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..

29 Commits

Author SHA1 Message Date
93d90b5e87 Android #166 2023-12-20 00:56:35 +00:00
c2ecdaabb5 Merge PR 12409 2023-12-20 00:56:35 +00:00
39fe6e4516 Merge PR 12403 2023-12-20 00:56:35 +00:00
f2e9fcb6a2 Merge PR 12400 2023-12-20 00:56:35 +00:00
5888f2c3cb Merge PR 12390 2023-12-20 00:56:35 +00:00
6a1fa9bb17 Merge pull request #12411 from ameerj/gl-nv-tfb-fixups
gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memory
2023-12-19 18:36:50 -05:00
1bb76201e6 gl_rasterizer: Silence spammy logs 2023-12-19 17:13:23 -05:00
372bca5945 gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memory
Workaround Nvidia drivers complaining when a buffer is bound as both a vertex buffer and transform feedback buffer
2023-12-19 17:13:23 -05:00
345ec25532 Merge pull request #12408 from german77/lang
yuzu: Read/Save category Paths
2023-12-19 14:40:10 -05:00
816c7a8d1f yuzu: Read/Save category Paths 2023-12-19 11:34:53 -06:00
efe52db690 Merge pull request #12382 from liamwhite/image-limit
renderer_vulkan: allow up to 7 swapchain images
2023-12-19 16:15:40 +01:00
d61df0f400 Merge pull request #12387 from liamwhite/oboe
android: add oboe audio sink
2023-12-19 16:15:07 +01:00
b14547b8b6 Merge pull request #12392 from liamwhite/mode
fs: implement OpenDirectoryMode
2023-12-19 16:14:29 +01:00
97ad3e7530 Merge pull request #12391 from yuzu-emu/revert-12344-its-free-real-estate
Revert "video_core: use interval map for page count tracking"
2023-12-19 16:14:09 +01:00
0589a32f75 Merge pull request #12304 from liamwhite/flinger-wtf
nvnflinger: mark buffer as acquired when acquired
2023-12-19 16:12:56 +01:00
617dc0f822 Merge pull request #12402 from german77/lang
yuzu: Make language persistent and remove symbols_path
2023-12-18 23:10:59 -05:00
53956a2990 yuzu: Make language persistent and remove symbols_path 2023-12-18 20:28:55 -06:00
a7731abb72 oboe_sink: specify additional required parameters 2023-12-18 17:27:32 -05:00
50fd029eaa Merge pull request #12349 from Kelebek1/return_system_channels_active
Have GetActiveChannelCount return the system channels instead of host device channels
2023-12-18 15:06:16 -05:00
b770f6a985 fs: implement OpenDirectoryMode 2023-12-18 00:12:38 -05:00
797e8fdbc3 oboe_sink: set low latency performance mode 2023-12-17 21:05:00 -05:00
65e646eeba Revert "video_core: use interval map for page count tracking" 2023-12-17 18:59:49 -05:00
6ca530a721 android: add oboe to audio configuration 2023-12-17 11:44:49 -05:00
e01c535178 oboe_sink: implement channel count querying 2023-12-17 10:10:14 -05:00
7239547ead android: add oboe audio sink 2023-12-17 01:42:59 -05:00
7fc06260d1 renderer_vulkan: allow up to 7 swapchain images 2023-12-16 18:59:44 -05:00
fcc85abe27 nvnflinger: mark buffer as acquired when acquired 2023-12-16 13:40:04 -05:00
6851e93296 audio: skip coefficient normalization for downmix 2023-12-16 13:05:55 -05:00
ffbba74c91 Have GetActiveChannelCount return the system channels instead of host device channels 2023-12-16 12:49:28 -05:00
27 changed files with 180 additions and 70 deletions

View File

@ -1,10 +1,9 @@
| Pull Request | Commit | Title | Author | Merged? |
|----|----|----|----|----|
| [12304](https://github.com/yuzu-emu/yuzu//pull/12304) | [`fcc85abe2`](https://github.com/yuzu-emu/yuzu//pull/12304/files) | nvnflinger: mark buffer as acquired when acquired | [liamwhite](https://github.com/liamwhite/) | Yes |
| [12349](https://github.com/yuzu-emu/yuzu//pull/12349) | [`6851e9329`](https://github.com/yuzu-emu/yuzu//pull/12349/files) | Have GetActiveChannelCount return the system channels instead of host device channels | [Kelebek1](https://github.com/Kelebek1/) | Yes |
| [12382](https://github.com/yuzu-emu/yuzu//pull/12382) | [`7fc06260d`](https://github.com/yuzu-emu/yuzu//pull/12382/files) | renderer_vulkan: allow up to 7 swapchain images | [liamwhite](https://github.com/liamwhite/) | Yes |
| [12387](https://github.com/yuzu-emu/yuzu//pull/12387) | [`6ca530a72`](https://github.com/yuzu-emu/yuzu//pull/12387/files) | android: add oboe audio sink | [liamwhite](https://github.com/liamwhite/) | Yes |
| [12391](https://github.com/yuzu-emu/yuzu//pull/12391) | [`65e646eeb`](https://github.com/yuzu-emu/yuzu//pull/12391/files) | Revert "video_core: use interval map for page count tracking" | [liamwhite](https://github.com/liamwhite/) | Yes |
| [12390](https://github.com/yuzu-emu/yuzu//pull/12390) | [`fba3fa705`](https://github.com/yuzu-emu/yuzu//pull/12390/files) | renderer_vulkan: work around turnip binding bug in a610 | [liamwhite](https://github.com/liamwhite/) | Yes |
| [12400](https://github.com/yuzu-emu/yuzu//pull/12400) | [`a2b567dfd`](https://github.com/yuzu-emu/yuzu//pull/12400/files) | vk_query_cache: Fix prefix sum max_accumulation_limit logic | [ameerj](https://github.com/ameerj/) | Yes |
| [12403](https://github.com/yuzu-emu/yuzu//pull/12403) | [`fcfa8b680`](https://github.com/yuzu-emu/yuzu//pull/12403/files) | shader_recompiler: use minimal clip distance array | [liamwhite](https://github.com/liamwhite/) | Yes |
| [12409](https://github.com/yuzu-emu/yuzu//pull/12409) | [`93c19a40b`](https://github.com/yuzu-emu/yuzu//pull/12409/files) | nce: fix read size in simd immediate emulation | [liamwhite](https://github.com/liamwhite/) | Yes |
End of merge log. You can find the original README.md below the break.

View File

@ -29,7 +29,7 @@ public:
}
~OboeSinkStream() override {
LOG_DEBUG(Audio_Sink, "Destructing Oboe stream {}", name);
LOG_INFO(Audio_Sink, "Destroyed Oboe stream");
}
void Finalize() override {
@ -66,11 +66,7 @@ public:
std::shared_ptr<oboe::AudioStream> temp_stream;
oboe::AudioStreamBuilder builder;
const auto result = builder.setDirection(direction)
->setSampleRate(TargetSampleRate)
->setFormat(oboe::AudioFormat::I16)
->setFormatConversionAllowed(true)
->openStream(temp_stream);
const auto result = ConfigureBuilder(builder, direction)->openStream(temp_stream);
ASSERT(result == oboe::Result::OK);
return temp_stream->getChannelCount() >= 6 ? 6 : 2;
@ -105,6 +101,20 @@ protected:
}
private:
static oboe::AudioStreamBuilder* ConfigureBuilder(oboe::AudioStreamBuilder& builder,
oboe::Direction direction) {
// TODO: investigate callback delay issues when using AAudio
return builder.setPerformanceMode(oboe::PerformanceMode::LowLatency)
->setAudioApi(oboe::AudioApi::OpenSLES)
->setDirection(direction)
->setSampleRate(TargetSampleRate)
->setSampleRateConversionQuality(oboe::SampleRateConversionQuality::High)
->setFormat(oboe::AudioFormat::I16)
->setFormatConversionAllowed(true)
->setUsage(oboe::Usage::Game)
->setBufferCapacityInFrames(TargetSampleCount * 2);
}
bool OpenStream() {
const auto direction = [&]() {
switch (type) {
@ -135,12 +145,10 @@ private:
}();
oboe::AudioStreamBuilder builder;
const auto result = builder.setDirection(direction)
->setSampleRate(TargetSampleRate)
const auto result = ConfigureBuilder(builder, direction)
->setChannelCount(expected_channels)
->setChannelMask(expected_mask)
->setFormat(oboe::AudioFormat::I16)
->setFormatConversionAllowed(true)
->setChannelConversionAllowed(true)
->setDataCallback(this)
->setErrorCallback(this)
->openStream(m_stream);
@ -151,8 +159,16 @@ private:
bool SetStreamProperties() {
ASSERT(m_stream);
m_stream->setBufferSizeInFrames(TargetSampleCount * 2);
device_channels = m_stream->getChannelCount();
LOG_INFO(Audio_Sink, "Opened Oboe stream with {} channels", device_channels);
const auto sample_rate = m_stream->getSampleRate();
const auto buffer_capacity = m_stream->getBufferCapacityInFrames();
const auto stream_backend =
m_stream->getAudioApi() == oboe::AudioApi::AAudio ? "AAudio" : "OpenSLES";
LOG_INFO(Audio_Sink, "Opened Oboe {} stream with {} channels sample rate {} capacity {}",
stream_backend, device_channels, sample_rate, buffer_capacity);
return true;
}

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@ -39,7 +39,7 @@ fpsimd_context* GetFloatingPointState(mcontext_t& host_ctx) {
}
using namespace Common::Literals;
constexpr u32 StackSize = 32_KiB;
constexpr u32 StackSize = 128_KiB;
} // namespace

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@ -249,6 +249,7 @@ bool InterpreterVisitor::LDR_lit_fpsimd(Imm<2> opc, Imm<19> imm19, Vec Vt) {
return false;
}
// Size in bytes
const u64 size = 4 << opc.ZeroExtend();
const u64 offset = imm19.SignExtend<u64>() << 2;
const u64 address = this->GetPc() + offset;
@ -530,7 +531,7 @@ bool InterpreterVisitor::SIMDImmediate(bool wback, bool postindex, size_t scale,
}
case MemOp::Load: {
u128 data{};
m_memory.ReadBlock(address, &data, datasize);
m_memory.ReadBlock(address, &data, datasize / 8);
this->SetVec(Vt, data);
break;
}

View File

@ -54,6 +54,13 @@ enum class ImageDirectoryId : u32 {
SdCard,
};
enum class OpenDirectoryMode : u64 {
Directory = (1 << 0),
File = (1 << 1),
All = Directory | File
};
DECLARE_ENUM_FLAG_OPERATORS(OpenDirectoryMode);
class FileSystemController {
public:
explicit FileSystemController(Core::System& system_);

View File

@ -259,7 +259,7 @@ static void BuildEntryIndex(std::vector<FileSys::Entry>& entries, const std::vec
class IDirectory final : public ServiceFramework<IDirectory> {
public:
explicit IDirectory(Core::System& system_, FileSys::VirtualDir backend_)
explicit IDirectory(Core::System& system_, FileSys::VirtualDir backend_, OpenDirectoryMode mode)
: ServiceFramework{system_, "IDirectory"}, backend(std::move(backend_)) {
static const FunctionInfo functions[] = {
{0, &IDirectory::Read, "Read"},
@ -269,8 +269,12 @@ public:
// TODO(DarkLordZach): Verify that this is the correct behavior.
// Build entry index now to save time later.
BuildEntryIndex(entries, backend->GetFiles(), FileSys::EntryType::File);
BuildEntryIndex(entries, backend->GetSubdirectories(), FileSys::EntryType::Directory);
if (True(mode & OpenDirectoryMode::Directory)) {
BuildEntryIndex(entries, backend->GetSubdirectories(), FileSys::EntryType::Directory);
}
if (True(mode & OpenDirectoryMode::File)) {
BuildEntryIndex(entries, backend->GetFiles(), FileSys::EntryType::File);
}
}
private:
@ -446,11 +450,9 @@ public:
const auto file_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(file_buffer);
const auto mode = rp.PopRaw<OpenDirectoryMode>();
// TODO(Subv): Implement this filter.
const u32 filter_flags = rp.Pop<u32>();
LOG_DEBUG(Service_FS, "called. directory={}, filter={}", name, filter_flags);
LOG_DEBUG(Service_FS, "called. directory={}, mode={}", name, mode);
FileSys::VirtualDir vfs_dir{};
auto result = backend.OpenDirectory(&vfs_dir, name);
@ -460,7 +462,7 @@ public:
return;
}
auto directory = std::make_shared<IDirectory>(system, vfs_dir);
auto directory = std::make_shared<IDirectory>(system, vfs_dir, mode);
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);

View File

@ -74,6 +74,11 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
case IR::Attribute::ClipDistance7: {
const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
const u32 index{static_cast<u32>(attr) - base};
if (index >= ctx.profile.max_user_clip_distances) {
LOG_WARNING(Shader, "Ignoring clip distance store {} >= {} supported", index,
ctx.profile.max_user_clip_distances);
return std::nullopt;
}
const Id clip_num{ctx.Const(index)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.clip_distances, clip_num);
}

View File

@ -1528,7 +1528,8 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
if (stage == Stage::Fragment) {
throw NotImplementedException("Storing ClipDistance in fragment stage");
}
const Id type{TypeArray(F32[1], Const(8U))};
const Id type{TypeArray(
F32[1], Const(std::min(info.used_clip_distances, profile.max_user_clip_distances)))};
clip_distances = DefineOutput(*this, type, invocations, spv::BuiltIn::ClipDistance);
}
if (info.stores[IR::Attribute::Layer] &&

View File

@ -913,7 +913,11 @@ void GatherInfoFromHeader(Environment& env, Info& info) {
}
for (size_t index = 0; index < 8; ++index) {
const u16 mask{header.vtg.omap_systemc.clip_distances};
info.stores.Set(IR::Attribute::ClipDistance0 + index, ((mask >> index) & 1) != 0);
const bool used{((mask >> index) & 1) != 0};
info.stores.Set(IR::Attribute::ClipDistance0 + index, used);
if (used) {
info.used_clip_distances = static_cast<u32>(index) + 1;
}
}
info.stores.Set(IR::Attribute::PrimitiveId,
header.vtg.omap_systemb.primitive_array_id != 0);

View File

@ -87,6 +87,8 @@ struct Profile {
bool has_broken_robust{};
u64 min_ssbo_alignment{};
u32 max_user_clip_distances{};
};
} // namespace Shader

View File

@ -227,6 +227,8 @@ struct Info {
bool requires_layer_emulation{};
IR::Attribute emulated_layer{};
u32 used_clip_distances{};
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
constant_buffer_descriptors;
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;

View File

@ -58,6 +58,9 @@ Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rast
glObjectLabel(GL_BUFFER, buffer.handle, static_cast<GLsizei>(name.size()), name.data());
}
glNamedBufferData(buffer.handle, SizeBytes(), nullptr, GL_DYNAMIC_DRAW);
if (runtime.has_unified_vertex_buffers) {
glGetNamedBufferParameterui64vNV(buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, &address);
}
}
void Buffer::ImmediateUpload(size_t offset, std::span<const u8> data) noexcept {
@ -109,6 +112,7 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_,
: device{device_}, staging_buffer_pool{staging_buffer_pool_},
has_fast_buffer_sub_data{device.HasFastBufferSubData()},
use_assembly_shaders{device.UseAssemblyShaders()},
has_unified_vertex_buffers{device.HasVertexBufferUnifiedMemory()},
stream_buffer{has_fast_buffer_sub_data ? std::nullopt : std::make_optional<StreamBuffer>()} {
GLint gl_max_attributes;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &gl_max_attributes);
@ -210,8 +214,14 @@ void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t siz
}
void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
index_buffer_offset = offset;
if (has_unified_vertex_buffers) {
buffer.MakeResident(GL_READ_ONLY);
glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset,
static_cast<GLsizeiptr>(Common::AlignUp(size, 4)));
} else {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
index_buffer_offset = offset;
}
}
void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size,
@ -219,8 +229,15 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset,
if (index >= max_attributes) {
return;
}
glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
static_cast<GLsizei>(stride));
if (has_unified_vertex_buffers) {
buffer.MakeResident(GL_READ_ONLY);
glBindVertexBuffer(index, 0, 0, static_cast<GLsizei>(stride));
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, index,
buffer.HostGpuAddr() + offset, static_cast<GLsizeiptr>(size));
} else {
glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
static_cast<GLsizei>(stride));
}
}
void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
@ -233,9 +250,23 @@ void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bi
[](u64 stride) { return static_cast<GLsizei>(stride); });
const u32 count =
std::min(static_cast<u32>(bindings.buffers.size()), max_attributes - bindings.min_index);
glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count), buffer_handles.data(),
reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
buffer_strides.data());
if (has_unified_vertex_buffers) {
for (u32 index = 0; index < count; ++index) {
Buffer& buffer = *bindings.buffers[index];
buffer.MakeResident(GL_READ_ONLY);
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, bindings.min_index + index,
buffer.HostGpuAddr() + bindings.offsets[index],
static_cast<GLsizeiptr>(bindings.sizes[index]));
}
static constexpr std::array<size_t, 32> ZEROS{};
glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count),
reinterpret_cast<const GLuint*>(ZEROS.data()),
reinterpret_cast<const GLintptr*>(ZEROS.data()), buffer_strides.data());
} else {
glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count), buffer_handles.data(),
reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
buffer_strides.data());
}
}
void BufferCacheRuntime::BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer,

View File

@ -209,6 +209,7 @@ private:
bool has_fast_buffer_sub_data = false;
bool use_assembly_shaders = false;
bool has_unified_vertex_buffers = false;
bool use_storage_buffers = false;

View File

@ -200,6 +200,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
has_derivative_control = GLAD_GL_ARB_derivative_control;
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
has_debugging_tool_attached = IsDebugToolAttached(extensions);
has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float");
has_geometry_shader_passthrough = GLAD_GL_NV_geometry_shader_passthrough;

View File

@ -72,6 +72,10 @@ public:
return has_texture_shadow_lod;
}
bool HasVertexBufferUnifiedMemory() const {
return has_vertex_buffer_unified_memory;
}
bool HasASTC() const {
return has_astc;
}
@ -211,6 +215,7 @@ private:
bool has_vertex_viewport_layer{};
bool has_image_load_formatted{};
bool has_texture_shadow_lod{};
bool has_vertex_buffer_unified_memory{};
bool has_astc{};
bool has_variable_aoffi{};
bool has_component_indexing_bug{};

View File

@ -162,14 +162,18 @@ void RasterizerOpenGL::Clear(u32 layer_count) {
SyncFramebufferSRGB();
}
if (regs.clear_surface.Z) {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
if (regs.zeta_enable != 0) {
LOG_DEBUG(Render_OpenGL, "Tried to clear Z but buffer is not enabled!");
}
use_depth = true;
state_tracker.NotifyDepthMask();
glDepthMask(GL_TRUE);
}
if (regs.clear_surface.S) {
ASSERT_MSG(regs.zeta_enable, "Tried to clear stencil but buffer is not enabled!");
if (regs.zeta_enable) {
LOG_DEBUG(Render_OpenGL, "Tried to clear stencil but buffer is not enabled!");
}
use_stencil = true;
}
@ -1294,15 +1298,13 @@ void RasterizerOpenGL::BeginTransformFeedback(GraphicsPipeline* program, GLenum
program->ConfigureTransformFeedback();
UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) ||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation) ||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Geometry));
UNIMPLEMENTED_IF(primitive_mode != GL_POINTS);
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation));
// We may have to call BeginTransformFeedbackNV here since they seem to call different
// implementations on Nvidia's driver (the pointer is different) but we are using
// ARB_transform_feedback3 features with NV_transform_feedback interactions and the ARB
// extension doesn't define BeginTransformFeedback (without NV) interactions. It just works.
glBeginTransformFeedback(GL_POINTS);
glBeginTransformFeedback(primitive_mode);
}
void RasterizerOpenGL::EndTransformFeedback() {

View File

@ -233,6 +233,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.ignore_nan_fp_comparisons = true,
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
.max_user_clip_distances = 8,
},
host_info{
.support_float64 = true,

View File

@ -168,6 +168,14 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
}
// Enable unified vertex attributes and query vertex buffer address when the driver supports it
if (device.HasVertexBufferUnifiedMemory()) {
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
&vertex_buffer_address);
}
}
RendererOpenGL::~RendererOpenGL() = default;
@ -667,7 +675,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
offsetof(ScreenRectVertex, tex_coord));
glVertexAttribBinding(PositionLocation, 0);
glVertexAttribBinding(TexCoordLocation, 0);
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
if (device.HasVertexBufferUnifiedMemory()) {
glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
sizeof(vertices));
} else {
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
}
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
glBindSampler(0, present_sampler.handle);

View File

@ -563,22 +563,27 @@ void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bi
}
buffer_handles.push_back(handle);
}
const u32 device_max = device.GetMaxVertexInputBindings();
const u32 min_binding = std::min(bindings.min_index, device_max);
const u32 max_binding = std::min(bindings.max_index, device_max);
const u32 binding_count = max_binding - min_binding;
if (binding_count == 0) {
return;
}
if (device.IsExtExtendedDynamicStateSupported()) {
scheduler.Record([this, bindings_ = std::move(bindings),
buffer_handles_ = std::move(buffer_handles)](vk::CommandBuffer cmdbuf) {
cmdbuf.BindVertexBuffers2EXT(bindings_.min_index,
std::min(bindings_.max_index - bindings_.min_index,
device.GetMaxVertexInputBindings()),
buffer_handles_.data(), bindings_.offsets.data(),
bindings_.sizes.data(), bindings_.strides.data());
scheduler.Record([bindings_ = std::move(bindings),
buffer_handles_ = std::move(buffer_handles),
binding_count](vk::CommandBuffer cmdbuf) {
cmdbuf.BindVertexBuffers2EXT(bindings_.min_index, binding_count, buffer_handles_.data(),
bindings_.offsets.data(), bindings_.sizes.data(),
bindings_.strides.data());
});
} else {
scheduler.Record([this, bindings_ = std::move(bindings),
buffer_handles_ = std::move(buffer_handles)](vk::CommandBuffer cmdbuf) {
cmdbuf.BindVertexBuffers(bindings_.min_index,
std::min(bindings_.max_index - bindings_.min_index,
device.GetMaxVertexInputBindings()),
buffer_handles_.data(), bindings_.offsets.data());
scheduler.Record([bindings_ = std::move(bindings),
buffer_handles_ = std::move(buffer_handles),
binding_count](vk::CommandBuffer cmdbuf) {
cmdbuf.BindVertexBuffers(bindings_.min_index, binding_count, buffer_handles_.data(),
bindings_.offsets.data());
});
}
}

View File

@ -374,6 +374,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.has_broken_robust =
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
.min_ssbo_alignment = device.GetStorageBufferAlignment(),
.max_user_clip_distances = device.GetMaxUserClipDistances(),
};
host_info = Shader::HostTranslateInfo{

View File

@ -289,12 +289,15 @@ public:
}
if (has_multi_queries) {
size_t intermediary_buffer_index = ObtainBuffer<false>(num_slots_used);
const size_t min_accumulation_limit =
std::min(first_accumulation_checkpoint, num_slots_used);
const size_t max_accumulation_limit =
std::max(last_accumulation_checkpoint, num_slots_used);
const size_t intermediary_buffer_index = ObtainBuffer<false>(num_slots_used);
resolve_buffers.push_back(intermediary_buffer_index);
queries_prefix_scan_pass->Run(*accumulation_buffer, *buffers[intermediary_buffer_index],
*buffers[resolve_buffer_index], num_slots_used,
std::min(first_accumulation_checkpoint, num_slots_used),
last_accumulation_checkpoint);
min_accumulation_limit, max_accumulation_limit);
} else {
scheduler.RequestOutsideRenderPassOperationContext();

View File

@ -695,6 +695,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
std::min(properties.properties.limits.maxVertexInputBindings, 16U);
}
if (is_turnip) {
LOG_WARNING(Render_Vulkan, "Turnip requires higher-than-reported binding limits");
properties.properties.limits.maxVertexInputBindings = 32;
}
if (!extensions.extended_dynamic_state && extensions.extended_dynamic_state2) {
LOG_INFO(Render_Vulkan,
"Removing extendedDynamicState2 due to missing extendedDynamicState");

View File

@ -665,6 +665,10 @@ public:
return properties.properties.limits.maxViewports;
}
u32 GetMaxUserClipDistances() const {
return properties.properties.limits.maxClipDistances;
}
bool SupportsConditionalBarriers() const {
return supports_conditional_barriers;
}

View File

@ -193,8 +193,8 @@ void ConfigureUi::RequestGameListUpdate() {
void ConfigureUi::SetConfiguration() {
ui->theme_combobox->setCurrentIndex(
ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
ui->language_combobox->setCurrentIndex(
ui->language_combobox->findData(QString::fromStdString(UISettings::values.language)));
ui->language_combobox->setCurrentIndex(ui->language_combobox->findData(
QString::fromStdString(UISettings::values.language.GetValue())));
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
ui->show_size->setChecked(UISettings::values.show_size.GetValue());

View File

@ -187,7 +187,6 @@ void QtConfig::ReadPathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
UISettings::values.symbols_path = ReadStringSetting(std::string("symbolsPath"));
UISettings::values.game_dir_deprecated =
ReadStringSetting(std::string("gameListRootDir"), std::string("."));
UISettings::values.game_dir_deprecated_deepscan =
@ -225,8 +224,8 @@ void QtConfig::ReadPathValues() {
UISettings::values.recent_files =
QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
UISettings::values.language =
ReadStringSetting(std::string("language"), std::make_optional(std::string("")));
ReadCategory(Settings::Category::Paths);
EndGroup();
}
@ -408,8 +407,9 @@ void QtConfig::SaveQtControlValues() {
void QtConfig::SavePathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
WriteCategory(Settings::Category::Paths);
WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
WriteSetting(std::string("symbolsPath"), UISettings::values.symbols_path);
BeginArray(std::string("gamedirs"));
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
SetArrayIndex(i);
@ -422,7 +422,6 @@ void QtConfig::SavePathValues() {
WriteSetting(std::string("recentFiles"),
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
WriteSetting(std::string("language"), UISettings::values.language);
EndGroup();
}

View File

@ -5147,12 +5147,12 @@ void GMainWindow::UpdateUITheme() {
void GMainWindow::LoadTranslation() {
bool loaded;
if (UISettings::values.language.empty()) {
if (UISettings::values.language.GetValue().empty()) {
// If the selected language is empty, use system locale
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
} else {
// Otherwise load from the specified file
loaded = translator.load(QString::fromStdString(UISettings::values.language),
loaded = translator.load(QString::fromStdString(UISettings::values.language.GetValue()),
QStringLiteral(":/languages/"));
}
@ -5164,7 +5164,7 @@ void GMainWindow::LoadTranslation() {
}
void GMainWindow::OnLanguageChanged(const QString& locale) {
if (UISettings::values.language != std::string("en")) {
if (UISettings::values.language.GetValue() != std::string("en")) {
qApp->removeTranslator(&translator);
}

View File

@ -154,12 +154,11 @@ struct Values {
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
std::string roms_path;
std::string symbols_path;
std::string game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QVector<GameDir> game_dirs;
QStringList recent_files;
std::string language;
Setting<std::string> language{linkage, {}, "language", Category::Paths};
std::string theme;