Compare commits
29 Commits
android-16
...
android-16
Author | SHA1 | Date | |
---|---|---|---|
93d90b5e87 | |||
c2ecdaabb5 | |||
39fe6e4516 | |||
f2e9fcb6a2 | |||
5888f2c3cb | |||
6a1fa9bb17 | |||
1bb76201e6 | |||
372bca5945 | |||
345ec25532 | |||
816c7a8d1f | |||
efe52db690 | |||
d61df0f400 | |||
b14547b8b6 | |||
97ad3e7530 | |||
0589a32f75 | |||
617dc0f822 | |||
53956a2990 | |||
a7731abb72 | |||
50fd029eaa | |||
b770f6a985 | |||
797e8fdbc3 | |||
65e646eeba | |||
6ca530a721 | |||
e01c535178 | |||
7239547ead | |||
7fc06260d1 | |||
fcc85abe27 | |||
6851e93296 | |||
ffbba74c91 |
@ -1,10 +1,9 @@
|
||||
| Pull Request | Commit | Title | Author | Merged? |
|
||||
|----|----|----|----|----|
|
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| [12304](https://github.com/yuzu-emu/yuzu//pull/12304) | [`fcc85abe2`](https://github.com/yuzu-emu/yuzu//pull/12304/files) | nvnflinger: mark buffer as acquired when acquired | [liamwhite](https://github.com/liamwhite/) | Yes |
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| [12349](https://github.com/yuzu-emu/yuzu//pull/12349) | [`6851e9329`](https://github.com/yuzu-emu/yuzu//pull/12349/files) | Have GetActiveChannelCount return the system channels instead of host device channels | [Kelebek1](https://github.com/Kelebek1/) | Yes |
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| [12382](https://github.com/yuzu-emu/yuzu//pull/12382) | [`7fc06260d`](https://github.com/yuzu-emu/yuzu//pull/12382/files) | renderer_vulkan: allow up to 7 swapchain images | [liamwhite](https://github.com/liamwhite/) | Yes |
|
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| [12387](https://github.com/yuzu-emu/yuzu//pull/12387) | [`6ca530a72`](https://github.com/yuzu-emu/yuzu//pull/12387/files) | android: add oboe audio sink | [liamwhite](https://github.com/liamwhite/) | Yes |
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| [12391](https://github.com/yuzu-emu/yuzu//pull/12391) | [`65e646eeb`](https://github.com/yuzu-emu/yuzu//pull/12391/files) | Revert "video_core: use interval map for page count tracking" | [liamwhite](https://github.com/liamwhite/) | Yes |
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| [12390](https://github.com/yuzu-emu/yuzu//pull/12390) | [`fba3fa705`](https://github.com/yuzu-emu/yuzu//pull/12390/files) | renderer_vulkan: work around turnip binding bug in a610 | [liamwhite](https://github.com/liamwhite/) | Yes |
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| [12400](https://github.com/yuzu-emu/yuzu//pull/12400) | [`a2b567dfd`](https://github.com/yuzu-emu/yuzu//pull/12400/files) | vk_query_cache: Fix prefix sum max_accumulation_limit logic | [ameerj](https://github.com/ameerj/) | Yes |
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| [12403](https://github.com/yuzu-emu/yuzu//pull/12403) | [`fcfa8b680`](https://github.com/yuzu-emu/yuzu//pull/12403/files) | shader_recompiler: use minimal clip distance array | [liamwhite](https://github.com/liamwhite/) | Yes |
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| [12409](https://github.com/yuzu-emu/yuzu//pull/12409) | [`93c19a40b`](https://github.com/yuzu-emu/yuzu//pull/12409/files) | nce: fix read size in simd immediate emulation | [liamwhite](https://github.com/liamwhite/) | Yes |
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End of merge log. You can find the original README.md below the break.
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|
@ -29,7 +29,7 @@ public:
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}
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~OboeSinkStream() override {
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LOG_DEBUG(Audio_Sink, "Destructing Oboe stream {}", name);
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LOG_INFO(Audio_Sink, "Destroyed Oboe stream");
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}
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void Finalize() override {
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@ -66,11 +66,7 @@ public:
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std::shared_ptr<oboe::AudioStream> temp_stream;
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oboe::AudioStreamBuilder builder;
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const auto result = builder.setDirection(direction)
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->setSampleRate(TargetSampleRate)
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->setFormat(oboe::AudioFormat::I16)
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->setFormatConversionAllowed(true)
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->openStream(temp_stream);
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const auto result = ConfigureBuilder(builder, direction)->openStream(temp_stream);
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ASSERT(result == oboe::Result::OK);
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return temp_stream->getChannelCount() >= 6 ? 6 : 2;
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@ -105,6 +101,20 @@ protected:
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}
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private:
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static oboe::AudioStreamBuilder* ConfigureBuilder(oboe::AudioStreamBuilder& builder,
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oboe::Direction direction) {
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// TODO: investigate callback delay issues when using AAudio
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return builder.setPerformanceMode(oboe::PerformanceMode::LowLatency)
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->setAudioApi(oboe::AudioApi::OpenSLES)
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->setDirection(direction)
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->setSampleRate(TargetSampleRate)
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->setSampleRateConversionQuality(oboe::SampleRateConversionQuality::High)
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->setFormat(oboe::AudioFormat::I16)
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->setFormatConversionAllowed(true)
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->setUsage(oboe::Usage::Game)
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->setBufferCapacityInFrames(TargetSampleCount * 2);
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}
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bool OpenStream() {
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const auto direction = [&]() {
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switch (type) {
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@ -135,12 +145,10 @@ private:
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}();
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oboe::AudioStreamBuilder builder;
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const auto result = builder.setDirection(direction)
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->setSampleRate(TargetSampleRate)
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const auto result = ConfigureBuilder(builder, direction)
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->setChannelCount(expected_channels)
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->setChannelMask(expected_mask)
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->setFormat(oboe::AudioFormat::I16)
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->setFormatConversionAllowed(true)
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->setChannelConversionAllowed(true)
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->setDataCallback(this)
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->setErrorCallback(this)
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->openStream(m_stream);
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@ -151,8 +159,16 @@ private:
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bool SetStreamProperties() {
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ASSERT(m_stream);
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m_stream->setBufferSizeInFrames(TargetSampleCount * 2);
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device_channels = m_stream->getChannelCount();
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LOG_INFO(Audio_Sink, "Opened Oboe stream with {} channels", device_channels);
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const auto sample_rate = m_stream->getSampleRate();
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const auto buffer_capacity = m_stream->getBufferCapacityInFrames();
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const auto stream_backend =
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m_stream->getAudioApi() == oboe::AudioApi::AAudio ? "AAudio" : "OpenSLES";
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LOG_INFO(Audio_Sink, "Opened Oboe {} stream with {} channels sample rate {} capacity {}",
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stream_backend, device_channels, sample_rate, buffer_capacity);
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return true;
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}
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|
@ -39,7 +39,7 @@ fpsimd_context* GetFloatingPointState(mcontext_t& host_ctx) {
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}
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using namespace Common::Literals;
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constexpr u32 StackSize = 32_KiB;
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constexpr u32 StackSize = 128_KiB;
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|
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} // namespace
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|
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|
@ -249,6 +249,7 @@ bool InterpreterVisitor::LDR_lit_fpsimd(Imm<2> opc, Imm<19> imm19, Vec Vt) {
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return false;
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}
|
||||
|
||||
// Size in bytes
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const u64 size = 4 << opc.ZeroExtend();
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const u64 offset = imm19.SignExtend<u64>() << 2;
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const u64 address = this->GetPc() + offset;
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||||
@ -530,7 +531,7 @@ bool InterpreterVisitor::SIMDImmediate(bool wback, bool postindex, size_t scale,
|
||||
}
|
||||
case MemOp::Load: {
|
||||
u128 data{};
|
||||
m_memory.ReadBlock(address, &data, datasize);
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m_memory.ReadBlock(address, &data, datasize / 8);
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this->SetVec(Vt, data);
|
||||
break;
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||||
}
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||||
|
@ -54,6 +54,13 @@ enum class ImageDirectoryId : u32 {
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SdCard,
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};
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enum class OpenDirectoryMode : u64 {
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Directory = (1 << 0),
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File = (1 << 1),
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All = Directory | File
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||||
};
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DECLARE_ENUM_FLAG_OPERATORS(OpenDirectoryMode);
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|
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class FileSystemController {
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public:
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explicit FileSystemController(Core::System& system_);
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|
@ -259,7 +259,7 @@ static void BuildEntryIndex(std::vector<FileSys::Entry>& entries, const std::vec
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|
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class IDirectory final : public ServiceFramework<IDirectory> {
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public:
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explicit IDirectory(Core::System& system_, FileSys::VirtualDir backend_)
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explicit IDirectory(Core::System& system_, FileSys::VirtualDir backend_, OpenDirectoryMode mode)
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: ServiceFramework{system_, "IDirectory"}, backend(std::move(backend_)) {
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static const FunctionInfo functions[] = {
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{0, &IDirectory::Read, "Read"},
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@ -269,8 +269,12 @@ public:
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// TODO(DarkLordZach): Verify that this is the correct behavior.
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// Build entry index now to save time later.
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BuildEntryIndex(entries, backend->GetFiles(), FileSys::EntryType::File);
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BuildEntryIndex(entries, backend->GetSubdirectories(), FileSys::EntryType::Directory);
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if (True(mode & OpenDirectoryMode::Directory)) {
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BuildEntryIndex(entries, backend->GetSubdirectories(), FileSys::EntryType::Directory);
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}
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if (True(mode & OpenDirectoryMode::File)) {
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BuildEntryIndex(entries, backend->GetFiles(), FileSys::EntryType::File);
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}
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}
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private:
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@ -446,11 +450,9 @@ public:
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const auto file_buffer = ctx.ReadBuffer();
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const std::string name = Common::StringFromBuffer(file_buffer);
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const auto mode = rp.PopRaw<OpenDirectoryMode>();
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// TODO(Subv): Implement this filter.
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const u32 filter_flags = rp.Pop<u32>();
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LOG_DEBUG(Service_FS, "called. directory={}, filter={}", name, filter_flags);
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LOG_DEBUG(Service_FS, "called. directory={}, mode={}", name, mode);
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FileSys::VirtualDir vfs_dir{};
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auto result = backend.OpenDirectory(&vfs_dir, name);
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@ -460,7 +462,7 @@ public:
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return;
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}
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auto directory = std::make_shared<IDirectory>(system, vfs_dir);
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auto directory = std::make_shared<IDirectory>(system, vfs_dir, mode);
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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|
@ -74,6 +74,11 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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case IR::Attribute::ClipDistance7: {
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const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
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const u32 index{static_cast<u32>(attr) - base};
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if (index >= ctx.profile.max_user_clip_distances) {
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LOG_WARNING(Shader, "Ignoring clip distance store {} >= {} supported", index,
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ctx.profile.max_user_clip_distances);
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return std::nullopt;
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}
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const Id clip_num{ctx.Const(index)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.clip_distances, clip_num);
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}
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|
@ -1528,7 +1528,8 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
|
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing ClipDistance in fragment stage");
|
||||
}
|
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const Id type{TypeArray(F32[1], Const(8U))};
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const Id type{TypeArray(
|
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F32[1], Const(std::min(info.used_clip_distances, profile.max_user_clip_distances)))};
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clip_distances = DefineOutput(*this, type, invocations, spv::BuiltIn::ClipDistance);
|
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}
|
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if (info.stores[IR::Attribute::Layer] &&
|
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|
@ -913,7 +913,11 @@ void GatherInfoFromHeader(Environment& env, Info& info) {
|
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}
|
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for (size_t index = 0; index < 8; ++index) {
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const u16 mask{header.vtg.omap_systemc.clip_distances};
|
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info.stores.Set(IR::Attribute::ClipDistance0 + index, ((mask >> index) & 1) != 0);
|
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const bool used{((mask >> index) & 1) != 0};
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info.stores.Set(IR::Attribute::ClipDistance0 + index, used);
|
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if (used) {
|
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info.used_clip_distances = static_cast<u32>(index) + 1;
|
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}
|
||||
}
|
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info.stores.Set(IR::Attribute::PrimitiveId,
|
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header.vtg.omap_systemb.primitive_array_id != 0);
|
||||
|
@ -87,6 +87,8 @@ struct Profile {
|
||||
bool has_broken_robust{};
|
||||
|
||||
u64 min_ssbo_alignment{};
|
||||
|
||||
u32 max_user_clip_distances{};
|
||||
};
|
||||
|
||||
} // namespace Shader
|
||||
|
@ -227,6 +227,8 @@ struct Info {
|
||||
bool requires_layer_emulation{};
|
||||
IR::Attribute emulated_layer{};
|
||||
|
||||
u32 used_clip_distances{};
|
||||
|
||||
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
|
||||
constant_buffer_descriptors;
|
||||
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
|
||||
|
@ -58,6 +58,9 @@ Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rast
|
||||
glObjectLabel(GL_BUFFER, buffer.handle, static_cast<GLsizei>(name.size()), name.data());
|
||||
}
|
||||
glNamedBufferData(buffer.handle, SizeBytes(), nullptr, GL_DYNAMIC_DRAW);
|
||||
if (runtime.has_unified_vertex_buffers) {
|
||||
glGetNamedBufferParameterui64vNV(buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, &address);
|
||||
}
|
||||
}
|
||||
|
||||
void Buffer::ImmediateUpload(size_t offset, std::span<const u8> data) noexcept {
|
||||
@ -109,6 +112,7 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_,
|
||||
: device{device_}, staging_buffer_pool{staging_buffer_pool_},
|
||||
has_fast_buffer_sub_data{device.HasFastBufferSubData()},
|
||||
use_assembly_shaders{device.UseAssemblyShaders()},
|
||||
has_unified_vertex_buffers{device.HasVertexBufferUnifiedMemory()},
|
||||
stream_buffer{has_fast_buffer_sub_data ? std::nullopt : std::make_optional<StreamBuffer>()} {
|
||||
GLint gl_max_attributes;
|
||||
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &gl_max_attributes);
|
||||
@ -210,8 +214,14 @@ void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t siz
|
||||
}
|
||||
|
||||
void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) {
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
|
||||
index_buffer_offset = offset;
|
||||
if (has_unified_vertex_buffers) {
|
||||
buffer.MakeResident(GL_READ_ONLY);
|
||||
glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset,
|
||||
static_cast<GLsizeiptr>(Common::AlignUp(size, 4)));
|
||||
} else {
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
|
||||
index_buffer_offset = offset;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size,
|
||||
@ -219,8 +229,15 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset,
|
||||
if (index >= max_attributes) {
|
||||
return;
|
||||
}
|
||||
glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
|
||||
static_cast<GLsizei>(stride));
|
||||
if (has_unified_vertex_buffers) {
|
||||
buffer.MakeResident(GL_READ_ONLY);
|
||||
glBindVertexBuffer(index, 0, 0, static_cast<GLsizei>(stride));
|
||||
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, index,
|
||||
buffer.HostGpuAddr() + offset, static_cast<GLsizeiptr>(size));
|
||||
} else {
|
||||
glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
|
||||
static_cast<GLsizei>(stride));
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
|
||||
@ -233,9 +250,23 @@ void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bi
|
||||
[](u64 stride) { return static_cast<GLsizei>(stride); });
|
||||
const u32 count =
|
||||
std::min(static_cast<u32>(bindings.buffers.size()), max_attributes - bindings.min_index);
|
||||
glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count), buffer_handles.data(),
|
||||
reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
|
||||
buffer_strides.data());
|
||||
if (has_unified_vertex_buffers) {
|
||||
for (u32 index = 0; index < count; ++index) {
|
||||
Buffer& buffer = *bindings.buffers[index];
|
||||
buffer.MakeResident(GL_READ_ONLY);
|
||||
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, bindings.min_index + index,
|
||||
buffer.HostGpuAddr() + bindings.offsets[index],
|
||||
static_cast<GLsizeiptr>(bindings.sizes[index]));
|
||||
}
|
||||
static constexpr std::array<size_t, 32> ZEROS{};
|
||||
glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count),
|
||||
reinterpret_cast<const GLuint*>(ZEROS.data()),
|
||||
reinterpret_cast<const GLintptr*>(ZEROS.data()), buffer_strides.data());
|
||||
} else {
|
||||
glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count), buffer_handles.data(),
|
||||
reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
|
||||
buffer_strides.data());
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCacheRuntime::BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer,
|
||||
|
@ -209,6 +209,7 @@ private:
|
||||
|
||||
bool has_fast_buffer_sub_data = false;
|
||||
bool use_assembly_shaders = false;
|
||||
bool has_unified_vertex_buffers = false;
|
||||
|
||||
bool use_storage_buffers = false;
|
||||
|
||||
|
@ -200,6 +200,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
|
||||
has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
|
||||
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
|
||||
has_derivative_control = GLAD_GL_ARB_derivative_control;
|
||||
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
|
||||
has_debugging_tool_attached = IsDebugToolAttached(extensions);
|
||||
has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float");
|
||||
has_geometry_shader_passthrough = GLAD_GL_NV_geometry_shader_passthrough;
|
||||
|
@ -72,6 +72,10 @@ public:
|
||||
return has_texture_shadow_lod;
|
||||
}
|
||||
|
||||
bool HasVertexBufferUnifiedMemory() const {
|
||||
return has_vertex_buffer_unified_memory;
|
||||
}
|
||||
|
||||
bool HasASTC() const {
|
||||
return has_astc;
|
||||
}
|
||||
@ -211,6 +215,7 @@ private:
|
||||
bool has_vertex_viewport_layer{};
|
||||
bool has_image_load_formatted{};
|
||||
bool has_texture_shadow_lod{};
|
||||
bool has_vertex_buffer_unified_memory{};
|
||||
bool has_astc{};
|
||||
bool has_variable_aoffi{};
|
||||
bool has_component_indexing_bug{};
|
||||
|
@ -162,14 +162,18 @@ void RasterizerOpenGL::Clear(u32 layer_count) {
|
||||
SyncFramebufferSRGB();
|
||||
}
|
||||
if (regs.clear_surface.Z) {
|
||||
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
|
||||
if (regs.zeta_enable != 0) {
|
||||
LOG_DEBUG(Render_OpenGL, "Tried to clear Z but buffer is not enabled!");
|
||||
}
|
||||
use_depth = true;
|
||||
|
||||
state_tracker.NotifyDepthMask();
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
if (regs.clear_surface.S) {
|
||||
ASSERT_MSG(regs.zeta_enable, "Tried to clear stencil but buffer is not enabled!");
|
||||
if (regs.zeta_enable) {
|
||||
LOG_DEBUG(Render_OpenGL, "Tried to clear stencil but buffer is not enabled!");
|
||||
}
|
||||
use_stencil = true;
|
||||
}
|
||||
|
||||
@ -1294,15 +1298,13 @@ void RasterizerOpenGL::BeginTransformFeedback(GraphicsPipeline* program, GLenum
|
||||
program->ConfigureTransformFeedback();
|
||||
|
||||
UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) ||
|
||||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation) ||
|
||||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Geometry));
|
||||
UNIMPLEMENTED_IF(primitive_mode != GL_POINTS);
|
||||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation));
|
||||
|
||||
// We may have to call BeginTransformFeedbackNV here since they seem to call different
|
||||
// implementations on Nvidia's driver (the pointer is different) but we are using
|
||||
// ARB_transform_feedback3 features with NV_transform_feedback interactions and the ARB
|
||||
// extension doesn't define BeginTransformFeedback (without NV) interactions. It just works.
|
||||
glBeginTransformFeedback(GL_POINTS);
|
||||
glBeginTransformFeedback(primitive_mode);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::EndTransformFeedback() {
|
||||
|
@ -233,6 +233,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||
.ignore_nan_fp_comparisons = true,
|
||||
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
|
||||
.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
|
||||
.max_user_clip_distances = 8,
|
||||
},
|
||||
host_info{
|
||||
.support_float64 = true,
|
||||
|
@ -168,6 +168,14 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
|
||||
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
|
||||
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||
}
|
||||
// Enable unified vertex attributes and query vertex buffer address when the driver supports it
|
||||
if (device.HasVertexBufferUnifiedMemory()) {
|
||||
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
|
||||
glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
|
||||
glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
|
||||
glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
|
||||
&vertex_buffer_address);
|
||||
}
|
||||
}
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
@ -667,7 +675,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
offsetof(ScreenRectVertex, tex_coord));
|
||||
glVertexAttribBinding(PositionLocation, 0);
|
||||
glVertexAttribBinding(TexCoordLocation, 0);
|
||||
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
||||
if (device.HasVertexBufferUnifiedMemory()) {
|
||||
glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
|
||||
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
|
||||
sizeof(vertices));
|
||||
} else {
|
||||
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
||||
}
|
||||
|
||||
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
|
||||
glBindSampler(0, present_sampler.handle);
|
||||
|
@ -563,22 +563,27 @@ void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bi
|
||||
}
|
||||
buffer_handles.push_back(handle);
|
||||
}
|
||||
const u32 device_max = device.GetMaxVertexInputBindings();
|
||||
const u32 min_binding = std::min(bindings.min_index, device_max);
|
||||
const u32 max_binding = std::min(bindings.max_index, device_max);
|
||||
const u32 binding_count = max_binding - min_binding;
|
||||
if (binding_count == 0) {
|
||||
return;
|
||||
}
|
||||
if (device.IsExtExtendedDynamicStateSupported()) {
|
||||
scheduler.Record([this, bindings_ = std::move(bindings),
|
||||
buffer_handles_ = std::move(buffer_handles)](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.BindVertexBuffers2EXT(bindings_.min_index,
|
||||
std::min(bindings_.max_index - bindings_.min_index,
|
||||
device.GetMaxVertexInputBindings()),
|
||||
buffer_handles_.data(), bindings_.offsets.data(),
|
||||
bindings_.sizes.data(), bindings_.strides.data());
|
||||
scheduler.Record([bindings_ = std::move(bindings),
|
||||
buffer_handles_ = std::move(buffer_handles),
|
||||
binding_count](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.BindVertexBuffers2EXT(bindings_.min_index, binding_count, buffer_handles_.data(),
|
||||
bindings_.offsets.data(), bindings_.sizes.data(),
|
||||
bindings_.strides.data());
|
||||
});
|
||||
} else {
|
||||
scheduler.Record([this, bindings_ = std::move(bindings),
|
||||
buffer_handles_ = std::move(buffer_handles)](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.BindVertexBuffers(bindings_.min_index,
|
||||
std::min(bindings_.max_index - bindings_.min_index,
|
||||
device.GetMaxVertexInputBindings()),
|
||||
buffer_handles_.data(), bindings_.offsets.data());
|
||||
scheduler.Record([bindings_ = std::move(bindings),
|
||||
buffer_handles_ = std::move(buffer_handles),
|
||||
binding_count](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.BindVertexBuffers(bindings_.min_index, binding_count, buffer_handles_.data(),
|
||||
bindings_.offsets.data());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -374,6 +374,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
||||
.has_broken_robust =
|
||||
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
|
||||
.min_ssbo_alignment = device.GetStorageBufferAlignment(),
|
||||
.max_user_clip_distances = device.GetMaxUserClipDistances(),
|
||||
};
|
||||
|
||||
host_info = Shader::HostTranslateInfo{
|
||||
|
@ -289,12 +289,15 @@ public:
|
||||
}
|
||||
|
||||
if (has_multi_queries) {
|
||||
size_t intermediary_buffer_index = ObtainBuffer<false>(num_slots_used);
|
||||
const size_t min_accumulation_limit =
|
||||
std::min(first_accumulation_checkpoint, num_slots_used);
|
||||
const size_t max_accumulation_limit =
|
||||
std::max(last_accumulation_checkpoint, num_slots_used);
|
||||
const size_t intermediary_buffer_index = ObtainBuffer<false>(num_slots_used);
|
||||
resolve_buffers.push_back(intermediary_buffer_index);
|
||||
queries_prefix_scan_pass->Run(*accumulation_buffer, *buffers[intermediary_buffer_index],
|
||||
*buffers[resolve_buffer_index], num_slots_used,
|
||||
std::min(first_accumulation_checkpoint, num_slots_used),
|
||||
last_accumulation_checkpoint);
|
||||
min_accumulation_limit, max_accumulation_limit);
|
||||
|
||||
} else {
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
|
@ -695,6 +695,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
||||
std::min(properties.properties.limits.maxVertexInputBindings, 16U);
|
||||
}
|
||||
|
||||
if (is_turnip) {
|
||||
LOG_WARNING(Render_Vulkan, "Turnip requires higher-than-reported binding limits");
|
||||
properties.properties.limits.maxVertexInputBindings = 32;
|
||||
}
|
||||
|
||||
if (!extensions.extended_dynamic_state && extensions.extended_dynamic_state2) {
|
||||
LOG_INFO(Render_Vulkan,
|
||||
"Removing extendedDynamicState2 due to missing extendedDynamicState");
|
||||
|
@ -665,6 +665,10 @@ public:
|
||||
return properties.properties.limits.maxViewports;
|
||||
}
|
||||
|
||||
u32 GetMaxUserClipDistances() const {
|
||||
return properties.properties.limits.maxClipDistances;
|
||||
}
|
||||
|
||||
bool SupportsConditionalBarriers() const {
|
||||
return supports_conditional_barriers;
|
||||
}
|
||||
|
@ -193,8 +193,8 @@ void ConfigureUi::RequestGameListUpdate() {
|
||||
void ConfigureUi::SetConfiguration() {
|
||||
ui->theme_combobox->setCurrentIndex(
|
||||
ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
|
||||
ui->language_combobox->setCurrentIndex(
|
||||
ui->language_combobox->findData(QString::fromStdString(UISettings::values.language)));
|
||||
ui->language_combobox->setCurrentIndex(ui->language_combobox->findData(
|
||||
QString::fromStdString(UISettings::values.language.GetValue())));
|
||||
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
|
||||
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
|
||||
ui->show_size->setChecked(UISettings::values.show_size.GetValue());
|
||||
|
@ -187,7 +187,6 @@ void QtConfig::ReadPathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
|
||||
UISettings::values.symbols_path = ReadStringSetting(std::string("symbolsPath"));
|
||||
UISettings::values.game_dir_deprecated =
|
||||
ReadStringSetting(std::string("gameListRootDir"), std::string("."));
|
||||
UISettings::values.game_dir_deprecated_deepscan =
|
||||
@ -225,8 +224,8 @@ void QtConfig::ReadPathValues() {
|
||||
UISettings::values.recent_files =
|
||||
QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
|
||||
.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
|
||||
UISettings::values.language =
|
||||
ReadStringSetting(std::string("language"), std::make_optional(std::string("")));
|
||||
|
||||
ReadCategory(Settings::Category::Paths);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
@ -408,8 +407,9 @@ void QtConfig::SaveQtControlValues() {
|
||||
void QtConfig::SavePathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
WriteCategory(Settings::Category::Paths);
|
||||
|
||||
WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
|
||||
WriteSetting(std::string("symbolsPath"), UISettings::values.symbols_path);
|
||||
BeginArray(std::string("gamedirs"));
|
||||
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
|
||||
SetArrayIndex(i);
|
||||
@ -422,7 +422,6 @@ void QtConfig::SavePathValues() {
|
||||
|
||||
WriteSetting(std::string("recentFiles"),
|
||||
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
|
||||
WriteSetting(std::string("language"), UISettings::values.language);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
@ -5147,12 +5147,12 @@ void GMainWindow::UpdateUITheme() {
|
||||
void GMainWindow::LoadTranslation() {
|
||||
bool loaded;
|
||||
|
||||
if (UISettings::values.language.empty()) {
|
||||
if (UISettings::values.language.GetValue().empty()) {
|
||||
// If the selected language is empty, use system locale
|
||||
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
|
||||
} else {
|
||||
// Otherwise load from the specified file
|
||||
loaded = translator.load(QString::fromStdString(UISettings::values.language),
|
||||
loaded = translator.load(QString::fromStdString(UISettings::values.language.GetValue()),
|
||||
QStringLiteral(":/languages/"));
|
||||
}
|
||||
|
||||
@ -5164,7 +5164,7 @@ void GMainWindow::LoadTranslation() {
|
||||
}
|
||||
|
||||
void GMainWindow::OnLanguageChanged(const QString& locale) {
|
||||
if (UISettings::values.language != std::string("en")) {
|
||||
if (UISettings::values.language.GetValue() != std::string("en")) {
|
||||
qApp->removeTranslator(&translator);
|
||||
}
|
||||
|
||||
|
@ -154,12 +154,11 @@ struct Values {
|
||||
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
|
||||
|
||||
std::string roms_path;
|
||||
std::string symbols_path;
|
||||
std::string game_dir_deprecated;
|
||||
bool game_dir_deprecated_deepscan;
|
||||
QVector<GameDir> game_dirs;
|
||||
QStringList recent_files;
|
||||
std::string language;
|
||||
Setting<std::string> language{linkage, {}, "language", Category::Paths};
|
||||
|
||||
std::string theme;
|
||||
|
||||
|
Reference in New Issue
Block a user