/Zc:throwingNew
/GT

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@ -150,15 +150,17 @@ void Config::ReadValues() {
if (rng_seed_enabled) {
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
} else {
Settings::values.rng_seed.SetValue(std::nullopt);
Settings::values.rng_seed.SetValue(0);
}
Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) {
Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
} else {
Settings::values.custom_rtc = std::nullopt;
Settings::values.custom_rtc = 0;
}
Settings::values.custom_rtc_enabled = custom_rtc_enabled;
ReadSetting("System", Settings::values.language_index);
ReadSetting("System", Settings::values.region_index);
@ -167,7 +169,7 @@ void Config::ReadValues() {
// Core
ReadSetting("Core", Settings::values.use_multi_core);
ReadSetting("Core", Settings::values.use_unsafe_extended_memory_layout);
ReadSetting("Core", Settings::values.memory_layout_mode);
// Cpu
ReadSetting("Cpu", Settings::values.cpu_accuracy);
@ -222,14 +224,17 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.bg_blue);
// Use GPU accuracy normal by default on Android
Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
// Use GPU default anisotropic filtering on Android
Settings::values.max_anisotropy = config->GetInteger("Renderer", "max_anisotropy", 1);
Settings::values.max_anisotropy =
static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
// Disable ASTC compute by default on Android
Settings::values.accelerate_astc = config->GetBoolean("Renderer", "accelerate_astc", false);
Settings::values.accelerate_astc.SetValue(
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
: Settings::AstcDecodeMode::Cpu);
// Enable asynchronous presentation by default on Android
Settings::values.async_presentation =

View File

@ -15,6 +15,7 @@
#endif
#include "audio_core/sink/null_sink.h"
#include "common/logging/log.h"
#include "common/settings_enums.h"
namespace AudioCore::Sink {
namespace {
@ -24,7 +25,7 @@ struct SinkDetails {
using LatencyFn = u32 (*)();
/// Name for this sink.
std::string_view id;
Settings::AudioEngine id;
/// A method to call to construct an instance of this type of sink.
FactoryFn factory;
/// A method to call to list available devices.
@ -37,7 +38,7 @@ struct SinkDetails {
constexpr SinkDetails sink_details[] = {
#ifdef HAVE_CUBEB
SinkDetails{
"cubeb",
Settings::AudioEngine::Cubeb,
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<CubebSink>(device_id);
},
@ -47,7 +48,7 @@ constexpr SinkDetails sink_details[] = {
#endif
#ifdef HAVE_SDL2
SinkDetails{
"sdl2",
Settings::AudioEngine::Sdl2,
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<SDLSink>(device_id);
},
@ -55,46 +56,47 @@ constexpr SinkDetails sink_details[] = {
&GetSDLLatency,
},
#endif
SinkDetails{"null",
SinkDetails{Settings::AudioEngine::Null,
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<NullSink>(device_id);
},
[](bool capture) { return std::vector<std::string>{"null"}; }, []() { return 0u; }},
};
const SinkDetails& GetOutputSinkDetails(std::string_view sink_id) {
const auto find_backend{[](std::string_view id) {
const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
const auto find_backend{[](Settings::AudioEngine id) {
return std::find_if(std::begin(sink_details), std::end(sink_details),
[&id](const auto& sink_detail) { return sink_detail.id == id; });
}};
auto iter = find_backend(sink_id);
if (sink_id == "auto") {
if (sink_id == Settings::AudioEngine::Auto) {
// Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which
// causes audio issues, in that case go with SDL.
#if defined(HAVE_CUBEB) && defined(HAVE_SDL2)
iter = find_backend("cubeb");
iter = find_backend(Settings::AudioEngine::Cubeb);
if (iter->latency() > TargetSampleCount * 3) {
iter = find_backend("sdl2");
iter = find_backend(Settings::AudioEngine::Sdl2);
}
#else
iter = std::begin(sink_details);
#endif
LOG_INFO(Service_Audio, "Auto-selecting the {} backend", iter->id);
LOG_INFO(Service_Audio, "Auto-selecting the {} backend",
Settings::CanonicalizeEnum(iter->id));
}
if (iter == std::end(sink_details)) {
LOG_ERROR(Audio, "Invalid sink_id {}", sink_id);
iter = find_backend("null");
LOG_ERROR(Audio, "Invalid sink_id {}", Settings::CanonicalizeEnum(sink_id));
iter = find_backend(Settings::AudioEngine::Null);
}
return *iter;
}
} // Anonymous namespace
std::vector<std::string_view> GetSinkIDs() {
std::vector<std::string_view> sink_ids(std::size(sink_details));
std::vector<Settings::AudioEngine> GetSinkIDs() {
std::vector<Settings::AudioEngine> sink_ids(std::size(sink_details));
std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
[](const auto& sink) { return sink.id; });
@ -102,11 +104,11 @@ std::vector<std::string_view> GetSinkIDs() {
return sink_ids;
}
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture) {
std::vector<std::string> GetDeviceListForSink(Settings::AudioEngine sink_id, bool capture) {
return GetOutputSinkDetails(sink_id).list_devices(capture);
}
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
std::unique_ptr<Sink> CreateSinkFromID(Settings::AudioEngine sink_id, std::string_view device_id) {
return GetOutputSinkDetails(sink_id).factory(device_id);
}

View File

@ -3,9 +3,11 @@
#pragma once
#include <memory>
#include <string>
#include <string_view>
#include <vector>
#include "common/settings_enums.h"
namespace AudioCore {
class AudioManager;
@ -19,7 +21,7 @@ class Sink;
*
* @return Vector of available sink names.
*/
std::vector<std::string_view> GetSinkIDs();
std::vector<Settings::AudioEngine> GetSinkIDs();
/**
* Gets the list of devices for a particular sink identified by the given ID.
@ -28,7 +30,7 @@ std::vector<std::string_view> GetSinkIDs();
* @param capture - Get capture (input) devices, or output devices?
* @return Vector of device names.
*/
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture);
std::vector<std::string> GetDeviceListForSink(Settings::AudioEngine sink_id, bool capture);
/**
* Creates an audio sink identified by the given device ID.
@ -37,7 +39,7 @@ std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool cap
* @param device_id - Name of the device to create.
* @return Pointer to the created sink.
*/
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
std::unique_ptr<Sink> CreateSinkFromID(Settings::AudioEngine sink_id, std::string_view device_id);
} // namespace Sink
} // namespace AudioCore

View File

@ -110,8 +110,12 @@ add_library(common STATIC
scratch_buffer.h
settings.cpp
settings.h
settings_common.cpp
settings_common.h
settings_enums.h
settings_input.cpp
settings_input.h
settings_setting.h
socket_types.h
spin_lock.cpp
spin_lock.h
@ -193,9 +197,16 @@ if (MSVC)
/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
/we4800 # Implicit conversion from 'type' to bool. Possible information loss
)
else()
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(common PRIVATE
$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>
-fsized-deallocation
-Werror=unreachable-code-aggressive
)
target_compile_definitions(common PRIVATE
# Clang 14 and earlier have errors when explicitly instantiating Settings::Setting
$<$<VERSION_LESS:$<CXX_COMPILER_VERSION>,15>:CANNOT_EXPLICITLY_INSTANTIATE>
)
endif()

View File

@ -108,7 +108,7 @@ public:
using namespace Common::Literals;
// Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
const auto write_limit = Settings::values.extended_logging ? 1_GiB : 100_MiB;
const auto write_limit = Settings::values.extended_logging.GetValue() ? 1_GiB : 100_MiB;
const bool write_limit_exceeded = bytes_written > write_limit;
if (entry.log_level >= Level::Error || write_limit_exceeded) {
if (write_limit_exceeded) {

View File

@ -7,9 +7,16 @@
#include <exception>
#include <stdexcept>
#endif
#include <compare>
#include <cstddef>
#include <filesystem>
#include <functional>
#include <string_view>
#include <type_traits>
#include <fmt/core.h>
#include "common/assert.h"
#include "common/fs/fs_util.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
@ -17,11 +24,50 @@
namespace Settings {
Values values;
static bool configuring_global = true;
// Clang 14 and earlier have errors when explicitly instantiating these classes
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
#define SETTING(TYPE, RANGED) template class Setting<TYPE, RANGED>
#define SWITCHABLE(TYPE, RANGED) template class SwitchableSetting<TYPE, RANGED>
std::string GetTimeZoneString() {
const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
SETTING(AudioEngine, false);
SETTING(bool, false);
SETTING(int, false);
SETTING(std::string, false);
SETTING(u16, false);
SWITCHABLE(AnisotropyMode, true);
SWITCHABLE(AntiAliasing, false);
SWITCHABLE(AspectRatio, true);
SWITCHABLE(AstcDecodeMode, true);
SWITCHABLE(AstcRecompression, true);
SWITCHABLE(AudioMode, true);
SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true);
SWITCHABLE(Language, true);
SWITCHABLE(NvdecEmulation, false);
SWITCHABLE(Region, true);
SWITCHABLE(RendererBackend, true);
SWITCHABLE(ScalingFilter, false);
SWITCHABLE(ShaderBackend, true);
SWITCHABLE(TimeZone, true);
SETTING(VSyncMode, true);
SWITCHABLE(bool, false);
SWITCHABLE(int, false);
SWITCHABLE(int, true);
SWITCHABLE(s64, false);
SWITCHABLE(u16, true);
SWITCHABLE(u32, false);
SWITCHABLE(u8, false);
SWITCHABLE(u8, true);
#undef SETTING
#undef SWITCHABLE
#endif
Values values;
std::string GetTimeZoneString(TimeZone time_zone) {
const auto time_zone_index = static_cast<std::size_t>(time_zone);
ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size());
std::string location_name;
@ -61,73 +107,35 @@ void LogSettings() {
};
LOG_INFO(Config, "yuzu Configuration:");
log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
log_setting("System_DeviceName", values.device_name.GetValue());
log_setting("System_CurrentUser", values.current_user.GetValue());
log_setting("System_LanguageIndex", values.language_index.GetValue());
log_setting("System_RegionIndex", values.region_index.GetValue());
log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
log_setting("System_UnsafeMemoryLayout", values.use_unsafe_extended_memory_layout.GetValue());
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue());
log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue());
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
log_setting("Renderer_UseAsynchronousGpuEmulation",
values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id.GetValue());
log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue());
log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue());
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
for (auto& [category, settings] : values.linkage.by_category) {
for (const auto& setting : settings) {
if (setting->Id() == values.yuzu_token.Id()) {
// Hide the token secret, for security reasons.
continue;
}
const auto name = fmt::format(
"{:c}{:c} {}.{}", setting->ToString() == setting->DefaultToString() ? '-' : 'M',
setting->UsingGlobal() ? '-' : 'C', TranslateCategory(category),
setting->GetLabel());
log_setting(name, setting->Canonicalize());
}
}
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue());
log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
log_setting("Input_EnableTouch", values.touchscreen.enabled);
log_setting("Input_EnableMouse", values.mouse_enabled.GetValue());
log_setting("Input_EnableKeyboard", values.keyboard_enabled.GetValue());
log_setting("Input_EnableRingController", values.enable_ring_controller.GetValue());
log_setting("Input_EnableIrSensor", values.enable_ir_sensor.GetValue());
log_setting("Input_EnableCustomJoycon", values.enable_joycon_driver.GetValue());
log_setting("Input_EnableCustomProController", values.enable_procon_driver.GetValue());
log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
}
bool IsConfiguringGlobal() {
return configuring_global;
}
void SetConfiguringGlobal(bool is_global) {
configuring_global = is_global;
}
bool IsGPULevelExtreme() {
return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme;
}
bool IsGPULevelHigh() {
return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
values.gpu_accuracy.GetValue() == GPUAccuracy::High;
return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme ||
values.gpu_accuracy.GetValue() == GpuAccuracy::High;
}
bool IsFastmemEnabled() {
@ -144,6 +152,61 @@ float Volume() {
return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
}
const char* TranslateCategory(Category category) {
switch (category) {
case Category::Audio:
return "Audio";
case Category::Core:
return "Core";
case Category::Cpu:
case Category::CpuDebug:
case Category::CpuUnsafe:
return "Cpu";
case Category::Renderer:
case Category::RendererAdvanced:
case Category::RendererDebug:
return "Renderer";
case Category::System:
case Category::SystemAudio:
return "System";
case Category::DataStorage:
return "Data Storage";
case Category::Debugging:
case Category::DebuggingGraphics:
return "Debugging";
case Category::Miscellaneous:
return "Miscellaneous";
case Category::Network:
return "Network";
case Category::WebService:
return "WebService";
case Category::AddOns:
return "DisabledAddOns";
case Category::Controls:
return "Controls";
case Category::Ui:
case Category::UiGeneral:
return "UI";
case Category::UiLayout:
return "UiLayout";
case Category::UiGameList:
return "UiGameList";
case Category::Screenshots:
return "Screenshots";
case Category::Shortcuts:
return "Shortcuts";
case Category::Multiplayer:
return "Multiplayer";
case Category::Services:
return "Services";
case Category::Paths:
return "Paths";
case Category::MaxEnum:
break;
}
return "Miscellaneous";
}
void UpdateRescalingInfo() {
const auto setup = values.resolution_setup.GetValue();
auto& info = values.resolution_info;
@ -212,66 +275,19 @@ void RestoreGlobalState(bool is_powered_on) {
return;
}
// Audio
values.volume.SetGlobal(true);
for (const auto& reset : values.linkage.restore_functions) {
reset();
}
}
// Core
values.use_multi_core.SetGlobal(true);
values.use_unsafe_extended_memory_layout.SetGlobal(true);
static bool configuring_global = true;
// CPU
values.cpu_accuracy.SetGlobal(true);
values.cpuopt_unsafe_unfuse_fma.SetGlobal(true);
values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true);
values.cpuopt_unsafe_ignore_standard_fpcr.SetGlobal(true);
values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true);
values.cpuopt_unsafe_fastmem_check.SetGlobal(true);
values.cpuopt_unsafe_ignore_global_monitor.SetGlobal(true);
bool IsConfiguringGlobal() {
return configuring_global;
}
// Renderer
values.fsr_sharpening_slider.SetGlobal(true);
values.renderer_backend.SetGlobal(true);
values.async_presentation.SetGlobal(true);
values.renderer_force_max_clock.SetGlobal(true);
values.vulkan_device.SetGlobal(true);
values.fullscreen_mode.SetGlobal(true);
values.aspect_ratio.SetGlobal(true);
values.resolution_setup.SetGlobal(true);
values.scaling_filter.SetGlobal(true);
values.anti_aliasing.SetGlobal(true);
values.max_anisotropy.SetGlobal(true);
values.use_speed_limit.SetGlobal(true);
values.speed_limit.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.async_astc.SetGlobal(true);
values.astc_recompression.SetGlobal(true);
values.use_reactive_flushing.SetGlobal(true);
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
values.use_vulkan_driver_pipeline_cache.SetGlobal(true);
values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true);
values.enable_compute_pipelines.SetGlobal(true);
values.use_video_framerate.SetGlobal(true);
// System
values.language_index.SetGlobal(true);
values.region_index.SetGlobal(true);
values.time_zone_index.SetGlobal(true);
values.rng_seed.SetGlobal(true);
values.sound_index.SetGlobal(true);
// Controls
values.players.SetGlobal(true);
values.use_docked_mode.SetGlobal(true);
values.vibration_enabled.SetGlobal(true);
values.motion_enabled.SetGlobal(true);
void SetConfiguringGlobal(bool is_global) {
configuring_global = is_global;
}
} // namespace Settings

View File

@ -6,95 +6,21 @@
#include <algorithm>
#include <array>
#include <map>
#include <optional>
#include <memory>
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "common/settings_common.h"
#include "common/settings_enums.h"
#include "common/settings_input.h"
#include "common/settings_setting.h"
namespace Settings {
enum class VSyncMode : u32 {
Immediate = 0,
Mailbox = 1,
FIFO = 2,
FIFORelaxed = 3,
};
enum class RendererBackend : u32 {
OpenGL = 0,
Vulkan = 1,
Null = 2,
};
enum class ShaderBackend : u32 {
GLSL = 0,
GLASM = 1,
SPIRV = 2,
};
enum class GPUAccuracy : u32 {
Normal = 0,
High = 1,
Extreme = 2,
};
enum class CPUAccuracy : u32 {
Auto = 0,
Accurate = 1,
Unsafe = 2,
Paranoid = 3,
};
enum class FullscreenMode : u32 {
Borderless = 0,
Exclusive = 1,
};
enum class NvdecEmulation : u32 {
Off = 0,
CPU = 1,
GPU = 2,
};
enum class ResolutionSetup : u32 {
Res1_2X = 0,
Res3_4X = 1,
Res1X = 2,
Res3_2X = 3,
Res2X = 4,
Res3X = 5,
Res4X = 6,
Res5X = 7,
Res6X = 8,
Res7X = 9,
Res8X = 10,
};
enum class ScalingFilter : u32 {
NearestNeighbor = 0,
Bilinear = 1,
Bicubic = 2,
Gaussian = 3,
ScaleForce = 4,
Fsr = 5,
LastFilter = Fsr,
};
enum class AntiAliasing : u32 {
None = 0,
Fxaa = 1,
Smaa = 2,
LastAA = Smaa,
};
enum class AstcRecompression : u32 {
Uncompressed = 0,
Bc1 = 1,
Bc3 = 2,
};
const char* TranslateCategory(Settings::Category category);
struct ResolutionScalingInfo {
u32 up_scale{1};
@ -119,239 +45,47 @@ struct ResolutionScalingInfo {
}
};
/** The Setting class is a simple resource manager. It defines a label and default value alongside
* the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Specifying a default value and label is required. A minimum and maximum range can
* be specified for sanitization.
*/
template <typename Type, bool ranged = false>
class Setting {
protected:
Setting() = default;
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
// Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work
#define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED>
#define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED>
/**
* Only sets the setting to the given initializer, leaving the other members to their default
* initializers.
*
* @param global_val Initial value of the setting
*/
explicit Setting(const Type& val) : value{val} {}
SETTING(AudioEngine, false);
SETTING(bool, false);
SETTING(int, false);
SETTING(s32, false);
SETTING(std::string, false);
SETTING(std::string, false);
SETTING(u16, false);
SWITCHABLE(AnisotropyMode, true);
SWITCHABLE(AntiAliasing, false);
SWITCHABLE(AspectRatio, true);
SWITCHABLE(AstcDecodeMode, true);
SWITCHABLE(AstcRecompression, true);
SWITCHABLE(AudioMode, true);
SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true);
SWITCHABLE(Language, true);
SWITCHABLE(NvdecEmulation, false);
SWITCHABLE(Region, true);
SWITCHABLE(RendererBackend, true);
SWITCHABLE(ScalingFilter, false);
SWITCHABLE(ShaderBackend, true);
SWITCHABLE(TimeZone, true);
SETTING(VSyncMode, true);
SWITCHABLE(bool, false);
SWITCHABLE(int, false);
SWITCHABLE(int, true);
SWITCHABLE(s64, false);
SWITCHABLE(u16, true);
SWITCHABLE(u32, false);
SWITCHABLE(u8, false);
SWITCHABLE(u8, true);
public:
/**
* Sets a default value, label, and setting value.
*
* @param default_val Initial value of the setting, and default value of the setting
* @param name Label for the setting
*/
explicit Setting(const Type& default_val, const std::string& name)
requires(!ranged)
: value{default_val}, default_value{default_val}, label{name} {}
virtual ~Setting() = default;
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param default_val Initial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
requires(ranged)
: value{default_val},
default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {}
/**
* Returns a reference to the setting's value.
*
* @returns A reference to the setting
*/
[[nodiscard]] virtual const Type& GetValue() const {
return value;
}
/**
* Sets the setting to the given value.
*
* @param val The desired value
*/
virtual void SetValue(const Type& val) {
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
std::swap(value, temp);
}
/**
* Returns the value that this setting was created with.
*
* @returns A reference to the default value
*/
[[nodiscard]] const Type& GetDefault() const {
return default_value;
}
/**
* Returns the label this setting was created with.
*
* @returns A reference to the label
*/
[[nodiscard]] const std::string& GetLabel() const {
return label;
}
/**
* Assigns a value to the setting.
*
* @param val The desired setting value
*
* @returns A reference to the setting
*/
virtual const Type& operator=(const Type& val) {
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
std::swap(value, temp);
return value;
}
/**
* Returns a reference to the setting.
*
* @returns A reference to the setting
*/
explicit virtual operator const Type&() const {
return value;
}
protected:
Type value{}; ///< The setting
const Type default_value{}; ///< The default value
const Type maximum{}; ///< Maximum allowed value of the setting
const Type minimum{}; ///< Minimum allowed value of the setting
const std::string label{}; ///< The setting's label
};
/**
* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
* custom setting to switch to when a guest application specifically requires it. The effect is that
* other components of the emulator can access the setting's intended value without any need for the
* component to ask whether the custom or global setting is needed at the moment.
*
* By default, the global setting is used.
*/
template <typename Type, bool ranged = false>
class SwitchableSetting : virtual public Setting<Type, ranged> {
public:
/**
* Sets a default value, label, and setting value.
*
* @param default_val Initial value of the setting, and default value of the setting
* @param name Label for the setting
*/
explicit SwitchableSetting(const Type& default_val, const std::string& name)
requires(!ranged)
: Setting<Type>{default_val, name} {}
virtual ~SwitchableSetting() = default;
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param default_val Initial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
requires(ranged)
: Setting<Type, true>{default_val, min_val, max_val, name} {}
/**
* Tells this setting to represent either the global or custom setting when other member
* functions are used.
*
* @param to_global Whether to use the global or custom setting.
*/
void SetGlobal(bool to_global) {
use_global = to_global;
}
/**
* Returns whether this setting is using the global setting or not.
*
* @returns The global state
*/
[[nodiscard]] bool UsingGlobal() const {
return use_global;
}
/**
* Returns either the global or custom setting depending on the values of this setting's global
* state or if the global value was specifically requested.
*
* @param need_global Request global value regardless of setting's state; defaults to false
*
* @returns The required value of the setting
*/
[[nodiscard]] virtual const Type& GetValue() const override {
if (use_global) {
return this->value;
}
return custom;
}
[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
if (use_global || need_global) {
return this->value;
}
return custom;
}
/**
* Sets the current setting value depending on the global state.
*
* @param val The new value
*/
void SetValue(const Type& val) override {
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
if (use_global) {
std::swap(this->value, temp);
} else {
std::swap(custom, temp);
}
}
/**
* Assigns the current setting value depending on the global state.
*
* @param val The new value
*
* @returns A reference to the current setting value
*/
const Type& operator=(const Type& val) override {
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
if (use_global) {
std::swap(this->value, temp);
return this->value;
}
std::swap(custom, temp);
return custom;
}
/**
* Returns the current setting value depending on the global state.
*
* @returns A reference to the current setting value
*/
virtual explicit operator const Type&() const override {
if (use_global) {
return this->value;
}
return custom;
}
protected:
bool use_global{true}; ///< The setting's global state
Type custom{}; ///< The custom value of the setting
};
#undef SETTING
#undef SWITCHABLE
#endif
/**
* The InputSetting class allows for getting a reference to either the global or custom members.
@ -391,208 +125,388 @@ struct TouchFromButtonMap {
};
struct Values {
Linkage linkage{};
// Audio
Setting<std::string> sink_id{"auto", "output_engine"};
Setting<std::string> audio_output_device_id{"auto", "output_device"};
Setting<std::string> audio_input_device_id{"auto", "input_device"};
Setting<bool> audio_muted{false, "audio_muted"};
SwitchableSetting<u8, true> volume{100, 0, 200, "volume"};
Setting<bool> dump_audio_commands{false, "dump_audio_commands"};
Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio,
Specialization::RuntimeList};
Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio,
Specialization::RuntimeList};
Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio,
Specialization::RuntimeList};
SwitchableSetting<AudioMode, true> sound_index{
linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround,
"sound_index", Category::SystemAudio, Specialization::Default, true,
true};
SwitchableSetting<u8, true> volume{linkage,
100,
0,
200,
"volume",
Category::Audio,
Specialization::Scalar | Specialization::Percentage,
true,
true};
Setting<bool, false> audio_muted{
linkage, false, "audio_muted", Category::Audio, Specialization::Default, false, true};
Setting<bool, false> dump_audio_commands{
linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
// Core
SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
SwitchableSetting<bool> use_unsafe_extended_memory_layout{false,
"use_unsafe_extended_memory_layout"};
SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
MemoryLayout::Memory_4Gb,
MemoryLayout::Memory_4Gb,
MemoryLayout::Memory_8Gb,
"memory_layout_mode",
Category::Core};
SwitchableSetting<bool> use_speed_limit{
linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true};
SwitchableSetting<u16, true> speed_limit{linkage,
100,
0,
9999,
"speed_limit",
Category::Core,
Specialization::Countable | Specialization::Percentage,
true,
true,
&use_speed_limit};
// Cpu
SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
CPUAccuracy::Paranoid, "cpu_accuracy"};
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
CpuAccuracy::Auto, CpuAccuracy::Paranoid,
"cpu_accuracy", Category::Cpu};
Setting<bool> cpu_debug_mode{linkage, false, "cpu_debug_mode", Category::CpuDebug};
Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
Setting<bool> cpuopt_ignore_memory_aborts{true, "cpuopt_ignore_memory_aborts"};
Setting<bool> cpuopt_page_tables{linkage, true, "cpuopt_page_tables", Category::CpuDebug};
Setting<bool> cpuopt_block_linking{linkage, true, "cpuopt_block_linking", Category::CpuDebug};
Setting<bool> cpuopt_return_stack_buffer{linkage, true, "cpuopt_return_stack_buffer",
Category::CpuDebug};
Setting<bool> cpuopt_fast_dispatcher{linkage, true, "cpuopt_fast_dispatcher",
Category::CpuDebug};
Setting<bool> cpuopt_context_elimination{linkage, true, "cpuopt_context_elimination",
Category::CpuDebug};
Setting<bool> cpuopt_const_prop{linkage, true, "cpuopt_const_prop", Category::CpuDebug};
Setting<bool> cpuopt_misc_ir{linkage, true, "cpuopt_misc_ir", Category::CpuDebug};
Setting<bool> cpuopt_reduce_misalign_checks{linkage, true, "cpuopt_reduce_misalign_checks",
Category::CpuDebug};
Setting<bool> cpuopt_fastmem{linkage, true, "cpuopt_fastmem", Category::CpuDebug};
Setting<bool> cpuopt_fastmem_exclusives{linkage, true, "cpuopt_fastmem_exclusives",
Category::CpuDebug};
Setting<bool> cpuopt_recompile_exclusives{linkage, true, "cpuopt_recompile_exclusives",
Category::CpuDebug};
Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts",
Category::CpuDebug};
SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma",
Category::CpuUnsafe};
SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{
linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::CpuUnsafe};
SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
true, "cpuopt_unsafe_ignore_standard_fpcr"};
SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::CpuUnsafe};
SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{
linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::CpuUnsafe};
SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{
linkage, true, "cpuopt_unsafe_fastmem_check", Category::CpuUnsafe};
SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
true, "cpuopt_unsafe_ignore_global_monitor"};
linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe};
// Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
SwitchableSetting<bool> async_presentation{false, "async_presentation"};
SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"};
Setting<bool> renderer_debug{false, "debug"};
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"};
SwitchableSetting<int> vulkan_device{0, "vulkan_device"};
linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
"backend", Category::Renderer};
SwitchableSetting<ShaderBackend, true> shader_backend{
linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
"shader_backend", Category::Renderer, Specialization::RuntimeList};
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
Specialization::RuntimeList};
ResolutionScalingInfo resolution_info{};
SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"};
SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
AstcDecodeMode::Gpu,
AstcDecodeMode::Cpu,
AstcDecodeMode::CpuAsynchronous,
"accelerate_astc",
Category::Renderer};
Setting<VSyncMode, true> vsync_mode{
linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed,
"use_vsync", Category::Renderer, Specialization::RuntimeList, true,
true};
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
"nvdec_emulation", Category::Renderer};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
SwitchableSetting<FullscreenMode, true> fullscreen_mode{
SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
#ifdef _WIN32
FullscreenMode::Borderless,
FullscreenMode::Borderless,
#else
FullscreenMode::Exclusive,
FullscreenMode::Exclusive,
#endif
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
SwitchableSetting<int, true> aspect_ratio{0, 0, 4, "aspect_ratio"};
SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"};
SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"};
SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"};
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
GPUAccuracy::Extreme, "gpu_accuracy"};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> async_astc{false, "async_astc"};
Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
VSyncMode::FIFORelaxed, "use_vsync"};
SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"};
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
"use_vulkan_driver_pipeline_cache"};
SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"};
SwitchableSetting<AstcRecompression, true> astc_recompression{
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
"astc_recompression"};
SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"};
FullscreenMode::Borderless,
FullscreenMode::Exclusive,
"fullscreen_mode",
Category::Renderer,
Specialization::Default,
true,
true};
SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
AspectRatio::R16_9,
AspectRatio::R16_9,
AspectRatio::Stretch,
"aspect_ratio",
Category::Renderer,
Specialization::Default,
true,
true};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};
SwitchableSetting<u8> bg_blue{0, "bg_blue"};
ResolutionScalingInfo resolution_info{};
SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
"resolution_setup", Category::Renderer};
SwitchableSetting<ScalingFilter> scaling_filter{linkage,
ScalingFilter::Bilinear,
"scaling_filter",
Category::Renderer,
Specialization::Default,
true,
true};
SwitchableSetting<AntiAliasing> anti_aliasing{linkage,
AntiAliasing::None,
"anti_aliasing",
Category::Renderer,
Specialization::Default,
true,
true};
SwitchableSetting<int, true> fsr_sharpening_slider{linkage,
25,
0,
200,
"fsr_sharpening_slider",
Category::Renderer,
Specialization::Scalar |
Specialization::Percentage,
true,
true};
SwitchableSetting<u8, false> bg_red{
linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<u8, false> bg_green{
linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<u8, false> bg_blue{
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
GpuAccuracy::High,
GpuAccuracy::Normal,
GpuAccuracy::Extreme,
"gpu_accuracy",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
"max_anisotropy", Category::RendererAdvanced};
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
AstcRecompression::Uncompressed,
AstcRecompression::Uncompressed,
AstcRecompression::Bc3,
"astc_recompression",
Category::RendererAdvanced};
SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
Category::RendererAdvanced};
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
Category::RendererAdvanced};
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
Category::RendererAdvanced};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced};
SwitchableSetting<bool> use_fast_gpu_time{
linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default,
true, true};
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage,
true,
"use_vulkan_driver_pipeline_cache",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
Category::RendererAdvanced};
SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
Category::RendererAdvanced};
SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
Category::RendererAdvanced};
Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
Category::RendererDebug};
Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath",
Category::RendererDebug};
Setting<bool> disable_shader_loop_safety_checks{
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
// System
SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
Setting<std::string> device_name{"Yuzu", "device_name"};
SwitchableSetting<Language, true> language_index{linkage,
Language::EnglishAmerican,
Language::Japanese,
Language::PortugueseBrazilian,
"language_index",
Category::System};
SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan,
Region::Taiwan, "region_index", Category::System};
SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
TimeZone::Auto, TimeZone::Zulu,
"time_zone_index", Category::System};
// Measured in seconds since epoch
std::optional<s64> custom_rtc;
SwitchableSetting<bool> custom_rtc_enabled{
linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
SwitchableSetting<s64> custom_rtc{
linkage, 0, "custom_rtc", Category::System, Specialization::Time,
true, true, &custom_rtc_enabled};
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
s64 custom_rtc_differential;
SwitchableSetting<bool> rng_seed_enabled{
linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
SwitchableSetting<u32> rng_seed{
linkage, 0, "rng_seed", Category::System, Specialization::Hex,
true, true, &rng_seed_enabled};
Setting<std::string> device_name{
linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true};
Setting<s32> current_user{0, "current_user"};
SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"};
SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"};
SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"};
SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
Setting<bool> enable_raw_input{
linkage, false, "enable_raw_input", Category::Controls, Specialization::Default,
// Only read/write enable_raw_input on Windows platforms
#ifdef _WIN32
true
#else
false
#endif
};
Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls};
Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls};
Setting<bool> enable_raw_input{false, "enable_raw_input"};
Setting<bool> controller_navigation{true, "controller_navigation"};
Setting<bool> enable_joycon_driver{true, "enable_joycon_driver"};
Setting<bool> enable_procon_driver{false, "enable_procon_driver"};
SwitchableSetting<bool> vibration_enabled{linkage, true, "vibration_enabled",
Category::Controls};
SwitchableSetting<bool> enable_accurate_vibrations{linkage, false, "enable_accurate_vibrations",
Category::Controls};
SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"};
SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
SwitchableSetting<bool> motion_enabled{linkage, true, "motion_enabled", Category::Controls};
Setting<std::string> udp_input_servers{linkage, "127.0.0.1:26760", "udp_input_servers",
Category::Controls};
Setting<bool> enable_udp_controller{linkage, false, "enable_udp_controller",
Category::Controls};
SwitchableSetting<bool> motion_enabled{true, "motion_enabled"};
Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
Setting<bool> enable_udp_controller{false, "enable_udp_controller"};
Setting<bool> pause_tas_on_load{linkage, true, "pause_tas_on_load", Category::Controls};
Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
Setting<bool> tas_enable{false, "tas_enable"};
Setting<bool> tas_loop{false, "tas_loop"};
Setting<bool> mouse_panning{
linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false};
Setting<u8, true> mouse_panning_sensitivity{
linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
Setting<bool> mouse_panning{false, "mouse_panning"};
Setting<u8, true> mouse_panning_x_sensitivity{50, 1, 100, "mouse_panning_x_sensitivity"};
Setting<u8, true> mouse_panning_y_sensitivity{50, 1, 100, "mouse_panning_y_sensitivity"};
Setting<u8, true> mouse_panning_deadzone_counterweight{20, 0, 100,
"mouse_panning_deadzone_counterweight"};
Setting<u8, true> mouse_panning_decay_strength{18, 0, 100, "mouse_panning_decay_strength"};
Setting<u8, true> mouse_panning_min_decay{6, 0, 100, "mouse_panning_min_decay"};
Setting<u8, true> mouse_panning_x_sensitivity{
linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls};
Setting<u8, true> mouse_panning_y_sensitivity{
linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls};
Setting<u8, true> mouse_panning_deadzone_counterweight{
linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls};
Setting<u8, true> mouse_panning_decay_strength{
linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls};
Setting<u8, true> mouse_panning_min_decay{
linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls};
Setting<bool> mouse_enabled{false, "mouse_enabled"};
Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
Setting<bool> keyboard_enabled{false, "keyboard_enabled"};
Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard",
Category::Controls};
Setting<bool> keyboard_enabled{linkage, false, "keyboard_enabled", Category::Controls};
Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
Setting<bool> debug_pad_enabled{linkage, false, "debug_pad_enabled", Category::Controls};
ButtonsRaw debug_pad_buttons;
AnalogsRaw debug_pad_analogs;
TouchscreenInput touchscreen;
Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"};
Setting<int> touch_from_button_map_index{0, "touch_from_button_map"};
Setting<std::string> touch_device{linkage, "min_x:100,min_y:50,max_x:1800,max_y:850",
"touch_device", Category::Controls};
Setting<int> touch_from_button_map_index{linkage, 0, "touch_from_button_map",
Category::Controls};
std::vector<TouchFromButtonMap> touch_from_button_maps;
Setting<bool> enable_ring_controller{true, "enable_ring_controller"};
Setting<bool> enable_ring_controller{linkage, true, "enable_ring_controller",
Category::Controls};
RingconRaw ringcon_analogs;
Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"};
Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"};
Setting<bool> enable_ir_sensor{linkage, false, "enable_ir_sensor", Category::Controls};
Setting<std::string> ir_sensor_device{linkage, "auto", "ir_sensor_device", Category::Controls};
Setting<bool> random_amiibo_id{false, "random_amiibo_id"};
Setting<bool> random_amiibo_id{linkage, false, "random_amiibo_id", Category::Controls};
// Data Storage
Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
Setting<bool> gamecard_current_game{false, "gamecard_current_game"};
Setting<std::string> gamecard_path{std::string(), "gamecard_path"};
Setting<bool> use_virtual_sd{linkage, true, "use_virtual_sd", Category::DataStorage};
Setting<bool> gamecard_inserted{linkage, false, "gamecard_inserted", Category::DataStorage};
Setting<bool> gamecard_current_game{linkage, false, "gamecard_current_game",
Category::DataStorage};
Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path",
Category::DataStorage};
// Debugging
bool record_frame_times;
Setting<bool> use_gdbstub{false, "use_gdbstub"};
Setting<u16> gdbstub_port{6543, "gdbstub_port"};
Setting<std::string> program_args{std::string(), "program_args"};
Setting<bool> dump_exefs{false, "dump_exefs"};
Setting<bool> dump_nso{false, "dump_nso"};
Setting<bool> dump_shaders{false, "dump_shaders"};
Setting<bool> dump_macros{false, "dump_macros"};
Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
Setting<bool> reporting_services{false, "reporting_services"};
Setting<bool> quest_flag{false, "quest_flag"};
Setting<bool> disable_macro_jit{false, "disable_macro_jit"};
Setting<bool> disable_macro_hle{false, "disable_macro_hle"};
Setting<bool> extended_logging{false, "extended_logging"};
Setting<bool> use_debug_asserts{false, "use_debug_asserts"};
Setting<bool> use_auto_stub{false, "use_auto_stub"};
Setting<bool> enable_all_controllers{false, "enable_all_controllers"};
Setting<bool> create_crash_dumps{false, "create_crash_dumps"};
Setting<bool> perform_vulkan_check{true, "perform_vulkan_check"};
Setting<bool> use_gdbstub{linkage, false, "use_gdbstub", Category::Debugging};
Setting<u16> gdbstub_port{linkage, 6543, "gdbstub_port", Category::Debugging};
Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
Setting<bool> dump_shaders{
linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
false};
Setting<bool> dump_macros{
linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
Setting<bool> reporting_services{
linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false};
Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
Category::DebuggingGraphics};
Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
Category::DebuggingGraphics};
Setting<bool> extended_logging{
linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false};
Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
Setting<bool> use_auto_stub{
linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false};
Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
Category::Debugging};
Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};
Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging};
// Miscellaneous
Setting<std::string> log_filter{"*:Info", "log_filter"};
Setting<bool> use_dev_keys{false, "use_dev_keys"};
Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
// Network
Setting<std::string> network_interface{std::string(), "network_interface"};
Setting<std::string> network_interface{linkage, std::string(), "network_interface",
Category::Network};
// WebService
Setting<bool> enable_telemetry{true, "enable_telemetry"};
Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
Setting<std::string> yuzu_username{std::string(), "yuzu_username"};
Setting<std::string> yuzu_token{std::string(), "yuzu_token"};
Setting<bool> enable_telemetry{linkage, true, "enable_telemetry", Category::WebService};
Setting<std::string> web_api_url{linkage, "https://api.yuzu-emu.org", "web_api_url",
Category::WebService};
Setting<std::string> yuzu_username{linkage, std::string(), "yuzu_username",
Category::WebService};
Setting<std::string> yuzu_token{linkage, std::string(), "yuzu_token", Category::WebService};
// Add-Ons
std::map<u64, std::vector<std::string>> disabled_addons;
@ -600,9 +514,6 @@ struct Values {
extern Values values;
bool IsConfiguringGlobal();
void SetConfiguringGlobal(bool is_global);
bool IsGPULevelExtreme();
bool IsGPULevelHigh();
@ -610,7 +521,7 @@ bool IsFastmemEnabled();
float Volume();
std::string GetTimeZoneString();
std::string GetTimeZoneString(TimeZone time_zone);
void LogSettings();
@ -619,4 +530,7 @@ void UpdateRescalingInfo();
// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState(bool is_powered_on);
bool IsConfiguringGlobal();
void SetConfiguringGlobal(bool is_global);
} // namespace Settings

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@ -0,0 +1,58 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string>
#include "common/settings_common.h"
namespace Settings {
BasicSetting::BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
bool save_, bool runtime_modifiable_, u32 specialization_,
BasicSetting* other_setting_)
: label{name}, category{category_}, id{linkage.count}, save{save_},
runtime_modifiable{runtime_modifiable_}, specialization{specialization_},
other_setting{other_setting_} {
linkage.by_category[category].push_back(this);
linkage.count++;
}
BasicSetting::~BasicSetting() = default;
std::string BasicSetting::ToStringGlobal() const {
return this->ToString();
}
bool BasicSetting::UsingGlobal() const {
return true;
}
void BasicSetting::SetGlobal(bool global) {}
bool BasicSetting::Save() const {
return save;
}
bool BasicSetting::RuntimeModfiable() const {
return runtime_modifiable;
}
Category BasicSetting::GetCategory() const {
return category;
}
u32 BasicSetting::Specialization() const {
return specialization;
}
BasicSetting* BasicSetting::PairedSetting() const {
return other_setting;
}
const std::string& BasicSetting::GetLabel() const {
return label;
}
Linkage::Linkage(u32 initial_count) : count{initial_count} {}
Linkage::~Linkage() = default;
} // namespace Settings

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@ -0,0 +1,256 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include <map>
#include <string>
#include <typeindex>
#include "common/common_types.h"
namespace Settings {
enum class Category : u32 {
Audio,
Core,
Cpu,
CpuDebug,
CpuUnsafe,
Renderer,
RendererAdvanced,
RendererDebug,
System,
SystemAudio,
DataStorage,
Debugging,
DebuggingGraphics,
Miscellaneous,
Network,
WebService,
AddOns,
Controls,
Ui,
UiGeneral,
UiLayout,
UiGameList,
Screenshots,
Shortcuts,
Multiplayer,
Services,
Paths,
MaxEnum,
};
constexpr u8 SpecializationTypeMask = 0xf;
constexpr u8 SpecializationAttributeMask = 0xf0;
constexpr u8 SpecializationAttributeOffset = 4;
// Scalar and countable could have better names
enum Specialization : u8 {
Default = 0,
Time = 1, // Duration or specific moment in time
Hex = 2, // Hexadecimal number
List = 3, // Setting has specific members
RuntimeList = 4, // Members of the list are determined during runtime
Scalar = 5, // Values are continuous
Countable = 6, // Can be stepped through
Paired = 7, // Another setting is associated with this setting
Percentage = (1 << SpecializationAttributeOffset), // Should be represented as a percentage
};
class BasicSetting;
class Linkage {
public:
explicit Linkage(u32 initial_count = 0);
~Linkage();
std::map<Category, std::vector<BasicSetting*>> by_category{};
std::vector<std::function<void()>> restore_functions{};
u32 count;
};
/**
* BasicSetting is an abstract class that only keeps track of metadata. The string methods are
* available to get data values out.
*/
class BasicSetting {
protected:
explicit BasicSetting(Linkage& linkage, const std::string& name, Category category_, bool save_,
bool runtime_modifiable_, u32 specialization,
BasicSetting* other_setting);
public:
virtual ~BasicSetting();
/*
* Data retrieval
*/
/**
* Returns a string representation of the internal data. If the Setting is Switchable, it
* respects the internal global state: it is based on GetValue().
*
* @returns A string representation of the internal data.
*/
[[nodiscard]] virtual std::string ToString() const = 0;
/**
* Returns a string representation of the global version of internal data. If the Setting is
* not Switchable, it behaves like ToString.
*
* @returns A string representation of the global version of internal data.
*/
[[nodiscard]] virtual std::string ToStringGlobal() const;
/**
* @returns A string representation of the Setting's default value.
*/
[[nodiscard]] virtual std::string DefaultToString() const = 0;
/**
* Returns a string representation of the minimum value of the setting. If the Setting is not
* ranged, the string represents the default initialization of the data type.
*
* @returns A string representation of the minimum value of the setting.
*/
[[nodiscard]] virtual std::string MinVal() const = 0;
/**
* Returns a string representation of the maximum value of the setting. If the Setting is not
* ranged, the string represents the default initialization of the data type.
*
* @returns A string representation of the maximum value of the setting.
*/
[[nodiscard]] virtual std::string MaxVal() const = 0;
/**
* Takes a string input, converts it to the internal data type if necessary, and then runs
* SetValue with it.
*
* @param load String of the input data.
*/
virtual void LoadString(const std::string& load) = 0;
/**
* Returns a string representation of the data. If the data is an enum, it returns a string of
* the enum value. If the internal data type is not an enum, this is equivalent to ToString.
*
* e.g. renderer_backend.Canonicalize() == "OpenGL"
*
* @returns Canonicalized string representation of the internal data
*/
[[nodiscard]] virtual std::string Canonicalize() const = 0;
/*
* Metadata
*/
/**
* @returns A unique identifier for the Setting's internal data type.
*/
[[nodiscard]] virtual std::type_index TypeId() const = 0;
/**
* Returns true if the Setting's internal data type is an enum.
*
* @returns True if the Setting's internal data type is an enum
*/
[[nodiscard]] virtual constexpr bool IsEnum() const = 0;
/**
* Returns true if the current setting is Switchable.
*
* @returns If the setting is a SwitchableSetting
*/
[[nodiscard]] virtual constexpr bool Switchable() const {
return false;
}
/**
* Returns true to suggest that a frontend can read or write the setting to a configuration
* file.
*
* @returns The save preference
*/
[[nodiscard]] bool Save() const;
/**
* @returns true if the current setting can be changed while the guest is running.
*/
[[nodiscard]] bool RuntimeModfiable() const;
/**
* @returns A unique number corresponding to the setting.
*/
[[nodiscard]] constexpr u32 Id() const {
return id;
}
/**
* Returns the setting's category AKA INI group.
*
* @returns The setting's category
*/
[[nodiscard]] Category GetCategory() const;
/**
* @returns Extra metadata for data representation in frontend implementations.
*/
[[nodiscard]] u32 Specialization() const;
/**
* @returns Another BasicSetting if one is paired, or nullptr otherwise.
*/
[[nodiscard]] BasicSetting* PairedSetting() const;
/**
* Returns the label this setting was created with.
*
* @returns A reference to the label
*/
[[nodiscard]] const std::string& GetLabel() const;
/**
* @returns If the Setting checks input values for valid ranges.
*/
[[nodiscard]] virtual constexpr bool Ranged() const = 0;
/**
* @returns The index of the enum if the underlying setting type is an enum, else max of u32.
*/
[[nodiscard]] virtual constexpr u32 EnumIndex() const = 0;
/*
* Switchable settings
*/
/**
* Sets a setting's global state. True means use the normal setting, false to use a custom
* value. Has no effect if the Setting is not Switchable.
*
* @param global The desired state
*/
virtual void SetGlobal(bool global);
/**
* Returns true if the setting is using the normal setting value. Always true if the setting is
* not Switchable.
*
* @returns The Setting's global state
*/
[[nodiscard]] virtual bool UsingGlobal() const;
private:
const std::string label; ///< The setting's label
const Category category; ///< The setting's category AKA INI group
const u32 id; ///< Unique integer for the setting
const bool save; ///< Suggests if the setting should be saved and read to a frontend config
const bool
runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running
const u32 specialization; ///< Extra data to identify representation of a setting
BasicSetting* const other_setting; ///< A paired setting
};
} // namespace Settings

214
src/common/settings_enums.h Normal file
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@ -0,0 +1,214 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <utility>
#include <vector>
#include "common/common_types.h"
namespace Settings {
template <typename T>
struct EnumMetadata {
static constexpr std::vector<std::pair<std::string, T>> Canonicalizations();
static constexpr u32 Index();
};
#define PAIR_45(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_46(N, __VA_ARGS__))
#define PAIR_44(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_45(N, __VA_ARGS__))
#define PAIR_43(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_44(N, __VA_ARGS__))
#define PAIR_42(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_43(N, __VA_ARGS__))
#define PAIR_41(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_42(N, __VA_ARGS__))
#define PAIR_40(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_41(N, __VA_ARGS__))
#define PAIR_39(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_40(N, __VA_ARGS__))
#define PAIR_38(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_39(N, __VA_ARGS__))
#define PAIR_37(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_38(N, __VA_ARGS__))
#define PAIR_36(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_37(N, __VA_ARGS__))
#define PAIR_35(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_36(N, __VA_ARGS__))
#define PAIR_34(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_35(N, __VA_ARGS__))
#define PAIR_33(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_34(N, __VA_ARGS__))
#define PAIR_32(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_33(N, __VA_ARGS__))
#define PAIR_31(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_32(N, __VA_ARGS__))
#define PAIR_30(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_31(N, __VA_ARGS__))
#define PAIR_29(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_30(N, __VA_ARGS__))
#define PAIR_28(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_29(N, __VA_ARGS__))
#define PAIR_27(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_28(N, __VA_ARGS__))
#define PAIR_26(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_27(N, __VA_ARGS__))
#define PAIR_25(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_26(N, __VA_ARGS__))
#define PAIR_24(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_25(N, __VA_ARGS__))
#define PAIR_23(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_24(N, __VA_ARGS__))
#define PAIR_22(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_23(N, __VA_ARGS__))
#define PAIR_21(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_22(N, __VA_ARGS__))
#define PAIR_20(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_21(N, __VA_ARGS__))
#define PAIR_19(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_20(N, __VA_ARGS__))
#define PAIR_18(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_19(N, __VA_ARGS__))
#define PAIR_17(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_18(N, __VA_ARGS__))
#define PAIR_16(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_17(N, __VA_ARGS__))
#define PAIR_15(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_16(N, __VA_ARGS__))
#define PAIR_14(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_15(N, __VA_ARGS__))
#define PAIR_13(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_14(N, __VA_ARGS__))
#define PAIR_12(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_13(N, __VA_ARGS__))
#define PAIR_11(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_12(N, __VA_ARGS__))
#define PAIR_10(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_11(N, __VA_ARGS__))
#define PAIR_9(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_10(N, __VA_ARGS__))
#define PAIR_8(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_9(N, __VA_ARGS__))
#define PAIR_7(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_8(N, __VA_ARGS__))
#define PAIR_6(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_7(N, __VA_ARGS__))
#define PAIR_5(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_6(N, __VA_ARGS__))
#define PAIR_4(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_5(N, __VA_ARGS__))
#define PAIR_3(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_4(N, __VA_ARGS__))
#define PAIR_2(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_3(N, __VA_ARGS__))
#define PAIR_1(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_2(N, __VA_ARGS__))
#define PAIR(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_1(N, __VA_ARGS__))
#define ENUM(NAME, ...) \
enum class NAME : u32 { __VA_ARGS__ }; \
template <> \
constexpr std::vector<std::pair<std::string, NAME>> EnumMetadata<NAME>::Canonicalizations() { \
return {PAIR(NAME, __VA_ARGS__)}; \
} \
template <> \
constexpr u32 EnumMetadata<NAME>::Index() { \
return __COUNTER__; \
}
// AudioEngine must be specified discretely due to having existing but slightly different
// canonicalizations
// TODO (lat9nq): Remove explicit definition of AudioEngine/sink_id
enum class AudioEngine : u32 {
Auto,
Cubeb,
Sdl2,
Null,
};
template <>
constexpr std::vector<std::pair<std::string, AudioEngine>>
EnumMetadata<AudioEngine>::Canonicalizations() {
return {
{"auto", AudioEngine::Auto},
{"cubeb", AudioEngine::Cubeb},
{"sdl2", AudioEngine::Sdl2},
{"null", AudioEngine::Null},
};
}
template <>
constexpr u32 EnumMetadata<AudioEngine>::Index() {
// This is just a sufficiently large number that is more than the number of other enums declared
// here
return 100;
}
ENUM(AudioMode, Mono, Stereo, Surround);
ENUM(Language, Japanese, EnglishAmerican, French, German, Italian, Spanish, Chinese, Korean, Dutch,
Portuguese, Russian, Taiwanese, EnglishBritish, FrenchCanadian, SpanishLatin,
ChineseSimplified, ChineseTraditional, PortugueseBrazilian);
ENUM(Region, Japan, Usa, Europe, Australia, China, Korea, Taiwan);
ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt, Gb, GbEire, Gmt,
GmtPlusZero, GmtMinusZero, GmtZero, Greenwich, Hongkong, Hst, Iceland, Iran, Israel, Jamaica,
Japan, Kwajalein, Libya, Met, Mst, Mst7Mdt, Navajo, Nz, NzChat, Poland, Portugal, Prc, Pst8Pdt,
Roc, Rok, Singapore, Turkey, Uct, Universal, Utc, WSu, Wet, Zulu);
ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16);
ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous);
ENUM(AstcRecompression, Uncompressed, Bc1, Bc3);
ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
ENUM(RendererBackend, OpenGL, Vulkan, Null);
ENUM(ShaderBackend, Glsl, Glasm, SpirV);
ENUM(GpuAccuracy, Normal, High, Extreme);
ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb);
ENUM(FullscreenMode, Borderless, Exclusive);
ENUM(NvdecEmulation, Off, Cpu, Gpu);
ENUM(ResolutionSetup, Res1_2X, Res3_4X, Res1X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X,
Res8X);
ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, ScaleForce, Fsr, MaxEnum);
ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
template <typename Type>
constexpr std::string CanonicalizeEnum(Type id) {
const auto group = EnumMetadata<Type>::Canonicalizations();
for (auto& [name, value] : group) {
if (value == id) {
return name;
}
}
return "unknown";
}
template <typename Type>
constexpr Type ToEnum(const std::string& canonicalization) {
const auto group = EnumMetadata<Type>::Canonicalizations();
for (auto& [name, value] : group) {
if (name == canonicalization) {
return value;
}
}
return {};
}
} // namespace Settings
#undef ENUM
#undef PAIR
#undef PAIR_1
#undef PAIR_2
#undef PAIR_3
#undef PAIR_4
#undef PAIR_5
#undef PAIR_6
#undef PAIR_7
#undef PAIR_8
#undef PAIR_9
#undef PAIR_10
#undef PAIR_12
#undef PAIR_13
#undef PAIR_14
#undef PAIR_15
#undef PAIR_16
#undef PAIR_17
#undef PAIR_18
#undef PAIR_19
#undef PAIR_20
#undef PAIR_22
#undef PAIR_23
#undef PAIR_24
#undef PAIR_25
#undef PAIR_26
#undef PAIR_27
#undef PAIR_28
#undef PAIR_29
#undef PAIR_30
#undef PAIR_32
#undef PAIR_33
#undef PAIR_34
#undef PAIR_35
#undef PAIR_36
#undef PAIR_37
#undef PAIR_38
#undef PAIR_39
#undef PAIR_40
#undef PAIR_42
#undef PAIR_43
#undef PAIR_44
#undef PAIR_45

View File

@ -0,0 +1,394 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <limits>
#include <map>
#include <optional>
#include <stdexcept>
#include <string>
#include <typeindex>
#include <typeinfo>
#include "common/common_types.h"
#include "common/settings_common.h"
#include "common/settings_enums.h"
namespace Settings {
/** The Setting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Specifying a default value and label is required. A minimum and maximum range
* can be specified for sanitization.
*/
template <typename Type, bool ranged = false>
class Setting : public BasicSetting {
protected:
Setting() = default;
public:
/**
* Sets a default value, label, and setting value.
*
* @param linkage Setting registry
* @param default_val Initial value of the setting, and default value of the setting
* @param name Label for the setting
* @param category_ Category of the setting AKA INI group
* @param specialization_ Suggestion for how frontend implementations represent this in a config
* @param save_ Suggests that this should or should not be saved to a frontend config file
* @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
* @param other_setting_ A second Setting to associate to this one in metadata
*/
explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
Category category_, u32 specialization_ = Specialization::Default,
bool save_ = true, bool runtime_modifiable_ = false,
BasicSetting* other_setting_ = nullptr)
requires(!ranged)
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_,
other_setting_),
value{default_val}, default_value{default_val} {}
virtual ~Setting() = default;
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param linkage Setting registry
* @param default_val Initial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
* @param category_ Category of the setting AKA INI group
* @param specialization_ Suggestion for how frontend implementations represent this in a config
* @param save_ Suggests that this should or should not be saved to a frontend config file
* @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
* @param other_setting_ A second Setting to associate to this one in metadata
*/
explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
const Type& max_val, const std::string& name, Category category_,
u32 specialization_ = Specialization::Default, bool save_ = true,
bool runtime_modifiable_ = false, BasicSetting* other_setting_ = nullptr)
requires(ranged)
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_,
other_setting_),
value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val} {}
/**
* Returns a reference to the setting's value.
*
* @returns A reference to the setting
*/
[[nodiscard]] virtual const Type& GetValue() const {
return value;
}
/**
* Sets the setting to the given value.
*
* @param val The desired value
*/
virtual void SetValue(const Type& val) {
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
std::swap(value, temp);
}
/**
* Returns the value that this setting was created with.
*
* @returns A reference to the default value
*/
[[nodiscard]] const Type& GetDefault() const {
return default_value;
}
[[nodiscard]] constexpr bool IsEnum() const override {
return std::is_enum_v<Type>;
}
protected:
[[nodiscard]] std::string ToString(const Type& value_) const {
if constexpr (std::is_same_v<Type, std::string>) {
return value_;
} else if constexpr (std::is_same_v<Type, std::optional<u32>>) {
return value_.has_value() ? std::to_string(*value_) : "none";
} else if constexpr (std::is_same_v<Type, bool>) {
return value_ ? "true" : "false";
} else if constexpr (std::is_same_v<Type, AudioEngine>) {
// Compatibility with old AudioEngine setting being a string
return CanonicalizeEnum(value_);
} else {
return std::to_string(static_cast<u64>(value_));
}
}
public:
/**
* Converts the value of the setting to a std::string. Respects the global state if the setting
* has one.
*
* @returns The current setting as a std::string
*/
[[nodiscard]] std::string ToString() const override {
return ToString(this->GetValue());
}
/**
* Returns the default value of the setting as a std::string.
*
* @returns The default value as a string.
*/
[[nodiscard]] std::string DefaultToString() const override {
return ToString(default_value);
}
/**
* Assigns a value to the setting.
*
* @param val The desired setting value
*
* @returns A reference to the setting
*/
virtual const Type& operator=(const Type& val) {
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
std::swap(value, temp);
return value;
}
/**
* Returns a reference to the setting.
*
* @returns A reference to the setting
*/
explicit virtual operator const Type&() const {
return value;
}
/**
* Converts the given value to the Setting's type of value. Uses SetValue to enter the setting,
* thus respecting its constraints.
*
* @param input The desired value
*/
void LoadString(const std::string& input) override final {
if (input.empty()) {
this->SetValue(this->GetDefault());
return;
}
try {
if constexpr (std::is_same_v<Type, std::string>) {
this->SetValue(input);
} else if constexpr (std::is_same_v<Type, std::optional<u32>>) {
this->SetValue(static_cast<u32>(std::stoul(input)));
} else if constexpr (std::is_same_v<Type, bool>) {
this->SetValue(input == "true");
} else if constexpr (std::is_same_v<Type, AudioEngine>) {
this->SetValue(ToEnum<Type>(input));
} else {
this->SetValue(static_cast<Type>(std::stoll(input)));
}
} catch (std::invalid_argument&) {
this->SetValue(this->GetDefault());
}
}
[[nodiscard]] std::string constexpr Canonicalize() const override final {
if constexpr (std::is_enum_v<Type>) {
return CanonicalizeEnum(this->GetValue());
} else {
return ToString(this->GetValue());
}
}
/**
* Gives us another way to identify the setting without having to go through a string.
*
* @returns the type_index of the setting's type
*/
[[nodiscard]] std::type_index TypeId() const override final {
return std::type_index(typeid(Type));
}
[[nodiscard]] constexpr u32 EnumIndex() const override final {
if constexpr (std::is_enum_v<Type>) {
return EnumMetadata<Type>::Index();
} else {
return std::numeric_limits<u32>::max();
}
}
[[nodiscard]] std::string MinVal() const override final {
return this->ToString(minimum);
}
[[nodiscard]] std::string MaxVal() const override final {
return this->ToString(maximum);
}
[[nodiscard]] constexpr bool Ranged() const override {
return ranged;
}
protected:
Type value{}; ///< The setting
const Type default_value{}; ///< The default value
const Type maximum{}; ///< Maximum allowed value of the setting
const Type minimum{}; ///< Minimum allowed value of the setting
};
/**
* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
* custom setting to switch to when a guest application specifically requires it. The effect is that
* other components of the emulator can access the setting's intended value without any need for the
* component to ask whether the custom or global setting is needed at the moment.
*
* By default, the global setting is used.
*/
template <typename Type, bool ranged = false>
class SwitchableSetting : virtual public Setting<Type, ranged> {
public:
/**
* Sets a default value, label, and setting value.
*
* @param linkage Setting registry
* @param default_val Initial value of the setting, and default value of the setting
* @param name Label for the setting
* @param category_ Category of the setting AKA INI group
* @param specialization_ Suggestion for how frontend implementations represent this in a config
* @param save_ Suggests that this should or should not be saved to a frontend config file
* @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
* @param other_setting_ A second Setting to associate to this one in metadata
*/
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
Category category_, u32 specialization_ = Specialization::Default,
bool save_ = true, bool runtime_modifiable_ = false,
BasicSetting* other_setting_ = nullptr)
requires(!ranged)
: Setting<Type, false>{
linkage, default_val, name, category_, specialization_,
save_, runtime_modifiable_, other_setting_} {
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
}
virtual ~SwitchableSetting() = default;
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param linkage Setting registry
* @param default_val Initial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
* @param category_ Category of the setting AKA INI group
* @param specialization_ Suggestion for how frontend implementations represent this in a config
* @param save_ Suggests that this should or should not be saved to a frontend config file
* @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
* @param other_setting_ A second Setting to associate to this one in metadata
*/
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
const Type& max_val, const std::string& name, Category category_,
u32 specialization_ = Specialization::Default, bool save_ = true,
bool runtime_modifiable_ = false,
BasicSetting* other_setting_ = nullptr)
requires(ranged)
: Setting<Type, true>{linkage, default_val, min_val,
max_val, name, category_,
specialization_, save_, runtime_modifiable_,
other_setting_} {
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
}
/**
* Tells this setting to represent either the global or custom setting when other member
* functions are used.
*
* @param to_global Whether to use the global or custom setting.
*/
void SetGlobal(bool to_global) override final {
use_global = to_global;
}
/**
* Returns whether this setting is using the global setting or not.
*
* @returns The global state
*/
[[nodiscard]] bool UsingGlobal() const override final {
return use_global;
}
/**
* Returns either the global or custom setting depending on the values of this setting's global
* state or if the global value was specifically requested.
*
* @param need_global Request global value regardless of setting's state; defaults to false
*
* @returns The required value of the setting
*/
[[nodiscard]] const Type& GetValue() const override final {
if (use_global) {
return this->value;
}
return custom;
}
[[nodiscard]] const Type& GetValue(bool need_global) const {
if (use_global || need_global) {
return this->value;
}
return custom;
}
/**
* Sets the current setting value depending on the global state.
*
* @param val The new value
*/
void SetValue(const Type& val) override final {
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
if (use_global) {
std::swap(this->value, temp);
} else {
std::swap(custom, temp);
}
}
[[nodiscard]] constexpr bool Switchable() const override final {
return true;
}
[[nodiscard]] std::string ToStringGlobal() const override final {
return this->ToString(this->value);
}
/**
* Assigns the current setting value depending on the global state.
*
* @param val The new value
*
* @returns A reference to the current setting value
*/
const Type& operator=(const Type& val) override final {
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
if (use_global) {
std::swap(this->value, temp);
return this->value;
}
std::swap(custom, temp);
return custom;
}
/**
* Returns the current setting value depending on the global state.
*
* @returns A reference to the current setting value
*/
explicit operator const Type&() const override final {
if (use_global) {
return this->value;
}
return custom;
}
protected:
bool use_global{true}; ///< The setting's global state
Type custom{}; ///< The custom value of the setting
};
} // namespace Settings

View File

@ -287,7 +287,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
}
} else {
// Unsafe optimizations
if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Unsafe) {
if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Unsafe) {
config.unsafe_optimizations = true;
if (Settings::values.cpuopt_unsafe_unfuse_fma) {
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
@ -307,7 +307,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
}
// Curated optimizations
if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Auto) {
if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Auto) {
config.unsafe_optimizations = true;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreStandardFPCRValue;
@ -316,7 +316,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
}
// Paranoia mode for debugging optimizations
if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Paranoid) {
if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Paranoid) {
config.unsafe_optimizations = false;
config.optimizations = Dynarmic::no_optimizations;
}

View File

@ -347,7 +347,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
}
} else {
// Unsafe optimizations
if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Unsafe) {
if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Unsafe) {
config.unsafe_optimizations = true;
if (Settings::values.cpuopt_unsafe_unfuse_fma) {
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
@ -367,7 +367,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
}
// Curated optimizations
if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Auto) {
if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Auto) {
config.unsafe_optimizations = true;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
config.fastmem_address_space_bits = 64;
@ -375,7 +375,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
}
// Paranoia mode for debugging optimizations
if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Paranoid) {
if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Paranoid) {
config.unsafe_optimizations = false;
config.optimizations = Dynarmic::no_optimizations;
}

View File

@ -12,6 +12,7 @@
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "common/string_util.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
@ -140,16 +141,13 @@ struct System::Impl {
device_memory = std::make_unique<Core::DeviceMemory>();
is_multicore = Settings::values.use_multi_core.GetValue();
extended_memory_layout = Settings::values.use_unsafe_extended_memory_layout.GetValue();
extended_memory_layout =
Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
core_timing.SetMulticore(is_multicore);
core_timing.Initialize([&system]() { system.RegisterHostThread(); });
const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
const auto current_time =
std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
Settings::values.custom_rtc_differential =
Settings::values.custom_rtc.value_or(current_time) - current_time;
RefreshTime();
// Create a default fs if one doesn't already exist.
if (virtual_filesystem == nullptr) {
@ -172,7 +170,8 @@ struct System::Impl {
void ReinitializeIfNecessary(System& system) {
const bool must_reinitialize =
is_multicore != Settings::values.use_multi_core.GetValue() ||
extended_memory_layout != Settings::values.use_unsafe_extended_memory_layout.GetValue();
extended_memory_layout != (Settings::values.memory_layout_mode.GetValue() !=
Settings::MemoryLayout::Memory_4Gb);
if (!must_reinitialize) {
return;
@ -181,11 +180,22 @@ struct System::Impl {
LOG_DEBUG(Kernel, "Re-initializing");
is_multicore = Settings::values.use_multi_core.GetValue();
extended_memory_layout = Settings::values.use_unsafe_extended_memory_layout.GetValue();
extended_memory_layout =
Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
Initialize(system);
}
void RefreshTime() {
const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
const auto current_time =
std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
Settings::values.custom_rtc_differential =
(Settings::values.custom_rtc_enabled ? Settings::values.custom_rtc.GetValue()
: current_time) -
current_time;
}
void Run() {
std::unique_lock<std::mutex> lk(suspend_guard);
@ -1028,6 +1038,8 @@ void System::Exit() {
}
void System::ApplySettings() {
impl->RefreshTime();
if (IsPoweredOn()) {
Renderer().RefreshBaseSettings();
}

View File

@ -68,7 +68,8 @@ NACP::NACP(VirtualFile file) {
NACP::~NACP() = default;
const LanguageEntry& NACP::GetLanguageEntry() const {
Language language = language_to_codes[Settings::values.language_index.GetValue()];
Language language =
language_to_codes[static_cast<s32>(Settings::values.language_index.GetValue())];
{
const auto& language_entry = raw.language_entries.at(static_cast<u8>(language));

View File

@ -626,8 +626,8 @@ PatchManager::Metadata PatchManager::ParseControlNCA(const NCA& nca) const {
auto nacp = nacp_file == nullptr ? nullptr : std::make_unique<NACP>(nacp_file);
// Get language code from settings
const auto language_code =
Service::Set::GetLanguageCodeFromIndex(Settings::values.language_index.GetValue());
const auto language_code = Service::Set::GetLanguageCodeFromIndex(
static_cast<u32>(Settings::values.language_index.GetValue()));
// Convert to application language and get priority list
const auto application_language =

View File

@ -35,13 +35,27 @@ namespace {
using namespace Common::Literals;
u32 GetMemorySizeForInit() {
return Settings::values.use_unsafe_extended_memory_layout ? Smc::MemorySize_8GB
: Smc::MemorySize_4GB;
switch (Settings::values.memory_layout_mode.GetValue()) {
case Settings::MemoryLayout::Memory_4Gb:
return Smc::MemorySize_4GB;
case Settings::MemoryLayout::Memory_6Gb:
return Smc::MemorySize_6GB;
case Settings::MemoryLayout::Memory_8Gb:
return Smc::MemorySize_8GB;
}
return Smc::MemorySize_4GB;
}
Smc::MemoryArrangement GetMemoryArrangeForInit() {
return Settings::values.use_unsafe_extended_memory_layout ? Smc::MemoryArrangement_8GB
: Smc::MemoryArrangement_4GB;
switch (Settings::values.memory_layout_mode.GetValue()) {
case Settings::MemoryLayout::Memory_4Gb:
return Smc::MemoryArrangement_4GB;
case Settings::MemoryLayout::Memory_6Gb:
return Smc::MemoryArrangement_6GB;
case Settings::MemoryLayout::Memory_8Gb:
return Smc::MemoryArrangement_8GB;
}
return Smc::MemoryArrangement_4GB;
}
} // namespace

View File

@ -81,7 +81,8 @@ Result KProcess::Initialize(KProcess* process, Core::System& system, std::string
process->m_capabilities.InitializeForMetadatalessProcess();
process->m_is_initialized = true;
std::mt19937 rng(Settings::values.rng_seed.GetValue().value_or(std::time(nullptr)));
std::mt19937 rng(Settings::values.rng_seed_enabled ? Settings::values.rng_seed.GetValue()
: static_cast<u32>(std::time(nullptr)));
std::uniform_int_distribution<u64> distribution;
std::generate(process->m_random_entropy.begin(), process->m_random_entropy.end(),
[&] { return distribution(rng); });

View File

@ -1317,6 +1317,50 @@ void ILibraryAppletCreator::CreateHandleStorage(HLERequestContext& ctx) {
rb.PushIpcInterface<IStorage>(system, std::move(memory));
}
ILibraryAppletSelfAccessor::ILibraryAppletSelfAccessor(Core::System& system_)
: ServiceFramework{system_, "ILibraryAppletSelfAccessor"} {
static const FunctionInfo functions[] = {
{0, nullptr, "PopInData"},
{1, nullptr, "PushOutData"},
{2, nullptr, "PopInteractiveInData"},
{3, nullptr, "PushInteractiveOutData"},
{5, nullptr, "GetPopInDataEvent"},
{6, nullptr, "GetPopInteractiveInDataEvent"},
{10, nullptr, "ExitProcessAndReturn"},
{11, nullptr, "GetLibraryAppletInfo"},
{12, nullptr, "GetMainAppletIdentityInfo"},
{13, nullptr, "CanUseApplicationCore"},
{14, nullptr, "GetCallerAppletIdentityInfo"},
{15, nullptr, "GetMainAppletApplicationControlProperty"},
{16, nullptr, "GetMainAppletStorageId"},
{17, nullptr, "GetCallerAppletIdentityInfoStack"},
{18, nullptr, "GetNextReturnDestinationAppletIdentityInfo"},
{19, nullptr, "GetDesirableKeyboardLayout"},
{20, nullptr, "PopExtraStorage"},
{25, nullptr, "GetPopExtraStorageEvent"},
{30, nullptr, "UnpopInData"},
{31, nullptr, "UnpopExtraStorage"},
{40, nullptr, "GetIndirectLayerProducerHandle"},
{50, nullptr, "ReportVisibleError"},
{51, nullptr, "ReportVisibleErrorWithErrorContext"},
{60, nullptr, "GetMainAppletApplicationDesiredLanguage"},
{70, nullptr, "GetCurrentApplicationId"},
{80, nullptr, "RequestExitToSelf"},
{90, nullptr, "CreateApplicationAndPushAndRequestToLaunch"},
{100, nullptr, "CreateGameMovieTrimmer"},
{101, nullptr, "ReserveResourceForMovieOperation"},
{102, nullptr, "UnreserveResourceForMovieOperation"},
{110, nullptr, "GetMainAppletAvailableUsers"},
{120, nullptr, "GetLaunchStorageInfoForDebug"},
{130, nullptr, "GetGpuErrorDetectedSystemEvent"},
{140, nullptr, "SetApplicationMemoryReservation"},
{150, nullptr, "ShouldSetGpuTimeSliceManually"},
};
RegisterHandlers(functions);
}
ILibraryAppletSelfAccessor::~ILibraryAppletSelfAccessor() = default;
IApplicationFunctions::IApplicationFunctions(Core::System& system_)
: ServiceFramework{system_, "IApplicationFunctions"}, service_context{system,
"IApplicationFunctions"} {

View File

@ -22,30 +22,6 @@ class Nvnflinger;
namespace Service::AM {
// This is nn::settings::Language
enum SystemLanguage {
Japanese = 0,
English = 1, // en-US
French = 2,
German = 3,
Italian = 4,
Spanish = 5,
Chinese = 6,
Korean = 7,
Dutch = 8,
Portuguese = 9,
Russian = 10,
Taiwanese = 11,
BritishEnglish = 12, // en-GB
CanadianFrench = 13,
LatinAmericanSpanish = 14, // es-419
// 4.0.0+
SimplifiedChinese = 15,
TraditionalChinese = 16,
// 10.1.0+
BrazilianPortuguese = 17,
};
class AppletMessageQueue {
public:
// This is nn::am::AppletMessage
@ -314,6 +290,12 @@ private:
void CreateHandleStorage(HLERequestContext& ctx);
};
class ILibraryAppletSelfAccessor final : public ServiceFramework<ILibraryAppletSelfAccessor> {
public:
explicit ILibraryAppletSelfAccessor(Core::System& system_);
~ILibraryAppletSelfAccessor() override;
};
class IApplicationFunctions final : public ServiceFramework<IApplicationFunctions> {
public:
explicit IApplicationFunctions(Core::System& system_);

View File

@ -26,8 +26,10 @@ public:
{4, &ILibraryAppletProxy::GetDisplayController, "GetDisplayController"},
{10, &ILibraryAppletProxy::GetProcessWindingController, "GetProcessWindingController"},
{11, &ILibraryAppletProxy::GetLibraryAppletCreator, "GetLibraryAppletCreator"},
{20, &ILibraryAppletProxy::GetApplicationFunctions, "GetApplicationFunctions"},
{20, &ILibraryAppletProxy::OpenLibraryAppletSelfAccessor, "OpenLibraryAppletSelfAccessor"},
{21, nullptr, "GetAppletCommonFunctions"},
{22, nullptr, "GetHomeMenuFunctions"},
{23, nullptr, "GetGlobalStateController"},
{1000, &ILibraryAppletProxy::GetDebugFunctions, "GetDebugFunctions"},
};
// clang-format on
@ -100,12 +102,12 @@ private:
rb.PushIpcInterface<ILibraryAppletCreator>(system);
}
void GetApplicationFunctions(HLERequestContext& ctx) {
void OpenLibraryAppletSelfAccessor(HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IApplicationFunctions>(system);
rb.PushIpcInterface<ILibraryAppletSelfAccessor>(system);
}
Nvnflinger::Nvnflinger& nvnflinger;

View File

@ -409,7 +409,7 @@ ResultVal<u8> IApplicationManagerInterface::GetApplicationDesiredLanguage(
// Get language code from settings
const auto language_code =
Set::GetLanguageCodeFromIndex(Settings::values.language_index.GetValue());
Set::GetLanguageCodeFromIndex(static_cast<s32>(Settings::values.language_index.GetValue()));
// Convert to application language, get priority list
const auto application_language = ConvertToApplicationLanguage(language_code);

View File

@ -11,66 +11,6 @@
namespace Service::Set {
namespace {
constexpr std::array<LanguageCode, 18> available_language_codes = {{
LanguageCode::JA,
LanguageCode::EN_US,
LanguageCode::FR,
LanguageCode::DE,
LanguageCode::IT,
LanguageCode::ES,
LanguageCode::ZH_CN,
LanguageCode::KO,
LanguageCode::NL,
LanguageCode::PT,
LanguageCode::RU,
LanguageCode::ZH_TW,
LanguageCode::EN_GB,
LanguageCode::FR_CA,
LanguageCode::ES_419,
LanguageCode::ZH_HANS,
LanguageCode::ZH_HANT,
LanguageCode::PT_BR,
}};
enum class KeyboardLayout : u64 {
Japanese = 0,
EnglishUs = 1,
EnglishUsInternational = 2,
EnglishUk = 3,
French = 4,
FrenchCa = 5,
Spanish = 6,
SpanishLatin = 7,
German = 8,
Italian = 9,
Portuguese = 10,
Russian = 11,
Korean = 12,
ChineseSimplified = 13,
ChineseTraditional = 14,
};
constexpr std::array<std::pair<LanguageCode, KeyboardLayout>, 18> language_to_layout{{
{LanguageCode::JA, KeyboardLayout::Japanese},
{LanguageCode::EN_US, KeyboardLayout::EnglishUs},
{LanguageCode::FR, KeyboardLayout::French},
{LanguageCode::DE, KeyboardLayout::German},
{LanguageCode::IT, KeyboardLayout::Italian},
{LanguageCode::ES, KeyboardLayout::Spanish},
{LanguageCode::ZH_CN, KeyboardLayout::ChineseSimplified},
{LanguageCode::KO, KeyboardLayout::Korean},
{LanguageCode::NL, KeyboardLayout::EnglishUsInternational},
{LanguageCode::PT, KeyboardLayout::Portuguese},
{LanguageCode::RU, KeyboardLayout::Russian},
{LanguageCode::ZH_TW, KeyboardLayout::ChineseTraditional},
{LanguageCode::EN_GB, KeyboardLayout::EnglishUk},
{LanguageCode::FR_CA, KeyboardLayout::FrenchCa},
{LanguageCode::ES_419, KeyboardLayout::SpanishLatin},
{LanguageCode::ZH_HANS, KeyboardLayout::ChineseSimplified},
{LanguageCode::ZH_HANT, KeyboardLayout::ChineseTraditional},
{LanguageCode::PT_BR, KeyboardLayout::Portuguese},
}};
constexpr std::size_t PRE_4_0_0_MAX_ENTRIES = 0xF;
constexpr std::size_t POST_4_0_0_MAX_ENTRIES = 0x40;
@ -93,7 +33,8 @@ void GetAvailableLanguageCodesImpl(HLERequestContext& ctx, std::size_t max_entri
}
void GetKeyCodeMapImpl(HLERequestContext& ctx) {
const auto language_code = available_language_codes[Settings::values.language_index.GetValue()];
const auto language_code =
available_language_codes[static_cast<s32>(Settings::values.language_index.GetValue())];
const auto key_code =
std::find_if(language_to_layout.cbegin(), language_to_layout.cend(),
[=](const auto& element) { return element.first == language_code; });
@ -162,7 +103,7 @@ void SET::GetQuestFlag(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(static_cast<u32>(Settings::values.quest_flag.GetValue()));
rb.Push(static_cast<s32>(Settings::values.quest_flag.GetValue()));
}
void SET::GetLanguageCode(HLERequestContext& ctx) {
@ -170,7 +111,8 @@ void SET::GetLanguageCode(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.PushEnum(available_language_codes[Settings::values.language_index.GetValue()]);
rb.PushEnum(
available_language_codes[static_cast<s32>(Settings::values.language_index.GetValue())]);
}
void SET::GetRegionCode(HLERequestContext& ctx) {
@ -178,7 +120,7 @@ void SET::GetRegionCode(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(Settings::values.region_index.GetValue());
rb.Push(static_cast<u32>(Settings::values.region_index.GetValue()));
}
void SET::GetKeyCodeMap(HLERequestContext& ctx) {

View File

@ -32,6 +32,67 @@ enum class LanguageCode : u64 {
ZH_HANT = 0x00746E61482D687A,
PT_BR = 0x00000052422D7470,
};
enum class KeyboardLayout : u64 {
Japanese = 0,
EnglishUs = 1,
EnglishUsInternational = 2,
EnglishUk = 3,
French = 4,
FrenchCa = 5,
Spanish = 6,
SpanishLatin = 7,
German = 8,
Italian = 9,
Portuguese = 10,
Russian = 11,
Korean = 12,
ChineseSimplified = 13,
ChineseTraditional = 14,
};
constexpr std::array<LanguageCode, 18> available_language_codes = {{
LanguageCode::JA,
LanguageCode::EN_US,
LanguageCode::FR,
LanguageCode::DE,
LanguageCode::IT,
LanguageCode::ES,
LanguageCode::ZH_CN,
LanguageCode::KO,
LanguageCode::NL,
LanguageCode::PT,
LanguageCode::RU,
LanguageCode::ZH_TW,
LanguageCode::EN_GB,
LanguageCode::FR_CA,
LanguageCode::ES_419,
LanguageCode::ZH_HANS,
LanguageCode::ZH_HANT,
LanguageCode::PT_BR,
}};
static constexpr std::array<std::pair<LanguageCode, KeyboardLayout>, 18> language_to_layout{{
{LanguageCode::JA, KeyboardLayout::Japanese},
{LanguageCode::EN_US, KeyboardLayout::EnglishUs},
{LanguageCode::FR, KeyboardLayout::French},
{LanguageCode::DE, KeyboardLayout::German},
{LanguageCode::IT, KeyboardLayout::Italian},
{LanguageCode::ES, KeyboardLayout::Spanish},
{LanguageCode::ZH_CN, KeyboardLayout::ChineseSimplified},
{LanguageCode::KO, KeyboardLayout::Korean},
{LanguageCode::NL, KeyboardLayout::EnglishUsInternational},
{LanguageCode::PT, KeyboardLayout::Portuguese},
{LanguageCode::RU, KeyboardLayout::Russian},
{LanguageCode::ZH_TW, KeyboardLayout::ChineseTraditional},
{LanguageCode::EN_GB, KeyboardLayout::EnglishUk},
{LanguageCode::FR_CA, KeyboardLayout::FrenchCa},
{LanguageCode::ES_419, KeyboardLayout::SpanishLatin},
{LanguageCode::ZH_HANS, KeyboardLayout::ChineseSimplified},
{LanguageCode::ZH_HANT, KeyboardLayout::ChineseTraditional},
{LanguageCode::PT_BR, KeyboardLayout::Portuguese},
}};
LanguageCode GetLanguageCodeFromIndex(std::size_t idx);
class SET final : public ServiceFramework<SET> {

View File

@ -4,10 +4,12 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/system_archive/system_version.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/ipc_helpers.h"
#include "core/hle/service/set/set.h"
#include "core/hle/service/set/set_sys.h"
namespace Service::Set {
@ -73,6 +75,16 @@ void GetFirmwareVersionImpl(HLERequestContext& ctx, GetFirmwareVersionType type)
}
} // Anonymous namespace
void SET_SYS::SetLanguageCode(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
language_code_setting = rp.PopEnum<LanguageCode>();
LOG_INFO(Service_SET, "called, language_code={}", language_code_setting);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SET_SYS::GetFirmwareVersion(HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
GetFirmwareVersionImpl(ctx, GetFirmwareVersionType::Version1);
@ -83,21 +95,113 @@ void SET_SYS::GetFirmwareVersion2(HLERequestContext& ctx) {
GetFirmwareVersionImpl(ctx, GetFirmwareVersionType::Version2);
}
void SET_SYS::GetAccountSettings(HLERequestContext& ctx) {
LOG_INFO(Service_SET, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.PushRaw(account_settings);
}
void SET_SYS::SetAccountSettings(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
account_settings = rp.PopRaw<AccountSettings>();
LOG_INFO(Service_SET, "called, account_settings_flags={}", account_settings.flags);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SET_SYS::GetEulaVersions(HLERequestContext& ctx) {
LOG_INFO(Service_SET, "called");
ctx.WriteBuffer(eula_versions);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(static_cast<u32>(eula_versions.size()));
}
void SET_SYS::SetEulaVersions(HLERequestContext& ctx) {
const auto elements = ctx.GetReadBufferNumElements<EulaVersion>();
const auto buffer_data = ctx.ReadBuffer();
LOG_INFO(Service_SET, "called, elements={}", elements);
eula_versions.resize(elements);
for (std::size_t index = 0; index < elements; index++) {
const std::size_t start_index = index * sizeof(EulaVersion);
memcpy(eula_versions.data() + start_index, buffer_data.data() + start_index,
sizeof(EulaVersion));
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SET_SYS::GetColorSetId(HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.PushEnum(color_set);
}
void SET_SYS::SetColorSetId(HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
IPC::RequestParser rp{ctx};
color_set = rp.PopEnum<ColorSet>();
LOG_DEBUG(Service_SET, "called, color_set={}", color_set);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SET_SYS::GetNotificationSettings(HLERequestContext& ctx) {
LOG_INFO(Service_SET, "called");
IPC::ResponseBuilder rb{ctx, 8};
rb.Push(ResultSuccess);
rb.PushRaw(notification_settings);
}
void SET_SYS::SetNotificationSettings(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
notification_settings = rp.PopRaw<NotificationSettings>();
LOG_INFO(Service_SET, "called, flags={}, volume={}, head_time={}:{}, tailt_time={}:{}",
notification_settings.flags.raw, notification_settings.volume,
notification_settings.start_time.hour, notification_settings.start_time.minute,
notification_settings.stop_time.hour, notification_settings.stop_time.minute);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SET_SYS::GetAccountNotificationSettings(HLERequestContext& ctx) {
LOG_INFO(Service_SET, "called");
ctx.WriteBuffer(account_notifications);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(static_cast<u32>(account_notifications.size()));
}
void SET_SYS::SetAccountNotificationSettings(HLERequestContext& ctx) {
const auto elements = ctx.GetReadBufferNumElements<AccountNotificationSettings>();
const auto buffer_data = ctx.ReadBuffer();
LOG_INFO(Service_SET, "called, elements={}", elements);
account_notifications.resize(elements);
for (std::size_t index = 0; index < elements; index++) {
const std::size_t start_index = index * sizeof(AccountNotificationSettings);
memcpy(account_notifications.data() + start_index, buffer_data.data() + start_index,
sizeof(AccountNotificationSettings));
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
@ -177,17 +281,218 @@ void SET_SYS::GetSettingsItemValue(HLERequestContext& ctx) {
rb.Push(response);
}
void SET_SYS::GetDeviceNickName(HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
void SET_SYS::GetTvSettings(HLERequestContext& ctx) {
LOG_INFO(Service_SET, "called");
IPC::ResponseBuilder rb{ctx, 10};
rb.Push(ResultSuccess);
rb.PushRaw(tv_settings);
}
void SET_SYS::SetTvSettings(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
tv_settings = rp.PopRaw<TvSettings>();
LOG_INFO(Service_SET,
"called, flags={}, cmu_mode={}, constrast_ratio={}, hdmi_content_type={}, "
"rgb_range={}, tv_gama={}, tv_resolution={}, tv_underscan={}",
tv_settings.flags.raw, tv_settings.cmu_mode, tv_settings.constrast_ratio,
tv_settings.hdmi_content_type, tv_settings.rgb_range, tv_settings.tv_gama,
tv_settings.tv_resolution, tv_settings.tv_underscan);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SET_SYS::GetQuestFlag(HLERequestContext& ctx) {
LOG_WARNING(Service_SET, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.PushEnum(QuestFlag::Retail);
}
void SET_SYS::SetRegionCode(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
region_code = rp.PopEnum<RegionCode>();
LOG_INFO(Service_SET, "called, region_code={}", region_code);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SET_SYS::GetPrimaryAlbumStorage(HLERequestContext& ctx) {
LOG_WARNING(Service_SET, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.PushEnum(PrimaryAlbumStorage::SdCard);
}
void SET_SYS::GetSleepSettings(HLERequestContext& ctx) {
LOG_INFO(Service_SET, "called");
IPC::ResponseBuilder rb{ctx, 5};
rb.Push(ResultSuccess);
rb.PushRaw(sleep_settings);
}
void SET_SYS::SetSleepSettings(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
sleep_settings = rp.PopRaw<SleepSettings>();
LOG_INFO(Service_SET, "called, flags={}, handheld_sleep_plan={}, console_sleep_plan={}",
sleep_settings.flags.raw, sleep_settings.handheld_sleep_plan,
sleep_settings.console_sleep_plan);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SET_SYS::GetInitialLaunchSettings(HLERequestContext& ctx) {
LOG_INFO(Service_SET, "called");
IPC::ResponseBuilder rb{ctx, 10};
rb.Push(ResultSuccess);
rb.PushRaw(launch_settings);
}
void SET_SYS::SetInitialLaunchSettings(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
launch_settings = rp.PopRaw<InitialLaunchSettings>();
LOG_INFO(Service_SET, "called, flags={}, timestamp={}", launch_settings.flags.raw,
launch_settings.timestamp.time_point);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SET_SYS::GetDeviceNickName(HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
ctx.WriteBuffer(::Settings::values.device_name.GetValue());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SET_SYS::SetDeviceNickName(HLERequestContext& ctx) {
const std::string device_name = Common::StringFromBuffer(ctx.ReadBuffer());
LOG_INFO(Service_SET, "called, device_name={}", device_name);
::Settings::values.device_name = device_name;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SET_SYS::GetProductModel(HLERequestContext& ctx) {
const u32 product_model = 1;
LOG_WARNING(Service_SET, "(STUBBED) called, product_model={}", product_model);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(product_model);
}
void SET_SYS::GetMiiAuthorId(HLERequestContext& ctx) {
const auto author_id = Common::UUID::MakeDefault();
LOG_WARNING(Service_SET, "(STUBBED) called, author_id={}", author_id.FormattedString());
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(ResultSuccess);
rb.PushRaw(author_id);
}
void SET_SYS::GetAutoUpdateEnableFlag(HLERequestContext& ctx) {
u8 auto_update_flag{};
LOG_WARNING(Service_SET, "(STUBBED) called, auto_update_flag={}", auto_update_flag);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(auto_update_flag);
}
void SET_SYS::GetBatteryPercentageFlag(HLERequestContext& ctx) {
u8 battery_percentage_flag{1};
LOG_WARNING(Service_SET, "(STUBBED) called, battery_percentage_flag={}",
battery_percentage_flag);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(battery_percentage_flag);
}
void SET_SYS::GetErrorReportSharePermission(HLERequestContext& ctx) {
LOG_WARNING(Service_SET, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.PushEnum(ErrorReportSharePermission::Denied);
}
void SET_SYS::GetAppletLaunchFlags(HLERequestContext& ctx) {
LOG_INFO(Service_SET, "called, applet_launch_flag={}", applet_launch_flag);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(applet_launch_flag);
}
void SET_SYS::SetAppletLaunchFlags(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
applet_launch_flag = rp.Pop<u32>();
LOG_INFO(Service_SET, "called, applet_launch_flag={}", applet_launch_flag);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SET_SYS::GetKeyboardLayout(HLERequestContext& ctx) {
const auto language_code =
available_language_codes[static_cast<s32>(::Settings::values.language_index.GetValue())];
const auto key_code =
std::find_if(language_to_layout.cbegin(), language_to_layout.cend(),
[=](const auto& element) { return element.first == language_code; });
KeyboardLayout selected_keyboard_layout = KeyboardLayout::EnglishUs;
if (key_code != language_to_layout.end()) {
selected_keyboard_layout = key_code->second;
}
LOG_INFO(Service_SET, "called, selected_keyboard_layout={}", selected_keyboard_layout);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(static_cast<u32>(selected_keyboard_layout));
}
void SET_SYS::GetChineseTraditionalInputMethod(HLERequestContext& ctx) {
LOG_WARNING(Service_SET, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.PushEnum(ChineseTraditionalInputMethod::Unknown0);
}
void SET_SYS::GetFieldTestingFlag(HLERequestContext& ctx) {
LOG_WARNING(Service_SET, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push<u8>(false);
}
SET_SYS::SET_SYS(Core::System& system_) : ServiceFramework{system_, "set:sys"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "SetLanguageCode"},
{0, &SET_SYS::SetLanguageCode, "SetLanguageCode"},
{1, nullptr, "SetNetworkSettings"},
{2, nullptr, "GetNetworkSettings"},
{3, &SET_SYS::GetFirmwareVersion, "GetFirmwareVersion"},
@ -203,35 +508,35 @@ SET_SYS::SET_SYS(Core::System& system_) : ServiceFramework{system_, "set:sys"} {
{14, nullptr, "SetExternalSteadyClockSourceId"},
{15, nullptr, "GetUserSystemClockContext"},
{16, nullptr, "SetUserSystemClockContext"},
{17, nullptr, "GetAccountSettings"},
{18, nullptr, "SetAccountSettings"},
{17, &SET_SYS::GetAccountSettings, "GetAccountSettings"},
{18, &SET_SYS::SetAccountSettings, "SetAccountSettings"},
{19, nullptr, "GetAudioVolume"},
{20, nullptr, "SetAudioVolume"},
{21, nullptr, "GetEulaVersions"},
{22, nullptr, "SetEulaVersions"},
{21, &SET_SYS::GetEulaVersions, "GetEulaVersions"},
{22, &SET_SYS::SetEulaVersions, "SetEulaVersions"},
{23, &SET_SYS::GetColorSetId, "GetColorSetId"},
{24, &SET_SYS::SetColorSetId, "SetColorSetId"},
{25, nullptr, "GetConsoleInformationUploadFlag"},
{26, nullptr, "SetConsoleInformationUploadFlag"},
{27, nullptr, "GetAutomaticApplicationDownloadFlag"},
{28, nullptr, "SetAutomaticApplicationDownloadFlag"},
{29, nullptr, "GetNotificationSettings"},
{30, nullptr, "SetNotificationSettings"},
{31, nullptr, "GetAccountNotificationSettings"},
{32, nullptr, "SetAccountNotificationSettings"},
{29, &SET_SYS::GetNotificationSettings, "GetNotificationSettings"},
{30, &SET_SYS::SetNotificationSettings, "SetNotificationSettings"},
{31, &SET_SYS::GetAccountNotificationSettings, "GetAccountNotificationSettings"},
{32, &SET_SYS::SetAccountNotificationSettings, "SetAccountNotificationSettings"},
{35, nullptr, "GetVibrationMasterVolume"},
{36, nullptr, "SetVibrationMasterVolume"},
{37, &SET_SYS::GetSettingsItemValueSize, "GetSettingsItemValueSize"},
{38, &SET_SYS::GetSettingsItemValue, "GetSettingsItemValue"},
{39, nullptr, "GetTvSettings"},
{40, nullptr, "SetTvSettings"},
{39, &SET_SYS::GetTvSettings, "GetTvSettings"},
{40, &SET_SYS::SetTvSettings, "SetTvSettings"},
{41, nullptr, "GetEdid"},
{42, nullptr, "SetEdid"},
{43, nullptr, "GetAudioOutputMode"},
{44, nullptr, "SetAudioOutputMode"},
{45, nullptr, "IsForceMuteOnHeadphoneRemoved"},
{46, nullptr, "SetForceMuteOnHeadphoneRemoved"},
{47, nullptr, "GetQuestFlag"},
{47, &SET_SYS::GetQuestFlag, "GetQuestFlag"},
{48, nullptr, "SetQuestFlag"},
{49, nullptr, "GetDataDeletionSettings"},
{50, nullptr, "SetDataDeletionSettings"},
@ -241,13 +546,13 @@ SET_SYS::SET_SYS(Core::System& system_) : ServiceFramework{system_, "set:sys"} {
{54, nullptr, "SetDeviceTimeZoneLocationName"},
{55, nullptr, "GetWirelessCertificationFileSize"},
{56, nullptr, "GetWirelessCertificationFile"},
{57, nullptr, "SetRegionCode"},
{57, &SET_SYS::SetRegionCode, "SetRegionCode"},
{58, nullptr, "GetNetworkSystemClockContext"},
{59, nullptr, "SetNetworkSystemClockContext"},
{60, nullptr, "IsUserSystemClockAutomaticCorrectionEnabled"},
{61, nullptr, "SetUserSystemClockAutomaticCorrectionEnabled"},
{62, nullptr, "GetDebugModeFlag"},
{63, nullptr, "GetPrimaryAlbumStorage"},
{63, &SET_SYS::GetPrimaryAlbumStorage, "GetPrimaryAlbumStorage"},
{64, nullptr, "SetPrimaryAlbumStorage"},
{65, nullptr, "GetUsb30EnableFlag"},
{66, nullptr, "SetUsb30EnableFlag"},
@ -255,15 +560,15 @@ SET_SYS::SET_SYS(Core::System& system_) : ServiceFramework{system_, "set:sys"} {
{68, nullptr, "GetSerialNumber"},
{69, nullptr, "GetNfcEnableFlag"},
{70, nullptr, "SetNfcEnableFlag"},
{71, nullptr, "GetSleepSettings"},
{72, nullptr, "SetSleepSettings"},
{71, &SET_SYS::GetSleepSettings, "GetSleepSettings"},
{72, &SET_SYS::SetSleepSettings, "SetSleepSettings"},
{73, nullptr, "GetWirelessLanEnableFlag"},
{74, nullptr, "SetWirelessLanEnableFlag"},
{75, nullptr, "GetInitialLaunchSettings"},
{76, nullptr, "SetInitialLaunchSettings"},
{75, &SET_SYS::GetInitialLaunchSettings, "GetInitialLaunchSettings"},
{76, &SET_SYS::SetInitialLaunchSettings, "SetInitialLaunchSettings"},
{77, &SET_SYS::GetDeviceNickName, "GetDeviceNickName"},
{78, nullptr, "SetDeviceNickName"},
{79, nullptr, "GetProductModel"},
{78, &SET_SYS::SetDeviceNickName, "SetDeviceNickName"},
{79, &SET_SYS::GetProductModel, "GetProductModel"},
{80, nullptr, "GetLdnChannel"},
{81, nullptr, "SetLdnChannel"},
{82, nullptr, "AcquireTelemetryDirtyFlagEventHandle"},
@ -274,16 +579,16 @@ SET_SYS::SET_SYS(Core::System& system_) : ServiceFramework{system_, "set:sys"} {
{87, nullptr, "SetPtmFuelGaugeParameter"},
{88, nullptr, "GetBluetoothEnableFlag"},
{89, nullptr, "SetBluetoothEnableFlag"},
{90, nullptr, "GetMiiAuthorId"},
{90, &SET_SYS::GetMiiAuthorId, "GetMiiAuthorId"},
{91, nullptr, "SetShutdownRtcValue"},
{92, nullptr, "GetShutdownRtcValue"},
{93, nullptr, "AcquireFatalDirtyFlagEventHandle"},
{94, nullptr, "GetFatalDirtyFlags"},
{95, nullptr, "GetAutoUpdateEnableFlag"},
{95, &SET_SYS::GetAutoUpdateEnableFlag, "GetAutoUpdateEnableFlag"},
{96, nullptr, "SetAutoUpdateEnableFlag"},
{97, nullptr, "GetNxControllerSettings"},
{98, nullptr, "SetNxControllerSettings"},
{99, nullptr, "GetBatteryPercentageFlag"},
{99, &SET_SYS::GetBatteryPercentageFlag, "GetBatteryPercentageFlag"},
{100, nullptr, "SetBatteryPercentageFlag"},
{101, nullptr, "GetExternalRtcResetFlag"},
{102, nullptr, "SetExternalRtcResetFlag"},
@ -308,10 +613,10 @@ SET_SYS::SET_SYS(Core::System& system_) : ServiceFramework{system_, "set:sys"} {
{121, nullptr, "SetPushNotificationActivityModeOnSleep"},
{122, nullptr, "GetServiceDiscoveryControlSettings"},
{123, nullptr, "SetServiceDiscoveryControlSettings"},
{124, nullptr, "GetErrorReportSharePermission"},
{124, &SET_SYS::GetErrorReportSharePermission, "GetErrorReportSharePermission"},
{125, nullptr, "SetErrorReportSharePermission"},
{126, nullptr, "GetAppletLaunchFlags"},
{127, nullptr, "SetAppletLaunchFlags"},
{126, &SET_SYS::GetAppletLaunchFlags, "GetAppletLaunchFlags"},
{127, &SET_SYS::SetAppletLaunchFlags, "SetAppletLaunchFlags"},
{128, nullptr, "GetConsoleSixAxisSensorAccelerationBias"},
{129, nullptr, "SetConsoleSixAxisSensorAccelerationBias"},
{130, nullptr, "GetConsoleSixAxisSensorAngularVelocityBias"},
@ -320,7 +625,7 @@ SET_SYS::SET_SYS(Core::System& system_) : ServiceFramework{system_, "set:sys"} {
{133, nullptr, "SetConsoleSixAxisSensorAccelerationGain"},
{134, nullptr, "GetConsoleSixAxisSensorAngularVelocityGain"},
{135, nullptr, "SetConsoleSixAxisSensorAngularVelocityGain"},
{136, nullptr, "GetKeyboardLayout"},
{136, &SET_SYS::GetKeyboardLayout, "GetKeyboardLayout"},
{137, nullptr, "SetKeyboardLayout"},
{138, nullptr, "GetWebInspectorFlag"},
{139, nullptr, "GetAllowedSslHosts"},
@ -354,7 +659,7 @@ SET_SYS::SET_SYS(Core::System& system_) : ServiceFramework{system_, "set:sys"} {
{167, nullptr, "SetUsb30DeviceEnableFlag"},
{168, nullptr, "GetThemeId"},
{169, nullptr, "SetThemeId"},
{170, nullptr, "GetChineseTraditionalInputMethod"},
{170, &SET_SYS::GetChineseTraditionalInputMethod, "GetChineseTraditionalInputMethod"},
{171, nullptr, "SetChineseTraditionalInputMethod"},
{172, nullptr, "GetPtmCycleCountReliability"},
{173, nullptr, "SetPtmCycleCountReliability"},
@ -385,12 +690,16 @@ SET_SYS::SET_SYS(Core::System& system_) : ServiceFramework{system_, "set:sys"} {
{198, nullptr, "SetButtonConfigRegisteredSettingsEmbedded"},
{199, nullptr, "GetButtonConfigRegisteredSettings"},
{200, nullptr, "SetButtonConfigRegisteredSettings"},
{201, nullptr, "GetFieldTestingFlag"},
{201, &SET_SYS::GetFieldTestingFlag, "GetFieldTestingFlag"},
{202, nullptr, "SetFieldTestingFlag"},
{203, nullptr, "GetPanelCrcMode"},
{204, nullptr, "SetPanelCrcMode"},
{205, nullptr, "GetNxControllerSettingsEx"},
{206, nullptr, "SetNxControllerSettingsEx"},
{207, nullptr, "GetHearingProtectionSafeguardFlag"},
{208, nullptr, "SetHearingProtectionSafeguardFlag"},
{209, nullptr, "GetHearingProtectionSafeguardRemainingTime"},
{210, nullptr, "SetHearingProtectionSafeguardRemainingTime"},
};
// clang-format on

View File

@ -3,7 +3,9 @@
#pragma once
#include "common/uuid.h"
#include "core/hle/service/service.h"
#include "core/hle/service/time/clock_types.h"
namespace Core {
class System;
@ -23,15 +25,331 @@ private:
BasicBlack = 1,
};
void GetSettingsItemValueSize(HLERequestContext& ctx);
void GetSettingsItemValue(HLERequestContext& ctx);
/// Indicates the current console is a retail or kiosk unit
enum class QuestFlag : u8 {
Retail = 0,
Kiosk = 1,
};
/// This is nn::settings::system::TvResolution
enum class TvResolution : u32 {
Auto,
Resolution1080p,
Resolution720p,
Resolution480p,
};
/// This is nn::settings::system::HdmiContentType
enum class HdmiContentType : u32 {
None,
Graphics,
Cinema,
Photo,
Game,
};
/// This is nn::settings::system::RgbRange
enum class RgbRange : u32 {
Auto,
Full,
Limited,
};
/// This is nn::settings::system::CmuMode
enum class CmuMode : u32 {
None,
ColorInvert,
HighContrast,
GrayScale,
};
/// This is nn::settings::system::PrimaryAlbumStorage
enum class PrimaryAlbumStorage : u32 {
Nand,
SdCard,
};
/// This is nn::settings::system::NotificationVolume
enum class NotificationVolume : u32 {
Mute,
Low,
High,
};
/// This is nn::settings::system::ChineseTraditionalInputMethod
enum class ChineseTraditionalInputMethod : u32 {
Unknown0 = 0,
Unknown1 = 1,
Unknown2 = 2,
};
/// This is nn::settings::system::ErrorReportSharePermission
enum class ErrorReportSharePermission : u32 {
NotConfirmed,
Granted,
Denied,
};
/// This is nn::settings::system::FriendPresenceOverlayPermission
enum class FriendPresenceOverlayPermission : u8 {
NotConfirmed,
NoDisplay,
FavoriteFriends,
Friends,
};
/// This is nn::settings::system::HandheldSleepPlan
enum class HandheldSleepPlan : u32 {
Sleep1Min,
Sleep3Min,
Sleep5Min,
Sleep10Min,
Sleep30Min,
Never,
};
/// This is nn::settings::system::ConsoleSleepPlan
enum class ConsoleSleepPlan : u32 {
Sleep1Hour,
Sleep2Hour,
Sleep3Hour,
Sleep6Hour,
Sleep12Hour,
Never,
};
/// This is nn::settings::system::RegionCode
enum class RegionCode : u32 {
Japan,
Usa,
Europe,
Australia,
HongKongTaiwanKorea,
China,
};
/// This is nn::settings::system::EulaVersionClockType
enum class EulaVersionClockType : u32 {
NetworkSystemClock,
SteadyClock,
};
/// This is nn::settings::system::SleepFlag
struct SleepFlag {
union {
u32 raw{};
BitField<0, 1, u32> SleepsWhilePlayingMedia;
BitField<1, 1, u32> WakesAtPowerStateChange;
};
};
static_assert(sizeof(SleepFlag) == 4, "TvFlag is an invalid size");
/// This is nn::settings::system::TvFlag
struct TvFlag {
union {
u32 raw{};
BitField<0, 1, u32> Allows4k;
BitField<1, 1, u32> Allows3d;
BitField<2, 1, u32> AllowsCec;
BitField<3, 1, u32> PreventsScreenBurnIn;
};
};
static_assert(sizeof(TvFlag) == 4, "TvFlag is an invalid size");
/// This is nn::settings::system::InitialLaunchFlag
struct InitialLaunchFlag {
union {
u32 raw{};
BitField<0, 1, u32> InitialLaunchCompletionFlag;
BitField<8, 1, u32> InitialLaunchUserAdditionFlag;
BitField<16, 1, u32> InitialLaunchTimestampFlag;
};
};
static_assert(sizeof(InitialLaunchFlag) == 4, "InitialLaunchFlag is an invalid size");
/// This is nn::settings::system::NotificationFlag
struct NotificationFlag {
union {
u32 raw{};
BitField<0, 1, u32> RingtoneFlag;
BitField<1, 1, u32> DownloadCompletionFlag;
BitField<8, 1, u32> EnablesNews;
BitField<9, 1, u32> IncomingLampFlag;
};
};
static_assert(sizeof(NotificationFlag) == 4, "NotificationFlag is an invalid size");
/// This is nn::settings::system::AccountNotificationFlag
struct AccountNotificationFlag {
union {
u32 raw{};
BitField<0, 1, u32> FriendOnlineFlag;
BitField<1, 1, u32> FriendRequestFlag;
BitField<8, 1, u32> CoralInvitationFlag;
};
};
static_assert(sizeof(AccountNotificationFlag) == 4,
"AccountNotificationFlag is an invalid size");
/// This is nn::settings::system::TvSettings
struct TvSettings {
TvFlag flags;
TvResolution tv_resolution;
HdmiContentType hdmi_content_type;
RgbRange rgb_range;
CmuMode cmu_mode;
u32 tv_underscan;
f32 tv_gama;
f32 constrast_ratio;
};
static_assert(sizeof(TvSettings) == 0x20, "TvSettings is an invalid size");
/// This is nn::settings::system::NotificationTime
struct NotificationTime {
u32 hour;
u32 minute;
};
static_assert(sizeof(NotificationTime) == 0x8, "NotificationTime is an invalid size");
/// This is nn::settings::system::NotificationSettings
struct NotificationSettings {
NotificationFlag flags;
NotificationVolume volume;
NotificationTime start_time;
NotificationTime stop_time;
};
static_assert(sizeof(NotificationSettings) == 0x18, "NotificationSettings is an invalid size");
/// This is nn::settings::system::AccountSettings
struct AccountSettings {
u32 flags;
};
static_assert(sizeof(AccountSettings) == 0x4, "AccountSettings is an invalid size");
/// This is nn::settings::system::AccountNotificationSettings
struct AccountNotificationSettings {
Common::UUID uid;
AccountNotificationFlag flags;
FriendPresenceOverlayPermission friend_presence_permission;
FriendPresenceOverlayPermission friend_invitation_permission;
INSERT_PADDING_BYTES(0x2);
};
static_assert(sizeof(AccountNotificationSettings) == 0x18,
"AccountNotificationSettings is an invalid size");
/// This is nn::settings::system::InitialLaunchSettings
struct SleepSettings {
SleepFlag flags;
HandheldSleepPlan handheld_sleep_plan;
ConsoleSleepPlan console_sleep_plan;
};
static_assert(sizeof(SleepSettings) == 0xc, "SleepSettings is incorrect size");
/// This is nn::settings::system::InitialLaunchSettings
struct InitialLaunchSettings {
InitialLaunchFlag flags;
INSERT_PADDING_BYTES(0x4);
Time::Clock::SteadyClockTimePoint timestamp;
};
static_assert(sizeof(InitialLaunchSettings) == 0x20, "InitialLaunchSettings is incorrect size");
/// This is nn::settings::system::InitialLaunchSettings
struct EulaVersion {
u32 version;
RegionCode region_code;
EulaVersionClockType clock_type;
INSERT_PADDING_BYTES(0x4);
s64 posix_time;
Time::Clock::SteadyClockTimePoint timestamp;
};
static_assert(sizeof(EulaVersion) == 0x30, "EulaVersion is incorrect size");
void SetLanguageCode(HLERequestContext& ctx);
void GetFirmwareVersion(HLERequestContext& ctx);
void GetFirmwareVersion2(HLERequestContext& ctx);
void GetAccountSettings(HLERequestContext& ctx);
void SetAccountSettings(HLERequestContext& ctx);
void GetEulaVersions(HLERequestContext& ctx);
void SetEulaVersions(HLERequestContext& ctx);
void GetColorSetId(HLERequestContext& ctx);
void SetColorSetId(HLERequestContext& ctx);
void GetNotificationSettings(HLERequestContext& ctx);
void SetNotificationSettings(HLERequestContext& ctx);
void GetAccountNotificationSettings(HLERequestContext& ctx);
void SetAccountNotificationSettings(HLERequestContext& ctx);
void GetSettingsItemValueSize(HLERequestContext& ctx);
void GetSettingsItemValue(HLERequestContext& ctx);
void GetTvSettings(HLERequestContext& ctx);
void SetTvSettings(HLERequestContext& ctx);
void GetQuestFlag(HLERequestContext& ctx);
void SetRegionCode(HLERequestContext& ctx);
void GetPrimaryAlbumStorage(HLERequestContext& ctx);
void GetSleepSettings(HLERequestContext& ctx);
void SetSleepSettings(HLERequestContext& ctx);
void GetInitialLaunchSettings(HLERequestContext& ctx);
void SetInitialLaunchSettings(HLERequestContext& ctx);
void GetDeviceNickName(HLERequestContext& ctx);
void SetDeviceNickName(HLERequestContext& ctx);
void GetProductModel(HLERequestContext& ctx);
void GetMiiAuthorId(HLERequestContext& ctx);
void GetAutoUpdateEnableFlag(HLERequestContext& ctx);
void GetBatteryPercentageFlag(HLERequestContext& ctx);
void GetErrorReportSharePermission(HLERequestContext& ctx);
void GetAppletLaunchFlags(HLERequestContext& ctx);
void SetAppletLaunchFlags(HLERequestContext& ctx);
void GetKeyboardLayout(HLERequestContext& ctx);
void GetChineseTraditionalInputMethod(HLERequestContext& ctx);
void GetFieldTestingFlag(HLERequestContext& ctx);
AccountSettings account_settings{
.flags = {},
};
ColorSet color_set = ColorSet::BasicWhite;
NotificationSettings notification_settings{
.flags = {0x300},
.volume = NotificationVolume::High,
.start_time = {.hour = 9, .minute = 0},
.stop_time = {.hour = 21, .minute = 0},
};
std::vector<AccountNotificationSettings> account_notifications{};
TvSettings tv_settings{
.flags = {0xc},
.tv_resolution = TvResolution::Auto,
.hdmi_content_type = HdmiContentType::Game,
.rgb_range = RgbRange::Auto,
.cmu_mode = CmuMode::None,
.tv_underscan = {},
.tv_gama = 1.0f,
.constrast_ratio = 0.5f,
};
InitialLaunchSettings launch_settings{
.flags = {0x10001},
.timestamp = {},
};
SleepSettings sleep_settings{
.flags = {0x3},
.handheld_sleep_plan = HandheldSleepPlan::Sleep10Min,
.console_sleep_plan = ConsoleSleepPlan::Sleep1Hour,
};
u32 applet_launch_flag{};
std::vector<EulaVersion> eula_versions{};
RegionCode region_code;
LanguageCode language_code_setting;
};
} // namespace Service::Set

View File

@ -19,7 +19,8 @@ namespace Service::SPL {
Module::Interface::Interface(Core::System& system_, std::shared_ptr<Module> module_,
const char* name)
: ServiceFramework{system_, name}, module{std::move(module_)},
rng(Settings::values.rng_seed.GetValue().value_or(std::time(nullptr))) {}
rng(Settings::values.rng_seed_enabled ? Settings::values.rng_seed.GetValue()
: static_cast<u32>(std::time(nullptr))) {}
Module::Interface::~Interface() = default;

View File

@ -78,7 +78,8 @@ TimeZoneContentManager::TimeZoneContentManager(Core::System& system_)
location_name_cache{BuildLocationNameCache(time_zone_binary)} {}
void TimeZoneContentManager::Initialize(TimeManager& time_manager) {
const auto timezone_setting = Settings::GetTimeZoneString();
const auto timezone_setting =
Settings::GetTimeZoneString(Settings::values.time_zone_index.GetValue());
if (FileSys::VirtualFile vfs_file;
GetTimeZoneInfoFile(timezone_setting, vfs_file) == ResultSuccess) {

View File

@ -61,13 +61,13 @@ static const char* TranslateRenderer(Settings::RendererBackend backend) {
return "Unknown";
}
static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
static const char* TranslateGPUAccuracyLevel(Settings::GpuAccuracy backend) {
switch (backend) {
case Settings::GPUAccuracy::Normal:
case Settings::GpuAccuracy::Normal:
return "Normal";
case Settings::GPUAccuracy::High:
case Settings::GpuAccuracy::High:
return "High";
case Settings::GPUAccuracy::Extreme:
case Settings::GpuAccuracy::Extreme:
return "Extreme";
}
return "Unknown";
@ -77,9 +77,9 @@ static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) {
switch (backend) {
case Settings::NvdecEmulation::Off:
return "Off";
case Settings::NvdecEmulation::CPU:
case Settings::NvdecEmulation::Cpu:
return "CPU";
case Settings::NvdecEmulation::GPU:
case Settings::NvdecEmulation::Gpu:
return "GPU";
}
return "Unknown";
@ -91,14 +91,26 @@ static constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) {
return "Immediate";
case Settings::VSyncMode::Mailbox:
return "Mailbox";
case Settings::VSyncMode::FIFO:
case Settings::VSyncMode::Fifo:
return "FIFO";
case Settings::VSyncMode::FIFORelaxed:
case Settings::VSyncMode::FifoRelaxed:
return "FIFO Relaxed";
}
return "Unknown";
}
static constexpr const char* TranslateASTCDecodeMode(Settings::AstcDecodeMode mode) {
switch (mode) {
case Settings::AstcDecodeMode::Cpu:
return "CPU";
case Settings::AstcDecodeMode::Gpu:
return "GPU";
case Settings::AstcDecodeMode::CpuAsynchronous:
return "CPU Asynchronous";
}
return "Unknown";
}
u64 GetTelemetryId() {
u64 telemetry_id{};
const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
@ -240,7 +252,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
// Log user configuration information
constexpr auto field_type = Telemetry::FieldType::UserConfig;
AddField(field_type, "Audio_SinkId", Settings::values.sink_id.GetValue());
AddField(field_type, "Audio_SinkId",
Settings::CanonicalizeEnum(Settings::values.sink_id.GetValue()));
AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
AddField(field_type, "Renderer_Backend",
TranslateRenderer(Settings::values.renderer_backend.GetValue()));
@ -254,7 +267,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
Settings::values.use_asynchronous_gpu_emulation.GetValue());
AddField(field_type, "Renderer_NvdecEmulation",
TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue()));
AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
AddField(field_type, "Renderer_AccelerateASTC",
TranslateASTCDecodeMode(Settings::values.accelerate_astc.GetValue()));
AddField(field_type, "Renderer_UseVsync",
TranslateVSyncMode(Settings::values.vsync_mode.GetValue()));
AddField(field_type, "Renderer_ShaderBackend",

View File

@ -39,7 +39,7 @@ public:
[[nodiscard]] virtual std::optional<ReplaceConstant> GetReplaceConstBuffer(u32 bank,
u32 offset) = 0;
virtual void Dump(u64 hash) = 0;
virtual void Dump(u64 pipeline_hash, u64 shader_hash) = 0;
[[nodiscard]] const ProgramHeader& SPH() const noexcept {
return sph;

View File

@ -247,7 +247,7 @@ void Codec::Initialize() {
av_codec = avcodec_find_decoder(codec);
InitializeAvCodecContext();
if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::GPU) {
if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::Gpu) {
InitializeGpuDecoder();
}
if (const int res = avcodec_open2(av_codec_ctx, av_codec, nullptr); res < 0) {

View File

@ -84,7 +84,7 @@ std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters
// TODO (ameerj): Where do we get this number, it seems to be particular for each stream
const auto nvdec_decoding = Settings::values.nvdec_emulation.GetValue();
const bool uses_gpu_decoding = nvdec_decoding == Settings::NvdecEmulation::GPU;
const bool uses_gpu_decoding = nvdec_decoding == Settings::NvdecEmulation::Gpu;
const u32 max_num_ref_frames = uses_gpu_decoding ? 6u : 16u;
writer.WriteUe(max_num_ref_frames);
writer.WriteBit(false);

View File

@ -34,13 +34,13 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
program_manager{program_manager_}, info{info_} {
switch (device.GetShaderBackend()) {
case Settings::ShaderBackend::GLSL:
case Settings::ShaderBackend::Glsl:
source_program = CreateProgram(code, GL_COMPUTE_SHADER);
break;
case Settings::ShaderBackend::GLASM:
case Settings::ShaderBackend::Glasm:
assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
break;
case Settings::ShaderBackend::SPIRV:
case Settings::ShaderBackend::SpirV:
source_program = CreateProgram(code_v, GL_COMPUTE_SHADER);
break;
}

View File

@ -177,15 +177,15 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
shader_backend = Settings::values.shader_backend.GetValue();
use_assembly_shaders = shader_backend == Settings::ShaderBackend::GLASM &&
use_assembly_shaders = shader_backend == Settings::ShaderBackend::Glasm &&
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
if (shader_backend == Settings::ShaderBackend::GLASM && !use_assembly_shaders) {
if (shader_backend == Settings::ShaderBackend::Glasm && !use_assembly_shaders) {
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
shader_backend = Settings::ShaderBackend::GLSL;
shader_backend = Settings::ShaderBackend::Glsl;
}
if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia) {
if (shader_backend == Settings::ShaderBackend::Glsl && is_nvidia) {
const std::string_view driver_version = version.substr(13);
const int version_major =
std::atoi(driver_version.substr(0, driver_version.find(".")).data());

View File

@ -236,18 +236,18 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
force_context_flush](ShaderContext::Context*) mutable {
for (size_t stage = 0; stage < 5; ++stage) {
switch (backend) {
case Settings::ShaderBackend::GLSL:
case Settings::ShaderBackend::Glsl:
if (!sources_[stage].empty()) {
source_programs[stage] = CreateProgram(sources_[stage], Stage(stage));
}
break;
case Settings::ShaderBackend::GLASM:
case Settings::ShaderBackend::Glasm:
if (!sources_[stage].empty()) {
assembly_programs[stage] =
CompileProgram(sources_[stage], AssemblyStage(stage));
}
break;
case Settings::ShaderBackend::SPIRV:
case Settings::ShaderBackend::SpirV:
if (!sources_spirv_[stage].empty()) {
source_programs[stage] = CreateProgram(sources_spirv_[stage], Stage(stage));
}

View File

@ -445,7 +445,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
std::span<Shader::Environment* const> envs, bool use_shader_workers,
bool force_context_flush) try {
LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
auto hash = key.Hash();
LOG_INFO(Render_OpenGL, "0x{:016x}", hash);
size_t env_index{};
u32 total_storage_buffers{};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
@ -474,7 +475,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
if (Settings::values.dump_shaders) {
env.Dump(key.unique_hashes[index]);
env.Dump(hash, key.unique_hashes[index]);
}
if (!uses_vertex_a || index != 1) {
@ -522,14 +523,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
const auto runtime_info{
MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
switch (device.GetShaderBackend()) {
case Settings::ShaderBackend::GLSL:
case Settings::ShaderBackend::Glsl:
ConvertLegacyToGeneric(program, runtime_info);
sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
break;
case Settings::ShaderBackend::GLASM:
case Settings::ShaderBackend::Glasm:
sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
break;
case Settings::ShaderBackend::SPIRV:
case Settings::ShaderBackend::SpirV:
ConvertLegacyToGeneric(program, runtime_info);
sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
break;
@ -566,12 +567,13 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
ShaderContext::ShaderPools& pools, const ComputePipelineKey& key, Shader::Environment& env,
bool force_context_flush) try {
LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
auto hash = key.Hash();
LOG_INFO(Render_OpenGL, "0x{:016x}", hash);
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
if (Settings::values.dump_shaders) {
env.Dump(key.Hash());
env.Dump(hash, key.unique_hash);
}
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
@ -582,13 +584,13 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
std::string code{};
std::vector<u32> code_spirv;
switch (device.GetShaderBackend()) {
case Settings::ShaderBackend::GLSL:
case Settings::ShaderBackend::Glsl:
code = EmitGLSL(profile, program);
break;
case Settings::ShaderBackend::GLASM:
case Settings::ShaderBackend::Glasm:
code = EmitGLASM(profile, info, program);
break;
case Settings::ShaderBackend::SPIRV:
case Settings::ShaderBackend::SpirV:
code_spirv = EmitSPIRV(profile, program);
break;
}

View File

@ -232,10 +232,9 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
const VideoCommon::ImageInfo& info) {
if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) {
return Settings::values.accelerate_astc.GetValue() &&
return Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::Gpu &&
Settings::values.astc_recompression.GetValue() ==
Settings::AstcRecompression::Uncompressed &&
!Settings::values.async_astc.GetValue();
Settings::AstcRecompression::Uncompressed;
}
// Disable other accelerated uploads for now as they don't implement swizzled uploads
return false;
@ -267,7 +266,8 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
[[nodiscard]] bool CanBeDecodedAsync(const TextureCacheRuntime& runtime,
const VideoCommon::ImageInfo& info) {
if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) {
return Settings::values.async_astc.GetValue();
return Settings::values.accelerate_astc.GetValue() ==
Settings::AstcDecodeMode::CpuAsynchronous;
}
return false;
}

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@ -473,7 +473,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glBindTextureUnit(0, screen_info.display_texture);
auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
if (anti_aliasing > Settings::AntiAliasing::LastAA) {
if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
anti_aliasing = Settings::AntiAliasing::None;
Settings::values.anti_aliasing.SetValue(anti_aliasing);

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@ -3,6 +3,8 @@
#include <algorithm>
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "common/settings.h"
#include "video_core/host_shaders/blit_color_float_frag_spv.h"
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
@ -19,7 +21,6 @@
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/surface.h"
#include "video_core/vulkan_common/vulkan_device.h"

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@ -7,11 +7,12 @@
#include <string>
#include <variant>
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "common/dynamic_library.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/vk_blit_screen.h"
#include "video_core/renderer_vulkan/vk_present_manager.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"

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@ -7,8 +7,9 @@
#include <span>
#include <vector>
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"

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@ -6,6 +6,8 @@
#include <optional>
#include <utility>
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/div_ceil.h"
@ -16,7 +18,6 @@
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/texture_cache/accelerated_swizzle.h"
#include "video_core/texture_cache/types.h"

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@ -7,9 +7,10 @@
#include <boost/container/small_vector.hpp>
#include <boost/container/static_vector.hpp>
#include "video_core/renderer_vulkan/pipeline_helper.h"
#include "common/bit_field.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/pipeline_helper.h"
#include "video_core/renderer_vulkan/pipeline_statistics.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"

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@ -584,7 +584,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
ShaderPools& pools, const GraphicsPipelineCacheKey& key,
std::span<Shader::Environment* const> envs, PipelineStatistics* statistics,
bool build_in_parallel) try {
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
auto hash = key.Hash();
LOG_INFO(Render_Vulkan, "0x{:016x}", hash);
size_t env_index{0};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
const bool uses_vertex_a{key.unique_hashes[0] != 0};
@ -611,7 +612,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
if (Settings::values.dump_shaders) {
env.Dump(key.unique_hashes[index]);
env.Dump(hash, key.unique_hashes[index]);
}
if (!uses_vertex_a || index != 1) {
// Normal path
@ -712,18 +713,19 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env,
PipelineStatistics* statistics, bool build_in_parallel) try {
auto hash = key.Hash();
if (device.HasBrokenCompute()) {
LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", key.Hash());
LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", hash);
return nullptr;
}
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
LOG_INFO(Render_Vulkan, "0x{:016x}", hash);
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
// Dump it before error.
if (Settings::values.dump_shaders) {
env.Dump(key.Hash());
env.Dump(hash, key.unique_hash);
}
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};

View File

@ -6,6 +6,8 @@
#include <memory>
#include <mutex>
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
@ -18,7 +20,6 @@
#include "video_core/renderer_vulkan/blit_image.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"

View File

@ -7,13 +7,14 @@
#include <boost/container/static_vector.hpp>
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "common/common_types.h"
#include "video_core/control/channel_state_cache.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_accelerated.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_vulkan/blit_image.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_fence_manager.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"

View File

@ -6,11 +6,12 @@
#include <thread>
#include <utility>
#include "video_core/renderer_vulkan/vk_query_cache.h"
#include "common/microprofile.h"
#include "common/thread.h"
#include "video_core/renderer_vulkan/vk_command_pool.h"
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
#include "video_core/renderer_vulkan/vk_query_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"

View File

@ -45,8 +45,8 @@ static VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
return mode;
}
switch (mode) {
case Settings::VSyncMode::FIFO:
case Settings::VSyncMode::FIFORelaxed:
case Settings::VSyncMode::Fifo:
case Settings::VSyncMode::FifoRelaxed:
if (has_mailbox) {
return Settings::VSyncMode::Mailbox;
} else if (has_imm) {
@ -59,8 +59,8 @@ static VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
}();
if ((setting == Settings::VSyncMode::Mailbox && !has_mailbox) ||
(setting == Settings::VSyncMode::Immediate && !has_imm) ||
(setting == Settings::VSyncMode::FIFORelaxed && !has_fifo_relaxed)) {
setting = Settings::VSyncMode::FIFO;
(setting == Settings::VSyncMode::FifoRelaxed && !has_fifo_relaxed)) {
setting = Settings::VSyncMode::Fifo;
}
switch (setting) {
@ -68,9 +68,9 @@ static VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
return VK_PRESENT_MODE_IMMEDIATE_KHR;
case Settings::VSyncMode::Mailbox:
return VK_PRESENT_MODE_MAILBOX_KHR;
case Settings::VSyncMode::FIFO:
case Settings::VSyncMode::Fifo:
return VK_PRESENT_MODE_FIFO_KHR;
case Settings::VSyncMode::FIFORelaxed:
case Settings::VSyncMode::FifoRelaxed:
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
default:
return VK_PRESENT_MODE_FIFO_KHR;

View File

@ -11,6 +11,8 @@
#include "common/bit_util.h"
#include "common/settings.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/renderer_vulkan/blit_image.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
@ -18,7 +20,6 @@
#include "video_core/renderer_vulkan/vk_render_pass_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/util.h"
@ -817,7 +818,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
: device{device_}, scheduler{scheduler_}, memory_allocator{memory_allocator_},
staging_buffer_pool{staging_buffer_pool_}, blit_image_helper{blit_image_helper_},
render_pass_cache{render_pass_cache_}, resolution{Settings::values.resolution_info} {
if (Settings::values.accelerate_astc) {
if (Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::Gpu) {
astc_decoder_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
compute_pass_descriptor_queue, memory_allocator);
}
@ -1301,12 +1302,19 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
runtime->ViewFormats(info.format))),
aspect_mask(ImageAspectMask(info.format)) {
if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
if (Settings::values.async_astc.GetValue()) {
switch (Settings::values.accelerate_astc.GetValue()) {
case Settings::AstcDecodeMode::Gpu:
if (Settings::values.astc_recompression.GetValue() ==
Settings::AstcRecompression::Uncompressed &&
info.size.depth == 1) {
flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
}
break;
case Settings::AstcDecodeMode::CpuAsynchronous:
flags |= VideoCommon::ImageFlagBits::AsynchronousDecode;
} else if (Settings::values.astc_recompression.GetValue() ==
Settings::AstcRecompression::Uncompressed &&
Settings::values.accelerate_astc.GetValue() && info.size.depth == 1) {
flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
break;
default:
break;
}
flags |= VideoCommon::ImageFlagBits::Converted;
flags |= VideoCommon::ImageFlagBits::CostlyLoad;

View File

@ -5,11 +5,12 @@
#include <span>
#include "video_core/texture_cache/texture_cache_base.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/texture_cache_base.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"

View File

@ -51,6 +51,11 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) {
}
const auto& shader_config{maxwell3d->regs.pipelines[index]};
const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderType>(index)};
if (program == Tegra::Engines::Maxwell3D::Regs::ShaderType::Pixel &&
!maxwell3d->regs.rasterize_enable) {
unique_hashes[index] = 0;
continue;
}
const GPUVAddr shader_addr{base_addr + shader_config.offset};
const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)};
if (!cpu_shader_addr) {

View File

@ -70,7 +70,7 @@ public:
protected:
struct GraphicsEnvironments {
std::array<GraphicsEnvironment, NUM_PROGRAMS> envs;
std::array<Shader::Environment*, NUM_PROGRAMS> env_ptrs;
std::array<Shader::Environment*, NUM_PROGRAMS> env_ptrs{};
std::span<Shader::Environment* const> Span() const noexcept {
return std::span(env_ptrs.begin(), std::ranges::find(env_ptrs, nullptr));

View File

@ -102,7 +102,8 @@ static std::string_view StageToPrefix(Shader::Stage stage) {
}
}
static void DumpImpl(u64 hash, const u64* code, u32 read_highest, u32 read_lowest,
static void DumpImpl(u64 pipeline_hash, u64 shader_hash, std::span<const u64> code,
[[maybe_unused]] u32 read_highest, [[maybe_unused]] u32 read_lowest,
u32 initial_offset, Shader::Stage stage) {
const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)};
const auto base_dir{shader_dir / "shaders"};
@ -111,13 +112,18 @@ static void DumpImpl(u64 hash, const u64* code, u32 read_highest, u32 read_lowes
return;
}
const auto prefix = StageToPrefix(stage);
const auto name{base_dir / fmt::format("{}{:016x}.ash", prefix, hash)};
const size_t real_size = read_highest - read_lowest + initial_offset;
const size_t padding_needed = ((32 - (real_size % 32)) % 32);
const auto name{base_dir /
fmt::format("{:016x}_{}_{:016x}.ash", pipeline_hash, prefix, shader_hash)};
std::fstream shader_file(name, std::ios::out | std::ios::binary);
ASSERT(initial_offset % sizeof(u64) == 0);
const size_t jump_index = initial_offset / sizeof(u64);
shader_file.write(reinterpret_cast<const char*>(code + jump_index), real_size);
for (size_t i = 0; i < padding_needed; i++) {
const size_t code_size = code.size_bytes() - initial_offset;
shader_file.write(reinterpret_cast<const char*>(&code[jump_index]), code_size);
// + 1 instruction, due to the fact that we skip the final self branch instruction in the code,
// but we need to consider it for padding, otherwise nvdisasm rages.
const size_t padding_needed = (32 - ((code_size + INST_SIZE) % 32)) % 32;
for (size_t i = 0; i < INST_SIZE + padding_needed; i++) {
shader_file.put(0);
}
}
@ -197,8 +203,8 @@ u64 GenericEnvironment::CalculateHash() const {
return Common::CityHash64(data.get(), size);
}
void GenericEnvironment::Dump(u64 hash) {
DumpImpl(hash, code.data(), read_highest, read_lowest, initial_offset, stage);
void GenericEnvironment::Dump(u64 pipeline_hash, u64 shader_hash) {
DumpImpl(pipeline_hash, shader_hash, code, read_highest, read_lowest, initial_offset, stage);
}
void GenericEnvironment::Serialize(std::ofstream& file) const {
@ -282,6 +288,7 @@ std::optional<u64> GenericEnvironment::TryFindSize() {
Tegra::Texture::TICEntry GenericEnvironment::ReadTextureInfo(GPUVAddr tic_addr, u32 tic_limit,
bool via_header_index, u32 raw) {
const auto handle{Tegra::Texture::TexturePair(raw, via_header_index)};
ASSERT(handle.first <= tic_limit);
const GPUVAddr descriptor_addr{tic_addr + handle.first * sizeof(Tegra::Texture::TICEntry)};
Tegra::Texture::TICEntry entry;
gpu_memory->ReadBlock(descriptor_addr, &entry, sizeof(entry));
@ -465,8 +472,8 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
.read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
.read(reinterpret_cast<char*>(&viewport_transform_state), sizeof(viewport_transform_state))
.read(reinterpret_cast<char*>(&stage), sizeof(stage));
code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
file.read(reinterpret_cast<char*>(code.get()), code_size);
code.resize(Common::DivCeil(code_size, sizeof(u64)));
file.read(reinterpret_cast<char*>(code.data()), code_size);
for (size_t i = 0; i < num_texture_types; ++i) {
u32 key;
Shader::TextureType type;
@ -509,8 +516,8 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
is_propietary_driver = texture_bound == 2;
}
void FileEnvironment::Dump(u64 hash) {
DumpImpl(hash, code.get(), read_highest, read_lowest, initial_offset, stage);
void FileEnvironment::Dump(u64 pipeline_hash, u64 shader_hash) {
DumpImpl(pipeline_hash, shader_hash, code, read_highest, read_lowest, initial_offset, stage);
}
u64 FileEnvironment::ReadInstruction(u32 address) {

View File

@ -58,7 +58,7 @@ public:
[[nodiscard]] u64 CalculateHash() const;
void Dump(u64 hash) override;
void Dump(u64 pipeline_hash, u64 shader_hash) override;
void Serialize(std::ofstream& file) const;
@ -188,10 +188,10 @@ public:
return cbuf_replacements.size() != 0;
}
void Dump(u64 hash) override;
void Dump(u64 pipeline_hash, u64 shader_hash) override;
private:
std::unique_ptr<u64[]> code;
std::vector<u64> code;
std::unordered_map<u32, Shader::TextureType> texture_types;
std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
std::unordered_map<u64, u32> cbuf_values;

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@ -72,12 +72,12 @@ float TSCEntry::MaxAnisotropy() const noexcept {
}
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
s32 added_anisotropic{};
if (anisotropic_settings == 0) {
if (anisotropic_settings == Settings::AnisotropyMode::Automatic) {
added_anisotropic = Settings::values.resolution_info.up_scale >>
Settings::values.resolution_info.down_shift;
added_anisotropic = std::max(added_anisotropic - 1, 0);
} else {
added_anisotropic = Settings::values.max_anisotropy.GetValue() - 1U;
added_anisotropic = static_cast<u32>(Settings::values.max_anisotropy.GetValue()) - 1U;
}
return static_cast<float>(1U << (max_anisotropy + added_anisotropic));
}

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@ -8,6 +8,19 @@
#define VK_USE_PLATFORM_WIN32_KHR
#elif defined(__APPLE__)
#define VK_USE_PLATFORM_METAL_EXT
#elif defined(__ANDROID__)
#define VK_USE_PLATFORM_ANDROID_KHR
#else
#define VK_USE_PLATFORM_XLIB_KHR
#define VK_USE_PLATFORM_WAYLAND_KHR
#endif
#include <vulkan/vulkan.h>
// Sanitize macros
#undef CreateEvent
#undef CreateSemaphore
#undef Always
#undef False
#undef None
#undef True

View File

@ -525,6 +525,13 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
dynamic_state3_enables = false;
}
}
if (extensions.extended_dynamic_state3 && is_amd_driver) {
LOG_WARNING(Render_Vulkan,
"AMD drivers have broken extendedDynamicState3ColorBlendEquation");
features.extended_dynamic_state3.extendedDynamicState3ColorBlendEnable = false;
features.extended_dynamic_state3.extendedDynamicState3ColorBlendEquation = false;
dynamic_state3_blending = false;
}
if (extensions.vertex_input_dynamic_state && is_radv) {
// TODO(ameerj): Blacklist only offending driver versions
// TODO(ameerj): Confirm if RDNA1 is affected
@ -553,14 +560,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
}
sets_per_pool = 64;
if (extensions.extended_dynamic_state3 && is_amd_driver &&
!features.shader_float16_int8.shaderFloat16 &&
properties.properties.driverVersion >= VK_MAKE_API_VERSION(0, 2, 0, 258)) {
LOG_WARNING(Render_Vulkan, "AMD GCN4 has broken extendedDynamicState3ColorBlendEquation");
features.extended_dynamic_state3.extendedDynamicState3ColorBlendEnable = false;
features.extended_dynamic_state3.extendedDynamicState3ColorBlendEquation = false;
dynamic_state3_blending = false;
}
if (is_amd_driver) {
// AMD drivers need a higher amount of Sets per Pool in certain circumstances like in XC2.
sets_per_pool = 96;
@ -964,7 +963,7 @@ bool Device::GetSuitability(bool requires_swapchain) {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR;
SetNext(next, properties.push_descriptor);
}
if (extensions.subgroup_size_control) {
if (extensions.subgroup_size_control || features.subgroup_size_control.subgroupSizeControl) {
properties.subgroup_size_control.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES;
SetNext(next, properties.subgroup_size_control);

View File

@ -20,7 +20,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
// Vulkan version in the macro describes the minimum version required for feature availability.
// If the Vulkan version is lower than the required version, the named extension is required.
#define FOR_EACH_VK_FEATURE_1_1(FEATURE) \
FEATURE(EXT, SubgroupSizeControl, SUBGROUP_SIZE_CONTROL, subgroup_size_control) \
FEATURE(KHR, 16BitStorage, 16BIT_STORAGE, bit16_storage) \
FEATURE(KHR, ShaderAtomicInt64, SHADER_ATOMIC_INT64, shader_atomic_int64) \
FEATURE(KHR, ShaderDrawParameters, SHADER_DRAW_PARAMETERS, shader_draw_parameters) \
@ -36,7 +35,8 @@ VK_DEFINE_HANDLE(VmaAllocator)
#define FOR_EACH_VK_FEATURE_1_3(FEATURE) \
FEATURE(EXT, ShaderDemoteToHelperInvocation, SHADER_DEMOTE_TO_HELPER_INVOCATION, \
shader_demote_to_helper_invocation)
shader_demote_to_helper_invocation) \
FEATURE(EXT, SubgroupSizeControl, SUBGROUP_SIZE_CONTROL, subgroup_size_control)
// Define all features which may be used by the implementation and require an extension here.
#define FOR_EACH_VK_FEATURE_EXT(FEATURE) \

View File

@ -14,19 +14,6 @@
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
// Include these late to avoid polluting previous headers
#if defined(_WIN32)
#include <windows.h>
// ensure include order
#include <vulkan/vulkan_win32.h>
#elif defined(__ANDROID__)
#include <vulkan/vulkan_android.h>
#elif !defined(__APPLE__)
#include <X11/Xlib.h>
#include <vulkan/vulkan_wayland.h>
#include <vulkan/vulkan_xlib.h>
#endif
namespace Vulkan {
namespace {

View File

@ -6,19 +6,6 @@
#include "video_core/vulkan_common/vulkan_surface.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
// Include these late to avoid polluting previous headers
#ifdef _WIN32
#include <windows.h>
// ensure include order
#include <vulkan/vulkan_win32.h>
#elif defined(__ANDROID__)
#include <vulkan/vulkan_android.h>
#elif !defined(__APPLE__)
#include <X11/Xlib.h>
#include <vulkan/vulkan_wayland.h>
#include <vulkan/vulkan_xlib.h>
#endif
namespace Vulkan {
vk::SurfaceKHR CreateSurface(

View File

@ -15,14 +15,6 @@
#include "common/common_types.h"
#include "video_core/vulkan_common/vulkan.h"
// Sanitize macros
#ifdef CreateEvent
#undef CreateEvent
#endif
#ifdef CreateSemaphore
#undef CreateSemaphore
#endif
#ifdef _MSC_VER
#pragma warning(disable : 26812) // Disable prefer enum class over enum
#endif

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@ -143,6 +143,10 @@ add_executable(yuzu
configuration/configure_web.ui
configuration/input_profiles.cpp
configuration/input_profiles.h
configuration/shared_translation.cpp
configuration/shared_translation.h
configuration/shared_widget.cpp
configuration/shared_widget.h
debugger/console.cpp
debugger/console.h
debugger/controller.cpp
@ -231,6 +235,12 @@ if (WIN32 AND YUZU_CRASH_DUMPS)
target_compile_definitions(yuzu PRIVATE -DYUZU_DBGHELP)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_definitions(yuzu PRIVATE
$<$<VERSION_LESS:$<CXX_COMPILER_VERSION>,15>:CANNOT_EXPLICITLY_INSTANTIATE>
)
endif()
file(GLOB COMPAT_LIST
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)

File diff suppressed because it is too large Load Diff

View File

@ -52,7 +52,7 @@ public:
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
static const std::map<bool, QString> use_docked_mode_texts_map;
static const std::map<Settings::GPUAccuracy, QString> gpu_accuracy_texts_map;
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map;
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
@ -74,7 +74,6 @@ private:
void ReadKeyboardValues();
void ReadMouseValues();
void ReadTouchscreenValues();
void ReadMousePanningValues();
void ReadMotionTouchValues();
void ReadHidbusValues();
void ReadIrCameraValues();
@ -99,13 +98,13 @@ private:
void ReadUILayoutValues();
void ReadWebServiceValues();
void ReadMultiplayerValues();
void ReadNetworkValues();
void SaveValues();
void SavePlayerValue(std::size_t player_index);
void SaveDebugValues();
void SaveMouseValues();
void SaveTouchscreenValues();
void SaveMousePanningValues();
void SaveMotionTouchValues();
void SaveHidbusValues();
void SaveIrCameraValues();
@ -140,18 +139,6 @@ private:
QVariant ReadSetting(const QString& name) const;
QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
/**
* Only reads a setting from the qt_config if the current config is a global config, or if the
* current config is a custom config and the setting is overriding the global setting. Otherwise
* it does nothing.
*
* @param setting The variable to be modified
* @param name The setting's identifier
* @param default_value The value to use when the setting is not already present in the config
*/
template <typename Type>
void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
/**
* Writes a setting to the qt_config.
*
@ -166,50 +153,20 @@ private:
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
bool use_global);
/**
* Reads a value from the qt_config and applies it to the setting, using its label and default
* value. If the config is a custom config, this will also read the global state of the setting
* and apply that information to it.
*
* @param The setting
*/
template <typename Type, bool ranged>
void ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting);
void ReadCategory(Settings::Category category);
void WriteCategory(Settings::Category category);
void ReadSettingGeneric(Settings::BasicSetting* const setting);
void WriteSettingGeneric(Settings::BasicSetting* const setting) const;
/**
* Sets a value to the qt_config using the setting's label and default value. If the config is a
* custom config, it will apply the global state, and the custom value if needed.
*
* @param The setting
*/
template <typename Type, bool ranged>
void WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting);
/**
* Reads a value from the qt_config using the setting's label and default value and applies the
* value to the setting.
*
* @param The setting
*/
template <typename Type, bool ranged>
void ReadBasicSetting(Settings::Setting<Type, ranged>& setting);
/** Sets a value from the setting in the qt_config using the setting's label and default value.
*
* @param The setting
*/
template <typename Type, bool ranged>
void WriteBasicSetting(const Settings::Setting<Type, ranged>& setting);
ConfigType type;
const ConfigType type;
std::unique_ptr<QSettings> qt_config;
std::string qt_config_loc;
bool global;
const bool global;
};
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
Q_DECLARE_METATYPE(Settings::CPUAccuracy);
Q_DECLARE_METATYPE(Settings::GPUAccuracy);
Q_DECLARE_METATYPE(Settings::CpuAccuracy);
Q_DECLARE_METATYPE(Settings::GpuAccuracy);
Q_DECLARE_METATYPE(Settings::FullscreenMode);
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
Q_DECLARE_METATYPE(Settings::ResolutionSetup);
@ -218,3 +175,4 @@ Q_DECLARE_METATYPE(Settings::AntiAliasing);
Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::ShaderBackend);
Q_DECLARE_METATYPE(Settings::AstcRecompression);
Q_DECLARE_METATYPE(Settings::AstcDecodeMode);

View File

@ -1,104 +1,19 @@
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QCheckBox>
#include <QObject>
#include <QString>
#include "common/settings.h"
#include <memory>
#include <type_traits>
#include <vector>
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_per_game.h"
void ConfigurationShared::ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting,
const QCheckBox* checkbox,
const CheckState& tracker) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
setting->SetValue(checkbox->checkState());
} else if (!Settings::IsConfiguringGlobal()) {
if (tracker == CheckState::Global) {
setting->SetGlobal(true);
} else {
setting->SetGlobal(false);
setting->SetValue(checkbox->checkState());
}
namespace ConfigurationShared {
Tab::Tab(std::shared_ptr<std::vector<Tab*>> group, QWidget* parent) : QWidget(parent) {
if (group != nullptr) {
group->push_back(this);
}
}
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
const Settings::SwitchableSetting<bool>* setting) {
if (setting->UsingGlobal()) {
checkbox->setCheckState(Qt::PartiallyChecked);
} else {
checkbox->setCheckState(setting->GetValue() ? Qt::Checked : Qt::Unchecked);
}
}
Tab::~Tab() = default;
void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
if (highlighted) {
widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,203,255,0.5) }")
.arg(widget->objectName()));
} else {
widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,0,0,0) }")
.arg(widget->objectName()));
}
widget->show();
}
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox,
const Settings::SwitchableSetting<bool>& setting,
CheckState& tracker) {
if (setting.UsingGlobal()) {
tracker = CheckState::Global;
} else {
tracker = (setting.GetValue() == setting.GetValue(true)) ? CheckState::On : CheckState::Off;
}
SetHighlight(checkbox, tracker != CheckState::Global);
QObject::connect(checkbox, &QCheckBox::clicked, checkbox, [checkbox, setting, &tracker] {
tracker = static_cast<CheckState>((static_cast<int>(tracker) + 1) %
static_cast<int>(CheckState::Count));
if (tracker == CheckState::Global) {
checkbox->setChecked(setting.GetValue(true));
}
SetHighlight(checkbox, tracker != CheckState::Global);
});
}
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox, bool global, bool state,
bool global_state, CheckState& tracker) {
if (global) {
tracker = CheckState::Global;
} else {
tracker = (state == global_state) ? CheckState::On : CheckState::Off;
}
SetHighlight(checkbox, tracker != CheckState::Global);
QObject::connect(checkbox, &QCheckBox::clicked, checkbox, [checkbox, global_state, &tracker] {
tracker = static_cast<CheckState>((static_cast<int>(tracker) + 1) %
static_cast<int>(CheckState::Count));
if (tracker == CheckState::Global) {
checkbox->setChecked(global_state);
}
SetHighlight(checkbox, tracker != CheckState::Global);
});
}
void ConfigurationShared::SetColoredComboBox(QComboBox* combobox, QWidget* target, int global) {
InsertGlobalItem(combobox, global);
QObject::connect(combobox, qOverload<int>(&QComboBox::activated), target,
[target](int index) { SetHighlight(target, index != 0); });
}
void ConfigurationShared::InsertGlobalItem(QComboBox* combobox, int global_index) {
const QString use_global_text =
ConfigurePerGame::tr("Use global configuration (%1)").arg(combobox->itemText(global_index));
combobox->insertItem(ConfigurationShared::USE_GLOBAL_INDEX, use_global_text);
combobox->insertSeparator(ConfigurationShared::USE_GLOBAL_SEPARATOR_INDEX);
}
int ConfigurationShared::GetComboboxIndex(int global_setting_index, const QComboBox* combobox) {
if (Settings::IsConfiguringGlobal()) {
return combobox->currentIndex();
}
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
return global_setting_index;
}
return combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET;
}
} // namespace ConfigurationShared

View File

@ -3,73 +3,25 @@
#pragma once
#include <QCheckBox>
#include <QComboBox>
#include "common/settings.h"
#include <memory>
#include <vector>
#include <QString>
#include <QWidget>
#include <qobjectdefs.h>
class QObject;
namespace ConfigurationShared {
constexpr int USE_GLOBAL_INDEX = 0;
constexpr int USE_GLOBAL_SEPARATOR_INDEX = 1;
constexpr int USE_GLOBAL_OFFSET = 2;
class Tab : public QWidget {
Q_OBJECT
// CheckBoxes require a tracker for their state since we emulate a tristate CheckBox
enum class CheckState {
Off, // Checkbox overrides to off/false
On, // Checkbox overrides to on/true
Global, // Checkbox defers to the global state
Count, // Simply the number of states, not a valid checkbox state
public:
explicit Tab(std::shared_ptr<std::vector<Tab*>> group, QWidget* parent = nullptr);
~Tab();
virtual void ApplyConfiguration() = 0;
virtual void SetConfiguration() = 0;
};
// Global-aware apply and set functions
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
void ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox,
const CheckState& tracker);
template <typename Type, bool ranged>
void ApplyPerGameSetting(Settings::SwitchableSetting<Type, ranged>* setting,
const QComboBox* combobox) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
setting->SetValue(static_cast<Type>(combobox->currentIndex()));
} else if (!Settings::IsConfiguringGlobal()) {
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
setting->SetGlobal(true);
} else {
setting->SetGlobal(false);
setting->SetValue(static_cast<Type>(combobox->currentIndex() -
ConfigurationShared::USE_GLOBAL_OFFSET));
}
}
}
// Sets a Qt UI element given a Settings::Setting
void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>* setting);
template <typename Type, bool ranged>
void SetPerGameSetting(QComboBox* combobox,
const Settings::SwitchableSetting<Type, ranged>* setting) {
combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
: static_cast<int>(setting->GetValue()) +
ConfigurationShared::USE_GLOBAL_OFFSET);
}
// (Un)highlights a Qt UI element
void SetHighlight(QWidget* widget, bool highlighted);
// Sets up a QCheckBox like a tristate one, given a Setting
void SetColoredTristate(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>& setting,
CheckState& tracker);
void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
CheckState& tracker);
// Sets up coloring of a QWidget `target` based on the state of a QComboBox, and calls
// InsertGlobalItem
void SetColoredComboBox(QComboBox* combobox, QWidget* target, int global);
// Adds the "Use Global Configuration" selection and separator to the beginning of a QComboBox
void InsertGlobalItem(QComboBox* combobox, int global_index);
// Returns the correct index of a QComboBox taking into account global configuration
int GetComboboxIndex(int global_setting_index, const QComboBox* combobox);
} // namespace ConfigurationShared

View File

@ -48,11 +48,34 @@
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<property name="leftMargin">
<number>0</number>
</property>
</widget>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Some settings are only available when a game is not running.</string>
</property>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>

View File

@ -1,87 +1,112 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <map>
#include <memory>
#include <vector>
#include <QComboBox>
#include "audio_core/sink/sink.h"
#include "audio_core/sink/sink_details.h"
#include "common/common_types.h"
#include "common/settings.h"
#include "common/settings_common.h"
#include "core/core.h"
#include "ui_configure_audio.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h"
#include "yuzu/configuration/shared_translation.h"
#include "yuzu/configuration/shared_widget.h"
#include "yuzu/uisettings.h"
ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
ConfigureAudio::ConfigureAudio(const Core::System& system_,
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
const ConfigurationShared::Builder& builder, QWidget* parent)
: Tab(group_, parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
ui->setupUi(this);
InitializeAudioSinkComboBox();
connect(ui->volume_slider, &QSlider::valueChanged, this,
&ConfigureAudio::SetVolumeIndicatorText);
connect(ui->sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioDevices);
ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
Setup(builder);
SetConfiguration();
const bool is_powered_on = system_.IsPoweredOn();
ui->sink_combo_box->setEnabled(!is_powered_on);
ui->output_combo_box->setEnabled(!is_powered_on);
ui->input_combo_box->setEnabled(!is_powered_on);
}
ConfigureAudio::~ConfigureAudio() = default;
void ConfigureAudio::Setup(const ConfigurationShared::Builder& builder) {
auto& layout = *ui->audio_widget->layout();
std::vector<Settings::BasicSetting*> settings;
std::map<u32, QWidget*> hold;
auto push = [&](Settings::Category category) {
for (auto* setting : Settings::values.linkage.by_category[category]) {
settings.push_back(setting);
}
};
push(Settings::Category::Audio);
push(Settings::Category::SystemAudio);
for (auto* setting : settings) {
auto* widget = builder.BuildWidget(setting, apply_funcs);
if (widget == nullptr) {
continue;
}
if (!widget->Valid()) {
widget->deleteLater();
continue;
}
hold.emplace(std::pair{setting->Id(), widget});
if (setting->Id() == Settings::values.sink_id.Id()) {
// TODO (lat9nq): Let the system manage sink_id
sink_combo_box = widget->combobox;
InitializeAudioSinkComboBox();
connect(sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioDevices);
} else if (setting->Id() == Settings::values.audio_output_device_id.Id()) {
// Keep track of output (and input) device comboboxes to populate them with system
// devices, which are determined at run time
output_device_combo_box = widget->combobox;
} else if (setting->Id() == Settings::values.audio_input_device_id.Id()) {
input_device_combo_box = widget->combobox;
}
}
for (const auto& [id, widget] : hold) {
layout.addWidget(widget);
}
}
void ConfigureAudio::SetConfiguration() {
if (!Settings::IsConfiguringGlobal()) {
return;
}
SetOutputSinkFromSinkID();
// The device list cannot be pre-populated (nor listed) until the output sink is known.
UpdateAudioDevices(ui->sink_combo_box->currentIndex());
UpdateAudioDevices(sink_combo_box->currentIndex());
SetAudioDevicesFromDeviceID();
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
ui->volume_slider->setValue(volume_value);
ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.volume.UsingGlobal()) {
ui->volume_combo_box->setCurrentIndex(0);
ui->volume_slider->setEnabled(false);
} else {
ui->volume_combo_box->setCurrentIndex(1);
ui->volume_slider->setEnabled(true);
}
ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
ConfigurationShared::SetHighlight(ui->mode_label,
!Settings::values.sound_index.UsingGlobal());
ConfigurationShared::SetHighlight(ui->volume_layout,
!Settings::values.volume.UsingGlobal());
} else {
ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
}
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
}
void ConfigureAudio::SetOutputSinkFromSinkID() {
[[maybe_unused]] const QSignalBlocker blocker(ui->sink_combo_box);
[[maybe_unused]] const QSignalBlocker blocker(sink_combo_box);
int new_sink_index = 0;
const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
for (int index = 0; index < ui->sink_combo_box->count(); index++) {
if (ui->sink_combo_box->itemText(index) == sink_id) {
const QString sink_id = QString::fromStdString(Settings::values.sink_id.ToString());
for (int index = 0; index < sink_combo_box->count(); index++) {
if (sink_combo_box->itemText(index) == sink_id) {
new_sink_index = index;
break;
}
}
ui->sink_combo_box->setCurrentIndex(new_sink_index);
sink_combo_box->setCurrentIndex(new_sink_index);
}
void ConfigureAudio::SetAudioDevicesFromDeviceID() {
@ -89,57 +114,42 @@ void ConfigureAudio::SetAudioDevicesFromDeviceID() {
const QString output_device_id =
QString::fromStdString(Settings::values.audio_output_device_id.GetValue());
for (int index = 0; index < ui->output_combo_box->count(); index++) {
if (ui->output_combo_box->itemText(index) == output_device_id) {
for (int index = 0; index < output_device_combo_box->count(); index++) {
if (output_device_combo_box->itemText(index) == output_device_id) {
new_device_index = index;
break;
}
}
ui->output_combo_box->setCurrentIndex(new_device_index);
output_device_combo_box->setCurrentIndex(new_device_index);
new_device_index = -1;
const QString input_device_id =
QString::fromStdString(Settings::values.audio_input_device_id.GetValue());
for (int index = 0; index < ui->input_combo_box->count(); index++) {
if (ui->input_combo_box->itemText(index) == input_device_id) {
for (int index = 0; index < input_device_combo_box->count(); index++) {
if (input_device_combo_box->itemText(index) == input_device_id) {
new_device_index = index;
break;
}
}
ui->input_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
input_device_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
const bool is_powered_on = system.IsPoweredOn();
for (const auto& apply_func : apply_funcs) {
apply_func(is_powered_on);
}
if (Settings::IsConfiguringGlobal()) {
Settings::values.sink_id =
ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString();
Settings::values.sink_id.LoadString(
sink_combo_box->itemText(sink_combo_box->currentIndex()).toStdString());
Settings::values.audio_output_device_id.SetValue(
ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString());
output_device_combo_box->itemText(output_device_combo_box->currentIndex())
.toStdString());
Settings::values.audio_input_device_id.SetValue(
ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString());
UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
// Guard if during game and set to game-specific value
if (Settings::values.volume.UsingGlobal()) {
const auto volume = static_cast<u8>(ui->volume_slider->value());
Settings::values.volume.SetValue(volume);
}
} else {
if (ui->volume_combo_box->currentIndex() == 0) {
Settings::values.volume.SetGlobal(true);
} else {
Settings::values.volume.SetGlobal(false);
const auto volume = static_cast<u8>(ui->volume_slider->value());
Settings::values.volume.SetValue(volume);
}
input_device_combo_box->itemText(input_device_combo_box->currentIndex()).toStdString());
}
}
@ -152,54 +162,31 @@ void ConfigureAudio::changeEvent(QEvent* event) {
}
void ConfigureAudio::UpdateAudioDevices(int sink_index) {
ui->output_combo_box->clear();
ui->output_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
output_device_combo_box->clear();
output_device_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
const std::string sink_id = ui->sink_combo_box->itemText(sink_index).toStdString();
const auto sink_id =
Settings::ToEnum<Settings::AudioEngine>(sink_combo_box->itemText(sink_index).toStdString());
for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, false)) {
ui->output_combo_box->addItem(QString::fromStdString(device));
output_device_combo_box->addItem(QString::fromStdString(device));
}
ui->input_combo_box->clear();
ui->input_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
input_device_combo_box->clear();
input_device_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, true)) {
ui->input_combo_box->addItem(QString::fromStdString(device));
input_device_combo_box->addItem(QString::fromStdString(device));
}
}
void ConfigureAudio::InitializeAudioSinkComboBox() {
ui->sink_combo_box->clear();
ui->sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
sink_combo_box->clear();
sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
for (const auto& id : AudioCore::Sink::GetSinkIDs()) {
ui->sink_combo_box->addItem(QString::fromUtf8(id.data(), static_cast<s32>(id.length())));
sink_combo_box->addItem(QString::fromStdString(Settings::CanonicalizeEnum(id)));
}
}
void ConfigureAudio::RetranslateUI() {
ui->retranslateUi(this);
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
}
void ConfigureAudio::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
return;
}
ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->mode_label,
Settings::values.sound_index.GetValue(true));
connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->volume_slider->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
});
ui->sink_combo_box->setVisible(false);
ui->sink_label->setVisible(false);
ui->output_combo_box->setVisible(false);
ui->output_label->setVisible(false);
ui->input_combo_box->setVisible(false);
ui->input_label->setVisible(false);
}

View File

@ -3,30 +3,35 @@
#pragma once
#include <functional>
#include <memory>
#include <vector>
#include <QWidget>
#include "yuzu/configuration/configuration_shared.h"
class QComboBox;
namespace Core {
class System;
}
namespace ConfigurationShared {
enum class CheckState;
}
namespace Ui {
class ConfigureAudio;
}
class ConfigureAudio : public QWidget {
Q_OBJECT
namespace ConfigurationShared {
class Builder;
}
class ConfigureAudio : public ConfigurationShared::Tab {
public:
explicit ConfigureAudio(const Core::System& system_, QWidget* parent = nullptr);
explicit ConfigureAudio(const Core::System& system_,
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
const ConfigurationShared::Builder& builder, QWidget* parent = nullptr);
~ConfigureAudio() override;
void ApplyConfiguration();
void SetConfiguration();
void ApplyConfiguration() override;
void SetConfiguration() override;
private:
void changeEvent(QEvent* event) override;
@ -39,11 +44,16 @@ private:
void SetOutputSinkFromSinkID();
void SetAudioDevicesFromDeviceID();
void SetVolumeIndicatorText(int percentage);
void SetupPerGameUI();
void Setup(const ConfigurationShared::Builder& builder);
std::unique_ptr<Ui::ConfigureAudio> ui;
const Core::System& system;
std::vector<std::function<void(bool)>> apply_funcs{};
QComboBox* sink_combo_box;
QComboBox* output_device_combo_box;
QComboBox* input_device_combo_box;
};

View File

@ -21,80 +21,14 @@
</property>
<layout class="QVBoxLayout">
<item>
<layout class="QHBoxLayout" name="engine_layout">
<item>
<widget class="QLabel" name="sink_label">
<property name="text">
<string>Output Engine:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="sink_combo_box"/>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="output_layout">
<item>
<widget class="QLabel" name="output_label">
<property name="text">
<string>Output Device:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="output_combo_box"/>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="input_layout">
<item>
<widget class="QLabel" name="input_label">
<property name="text">
<string>Input Device:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="input_combo_box"/>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="mode_layout">
<item>
<widget class="QLabel" name="mode_label">
<property name="text">
<string>Sound Output Mode:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="combo_sound">
<item>
<property name="text">
<string>Mono</string>
</property>
</item>
<item>
<property name="text">
<string>Stereo</string>
</property>
</item>
<item>
<property name="text">
<string>Surround</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QWidget" name="volume_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<widget class="QWidget" name="audio_widget" native="true">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777213</height>
</size>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>0</number>
</property>
@ -107,89 +41,9 @@
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QComboBox" name="volume_combo_box">
<item>
<property name="text">
<string>Use global volume</string>
</property>
</item>
<item>
<property name="text">
<string>Set volume:</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QLabel" name="volume_label">
<property name="text">
<string>Volume:</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>30</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QSlider" name="volume_slider">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximum">
<number>200</number>
</property>
<property name="pageStep">
<number>5</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="volume_indicator">
<property name="minimumSize">
<size>
<width>32</width>
<height>0</height>
</size>
</property>
<property name="text">
<string>0 %</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="mute_layout">
<item>
<widget class="QCheckBox" name="toggle_background_mute">
<property name="text">
<string>Mute audio when in background</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>

View File

@ -1,88 +1,92 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include <typeinfo>
#include <vector>
#include <QComboBox>
#include "common/common_types.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "configuration/shared_widget.h"
#include "core/core.h"
#include "ui_configure_cpu.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_cpu.h"
ConfigureCpu::ConfigureCpu(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureCpu>()}, system{system_} {
ConfigureCpu::ConfigureCpu(const Core::System& system_,
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
const ConfigurationShared::Builder& builder, QWidget* parent)
: Tab(group_, parent), ui{std::make_unique<Ui::ConfigureCpu>()}, system{system_},
combobox_translations(builder.ComboboxTranslations()) {
ui->setupUi(this);
SetupPerGameUI();
Setup(builder);
SetConfiguration();
connect(ui->accuracy, qOverload<int>(&QComboBox::currentIndexChanged), this,
connect(accuracy_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureCpu::UpdateGroup);
}
ConfigureCpu::~ConfigureCpu() = default;
void ConfigureCpu::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
void ConfigureCpu::SetConfiguration() {}
void ConfigureCpu::Setup(const ConfigurationShared::Builder& builder) {
auto* accuracy_layout = ui->widget_accuracy->layout();
auto* unsafe_layout = ui->unsafe_widget->layout();
std::map<u32, QWidget*> unsafe_hold{};
ui->accuracy->setEnabled(runtime_lock);
ui->cpuopt_unsafe_unfuse_fma->setEnabled(runtime_lock);
ui->cpuopt_unsafe_reduce_fp_error->setEnabled(runtime_lock);
ui->cpuopt_unsafe_ignore_standard_fpcr->setEnabled(runtime_lock);
ui->cpuopt_unsafe_inaccurate_nan->setEnabled(runtime_lock);
ui->cpuopt_unsafe_fastmem_check->setEnabled(runtime_lock);
ui->cpuopt_unsafe_ignore_global_monitor->setEnabled(runtime_lock);
std::vector<Settings::BasicSetting*> settings;
const auto push = [&](Settings::Category category) {
for (const auto setting : Settings::values.linkage.by_category[category]) {
settings.push_back(setting);
}
};
ui->cpuopt_unsafe_unfuse_fma->setChecked(Settings::values.cpuopt_unsafe_unfuse_fma.GetValue());
ui->cpuopt_unsafe_reduce_fp_error->setChecked(
Settings::values.cpuopt_unsafe_reduce_fp_error.GetValue());
ui->cpuopt_unsafe_ignore_standard_fpcr->setChecked(
Settings::values.cpuopt_unsafe_ignore_standard_fpcr.GetValue());
ui->cpuopt_unsafe_inaccurate_nan->setChecked(
Settings::values.cpuopt_unsafe_inaccurate_nan.GetValue());
ui->cpuopt_unsafe_fastmem_check->setChecked(
Settings::values.cpuopt_unsafe_fastmem_check.GetValue());
ui->cpuopt_unsafe_ignore_global_monitor->setChecked(
Settings::values.cpuopt_unsafe_ignore_global_monitor.GetValue());
push(Settings::Category::Cpu);
push(Settings::Category::CpuUnsafe);
if (Settings::IsConfiguringGlobal()) {
ui->accuracy->setCurrentIndex(static_cast<int>(Settings::values.cpu_accuracy.GetValue()));
} else {
ConfigurationShared::SetPerGameSetting(ui->accuracy, &Settings::values.cpu_accuracy);
ConfigurationShared::SetHighlight(ui->widget_accuracy,
!Settings::values.cpu_accuracy.UsingGlobal());
for (const auto setting : settings) {
auto* widget = builder.BuildWidget(setting, apply_funcs);
if (widget == nullptr) {
continue;
}
if (!widget->Valid()) {
widget->deleteLater();
continue;
}
if (setting->Id() == Settings::values.cpu_accuracy.Id()) {
// Keep track of cpu_accuracy combobox to display/hide the unsafe settings
accuracy_layout->addWidget(widget);
accuracy_combobox = widget->combobox;
} else {
// Presently, all other settings here are unsafe checkboxes
unsafe_hold.insert({setting->Id(), widget});
}
}
UpdateGroup(ui->accuracy->currentIndex());
for (const auto& [label, widget] : unsafe_hold) {
unsafe_layout->addWidget(widget);
}
UpdateGroup(accuracy_combobox->currentIndex());
}
void ConfigureCpu::UpdateGroup(int index) {
if (!Settings::IsConfiguringGlobal()) {
index -= ConfigurationShared::USE_GLOBAL_OFFSET;
}
const auto accuracy = static_cast<Settings::CPUAccuracy>(index);
ui->unsafe_group->setVisible(accuracy == Settings::CPUAccuracy::Unsafe);
const auto accuracy = static_cast<Settings::CpuAccuracy>(
combobox_translations.at(Settings::EnumMetadata<Settings::CpuAccuracy>::Index())[index]
.first);
ui->unsafe_group->setVisible(accuracy == Settings::CpuAccuracy::Unsafe);
}
void ConfigureCpu::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpu_accuracy, ui->accuracy);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
ui->cpuopt_unsafe_unfuse_fma,
cpuopt_unsafe_unfuse_fma);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_reduce_fp_error,
ui->cpuopt_unsafe_reduce_fp_error,
cpuopt_unsafe_reduce_fp_error);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_ignore_standard_fpcr,
ui->cpuopt_unsafe_ignore_standard_fpcr,
cpuopt_unsafe_ignore_standard_fpcr);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_inaccurate_nan,
ui->cpuopt_unsafe_inaccurate_nan,
cpuopt_unsafe_inaccurate_nan);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_fastmem_check,
ui->cpuopt_unsafe_fastmem_check,
cpuopt_unsafe_fastmem_check);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_ignore_global_monitor,
ui->cpuopt_unsafe_ignore_global_monitor,
cpuopt_unsafe_ignore_global_monitor);
const bool is_powered_on = system.IsPoweredOn();
for (const auto& apply_func : apply_funcs) {
apply_func(is_powered_on);
}
}
void ConfigureCpu::changeEvent(QEvent* event) {
@ -96,32 +100,3 @@ void ConfigureCpu::changeEvent(QEvent* event) {
void ConfigureCpu::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureCpu::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
return;
}
ConfigurationShared::SetColoredComboBox(
ui->accuracy, ui->widget_accuracy,
static_cast<u32>(Settings::values.cpu_accuracy.GetValue(true)));
ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_unfuse_fma,
Settings::values.cpuopt_unsafe_unfuse_fma,
cpuopt_unsafe_unfuse_fma);
ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_reduce_fp_error,
Settings::values.cpuopt_unsafe_reduce_fp_error,
cpuopt_unsafe_reduce_fp_error);
ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_ignore_standard_fpcr,
Settings::values.cpuopt_unsafe_ignore_standard_fpcr,
cpuopt_unsafe_ignore_standard_fpcr);
ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_inaccurate_nan,
Settings::values.cpuopt_unsafe_inaccurate_nan,
cpuopt_unsafe_inaccurate_nan);
ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_fastmem_check,
Settings::values.cpuopt_unsafe_fastmem_check,
cpuopt_unsafe_fastmem_check);
ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_ignore_global_monitor,
Settings::values.cpuopt_unsafe_ignore_global_monitor,
cpuopt_unsafe_ignore_global_monitor);
}

View File

@ -4,29 +4,34 @@
#pragma once
#include <memory>
#include <vector>
#include <QWidget>
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/shared_translation.h"
class QComboBox;
namespace Core {
class System;
}
namespace ConfigurationShared {
enum class CheckState;
}
namespace Ui {
class ConfigureCpu;
}
class ConfigureCpu : public QWidget {
Q_OBJECT
namespace ConfigurationShared {
class Builder;
}
class ConfigureCpu : public ConfigurationShared::Tab {
public:
explicit ConfigureCpu(const Core::System& system_, QWidget* parent = nullptr);
explicit ConfigureCpu(const Core::System& system_,
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
const ConfigurationShared::Builder& builder, QWidget* parent = nullptr);
~ConfigureCpu() override;
void ApplyConfiguration();
void SetConfiguration();
void ApplyConfiguration() override;
void SetConfiguration() override;
private:
void changeEvent(QEvent* event) override;
@ -34,16 +39,14 @@ private:
void UpdateGroup(int index);
void SetupPerGameUI();
void Setup(const ConfigurationShared::Builder& builder);
std::unique_ptr<Ui::ConfigureCpu> ui;
ConfigurationShared::CheckState cpuopt_unsafe_unfuse_fma;
ConfigurationShared::CheckState cpuopt_unsafe_reduce_fp_error;
ConfigurationShared::CheckState cpuopt_unsafe_ignore_standard_fpcr;
ConfigurationShared::CheckState cpuopt_unsafe_inaccurate_nan;
ConfigurationShared::CheckState cpuopt_unsafe_fastmem_check;
ConfigurationShared::CheckState cpuopt_unsafe_ignore_global_monitor;
const Core::System& system;
const ConfigurationShared::ComboboxTranslationMap& combobox_translations;
std::vector<std::function<void(bool)>> apply_funcs{};
QComboBox* accuracy_combobox;
};

View File

@ -16,9 +16,12 @@
<property name="accessibleName">
<string>CPU</string>
</property>
<layout class="QVBoxLayout">
<layout class="QVBoxLayout" name="vboxlayout_2" stretch="0">
<item>
<layout class="QVBoxLayout">
<layout class="QVBoxLayout" name="vboxlayout">
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
@ -27,38 +30,19 @@
<layout class="QVBoxLayout">
<item>
<widget class="QWidget" name="widget_accuracy" native="true">
<layout class="QHBoxLayout" name="layout_accuracy">
<item>
<widget class="QLabel" name="label_accuracy">
<property name="text">
<string>Accuracy:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="accuracy">
<item>
<property name="text">
<string>Auto</string>
</property>
</item>
<item>
<property name="text">
<string>Accurate</string>
</property>
</item>
<item>
<property name="text">
<string>Unsafe</string>
</property>
</item>
<item>
<property name="text">
<string>Paranoid (disables most optimizations)</string>
</property>
</item>
</widget>
</item>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
</layout>
</widget>
</item>
@ -75,10 +59,6 @@
</layout>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout">
<item>
<widget class="QGroupBox" name="unsafe_group">
<property name="title">
@ -96,105 +76,44 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="cpuopt_unsafe_unfuse_fma">
<property name="toolTip">
<string>
&lt;div&gt;This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.&lt;/div&gt;
</string>
</property>
<property name="text">
<string>Unfuse FMA (improve performance on CPUs without FMA)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cpuopt_unsafe_reduce_fp_error">
<property name="toolTip">
<string>
&lt;div&gt;This option improves the speed of some approximate floating-point functions by using less accurate native approximations.&lt;/div&gt;
</string>
</property>
<property name="text">
<string>Faster FRSQRTE and FRECPE</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cpuopt_unsafe_ignore_standard_fpcr">
<property name="toolTip">
<string>
&lt;div&gt;This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.&lt;/div&gt;
</string>
</property>
<property name="text">
<string>Faster ASIMD instructions (32 bits only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cpuopt_unsafe_inaccurate_nan">
<property name="toolTip">
<string>
&lt;div&gt;This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions.&lt;/div&gt;
</string>
</property>
<property name="text">
<string>Inaccurate NaN handling</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cpuopt_unsafe_fastmem_check">
<property name="toolTip">
<string>
&lt;div&gt;This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory.&lt;/div&gt;
</string>
</property>
<property name="text">
<string>Disable address space checks</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cpuopt_unsafe_ignore_global_monitor">
<property name="toolTip">
<string>
&lt;div&gt;This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions.&lt;/div&gt;
</string>
</property>
<property name="text">
<string>Ignore global monitor</string>
</property>
<widget class="QWidget" name="unsafe_widget" native="true">
<layout class="QVBoxLayout" name="unsafe_layout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Expanding</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label_disable_info">
<property name="text">
<string>CPU settings are available only when game is not running.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>

View File

@ -2,360 +2,549 @@
<ui version="4.0">
<class>ConfigureDebug</class>
<widget class="QScrollArea" name="ConfigureDebug">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>831</width>
<height>760</height>
</rect>
</property>
<property name="widgetResizable">
<bool>true</bool>
</property>
<widget class="QWidget">
<layout class="QVBoxLayout" name="verticalLayout_1">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Debugger</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_11">
<item>
<widget class="QCheckBox" name="toggle_gdbstub">
<property name="text">
<string>Enable GDB Stub</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label_11">
<property name="text">
<string>Port:</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="gdbport_spinbox">
<property name="minimum">
<number>1024</number>
</property>
<property name="maximum">
<number>65535</number>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string>Logging</string>
</property>
<layout class="QGridLayout" name="gridLayout_1">
<item row="0" column="0" colspan="2">
<layout class="QHBoxLayout" name="horizontalLayout_1">
<item>
<widget class="QLabel" name="label_1">
<property name="text">
<string>Global Log Filter</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="log_filter_edit"/>
</item>
</layout>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="toggle_console">
<property name="text">
<string>Show Log in Console</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QPushButton" name="open_log_button">
<property name="text">
<string>Open Log Location</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="extended_logging">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, the max size of the log increases from 100 MB to 1 GB</string>
</property>
<property name="text">
<string>Enable Extended Logging**</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_3">
<property name="title">
<string>Homebrew</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_5">
<widget class="QWidget" name="widget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>829</width>
<height>758</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_1">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="topMargin">
<number>0</number>
</property>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>Arguments String</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="homebrew_args_edit"/>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_4">
<property name="title">
<string>Graphics</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0">
<widget class="QCheckBox" name="enable_graphics_debugging">
<property name="enabled">
<bool>true</bool>
<widget class="QGroupBox" name="groupBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>When checked, the graphics API enters a slower debugging mode</string>
<property name="title">
<string>Debugger</string>
</property>
<property name="text">
<string>Enable Graphics Debugging</string>
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
</property>
<property name="flat">
<bool>false</bool>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QWidget" name="debug_widget" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="sizeConstraint">
<enum>QLayout::SetDefaultConstraint</enum>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QCheckBox" name="toggle_gdbstub">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Enable GDB Stub</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="horizontalWidget_3" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_11">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Port:</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="gdbport_spinbox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimum">
<number>1024</number>
</property>
<property name="maximum">
<number>65535</number>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="enable_nsight_aftermath">
<property name="toolTip">
<string>When checked, it enables Nsight Aftermath crash dumps</string>
<item>
<widget class="QGroupBox" name="groupBox_2">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Enable Nsight Aftermath</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="dump_shaders">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
</property>
<property name="text">
<string>Dump Game Shaders</string>
</property>
</widget>
</item>
<item row="1" column="2">
<widget class="QCheckBox" name="dump_macros">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it will dump all the macro programs of the GPU</string>
</property>
<property name="text">
<string>Dump Maxwell Macros</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="disable_macro_jit">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</string>
</property>
<property name="text">
<string>Disable Macro JIT</string>
</property>
</widget>
</item>
<item row="0" column="2">
<widget class="QCheckBox" name="disable_macro_hle">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it disables the macro HLE functions. Enabling this makes games run slower</string>
</property>
<property name="text">
<string>Disable Macro HLE</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="enable_shader_feedback">
<property name="toolTip">
<string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
</property>
<property name="text">
<string>Enable Shader Feedback</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="disable_loop_safety_checks">
<property name="toolTip">
<string>When checked, it executes shaders without loop logic changes</string>
</property>
<property name="text">
<string>Disable Loop safety checks</string>
<property name="title">
<string>Logging</string>
</property>
<layout class="QGridLayout" name="gridLayout_1">
<item row="1" column="1">
<widget class="QPushButton" name="open_log_button">
<property name="text">
<string>Open Log Location</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
<widget class="QWidget" name="logging_widget" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_1">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_1">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Global Log Filter</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="log_filter_edit"/>
</item>
</layout>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="extended_logging">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, the max size of the log increases from 100 MB to 1 GB</string>
</property>
<property name="text">
<string>Enable Extended Logging**</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="toggle_console">
<property name="text">
<string>Show Log in Console</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_5">
<property name="title">
<string>Debugging</string>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<item row="2" column="0">
<widget class="QCheckBox" name="reporting_services">
<property name="text">
<string>Enable Verbose Reporting Services**</string>
</item>
<item>
<widget class="QGroupBox" name="groupBox_3">
<property name="title">
<string>Homebrew</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>Arguments String</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="homebrew_args_edit"/>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QGroupBox" name="groupBox_4">
<property name="title">
<string>Graphics</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="3" column="0">
<widget class="QCheckBox" name="disable_loop_safety_checks">
<property name="toolTip">
<string>When checked, it executes shaders without loop logic changes</string>
</property>
<property name="text">
<string>Disable Loop safety checks</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QCheckBox" name="dump_shaders">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
</property>
<property name="text">
<string>Dump Game Shaders</string>
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QCheckBox" name="disable_macro_hle">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it disables the macro HLE functions. Enabling this makes games run slower</string>
</property>
<property name="text">
<string>Disable Macro HLE</string>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QCheckBox" name="disable_macro_jit">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</string>
</property>
<property name="text">
<string>Disable Macro JIT</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="enable_graphics_debugging">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, the graphics API enters a slower debugging mode</string>
</property>
<property name="text">
<string>Enable Graphics Debugging</string>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QCheckBox" name="dump_macros">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it will dump all the macro programs of the GPU</string>
</property>
<property name="text">
<string>Dump Maxwell Macros</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="enable_shader_feedback">
<property name="toolTip">
<string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
</property>
<property name="text">
<string>Enable Shader Feedback</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="enable_nsight_aftermath">
<property name="toolTip">
<string>When checked, it enables Nsight Aftermath crash dumps</string>
</property>
<property name="text">
<string>Enable Nsight Aftermath</string>
</property>
</widget>
</item>
<item row="8" column="0">
<spacer name="verticalSpacer_5">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Preferred</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="fs_access_log">
<property name="text">
<string>Enable FS Access Log</string>
<item>
<widget class="QGroupBox" name="groupBox_6">
<property name="title">
<string>Advanced</string>
</property>
<layout class="QGridLayout" name="gridLayout_4">
<item row="3" column="0">
<widget class="QCheckBox" name="perform_vulkan_check">
<property name="toolTip">
<string>Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu.</string>
</property>
<property name="text">
<string>Perform Startup Vulkan Check</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QCheckBox" name="disable_web_applet">
<property name="text">
<string>Disable Web Applet</string>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QCheckBox" name="enable_all_controllers">
<property name="text">
<string>Enable All Controller Types</string>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QCheckBox" name="use_auto_stub">
<property name="text">
<string>Enable Auto-Stub**</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="quest_flag">
<property name="text">
<string>Kiosk (Quest) Mode</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="enable_cpu_debugging">
<property name="text">
<string>Enable CPU Debugging</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="use_debug_asserts">
<property name="text">
<string>Enable Debug Asserts</string>
</property>
</widget>
</item>
<item row="7" column="0">
<spacer name="verticalSpacer_4">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Expanding</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="dump_audio_commands">
<property name="toolTip">
<string>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</string>
</property>
<property name="text">
<string>Dump Audio Commands To Console**</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="create_crash_dumps">
<property name="text">
<string>Create Minidump After Crash</string>
<item>
<widget class="QGroupBox" name="groupBox_5">
<property name="title">
<string>Debugging</string>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<item row="0" column="0">
<widget class="QCheckBox" name="fs_access_log">
<property name="text">
<string>Enable FS Access Log</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QCheckBox" name="create_crash_dumps">
<property name="text">
<string>Create Minidump After Crash</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="dump_audio_commands">
<property name="toolTip">
<string>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</string>
</property>
<property name="text">
<string>Dump Audio Commands To Console**</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="reporting_services">
<property name="text">
<string>Enable Verbose Reporting Services**</string>
</property>
</widget>
</item>
<item row="5" column="0">
<spacer name="verticalSpacer_3">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Expanding</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_6">
<property name="title">
<string>Advanced</string>
</property>
<layout class="QGridLayout" name="gridLayout_4">
<item row="0" column="0">
<widget class="QCheckBox" name="quest_flag">
<property name="text">
<string>Kiosk (Quest) Mode</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="enable_cpu_debugging">
<property name="text">
<string>Enable CPU Debugging</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="use_debug_asserts">
<property name="text">
<string>Enable Debug Asserts</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="use_auto_stub">
<property name="text">
<string>Enable Auto-Stub**</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="enable_all_controllers">
<property name="text">
<string>Enable All Controller Types</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="disable_web_applet">
<property name="text">
<string>Disable Web Applet</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="perform_vulkan_check">
<property name="toolTip">
<string>Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu.</string>
</property>
<property name="text">
<string>Perform Startup Vulkan Check</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QLabel" name="label_5">
<property name="font">
<font>
<italic>true</italic>
</font>
</property>
<property name="text">
<string>**This will be reset automatically when yuzu closes.</string>
</property>
<property name="indent">
<number>20</number>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label_5">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="font">
<font>
<italic>true</italic>
</font>
</property>
<property name="text">
<string>**This will be reset automatically when yuzu closes.</string>
</property>
<property name="indent">
<number>20</number>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<tabstops>
<tabstop>log_filter_edit</tabstop>
@ -366,14 +555,11 @@
<tabstop>enable_graphics_debugging</tabstop>
<tabstop>enable_shader_feedback</tabstop>
<tabstop>enable_nsight_aftermath</tabstop>
<tabstop>disable_macro_jit</tabstop>
<tabstop>disable_loop_safety_checks</tabstop>
<tabstop>fs_access_log</tabstop>
<tabstop>reporting_services</tabstop>
<tabstop>quest_flag</tabstop>
<tabstop>enable_cpu_debugging</tabstop>
<tabstop>use_debug_asserts</tabstop>
<tabstop>use_auto_stub</tabstop>
</tabstops>
<resources/>
<connections/>

View File

@ -32,21 +32,23 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_, bool enable_web_config)
: QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()},
registry(registry_), system{system_}, audio_tab{std::make_unique<ConfigureAudio>(system_,
this)},
cpu_tab{std::make_unique<ConfigureCpu>(system_, this)},
registry(registry_), system{system_}, builder{std::make_unique<ConfigurationShared::Builder>(
this, !system_.IsPoweredOn())},
audio_tab{std::make_unique<ConfigureAudio>(system_, nullptr, *builder, this)},
cpu_tab{std::make_unique<ConfigureCpu>(system_, nullptr, *builder, this)},
debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
general_tab{std::make_unique<ConfigureGeneral>(system_, this)},
graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, this)},
general_tab{std::make_unique<ConfigureGeneral>(system_, nullptr, *builder, this)},
graphics_advanced_tab{
std::make_unique<ConfigureGraphicsAdvanced>(system_, nullptr, *builder, this)},
graphics_tab{std::make_unique<ConfigureGraphics>(
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
this)},
nullptr, *builder, this)},
hotkeys_tab{std::make_unique<ConfigureHotkeys>(system_.HIDCore(), this)},
input_tab{std::make_unique<ConfigureInput>(system_, this)},
network_tab{std::make_unique<ConfigureNetwork>(system_, this)},
profile_tab{std::make_unique<ConfigureProfileManager>(system_, this)},
system_tab{std::make_unique<ConfigureSystem>(system_, this)},
system_tab{std::make_unique<ConfigureSystem>(system_, nullptr, *builder, this)},
ui_tab{std::make_unique<ConfigureUi>(system_, this)}, web_tab{std::make_unique<ConfigureWeb>(
this)} {
Settings::SetConfiguringGlobal(true);
@ -95,6 +97,9 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
adjustSize();
ui->selectorList->setCurrentRow(0);
// Selects the leftmost button on the bottom bar (Cancel as of writing)
ui->buttonBox->setFocus();
}
ConfigureDialog::~ConfigureDialog() = default;

View File

@ -6,6 +6,9 @@
#include <memory>
#include <vector>
#include <QDialog>
#include "configuration/shared_widget.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/shared_translation.h"
#include "yuzu/vk_device_info.h"
namespace Core {
@ -69,6 +72,8 @@ private:
HotkeyRegistry& registry;
Core::System& system;
std::unique_ptr<ConfigurationShared::Builder> builder;
std::vector<ConfigurationShared::Tab*> tab_group;
std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureCpu> cpu_tab;

View File

@ -3,57 +3,60 @@
#include <functional>
#include <utility>
#include <vector>
#include <QMessageBox>
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_general.h"
#include "yuzu/configuration/shared_widget.h"
#include "yuzu/uisettings.h"
ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
const ConfigurationShared::Builder& builder, QWidget* parent)
: Tab(group_, parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
ui->setupUi(this);
SetupPerGameUI();
Setup(builder);
SetConfiguration();
if (Settings::IsConfiguringGlobal()) {
connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
[this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
}
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults);
if (!Settings::IsConfiguringGlobal()) {
ui->button_reset_defaults->setVisible(false);
}
}
ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
void ConfigureGeneral::SetConfiguration() {}
ui->use_multi_core->setEnabled(runtime_lock);
ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
QLayout& layout = *ui->general_widget->layout();
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
ui->toggle_controller_applet_disabled->setEnabled(runtime_lock);
ui->toggle_controller_applet_disabled->setChecked(
UISettings::values.controller_applet_disabled.GetValue());
std::map<u32, QWidget*> hold{};
ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
for (const auto setting :
UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
auto* widget = builder.BuildWidget(setting, apply_funcs);
ui->button_reset_defaults->setEnabled(runtime_lock);
if (widget == nullptr) {
continue;
}
if (!widget->Valid()) {
widget->deleteLater();
continue;
}
if (Settings::IsConfiguringGlobal()) {
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
} else {
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
use_speed_limit != ConfigurationShared::CheckState::Global);
hold.emplace(setting->Id(), widget);
}
for (const auto& [id, widget] : hold) {
layout.addWidget(widget);
}
}
@ -77,32 +80,9 @@ void ConfigureGeneral::ResetDefaults() {
}
void ConfigureGeneral::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
use_multi_core);
if (Settings::IsConfiguringGlobal()) {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
UISettings::values.controller_applet_disabled =
ui->toggle_controller_applet_disabled->isChecked();
// Guard if during game and set to game-specific value
if (Settings::values.use_speed_limit.UsingGlobal()) {
Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
Qt::Checked);
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
}
} else {
bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
Settings::values.speed_limit.SetGlobal(global_speed_limit);
if (!global_speed_limit) {
Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
Qt::Checked);
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
}
bool powered_on = system.IsPoweredOn();
for (const auto& func : apply_funcs) {
func(powered_on);
}
}
@ -117,33 +97,3 @@ void ConfigureGeneral::changeEvent(QEvent* event) {
void ConfigureGeneral::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureGeneral::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
// Disables each setting if:
// - A game is running (thus settings in use), and
// - A non-global setting is applied.
ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
return;
}
ui->toggle_check_exit->setVisible(false);
ui->toggle_user_on_boot->setVisible(false);
ui->toggle_background_pause->setVisible(false);
ui->toggle_hide_mouse->setVisible(false);
ui->toggle_controller_applet_disabled->setVisible(false);
ui->button_reset_defaults->setVisible(false);
ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
Settings::values.use_speed_limit, use_speed_limit);
ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
use_multi_core);
connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
(use_speed_limit != ConfigurationShared::CheckState::Global));
});
}

View File

@ -5,48 +5,49 @@
#include <functional>
#include <memory>
#include <vector>
#include <QWidget>
#include "yuzu/configuration/configuration_shared.h"
namespace Core {
class System;
}
class ConfigureDialog;
namespace ConfigurationShared {
enum class CheckState;
}
class HotkeyRegistry;
namespace Ui {
class ConfigureGeneral;
}
class ConfigureGeneral : public QWidget {
Q_OBJECT
namespace ConfigurationShared {
class Builder;
}
class ConfigureGeneral : public ConfigurationShared::Tab {
public:
explicit ConfigureGeneral(const Core::System& system_, QWidget* parent = nullptr);
explicit ConfigureGeneral(const Core::System& system_,
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
const ConfigurationShared::Builder& builder,
QWidget* parent = nullptr);
~ConfigureGeneral() override;
void SetResetCallback(std::function<void()> callback);
void ResetDefaults();
void ApplyConfiguration();
void SetConfiguration();
void ApplyConfiguration() override;
void SetConfiguration() override;
private:
void Setup(const ConfigurationShared::Builder& builder);
void changeEvent(QEvent* event) override;
void RetranslateUI();
void SetupPerGameUI();
std::function<void()> reset_callback;
std::unique_ptr<Ui::ConfigureGeneral> ui;
ConfigurationShared::CheckState use_speed_limit;
ConfigurationShared::CheckState use_multi_core;
std::vector<std::function<void(bool)>> apply_funcs{};
const Core::System& system;
};

View File

@ -26,77 +26,22 @@
</property>
<layout class="QHBoxLayout" name="GeneralHorizontalLayout">
<item>
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_speed_limit">
<property name="text">
<string>Limit Speed Percent</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="speed_limit">
<property name="suffix">
<string>%</string>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>9999</number>
</property>
<property name="value">
<number>100</number>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="use_multi_core">
<property name="text">
<string>Multicore CPU Emulation</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_check_exit">
<property name="text">
<string>Confirm exit while emulation is running</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_user_on_boot">
<property name="text">
<string>Prompt for user on game boot</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_background_pause">
<property name="text">
<string>Pause emulation when in background</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_hide_mouse">
<property name="text">
<string>Hide mouse on inactivity</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_controller_applet_disabled">
<property name="text">
<string>Disable controller applet</string>
</property>
</widget>
</item>
</layout>
<widget class="QWidget" name="general_widget" native="true">
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
</layout>
</widget>
</item>
</layout>
</widget>

View File

@ -7,6 +7,7 @@
#include <iterator>
#include <string>
#include <tuple>
#include <typeinfo>
#include <utility>
#include <vector>
#include <QBoxLayout>
@ -15,23 +16,29 @@
#include <QComboBox>
#include <QIcon>
#include <QLabel>
#include <QLineEdit>
#include <QPixmap>
#include <QPushButton>
#include <QSlider>
#include <QStringLiteral>
#include <QtCore/qobjectdefs.h>
#include <qabstractbutton.h>
#include <qboxlayout.h>
#include <qcoreevent.h>
#include <qglobal.h>
#include <qgridlayout.h>
#include <vulkan/vulkan_core.h>
#include "common/common_types.h"
#include "common/dynamic_library.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "core/core.h"
#include "ui_configure_graphics.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics.h"
#include "yuzu/configuration/shared_widget.h"
#include "yuzu/qt_common.h"
#include "yuzu/uisettings.h"
#include "yuzu/vk_device_info.h"
@ -46,9 +53,9 @@ static constexpr VkPresentModeKHR VSyncSettingToMode(Settings::VSyncMode mode) {
return VK_PRESENT_MODE_IMMEDIATE_KHR;
case Settings::VSyncMode::Mailbox:
return VK_PRESENT_MODE_MAILBOX_KHR;
case Settings::VSyncMode::FIFO:
case Settings::VSyncMode::Fifo:
return VK_PRESENT_MODE_FIFO_KHR;
case Settings::VSyncMode::FIFORelaxed:
case Settings::VSyncMode::FifoRelaxed:
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
default:
return VK_PRESENT_MODE_FIFO_KHR;
@ -62,50 +69,67 @@ static constexpr Settings::VSyncMode PresentModeToSetting(VkPresentModeKHR mode)
case VK_PRESENT_MODE_MAILBOX_KHR:
return Settings::VSyncMode::Mailbox;
case VK_PRESENT_MODE_FIFO_KHR:
return Settings::VSyncMode::FIFO;
return Settings::VSyncMode::Fifo;
case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
return Settings::VSyncMode::FIFORelaxed;
return Settings::VSyncMode::FifoRelaxed;
default:
return Settings::VSyncMode::FIFO;
return Settings::VSyncMode::Fifo;
}
}
ConfigureGraphics::ConfigureGraphics(const Core::System& system_,
std::vector<VkDeviceInfo::Record>& records_,
const std::function<void()>& expose_compute_option_,
QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, records{records_},
expose_compute_option{expose_compute_option_}, system{system_} {
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
const ConfigurationShared::Builder& builder, QWidget* parent)
: ConfigurationShared::Tab(group_, parent), ui{std::make_unique<Ui::ConfigureGraphics>()},
records{records_}, expose_compute_option{expose_compute_option_}, system{system_},
combobox_translations{builder.ComboboxTranslations()},
shader_mapping{
combobox_translations.at(Settings::EnumMetadata<Settings::ShaderBackend>::Index())} {
vulkan_device = Settings::values.vulkan_device.GetValue();
RetrieveVulkanDevices();
ui->setupUi(this);
Setup(builder);
for (const auto& device : vulkan_devices) {
ui->device->addItem(device);
vulkan_device_combobox->addItem(device);
}
ui->backend->addItem(QStringLiteral("GLSL"));
ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
ui->backend->addItem(tr("SPIR-V (Experimental, Mesa Only)"));
UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue()));
UpdateAPILayout();
PopulateVSyncModeSelection(); //< must happen after UpdateAPILayout
SetupPerGameUI();
// VSync setting needs to be determined after populating the VSync combobox
if (Settings::IsConfiguringGlobal()) {
const auto vsync_mode_setting = Settings::values.vsync_mode.GetValue();
const auto vsync_mode = VSyncSettingToMode(vsync_mode_setting);
int index{};
for (const auto mode : vsync_mode_combobox_enum_map) {
if (mode == vsync_mode) {
break;
}
index++;
}
if (static_cast<unsigned long>(index) < vsync_mode_combobox_enum_map.size()) {
vsync_mode_combobox->setCurrentIndex(index);
}
}
SetConfiguration();
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
connect(api_combobox, qOverload<int>(&QComboBox::activated), this, [this] {
UpdateAPILayout();
PopulateVSyncModeSelection();
if (!Settings::IsConfiguringGlobal()) {
ConfigurationShared::SetHighlight(
ui->api_widget, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
}
});
connect(ui->device, qOverload<int>(&QComboBox::activated), this, [this](int device) {
UpdateDeviceSelection(device);
PopulateVSyncModeSelection();
});
connect(ui->backend, qOverload<int>(&QComboBox::activated), this,
connect(vulkan_device_combobox, qOverload<int>(&QComboBox::activated), this,
[this](int device) {
UpdateDeviceSelection(device);
PopulateVSyncModeSelection();
});
connect(shader_backend_combobox, qOverload<int>(&QComboBox::activated), this,
[this](int backend) { UpdateShaderBackendSelection(backend); });
connect(ui->bg_button, &QPushButton::clicked, this, [this] {
@ -116,39 +140,45 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_,
UpdateBackgroundColorButton(new_bg_color);
});
ui->api->setEnabled(!UISettings::values.has_broken_vulkan && ui->api->isEnabled());
api_combobox->setEnabled(!UISettings::values.has_broken_vulkan && api_combobox->isEnabled());
ui->api_widget->setEnabled(
(!UISettings::values.has_broken_vulkan || Settings::IsConfiguringGlobal()) &&
ui->api_widget->isEnabled());
ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
connect(ui->fsr_sharpening_slider, &QSlider::valueChanged, this,
&ConfigureGraphics::SetFSRIndicatorText);
ui->fsr_sharpening_combobox->setVisible(!Settings::IsConfiguringGlobal());
ui->fsr_sharpening_label->setVisible(Settings::IsConfiguringGlobal());
if (Settings::IsConfiguringGlobal()) {
ui->bg_widget->setEnabled(Settings::values.bg_red.UsingGlobal());
}
}
void ConfigureGraphics::PopulateVSyncModeSelection() {
const Settings::RendererBackend backend{GetCurrentGraphicsBackend()};
if (backend == Settings::RendererBackend::Null) {
ui->vsync_mode_combobox->setEnabled(false);
if (!Settings::IsConfiguringGlobal()) {
return;
}
ui->vsync_mode_combobox->setEnabled(true);
const Settings::RendererBackend backend{GetCurrentGraphicsBackend()};
if (backend == Settings::RendererBackend::Null) {
vsync_mode_combobox->setEnabled(false);
return;
}
vsync_mode_combobox->setEnabled(true);
const int current_index = //< current selected vsync mode from combobox
ui->vsync_mode_combobox->currentIndex();
vsync_mode_combobox->currentIndex();
const auto current_mode = //< current selected vsync mode as a VkPresentModeKHR
current_index == -1 ? VSyncSettingToMode(Settings::values.vsync_mode.GetValue())
: vsync_mode_combobox_enum_map[current_index];
int index{};
const int device{ui->device->currentIndex()}; //< current selected Vulkan device
const int device{vulkan_device_combobox->currentIndex()}; //< current selected Vulkan device
if (device == -1) {
// Invalid device
return;
}
const auto& present_modes = //< relevant vector of present modes for the selected device or API
backend == Settings::RendererBackend::Vulkan ? device_present_modes[device]
: default_present_modes;
ui->vsync_mode_combobox->clear();
vsync_mode_combobox->clear();
vsync_mode_combobox_enum_map.clear();
vsync_mode_combobox_enum_map.reserve(present_modes.size());
for (const auto present_mode : present_modes) {
@ -157,10 +187,10 @@ void ConfigureGraphics::PopulateVSyncModeSelection() {
continue;
}
ui->vsync_mode_combobox->insertItem(index, mode_name);
vsync_mode_combobox->insertItem(index, mode_name);
vsync_mode_combobox_enum_map.push_back(present_mode);
if (present_mode == current_mode) {
ui->vsync_mode_combobox->setCurrentIndex(index);
vsync_mode_combobox->setCurrentIndex(index);
}
index++;
}
@ -186,112 +216,124 @@ void ConfigureGraphics::UpdateShaderBackendSelection(int backend) {
ConfigureGraphics::~ConfigureGraphics() = default;
void ConfigureGraphics::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
void ConfigureGraphics::SetConfiguration() {}
ui->api_widget->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->nvdec_emulation_widget->setEnabled(runtime_lock);
ui->resolution_combobox->setEnabled(runtime_lock);
ui->accelerate_astc->setEnabled(runtime_lock);
ui->vsync_mode_layout->setEnabled(runtime_lock ||
Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->use_asynchronous_gpu_emulation->setChecked(
Settings::values.use_asynchronous_gpu_emulation.GetValue());
ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
void ConfigureGraphics::Setup(const ConfigurationShared::Builder& builder) {
QLayout* api_layout = ui->api_widget->layout();
QWidget* api_grid_widget = new QWidget(this);
QVBoxLayout* api_grid_layout = new QVBoxLayout(api_grid_widget);
api_grid_layout->setContentsMargins(0, 0, 0, 0);
api_layout->addWidget(api_grid_widget);
if (Settings::IsConfiguringGlobal()) {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
ui->fullscreen_mode_combobox->setCurrentIndex(
static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
ui->nvdec_emulation->setCurrentIndex(
static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
ui->resolution_combobox->setCurrentIndex(
static_cast<int>(Settings::values.resolution_setup.GetValue()));
ui->scaling_filter_combobox->setCurrentIndex(
static_cast<int>(Settings::values.scaling_filter.GetValue()));
ui->fsr_sharpening_slider->setValue(Settings::values.fsr_sharpening_slider.GetValue());
ui->anti_aliasing_combobox->setCurrentIndex(
static_cast<int>(Settings::values.anti_aliasing.GetValue()));
} else {
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
ConfigurationShared::SetHighlight(ui->api_widget,
!Settings::values.renderer_backend.UsingGlobal());
QLayout& graphics_layout = *ui->graphics_widget->layout();
ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation,
&Settings::values.nvdec_emulation);
ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget,
!Settings::values.nvdec_emulation.UsingGlobal());
std::map<u32, QWidget*> hold_graphics;
std::vector<QWidget*> hold_api;
ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox,
&Settings::values.fullscreen_mode);
ConfigurationShared::SetHighlight(ui->fullscreen_mode_label,
!Settings::values.fullscreen_mode.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
&Settings::values.aspect_ratio);
ConfigurationShared::SetHighlight(ui->ar_label,
!Settings::values.aspect_ratio.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->resolution_combobox,
&Settings::values.resolution_setup);
ConfigurationShared::SetHighlight(ui->resolution_label,
!Settings::values.resolution_setup.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->scaling_filter_combobox,
&Settings::values.scaling_filter);
ConfigurationShared::SetHighlight(ui->scaling_filter_label,
!Settings::values.scaling_filter.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->anti_aliasing_combobox,
&Settings::values.anti_aliasing);
ConfigurationShared::SetHighlight(ui->anti_aliasing_label,
!Settings::values.anti_aliasing.UsingGlobal());
ui->fsr_sharpening_combobox->setCurrentIndex(
Settings::values.fsr_sharpening_slider.UsingGlobal() ? 0 : 1);
ui->fsr_sharpening_slider->setEnabled(
!Settings::values.fsr_sharpening_slider.UsingGlobal());
ui->fsr_sharpening_value->setEnabled(!Settings::values.fsr_sharpening_slider.UsingGlobal());
ConfigurationShared::SetHighlight(ui->fsr_sharpening_layout,
!Settings::values.fsr_sharpening_slider.UsingGlobal());
ui->fsr_sharpening_slider->setValue(Settings::values.fsr_sharpening_slider.GetValue());
ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
}
UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue()));
UpdateAPILayout();
PopulateVSyncModeSelection(); //< must happen after UpdateAPILayout
SetFSRIndicatorText(ui->fsr_sharpening_slider->sliderPosition());
// VSync setting needs to be determined after populating the VSync combobox
if (Settings::IsConfiguringGlobal()) {
const auto vsync_mode_setting = Settings::values.vsync_mode.GetValue();
const auto vsync_mode = VSyncSettingToMode(vsync_mode_setting);
int index{};
for (const auto mode : vsync_mode_combobox_enum_map) {
if (mode == vsync_mode) {
break;
for (const auto setting : Settings::values.linkage.by_category[Settings::Category::Renderer]) {
ConfigurationShared::Widget* widget = [&]() {
if (setting->Id() == Settings::values.fsr_sharpening_slider.Id()) {
// FSR needs a reversed slider and a 0.5 multiplier
return builder.BuildWidget(
setting, apply_funcs, ConfigurationShared::RequestType::ReverseSlider, true,
0.5f, nullptr, tr("%", "FSR sharpening percentage (e.g. 50%)"));
} else {
return builder.BuildWidget(setting, apply_funcs);
}
index++;
}();
if (widget == nullptr) {
continue;
}
if (static_cast<unsigned long>(index) < vsync_mode_combobox_enum_map.size()) {
ui->vsync_mode_combobox->setCurrentIndex(index);
if (!widget->Valid()) {
widget->deleteLater();
continue;
}
if (setting->Id() == Settings::values.renderer_backend.Id()) {
// Add the renderer combobox now so it's at the top
api_grid_layout->addWidget(widget);
api_combobox = widget->combobox;
api_restore_global_button = widget->restore_button;
if (!Settings::IsConfiguringGlobal()) {
QObject::connect(api_restore_global_button, &QAbstractButton::clicked,
[this](bool) { UpdateAPILayout(); });
// Detach API's restore button and place it where we want
// Lets us put it on the side, and it will automatically scale if there's a
// second combobox (shader_backend, vulkan_device)
widget->layout()->removeWidget(api_restore_global_button);
api_layout->addWidget(api_restore_global_button);
}
} else if (setting->Id() == Settings::values.vulkan_device.Id()) {
// Keep track of vulkan_device's combobox so we can populate it
hold_api.push_back(widget);
vulkan_device_combobox = widget->combobox;
vulkan_device_widget = widget;
} else if (setting->Id() == Settings::values.shader_backend.Id()) {
// Keep track of shader_backend's combobox so we can populate it
hold_api.push_back(widget);
shader_backend_combobox = widget->combobox;
shader_backend_widget = widget;
} else if (setting->Id() == Settings::values.vsync_mode.Id()) {
// Keep track of vsync_mode's combobox so we can populate it
vsync_mode_combobox = widget->combobox;
hold_graphics.emplace(setting->Id(), widget);
} else {
hold_graphics.emplace(setting->Id(), widget);
}
}
}
void ConfigureGraphics::SetFSRIndicatorText(int percentage) {
ui->fsr_sharpening_value->setText(
tr("%1%", "FSR sharpening percentage (e.g. 50%)").arg(100 - (percentage / 2)));
for (const auto& [id, widget] : hold_graphics) {
graphics_layout.addWidget(widget);
}
for (auto widget : hold_api) {
api_grid_layout->addWidget(widget);
}
// Background color is too specific to build into the new system, so we manage it here
// (3 settings, all collected into a single widget with a QColor to manage on top)
if (Settings::IsConfiguringGlobal()) {
apply_funcs.push_back([this](bool powered_on) {
Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
});
} else {
QPushButton* bg_restore_button = ConfigurationShared::Widget::CreateRestoreGlobalButton(
Settings::values.bg_red.UsingGlobal(), ui->bg_widget);
ui->bg_widget->layout()->addWidget(bg_restore_button);
QObject::connect(bg_restore_button, &QAbstractButton::clicked,
[bg_restore_button, this](bool) {
const int r = Settings::values.bg_red.GetValue(true);
const int g = Settings::values.bg_green.GetValue(true);
const int b = Settings::values.bg_blue.GetValue(true);
UpdateBackgroundColorButton(QColor::fromRgb(r, g, b));
bg_restore_button->setVisible(false);
bg_restore_button->setEnabled(false);
});
QObject::connect(ui->bg_button, &QAbstractButton::clicked, [bg_restore_button](bool) {
bg_restore_button->setVisible(true);
bg_restore_button->setEnabled(true);
});
apply_funcs.push_back([bg_restore_button, this](bool powered_on) {
const bool using_global = !bg_restore_button->isEnabled();
Settings::values.bg_red.SetGlobal(using_global);
Settings::values.bg_green.SetGlobal(using_global);
Settings::values.bg_blue.SetGlobal(using_global);
if (!using_global) {
Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
}
});
}
}
const QString ConfigureGraphics::TranslateVSyncMode(VkPresentModeKHR mode,
@ -315,130 +357,48 @@ const QString ConfigureGraphics::TranslateVSyncMode(VkPresentModeKHR mode,
}
}
int ConfigureGraphics::FindIndex(u32 enumeration, int value) const {
for (u32 i = 0; i < combobox_translations.at(enumeration).size(); i++) {
if (combobox_translations.at(enumeration)[i].first == static_cast<u32>(value)) {
return i;
}
}
return -1;
}
void ConfigureGraphics::ApplyConfiguration() {
const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
ui->resolution_combobox->currentIndex() -
((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
const auto scaling_filter = static_cast<Settings::ScalingFilter>(
ui->scaling_filter_combobox->currentIndex() -
((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
const auto anti_aliasing = static_cast<Settings::AntiAliasing>(
ui->anti_aliasing_combobox->currentIndex() -
((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
ui->fullscreen_mode_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
ui->aspect_ratio_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
ui->use_disk_shader_cache, use_disk_shader_cache);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
ui->use_asynchronous_gpu_emulation,
use_asynchronous_gpu_emulation);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
accelerate_astc);
const bool powered_on = system.IsPoweredOn();
for (const auto& func : apply_funcs) {
func(powered_on);
}
if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value
if (Settings::values.renderer_backend.UsingGlobal()) {
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
}
if (Settings::values.nvdec_emulation.UsingGlobal()) {
Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
}
if (Settings::values.shader_backend.UsingGlobal()) {
Settings::values.shader_backend.SetValue(shader_backend);
}
if (Settings::values.vulkan_device.UsingGlobal()) {
Settings::values.vulkan_device.SetValue(vulkan_device);
}
if (Settings::values.bg_red.UsingGlobal()) {
Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
}
if (Settings::values.resolution_setup.UsingGlobal()) {
Settings::values.resolution_setup.SetValue(resolution_setup);
}
if (Settings::values.scaling_filter.UsingGlobal()) {
Settings::values.scaling_filter.SetValue(scaling_filter);
}
if (Settings::values.anti_aliasing.UsingGlobal()) {
Settings::values.anti_aliasing.SetValue(anti_aliasing);
}
Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
const auto mode = vsync_mode_combobox_enum_map[ui->vsync_mode_combobox->currentIndex()];
const auto mode = vsync_mode_combobox_enum_map[vsync_mode_combobox->currentIndex()];
const auto vsync_mode = PresentModeToSetting(mode);
Settings::values.vsync_mode.SetValue(vsync_mode);
} else {
if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.resolution_setup.SetGlobal(true);
} else {
Settings::values.resolution_setup.SetGlobal(false);
Settings::values.resolution_setup.SetValue(resolution_setup);
}
if (ui->scaling_filter_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.scaling_filter.SetGlobal(true);
} else {
Settings::values.scaling_filter.SetGlobal(false);
Settings::values.scaling_filter.SetValue(scaling_filter);
}
if (ui->anti_aliasing_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.anti_aliasing.SetGlobal(true);
} else {
Settings::values.anti_aliasing.SetGlobal(false);
Settings::values.anti_aliasing.SetValue(anti_aliasing);
}
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.renderer_backend.SetGlobal(true);
Settings::values.shader_backend.SetGlobal(true);
Settings::values.vulkan_device.SetGlobal(true);
} else {
Settings::values.renderer_backend.SetGlobal(false);
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
switch (GetCurrentGraphicsBackend()) {
case Settings::RendererBackend::OpenGL:
case Settings::RendererBackend::Null:
Settings::values.shader_backend.SetGlobal(false);
Settings::values.vulkan_device.SetGlobal(true);
Settings::values.shader_backend.SetValue(shader_backend);
break;
case Settings::RendererBackend::Vulkan:
Settings::values.shader_backend.SetGlobal(true);
Settings::values.vulkan_device.SetGlobal(false);
Settings::values.vulkan_device.SetValue(vulkan_device);
break;
}
}
}
if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.nvdec_emulation.SetGlobal(true);
} else {
Settings::values.nvdec_emulation.SetGlobal(false);
Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
}
if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.bg_red.SetGlobal(true);
Settings::values.bg_green.SetGlobal(true);
Settings::values.bg_blue.SetGlobal(true);
} else {
Settings::values.bg_red.SetGlobal(false);
Settings::values.bg_green.SetGlobal(false);
Settings::values.bg_blue.SetGlobal(false);
Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
}
if (ui->fsr_sharpening_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.fsr_sharpening_slider.SetGlobal(true);
} else {
Settings::values.fsr_sharpening_slider.SetGlobal(false);
Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
Settings::values.vulkan_device.SetGlobal(true);
Settings::values.shader_backend.SetGlobal(true);
if (Settings::IsConfiguringGlobal() ||
(!Settings::IsConfiguringGlobal() && api_restore_global_button->isEnabled())) {
auto backend = static_cast<Settings::RendererBackend>(
combobox_translations
.at(Settings::EnumMetadata<
Settings::RendererBackend>::Index())[api_combobox->currentIndex()]
.first);
switch (backend) {
case Settings::RendererBackend::OpenGL:
Settings::values.shader_backend.SetGlobal(Settings::IsConfiguringGlobal());
Settings::values.shader_backend.SetValue(static_cast<Settings::ShaderBackend>(
shader_mapping[shader_backend_combobox->currentIndex()].first));
break;
case Settings::RendererBackend::Vulkan:
Settings::values.vulkan_device.SetGlobal(Settings::IsConfiguringGlobal());
Settings::values.vulkan_device.SetValue(vulkan_device_combobox->currentIndex());
break;
case Settings::RendererBackend::Null:
break;
}
}
}
@ -466,36 +426,26 @@ void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) {
}
void ConfigureGraphics::UpdateAPILayout() {
if (!Settings::IsConfiguringGlobal() &&
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
vulkan_device = Settings::values.vulkan_device.GetValue(true);
shader_backend = Settings::values.shader_backend.GetValue(true);
ui->device_widget->setEnabled(false);
ui->backend_widget->setEnabled(false);
} else {
vulkan_device = Settings::values.vulkan_device.GetValue();
shader_backend = Settings::values.shader_backend.GetValue();
ui->device_widget->setEnabled(true);
ui->backend_widget->setEnabled(true);
}
bool runtime_lock = !system.IsPoweredOn();
bool need_global = !(Settings::IsConfiguringGlobal() || api_restore_global_button->isEnabled());
vulkan_device = Settings::values.vulkan_device.GetValue(need_global);
shader_backend = Settings::values.shader_backend.GetValue(need_global);
vulkan_device_widget->setEnabled(!need_global && runtime_lock);
shader_backend_widget->setEnabled(!need_global && runtime_lock);
switch (GetCurrentGraphicsBackend()) {
case Settings::RendererBackend::OpenGL:
ui->backend->setCurrentIndex(static_cast<u32>(shader_backend));
ui->device_widget->setVisible(false);
ui->backend_widget->setVisible(true);
break;
case Settings::RendererBackend::Vulkan:
if (static_cast<int>(vulkan_device) < ui->device->count()) {
ui->device->setCurrentIndex(vulkan_device);
}
ui->device_widget->setVisible(true);
ui->backend_widget->setVisible(false);
break;
case Settings::RendererBackend::Null:
ui->device_widget->setVisible(false);
ui->backend_widget->setVisible(false);
break;
const auto current_backend = GetCurrentGraphicsBackend();
const bool is_opengl = current_backend == Settings::RendererBackend::OpenGL;
const bool is_vulkan = current_backend == Settings::RendererBackend::Vulkan;
vulkan_device_widget->setVisible(is_vulkan);
shader_backend_widget->setVisible(is_opengl);
if (is_opengl) {
shader_backend_combobox->setCurrentIndex(
FindIndex(Settings::EnumMetadata<Settings::ShaderBackend>::Index(),
static_cast<int>(shader_backend)));
} else if (is_vulkan && static_cast<int>(vulkan_device) < vulkan_device_combobox->count()) {
vulkan_device_combobox->setCurrentIndex(vulkan_device);
}
}
@ -515,92 +465,11 @@ void ConfigureGraphics::RetrieveVulkanDevices() {
}
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
if (Settings::IsConfiguringGlobal()) {
return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
if (!Settings::IsConfiguringGlobal() && !api_restore_global_button->isEnabled()) {
return Settings::values.renderer_backend.GetValue(true);
}
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.renderer_backend.SetGlobal(true);
return Settings::values.renderer_backend.GetValue();
}
Settings::values.renderer_backend.SetGlobal(false);
return static_cast<Settings::RendererBackend>(ui->api->currentIndex() -
ConfigurationShared::USE_GLOBAL_OFFSET);
}
Settings::NvdecEmulation ConfigureGraphics::GetCurrentNvdecEmulation() const {
if (Settings::IsConfiguringGlobal()) {
return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex());
}
if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.nvdec_emulation.SetGlobal(true);
return Settings::values.nvdec_emulation.GetValue();
}
Settings::values.nvdec_emulation.SetGlobal(false);
return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex() -
ConfigurationShared::USE_GLOBAL_OFFSET);
}
void ConfigureGraphics::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal());
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal());
ui->scaling_filter_combobox->setEnabled(Settings::values.scaling_filter.UsingGlobal());
ui->fsr_sharpening_slider->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal());
ui->anti_aliasing_combobox->setEnabled(Settings::values.anti_aliasing.UsingGlobal());
ui->use_asynchronous_gpu_emulation->setEnabled(
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
ui->fsr_slider_layout->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal());
return;
}
connect(ui->bg_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->bg_button->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->bg_layout, index == 1);
});
connect(ui->fsr_sharpening_combobox, qOverload<int>(&QComboBox::activated), this,
[this](int index) {
ui->fsr_sharpening_slider->setEnabled(index == 1);
ui->fsr_sharpening_value->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->fsr_sharpening_layout, index == 1);
});
ConfigurationShared::SetColoredTristate(
ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
accelerate_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
Settings::values.use_asynchronous_gpu_emulation,
use_asynchronous_gpu_emulation);
ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
Settings::values.aspect_ratio.GetValue(true));
ConfigurationShared::SetColoredComboBox(
ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
ConfigurationShared::SetColoredComboBox(
ui->resolution_combobox, ui->resolution_label,
static_cast<int>(Settings::values.resolution_setup.GetValue(true)));
ConfigurationShared::SetColoredComboBox(
ui->scaling_filter_combobox, ui->scaling_filter_label,
static_cast<int>(Settings::values.scaling_filter.GetValue(true)));
ConfigurationShared::SetColoredComboBox(
ui->anti_aliasing_combobox, ui->anti_aliasing_label,
static_cast<int>(Settings::values.anti_aliasing.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
ui->vsync_mode_layout->setVisible(false);
return static_cast<Settings::RendererBackend>(
combobox_translations.at(Settings::EnumMetadata<Settings::RendererBackend>::Index())
.at(api_combobox->currentIndex())
.first);
}

View File

@ -5,6 +5,8 @@
#include <functional>
#include <memory>
#include <type_traits>
#include <typeindex>
#include <vector>
#include <QColor>
#include <QString>
@ -12,10 +14,14 @@
#include <qobjectdefs.h>
#include <vulkan/vulkan_core.h>
#include "common/common_types.h"
#include "configuration/shared_translation.h"
#include "vk_device_info.h"
#include "yuzu/configuration/configuration_shared.h"
class QPushButton;
class QEvent;
class QObject;
class QComboBox;
namespace Settings {
enum class NvdecEmulation : u32;
@ -27,31 +33,33 @@ namespace Core {
class System;
}
namespace ConfigurationShared {
enum class CheckState;
}
namespace Ui {
class ConfigureGraphics;
}
class ConfigureGraphics : public QWidget {
Q_OBJECT
namespace ConfigurationShared {
class Builder;
}
class ConfigureGraphics : public ConfigurationShared::Tab {
public:
explicit ConfigureGraphics(const Core::System& system_,
std::vector<VkDeviceInfo::Record>& records,
const std::function<void()>& expose_compute_option_,
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
const ConfigurationShared::Builder& builder,
QWidget* parent = nullptr);
~ConfigureGraphics() override;
void ApplyConfiguration();
void SetConfiguration();
void ApplyConfiguration() override;
void SetConfiguration() override;
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void Setup(const ConfigurationShared::Builder& builder);
void PopulateVSyncModeSelection();
void UpdateBackgroundColorButton(QColor color);
void UpdateAPILayout();
@ -60,34 +68,40 @@ private:
void RetrieveVulkanDevices();
void SetFSRIndicatorText(int percentage);
/* Turns a Vulkan present mode into a textual string for a UI
* (and eventually for a human to read) */
const QString TranslateVSyncMode(VkPresentModeKHR mode,
Settings::RendererBackend backend) const;
void SetupPerGameUI();
Settings::RendererBackend GetCurrentGraphicsBackend() const;
Settings::NvdecEmulation GetCurrentNvdecEmulation() const;
int FindIndex(u32 enumeration, int value) const;
std::unique_ptr<Ui::ConfigureGraphics> ui;
QColor bg_color;
ConfigurationShared::CheckState use_nvdec_emulation;
ConfigurationShared::CheckState accelerate_astc;
ConfigurationShared::CheckState use_disk_shader_cache;
ConfigurationShared::CheckState use_asynchronous_gpu_emulation;
std::vector<std::function<void(bool)>> apply_funcs{};
std::vector<VkDeviceInfo::Record>& records;
std::vector<QString> vulkan_devices;
std::vector<std::vector<VkPresentModeKHR>> device_present_modes;
std::vector<VkPresentModeKHR>
vsync_mode_combobox_enum_map; //< Keeps track of which present mode corresponds to which
// selection in the combobox
vsync_mode_combobox_enum_map{}; //< Keeps track of which present mode corresponds to which
// selection in the combobox
u32 vulkan_device{};
Settings::ShaderBackend shader_backend{};
const std::function<void()>& expose_compute_option;
const Core::System& system;
const ConfigurationShared::ComboboxTranslationMap& combobox_translations;
const std::vector<std::pair<u32, QString>>& shader_mapping;
QPushButton* api_restore_global_button;
QComboBox* vulkan_device_combobox;
QComboBox* api_combobox;
QComboBox* shader_backend_combobox;
QComboBox* vsync_mode_combobox;
QWidget* vulkan_device_widget;
QWidget* api_widget;
QWidget* shader_backend_widget;
};

View File

@ -27,7 +27,7 @@
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QWidget" name="api_widget" native="true">
<layout class="QGridLayout" name="gridLayout">
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="leftMargin">
<number>0</number>
</property>
@ -40,115 +40,6 @@
<property name="bottomMargin">
<number>0</number>
</property>
<property name="horizontalSpacing">
<number>6</number>
</property>
<item row="4" column="0">
<widget class="QWidget" name="backend_widget" native="true">
<layout class="QHBoxLayout" name="backend_layout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="backend_label">
<property name="text">
<string>Shader Backend:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="backend"/>
</item>
</layout>
</widget>
</item>
<item row="2" column="0">
<widget class="QWidget" name="device_widget" native="true">
<layout class="QHBoxLayout" name="device_layout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="device_label">
<property name="text">
<string>Device:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="device"/>
</item>
</layout>
</widget>
</item>
<item row="0" column="0">
<widget class="QWidget" name="api_layout_2" native="true">
<layout class="QHBoxLayout" name="api_layout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="api_label">
<property name="text">
<string>API:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="api">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<item>
<property name="text">
<string notr="true">OpenGL</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">Vulkan</string>
</property>
</item>
<item>
<property name="text">
<string>None</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
@ -168,29 +59,8 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QCheckBox" name="use_disk_shader_cache">
<property name="text">
<string>Use disk pipeline cache</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_asynchronous_gpu_emulation">
<property name="text">
<string>Use asynchronous GPU emulation</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="accelerate_astc">
<property name="text">
<string>Accelerate ASTC texture decoding</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="vsync_mode_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_4">
<widget class="QWidget" name="graphics_widget" native="true">
<layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>0</number>
</property>
@ -203,32 +73,12 @@
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="vsync_mode_label">
<property name="text">
<string>VSync Mode:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="vsync_mode_combobox">
<property name="toolTip">
<string>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
Immediate (no synchronization) just presents whatever is available and can exhibit tearing.</string>
</property>
<property name="currentText">
<string/>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="nvdec_emulation_widget" native="true">
<layout class="QHBoxLayout" name="nvdec_emulation_layout">
<widget class="QWidget" name="bg_widget" native="true">
<layout class="QHBoxLayout" name="bg_layout">
<property name="leftMargin">
<number>0</number>
</property>
@ -242,535 +92,35 @@ Immediate (no synchronization) just presents whatever is available and can exhib
<number>0</number>
</property>
<item>
<widget class="QLabel" name="nvdec_emulation_label">
<property name="text">
<string>NVDEC emulation:</string>
<widget class="QLabel" name="label">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="nvdec_emulation">
<item>
<property name="text">
<string>No Video Output</string>
</property>
</item>
<item>
<property name="text">
<string>CPU Video Decoding</string>
</property>
</item>
<item>
<property name="text">
<string>GPU Video Decoding (Default)</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="fullscreen_mode_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="fullscreen_mode_label">
<property name="text">
<string>Fullscreen Mode:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="fullscreen_mode_combobox">
<item>
<property name="text">
<string>Borderless Windowed</string>
</property>
</item>
<item>
<property name="text">
<string>Exclusive Fullscreen</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="aspect_ratio_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="ar_label">
<property name="text">
<string>Aspect Ratio:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="aspect_ratio_combobox">
<item>
<property name="text">
<string>Default (16:9)</string>
</property>
</item>
<item>
<property name="text">
<string>Force 4:3</string>
</property>
</item>
<item>
<property name="text">
<string>Force 21:9</string>
</property>
</item>
<item>
<property name="text">
<string>Force 16:10</string>
</property>
</item>
<item>
<property name="text">
<string>Stretch to Window</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="resolution_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_5">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="resolution_label">
<property name="text">
<string>Resolution:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="resolution_combobox">
<item>
<property name="text">
<string>0.5X (360p/540p) [EXPERIMENTAL]</string>
</property>
</item>
<item>
<property name="text">
<string>0.75X (540p/810p) [EXPERIMENTAL]</string>
</property>
</item>
<item>
<property name="text">
<string>1X (720p/1080p)</string>
</property>
</item>
<item>
<property name="text">
<string>1.5X (1080p/1620p) [EXPERIMENTAL]</string>
</property>
</item>
<item>
<property name="text">
<string>2X (1440p/2160p)</string>
</property>
</item>
<item>
<property name="text">
<string>3X (2160p/3240p)</string>
</property>
</item>
<item>
<property name="text">
<string>4X (2880p/4320p)</string>
</property>
</item>
<item>
<property name="text">
<string>5X (3600p/5400p)</string>
</property>
</item>
<item>
<property name="text">
<string>6X (4320p/6480p)</string>
</property>
</item>
<item>
<property name="text">
<string>7X (5040p/7560p)</string>
</property>
</item>
<item>
<property name="text">
<string>8X (5760p/8640p)</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="scaling_filter_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_6">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="scaling_filter_label">
<property name="text">
<string>Window Adapting Filter:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="scaling_filter_combobox">
<item>
<property name="text">
<string>Nearest Neighbor</string>
</property>
</item>
<item>
<property name="text">
<string>Bilinear</string>
</property>
</item>
<item>
<property name="text">
<string>Bicubic</string>
</property>
</item>
<item>
<property name="text">
<string>Gaussian</string>
</property>
</item>
<item>
<property name="text">
<string>ScaleForce</string>
</property>
</item>
<item>
<property name="text">
<string>AMD FidelityFX™ Super Resolution</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="anti_aliasing_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_7">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="anti_aliasing_label">
<property name="text">
<string>Anti-Aliasing Method:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="anti_aliasing_combobox">
<item>
<property name="text">
<string>None</string>
</property>
</item>
<item>
<property name="text">
<string>FXAA</string>
</property>
</item>
<item>
<property name="text">
<string>SMAA</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="fsr_sharpening_layout" native="true">
<property name="enabled">
<bool>true</bool>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="spacing">
<number>6</number>
</property>
<property name="sizeConstraint">
<enum>QLayout::SetDefaultConstraint</enum>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<layout class="QHBoxLayout" name="fsr_sharpening_label_group">
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QComboBox" name="fsr_sharpening_combobox">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<item>
<property name="text">
<string>Use global FSR Sharpness</string>
</property>
</item>
<item>
<property name="text">
<string>Set FSR Sharpness</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QLabel" name="fsr_sharpening_label">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>FSR Sharpness:</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="fsr_slider_layout">
<property name="spacing">
<number>6</number>
</property>
<item>
<widget class="QSlider" name="fsr_sharpening_slider">
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="baseSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="maximum">
<number>200</number>
</property>
<property name="sliderPosition">
<number>25</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="invertedAppearance">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="fsr_sharpening_value">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>32</width>
<height>0</height>
</size>
</property>
<property name="text">
<string>100%</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="bg_layout" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<property name="spacing">
<number>6</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QComboBox" name="bg_combobox">
<property name="currentText">
<string>Use global background color</string>
</property>
<property name="currentIndex">
<number>0</number>
</property>
<property name="maxVisibleItems">
<number>10</number>
</property>
<item>
<property name="text">
<string>Use global background color</string>
</property>
</item>
<item>
<property name="text">
<string>Set background color:</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QLabel" name="bg_label">
<property name="text">
<string>Background Color:</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="bg_button">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>40</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>

View File

@ -1,104 +1,68 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <vector>
#include <QLabel>
#include <qnamespace.h>
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_graphics_advanced.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics_advanced.h"
#include "yuzu/configuration/shared_translation.h"
#include "yuzu/configuration/shared_widget.h"
ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphicsAdvanced>()}, system{system_} {
ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(
const Core::System& system_, std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
const ConfigurationShared::Builder& builder, QWidget* parent)
: Tab(group_, parent), ui{std::make_unique<Ui::ConfigureGraphicsAdvanced>()}, system{system_} {
ui->setupUi(this);
SetupPerGameUI();
Setup(builder);
SetConfiguration();
ui->enable_compute_pipelines_checkbox->setVisible(false);
checkbox_enable_compute_pipelines->setVisible(false);
}
ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
ui->use_reactive_flushing->setEnabled(runtime_lock);
ui->async_present->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->async_astc->setEnabled(runtime_lock);
ui->astc_recompression_combobox->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
void ConfigureGraphicsAdvanced::SetConfiguration() {}
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue());
ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
ui->use_vulkan_driver_pipeline_cache->setChecked(
Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
ui->enable_compute_pipelines_checkbox->setChecked(
Settings::values.enable_compute_pipelines.GetValue());
ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
ui->barrier_feedback_loops_checkbox->setChecked(
Settings::values.barrier_feedback_loops.GetValue());
void ConfigureGraphicsAdvanced::Setup(const ConfigurationShared::Builder& builder) {
auto& layout = *ui->populate_target->layout();
std::map<u32, QWidget*> hold{}; // A map will sort the data for us
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setCurrentIndex(
static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
ui->anisotropic_filtering_combobox->setCurrentIndex(
Settings::values.max_anisotropy.GetValue());
ui->astc_recompression_combobox->setCurrentIndex(
static_cast<int>(Settings::values.astc_recompression.GetValue()));
} else {
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
&Settings::values.max_anisotropy);
ConfigurationShared::SetPerGameSetting(ui->astc_recompression_combobox,
&Settings::values.astc_recompression);
ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
!Settings::values.gpu_accuracy.UsingGlobal());
ConfigurationShared::SetHighlight(ui->af_label,
!Settings::values.max_anisotropy.UsingGlobal());
ConfigurationShared::SetHighlight(ui->label_astc_recompression,
!Settings::values.astc_recompression.UsingGlobal());
for (auto setting :
Settings::values.linkage.by_category[Settings::Category::RendererAdvanced]) {
ConfigurationShared::Widget* widget = builder.BuildWidget(setting, apply_funcs);
if (widget == nullptr) {
continue;
}
if (!widget->Valid()) {
widget->deleteLater();
continue;
}
hold.emplace(setting->Id(), widget);
// Keep track of enable_compute_pipelines so we can display it when needed
if (setting->Id() == Settings::values.enable_compute_pipelines.Id()) {
checkbox_enable_compute_pipelines = widget;
}
}
for (const auto& [id, widget] : hold) {
layout.addWidget(widget);
}
}
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation,
ui->async_present, async_present);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
ui->renderer_force_max_clock,
renderer_force_max_clock);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing,
ui->use_reactive_flushing, use_reactive_flushing);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
async_astc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression,
ui->astc_recompression_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
ui->use_asynchronous_shaders,
use_asynchronous_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
ui->use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
ui->use_vulkan_driver_pipeline_cache,
use_vulkan_driver_pipeline_cache);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines,
ui->enable_compute_pipelines_checkbox,
enable_compute_pipelines);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
ui->use_video_framerate_checkbox, use_video_framerate);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.barrier_feedback_loops,
ui->barrier_feedback_loops_checkbox,
barrier_feedback_loops);
const bool is_powered_on = system.IsPoweredOn();
for (const auto& func : apply_funcs) {
func(is_powered_on);
}
}
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@ -113,71 +77,6 @@ void ConfigureGraphicsAdvanced::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureGraphicsAdvanced::SetupPerGameUI() {
// Disable if not global (only happens during game)
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
ui->renderer_force_max_clock->setEnabled(
Settings::values.renderer_force_max_clock.UsingGlobal());
ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());
ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
ui->astc_recompression_combobox->setEnabled(
Settings::values.astc_recompression.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
ui->use_vulkan_driver_pipeline_cache->setEnabled(
Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled(
Settings::values.max_anisotropy.UsingGlobal());
ui->enable_compute_pipelines_checkbox->setEnabled(
Settings::values.enable_compute_pipelines.UsingGlobal());
ui->use_video_framerate_checkbox->setEnabled(
Settings::values.use_video_framerate.UsingGlobal());
ui->barrier_feedback_loops_checkbox->setEnabled(
Settings::values.barrier_feedback_loops.UsingGlobal());
return;
}
ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation,
async_present);
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
Settings::values.renderer_force_max_clock,
renderer_force_max_clock);
ConfigurationShared::SetColoredTristate(
ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing);
ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
async_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
Settings::values.use_asynchronous_shaders,
use_asynchronous_shaders);
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache,
Settings::values.use_vulkan_driver_pipeline_cache,
use_vulkan_driver_pipeline_cache);
ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox,
Settings::values.enable_compute_pipelines,
enable_compute_pipelines);
ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
Settings::values.use_video_framerate,
use_video_framerate);
ConfigurationShared::SetColoredTristate(ui->barrier_feedback_loops_checkbox,
Settings::values.barrier_feedback_loops,
barrier_feedback_loops);
ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy,
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
ConfigurationShared::SetColoredComboBox(
ui->anisotropic_filtering_combobox, ui->af_label,
static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
ConfigurationShared::SetColoredComboBox(
ui->astc_recompression_combobox, ui->label_astc_recompression,
static_cast<int>(Settings::values.astc_recompression.GetValue(true)));
}
void ConfigureGraphicsAdvanced::ExposeComputeOption() {
ui->enable_compute_pipelines_checkbox->setVisible(true);
checkbox_enable_compute_pipelines->setVisible(true);
}

View File

@ -4,51 +4,44 @@
#pragma once
#include <memory>
#include <vector>
#include <QWidget>
#include "yuzu/configuration/configuration_shared.h"
namespace Core {
class System;
}
namespace ConfigurationShared {
enum class CheckState;
}
namespace Ui {
class ConfigureGraphicsAdvanced;
}
class ConfigureGraphicsAdvanced : public QWidget {
Q_OBJECT
namespace ConfigurationShared {
class Builder;
}
class ConfigureGraphicsAdvanced : public ConfigurationShared::Tab {
public:
explicit ConfigureGraphicsAdvanced(const Core::System& system_, QWidget* parent = nullptr);
explicit ConfigureGraphicsAdvanced(
const Core::System& system_, std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
const ConfigurationShared::Builder& builder, QWidget* parent = nullptr);
~ConfigureGraphicsAdvanced() override;
void ApplyConfiguration();
void SetConfiguration();
void ApplyConfiguration() override;
void SetConfiguration() override;
void ExposeComputeOption();
private:
void Setup(const ConfigurationShared::Builder& builder);
void changeEvent(QEvent* event) override;
void RetranslateUI();
void SetupPerGameUI();
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
ConfigurationShared::CheckState async_present;
ConfigurationShared::CheckState renderer_force_max_clock;
ConfigurationShared::CheckState use_vsync;
ConfigurationShared::CheckState async_astc;
ConfigurationShared::CheckState use_reactive_flushing;
ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time;
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
ConfigurationShared::CheckState enable_compute_pipelines;
ConfigurationShared::CheckState use_video_framerate;
ConfigurationShared::CheckState barrier_feedback_loops;
const Core::System& system;
std::vector<std::function<void(bool)>> apply_funcs;
QWidget* checkbox_enable_compute_pipelines{};
};

View File

@ -26,8 +26,8 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QWidget" name="gpu_accuracy_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<widget class="QWidget" name="populate_target" native="true">
<layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>0</number>
</property>
@ -40,233 +40,6 @@
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_gpu_accuracy">
<property name="text">
<string>Accuracy Level:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="gpu_accuracy">
<item>
<property name="text">
<string notr="true">Normal</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">High</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">Extreme(very slow)</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="astc_recompression_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_3">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_astc_recompression">
<property name="text">
<string>ASTC recompression:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="astc_recompression_combobox">
<item>
<property name="text">
<string>Uncompressed (Best quality)</string>
</property>
</item>
<item>
<property name="text">
<string>BC1 (Low quality)</string>
</property>
</item>
<item>
<property name="text">
<string>BC3 (Medium quality)</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QCheckBox" name="async_present">
<property name="text">
<string>Enable asynchronous presentation (Vulkan only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="renderer_force_max_clock">
<property name="toolTip">
<string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string>
</property>
<property name="text">
<string>Force maximum clocks (Vulkan only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="async_astc">
<property name="toolTip">
<string>Enables asynchronous ASTC texture decoding, which may reduce load time stutter. This feature is experimental.</string>
</property>
<property name="text">
<string>Decode ASTC textures asynchronously (Hack)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_reactive_flushing">
<property name="toolTip">
<string>Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.</string>
</property>
<property name="text">
<string>Enable Reactive Flushing</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_asynchronous_shaders">
<property name="toolTip">
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
</property>
<property name="text">
<string>Use asynchronous shader building (Hack)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_fast_gpu_time">
<property name="toolTip">
<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
</property>
<property name="text">
<string>Use Fast GPU Time (Hack)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
<property name="toolTip">
<string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
</property>
<property name="text">
<string>Use Vulkan pipeline cache</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="enable_compute_pipelines_checkbox">
<property name="toolTip">
<string>Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</string>
</property>
<property name="text">
<string>Enable Compute Pipelines (Intel Vulkan only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_video_framerate_checkbox">
<property name="toolTip">
<string>Run the game at normal speed during video playback, even when the framerate is unlocked.</string>
</property>
<property name="text">
<string>Sync to framerate of video playback</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="barrier_feedback_loops_checkbox">
<property name="toolTip">
<string>Improves rendering of transparency effects in specific games.</string>
</property>
<property name="text">
<string>Barrier feedback loops</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="af_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="af_label">
<property name="text">
<string>Anisotropic Filtering:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="anisotropic_filtering_combobox">
<item>
<property name="text">
<string>Automatic</string>
</property>
</item>
<item>
<property name="text">
<string>Default</string>
</property>
</item>
<item>
<property name="text">
<string>2x</string>
</property>
</item>
<item>
<property name="text">
<string>4x</string>
</property>
</item>
<item>
<property name="text">
<string>8x</string>
</property>
</item>
<item>
<property name="text">
<string>16x</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>

View File

@ -17,6 +17,7 @@
#include <QTimer>
#include "common/fs/fs_util.h"
#include "configuration/shared_widget.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
@ -24,9 +25,9 @@
#include "core/loader/loader.h"
#include "ui_configure_per_game.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h"
#include "yuzu/configuration/configure_cpu.h"
#include "yuzu/configuration/configure_general.h"
#include "yuzu/configuration/configure_graphics.h"
#include "yuzu/configuration/configure_graphics_advanced.h"
#include "yuzu/configuration/configure_input_per_game.h"
@ -41,26 +42,28 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_)
: QDialog(parent),
ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} {
ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_},
builder{std::make_unique<ConfigurationShared::Builder>(this, !system_.IsPoweredOn())},
tab_group{std::make_shared<std::vector<ConfigurationShared::Tab*>>()} {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
audio_tab = std::make_unique<ConfigureAudio>(system_, this);
cpu_tab = std::make_unique<ConfigureCpu>(system_, this);
general_tab = std::make_unique<ConfigureGeneral>(system_, this);
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *builder, this);
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this);
graphics_advanced_tab =
std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, *builder, this);
graphics_tab = std::make_unique<ConfigureGraphics>(
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this);
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
tab_group, *builder, this);
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
system_tab = std::make_unique<ConfigureSystem>(system_, this);
system_tab = std::make_unique<ConfigureSystem>(system_, tab_group, *builder, this);
ui->setupUi(this);
ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons"));
ui->tabWidget->addTab(general_tab.get(), tr("General"));
ui->tabWidget->addTab(system_tab.get(), tr("System"));
ui->tabWidget->addTab(cpu_tab.get(), tr("CPU"));
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
@ -88,13 +91,10 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
ConfigurePerGame::~ConfigurePerGame() = default;
void ConfigurePerGame::ApplyConfiguration() {
for (const auto tab : *tab_group) {
tab->ApplyConfiguration();
}
addons_tab->ApplyConfiguration();
general_tab->ApplyConfiguration();
cpu_tab->ApplyConfiguration();
system_tab->ApplyConfiguration();
graphics_tab->ApplyConfiguration();
graphics_advanced_tab->ApplyConfiguration();
audio_tab->ApplyConfiguration();
input_tab->ApplyConfiguration();
system.ApplySettings();

View File

@ -10,9 +10,12 @@
#include <QDialog>
#include <QList>
#include "configuration/shared_widget.h"
#include "core/file_sys/vfs_types.h"
#include "vk_device_info.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/shared_translation.h"
namespace Core {
class System;
@ -25,7 +28,6 @@ class InputSubsystem;
class ConfigurePerGameAddons;
class ConfigureAudio;
class ConfigureCpu;
class ConfigureGeneral;
class ConfigureGraphics;
class ConfigureGraphicsAdvanced;
class ConfigureInputPerGame;
@ -73,11 +75,12 @@ private:
std::unique_ptr<Config> game_config;
Core::System& system;
std::unique_ptr<ConfigurationShared::Builder> builder;
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> tab_group;
std::unique_ptr<ConfigurePerGameAddons> addons_tab;
std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureCpu> cpu_tab;
std::unique_ptr<ConfigureGeneral> general_tab;
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureInputPerGame> input_tab;

View File

@ -2,6 +2,14 @@
<ui version="4.0">
<class>ConfigurePerGame</class>
<widget class="QDialog" name="ConfigurePerGame">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>900</width>
<height>607</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>900</width>
@ -225,20 +233,31 @@
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="label_8">
<property name="text">
<string>Some settings are only available when a game is not running.</string>
</property>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>

View File

@ -3,16 +3,23 @@
#include <chrono>
#include <optional>
#include <vector>
#include <QCheckBox>
#include <QComboBox>
#include <QDateTimeEdit>
#include <QFileDialog>
#include <QGraphicsItem>
#include <QLineEdit>
#include <QMessageBox>
#include "common/settings.h"
#include "core/core.h"
#include "core/hle/service/time/time_manager.h"
#include "ui_configure_system.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_system.h"
#include "yuzu/configuration/shared_widget.h"
constexpr std::array<u32, 7> LOCALE_BLOCKLIST{
// pzzefezrpnkzeidfej
@ -37,44 +44,32 @@ static bool IsValidLocale(u32 region_index, u32 language_index) {
return ((LOCALE_BLOCKLIST.at(region_index) >> language_index) & 1) == 0;
}
ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureSystem>()}, system{system_} {
ConfigureSystem::ConfigureSystem(Core::System& system_,
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
const ConfigurationShared::Builder& builder, QWidget* parent)
: Tab(group_, parent), ui{std::make_unique<Ui::ConfigureSystem>()}, system{system_} {
ui->setupUi(this);
connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
ui->rng_seed_edit->setEnabled(state == Qt::Checked);
if (state != Qt::Checked) {
ui->rng_seed_edit->setText(QStringLiteral("00000000"));
}
});
Setup(builder);
connect(ui->custom_rtc_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
ui->custom_rtc_edit->setEnabled(state == Qt::Checked);
if (state != Qt::Checked) {
ui->custom_rtc_edit->setDateTime(QDateTime::currentDateTime());
}
});
const auto locale_check = [this](int index) {
const auto region_index = ConfigurationShared::GetComboboxIndex(
Settings::values.region_index.GetValue(true), ui->combo_region);
const auto language_index = ConfigurationShared::GetComboboxIndex(
Settings::values.language_index.GetValue(true), ui->combo_language);
const auto locale_check = [this]() {
const auto region_index = combo_region->currentIndex();
const auto language_index = combo_language->currentIndex();
const bool valid_locale = IsValidLocale(region_index, language_index);
ui->label_warn_invalid_locale->setVisible(!valid_locale);
if (!valid_locale) {
ui->label_warn_invalid_locale->setText(
tr("Warning: \"%1\" is not a valid language for region \"%2\"")
.arg(ui->combo_language->currentText())
.arg(ui->combo_region->currentText()));
.arg(combo_language->currentText())
.arg(combo_region->currentText()));
}
};
connect(ui->combo_language, qOverload<int>(&QComboBox::currentIndexChanged), this,
locale_check);
connect(ui->combo_region, qOverload<int>(&QComboBox::currentIndexChanged), this, locale_check);
connect(combo_language, qOverload<int>(&QComboBox::currentIndexChanged), this, locale_check);
connect(combo_region, qOverload<int>(&QComboBox::currentIndexChanged), this, locale_check);
SetupPerGameUI();
ui->label_warn_invalid_locale->setVisible(false);
locale_check();
SetConfiguration();
}
@ -93,137 +88,66 @@ void ConfigureSystem::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureSystem::SetConfiguration() {
enabled = !system.IsPoweredOn();
const auto rng_seed =
QStringLiteral("%1")
.arg(Settings::values.rng_seed.GetValue().value_or(0), 8, 16, QLatin1Char{'0'})
.toUpper();
const auto rtc_time = Settings::values.custom_rtc.value_or(QDateTime::currentSecsSinceEpoch());
void ConfigureSystem::Setup(const ConfigurationShared::Builder& builder) {
auto& core_layout = *ui->core_widget->layout();
auto& system_layout = *ui->system_widget->layout();
ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.GetValue().has_value());
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.GetValue().has_value() &&
Settings::values.rng_seed.UsingGlobal());
ui->rng_seed_edit->setText(rng_seed);
std::map<u32, QWidget*> core_hold{};
std::map<u32, QWidget*> system_hold{};
ui->custom_rtc_checkbox->setChecked(Settings::values.custom_rtc.has_value());
ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.has_value());
ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time));
ui->device_name_edit->setText(
QString::fromUtf8(Settings::values.device_name.GetValue().c_str()));
ui->use_unsafe_extended_memory_layout->setEnabled(enabled);
ui->use_unsafe_extended_memory_layout->setChecked(
Settings::values.use_unsafe_extended_memory_layout.GetValue());
std::vector<Settings::BasicSetting*> settings;
auto push = [&settings](auto& list) {
for (auto setting : list) {
settings.push_back(setting);
}
};
if (Settings::IsConfiguringGlobal()) {
ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue());
ui->combo_region->setCurrentIndex(Settings::values.region_index.GetValue());
ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->combo_language,
&Settings::values.language_index);
ConfigurationShared::SetPerGameSetting(ui->combo_region, &Settings::values.region_index);
ConfigurationShared::SetPerGameSetting(ui->combo_time_zone,
&Settings::values.time_zone_index);
push(Settings::values.linkage.by_category[Settings::Category::Core]);
push(Settings::values.linkage.by_category[Settings::Category::System]);
ConfigurationShared::SetHighlight(ui->label_language,
!Settings::values.language_index.UsingGlobal());
ConfigurationShared::SetHighlight(ui->label_region,
!Settings::values.region_index.UsingGlobal());
ConfigurationShared::SetHighlight(ui->label_timezone,
!Settings::values.time_zone_index.UsingGlobal());
for (auto setting : settings) {
ConfigurationShared::Widget* widget = builder.BuildWidget(setting, apply_funcs);
if (widget == nullptr) {
continue;
}
if (!widget->Valid()) {
widget->deleteLater();
continue;
}
if (setting->Id() == Settings::values.region_index.Id()) {
// Keep track of the region_index (and langauge_index) combobox to validate the selected
// settings
combo_region = widget->combobox;
} else if (setting->Id() == Settings::values.language_index.Id()) {
combo_language = widget->combobox;
}
switch (setting->GetCategory()) {
case Settings::Category::Core:
core_hold.emplace(setting->Id(), widget);
break;
case Settings::Category::System:
system_hold.emplace(setting->Id(), widget);
break;
default:
widget->deleteLater();
}
}
for (const auto& [label, widget] : core_hold) {
core_layout.addWidget(widget);
}
for (const auto& [id, widget] : system_hold) {
system_layout.addWidget(widget);
}
}
void ConfigureSystem::ReadSystemSettings() {}
void ConfigureSystem::SetConfiguration() {}
void ConfigureSystem::ApplyConfiguration() {
// Allow setting custom RTC even if system is powered on,
// to allow in-game time to be fast forwarded
if (Settings::IsConfiguringGlobal()) {
if (ui->custom_rtc_checkbox->isChecked()) {
Settings::values.custom_rtc = ui->custom_rtc_edit->dateTime().toSecsSinceEpoch();
if (system.IsPoweredOn()) {
const s64 posix_time{*Settings::values.custom_rtc};
system.GetTimeManager().UpdateLocalSystemClockTime(posix_time);
}
} else {
Settings::values.custom_rtc = std::nullopt;
}
}
Settings::values.device_name = ui->device_name_edit->text().toStdString();
if (!enabled) {
return;
}
ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index, ui->combo_language);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
ui->combo_time_zone);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_unsafe_extended_memory_layout,
ui->use_unsafe_extended_memory_layout,
use_unsafe_extended_memory_layout);
if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value
if (Settings::values.rng_seed.UsingGlobal()) {
if (ui->rng_seed_checkbox->isChecked()) {
Settings::values.rng_seed.SetValue(ui->rng_seed_edit->text().toUInt(nullptr, 16));
} else {
Settings::values.rng_seed.SetValue(std::nullopt);
}
}
} else {
switch (use_rng_seed) {
case ConfigurationShared::CheckState::On:
case ConfigurationShared::CheckState::Off:
Settings::values.rng_seed.SetGlobal(false);
if (ui->rng_seed_checkbox->isChecked()) {
Settings::values.rng_seed.SetValue(ui->rng_seed_edit->text().toUInt(nullptr, 16));
} else {
Settings::values.rng_seed.SetValue(std::nullopt);
}
break;
case ConfigurationShared::CheckState::Global:
Settings::values.rng_seed.SetGlobal(false);
Settings::values.rng_seed.SetValue(std::nullopt);
Settings::values.rng_seed.SetGlobal(true);
break;
case ConfigurationShared::CheckState::Count:
break;
}
const bool powered_on = system.IsPoweredOn();
for (const auto& func : apply_funcs) {
func(powered_on);
}
}
void ConfigureSystem::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());
ui->combo_region->setEnabled(Settings::values.region_index.UsingGlobal());
ui->combo_time_zone->setEnabled(Settings::values.time_zone_index.UsingGlobal());
ui->rng_seed_checkbox->setEnabled(Settings::values.rng_seed.UsingGlobal());
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.UsingGlobal());
return;
}
ConfigurationShared::SetColoredComboBox(ui->combo_language, ui->label_language,
Settings::values.language_index.GetValue(true));
ConfigurationShared::SetColoredComboBox(ui->combo_region, ui->label_region,
Settings::values.region_index.GetValue(true));
ConfigurationShared::SetColoredComboBox(ui->combo_time_zone, ui->label_timezone,
Settings::values.time_zone_index.GetValue(true));
ConfigurationShared::SetColoredTristate(
ui->rng_seed_checkbox, Settings::values.rng_seed.UsingGlobal(),
Settings::values.rng_seed.GetValue().has_value(),
Settings::values.rng_seed.GetValue(true).has_value(), use_rng_seed);
ConfigurationShared::SetColoredTristate(ui->use_unsafe_extended_memory_layout,
Settings::values.use_unsafe_extended_memory_layout,
use_unsafe_extended_memory_layout);
ui->custom_rtc_checkbox->setVisible(false);
ui->custom_rtc_edit->setVisible(false);
}

View File

@ -3,45 +3,53 @@
#pragma once
#include <functional>
#include <memory>
#include <vector>
#include <QWidget>
#include "yuzu/configuration/configuration_shared.h"
class QCheckBox;
class QLineEdit;
class QComboBox;
class QDateTimeEdit;
namespace Core {
class System;
}
namespace ConfigurationShared {
enum class CheckState;
}
namespace Ui {
class ConfigureSystem;
}
class ConfigureSystem : public QWidget {
Q_OBJECT
namespace ConfigurationShared {
class Builder;
}
class ConfigureSystem : public ConfigurationShared::Tab {
public:
explicit ConfigureSystem(Core::System& system_, QWidget* parent = nullptr);
explicit ConfigureSystem(Core::System& system_,
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
const ConfigurationShared::Builder& builder,
QWidget* parent = nullptr);
~ConfigureSystem() override;
void ApplyConfiguration();
void SetConfiguration();
void ApplyConfiguration() override;
void SetConfiguration() override;
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void ReadSystemSettings();
void Setup(const ConfigurationShared::Builder& builder);
void SetupPerGameUI();
std::vector<std::function<void(bool)>> apply_funcs{};
std::unique_ptr<Ui::ConfigureSystem> ui;
bool enabled = false;
ConfigurationShared::CheckState use_rng_seed;
ConfigurationShared::CheckState use_unsafe_extended_memory_layout;
Core::System& system;
QComboBox* combo_region;
QComboBox* combo_language;
};

View File

@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>366</width>
<width>605</width>
<height>483</height>
</rect>
</property>
@ -22,470 +22,63 @@
<item>
<widget class="QGroupBox" name="group_system_settings">
<property name="title">
<string>System Settings</string>
<string>System</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<layout class="QGridLayout" name="gridLayout_2">
<item row="1" column="0">
<widget class="QLabel" name="label_region">
<property name="text">
<string>Region:</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QComboBox" name="combo_time_zone">
<item>
<property name="text">
<string>Auto</string>
</property>
</item>
<item>
<property name="text">
<string>Default</string>
</property>
</item>
<item>
<property name="text">
<string>CET</string>
</property>
</item>
<item>
<property name="text">
<string>CST6CDT</string>
</property>
</item>
<item>
<property name="text">
<string>Cuba</string>
</property>
</item>
<item>
<property name="text">
<string>EET</string>
</property>
</item>
<item>
<property name="text">
<string>Egypt</string>
</property>
</item>
<item>
<property name="text">
<string>Eire</string>
</property>
</item>
<item>
<property name="text">
<string>EST</string>
</property>
</item>
<item>
<property name="text">
<string>EST5EDT</string>
</property>
</item>
<item>
<property name="text">
<string>GB</string>
</property>
</item>
<item>
<property name="text">
<string>GB-Eire</string>
</property>
</item>
<item>
<property name="text">
<string>GMT</string>
</property>
</item>
<item>
<property name="text">
<string>GMT+0</string>
</property>
</item>
<item>
<property name="text">
<string>GMT-0</string>
</property>
</item>
<item>
<property name="text">
<string>GMT0</string>
</property>
</item>
<item>
<property name="text">
<string>Greenwich</string>
</property>
</item>
<item>
<property name="text">
<string>Hongkong</string>
</property>
</item>
<item>
<property name="text">
<string>HST</string>
</property>
</item>
<item>
<property name="text">
<string>Iceland</string>
</property>
</item>
<item>
<property name="text">
<string>Iran</string>
</property>
</item>
<item>
<property name="text">
<string>Israel</string>
</property>
</item>
<item>
<property name="text">
<string>Jamaica</string>
</property>
</item>
<item>
<property name="text">
<string>Japan</string>
</property>
</item>
<item>
<property name="text">
<string>Kwajalein</string>
</property>
</item>
<item>
<property name="text">
<string>Libya</string>
</property>
</item>
<item>
<property name="text">
<string>MET</string>
</property>
</item>
<item>
<property name="text">
<string>MST</string>
</property>
</item>
<item>
<property name="text">
<string>MST7MDT</string>
</property>
</item>
<item>
<property name="text">
<string>Navajo</string>
</property>
</item>
<item>
<property name="text">
<string>NZ</string>
</property>
</item>
<item>
<property name="text">
<string>NZ-CHAT</string>
</property>
</item>
<item>
<property name="text">
<string>Poland</string>
</property>
</item>
<item>
<property name="text">
<string>Portugal</string>
</property>
</item>
<item>
<property name="text">
<string>PRC</string>
</property>
</item>
<item>
<property name="text">
<string>PST8PDT</string>
</property>
</item>
<item>
<property name="text">
<string>ROC</string>
</property>
</item>
<item>
<property name="text">
<string>ROK</string>
</property>
</item>
<item>
<property name="text">
<string>Singapore</string>
</property>
</item>
<item>
<property name="text">
<string>Turkey</string>
</property>
</item>
<item>
<property name="text">
<string>UCT</string>
</property>
</item>
<item>
<property name="text">
<string>Universal</string>
</property>
</item>
<item>
<property name="text">
<string>UTC</string>
</property>
</item>
<item>
<property name="text">
<string>W-SU</string>
</property>
</item>
<item>
<property name="text">
<string>WET</string>
</property>
</item>
<item>
<property name="text">
<string>Zulu</string>
</property>
</item>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="combo_region">
<item>
<property name="text">
<string>Japan</string>
</property>
</item>
<item>
<property name="text">
<string>USA</string>
</property>
</item>
<item>
<property name="text">
<string>Europe</string>
</property>
</item>
<item>
<property name="text">
<string>Australia</string>
</property>
</item>
<item>
<property name="text">
<string>China</string>
</property>
</item>
<item>
<property name="text">
<string>Korea</string>
</property>
</item>
<item>
<property name="text">
<string>Taiwan</string>
</property>
</item>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_timezone">
<property name="text">
<string>Time Zone:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="combo_language">
<property name="toolTip">
<string>Note: this can be overridden when region setting is auto-select</string>
</property>
<item>
<property name="text">
<string>Japanese (日本語)</string>
</property>
</item>
<item>
<property name="text">
<string>American English</string>
</property>
</item>
<item>
<property name="text">
<string>French (français)</string>
</property>
</item>
<item>
<property name="text">
<string>German (Deutsch)</string>
</property>
</item>
<item>
<property name="text">
<string>Italian (italiano)</string>
</property>
</item>
<item>
<property name="text">
<string>Spanish (español)</string>
</property>
</item>
<item>
<property name="text">
<string>Chinese</string>
</property>
</item>
<item>
<property name="text">
<string>Korean (한국어)</string>
</property>
</item>
<item>
<property name="text">
<string>Dutch (Nederlands)</string>
</property>
</item>
<item>
<property name="text">
<string>Portuguese (português)</string>
</property>
</item>
<item>
<property name="text">
<string>Russian (Русский)</string>
</property>
</item>
<item>
<property name="text">
<string>Taiwanese</string>
</property>
</item>
<item>
<property name="text">
<string>British English</string>
</property>
</item>
<item>
<property name="text">
<string>Canadian French</string>
</property>
</item>
<item>
<property name="text">
<string>Latin American Spanish</string>
</property>
</item>
<item>
<property name="text">
<string>Simplified Chinese</string>
</property>
</item>
<item>
<property name="text">
<string>Traditional Chinese (正體中文)</string>
</property>
</item>
<item>
<property name="text">
<string>Brazilian Portuguese (português do Brasil)</string>
</property>
</item>
</widget>
</item>
<item row="4" column="0">
<widget class="QCheckBox" name="custom_rtc_checkbox">
<property name="text">
<string>Custom RTC</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label_language">
<property name="text">
<string>Language</string>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QCheckBox" name="rng_seed_checkbox">
<property name="text">
<string>RNG Seed</string>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QLabel" name="device_name_label">
<property name="text">
<string>Device Name</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QDateTimeEdit" name="custom_rtc_edit">
<property name="minimumDate">
<date>
<year>1970</year>
<month>1</month>
<day>1</day>
</date>
</property>
</widget>
</item>
<item row="6" column="1">
<widget class="QLineEdit" name="device_name_edit">
<property name="maxLength">
<number>128</number>
</property>
</widget>
</item>
<item row="5" column="1">
<widget class="QLineEdit" name="rng_seed_edit">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="font">
<font>
<family>Lucida Console</family>
</font>
</property>
<property name="inputMask">
<string notr="true">HHHHHHHH</string>
</property>
<property name="maxLength">
<number>8</number>
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QCheckBox" name="use_unsafe_extended_memory_layout">
<property name="text">
<string>Unsafe extended memory layout (8GB DRAM)</string>
</property>
</widget>
</item>
</layout>
<widget class="QWidget" name="system_widget" native="true">
<layout class="QVBoxLayout" name="verticalLayout_3">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
</layout>
</widget>
</item>
<item>
<widget class="QLabel" name="label_warn_invalid_locale">
<property name="text">
<string/>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Core</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_6">
<item>
<widget class="QWidget" name="core_widget" native="true">
<layout class="QVBoxLayout" name="verticalLayout_5">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
</layout>
</widget>
</item>
</layout>
</widget>
@ -503,26 +96,6 @@
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label_warn_invalid_locale">
<property name="text">
<string></string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_disable_info">
<property name="text">
<string>System settings are available only when game is not running.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>

View File

@ -0,0 +1,388 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/time_zone.h"
#include "yuzu/configuration/shared_translation.h"
#include <map>
#include <memory>
#include <tuple>
#include <utility>
#include <QWidget>
#include "common/settings.h"
#include "common/settings_enums.h"
#include "common/settings_setting.h"
#include "yuzu/uisettings.h"
namespace ConfigurationShared {
std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}})
// A setting can be ignored by giving it a blank name
// Audio
INSERT(Settings, sink_id, "Output Engine:", "");
INSERT(Settings, audio_output_device_id, "Output Device:", "");
INSERT(Settings, audio_input_device_id, "Input Device:", "");
INSERT(Settings, audio_muted, "Mute audio when in background", "");
INSERT(Settings, volume, "Volume:", "");
INSERT(Settings, dump_audio_commands, "", "");
// Core
INSERT(Settings, use_multi_core, "Multicore CPU Emulation", "");
INSERT(Settings, memory_layout_mode, "Memory Layout", "");
INSERT(Settings, use_speed_limit, "", "");
INSERT(Settings, speed_limit, "Limit Speed Percent", "");
// Cpu
INSERT(Settings, cpu_accuracy, "Accuracy:", "");
// Cpu Debug
// Cpu Unsafe
INSERT(Settings, cpuopt_unsafe_unfuse_fma,
"Unfuse FMA (improve performance on CPUs without FMA)",
"This option improves speed by reducing accuracy of fused-multiply-add instructions on "
"CPUs without native FMA support.");
INSERT(Settings, cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE",
"This option improves the speed of some approximate floating-point functions by using "
"less accurate native approximations.");
INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)",
"This option improves the speed of 32 bits ASIMD floating-point functions by running "
"with incorrect rounding modes.");
INSERT(Settings, cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling",
"This option improves speed by removing NaN checking. Please note this also reduces "
"accuracy of certain floating-point instructions.");
INSERT(
Settings, cpuopt_unsafe_fastmem_check, "Disable address space checks",
"This option improves speed by eliminating a safety check before every memory read/write "
"in guest. Disabling it may allow a game to read/write the emulator's memory.");
INSERT(Settings, cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor",
"This option improves speed by relying only on the semantics of cmpxchg to ensure "
"safety of exclusive access instructions. Please note this may result in deadlocks and "
"other race conditions.");
// Renderer
INSERT(Settings, renderer_backend, "API:", "");
INSERT(Settings, vulkan_device, "Device:", "");
INSERT(Settings, shader_backend, "Shader Backend:", "");
INSERT(Settings, resolution_setup, "Resolution:", "");
INSERT(Settings, scaling_filter, "Window Adapting Filter:", "");
INSERT(Settings, fsr_sharpening_slider, "FSR Sharpness:", "");
INSERT(Settings, anti_aliasing, "Anti-Aliasing Method:", "");
INSERT(Settings, fullscreen_mode, "Fullscreen Mode:", "");
INSERT(Settings, aspect_ratio, "Aspect Ratio:", "");
INSERT(Settings, use_disk_shader_cache, "Use disk pipeline cache", "");
INSERT(Settings, use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", "");
INSERT(Settings, nvdec_emulation, "NVDEC emulation:", "");
INSERT(Settings, accelerate_astc, "ASTC Decoding Method:", "");
INSERT(Settings, astc_recompression, "ASTC Recompression Method:", "");
INSERT(Settings, vsync_mode, "VSync Mode:",
"FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
"refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from "
"a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop "
"frames.\nImmediate (no synchronization) just presents whatever is available and can "
"exhibit tearing.");
INSERT(Settings, bg_red, "", "");
INSERT(Settings, bg_green, "", "");
INSERT(Settings, bg_blue, "", "");
// Renderer (Advanced Graphics)
INSERT(Settings, async_presentation, "Enable asynchronous presentation (Vulkan only)", "");
INSERT(Settings, renderer_force_max_clock, "Force maximum clocks (Vulkan only)",
"Runs work in the background while waiting for graphics commands to keep the GPU from "
"lowering its clock speed.");
INSERT(Settings, max_anisotropy, "Anisotropic Filtering:", "");
INSERT(Settings, gpu_accuracy, "Accuracy Level:", "");
INSERT(Settings, use_asynchronous_shaders, "Use asynchronous shader building (Hack)",
"Enables asynchronous shader compilation, which may reduce shader stutter. This feature "
"is experimental.");
INSERT(Settings, use_fast_gpu_time, "Use Fast GPU Time (Hack)",
"Enables Fast GPU Time. This option will force most games to run at their highest "
"native resolution.");
INSERT(Settings, use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache",
"Enables GPU vendor-specific pipeline cache. This option can improve shader loading "
"time significantly in cases where the Vulkan driver does not store pipeline cache "
"files internally.");
INSERT(Settings, enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)",
"Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
"proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "
"on all other drivers.");
INSERT(Settings, use_reactive_flushing, "Enable Reactive Flushing",
"Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
"syncing.");
INSERT(Settings, use_video_framerate, "Sync to framerate of video playback",
"Run the game at normal speed during video playback, even when the framerate is "
"unlocked.");
INSERT(Settings, barrier_feedback_loops, "Barrier feedback loops",
"Improves rendering of transparency effects in specific games.");
// Renderer (Debug)
// System
INSERT(Settings, rng_seed, "RNG Seed", "");
INSERT(Settings, rng_seed_enabled, "", "");
INSERT(Settings, device_name, "Device Name", "");
INSERT(Settings, custom_rtc, "Custom RTC", "");
INSERT(Settings, custom_rtc_enabled, "", "");
INSERT(Settings, language_index,
"Language:", "Note: this can be overridden when region setting is auto-select");
INSERT(Settings, region_index, "Region:", "");
INSERT(Settings, time_zone_index, "Time Zone:", "");
INSERT(Settings, sound_index, "Sound Output Mode:", "");
INSERT(Settings, use_docked_mode, "", "");
INSERT(Settings, current_user, "", "");
// Controls
// Data Storage
// Debugging
// Debugging Graphics
// Network
// Web Service
// Ui
// Ui General
INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
// Ui Debugging
// Ui Multiplayer
// Ui Games list
#undef INSERT
return translations;
}
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
std::unique_ptr<ComboboxTranslationMap> translations =
std::make_unique<ComboboxTranslationMap>();
const auto& tr = [&](const char* text, const char* context = "") {
return parent->tr(text, context);
};
#define PAIR(ENUM, VALUE, TRANSLATION) \
{ static_cast<u32>(Settings::ENUM::VALUE), tr(TRANSLATION) }
#define CTX_PAIR(ENUM, VALUE, TRANSLATION, CONTEXT) \
{ static_cast<u32>(Settings::ENUM::VALUE), tr(TRANSLATION, CONTEXT) }
// Intentionally skipping VSyncMode to let the UI fill that one out
translations->insert({Settings::EnumMetadata<Settings::AstcDecodeMode>::Index(),
{
PAIR(AstcDecodeMode, Cpu, "CPU"),
PAIR(AstcDecodeMode, Gpu, "GPU"),
PAIR(AstcDecodeMode, CpuAsynchronous, "CPU Asynchronous"),
}});
translations->insert({Settings::EnumMetadata<Settings::AstcRecompression>::Index(),
{
PAIR(AstcRecompression, Uncompressed, "Uncompressed (Best quality)"),
PAIR(AstcRecompression, Bc1, "BC1 (Low quality)"),
PAIR(AstcRecompression, Bc3, "BC3 (Medium quality)"),
}});
translations->insert({Settings::EnumMetadata<Settings::RendererBackend>::Index(),
{
#ifdef HAS_OPENGL
PAIR(RendererBackend, OpenGL, "OpenGL"),
#endif
PAIR(RendererBackend, Vulkan, "Vulkan"),
PAIR(RendererBackend, Null, "Null"),
}});
translations->insert({Settings::EnumMetadata<Settings::ShaderBackend>::Index(),
{
PAIR(ShaderBackend, Glsl, "GLSL"),
PAIR(ShaderBackend, Glasm, "GLASM (Assembly Shaders, NVIDIA Only)"),
PAIR(ShaderBackend, SpirV, "SPIR-V (Experimental, Mesa Only)"),
}});
translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
{
PAIR(GpuAccuracy, Normal, "Normal"),
PAIR(GpuAccuracy, High, "High"),
PAIR(GpuAccuracy, Extreme, "Extreme"),
}});
translations->insert({Settings::EnumMetadata<Settings::CpuAccuracy>::Index(),
{
PAIR(CpuAccuracy, Auto, "Auto"),
PAIR(CpuAccuracy, Accurate, "Accurate"),
PAIR(CpuAccuracy, Unsafe, "Unsafe"),
PAIR(CpuAccuracy, Paranoid, "Paranoid (disables most optimizations)"),
}});
translations->insert({Settings::EnumMetadata<Settings::FullscreenMode>::Index(),
{
PAIR(FullscreenMode, Borderless, "Borderless Windowed"),
PAIR(FullscreenMode, Exclusive, "Exclusive Fullscreen"),
}});
translations->insert({Settings::EnumMetadata<Settings::NvdecEmulation>::Index(),
{
PAIR(NvdecEmulation, Off, "No Video Output"),
PAIR(NvdecEmulation, Cpu, "CPU Video Decoding"),
PAIR(NvdecEmulation, Gpu, "GPU Video Decoding (Default)"),
}});
translations->insert({Settings::EnumMetadata<Settings::ResolutionSetup>::Index(),
{
PAIR(ResolutionSetup, Res1_2X, "0.5X (360p/540p) [EXPERIMENTAL]"),
PAIR(ResolutionSetup, Res3_4X, "0.75X (540p/810p) [EXPERIMENTAL]"),
PAIR(ResolutionSetup, Res1X, "1X (720p/1080p)"),
PAIR(ResolutionSetup, Res3_2X, "1.5X (1080p/1620p) [EXPERIMENTAL]"),
PAIR(ResolutionSetup, Res2X, "2X (1440p/2160p)"),
PAIR(ResolutionSetup, Res3X, "3X (2160p/3240p)"),
PAIR(ResolutionSetup, Res4X, "4X (2880p/4320p)"),
PAIR(ResolutionSetup, Res5X, "5X (3600p/5400p)"),
PAIR(ResolutionSetup, Res6X, "6X (4320p/6480p)"),
PAIR(ResolutionSetup, Res7X, "7X (5040p/7560p)"),
PAIR(ResolutionSetup, Res8X, "8X (5760p/8640p)"),
}});
translations->insert({Settings::EnumMetadata<Settings::ScalingFilter>::Index(),
{
PAIR(ScalingFilter, NearestNeighbor, "Nearest Neighbor"),
PAIR(ScalingFilter, Bilinear, "Bilinear"),
PAIR(ScalingFilter, Bicubic, "Bicubic"),
PAIR(ScalingFilter, Gaussian, "Gaussian"),
PAIR(ScalingFilter, ScaleForce, "ScaleForce"),
PAIR(ScalingFilter, Fsr, "AMD FidelityFX™ Super Resolution"),
}});
translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(),
{
PAIR(AntiAliasing, None, "None"),
PAIR(AntiAliasing, Fxaa, "FXAA"),
PAIR(AntiAliasing, Smaa, "SMAA"),
}});
translations->insert({Settings::EnumMetadata<Settings::AspectRatio>::Index(),
{
PAIR(AspectRatio, R16_9, "Default (16:9)"),
PAIR(AspectRatio, R4_3, "Force 4:3"),
PAIR(AspectRatio, R21_9, "Force 21:9"),
PAIR(AspectRatio, R16_10, "Force 16:10"),
PAIR(AspectRatio, Stretch, "Stretch to Window"),
}});
translations->insert({Settings::EnumMetadata<Settings::AnisotropyMode>::Index(),
{
PAIR(AnisotropyMode, Automatic, "Automatic"),
PAIR(AnisotropyMode, Default, "Default"),
PAIR(AnisotropyMode, X2, "2x"),
PAIR(AnisotropyMode, X4, "4x"),
PAIR(AnisotropyMode, X8, "8x"),
PAIR(AnisotropyMode, X16, "16x"),
}});
translations->insert(
{Settings::EnumMetadata<Settings::Language>::Index(),
{
PAIR(Language, Japanese, "Japanese (日本語)"),
PAIR(Language, EnglishAmerican, "American English"),
PAIR(Language, French, "French (français)"),
PAIR(Language, German, "German (Deutsch)"),
PAIR(Language, Italian, "Italian (italiano)"),
PAIR(Language, Spanish, "Spanish (español)"),
PAIR(Language, Chinese, "Chinese"),
PAIR(Language, Korean, "Korean (한국어)"),
PAIR(Language, Dutch, "Dutch (Nederlands)"),
PAIR(Language, Portuguese, "Portuguese (português)"),
PAIR(Language, Russian, "Russian (Русский)"),
PAIR(Language, Taiwanese, "Taiwanese"),
PAIR(Language, EnglishBritish, "British English"),
PAIR(Language, FrenchCanadian, "Canadian French"),
PAIR(Language, SpanishLatin, "Latin American Spanish"),
PAIR(Language, ChineseSimplified, "Simplified Chinese"),
PAIR(Language, ChineseTraditional, "Traditional Chinese (正體中文)"),
PAIR(Language, PortugueseBrazilian, "Brazilian Portuguese (português do Brasil)"),
}});
translations->insert({Settings::EnumMetadata<Settings::Region>::Index(),
{
PAIR(Region, Japan, "Japan"),
PAIR(Region, Usa, "USA"),
PAIR(Region, Europe, "Europe"),
PAIR(Region, Australia, "Australia"),
PAIR(Region, China, "China"),
PAIR(Region, Korea, "Korea"),
PAIR(Region, Taiwan, "Taiwan"),
}});
translations->insert(
{Settings::EnumMetadata<Settings::TimeZone>::Index(),
{
{static_cast<u32>(Settings::TimeZone::Auto),
tr("Auto (%1)", "Auto select time zone")
.arg(QString::fromStdString(
Settings::GetTimeZoneString(Settings::TimeZone::Auto)))},
{static_cast<u32>(Settings::TimeZone::Default),
tr("Default (%1)", "Default time zone")
.arg(QString::fromStdString(Common::TimeZone::GetDefaultTimeZone()))},
PAIR(TimeZone, Cet, "CET"),
PAIR(TimeZone, Cst6Cdt, "CST6CDT"),
PAIR(TimeZone, Cuba, "Cuba"),
PAIR(TimeZone, Eet, "EET"),
PAIR(TimeZone, Egypt, "Egypt"),
PAIR(TimeZone, Eire, "Eire"),
PAIR(TimeZone, Est, "EST"),
PAIR(TimeZone, Est5Edt, "EST5EDT"),
PAIR(TimeZone, Gb, "GB"),
PAIR(TimeZone, GbEire, "GB-Eire"),
PAIR(TimeZone, Gmt, "GMT"),
PAIR(TimeZone, GmtPlusZero, "GMT+0"),
PAIR(TimeZone, GmtMinusZero, "GMT-0"),
PAIR(TimeZone, GmtZero, "GMT0"),
PAIR(TimeZone, Greenwich, "Greenwich"),
PAIR(TimeZone, Hongkong, "Hongkong"),
PAIR(TimeZone, Hst, "HST"),
PAIR(TimeZone, Iceland, "Iceland"),
PAIR(TimeZone, Iran, "Iran"),
PAIR(TimeZone, Israel, "Israel"),
PAIR(TimeZone, Jamaica, "Jamaica"),
PAIR(TimeZone, Japan, "Japan"),
PAIR(TimeZone, Kwajalein, "Kwajalein"),
PAIR(TimeZone, Libya, "Libya"),
PAIR(TimeZone, Met, "MET"),
PAIR(TimeZone, Mst, "MST"),
PAIR(TimeZone, Mst7Mdt, "MST7MDT"),
PAIR(TimeZone, Navajo, "Navajo"),
PAIR(TimeZone, Nz, "NZ"),
PAIR(TimeZone, NzChat, "NZ-CHAT"),
PAIR(TimeZone, Poland, "Poland"),
PAIR(TimeZone, Portugal, "Portugal"),
PAIR(TimeZone, Prc, "PRC"),
PAIR(TimeZone, Pst8Pdt, "PST8PDT"),
PAIR(TimeZone, Roc, "ROC"),
PAIR(TimeZone, Rok, "ROK"),
PAIR(TimeZone, Singapore, "Singapore"),
PAIR(TimeZone, Turkey, "Turkey"),
PAIR(TimeZone, Uct, "UCT"),
PAIR(TimeZone, Universal, "Universal"),
PAIR(TimeZone, Utc, "UTC"),
PAIR(TimeZone, WSu, "W-SU"),
PAIR(TimeZone, Wet, "WET"),
PAIR(TimeZone, Zulu, "Zulu"),
}});
translations->insert({Settings::EnumMetadata<Settings::AudioMode>::Index(),
{
PAIR(AudioMode, Mono, "Mono"),
PAIR(AudioMode, Stereo, "Stereo"),
PAIR(AudioMode, Surround, "Surround"),
}});
translations->insert({Settings::EnumMetadata<Settings::MemoryLayout>::Index(),
{
PAIR(MemoryLayout, Memory_4Gb, "4GB DRAM (Default)"),
PAIR(MemoryLayout, Memory_6Gb, "6GB DRAM (Unsafe)"),
PAIR(MemoryLayout, Memory_8Gb, "8GB DRAM (Unsafe)"),
}});
#undef PAIR
#undef CTX_PAIR
return translations;
}
} // namespace ConfigurationShared

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@ -0,0 +1,25 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <memory>
#include <typeindex>
#include <utility>
#include <vector>
#include <QString>
#include "common/common_types.h"
class QWidget;
namespace ConfigurationShared {
using TranslationMap = std::map<u32, std::pair<QString, QString>>;
using ComboboxTranslations = std::vector<std::pair<u32, QString>>;
using ComboboxTranslationMap = std::map<u32, ComboboxTranslations>;
std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent);
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent);
} // namespace ConfigurationShared

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@ -0,0 +1,642 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "yuzu/configuration/shared_widget.h"
#include <functional>
#include <limits>
#include <typeindex>
#include <typeinfo>
#include <utility>
#include <vector>
#include <QAbstractButton>
#include <QAbstractSlider>
#include <QBoxLayout>
#include <QCheckBox>
#include <QComboBox>
#include <QDateTime>
#include <QDateTimeEdit>
#include <QIcon>
#include <QLabel>
#include <QLayout>
#include <QLineEdit>
#include <QObject>
#include <QPushButton>
#include <QRegularExpression>
#include <QSizePolicy>
#include <QSlider>
#include <QSpinBox>
#include <QStyle>
#include <QValidator>
#include <QVariant>
#include <QtCore/qglobal.h>
#include <QtCore/qobjectdefs.h>
#include <fmt/core.h>
#include <qglobal.h>
#include <qnamespace.h>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/settings_common.h"
#include "yuzu/configuration/shared_translation.h"
namespace ConfigurationShared {
static int restore_button_count = 0;
static std::string RelevantDefault(const Settings::BasicSetting& setting) {
return Settings::IsConfiguringGlobal() ? setting.DefaultToString() : setting.ToStringGlobal();
}
static QString DefaultSuffix(QWidget* parent, Settings::BasicSetting& setting) {
const auto tr = [parent](const char* text, const char* context) {
return parent->tr(text, context);
};
if ((setting.Specialization() & Settings::SpecializationAttributeMask) ==
Settings::Specialization::Percentage) {
std::string context{fmt::format("{} percentage (e.g. 50%)", setting.GetLabel())};
return tr("%", context.c_str());
}
return QStringLiteral("");
}
QPushButton* Widget::CreateRestoreGlobalButton(bool using_global, QWidget* parent) {
restore_button_count++;
QStyle* style = parent->style();
QIcon* icon = new QIcon(style->standardIcon(QStyle::SP_LineEditClearButton));
QPushButton* restore_button = new QPushButton(*icon, QStringLiteral(""), parent);
restore_button->setObjectName(QStringLiteral("RestoreButton%1").arg(restore_button_count));
restore_button->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
// Workaround for dark theme causing min-width to be much larger than 0
restore_button->setStyleSheet(
QStringLiteral("QAbstractButton#%1 { min-width: 0px }").arg(restore_button->objectName()));
QSizePolicy sp_retain = restore_button->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
restore_button->setSizePolicy(sp_retain);
restore_button->setEnabled(!using_global);
restore_button->setVisible(!using_global);
return restore_button;
}
QLabel* Widget::CreateLabel(const QString& text) {
QLabel* qt_label = new QLabel(text, this->parent);
qt_label->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
return qt_label;
}
QWidget* Widget::CreateCheckBox(Settings::BasicSetting* bool_setting, const QString& label,
std::function<std::string()>& serializer,
std::function<void()>& restore_func,
const std::function<void()>& touch) {
checkbox = new QCheckBox(label, this);
checkbox->setCheckState(bool_setting->ToString() == "true" ? Qt::CheckState::Checked
: Qt::CheckState::Unchecked);
checkbox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
if (!bool_setting->Save() && !Settings::IsConfiguringGlobal() && runtime_lock) {
checkbox->setEnabled(false);
}
serializer = [this]() {
return checkbox->checkState() == Qt::CheckState::Checked ? "true" : "false";
};
restore_func = [this, bool_setting]() {
checkbox->setCheckState(RelevantDefault(*bool_setting) == "true" ? Qt::Checked
: Qt::Unchecked);
};
if (!Settings::IsConfiguringGlobal()) {
QObject::connect(checkbox, &QCheckBox::clicked, [touch]() { touch(); });
}
return checkbox;
}
QWidget* Widget::CreateCombobox(std::function<std::string()>& serializer,
std::function<void()>& restore_func,
const std::function<void()>& touch) {
const auto type = setting.EnumIndex();
combobox = new QComboBox(this);
combobox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
const ComboboxTranslations* enumeration{nullptr};
if (combobox_enumerations.contains(type)) {
enumeration = &combobox_enumerations.at(type);
for (const auto& [id, name] : *enumeration) {
combobox->addItem(name);
}
} else {
return combobox;
}
const auto find_index = [=](u32 value) -> int {
for (u32 i = 0; i < enumeration->size(); i++) {
if (enumeration->at(i).first == value) {
return i;
}
}
return -1;
};
const u32 setting_value = std::stoi(setting.ToString());
combobox->setCurrentIndex(find_index(setting_value));
serializer = [this, enumeration]() {
int current = combobox->currentIndex();
return std::to_string(enumeration->at(current).first);
};
restore_func = [this, find_index]() {
const u32 global_value = std::stoi(RelevantDefault(setting));
combobox->setCurrentIndex(find_index(global_value));
};
if (!Settings::IsConfiguringGlobal()) {
QObject::connect(combobox, QOverload<int>::of(&QComboBox::activated),
[touch]() { touch(); });
}
return combobox;
}
QWidget* Widget::CreateLineEdit(std::function<std::string()>& serializer,
std::function<void()>& restore_func,
const std::function<void()>& touch, bool managed) {
const QString text = QString::fromStdString(setting.ToString());
line_edit = new QLineEdit(this);
line_edit->setText(text);
serializer = [this]() { return line_edit->text().toStdString(); };
if (!managed) {
return line_edit;
}
restore_func = [this]() {
line_edit->setText(QString::fromStdString(RelevantDefault(setting)));
};
if (!Settings::IsConfiguringGlobal()) {
QObject::connect(line_edit, &QLineEdit::textChanged, [touch]() { touch(); });
}
return line_edit;
}
QWidget* Widget::CreateSlider(bool reversed, float multiplier, const QString& given_suffix,
std::function<std::string()>& serializer,
std::function<void()>& restore_func,
const std::function<void()>& touch) {
if (!setting.Ranged()) {
LOG_ERROR(Frontend, "\"{}\" is not a ranged setting, but a slider was requested.",
setting.GetLabel());
return nullptr;
}
QWidget* container = new QWidget(this);
QHBoxLayout* layout = new QHBoxLayout(container);
slider = new QSlider(Qt::Horizontal, this);
QLabel* feedback = new QLabel(this);
layout->addWidget(slider);
layout->addWidget(feedback);
container->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
layout->setContentsMargins(0, 0, 0, 0);
int max_val = std::stoi(setting.MaxVal());
QString suffix =
given_suffix == QStringLiteral("") ? DefaultSuffix(this, setting) : given_suffix;
const QString use_format = QStringLiteral("%1").append(suffix);
QObject::connect(slider, &QAbstractSlider::valueChanged, [=](int value) {
int present = (reversed ? max_val - value : value) * multiplier + 0.5f;
feedback->setText(use_format.arg(QVariant::fromValue(present).value<QString>()));
});
slider->setMinimum(std::stoi(setting.MinVal()));
slider->setMaximum(max_val);
slider->setValue(std::stoi(setting.ToString()));
slider->setInvertedAppearance(reversed);
serializer = [this]() { return std::to_string(slider->value()); };
restore_func = [this]() { slider->setValue(std::stoi(RelevantDefault(setting))); };
if (!Settings::IsConfiguringGlobal()) {
QObject::connect(slider, &QAbstractSlider::actionTriggered, [touch]() { touch(); });
}
return container;
}
QWidget* Widget::CreateSpinBox(const QString& given_suffix,
std::function<std::string()>& serializer,
std::function<void()>& restore_func,
const std::function<void()>& touch) {
const int min_val =
setting.Ranged() ? std::stoi(setting.MinVal()) : std::numeric_limits<int>::min();
const int max_val =
setting.Ranged() ? std::stoi(setting.MaxVal()) : std::numeric_limits<int>::max();
const int default_val = std::stoi(setting.ToString());
QString suffix =
given_suffix == QStringLiteral("") ? DefaultSuffix(this, setting) : given_suffix;
spinbox = new QSpinBox(this);
spinbox->setRange(min_val, max_val);
spinbox->setValue(default_val);
spinbox->setSuffix(suffix);
spinbox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
serializer = [this]() { return std::to_string(spinbox->value()); };
restore_func = [this]() {
auto value{std::stol(RelevantDefault(setting))};
spinbox->setValue(value);
};
if (!Settings::IsConfiguringGlobal()) {
QObject::connect(spinbox, QOverload<int>::of(&QSpinBox::valueChanged), [this, touch]() {
if (spinbox->value() != std::stoi(setting.ToStringGlobal())) {
touch();
}
});
}
return spinbox;
}
QWidget* Widget::CreateHexEdit(std::function<std::string()>& serializer,
std::function<void()>& restore_func,
const std::function<void()>& touch) {
auto* data_component = CreateLineEdit(serializer, restore_func, touch, false);
if (data_component == nullptr) {
return nullptr;
}
auto to_hex = [=](const std::string& input) {
return QString::fromStdString(fmt::format("{:08x}", std::stoul(input)));
};
QRegularExpressionValidator* regex = new QRegularExpressionValidator(
QRegularExpression{QStringLiteral("^[0-9a-fA-F]{0,8}$")}, line_edit);
const QString default_val = to_hex(setting.ToString());
line_edit->setText(default_val);
line_edit->setMaxLength(8);
line_edit->setValidator(regex);
auto hex_to_dec = [this]() -> std::string {
return std::to_string(std::stoul(line_edit->text().toStdString(), nullptr, 16));
};
serializer = [hex_to_dec]() { return hex_to_dec(); };
restore_func = [this, to_hex]() { line_edit->setText(to_hex(RelevantDefault(setting))); };
if (!Settings::IsConfiguringGlobal()) {
QObject::connect(line_edit, &QLineEdit::textChanged, [touch]() { touch(); });
}
return line_edit;
}
QWidget* Widget::CreateDateTimeEdit(bool disabled, bool restrict,
std::function<std::string()>& serializer,
std::function<void()>& restore_func,
const std::function<void()>& touch) {
const long long current_time = QDateTime::currentSecsSinceEpoch();
const s64 the_time = disabled ? current_time : std::stoll(setting.ToString());
const auto default_val = QDateTime::fromSecsSinceEpoch(the_time);
date_time_edit = new QDateTimeEdit(this);
date_time_edit->setDateTime(default_val);
date_time_edit->setMinimumDateTime(QDateTime::fromSecsSinceEpoch(0));
date_time_edit->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
serializer = [this]() { return std::to_string(date_time_edit->dateTime().toSecsSinceEpoch()); };
auto get_clear_val = [this, restrict, current_time]() {
return QDateTime::fromSecsSinceEpoch([this, restrict, current_time]() {
if (restrict && checkbox->checkState() == Qt::Checked) {
return std::stoll(RelevantDefault(setting));
}
return current_time;
}());
};
restore_func = [this, get_clear_val]() { date_time_edit->setDateTime(get_clear_val()); };
if (!Settings::IsConfiguringGlobal()) {
QObject::connect(date_time_edit, &QDateTimeEdit::editingFinished,
[this, get_clear_val, touch]() {
if (date_time_edit->dateTime() != get_clear_val()) {
touch();
}
});
}
return date_time_edit;
}
void Widget::SetupComponent(const QString& label, std::function<void()>& load_func, bool managed,
RequestType request, float multiplier,
Settings::BasicSetting* other_setting, const QString& suffix) {
created = true;
const auto type = setting.TypeId();
QLayout* layout = new QHBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
if (other_setting == nullptr) {
other_setting = setting.PairedSetting();
}
const bool require_checkbox =
other_setting != nullptr && other_setting->TypeId() == typeid(bool);
if (other_setting != nullptr && other_setting->TypeId() != typeid(bool)) {
LOG_WARNING(
Frontend,
"Extra setting \"{}\" specified but is not bool, refusing to create checkbox for it.",
other_setting->GetLabel());
}
std::function<std::string()> checkbox_serializer = []() -> std::string { return {}; };
std::function<void()> checkbox_restore_func = []() {};
std::function<void()> touch = []() {};
std::function<std::string()> serializer = []() -> std::string { return {}; };
std::function<void()> restore_func = []() {};
QWidget* data_component{nullptr};
request = [&]() {
if (request != RequestType::Default) {
return request;
}
switch (setting.Specialization() & Settings::SpecializationTypeMask) {
case Settings::Specialization::Default:
return RequestType::Default;
case Settings::Specialization::Time:
return RequestType::DateTimeEdit;
case Settings::Specialization::Hex:
return RequestType::HexEdit;
case Settings::Specialization::RuntimeList:
managed = false;
[[fallthrough]];
case Settings::Specialization::List:
return RequestType::ComboBox;
case Settings::Specialization::Scalar:
return RequestType::Slider;
case Settings::Specialization::Countable:
return RequestType::SpinBox;
default:
break;
}
return request;
}();
if (!Settings::IsConfiguringGlobal() && managed) {
restore_button = CreateRestoreGlobalButton(setting.UsingGlobal(), this);
touch = [this]() {
LOG_DEBUG(Frontend, "Enabling custom setting for \"{}\"", setting.GetLabel());
restore_button->setEnabled(true);
restore_button->setVisible(true);
};
}
if (require_checkbox) {
QWidget* lhs =
CreateCheckBox(other_setting, label, checkbox_serializer, checkbox_restore_func, touch);
layout->addWidget(lhs);
} else if (setting.TypeId() != typeid(bool)) {
QLabel* qt_label = CreateLabel(label);
layout->addWidget(qt_label);
}
if (setting.TypeId() == typeid(bool)) {
data_component = CreateCheckBox(&setting, label, serializer, restore_func, touch);
} else if (setting.IsEnum()) {
data_component = CreateCombobox(serializer, restore_func, touch);
} else if (type == typeid(u32) || type == typeid(int) || type == typeid(u16) ||
type == typeid(s64) || type == typeid(u8)) {
switch (request) {
case RequestType::Slider:
case RequestType::ReverseSlider:
data_component = CreateSlider(request == RequestType::ReverseSlider, multiplier, suffix,
serializer, restore_func, touch);
break;
case RequestType::Default:
case RequestType::LineEdit:
data_component = CreateLineEdit(serializer, restore_func, touch);
break;
case RequestType::DateTimeEdit:
data_component = CreateDateTimeEdit(other_setting->ToString() != "true", true,
serializer, restore_func, touch);
break;
case RequestType::SpinBox:
data_component = CreateSpinBox(suffix, serializer, restore_func, touch);
break;
case RequestType::HexEdit:
data_component = CreateHexEdit(serializer, restore_func, touch);
break;
case RequestType::ComboBox:
data_component = CreateCombobox(serializer, restore_func, touch);
break;
default:
UNIMPLEMENTED();
}
} else if (type == typeid(std::string)) {
switch (request) {
case RequestType::Default:
case RequestType::LineEdit:
data_component = CreateLineEdit(serializer, restore_func, touch);
break;
case RequestType::ComboBox:
data_component = CreateCombobox(serializer, restore_func, touch);
break;
default:
UNIMPLEMENTED();
}
}
if (data_component == nullptr) {
LOG_ERROR(Frontend, "Failed to create widget for \"{}\"", setting.GetLabel());
created = false;
return;
}
layout->addWidget(data_component);
if (!managed) {
return;
}
if (Settings::IsConfiguringGlobal()) {
load_func = [this, serializer, checkbox_serializer, require_checkbox, other_setting]() {
if (require_checkbox && other_setting->UsingGlobal()) {
other_setting->LoadString(checkbox_serializer());
}
if (setting.UsingGlobal()) {
setting.LoadString(serializer());
}
};
} else {
layout->addWidget(restore_button);
QObject::connect(restore_button, &QAbstractButton::clicked,
[this, restore_func, checkbox_restore_func](bool) {
LOG_DEBUG(Frontend, "Restore global state for \"{}\"",
setting.GetLabel());
restore_button->setEnabled(false);
restore_button->setVisible(false);
checkbox_restore_func();
restore_func();
});
load_func = [this, serializer, require_checkbox, checkbox_serializer, other_setting]() {
bool using_global = !restore_button->isEnabled();
setting.SetGlobal(using_global);
if (!using_global) {
setting.LoadString(serializer());
}
if (require_checkbox) {
other_setting->SetGlobal(using_global);
if (!using_global) {
other_setting->LoadString(checkbox_serializer());
}
}
};
}
if (other_setting != nullptr) {
const auto reset = [restore_func, data_component](int state) {
data_component->setEnabled(state == Qt::Checked);
if (state != Qt::Checked) {
restore_func();
}
};
connect(checkbox, &QCheckBox::stateChanged, reset);
reset(checkbox->checkState());
}
}
bool Widget::Valid() const {
return created;
}
Widget::~Widget() = default;
Widget::Widget(Settings::BasicSetting* setting_, const TranslationMap& translations_,
const ComboboxTranslationMap& combobox_translations_, QWidget* parent_,
bool runtime_lock_, std::vector<std::function<void(bool)>>& apply_funcs_,
RequestType request, bool managed, float multiplier,
Settings::BasicSetting* other_setting, const QString& suffix)
: QWidget(parent_), parent{parent_}, translations{translations_},
combobox_enumerations{combobox_translations_}, setting{*setting_}, apply_funcs{apply_funcs_},
runtime_lock{runtime_lock_} {
if (!Settings::IsConfiguringGlobal() && !setting.Switchable()) {
LOG_DEBUG(Frontend, "\"{}\" is not switchable, skipping...", setting.GetLabel());
return;
}
const int id = setting.Id();
const auto [label, tooltip] = [&]() {
const auto& setting_label = setting.GetLabel();
if (translations.contains(id)) {
return std::pair{translations.at(id).first, translations.at(id).second};
}
LOG_WARNING(Frontend, "Translation table lacks entry for \"{}\"", setting_label);
return std::pair{QString::fromStdString(setting_label), QStringLiteral("")};
}();
if (label == QStringLiteral("")) {
LOG_DEBUG(Frontend, "Translation table has empty entry for \"{}\", skipping...",
setting.GetLabel());
return;
}
std::function<void()> load_func = []() {};
SetupComponent(label, load_func, managed, request, multiplier, other_setting, suffix);
if (!created) {
LOG_WARNING(Frontend, "No widget was created for \"{}\"", setting.GetLabel());
return;
}
apply_funcs.push_back([load_func, setting_](bool powered_on) {
if (setting_->RuntimeModfiable() || !powered_on) {
load_func();
}
});
bool enable = runtime_lock || setting.RuntimeModfiable();
if (setting.Switchable() && Settings::IsConfiguringGlobal() && !runtime_lock) {
enable &= setting.UsingGlobal();
}
this->setEnabled(enable);
this->setToolTip(tooltip);
}
Builder::Builder(QWidget* parent_, bool runtime_lock_)
: translations{InitializeTranslations(parent_)},
combobox_translations{ComboboxEnumeration(parent_)}, parent{parent_}, runtime_lock{
runtime_lock_} {}
Builder::~Builder() = default;
Widget* Builder::BuildWidget(Settings::BasicSetting* setting,
std::vector<std::function<void(bool)>>& apply_funcs,
RequestType request, bool managed, float multiplier,
Settings::BasicSetting* other_setting, const QString& suffix) const {
if (!Settings::IsConfiguringGlobal() && !setting->Switchable()) {
return nullptr;
}
if (setting->Specialization() == Settings::Specialization::Paired) {
LOG_DEBUG(Frontend, "\"{}\" has specialization Paired: ignoring", setting->GetLabel());
return nullptr;
}
return new Widget(setting, *translations, *combobox_translations, parent, runtime_lock,
apply_funcs, request, managed, multiplier, other_setting, suffix);
}
Widget* Builder::BuildWidget(Settings::BasicSetting* setting,
std::vector<std::function<void(bool)>>& apply_funcs,
Settings::BasicSetting* other_setting, RequestType request,
const QString& suffix) const {
return BuildWidget(setting, apply_funcs, request, true, 1.0f, other_setting, suffix);
}
const ComboboxTranslationMap& Builder::ComboboxTranslations() const {
return *combobox_translations;
}
} // namespace ConfigurationShared

View File

@ -0,0 +1,161 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include <QString>
#include <QStringLiteral>
#include <QWidget>
#include <qobjectdefs.h>
#include "yuzu/configuration/shared_translation.h"
class QCheckBox;
class QComboBox;
class QDateTimeEdit;
class QLabel;
class QLineEdit;
class QObject;
class QPushButton;
class QSlider;
class QSpinBox;
namespace Settings {
class BasicSetting;
} // namespace Settings
namespace ConfigurationShared {
enum class RequestType {
Default,
ComboBox,
SpinBox,
Slider,
ReverseSlider,
LineEdit,
HexEdit,
DateTimeEdit,
MaxEnum,
};
class Widget : public QWidget {
Q_OBJECT
public:
/**
* @param setting The primary Setting to create the Widget for
* @param translations Map of translations to display on the left side label/checkbox
* @param combobox_translations Map of translations for enumerating combo boxes
* @param parent Qt parent
* @param runtime_lock Emulated guest powered on state, for use on settings that should be
* configured during guest execution
* @param apply_funcs_ List to append, functions to run to apply the widget state to the setting
* @param request What type of data representation component to create -- not always respected
* for the Setting data type
* @param managed Set true if the caller will set up component data and handling
* @param multiplier Value to multiply the slider feedback label
* @param other_setting Second setting to modify, to replace the label with a checkbox
* @param suffix Set to specify formats for Slider feedback labels or SpinBox
*/
explicit Widget(Settings::BasicSetting* setting, const TranslationMap& translations,
const ComboboxTranslationMap& combobox_translations, QWidget* parent,
bool runtime_lock, std::vector<std::function<void(bool)>>& apply_funcs_,
RequestType request = RequestType::Default, bool managed = true,
float multiplier = 1.0f, Settings::BasicSetting* other_setting = nullptr,
const QString& suffix = QStringLiteral(""));
virtual ~Widget();
/**
* @returns True if the Widget successfully created the components for the setting
*/
bool Valid() const;
/**
* Creates a button to appear when a setting has been modified. This exists for custom
* configurations and wasn't designed to work for the global configuration. It has public access
* for settings that need to be unmanaged but can be custom.
*
* @param using_global The global state of the setting this button is for
* @param parent QWidget parent
*/
[[nodiscard]] static QPushButton* CreateRestoreGlobalButton(bool using_global, QWidget* parent);
// Direct handles to sub components created
QPushButton* restore_button{}; ///< Restore button for custom configurations
QLineEdit* line_edit{}; ///< QLineEdit, used for LineEdit and HexEdit
QSpinBox* spinbox{};
QCheckBox* checkbox{};
QSlider* slider{};
QComboBox* combobox{};
QDateTimeEdit* date_time_edit{};
private:
void SetupComponent(const QString& label, std::function<void()>& load_func, bool managed,
RequestType request, float multiplier,
Settings::BasicSetting* other_setting, const QString& suffix);
QLabel* CreateLabel(const QString& text);
QWidget* CreateCheckBox(Settings::BasicSetting* bool_setting, const QString& label,
std::function<std::string()>& serializer,
std::function<void()>& restore_func,
const std::function<void()>& touch);
QWidget* CreateCombobox(std::function<std::string()>& serializer,
std::function<void()>& restore_func,
const std::function<void()>& touch);
QWidget* CreateLineEdit(std::function<std::string()>& serializer,
std::function<void()>& restore_func, const std::function<void()>& touch,
bool managed = true);
QWidget* CreateHexEdit(std::function<std::string()>& serializer,
std::function<void()>& restore_func, const std::function<void()>& touch);
QWidget* CreateSlider(bool reversed, float multiplier, const QString& suffix,
std::function<std::string()>& serializer,
std::function<void()>& restore_func, const std::function<void()>& touch);
QWidget* CreateDateTimeEdit(bool disabled, bool restrict,
std::function<std::string()>& serializer,
std::function<void()>& restore_func,
const std::function<void()>& touch);
QWidget* CreateSpinBox(const QString& suffix, std::function<std::string()>& serializer,
std::function<void()>& restore_func, const std::function<void()>& touch);
QWidget* parent;
const TranslationMap& translations;
const ComboboxTranslationMap& combobox_enumerations;
Settings::BasicSetting& setting;
std::vector<std::function<void(bool)>>& apply_funcs;
bool created{false};
bool runtime_lock{false};
};
class Builder {
public:
explicit Builder(QWidget* parent, bool runtime_lock);
~Builder();
Widget* BuildWidget(Settings::BasicSetting* setting,
std::vector<std::function<void(bool)>>& apply_funcs,
RequestType request = RequestType::Default, bool managed = true,
float multiplier = 1.0f, Settings::BasicSetting* other_setting = nullptr,
const QString& suffix = QStringLiteral("")) const;
Widget* BuildWidget(Settings::BasicSetting* setting,
std::vector<std::function<void(bool)>>& apply_funcs,
Settings::BasicSetting* other_setting,
RequestType request = RequestType::Default,
const QString& suffix = QStringLiteral("")) const;
const ComboboxTranslationMap& ComboboxTranslations() const;
private:
std::unique_ptr<TranslationMap> translations;
std::unique_ptr<ComboboxTranslationMap> combobox_translations;
QWidget* parent;
const bool runtime_lock;
};
} // namespace ConfigurationShared

View File

@ -24,6 +24,7 @@
#include "applets/qt_software_keyboard.h"
#include "applets/qt_web_browser.h"
#include "common/nvidia_flags.h"
#include "common/settings_enums.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
#include "configuration/configure_tas.h"
@ -1095,10 +1096,9 @@ void GMainWindow::InitializeWidgets() {
aa_status_button->setFocusPolicy(Qt::NoFocus);
connect(aa_status_button, &QPushButton::clicked, [&] {
auto aa_mode = Settings::values.anti_aliasing.GetValue();
if (aa_mode == Settings::AntiAliasing::LastAA) {
aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
if (aa_mode == Settings::AntiAliasing::MaxEnum) {
aa_mode = Settings::AntiAliasing::None;
} else {
aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
}
Settings::values.anti_aliasing.SetValue(aa_mode);
aa_status_button->setChecked(true);
@ -1183,7 +1183,7 @@ void GMainWindow::InitializeWidgets() {
QMenu context_menu;
for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) {
if (gpu_accuracy_pair.first == Settings::GPUAccuracy::Extreme) {
if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
continue;
}
context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
@ -3651,14 +3651,14 @@ void GMainWindow::OnToggleDockedMode() {
void GMainWindow::OnToggleGpuAccuracy() {
switch (Settings::values.gpu_accuracy.GetValue()) {
case Settings::GPUAccuracy::High: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
case Settings::GpuAccuracy::High: {
Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::Normal);
break;
}
case Settings::GPUAccuracy::Normal:
case Settings::GPUAccuracy::Extreme:
case Settings::GpuAccuracy::Normal:
case Settings::GpuAccuracy::Extreme:
default: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::High);
break;
}
}
@ -3702,10 +3702,9 @@ void GMainWindow::OnIncreaseVolume() {
void GMainWindow::OnToggleAdaptingFilter() {
auto filter = Settings::values.scaling_filter.GetValue();
if (filter == Settings::ScalingFilter::LastFilter) {
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
if (filter == Settings::ScalingFilter::MaxEnum) {
filter = Settings::ScalingFilter::NearestNeighbor;
} else {
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
}
Settings::values.scaling_filter.SetValue(filter);
filter_status_button->setChecked(true);
@ -4071,7 +4070,7 @@ void GMainWindow::UpdateGPUAccuracyButton() {
const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GPUAccuracy::Normal);
gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
}
void GMainWindow::UpdateDockedButton() {

View File

@ -34,13 +34,14 @@ DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
ui->nickname->setValidator(validation.GetNickname());
ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue());
ui->nickname->setText(
QString::fromStdString(UISettings::values.multiplayer_nickname.GetValue()));
if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
// Use yuzu Web Service user name as nickname by default
ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
}
ui->ip->setValidator(validation.GetIP());
ui->ip->setText(UISettings::values.multiplayer_ip.GetValue());
ui->ip->setText(QString::fromStdString(UISettings::values.multiplayer_ip.GetValue()));
ui->port->setValidator(validation.GetPort());
ui->port->setText(QString::number(UISettings::values.multiplayer_port.GetValue()));
@ -91,8 +92,8 @@ void DirectConnectWindow::Connect() {
}
// Store settings
UISettings::values.multiplayer_nickname = ui->nickname->text();
UISettings::values.multiplayer_ip = ui->ip->text();
UISettings::values.multiplayer_nickname = ui->nickname->text().toStdString();
UISettings::values.multiplayer_ip = ui->ip->text().toStdString();
if (ui->port->isModified() && !ui->port->text().isEmpty()) {
UISettings::values.multiplayer_port = ui->port->text().toInt();
} else {

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