Compare commits
120 Commits
android-13
...
android-14
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0a75519ab5 | |||
3062a35eb1 |
@ -3,4 +3,4 @@
|
||||
|
||||
[codespell]
|
||||
skip = ./.git,./build,./dist,./Doxyfile,./externals,./LICENSES,./src/android/app/src/main/res
|
||||
ignore-words-list = aci,allright,ba,canonicalizations,deques,froms,hda,inout,lod,masia,nam,nax,nd,optin,pullrequests,pullrequest,te,transfered,unstall,uscaled,vas,zink
|
||||
ignore-words-list = aci,allright,ba,canonicalizations,deques,froms,hda,inout,lod,masia,nam,nax,nce,nd,optin,pullrequests,pullrequest,te,transfered,unstall,uscaled,vas,zink
|
||||
|
9
.gitmodules
vendored
9
.gitmodules
vendored
@ -4,9 +4,6 @@
|
||||
[submodule "enet"]
|
||||
path = externals/enet
|
||||
url = https://github.com/lsalzman/enet.git
|
||||
[submodule "inih"]
|
||||
path = externals/inih/inih
|
||||
url = https://github.com/benhoyt/inih.git
|
||||
[submodule "cubeb"]
|
||||
path = externals/cubeb
|
||||
url = https://github.com/mozilla/cubeb.git
|
||||
@ -61,3 +58,9 @@
|
||||
[submodule "breakpad"]
|
||||
path = externals/breakpad
|
||||
url = https://github.com/yuzu-emu/breakpad.git
|
||||
[submodule "simpleini"]
|
||||
path = externals/simpleini
|
||||
url = https://github.com/brofield/simpleini.git
|
||||
[submodule "oaknut"]
|
||||
path = externals/oaknut
|
||||
url = https://github.com/merryhime/oaknut
|
||||
|
@ -260,6 +260,11 @@ if (UNIX)
|
||||
add_definitions(-DYUZU_UNIX=1)
|
||||
endif()
|
||||
|
||||
if (ARCHITECTURE_arm64 AND (ANDROID OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux"))
|
||||
set(HAS_NCE 1)
|
||||
add_definitions(-DHAS_NCE=1)
|
||||
endif()
|
||||
|
||||
# Configure C++ standard
|
||||
# ===========================
|
||||
|
||||
@ -285,12 +290,12 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
|
||||
find_package(Boost 1.79.0 REQUIRED context)
|
||||
find_package(enet 1.3 MODULE)
|
||||
find_package(fmt 9 REQUIRED)
|
||||
find_package(inih 52 MODULE COMPONENTS INIReader)
|
||||
find_package(LLVM 17.0.2 MODULE COMPONENTS Demangle)
|
||||
find_package(lz4 REQUIRED)
|
||||
find_package(nlohmann_json 3.8 REQUIRED)
|
||||
find_package(Opus 1.3 MODULE)
|
||||
find_package(RenderDoc MODULE)
|
||||
find_package(SimpleIni MODULE)
|
||||
find_package(stb MODULE)
|
||||
find_package(VulkanMemoryAllocator CONFIG)
|
||||
find_package(ZLIB 1.2 REQUIRED)
|
||||
|
19
CMakeModules/FindSimpleIni.cmake
Normal file
19
CMakeModules/FindSimpleIni.cmake
Normal file
@ -0,0 +1,19 @@
|
||||
# SPDX-FileCopyrightText: 2023 Alexandre Bouvier <contact@amb.tf>
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
find_path(SimpleIni_INCLUDE_DIR SimpleIni.h)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(SimpleIni
|
||||
REQUIRED_VARS SimpleIni_INCLUDE_DIR
|
||||
)
|
||||
|
||||
if (SimpleIni_FOUND AND NOT TARGET SimpleIni::SimpleIni)
|
||||
add_library(SimpleIni::SimpleIni INTERFACE IMPORTED)
|
||||
set_target_properties(SimpleIni::SimpleIni PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SimpleIni_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
|
||||
mark_as_advanced(SimpleIni_INCLUDE_DIR)
|
@ -1,27 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2022 Alexandre Bouvier <contact@amb.tf>
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
find_package(PkgConfig QUIET)
|
||||
pkg_search_module(INIH QUIET IMPORTED_TARGET inih)
|
||||
if (INIReader IN_LIST inih_FIND_COMPONENTS)
|
||||
pkg_search_module(INIREADER QUIET IMPORTED_TARGET INIReader)
|
||||
if (INIREADER_FOUND)
|
||||
set(inih_INIReader_FOUND TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(inih
|
||||
REQUIRED_VARS INIH_LINK_LIBRARIES
|
||||
VERSION_VAR INIH_VERSION
|
||||
HANDLE_COMPONENTS
|
||||
)
|
||||
|
||||
if (inih_FOUND AND NOT TARGET inih::inih)
|
||||
add_library(inih::inih ALIAS PkgConfig::INIH)
|
||||
endif()
|
||||
|
||||
if (inih_FOUND AND inih_INIReader_FOUND AND NOT TARGET inih::INIReader)
|
||||
add_library(inih::INIReader ALIAS PkgConfig::INIREADER)
|
||||
endif()
|
10
README.md
10
README.md
@ -1,3 +1,13 @@
|
||||
| Pull Request | Commit | Title | Author | Merged? |
|
||||
|----|----|----|----|----|
|
||||
| [12074](https://github.com/yuzu-emu/yuzu//pull/12074) | [`340548aba`](https://github.com/yuzu-emu/yuzu//pull/12074/files) | Implement Native Code Execution (NCE) | [GPUCode](https://github.com/GPUCode/) | Yes |
|
||||
| [12204](https://github.com/yuzu-emu/yuzu//pull/12204) | [`7dddf5cb3`](https://github.com/yuzu-emu/yuzu//pull/12204/files) | android: Multi directory UI | [t895](https://github.com/t895/) | Yes |
|
||||
|
||||
|
||||
End of merge log. You can find the original README.md below the break.
|
||||
|
||||
-----
|
||||
|
||||
<!--
|
||||
SPDX-FileCopyrightText: 2018 yuzu Emulator Project
|
||||
SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
5
dist/languages/.tx/config
vendored
5
dist/languages/.tx/config
vendored
@ -6,3 +6,8 @@ file_filter = <lang>.ts
|
||||
source_file = en.ts
|
||||
source_lang = en
|
||||
type = QT
|
||||
|
||||
[o:yuzu-emulator:p:yuzu:r:yuzu-android]
|
||||
file_filter = ../../src/android/app/src/main/res/values-<lang>/strings.xml
|
||||
source_file = ../../src/android/app/src/main/res/values/strings.xml
|
||||
type = ANDROID
|
||||
|
14
externals/CMakeLists.txt
vendored
14
externals/CMakeLists.txt
vendored
@ -20,6 +20,10 @@ if ((ARCHITECTURE_x86 OR ARCHITECTURE_x86_64) AND NOT TARGET xbyak::xbyak)
|
||||
endif()
|
||||
|
||||
# Dynarmic
|
||||
if (ARCHITECTURE_arm64 AND NOT TARGET merry::oaknut)
|
||||
add_subdirectory(oaknut)
|
||||
endif()
|
||||
|
||||
if ((ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64) AND NOT TARGET dynarmic::dynarmic)
|
||||
set(DYNARMIC_IGNORE_ASSERTS ON)
|
||||
add_subdirectory(dynarmic)
|
||||
@ -34,11 +38,6 @@ endif()
|
||||
# Glad
|
||||
add_subdirectory(glad)
|
||||
|
||||
# inih
|
||||
if (NOT TARGET inih::INIReader)
|
||||
add_subdirectory(inih)
|
||||
endif()
|
||||
|
||||
# mbedtls
|
||||
add_subdirectory(mbedtls)
|
||||
target_include_directories(mbedtls PUBLIC ./mbedtls/include)
|
||||
@ -295,3 +294,8 @@ if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
|
||||
target_link_libraries(dump_syms PRIVATE libbreakpad_client ZLIB::ZLIB)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# SimpleIni
|
||||
if (NOT TARGET SimpleIni::SimpleIni)
|
||||
add_subdirectory(simpleini)
|
||||
endif()
|
||||
|
13
externals/inih/CMakeLists.txt
vendored
13
externals/inih/CMakeLists.txt
vendored
@ -1,13 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2014 Gui Andrade <admin@archshift.com>
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
add_library(inih
|
||||
inih/ini.c
|
||||
inih/ini.h
|
||||
inih/cpp/INIReader.cpp
|
||||
inih/cpp/INIReader.h
|
||||
)
|
||||
|
||||
create_target_directory_groups(inih)
|
||||
target_include_directories(inih INTERFACE inih/cpp)
|
||||
add_library(inih::INIReader ALIAS inih)
|
1
externals/inih/inih
vendored
1
externals/inih/inih
vendored
Submodule externals/inih/inih deleted from 9cecf0643d
1
externals/oaknut
vendored
Submodule
1
externals/oaknut
vendored
Submodule
Submodule externals/oaknut added at 918bd94f02
1
externals/simpleini
vendored
Submodule
1
externals/simpleini
vendored
Submodule
Submodule externals/simpleini added at 382ddbb4b9
@ -187,6 +187,7 @@ add_subdirectory(audio_core)
|
||||
add_subdirectory(video_core)
|
||||
add_subdirectory(network)
|
||||
add_subdirectory(input_common)
|
||||
add_subdirectory(frontend_common)
|
||||
add_subdirectory(shader_recompiler)
|
||||
|
||||
if (YUZU_ROOM)
|
||||
|
@ -219,7 +219,6 @@ dependencies {
|
||||
implementation("io.coil-kt:coil:2.2.2")
|
||||
implementation("androidx.core:core-splashscreen:1.0.1")
|
||||
implementation("androidx.window:window:1.2.0-beta03")
|
||||
implementation("org.ini4j:ini4j:0.5.4")
|
||||
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
|
||||
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
|
||||
implementation("androidx.navigation:navigation-fragment-ktx:2.7.4")
|
||||
|
@ -230,8 +230,6 @@ object NativeLibrary {
|
||||
*/
|
||||
external fun onTouchReleased(finger_id: Int)
|
||||
|
||||
external fun reloadSettings()
|
||||
|
||||
external fun initGameIni(gameID: String?)
|
||||
|
||||
external fun setAppDirectory(directory: String)
|
||||
@ -301,6 +299,11 @@ object NativeLibrary {
|
||||
*/
|
||||
external fun getPerfStats(): DoubleArray
|
||||
|
||||
/**
|
||||
* Returns the current CPU backend.
|
||||
*/
|
||||
external fun getCpuBackend(): String
|
||||
|
||||
/**
|
||||
* Notifies the core emulation that the orientation has changed.
|
||||
*/
|
||||
|
@ -0,0 +1,76 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.adapters
|
||||
|
||||
import android.net.Uri
|
||||
import android.text.TextUtils
|
||||
import android.view.LayoutInflater
|
||||
import android.view.ViewGroup
|
||||
import androidx.fragment.app.FragmentActivity
|
||||
import androidx.recyclerview.widget.AsyncDifferConfig
|
||||
import androidx.recyclerview.widget.DiffUtil
|
||||
import androidx.recyclerview.widget.ListAdapter
|
||||
import androidx.recyclerview.widget.RecyclerView
|
||||
import org.yuzu.yuzu_emu.databinding.CardFolderBinding
|
||||
import org.yuzu.yuzu_emu.fragments.GameFolderPropertiesDialogFragment
|
||||
import org.yuzu.yuzu_emu.model.GameDir
|
||||
import org.yuzu.yuzu_emu.model.GamesViewModel
|
||||
|
||||
class FolderAdapter(val activity: FragmentActivity, val gamesViewModel: GamesViewModel) :
|
||||
ListAdapter<GameDir, FolderAdapter.FolderViewHolder>(
|
||||
AsyncDifferConfig.Builder(DiffCallback()).build()
|
||||
) {
|
||||
override fun onCreateViewHolder(
|
||||
parent: ViewGroup,
|
||||
viewType: Int
|
||||
): FolderAdapter.FolderViewHolder {
|
||||
CardFolderBinding.inflate(LayoutInflater.from(parent.context), parent, false)
|
||||
.also { return FolderViewHolder(it) }
|
||||
}
|
||||
|
||||
override fun onBindViewHolder(holder: FolderAdapter.FolderViewHolder, position: Int) =
|
||||
holder.bind(currentList[position])
|
||||
|
||||
inner class FolderViewHolder(val binding: CardFolderBinding) :
|
||||
RecyclerView.ViewHolder(binding.root) {
|
||||
private lateinit var gameDir: GameDir
|
||||
|
||||
fun bind(gameDir: GameDir) {
|
||||
this.gameDir = gameDir
|
||||
|
||||
binding.apply {
|
||||
path.text = Uri.parse(gameDir.uriString).path
|
||||
path.postDelayed(
|
||||
{
|
||||
path.isSelected = true
|
||||
path.ellipsize = TextUtils.TruncateAt.MARQUEE
|
||||
},
|
||||
3000
|
||||
)
|
||||
|
||||
buttonEdit.setOnClickListener {
|
||||
GameFolderPropertiesDialogFragment.newInstance(this@FolderViewHolder.gameDir)
|
||||
.show(
|
||||
activity.supportFragmentManager,
|
||||
GameFolderPropertiesDialogFragment.TAG
|
||||
)
|
||||
}
|
||||
|
||||
buttonDelete.setOnClickListener {
|
||||
gamesViewModel.removeFolder(this@FolderViewHolder.gameDir)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class DiffCallback : DiffUtil.ItemCallback<GameDir>() {
|
||||
override fun areItemsTheSame(oldItem: GameDir, newItem: GameDir): Boolean {
|
||||
return oldItem == newItem
|
||||
}
|
||||
|
||||
override fun areContentsTheSame(oldItem: GameDir, newItem: GameDir): Boolean {
|
||||
return oldItem == newItem
|
||||
}
|
||||
}
|
||||
}
|
@ -10,6 +10,7 @@ enum class IntSetting(
|
||||
override val category: Settings.Category,
|
||||
override val androidDefault: Int? = null
|
||||
) : AbstractIntSetting {
|
||||
CPU_BACKEND("cpu_backend", Settings.Category.Cpu),
|
||||
CPU_ACCURACY("cpu_accuracy", Settings.Category.Cpu),
|
||||
REGION_INDEX("region_index", Settings.Category.System),
|
||||
LANGUAGE_INDEX("language_index", Settings.Category.System),
|
||||
|
@ -3,33 +3,9 @@
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.model
|
||||
|
||||
import android.text.TextUtils
|
||||
import android.widget.Toast
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
|
||||
|
||||
object Settings {
|
||||
private val context get() = YuzuApplication.appContext
|
||||
|
||||
fun saveSettings(gameId: String = "") {
|
||||
if (TextUtils.isEmpty(gameId)) {
|
||||
Toast.makeText(
|
||||
context,
|
||||
context.getString(R.string.ini_saved),
|
||||
Toast.LENGTH_SHORT
|
||||
).show()
|
||||
SettingsFile.saveFile(SettingsFile.FILE_NAME_CONFIG)
|
||||
} else {
|
||||
// TODO: Save custom game settings
|
||||
Toast.makeText(
|
||||
context,
|
||||
context.getString(R.string.gameid_saved, gameId),
|
||||
Toast.LENGTH_SHORT
|
||||
).show()
|
||||
}
|
||||
}
|
||||
|
||||
enum class Category {
|
||||
Android,
|
||||
Audio,
|
||||
|
@ -73,10 +73,19 @@ abstract class SettingsItem(
|
||||
R.string.frame_limit_slider,
|
||||
R.string.frame_limit_slider_description,
|
||||
1,
|
||||
200,
|
||||
400,
|
||||
"%"
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.CPU_BACKEND,
|
||||
R.string.cpu_backend,
|
||||
0,
|
||||
R.array.cpuBackendArm64Names,
|
||||
R.array.cpuBackendArm64Values
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.CPU_ACCURACY,
|
||||
|
@ -19,13 +19,13 @@ import androidx.lifecycle.repeatOnLifecycle
|
||||
import androidx.navigation.fragment.NavHostFragment
|
||||
import androidx.navigation.navArgs
|
||||
import com.google.android.material.color.MaterialColors
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.flow.collectLatest
|
||||
import kotlinx.coroutines.launch
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import java.io.IOException
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
|
||||
import org.yuzu.yuzu_emu.features.settings.model.Settings
|
||||
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
|
||||
import org.yuzu.yuzu_emu.fragments.ResetSettingsDialogFragment
|
||||
import org.yuzu.yuzu_emu.model.SettingsViewModel
|
||||
@ -54,10 +54,6 @@ class SettingsActivity : AppCompatActivity() {
|
||||
|
||||
WindowCompat.setDecorFitsSystemWindows(window, false)
|
||||
|
||||
if (savedInstanceState != null) {
|
||||
settingsViewModel.shouldSave = savedInstanceState.getBoolean(KEY_SHOULD_SAVE)
|
||||
}
|
||||
|
||||
if (InsetsHelper.getSystemGestureType(applicationContext) !=
|
||||
InsetsHelper.GESTURE_NAVIGATION
|
||||
) {
|
||||
@ -128,12 +124,6 @@ class SettingsActivity : AppCompatActivity() {
|
||||
}
|
||||
}
|
||||
|
||||
override fun onSaveInstanceState(outState: Bundle) {
|
||||
// Critical: If super method is not called, rotations will be busted.
|
||||
super.onSaveInstanceState(outState)
|
||||
outState.putBoolean(KEY_SHOULD_SAVE, settingsViewModel.shouldSave)
|
||||
}
|
||||
|
||||
override fun onStart() {
|
||||
super.onStart()
|
||||
// TODO: Load custom settings contextually
|
||||
@ -142,16 +132,10 @@ class SettingsActivity : AppCompatActivity() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If this is called, the user has left the settings screen (potentially through the
|
||||
* home button) and will expect their changes to be persisted. So we kick off an
|
||||
* IntentService which will do so on a background thread.
|
||||
*/
|
||||
override fun onStop() {
|
||||
super.onStop()
|
||||
if (isFinishing && settingsViewModel.shouldSave) {
|
||||
Log.debug("[SettingsActivity] Settings activity stopping. Saving settings to INI...")
|
||||
Settings.saveSettings()
|
||||
CoroutineScope(Dispatchers.IO).launch {
|
||||
NativeConfig.saveSettings()
|
||||
}
|
||||
}
|
||||
|
||||
@ -161,15 +145,13 @@ class SettingsActivity : AppCompatActivity() {
|
||||
}
|
||||
|
||||
fun onSettingsReset() {
|
||||
// Prevents saving to a non-existent settings file
|
||||
settingsViewModel.shouldSave = false
|
||||
|
||||
// Delete settings file because the user may have changed values that do not exist in the UI
|
||||
NativeConfig.unloadConfig()
|
||||
val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
|
||||
if (!settingsFile.delete()) {
|
||||
throw IOException("Failed to delete $settingsFile")
|
||||
}
|
||||
NativeLibrary.reloadSettings()
|
||||
NativeConfig.initializeConfig()
|
||||
|
||||
Toast.makeText(
|
||||
applicationContext,
|
||||
@ -194,8 +176,4 @@ class SettingsActivity : AppCompatActivity() {
|
||||
windowInsets
|
||||
}
|
||||
}
|
||||
|
||||
companion object {
|
||||
private const val KEY_SHOULD_SAVE = "should_save"
|
||||
}
|
||||
}
|
||||
|
@ -105,7 +105,6 @@ class SettingsAdapter(
|
||||
fun onBooleanClick(item: SwitchSetting, checked: Boolean) {
|
||||
item.checked = checked
|
||||
settingsViewModel.setShouldReloadSettingsList(true)
|
||||
settingsViewModel.shouldSave = true
|
||||
}
|
||||
|
||||
fun onSingleChoiceClick(item: SingleChoiceSetting, position: Int) {
|
||||
@ -161,7 +160,6 @@ class SettingsAdapter(
|
||||
epochTime += timePicker.hour.toLong() * 60 * 60
|
||||
epochTime += timePicker.minute.toLong() * 60
|
||||
if (item.value != epochTime) {
|
||||
settingsViewModel.shouldSave = true
|
||||
notifyItemChanged(position)
|
||||
item.value = epochTime
|
||||
}
|
||||
|
@ -269,6 +269,7 @@ class SettingsFragmentPresenter(
|
||||
add(BooleanSetting.RENDERER_DEBUG.key)
|
||||
|
||||
add(HeaderSetting(R.string.cpu))
|
||||
add(IntSetting.CPU_BACKEND.key)
|
||||
add(IntSetting.CPU_ACCURACY.key)
|
||||
add(BooleanSetting.CPU_DEBUG_MODE.key)
|
||||
add(SettingsItem.FASTMEM_COMBINED)
|
||||
|
@ -3,15 +3,8 @@
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.utils
|
||||
|
||||
import android.widget.Toast
|
||||
import java.io.*
|
||||
import org.ini4j.Wini
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.features.settings.model.*
|
||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
||||
import org.yuzu.yuzu_emu.utils.Log
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
|
||||
/**
|
||||
* Contains static methods for interacting with .ini files in which settings are stored.
|
||||
@ -19,41 +12,6 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
object SettingsFile {
|
||||
const val FILE_NAME_CONFIG = "config"
|
||||
|
||||
/**
|
||||
* Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
|
||||
* telling why it failed.
|
||||
*
|
||||
* @param fileName The target filename without a path or extension.
|
||||
*/
|
||||
fun saveFile(fileName: String) {
|
||||
val ini = getSettingsFile(fileName)
|
||||
try {
|
||||
val wini = Wini(ini)
|
||||
for (specificCategory in Settings.Category.values()) {
|
||||
val categoryHeader = NativeConfig.getConfigHeader(specificCategory.ordinal)
|
||||
for (setting in Settings.settingsList) {
|
||||
if (setting.key!!.isEmpty()) continue
|
||||
|
||||
val settingCategoryHeader =
|
||||
NativeConfig.getConfigHeader(setting.category.ordinal)
|
||||
val iniSetting: String? = wini.get(categoryHeader, setting.key)
|
||||
if (iniSetting != null || settingCategoryHeader == categoryHeader) {
|
||||
wini.put(settingCategoryHeader, setting.key, setting.valueAsString)
|
||||
}
|
||||
}
|
||||
}
|
||||
wini.store()
|
||||
} catch (e: IOException) {
|
||||
Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.message)
|
||||
val context = YuzuApplication.appContext
|
||||
Toast.makeText(
|
||||
context,
|
||||
context.getString(R.string.error_saving, fileName, e.message),
|
||||
Toast.LENGTH_SHORT
|
||||
).show()
|
||||
}
|
||||
}
|
||||
|
||||
fun getSettingsFile(fileName: String): File =
|
||||
File(DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini")
|
||||
}
|
||||
|
@ -0,0 +1,53 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.app.Dialog
|
||||
import android.content.DialogInterface
|
||||
import android.net.Uri
|
||||
import android.os.Bundle
|
||||
import androidx.fragment.app.DialogFragment
|
||||
import androidx.fragment.app.activityViewModels
|
||||
import com.google.android.material.dialog.MaterialAlertDialogBuilder
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.databinding.DialogAddFolderBinding
|
||||
import org.yuzu.yuzu_emu.model.GameDir
|
||||
import org.yuzu.yuzu_emu.model.GamesViewModel
|
||||
|
||||
class AddGameFolderDialogFragment : DialogFragment() {
|
||||
private val gamesViewModel: GamesViewModel by activityViewModels()
|
||||
|
||||
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
|
||||
val binding = DialogAddFolderBinding.inflate(layoutInflater)
|
||||
val folderUriString = requireArguments().getString(FOLDER_URI_STRING)
|
||||
if (folderUriString == null) {
|
||||
dismiss()
|
||||
}
|
||||
binding.path.text = Uri.parse(folderUriString).path
|
||||
|
||||
return MaterialAlertDialogBuilder(requireContext())
|
||||
.setTitle(R.string.add_game_folder)
|
||||
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
|
||||
val newGameDir = GameDir(folderUriString!!, binding.deepScanSwitch.isChecked)
|
||||
gamesViewModel.addFolder(newGameDir)
|
||||
}
|
||||
.setNegativeButton(android.R.string.cancel, null)
|
||||
.setView(binding.root)
|
||||
.show()
|
||||
}
|
||||
|
||||
companion object {
|
||||
const val TAG = "AddGameFolderDialogFragment"
|
||||
|
||||
private const val FOLDER_URI_STRING = "FolderUriString"
|
||||
|
||||
fun newInstance(folderUriString: String): AddGameFolderDialogFragment {
|
||||
val args = Bundle()
|
||||
args.putString(FOLDER_URI_STRING, folderUriString)
|
||||
val fragment = AddGameFolderDialogFragment()
|
||||
fragment.arguments = args
|
||||
return fragment
|
||||
}
|
||||
}
|
||||
}
|
@ -414,8 +414,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
perfStatsUpdater = {
|
||||
if (emulationViewModel.emulationStarted.value) {
|
||||
val perfStats = NativeLibrary.getPerfStats()
|
||||
val cpuBackend = NativeLibrary.getCpuBackend()
|
||||
if (_binding != null) {
|
||||
binding.showFpsText.text = String.format("FPS: %.1f", perfStats[FPS])
|
||||
binding.showFpsText.text =
|
||||
String.format("FPS: %.1f\n%s", perfStats[FPS], cpuBackend)
|
||||
}
|
||||
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 800)
|
||||
}
|
||||
|
@ -0,0 +1,72 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.app.Dialog
|
||||
import android.content.DialogInterface
|
||||
import android.os.Bundle
|
||||
import androidx.fragment.app.DialogFragment
|
||||
import androidx.fragment.app.activityViewModels
|
||||
import com.google.android.material.dialog.MaterialAlertDialogBuilder
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.databinding.DialogFolderPropertiesBinding
|
||||
import org.yuzu.yuzu_emu.model.GameDir
|
||||
import org.yuzu.yuzu_emu.model.GamesViewModel
|
||||
import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
|
||||
|
||||
class GameFolderPropertiesDialogFragment : DialogFragment() {
|
||||
private val gamesViewModel: GamesViewModel by activityViewModels()
|
||||
|
||||
private var deepScan = false
|
||||
|
||||
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
|
||||
val binding = DialogFolderPropertiesBinding.inflate(layoutInflater)
|
||||
val gameDir = requireArguments().parcelable<GameDir>(GAME_DIR)!!
|
||||
|
||||
// Restore checkbox state
|
||||
binding.deepScanSwitch.isChecked =
|
||||
savedInstanceState?.getBoolean(DEEP_SCAN) ?: gameDir.deepScan
|
||||
|
||||
// Ensure that we can get the checkbox state even if the view is destroyed
|
||||
deepScan = binding.deepScanSwitch.isChecked
|
||||
binding.deepScanSwitch.setOnClickListener {
|
||||
deepScan = binding.deepScanSwitch.isChecked
|
||||
}
|
||||
|
||||
return MaterialAlertDialogBuilder(requireContext())
|
||||
.setView(binding.root)
|
||||
.setTitle(R.string.game_folder_properties)
|
||||
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
|
||||
val folderIndex = gamesViewModel.folders.value.indexOf(gameDir)
|
||||
if (folderIndex != -1) {
|
||||
gamesViewModel.folders.value[folderIndex].deepScan =
|
||||
binding.deepScanSwitch.isChecked
|
||||
gamesViewModel.updateGameDirs()
|
||||
}
|
||||
}
|
||||
.setNegativeButton(android.R.string.cancel, null)
|
||||
.show()
|
||||
}
|
||||
|
||||
override fun onSaveInstanceState(outState: Bundle) {
|
||||
super.onSaveInstanceState(outState)
|
||||
outState.putBoolean(DEEP_SCAN, deepScan)
|
||||
}
|
||||
|
||||
companion object {
|
||||
const val TAG = "GameFolderPropertiesDialogFragment"
|
||||
|
||||
private const val GAME_DIR = "GameDir"
|
||||
|
||||
private const val DEEP_SCAN = "DeepScan"
|
||||
|
||||
fun newInstance(gameDir: GameDir): GameFolderPropertiesDialogFragment {
|
||||
val args = Bundle()
|
||||
args.putParcelable(GAME_DIR, gameDir)
|
||||
val fragment = GameFolderPropertiesDialogFragment()
|
||||
fragment.arguments = args
|
||||
return fragment
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,128 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.content.Intent
|
||||
import android.os.Bundle
|
||||
import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import android.view.ViewGroup
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.core.view.updatePadding
|
||||
import androidx.fragment.app.Fragment
|
||||
import androidx.fragment.app.activityViewModels
|
||||
import androidx.lifecycle.Lifecycle
|
||||
import androidx.lifecycle.lifecycleScope
|
||||
import androidx.lifecycle.repeatOnLifecycle
|
||||
import androidx.navigation.findNavController
|
||||
import androidx.recyclerview.widget.GridLayoutManager
|
||||
import com.google.android.material.transition.MaterialSharedAxis
|
||||
import kotlinx.coroutines.launch
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.adapters.FolderAdapter
|
||||
import org.yuzu.yuzu_emu.databinding.FragmentFoldersBinding
|
||||
import org.yuzu.yuzu_emu.model.GamesViewModel
|
||||
import org.yuzu.yuzu_emu.model.HomeViewModel
|
||||
import org.yuzu.yuzu_emu.ui.main.MainActivity
|
||||
|
||||
class GameFoldersFragment : Fragment() {
|
||||
private var _binding: FragmentFoldersBinding? = null
|
||||
private val binding get() = _binding!!
|
||||
|
||||
private val homeViewModel: HomeViewModel by activityViewModels()
|
||||
private val gamesViewModel: GamesViewModel by activityViewModels()
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
|
||||
gamesViewModel.onOpenGameFoldersFragment()
|
||||
}
|
||||
|
||||
override fun onCreateView(
|
||||
inflater: LayoutInflater,
|
||||
container: ViewGroup?,
|
||||
savedInstanceState: Bundle?
|
||||
): View {
|
||||
_binding = FragmentFoldersBinding.inflate(inflater)
|
||||
return binding.root
|
||||
}
|
||||
|
||||
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
|
||||
super.onViewCreated(view, savedInstanceState)
|
||||
homeViewModel.setNavigationVisibility(visible = false, animated = true)
|
||||
homeViewModel.setStatusBarShadeVisibility(visible = false)
|
||||
|
||||
binding.toolbarFolders.setNavigationOnClickListener {
|
||||
binding.root.findNavController().popBackStack()
|
||||
}
|
||||
|
||||
binding.listFolders.apply {
|
||||
layoutManager = GridLayoutManager(
|
||||
requireContext(),
|
||||
resources.getInteger(R.integer.grid_columns)
|
||||
)
|
||||
adapter = FolderAdapter(requireActivity(), gamesViewModel)
|
||||
}
|
||||
|
||||
viewLifecycleOwner.lifecycleScope.launch {
|
||||
repeatOnLifecycle(Lifecycle.State.CREATED) {
|
||||
gamesViewModel.folders.collect {
|
||||
(binding.listFolders.adapter as FolderAdapter).submitList(it)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
val mainActivity = requireActivity() as MainActivity
|
||||
binding.buttonAdd.setOnClickListener {
|
||||
mainActivity.getGamesDirectory.launch(Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data)
|
||||
}
|
||||
|
||||
setInsets()
|
||||
}
|
||||
|
||||
override fun onStop() {
|
||||
super.onStop()
|
||||
gamesViewModel.onCloseGameFoldersFragment()
|
||||
}
|
||||
|
||||
private fun setInsets() =
|
||||
ViewCompat.setOnApplyWindowInsetsListener(
|
||||
binding.root
|
||||
) { _: View, windowInsets: WindowInsetsCompat ->
|
||||
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
|
||||
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
|
||||
|
||||
val leftInsets = barInsets.left + cutoutInsets.left
|
||||
val rightInsets = barInsets.right + cutoutInsets.right
|
||||
|
||||
val mlpToolbar = binding.toolbarFolders.layoutParams as ViewGroup.MarginLayoutParams
|
||||
mlpToolbar.leftMargin = leftInsets
|
||||
mlpToolbar.rightMargin = rightInsets
|
||||
binding.toolbarFolders.layoutParams = mlpToolbar
|
||||
|
||||
val fabSpacing = resources.getDimensionPixelSize(R.dimen.spacing_fab)
|
||||
val mlpFab =
|
||||
binding.buttonAdd.layoutParams as ViewGroup.MarginLayoutParams
|
||||
mlpFab.leftMargin = leftInsets + fabSpacing
|
||||
mlpFab.rightMargin = rightInsets + fabSpacing
|
||||
mlpFab.bottomMargin = barInsets.bottom + fabSpacing
|
||||
binding.buttonAdd.layoutParams = mlpFab
|
||||
|
||||
val mlpListFolders = binding.listFolders.layoutParams as ViewGroup.MarginLayoutParams
|
||||
mlpListFolders.leftMargin = leftInsets
|
||||
mlpListFolders.rightMargin = rightInsets
|
||||
binding.listFolders.layoutParams = mlpListFolders
|
||||
|
||||
binding.listFolders.updatePadding(
|
||||
bottom = barInsets.bottom +
|
||||
resources.getDimensionPixelSize(R.dimen.spacing_bottom_list_fab)
|
||||
)
|
||||
|
||||
windowInsets
|
||||
}
|
||||
}
|
@ -127,18 +127,13 @@ class HomeSettingsFragment : Fragment() {
|
||||
)
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.select_games_folder,
|
||||
R.string.manage_game_folders,
|
||||
R.string.select_games_folder_description,
|
||||
R.drawable.ic_add,
|
||||
{
|
||||
mainActivity.getGamesDirectory.launch(
|
||||
Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data
|
||||
)
|
||||
},
|
||||
{ true },
|
||||
0,
|
||||
0,
|
||||
homeViewModel.gamesDir
|
||||
binding.root.findNavController()
|
||||
.navigate(R.id.action_homeSettingsFragment_to_gameFoldersFragment)
|
||||
}
|
||||
)
|
||||
)
|
||||
add(
|
||||
|
@ -21,6 +21,8 @@ import org.yuzu.yuzu_emu.databinding.FragmentInstallablesBinding
|
||||
import org.yuzu.yuzu_emu.model.HomeViewModel
|
||||
import org.yuzu.yuzu_emu.model.Installable
|
||||
import org.yuzu.yuzu_emu.ui.main.MainActivity
|
||||
import java.time.LocalDateTime
|
||||
import java.time.format.DateTimeFormatter
|
||||
|
||||
class InstallableFragment : Fragment() {
|
||||
private var _binding: FragmentInstallablesBinding? = null
|
||||
@ -78,7 +80,15 @@ class InstallableFragment : Fragment() {
|
||||
R.string.manage_save_data,
|
||||
R.string.import_export_saves_description,
|
||||
install = { mainActivity.importSaves.launch(arrayOf("application/zip")) },
|
||||
export = { mainActivity.exportSave() }
|
||||
export = {
|
||||
mainActivity.exportSaves.launch(
|
||||
"yuzu saves - ${
|
||||
LocalDateTime.now().format(
|
||||
DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm")
|
||||
)
|
||||
}.zip"
|
||||
)
|
||||
}
|
||||
)
|
||||
} else {
|
||||
Installable(
|
||||
|
@ -52,7 +52,6 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
|
||||
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
|
||||
settingsViewModel.clickedItem!!.setting.reset()
|
||||
settingsViewModel.setAdapterItemChanged(position)
|
||||
settingsViewModel.shouldSave = true
|
||||
}
|
||||
.setNegativeButton(android.R.string.cancel, null)
|
||||
.create()
|
||||
@ -137,24 +136,17 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
|
||||
is SingleChoiceSetting -> {
|
||||
val scSetting = settingsViewModel.clickedItem as SingleChoiceSetting
|
||||
val value = getValueForSingleChoiceSelection(scSetting, which)
|
||||
if (scSetting.selectedValue != value) {
|
||||
settingsViewModel.shouldSave = true
|
||||
}
|
||||
scSetting.selectedValue = value
|
||||
}
|
||||
|
||||
is StringSingleChoiceSetting -> {
|
||||
val scSetting = settingsViewModel.clickedItem as StringSingleChoiceSetting
|
||||
val value = scSetting.getValueAt(which)
|
||||
if (scSetting.selectedValue != value) settingsViewModel.shouldSave = true
|
||||
scSetting.selectedValue = value
|
||||
}
|
||||
|
||||
is SliderSetting -> {
|
||||
val sliderSetting = settingsViewModel.clickedItem as SliderSetting
|
||||
if (sliderSetting.selectedValue != settingsViewModel.sliderProgress.value) {
|
||||
settingsViewModel.shouldSave = true
|
||||
}
|
||||
sliderSetting.selectedValue = settingsViewModel.sliderProgress.value
|
||||
}
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ import org.yuzu.yuzu_emu.model.SetupPage
|
||||
import org.yuzu.yuzu_emu.model.StepState
|
||||
import org.yuzu.yuzu_emu.ui.main.MainActivity
|
||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
||||
import org.yuzu.yuzu_emu.utils.GameHelper
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils
|
||||
|
||||
class SetupFragment : Fragment() {
|
||||
@ -184,11 +184,7 @@ class SetupFragment : Fragment() {
|
||||
R.string.add_games_warning_description,
|
||||
R.string.add_games_warning_help,
|
||||
{
|
||||
val preferences =
|
||||
PreferenceManager.getDefaultSharedPreferences(
|
||||
YuzuApplication.appContext
|
||||
)
|
||||
if (preferences.getString(GameHelper.KEY_GAME_PATH, "")!!.isNotEmpty()) {
|
||||
if (NativeConfig.getGameDirs().isNotEmpty()) {
|
||||
StepState.COMPLETE
|
||||
} else {
|
||||
StepState.INCOMPLETE
|
||||
|
@ -18,8 +18,8 @@ class Game(
|
||||
val version: String = "",
|
||||
val isHomebrew: Boolean = false
|
||||
) : Parcelable {
|
||||
val keyAddedToLibraryTime get() = "${programId}_AddedToLibraryTime"
|
||||
val keyLastPlayedTime get() = "${programId}_LastPlayed"
|
||||
val keyAddedToLibraryTime get() = "${path}_AddedToLibraryTime"
|
||||
val keyLastPlayedTime get() = "${path}_LastPlayed"
|
||||
|
||||
override fun equals(other: Any?): Boolean {
|
||||
if (other !is Game) {
|
||||
|
@ -0,0 +1,13 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.model
|
||||
|
||||
import android.os.Parcelable
|
||||
import kotlinx.parcelize.Parcelize
|
||||
|
||||
@Parcelize
|
||||
data class GameDir(
|
||||
val uriString: String,
|
||||
var deepScan: Boolean
|
||||
) : Parcelable
|
@ -12,6 +12,7 @@ import java.util.Locale
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import kotlinx.coroutines.flow.asStateFlow
|
||||
import kotlinx.coroutines.launch
|
||||
import kotlinx.coroutines.withContext
|
||||
import kotlinx.serialization.decodeFromString
|
||||
@ -20,6 +21,7 @@ import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.utils.GameHelper
|
||||
import org.yuzu.yuzu_emu.utils.GameMetadata
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
|
||||
class GamesViewModel : ViewModel() {
|
||||
val games: StateFlow<List<Game>> get() = _games
|
||||
@ -40,6 +42,9 @@ class GamesViewModel : ViewModel() {
|
||||
val searchFocused: StateFlow<Boolean> get() = _searchFocused
|
||||
private val _searchFocused = MutableStateFlow(false)
|
||||
|
||||
private val _folders = MutableStateFlow(mutableListOf<GameDir>())
|
||||
val folders = _folders.asStateFlow()
|
||||
|
||||
init {
|
||||
// Ensure keys are loaded so that ROM metadata can be decrypted.
|
||||
NativeLibrary.reloadKeys()
|
||||
@ -50,6 +55,7 @@ class GamesViewModel : ViewModel() {
|
||||
|
||||
viewModelScope.launch {
|
||||
withContext(Dispatchers.IO) {
|
||||
getGameDirs()
|
||||
if (storedGames!!.isNotEmpty()) {
|
||||
val deserializedGames = mutableSetOf<Game>()
|
||||
storedGames.forEach {
|
||||
@ -104,7 +110,7 @@ class GamesViewModel : ViewModel() {
|
||||
_searchFocused.value = searchFocused
|
||||
}
|
||||
|
||||
fun reloadGames(directoryChanged: Boolean) {
|
||||
fun reloadGames(directoriesChanged: Boolean) {
|
||||
if (isReloading.value) {
|
||||
return
|
||||
}
|
||||
@ -116,10 +122,61 @@ class GamesViewModel : ViewModel() {
|
||||
setGames(GameHelper.getGames())
|
||||
_isReloading.value = false
|
||||
|
||||
if (directoryChanged) {
|
||||
if (directoriesChanged) {
|
||||
setShouldSwapData(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun addFolder(gameDir: GameDir) =
|
||||
viewModelScope.launch {
|
||||
withContext(Dispatchers.IO) {
|
||||
NativeConfig.addGameDir(gameDir)
|
||||
getGameDirs()
|
||||
}
|
||||
}
|
||||
|
||||
fun removeFolder(gameDir: GameDir) =
|
||||
viewModelScope.launch {
|
||||
withContext(Dispatchers.IO) {
|
||||
val gameDirs = _folders.value.toMutableList()
|
||||
val removedDirIndex = gameDirs.indexOf(gameDir)
|
||||
if (removedDirIndex != -1) {
|
||||
gameDirs.removeAt(removedDirIndex)
|
||||
NativeConfig.setGameDirs(gameDirs.toTypedArray())
|
||||
getGameDirs()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun updateGameDirs() =
|
||||
viewModelScope.launch {
|
||||
withContext(Dispatchers.IO) {
|
||||
NativeConfig.setGameDirs(_folders.value.toTypedArray())
|
||||
getGameDirs()
|
||||
}
|
||||
}
|
||||
|
||||
fun onOpenGameFoldersFragment() =
|
||||
viewModelScope.launch {
|
||||
withContext(Dispatchers.IO) {
|
||||
getGameDirs()
|
||||
}
|
||||
}
|
||||
|
||||
fun onCloseGameFoldersFragment() =
|
||||
viewModelScope.launch {
|
||||
withContext(Dispatchers.IO) {
|
||||
getGameDirs(true)
|
||||
}
|
||||
}
|
||||
|
||||
private fun getGameDirs(reloadList: Boolean = false) {
|
||||
val gameDirs = NativeConfig.getGameDirs()
|
||||
_folders.value = gameDirs.toMutableList()
|
||||
if (reloadList) {
|
||||
reloadGames(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,15 +3,9 @@
|
||||
|
||||
package org.yuzu.yuzu_emu.model
|
||||
|
||||
import android.net.Uri
|
||||
import androidx.fragment.app.FragmentActivity
|
||||
import androidx.lifecycle.ViewModel
|
||||
import androidx.lifecycle.ViewModelProvider
|
||||
import androidx.preference.PreferenceManager
|
||||
import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.utils.GameHelper
|
||||
|
||||
class HomeViewModel : ViewModel() {
|
||||
val navigationVisible: StateFlow<Pair<Boolean, Boolean>> get() = _navigationVisible
|
||||
@ -23,14 +17,6 @@ class HomeViewModel : ViewModel() {
|
||||
val shouldPageForward: StateFlow<Boolean> get() = _shouldPageForward
|
||||
private val _shouldPageForward = MutableStateFlow(false)
|
||||
|
||||
val gamesDir: StateFlow<String> get() = _gamesDir
|
||||
private val _gamesDir = MutableStateFlow(
|
||||
Uri.parse(
|
||||
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
|
||||
.getString(GameHelper.KEY_GAME_PATH, "")
|
||||
).path ?: ""
|
||||
)
|
||||
|
||||
var navigatedToSetup = false
|
||||
|
||||
fun setNavigationVisibility(visible: Boolean, animated: Boolean) {
|
||||
@ -50,9 +36,4 @@ class HomeViewModel : ViewModel() {
|
||||
fun setShouldPageForward(pageForward: Boolean) {
|
||||
_shouldPageForward.value = pageForward
|
||||
}
|
||||
|
||||
fun setGamesDir(activity: FragmentActivity, dir: String) {
|
||||
ViewModelProvider(activity)[GamesViewModel::class.java].reloadGames(true)
|
||||
_gamesDir.value = dir
|
||||
}
|
||||
}
|
||||
|
@ -13,8 +13,6 @@ import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
|
||||
class SettingsViewModel : ViewModel() {
|
||||
var game: Game? = null
|
||||
|
||||
var shouldSave = false
|
||||
|
||||
var clickedItem: SettingsItem? = null
|
||||
|
||||
val shouldRecreate: StateFlow<Boolean> get() = _shouldRecreate
|
||||
@ -73,6 +71,5 @@ class SettingsViewModel : ViewModel() {
|
||||
|
||||
fun clear() {
|
||||
game = null
|
||||
shouldSave = false
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ package org.yuzu.yuzu_emu.ui.main
|
||||
import android.content.Intent
|
||||
import android.net.Uri
|
||||
import android.os.Bundle
|
||||
import android.provider.DocumentsContract
|
||||
import android.view.View
|
||||
import android.view.ViewGroup.MarginLayoutParams
|
||||
import android.view.WindowManager
|
||||
@ -20,7 +19,6 @@ import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.documentfile.provider.DocumentFile
|
||||
import androidx.lifecycle.Lifecycle
|
||||
import androidx.lifecycle.lifecycleScope
|
||||
import androidx.lifecycle.repeatOnLifecycle
|
||||
@ -41,8 +39,8 @@ import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.activities.EmulationActivity
|
||||
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
|
||||
import org.yuzu.yuzu_emu.features.DocumentProvider
|
||||
import org.yuzu.yuzu_emu.features.settings.model.Settings
|
||||
import org.yuzu.yuzu_emu.fragments.AddGameFolderDialogFragment
|
||||
import org.yuzu.yuzu_emu.fragments.IndeterminateProgressDialogFragment
|
||||
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
|
||||
import org.yuzu.yuzu_emu.getPublicFilesDir
|
||||
@ -53,9 +51,6 @@ import org.yuzu.yuzu_emu.model.TaskViewModel
|
||||
import org.yuzu.yuzu_emu.utils.*
|
||||
import java.io.BufferedInputStream
|
||||
import java.io.BufferedOutputStream
|
||||
import java.io.FileOutputStream
|
||||
import java.time.LocalDateTime
|
||||
import java.time.format.DateTimeFormatter
|
||||
import java.util.zip.ZipEntry
|
||||
import java.util.zip.ZipInputStream
|
||||
|
||||
@ -73,7 +68,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
|
||||
// Get first subfolder in saves folder (should be the user folder)
|
||||
val savesFolderRoot get() = File(savesFolder).listFiles()?.firstOrNull()?.canonicalPath ?: ""
|
||||
private var lastZipCreated: File? = null
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
val splashScreen = installSplashScreen()
|
||||
@ -259,6 +253,13 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
super.onResume()
|
||||
}
|
||||
|
||||
override fun onStop() {
|
||||
super.onStop()
|
||||
CoroutineScope(Dispatchers.IO).launch {
|
||||
NativeConfig.saveSettings()
|
||||
}
|
||||
}
|
||||
|
||||
override fun onDestroy() {
|
||||
EmulationActivity.stopForegroundService(this)
|
||||
super.onDestroy()
|
||||
@ -300,20 +301,19 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
Intent.FLAG_GRANT_READ_URI_PERMISSION
|
||||
)
|
||||
|
||||
// When a new directory is picked, we currently will reset the existing games
|
||||
// database. This effectively means that only one game directory is supported.
|
||||
PreferenceManager.getDefaultSharedPreferences(applicationContext).edit()
|
||||
.putString(GameHelper.KEY_GAME_PATH, result.toString())
|
||||
.apply()
|
||||
val uriString = result.toString()
|
||||
val folder = gamesViewModel.folders.value.firstOrNull { it.uriString == uriString }
|
||||
if (folder != null) {
|
||||
Toast.makeText(
|
||||
applicationContext,
|
||||
R.string.folder_already_added,
|
||||
Toast.LENGTH_SHORT
|
||||
).show()
|
||||
return
|
||||
}
|
||||
|
||||
Toast.makeText(
|
||||
applicationContext,
|
||||
R.string.games_dir_selected,
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
|
||||
gamesViewModel.reloadGames(true)
|
||||
homeViewModel.setGamesDir(this, result.path!!)
|
||||
AddGameFolderDialogFragment.newInstance(uriString)
|
||||
.show(supportFragmentManager, AddGameFolderDialogFragment.TAG)
|
||||
}
|
||||
|
||||
val getProdKey =
|
||||
@ -632,6 +632,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
}
|
||||
|
||||
// Clear existing user data
|
||||
NativeConfig.unloadConfig()
|
||||
File(DirectoryInitialization.userDirectory!!).deleteRecursively()
|
||||
|
||||
// Copy archive to internal storage
|
||||
@ -650,81 +651,38 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
|
||||
// Reinitialize relevant data
|
||||
NativeLibrary.initializeSystem(true)
|
||||
NativeConfig.initializeConfig()
|
||||
gamesViewModel.reloadGames(false)
|
||||
|
||||
return@newInstance getString(R.string.user_data_import_success)
|
||||
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
/**
|
||||
* Zips the save files located in the given folder path and creates a new zip file with the current date and time.
|
||||
* @return true if the zip file is successfully created, false otherwise.
|
||||
*/
|
||||
private fun zipSave(): Boolean {
|
||||
try {
|
||||
val tempFolder = File(getPublicFilesDir().canonicalPath, "temp")
|
||||
tempFolder.mkdirs()
|
||||
val saveFolder = File(savesFolderRoot)
|
||||
val outputZipFile = File(
|
||||
tempFolder,
|
||||
"yuzu saves - ${
|
||||
LocalDateTime.now().format(DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm"))
|
||||
}.zip"
|
||||
)
|
||||
outputZipFile.createNewFile()
|
||||
val result = FileUtil.zipFromInternalStorage(
|
||||
saveFolder,
|
||||
savesFolderRoot,
|
||||
BufferedOutputStream(FileOutputStream(outputZipFile))
|
||||
)
|
||||
if (result == TaskState.Failed) {
|
||||
return false
|
||||
}
|
||||
lastZipCreated = outputZipFile
|
||||
} catch (e: Exception) {
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/**
|
||||
* Exports the save file located in the given folder path by creating a zip file and sharing it via intent.
|
||||
*/
|
||||
fun exportSave() {
|
||||
CoroutineScope(Dispatchers.IO).launch {
|
||||
val wasZipCreated = zipSave()
|
||||
val lastZipFile = lastZipCreated
|
||||
if (!wasZipCreated || lastZipFile == null) {
|
||||
withContext(Dispatchers.Main) {
|
||||
Toast.makeText(
|
||||
this@MainActivity,
|
||||
getString(R.string.export_save_failed),
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
}
|
||||
return@launch
|
||||
}
|
||||
|
||||
withContext(Dispatchers.Main) {
|
||||
val file = DocumentFile.fromSingleUri(
|
||||
this@MainActivity,
|
||||
DocumentsContract.buildDocumentUri(
|
||||
DocumentProvider.AUTHORITY,
|
||||
"${DocumentProvider.ROOT_ID}/temp/${lastZipFile.name}"
|
||||
)
|
||||
)!!
|
||||
val intent = Intent(Intent.ACTION_SEND)
|
||||
.setDataAndType(file.uri, "application/zip")
|
||||
.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
|
||||
.putExtra(Intent.EXTRA_STREAM, file.uri)
|
||||
startForResultExportSave.launch(
|
||||
Intent.createChooser(
|
||||
intent,
|
||||
getString(R.string.share_save_file)
|
||||
)
|
||||
)
|
||||
}
|
||||
val exportSaves = registerForActivityResult(
|
||||
ActivityResultContracts.CreateDocument("application/zip")
|
||||
) { result ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
IndeterminateProgressDialogFragment.newInstance(
|
||||
this,
|
||||
R.string.save_files_exporting,
|
||||
false
|
||||
) {
|
||||
val zipResult = FileUtil.zipFromInternalStorage(
|
||||
File(savesFolderRoot),
|
||||
savesFolderRoot,
|
||||
BufferedOutputStream(contentResolver.openOutputStream(result))
|
||||
)
|
||||
return@newInstance when (zipResult) {
|
||||
TaskState.Completed -> getString(R.string.export_success)
|
||||
TaskState.Cancelled, TaskState.Failed -> getString(R.string.export_failed)
|
||||
}
|
||||
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
private val startForResultExportSave =
|
||||
|
@ -16,6 +16,7 @@ object DirectoryInitialization {
|
||||
if (!areDirectoriesReady) {
|
||||
initializeInternalStorage()
|
||||
NativeLibrary.initializeSystem(false)
|
||||
NativeConfig.initializeConfig()
|
||||
areDirectoriesReady = true
|
||||
}
|
||||
}
|
||||
|
@ -364,6 +364,27 @@ object FileUtil {
|
||||
.lowercase()
|
||||
}
|
||||
|
||||
fun isTreeUriValid(uri: Uri): Boolean {
|
||||
val resolver = context.contentResolver
|
||||
val columns = arrayOf(
|
||||
DocumentsContract.Document.COLUMN_DOCUMENT_ID,
|
||||
DocumentsContract.Document.COLUMN_DISPLAY_NAME,
|
||||
DocumentsContract.Document.COLUMN_MIME_TYPE
|
||||
)
|
||||
return try {
|
||||
val docId: String = if (isRootTreeUri(uri)) {
|
||||
DocumentsContract.getTreeDocumentId(uri)
|
||||
} else {
|
||||
DocumentsContract.getDocumentId(uri)
|
||||
}
|
||||
val childrenUri = DocumentsContract.buildChildDocumentsUriUsingTree(uri, docId)
|
||||
resolver.query(childrenUri, columns, null, null, null)
|
||||
true
|
||||
} catch (_: Exception) {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
@Throws(IOException::class)
|
||||
fun getStringFromFile(file: File): String =
|
||||
String(file.readBytes(), StandardCharsets.UTF_8)
|
||||
|
@ -11,10 +11,11 @@ import kotlinx.serialization.json.Json
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.model.Game
|
||||
import org.yuzu.yuzu_emu.model.GameDir
|
||||
import org.yuzu.yuzu_emu.model.MinimalDocumentFile
|
||||
|
||||
object GameHelper {
|
||||
const val KEY_GAME_PATH = "game_path"
|
||||
private const val KEY_OLD_GAME_PATH = "game_path"
|
||||
const val KEY_GAMES = "Games"
|
||||
|
||||
private lateinit var preferences: SharedPreferences
|
||||
@ -22,15 +23,43 @@ object GameHelper {
|
||||
fun getGames(): List<Game> {
|
||||
val games = mutableListOf<Game>()
|
||||
val context = YuzuApplication.appContext
|
||||
val gamesDir =
|
||||
PreferenceManager.getDefaultSharedPreferences(context).getString(KEY_GAME_PATH, "")
|
||||
val gamesUri = Uri.parse(gamesDir)
|
||||
preferences = PreferenceManager.getDefaultSharedPreferences(context)
|
||||
|
||||
val gameDirs = mutableListOf<GameDir>()
|
||||
val oldGamesDir = preferences.getString(KEY_OLD_GAME_PATH, "") ?: ""
|
||||
if (oldGamesDir.isNotEmpty()) {
|
||||
gameDirs.add(GameDir(oldGamesDir, true))
|
||||
preferences.edit().remove(KEY_OLD_GAME_PATH).apply()
|
||||
}
|
||||
gameDirs.addAll(NativeConfig.getGameDirs())
|
||||
|
||||
// Ensure keys are loaded so that ROM metadata can be decrypted.
|
||||
NativeLibrary.reloadKeys()
|
||||
|
||||
addGamesRecursive(games, FileUtil.listFiles(gamesUri), 3)
|
||||
val badDirs = mutableListOf<Int>()
|
||||
gameDirs.forEachIndexed { index: Int, gameDir: GameDir ->
|
||||
val gameDirUri = Uri.parse(gameDir.uriString)
|
||||
val isValid = FileUtil.isTreeUriValid(gameDirUri)
|
||||
if (isValid) {
|
||||
addGamesRecursive(
|
||||
games,
|
||||
FileUtil.listFiles(gameDirUri),
|
||||
if (gameDir.deepScan) 3 else 1
|
||||
)
|
||||
} else {
|
||||
badDirs.add(index)
|
||||
}
|
||||
}
|
||||
|
||||
// Remove all game dirs with insufficient permissions from config
|
||||
if (badDirs.isNotEmpty()) {
|
||||
var offset = 0
|
||||
badDirs.forEach {
|
||||
gameDirs.removeAt(it - offset)
|
||||
offset++
|
||||
}
|
||||
}
|
||||
NativeConfig.setGameDirs(gameDirs.toTypedArray())
|
||||
|
||||
// Cache list of games found on disk
|
||||
val serializedGames = mutableSetOf<String>()
|
||||
|
@ -27,6 +27,8 @@ object InputHandler {
|
||||
0x054C -> getInputDS5ButtonKey(event.keyCode)
|
||||
0x057E -> getInputJoyconButtonKey(event.keyCode)
|
||||
0x1532 -> getInputRazerButtonKey(event.keyCode)
|
||||
0x3537 -> getInputRedmagicButtonKey(event.keyCode)
|
||||
0x358A -> getInputBackboneLabsButtonKey(event.keyCode)
|
||||
else -> getInputGenericButtonKey(event.keyCode)
|
||||
}
|
||||
|
||||
@ -227,6 +229,42 @@ object InputHandler {
|
||||
}
|
||||
}
|
||||
|
||||
private fun getInputRedmagicButtonKey(key: Int): Int {
|
||||
return when (key) {
|
||||
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
|
||||
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
|
||||
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
|
||||
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
|
||||
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
|
||||
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
|
||||
KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
|
||||
KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
|
||||
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
|
||||
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
|
||||
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
|
||||
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
|
||||
else -> -1
|
||||
}
|
||||
}
|
||||
|
||||
private fun getInputBackboneLabsButtonKey(key: Int): Int {
|
||||
return when (key) {
|
||||
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
|
||||
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
|
||||
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
|
||||
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
|
||||
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
|
||||
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
|
||||
KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
|
||||
KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
|
||||
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
|
||||
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
|
||||
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
|
||||
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
|
||||
else -> -1
|
||||
}
|
||||
}
|
||||
|
||||
private fun getInputGenericButtonKey(key: Int): Int {
|
||||
return when (key) {
|
||||
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A
|
||||
|
@ -3,7 +3,33 @@
|
||||
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
import org.yuzu.yuzu_emu.model.GameDir
|
||||
|
||||
object NativeConfig {
|
||||
/**
|
||||
* Creates a Config object and opens the emulation config.
|
||||
*/
|
||||
@Synchronized
|
||||
external fun initializeConfig()
|
||||
|
||||
/**
|
||||
* Destroys the stored config object. This automatically saves the existing config.
|
||||
*/
|
||||
@Synchronized
|
||||
external fun unloadConfig()
|
||||
|
||||
/**
|
||||
* Reads values saved to the config file and saves them.
|
||||
*/
|
||||
@Synchronized
|
||||
external fun reloadSettings()
|
||||
|
||||
/**
|
||||
* Saves settings values in memory to disk.
|
||||
*/
|
||||
@Synchronized
|
||||
external fun saveSettings()
|
||||
|
||||
external fun getBoolean(key: String, getDefault: Boolean): Boolean
|
||||
external fun setBoolean(key: String, value: Boolean)
|
||||
|
||||
@ -30,4 +56,22 @@ object NativeConfig {
|
||||
external fun getConfigHeader(category: Int): String
|
||||
|
||||
external fun getPairedSettingKey(key: String): String
|
||||
|
||||
/**
|
||||
* Gets every [GameDir] in AndroidSettings::values.game_dirs
|
||||
*/
|
||||
@Synchronized
|
||||
external fun getGameDirs(): Array<GameDir>
|
||||
|
||||
/**
|
||||
* Clears the AndroidSettings::values.game_dirs array and replaces them with the provided array
|
||||
*/
|
||||
@Synchronized
|
||||
external fun setGameDirs(dirs: Array<GameDir>)
|
||||
|
||||
/**
|
||||
* Adds a single [GameDir] to the AndroidSettings::values.game_dirs array
|
||||
*/
|
||||
@Synchronized
|
||||
external fun addGameDir(dir: GameDir)
|
||||
}
|
||||
|
@ -6,9 +6,6 @@ add_library(yuzu-android SHARED
|
||||
android_common/android_common.h
|
||||
applets/software_keyboard.cpp
|
||||
applets/software_keyboard.h
|
||||
config.cpp
|
||||
config.h
|
||||
default_ini.h
|
||||
emu_window/emu_window.cpp
|
||||
emu_window/emu_window.h
|
||||
id_cache.cpp
|
||||
@ -16,15 +13,17 @@ add_library(yuzu-android SHARED
|
||||
native.cpp
|
||||
native.h
|
||||
native_config.cpp
|
||||
uisettings.cpp
|
||||
android_settings.cpp
|
||||
game_metadata.cpp
|
||||
native_log.cpp
|
||||
android_config.cpp
|
||||
android_config.h
|
||||
)
|
||||
|
||||
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
|
||||
|
||||
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common)
|
||||
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad inih jnigraphics log)
|
||||
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common)
|
||||
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log)
|
||||
if (ARCHITECTURE_arm64)
|
||||
target_link_libraries(yuzu-android PRIVATE adrenotools)
|
||||
endif()
|
||||
|
120
src/android/app/src/main/jni/android_config.cpp
Normal file
120
src/android/app/src/main/jni/android_config.cpp
Normal file
@ -0,0 +1,120 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "android_config.h"
|
||||
#include "android_settings.h"
|
||||
#include "common/settings_setting.h"
|
||||
|
||||
AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_type)
|
||||
: Config(config_type) {
|
||||
Initialize(config_name);
|
||||
if (config_type != ConfigType::InputProfile) {
|
||||
ReadAndroidValues();
|
||||
SaveAndroidValues();
|
||||
}
|
||||
}
|
||||
|
||||
AndroidConfig::~AndroidConfig() {
|
||||
if (global) {
|
||||
AndroidConfig::SaveAllValues();
|
||||
}
|
||||
}
|
||||
|
||||
void AndroidConfig::ReloadAllValues() {
|
||||
Reload();
|
||||
ReadAndroidValues();
|
||||
SaveAndroidValues();
|
||||
}
|
||||
|
||||
void AndroidConfig::SaveAllValues() {
|
||||
Save();
|
||||
SaveAndroidValues();
|
||||
}
|
||||
|
||||
void AndroidConfig::ReadAndroidValues() {
|
||||
if (global) {
|
||||
ReadAndroidUIValues();
|
||||
ReadUIValues();
|
||||
}
|
||||
}
|
||||
|
||||
void AndroidConfig::ReadAndroidUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
|
||||
|
||||
ReadCategory(Settings::Category::Android);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void AndroidConfig::ReadUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||
|
||||
ReadPathValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void AndroidConfig::ReadPathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
const int gamedirs_size = BeginArray(std::string("gamedirs"));
|
||||
for (int i = 0; i < gamedirs_size; ++i) {
|
||||
SetArrayIndex(i);
|
||||
AndroidSettings::GameDir game_dir;
|
||||
game_dir.path = ReadStringSetting(std::string("path"));
|
||||
game_dir.deep_scan =
|
||||
ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
|
||||
AndroidSettings::values.game_dirs.push_back(game_dir);
|
||||
}
|
||||
EndArray();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void AndroidConfig::SaveAndroidValues() {
|
||||
if (global) {
|
||||
SaveAndroidUIValues();
|
||||
SaveUIValues();
|
||||
}
|
||||
|
||||
WriteToIni();
|
||||
}
|
||||
|
||||
void AndroidConfig::SaveAndroidUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
|
||||
|
||||
WriteCategory(Settings::Category::Android);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void AndroidConfig::SaveUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||
|
||||
SavePathValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void AndroidConfig::SavePathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
BeginArray(std::string("gamedirs"));
|
||||
for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) {
|
||||
SetArrayIndex(i);
|
||||
const auto& game_dir = AndroidSettings::values.game_dirs[i];
|
||||
WriteSetting(std::string("path"), game_dir.path);
|
||||
WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
|
||||
auto& map = Settings::values.linkage.by_category;
|
||||
if (map.contains(category)) {
|
||||
return Settings::values.linkage.by_category[category];
|
||||
}
|
||||
return AndroidSettings::values.linkage.by_category[category];
|
||||
}
|
41
src/android/app/src/main/jni/android_config.h
Normal file
41
src/android/app/src/main/jni/android_config.h
Normal file
@ -0,0 +1,41 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "frontend_common/config.h"
|
||||
|
||||
class AndroidConfig final : public Config {
|
||||
public:
|
||||
explicit AndroidConfig(const std::string& config_name = "config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~AndroidConfig() override;
|
||||
|
||||
void ReloadAllValues() override;
|
||||
void SaveAllValues() override;
|
||||
|
||||
protected:
|
||||
void ReadAndroidValues();
|
||||
void ReadAndroidUIValues();
|
||||
void ReadHidbusValues() override {}
|
||||
void ReadDebugControlValues() override {}
|
||||
void ReadPathValues() override;
|
||||
void ReadShortcutValues() override {}
|
||||
void ReadUIValues() override;
|
||||
void ReadUIGamelistValues() override {}
|
||||
void ReadUILayoutValues() override {}
|
||||
void ReadMultiplayerValues() override {}
|
||||
|
||||
void SaveAndroidValues();
|
||||
void SaveAndroidUIValues();
|
||||
void SaveHidbusValues() override {}
|
||||
void SaveDebugControlValues() override {}
|
||||
void SavePathValues() override;
|
||||
void SaveShortcutValues() override {}
|
||||
void SaveUIValues() override;
|
||||
void SaveUIGamelistValues() override {}
|
||||
void SaveUILayoutValues() override {}
|
||||
void SaveMultiplayerValues() override {}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
|
||||
};
|
@ -1,7 +1,7 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "uisettings.h"
|
||||
#include "android_settings.h"
|
||||
|
||||
namespace AndroidSettings {
|
||||
|
@ -9,9 +9,17 @@
|
||||
|
||||
namespace AndroidSettings {
|
||||
|
||||
struct GameDir {
|
||||
std::string path;
|
||||
bool deep_scan = false;
|
||||
};
|
||||
|
||||
struct Values {
|
||||
Settings::Linkage linkage;
|
||||
|
||||
// Path settings
|
||||
std::vector<GameDir> game_dirs;
|
||||
|
||||
// Android
|
||||
Settings::Setting<bool> picture_in_picture{linkage, false, "picture_in_picture",
|
||||
Settings::Category::Android};
|
@ -1,330 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
|
||||
#include <INIReader.h>
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "input_common/main.h"
|
||||
#include "jni/config.h"
|
||||
#include "jni/default_ini.h"
|
||||
#include "uisettings.h"
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
Config::Config(const std::string& config_name, ConfigType config_type)
|
||||
: type(config_type), global{config_type == ConfigType::GlobalConfig} {
|
||||
Initialize(config_name);
|
||||
}
|
||||
|
||||
Config::~Config() = default;
|
||||
|
||||
bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
||||
void(FS::CreateParentDir(config_loc));
|
||||
config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
|
||||
const auto config_loc_str = FS::PathToUTF8String(config_loc);
|
||||
if (config->ParseError() < 0) {
|
||||
if (retry) {
|
||||
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
|
||||
config_loc_str);
|
||||
|
||||
void(FS::CreateParentDir(config_loc));
|
||||
void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
|
||||
|
||||
config = std::make_unique<INIReader>(config_loc_str);
|
||||
|
||||
return LoadINI(default_contents, false);
|
||||
}
|
||||
LOG_ERROR(Config, "Failed.");
|
||||
return false;
|
||||
}
|
||||
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
|
||||
return true;
|
||||
}
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
|
||||
std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
|
||||
if (setting_value.empty()) {
|
||||
setting_value = setting.GetDefault();
|
||||
}
|
||||
setting = std::move(setting_value);
|
||||
}
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
|
||||
setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
|
||||
}
|
||||
|
||||
template <typename Type, bool ranged>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
|
||||
setting = static_cast<Type>(
|
||||
config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
|
||||
}
|
||||
|
||||
void Config::ReadValues() {
|
||||
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.touch_device);
|
||||
ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
|
||||
ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
|
||||
Settings::values.touchscreen.enabled =
|
||||
config->GetBoolean("ControlsGeneral", "touch_enabled", true);
|
||||
Settings::values.touchscreen.rotation_angle =
|
||||
config->GetInteger("ControlsGeneral", "touch_angle", 0);
|
||||
Settings::values.touchscreen.diameter_x =
|
||||
config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
|
||||
Settings::values.touchscreen.diameter_y =
|
||||
config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
|
||||
|
||||
int num_touch_from_button_maps =
|
||||
config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
|
||||
if (num_touch_from_button_maps > 0) {
|
||||
for (int i = 0; i < num_touch_from_button_maps; ++i) {
|
||||
Settings::TouchFromButtonMap map;
|
||||
map.name = config->Get("ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
||||
std::string("_name"),
|
||||
"default");
|
||||
const int num_touch_maps = config->GetInteger(
|
||||
"ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
|
||||
0);
|
||||
map.buttons.reserve(num_touch_maps);
|
||||
|
||||
for (int j = 0; j < num_touch_maps; ++j) {
|
||||
std::string touch_mapping =
|
||||
config->Get("ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
||||
std::string("_bind_") + std::to_string(j),
|
||||
"");
|
||||
map.buttons.emplace_back(std::move(touch_mapping));
|
||||
}
|
||||
|
||||
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
|
||||
}
|
||||
} else {
|
||||
Settings::values.touch_from_button_maps.emplace_back(
|
||||
Settings::TouchFromButtonMap{"default", {}});
|
||||
num_touch_from_button_maps = 1;
|
||||
}
|
||||
Settings::values.touch_from_button_map_index = std::clamp(
|
||||
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
|
||||
|
||||
ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
|
||||
|
||||
// Data Storage
|
||||
ReadSetting("Data Storage", Settings::values.use_virtual_sd);
|
||||
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
|
||||
config->Get("Data Storage", "nand_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
|
||||
config->Get("Data Storage", "sdmc_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::LoadDir,
|
||||
config->Get("Data Storage", "load_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::DumpDir,
|
||||
config->Get("Data Storage", "dump_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_inserted);
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_current_game);
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_path);
|
||||
|
||||
// System
|
||||
ReadSetting("System", Settings::values.current_user);
|
||||
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
|
||||
Service::Account::MAX_USERS - 1);
|
||||
|
||||
// Disable docked mode by default on Android
|
||||
Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
|
||||
? Settings::ConsoleMode::Docked
|
||||
: Settings::ConsoleMode::Handheld);
|
||||
|
||||
const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
|
||||
if (rng_seed_enabled) {
|
||||
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
|
||||
} else {
|
||||
Settings::values.rng_seed.SetValue(0);
|
||||
}
|
||||
Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
|
||||
|
||||
const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
|
||||
if (custom_rtc_enabled) {
|
||||
Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
|
||||
} else {
|
||||
Settings::values.custom_rtc = 0;
|
||||
}
|
||||
Settings::values.custom_rtc_enabled = custom_rtc_enabled;
|
||||
|
||||
ReadSetting("System", Settings::values.language_index);
|
||||
ReadSetting("System", Settings::values.region_index);
|
||||
ReadSetting("System", Settings::values.time_zone_index);
|
||||
ReadSetting("System", Settings::values.sound_index);
|
||||
|
||||
// Core
|
||||
ReadSetting("Core", Settings::values.use_multi_core);
|
||||
ReadSetting("Core", Settings::values.memory_layout_mode);
|
||||
|
||||
// Cpu
|
||||
ReadSetting("Cpu", Settings::values.cpu_accuracy);
|
||||
ReadSetting("Cpu", Settings::values.cpu_debug_mode);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
|
||||
|
||||
// Renderer
|
||||
ReadSetting("Renderer", Settings::values.renderer_backend);
|
||||
ReadSetting("Renderer", Settings::values.renderer_debug);
|
||||
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
|
||||
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
|
||||
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
|
||||
ReadSetting("Renderer", Settings::values.vulkan_device);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.resolution_setup);
|
||||
ReadSetting("Renderer", Settings::values.scaling_filter);
|
||||
ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
|
||||
ReadSetting("Renderer", Settings::values.anti_aliasing);
|
||||
ReadSetting("Renderer", Settings::values.fullscreen_mode);
|
||||
ReadSetting("Renderer", Settings::values.aspect_ratio);
|
||||
ReadSetting("Renderer", Settings::values.max_anisotropy);
|
||||
ReadSetting("Renderer", Settings::values.use_speed_limit);
|
||||
ReadSetting("Renderer", Settings::values.speed_limit);
|
||||
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
||||
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
||||
ReadSetting("Renderer", Settings::values.vsync_mode);
|
||||
ReadSetting("Renderer", Settings::values.shader_backend);
|
||||
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
||||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.bg_red);
|
||||
ReadSetting("Renderer", Settings::values.bg_green);
|
||||
ReadSetting("Renderer", Settings::values.bg_blue);
|
||||
|
||||
// Use GPU accuracy normal by default on Android
|
||||
Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
|
||||
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
|
||||
|
||||
// Use GPU default anisotropic filtering on Android
|
||||
Settings::values.max_anisotropy =
|
||||
static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
|
||||
|
||||
// Disable ASTC compute by default on Android
|
||||
Settings::values.accelerate_astc.SetValue(
|
||||
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
|
||||
: Settings::AstcDecodeMode::Cpu);
|
||||
|
||||
// Enable asynchronous presentation by default on Android
|
||||
Settings::values.async_presentation =
|
||||
config->GetBoolean("Renderer", "async_presentation", true);
|
||||
|
||||
// Disable force_max_clock by default on Android
|
||||
Settings::values.renderer_force_max_clock =
|
||||
config->GetBoolean("Renderer", "force_max_clock", false);
|
||||
|
||||
// Disable use_reactive_flushing by default on Android
|
||||
Settings::values.use_reactive_flushing =
|
||||
config->GetBoolean("Renderer", "use_reactive_flushing", false);
|
||||
|
||||
// Audio
|
||||
ReadSetting("Audio", Settings::values.sink_id);
|
||||
ReadSetting("Audio", Settings::values.audio_output_device_id);
|
||||
ReadSetting("Audio", Settings::values.volume);
|
||||
|
||||
// Miscellaneous
|
||||
// log_filter has a different default here than from common
|
||||
Settings::values.log_filter = "*:Info";
|
||||
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
|
||||
|
||||
// Debugging
|
||||
Settings::values.record_frame_times =
|
||||
config->GetBoolean("Debugging", "record_frame_times", false);
|
||||
ReadSetting("Debugging", Settings::values.dump_exefs);
|
||||
ReadSetting("Debugging", Settings::values.dump_nso);
|
||||
ReadSetting("Debugging", Settings::values.enable_fs_access_log);
|
||||
ReadSetting("Debugging", Settings::values.reporting_services);
|
||||
ReadSetting("Debugging", Settings::values.quest_flag);
|
||||
ReadSetting("Debugging", Settings::values.use_debug_asserts);
|
||||
ReadSetting("Debugging", Settings::values.use_auto_stub);
|
||||
ReadSetting("Debugging", Settings::values.disable_macro_jit);
|
||||
ReadSetting("Debugging", Settings::values.disable_macro_hle);
|
||||
ReadSetting("Debugging", Settings::values.use_gdbstub);
|
||||
ReadSetting("Debugging", Settings::values.gdbstub_port);
|
||||
|
||||
const auto title_list = config->Get("AddOns", "title_ids", "");
|
||||
std::stringstream ss(title_list);
|
||||
std::string line;
|
||||
while (std::getline(ss, line, '|')) {
|
||||
const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
|
||||
const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
|
||||
|
||||
std::stringstream inner_ss(disabled_list);
|
||||
std::string inner_line;
|
||||
std::vector<std::string> out;
|
||||
while (std::getline(inner_ss, inner_line, '|')) {
|
||||
out.push_back(inner_line);
|
||||
}
|
||||
|
||||
Settings::values.disabled_addons.insert_or_assign(title_id, out);
|
||||
}
|
||||
|
||||
// Web Service
|
||||
ReadSetting("WebService", Settings::values.enable_telemetry);
|
||||
ReadSetting("WebService", Settings::values.web_api_url);
|
||||
ReadSetting("WebService", Settings::values.yuzu_username);
|
||||
ReadSetting("WebService", Settings::values.yuzu_token);
|
||||
|
||||
// Network
|
||||
ReadSetting("Network", Settings::values.network_interface);
|
||||
|
||||
// Android
|
||||
ReadSetting("Android", AndroidSettings::values.picture_in_picture);
|
||||
ReadSetting("Android", AndroidSettings::values.screen_layout);
|
||||
}
|
||||
|
||||
void Config::Initialize(const std::string& config_name) {
|
||||
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
|
||||
const auto config_file = fmt::format("{}.ini", config_name);
|
||||
|
||||
switch (type) {
|
||||
case ConfigType::GlobalConfig:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
|
||||
break;
|
||||
case ConfigType::PerGameConfig:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
|
||||
break;
|
||||
case ConfigType::InputProfile:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
|
||||
LoadINI(DefaultINI::android_config_file);
|
||||
return;
|
||||
}
|
||||
LoadINI(DefaultINI::android_config_file);
|
||||
ReadValues();
|
||||
}
|
@ -1,47 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
#include "common/settings.h"
|
||||
|
||||
class INIReader;
|
||||
|
||||
class Config {
|
||||
bool LoadINI(const std::string& default_contents = "", bool retry = true);
|
||||
|
||||
public:
|
||||
enum class ConfigType {
|
||||
GlobalConfig,
|
||||
PerGameConfig,
|
||||
InputProfile,
|
||||
};
|
||||
|
||||
explicit Config(const std::string& config_name = "config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~Config();
|
||||
|
||||
void Initialize(const std::string& config_name);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Applies a value read from the config to a Setting.
|
||||
*
|
||||
* @param group The name of the INI group
|
||||
* @param setting The yuzu setting to modify
|
||||
*/
|
||||
template <typename Type, bool ranged>
|
||||
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
|
||||
|
||||
void ReadValues();
|
||||
|
||||
const ConfigType type;
|
||||
std::unique_ptr<INIReader> config;
|
||||
std::string config_loc;
|
||||
const bool global;
|
||||
};
|
@ -1,511 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace DefaultINI {
|
||||
|
||||
const char* android_config_file = R"(
|
||||
|
||||
[ControlsP0]
|
||||
# The input devices and parameters for each Switch native input
|
||||
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
|
||||
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
|
||||
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
|
||||
|
||||
# Indicates if this player should be connected at boot
|
||||
connected=
|
||||
|
||||
# for button input, the following devices are available:
|
||||
# - "keyboard" (default) for keyboard input. Required parameters:
|
||||
# - "code": the code of the key to bind
|
||||
# - "sdl" for joystick input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "button"(optional): the index of the button to bind
|
||||
# - "hat"(optional): the index of the hat to bind as direction buttons
|
||||
# - "axis"(optional): the index of the axis to bind
|
||||
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
|
||||
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
|
||||
# triggered if the axis value crosses
|
||||
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
|
||||
# is greater than the threshold; "-" means the button is triggered when the axis value
|
||||
# is smaller than the threshold
|
||||
button_a=
|
||||
button_b=
|
||||
button_x=
|
||||
button_y=
|
||||
button_lstick=
|
||||
button_rstick=
|
||||
button_l=
|
||||
button_r=
|
||||
button_zl=
|
||||
button_zr=
|
||||
button_plus=
|
||||
button_minus=
|
||||
button_dleft=
|
||||
button_dup=
|
||||
button_dright=
|
||||
button_ddown=
|
||||
button_lstick_left=
|
||||
button_lstick_up=
|
||||
button_lstick_right=
|
||||
button_lstick_down=
|
||||
button_sl=
|
||||
button_sr=
|
||||
button_home=
|
||||
button_screenshot=
|
||||
|
||||
# for analog input, the following devices are available:
|
||||
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
|
||||
# - "up", "down", "left", "right": sub-devices for each direction.
|
||||
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
|
||||
# - "modifier": sub-devices as a modifier.
|
||||
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
|
||||
# Must be in range of 0.0-1.0. Defaults to 0.5
|
||||
# - "sdl" for joystick input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
|
||||
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
|
||||
lstick=
|
||||
rstick=
|
||||
|
||||
# for motion input, the following devices are available:
|
||||
# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
|
||||
# - "code": the code of the key to bind
|
||||
# - "sdl" for motion input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "motion": the index of the motion sensor to bind
|
||||
# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
|
||||
# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
|
||||
# - "port": the port of the cemu hook server
|
||||
# - "pad": the index of the joystick
|
||||
# - "motion": the index of the motion sensor of the joystick to bind
|
||||
motionleft=
|
||||
motionright=
|
||||
|
||||
[ControlsGeneral]
|
||||
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
|
||||
# i.e. debug_pad_button_a=
|
||||
|
||||
# Enable debug pad inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
debug_pad_enabled =
|
||||
|
||||
# Whether to enable or disable vibration
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
vibration_enabled=
|
||||
|
||||
# Whether to enable or disable accurate vibrations
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
enable_accurate_vibrations=
|
||||
|
||||
# Enables controller motion inputs
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
motion_enabled =
|
||||
|
||||
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
|
||||
# - "min_x", "min_y", "max_x", "max_y"
|
||||
touch_device=
|
||||
|
||||
# for mapping buttons to touch inputs.
|
||||
#touch_from_button_map=1
|
||||
#touch_from_button_maps_0_name=default
|
||||
#touch_from_button_maps_0_count=2
|
||||
#touch_from_button_maps_0_bind_0=foo
|
||||
#touch_from_button_maps_0_bind_1=bar
|
||||
# etc.
|
||||
|
||||
# List of Cemuhook UDP servers, delimited by ','.
|
||||
# Default: 127.0.0.1:26760
|
||||
# Example: 127.0.0.1:26760,123.4.5.67:26761
|
||||
udp_input_servers =
|
||||
|
||||
# Enable controlling an axis via a mouse input.
|
||||
# 0 (default): Off, 1: On
|
||||
mouse_panning =
|
||||
|
||||
# Set mouse sensitivity.
|
||||
# Default: 1.0
|
||||
mouse_panning_sensitivity =
|
||||
|
||||
# Emulate an analog control stick from keyboard inputs.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
emulate_analog_keyboard =
|
||||
|
||||
# Enable mouse inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
mouse_enabled =
|
||||
|
||||
# Enable keyboard inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
keyboard_enabled =
|
||||
|
||||
[Core]
|
||||
# Whether to use multi-core for CPU emulation
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
use_multi_core =
|
||||
|
||||
# Enable unsafe extended guest system memory layout (8GB DRAM)
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_unsafe_extended_memory_layout =
|
||||
|
||||
[Cpu]
|
||||
# Adjusts various optimizations.
|
||||
# Auto-select mode enables choice unsafe optimizations.
|
||||
# Accurate enables only safe optimizations.
|
||||
# Unsafe allows any unsafe optimizations.
|
||||
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
|
||||
cpu_accuracy =
|
||||
|
||||
# Allow disabling safe optimizations.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
cpu_debug_mode =
|
||||
|
||||
# Enable inline page tables optimization (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_page_tables =
|
||||
|
||||
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_block_linking =
|
||||
|
||||
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_return_stack_buffer =
|
||||
|
||||
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fast_dispatcher =
|
||||
|
||||
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_context_elimination =
|
||||
|
||||
# Enable constant propagation CPU optimization (basic IR optimization)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_const_prop =
|
||||
|
||||
# Enable miscellaneous CPU optimizations (basic IR optimization)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_misc_ir =
|
||||
|
||||
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_reduce_misalign_checks =
|
||||
|
||||
# Enable Host MMU Emulation (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fastmem =
|
||||
|
||||
# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fastmem_exclusives =
|
||||
|
||||
# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_recompile_exclusives =
|
||||
|
||||
# Enable optimization to ignore invalid memory accesses (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_ignore_memory_aborts =
|
||||
|
||||
# Enable unfuse FMA (improve performance on CPUs without FMA)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_unfuse_fma =
|
||||
|
||||
# Enable faster FRSQRTE and FRECPE
|
||||
# Only enabled if cpu_accuracy is set to Unsafe.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_reduce_fp_error =
|
||||
|
||||
# Enable faster ASIMD instructions (32 bits only)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_ignore_standard_fpcr =
|
||||
|
||||
# Enable inaccurate NaN handling
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_inaccurate_nan =
|
||||
|
||||
# Disable address space checks (64 bits only)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_fastmem_check =
|
||||
|
||||
# Enable faster exclusive instructions
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_ignore_global_monitor =
|
||||
|
||||
[Renderer]
|
||||
# Which backend API to use.
|
||||
# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
|
||||
backend =
|
||||
|
||||
# Whether to enable asynchronous presentation (Vulkan only)
|
||||
# 0: Off, 1 (default): On
|
||||
async_presentation =
|
||||
|
||||
# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
force_max_clock =
|
||||
|
||||
# Enable graphics API debugging mode.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
debug =
|
||||
|
||||
# Enable shader feedback.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
renderer_shader_feedback =
|
||||
|
||||
# Enable Nsight Aftermath crash dumps
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
nsight_aftermath =
|
||||
|
||||
# Disable shader loop safety checks, executing the shader without loop logic changes
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
disable_shader_loop_safety_checks =
|
||||
|
||||
# Which Vulkan physical device to use (defaults to 0)
|
||||
vulkan_device =
|
||||
|
||||
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
|
||||
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
|
||||
# 2 (default): 1x (720p/1080p)
|
||||
# 3: 2x (1440p/2160p)
|
||||
# 4: 3x (2160p/3240p)
|
||||
# 5: 4x (2880p/4320p)
|
||||
# 6: 5x (3600p/5400p)
|
||||
# 7: 6x (4320p/6480p)
|
||||
resolution_setup =
|
||||
|
||||
# Pixel filter to use when up- or down-sampling rendered frames.
|
||||
# 0: Nearest Neighbor
|
||||
# 1 (default): Bilinear
|
||||
# 2: Bicubic
|
||||
# 3: Gaussian
|
||||
# 4: ScaleForce
|
||||
# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only]
|
||||
scaling_filter =
|
||||
|
||||
# Anti-Aliasing (AA)
|
||||
# 0 (default): None, 1: FXAA
|
||||
anti_aliasing =
|
||||
|
||||
# Whether to use fullscreen or borderless window mode
|
||||
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
|
||||
fullscreen_mode =
|
||||
|
||||
# Aspect ratio
|
||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
|
||||
aspect_ratio =
|
||||
|
||||
# Anisotropic filtering
|
||||
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
|
||||
max_anisotropy =
|
||||
|
||||
# Whether to enable VSync or not.
|
||||
# OpenGL: Values other than 0 enable VSync
|
||||
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
|
||||
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
|
||||
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
|
||||
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
|
||||
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
|
||||
# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
|
||||
use_vsync =
|
||||
|
||||
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
|
||||
# not available and GLASM is selected, GLSL will be used.
|
||||
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
|
||||
shader_backend =
|
||||
|
||||
# Whether to allow asynchronous shader building.
|
||||
# 0 (default): Off, 1: On
|
||||
use_asynchronous_shaders =
|
||||
|
||||
# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
|
||||
# 0 (default): Off, 1: On
|
||||
use_reactive_flushing =
|
||||
|
||||
# NVDEC emulation.
|
||||
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
|
||||
nvdec_emulation =
|
||||
|
||||
# Accelerate ASTC texture decoding.
|
||||
# 0 (default): Off, 1: On
|
||||
accelerate_astc =
|
||||
|
||||
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
||||
# 0: Off, 1: On (default)
|
||||
use_speed_limit =
|
||||
|
||||
# Limits the speed of the game to run no faster than this value as a percentage of target speed
|
||||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
||||
speed_limit =
|
||||
|
||||
# Whether to use disk based shader cache
|
||||
# 0: Off, 1 (default): On
|
||||
use_disk_shader_cache =
|
||||
|
||||
# Which gpu accuracy level to use
|
||||
# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
|
||||
gpu_accuracy =
|
||||
|
||||
# Whether to use asynchronous GPU emulation
|
||||
# 0 : Off (slow), 1 (default): On (fast)
|
||||
use_asynchronous_gpu_emulation =
|
||||
|
||||
# Inform the guest that GPU operations completed more quickly than they did.
|
||||
# 0: Off, 1 (default): On
|
||||
use_fast_gpu_time =
|
||||
|
||||
# Force unmodified buffers to be flushed, which can cost performance.
|
||||
# 0: Off (default), 1: On
|
||||
use_pessimistic_flushes =
|
||||
|
||||
# Whether to use garbage collection or not for GPU caches.
|
||||
# 0 (default): Off, 1: On
|
||||
use_caches_gc =
|
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||
# Must be in range of 0-255. Defaults to 0 for all.
|
||||
bg_red =
|
||||
bg_blue =
|
||||
bg_green =
|
||||
|
||||
[Audio]
|
||||
# Which audio output engine to use.
|
||||
# auto (default): Auto-select
|
||||
# cubeb: Cubeb audio engine (if available)
|
||||
# sdl2: SDL2 audio engine (if available)
|
||||
# null: No audio output
|
||||
output_engine =
|
||||
|
||||
# Which audio device to use.
|
||||
# auto (default): Auto-select
|
||||
output_device =
|
||||
|
||||
# Output volume.
|
||||
# 100 (default): 100%, 0; mute
|
||||
volume =
|
||||
|
||||
[Data Storage]
|
||||
# Whether to create a virtual SD card.
|
||||
# 1: Yes, 0 (default): No
|
||||
use_virtual_sd =
|
||||
|
||||
# Whether or not to enable gamecard emulation
|
||||
# 1: Yes, 0 (default): No
|
||||
gamecard_inserted =
|
||||
|
||||
# Whether or not the gamecard should be emulated as the current game
|
||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
||||
# 1: Yes, 0 (default): No
|
||||
gamecard_current_game =
|
||||
|
||||
# Path to an XCI file to use as the gamecard
|
||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
||||
# If 'gamecard_current_game' is 1 this setting is irrelevant
|
||||
gamecard_path =
|
||||
|
||||
[System]
|
||||
# Whether the system is docked
|
||||
# 1 (default): Yes, 0: No
|
||||
use_docked_mode =
|
||||
|
||||
# Sets the seed for the RNG generator built into the switch
|
||||
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
|
||||
rng_seed_enabled =
|
||||
rng_seed =
|
||||
|
||||
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
|
||||
# This will auto-increment, with the time set being the time the game is started
|
||||
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
|
||||
custom_rtc_enabled =
|
||||
custom_rtc =
|
||||
|
||||
# Sets the systems language index
|
||||
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
|
||||
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
|
||||
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
|
||||
language_index =
|
||||
|
||||
# The system region that yuzu will use during emulation
|
||||
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
|
||||
region_index =
|
||||
|
||||
# The system time zone that yuzu will use during emulation
|
||||
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
|
||||
time_zone_index =
|
||||
|
||||
# Sets the sound output mode.
|
||||
# 0: Mono, 1 (default): Stereo, 2: Surround
|
||||
sound_index =
|
||||
|
||||
[Miscellaneous]
|
||||
# A filter which removes logs below a certain logging level.
|
||||
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
|
||||
log_filter = *:Trace
|
||||
|
||||
# Use developer keys
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_dev_keys =
|
||||
|
||||
[Debugging]
|
||||
# Record frame time data, can be found in the log directory. Boolean value
|
||||
record_frame_times =
|
||||
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
|
||||
dump_exefs=false
|
||||
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
|
||||
dump_nso=false
|
||||
# Determines whether or not yuzu will save the filesystem access log.
|
||||
enable_fs_access_log=false
|
||||
# Enables verbose reporting services
|
||||
reporting_services =
|
||||
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
|
||||
# false: Retail/Normal Mode (default), true: Kiosk Mode
|
||||
quest_flag =
|
||||
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_debug_asserts =
|
||||
# Determines whether unimplemented HLE service calls should be automatically stubbed.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_auto_stub =
|
||||
# Enables/Disables the macro JIT compiler
|
||||
disable_macro_jit=false
|
||||
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_gdbstub=false
|
||||
# The port to use for the GDB server, if it is enabled.
|
||||
gdbstub_port=6543
|
||||
|
||||
[WebService]
|
||||
# Whether or not to enable telemetry
|
||||
# 0: No, 1 (default): Yes
|
||||
enable_telemetry =
|
||||
# URL for Web API
|
||||
web_api_url = https://api.yuzu-emu.org
|
||||
# Username and token for yuzu Web Service
|
||||
# See https://profile.yuzu-emu.org/ for more info
|
||||
yuzu_username =
|
||||
yuzu_token =
|
||||
|
||||
[Network]
|
||||
# Name of the network interface device to use with yuzu LAN play.
|
||||
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
|
||||
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
|
||||
network_interface =
|
||||
|
||||
[AddOns]
|
||||
# Used to disable add-ons
|
||||
# List of title IDs of games that will have add-ons disabled (separated by '|'):
|
||||
title_ids =
|
||||
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
|
||||
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
|
||||
)";
|
||||
} // namespace DefaultINI
|
@ -13,6 +13,8 @@ static JavaVM* s_java_vm;
|
||||
static jclass s_native_library_class;
|
||||
static jclass s_disk_cache_progress_class;
|
||||
static jclass s_load_callback_stage_class;
|
||||
static jclass s_game_dir_class;
|
||||
static jmethodID s_game_dir_constructor;
|
||||
static jmethodID s_exit_emulation_activity;
|
||||
static jmethodID s_disk_cache_load_progress;
|
||||
static jmethodID s_on_emulation_started;
|
||||
@ -53,6 +55,14 @@ jclass GetDiskCacheLoadCallbackStageClass() {
|
||||
return s_load_callback_stage_class;
|
||||
}
|
||||
|
||||
jclass GetGameDirClass() {
|
||||
return s_game_dir_class;
|
||||
}
|
||||
|
||||
jmethodID GetGameDirConstructor() {
|
||||
return s_game_dir_constructor;
|
||||
}
|
||||
|
||||
jmethodID GetExitEmulationActivity() {
|
||||
return s_exit_emulation_activity;
|
||||
}
|
||||
@ -90,6 +100,11 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
|
||||
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
|
||||
"org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
|
||||
|
||||
const jclass game_dir_class = env->FindClass("org/yuzu/yuzu_emu/model/GameDir");
|
||||
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
|
||||
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>", "(Ljava/lang/String;Z)V");
|
||||
env->DeleteLocalRef(game_dir_class);
|
||||
|
||||
// Initialize methods
|
||||
s_exit_emulation_activity =
|
||||
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
|
||||
@ -120,6 +135,7 @@ void JNI_OnUnload(JavaVM* vm, void* reserved) {
|
||||
env->DeleteGlobalRef(s_native_library_class);
|
||||
env->DeleteGlobalRef(s_disk_cache_progress_class);
|
||||
env->DeleteGlobalRef(s_load_callback_stage_class);
|
||||
env->DeleteGlobalRef(s_game_dir_class);
|
||||
|
||||
// UnInitialize applets
|
||||
SoftwareKeyboard::CleanupJNI(env);
|
||||
|
@ -13,6 +13,8 @@ JNIEnv* GetEnvForThread();
|
||||
jclass GetNativeLibraryClass();
|
||||
jclass GetDiskCacheProgressClass();
|
||||
jclass GetDiskCacheLoadCallbackStageClass();
|
||||
jclass GetGameDirClass();
|
||||
jmethodID GetGameDirConstructor();
|
||||
jmethodID GetExitEmulationActivity();
|
||||
jmethodID GetDiskCacheLoadProgress();
|
||||
jmethodID GetOnEmulationStarted();
|
||||
|
@ -52,8 +52,8 @@
|
||||
#include "core/hle/service/am/applets/applets.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "jni/android_common/android_common.h"
|
||||
#include "jni/config.h"
|
||||
#include "jni/id_cache.h"
|
||||
#include "jni/native.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
@ -664,8 +664,6 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass c
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
|
||||
jboolean reload) {
|
||||
// Create the default config.ini.
|
||||
Config{};
|
||||
// Initialize the emulated system.
|
||||
if (!reload) {
|
||||
EmulationSession::GetInstance().System().Initialize();
|
||||
@ -680,17 +678,6 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass cl
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2Ljava_lang_String_2Z(
|
||||
JNIEnv* env, jclass clazz, jstring j_file, jstring j_savestate, jboolean j_delete_savestate) {}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadSettings(JNIEnv* env, jclass clazz) {
|
||||
Config{};
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initGameIni(JNIEnv* env, jclass clazz,
|
||||
jstring j_game_id) {
|
||||
std::string_view game_id = env->GetStringUTFChars(j_game_id, 0);
|
||||
|
||||
env->ReleaseStringUTFChars(j_game_id, game_id.data());
|
||||
}
|
||||
|
||||
jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) {
|
||||
jdoubleArray j_stats = env->NewDoubleArray(4);
|
||||
|
||||
@ -707,6 +694,14 @@ jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jcl
|
||||
return j_stats;
|
||||
}
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuBackend(JNIEnv* env, jclass clazz) {
|
||||
if (Settings::IsNceEnabled()) {
|
||||
return ToJString(env, "NCE");
|
||||
}
|
||||
|
||||
return ToJString(env, "JIT");
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_DirectoryInitialization_setSysDirectory(JNIEnv* env,
|
||||
jclass clazz,
|
||||
jstring j_path) {}
|
||||
|
@ -5,11 +5,15 @@
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include "android_config.h"
|
||||
#include "android_settings.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "jni/android_common/android_common.h"
|
||||
#include "jni/config.h"
|
||||
#include "uisettings.h"
|
||||
#include "jni/id_cache.h"
|
||||
|
||||
std::unique_ptr<AndroidConfig> config;
|
||||
|
||||
template <typename T>
|
||||
Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
|
||||
@ -28,6 +32,22 @@ Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
|
||||
|
||||
extern "C" {
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializeConfig(JNIEnv* env, jobject obj) {
|
||||
config = std::make_unique<AndroidConfig>();
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadConfig(JNIEnv* env, jobject obj) {
|
||||
config.reset();
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadSettings(JNIEnv* env, jobject obj) {
|
||||
config->AndroidConfig::ReloadAllValues();
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveSettings(JNIEnv* env, jobject obj) {
|
||||
config->AndroidConfig::SaveAllValues();
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getBoolean(JNIEnv* env, jobject obj,
|
||||
jstring jkey, jboolean getDefault) {
|
||||
auto setting = getSetting<bool>(env, jkey);
|
||||
@ -234,4 +254,55 @@ jstring Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getPairedSettingKey(JNIEnv* e
|
||||
return ToJString(env, setting->PairedSetting()->GetLabel());
|
||||
}
|
||||
|
||||
jobjectArray Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getGameDirs(JNIEnv* env, jobject obj) {
|
||||
jclass gameDirClass = IDCache::GetGameDirClass();
|
||||
jmethodID gameDirConstructor = IDCache::GetGameDirConstructor();
|
||||
jobjectArray jgameDirArray =
|
||||
env->NewObjectArray(AndroidSettings::values.game_dirs.size(), gameDirClass, nullptr);
|
||||
for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) {
|
||||
jobject jgameDir =
|
||||
env->NewObject(gameDirClass, gameDirConstructor,
|
||||
ToJString(env, AndroidSettings::values.game_dirs[i].path),
|
||||
static_cast<jboolean>(AndroidSettings::values.game_dirs[i].deep_scan));
|
||||
env->SetObjectArrayElement(jgameDirArray, i, jgameDir);
|
||||
}
|
||||
return jgameDirArray;
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setGameDirs(JNIEnv* env, jobject obj,
|
||||
jobjectArray gameDirs) {
|
||||
AndroidSettings::values.game_dirs.clear();
|
||||
int size = env->GetArrayLength(gameDirs);
|
||||
|
||||
if (size == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
jobject dir = env->GetObjectArrayElement(gameDirs, 0);
|
||||
jclass gameDirClass = IDCache::GetGameDirClass();
|
||||
jfieldID uriStringField = env->GetFieldID(gameDirClass, "uriString", "Ljava/lang/String;");
|
||||
jfieldID deepScanBooleanField = env->GetFieldID(gameDirClass, "deepScan", "Z");
|
||||
for (int i = 0; i < size; ++i) {
|
||||
dir = env->GetObjectArrayElement(gameDirs, i);
|
||||
jstring juriString = static_cast<jstring>(env->GetObjectField(dir, uriStringField));
|
||||
jboolean jdeepScanBoolean = env->GetBooleanField(dir, deepScanBooleanField);
|
||||
std::string uriString = GetJString(env, juriString);
|
||||
AndroidSettings::values.game_dirs.push_back(
|
||||
AndroidSettings::GameDir{uriString, static_cast<bool>(jdeepScanBoolean)});
|
||||
}
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_addGameDir(JNIEnv* env, jobject obj,
|
||||
jobject gameDir) {
|
||||
jclass gameDirClass = IDCache::GetGameDirClass();
|
||||
jfieldID uriStringField = env->GetFieldID(gameDirClass, "uriString", "Ljava/lang/String;");
|
||||
jfieldID deepScanBooleanField = env->GetFieldID(gameDirClass, "deepScan", "Z");
|
||||
|
||||
jstring juriString = static_cast<jstring>(env->GetObjectField(gameDir, uriStringField));
|
||||
jboolean jdeepScanBoolean = env->GetBooleanField(gameDir, deepScanBooleanField);
|
||||
std::string uriString = GetJString(env, juriString);
|
||||
AndroidSettings::values.game_dirs.push_back(
|
||||
AndroidSettings::GameDir{uriString, static_cast<bool>(jdeepScanBoolean)});
|
||||
}
|
||||
|
||||
} // extern "C"
|
||||
|
70
src/android/app/src/main/res/layout/card_folder.xml
Normal file
70
src/android/app/src/main/res/layout/card_folder.xml
Normal file
@ -0,0 +1,70 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
style="?attr/materialCardViewOutlinedStyle"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="16dp"
|
||||
android:layout_marginVertical="12dp"
|
||||
android:focusable="true">
|
||||
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal"
|
||||
android:padding="16dp"
|
||||
android:layout_gravity="center_vertical"
|
||||
android:animateLayoutChanges="true">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/path"
|
||||
style="@style/TextAppearance.Material3.BodyLarge"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center_vertical|start"
|
||||
android:ellipsize="none"
|
||||
android:marqueeRepeatLimit="marquee_forever"
|
||||
android:requiresFadingEdge="horizontal"
|
||||
android:singleLine="true"
|
||||
android:textAlignment="viewStart"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintEnd_toStartOf="@+id/button_layout"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent"
|
||||
tools:text="@string/select_gpu_driver_default" />
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/button_layout"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent">
|
||||
|
||||
<Button
|
||||
android:id="@+id/button_edit"
|
||||
style="@style/Widget.Material3.Button.IconButton"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:contentDescription="@string/delete"
|
||||
android:tooltipText="@string/edit"
|
||||
app:icon="@drawable/ic_edit"
|
||||
app:iconTint="?attr/colorControlNormal" />
|
||||
|
||||
<Button
|
||||
android:id="@+id/button_delete"
|
||||
style="@style/Widget.Material3.Button.IconButton"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:contentDescription="@string/delete"
|
||||
android:tooltipText="@string/delete"
|
||||
app:icon="@drawable/ic_delete"
|
||||
app:iconTint="?attr/colorControlNormal" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</androidx.constraintlayout.widget.ConstraintLayout>
|
||||
|
||||
</com.google.android.material.card.MaterialCardView>
|
45
src/android/app/src/main/res/layout/dialog_add_folder.xml
Normal file
45
src/android/app/src/main/res/layout/dialog_add_folder.xml
Normal file
@ -0,0 +1,45 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:padding="24dp"
|
||||
android:orientation="vertical">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/path"
|
||||
style="@style/TextAppearance.Material3.BodyLarge"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="0dp"
|
||||
android:layout_gravity="center_vertical|start"
|
||||
android:layout_weight="1"
|
||||
android:ellipsize="marquee"
|
||||
android:marqueeRepeatLimit="marquee_forever"
|
||||
android:requiresFadingEdge="horizontal"
|
||||
android:singleLine="true"
|
||||
android:textAlignment="viewStart"
|
||||
tools:text="folder/folder/folder/folder" />
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal"
|
||||
android:paddingTop="8dp">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.BodyMedium"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center_vertical|start"
|
||||
android:layout_weight="1"
|
||||
android:text="@string/deep_scan"
|
||||
android:textAlignment="viewStart" />
|
||||
|
||||
<com.google.android.material.checkbox.MaterialCheckBox
|
||||
android:id="@+id/deep_scan_switch"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</LinearLayout>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:padding="24dp"
|
||||
android:orientation="vertical">
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/deep_scan_layout"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.BodyMedium"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center_vertical|start"
|
||||
android:layout_weight="1"
|
||||
android:text="@string/deep_scan"
|
||||
android:textAlignment="viewStart" />
|
||||
|
||||
<com.google.android.material.checkbox.MaterialCheckBox
|
||||
android:id="@+id/deep_scan_switch"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</LinearLayout>
|
48
src/android/app/src/main/res/layout/fragment_folders.xml
Normal file
48
src/android/app/src/main/res/layout/fragment_folders.xml
Normal file
@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:id="@+id/coordinator_folders"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:background="?attr/colorSurface">
|
||||
|
||||
<androidx.coordinatorlayout.widget.CoordinatorLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent">
|
||||
|
||||
<com.google.android.material.appbar.AppBarLayout
|
||||
android:id="@+id/appbar_folders"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:fitsSystemWindows="true"
|
||||
app:liftOnScrollTargetViewId="@id/list_folders">
|
||||
|
||||
<com.google.android.material.appbar.MaterialToolbar
|
||||
android:id="@+id/toolbar_folders"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="?attr/actionBarSize"
|
||||
app:navigationIcon="@drawable/ic_back"
|
||||
app:title="@string/game_folders" />
|
||||
|
||||
</com.google.android.material.appbar.AppBarLayout>
|
||||
|
||||
<androidx.recyclerview.widget.RecyclerView
|
||||
android:id="@+id/list_folders"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:clipToPadding="false"
|
||||
app:layout_behavior="@string/appbar_scrolling_view_behavior" />
|
||||
|
||||
</androidx.coordinatorlayout.widget.CoordinatorLayout>
|
||||
|
||||
<com.google.android.material.floatingactionbutton.FloatingActionButton
|
||||
android:id="@+id/button_add"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="bottom|end"
|
||||
android:contentDescription="@string/add_games"
|
||||
app:srcCompat="@drawable/ic_add"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent" />
|
||||
|
||||
</androidx.constraintlayout.widget.ConstraintLayout>
|
@ -127,6 +127,7 @@
|
||||
android:layout_height="wrap_content"
|
||||
android:clipToPadding="false"
|
||||
android:paddingVertical="4dp"
|
||||
app:checkedChip="@id/chip_recently_played"
|
||||
app:chipSpacingHorizontal="12dp"
|
||||
app:singleLine="true"
|
||||
app:singleSelection="true">
|
||||
|
@ -28,6 +28,9 @@
|
||||
<action
|
||||
android:id="@+id/action_homeSettingsFragment_to_appletLauncherFragment"
|
||||
app:destination="@id/appletLauncherFragment" />
|
||||
<action
|
||||
android:id="@+id/action_homeSettingsFragment_to_gameFoldersFragment"
|
||||
app:destination="@id/gameFoldersFragment" />
|
||||
</fragment>
|
||||
|
||||
<fragment
|
||||
@ -117,5 +120,9 @@
|
||||
android:id="@+id/cabinetLauncherDialogFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.CabinetLauncherDialogFragment"
|
||||
android:label="CabinetLauncherDialogFragment" />
|
||||
<fragment
|
||||
android:id="@+id/gameFoldersFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.GameFoldersFragment"
|
||||
android:label="GameFoldersFragment" />
|
||||
|
||||
</navigation>
|
||||
|
@ -175,6 +175,24 @@
|
||||
<item>2</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="cpuBackendArm64Names">
|
||||
<item>@string/cpu_backend_dynarmic</item>
|
||||
<item>@string/cpu_backend_nce</item>
|
||||
</string-array>
|
||||
|
||||
<integer-array name="cpuBackendArm64Values">
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="cpuBackendX86Names">
|
||||
<item>@string/cpu_backend_dynarmic</item>
|
||||
</string-array>
|
||||
|
||||
<integer-array name="cpuBackendX86Values">
|
||||
<item>0</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="cpuAccuracyNames">
|
||||
<item>@string/auto</item>
|
||||
<item>@string/cpu_accuracy_accurate</item>
|
||||
|
@ -13,7 +13,7 @@
|
||||
<dimen name="menu_width">256dp</dimen>
|
||||
<dimen name="card_width">165dp</dimen>
|
||||
<dimen name="icon_inset">24dp</dimen>
|
||||
<dimen name="spacing_bottom_list_fab">72dp</dimen>
|
||||
<dimen name="spacing_bottom_list_fab">76dp</dimen>
|
||||
<dimen name="spacing_fab">24dp</dimen>
|
||||
|
||||
<dimen name="dialog_margin">20dp</dimen>
|
||||
|
@ -38,6 +38,7 @@
|
||||
<string name="empty_gamelist">No files were found or no game directory has been selected yet.</string>
|
||||
<string name="search_and_filter_games">Search and filter games</string>
|
||||
<string name="select_games_folder">Select games folder</string>
|
||||
<string name="manage_game_folders">Manage game folders</string>
|
||||
<string name="select_games_folder_description">Allows yuzu to populate the games list</string>
|
||||
<string name="add_games_warning">Skip selecting games folder?</string>
|
||||
<string name="add_games_warning_description">Games won\'t be displayed in the Games list if a folder isn\'t selected.</string>
|
||||
@ -91,6 +92,7 @@
|
||||
<string name="manage_save_data">Manage save data</string>
|
||||
<string name="manage_save_data_description">Save data found. Please select an option below.</string>
|
||||
<string name="import_export_saves_description">Import or export save files</string>
|
||||
<string name="save_files_exporting">Exporting save files…</string>
|
||||
<string name="save_file_imported_success">Imported successfully</string>
|
||||
<string name="save_file_invalid_zip_structure">Invalid save directory structure</string>
|
||||
<string name="save_file_invalid_zip_structure_description">The first subfolder name must be the title ID of the game.</string>
|
||||
@ -123,6 +125,11 @@
|
||||
<string name="manage_yuzu_data_description">Import/export firmware, keys, user data, and more!</string>
|
||||
<string name="share_save_file">Share save file</string>
|
||||
<string name="export_save_failed">Failed to export save</string>
|
||||
<string name="game_folders">Game folders</string>
|
||||
<string name="deep_scan">Deep scan</string>
|
||||
<string name="add_game_folder">Add game folder</string>
|
||||
<string name="folder_already_added">This folder was already added!</string>
|
||||
<string name="game_folder_properties">Game folder properties</string>
|
||||
|
||||
<!-- Applet launcher strings -->
|
||||
<string name="applets">Applet launcher</string>
|
||||
@ -184,6 +191,7 @@
|
||||
<string name="frame_limit_enable_description">Limits emulation speed to a specified percentage of normal speed.</string>
|
||||
<string name="frame_limit_slider">Limit speed percent</string>
|
||||
<string name="frame_limit_slider_description">Specifies the percentage to limit emulation speed. 100% is the normal speed. Values higher or lower will increase or decrease the speed limit.</string>
|
||||
<string name="cpu_backend">CPU backend</string>
|
||||
<string name="cpu_accuracy">CPU accuracy</string>
|
||||
<string name="value_with_units">%1$s%2$s</string>
|
||||
|
||||
@ -256,6 +264,8 @@
|
||||
<string name="cancelling">Cancelling</string>
|
||||
<string name="install">Install</string>
|
||||
<string name="delete">Delete</string>
|
||||
<string name="edit">Edit</string>
|
||||
<string name="export_success">Exported successfully</string>
|
||||
|
||||
<!-- GPU driver installation -->
|
||||
<string name="select_gpu_driver">Select GPU driver</string>
|
||||
@ -414,6 +424,10 @@
|
||||
<string name="ratio_force_sixteen_ten">Force 16:10</string>
|
||||
<string name="ratio_stretch">Stretch to window</string>
|
||||
|
||||
<!-- CPU Backend -->
|
||||
<string name="cpu_backend_dynarmic">Dynarmic (Slow)</string>
|
||||
<string name="cpu_backend_nce">Native code execution (NCE)</string>
|
||||
|
||||
<!-- CPU Accuracy -->
|
||||
<string name="cpu_accuracy_accurate">Accurate</string>
|
||||
<string name="cpu_accuracy_unsafe">Unsafe</string>
|
||||
|
@ -12,7 +12,7 @@ bool IsValidChannelCount(u32 channel_count) {
|
||||
}
|
||||
|
||||
bool IsValidStreamCounts(u32 total_stream_count, u32 stereo_stream_count) {
|
||||
return total_stream_count > 0 && stereo_stream_count > 0 &&
|
||||
return total_stream_count > 0 && static_cast<s32>(stereo_stream_count) >= 0 &&
|
||||
stereo_stream_count <= total_stream_count && IsValidChannelCount(total_stream_count);
|
||||
}
|
||||
} // namespace
|
||||
|
@ -148,7 +148,7 @@ Result OpusDecoder::DecodeInterleavedForMultiStream(u32* out_data_size, u64* out
|
||||
auto* header_p{reinterpret_cast<const OpusPacketHeader*>(input_data.data())};
|
||||
OpusPacketHeader header{ReverseHeader(*header_p)};
|
||||
|
||||
LOG_ERROR(Service_Audio, "header size 0x{:X} input data size 0x{:X} in_data size 0x{:X}",
|
||||
LOG_TRACE(Service_Audio, "header size 0x{:X} input data size 0x{:X} in_data size 0x{:X}",
|
||||
header.size, input_data.size_bytes(), in_data.size_bytes());
|
||||
|
||||
R_UNLESS(in_data.size_bytes() >= header.size &&
|
||||
|
@ -52,6 +52,7 @@ add_library(common STATIC
|
||||
fiber.cpp
|
||||
fiber.h
|
||||
fixed_point.h
|
||||
free_region_manager.h
|
||||
fs/file.cpp
|
||||
fs/file.h
|
||||
fs/fs.cpp
|
||||
@ -166,6 +167,13 @@ if (WIN32)
|
||||
target_link_libraries(common PRIVATE ntdll)
|
||||
endif()
|
||||
|
||||
if (NOT WIN32)
|
||||
target_sources(common PRIVATE
|
||||
signal_chain.cpp
|
||||
signal_chain.h
|
||||
)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
target_sources(common
|
||||
PRIVATE
|
||||
@ -191,7 +199,7 @@ if(ARCHITECTURE_x86_64)
|
||||
target_link_libraries(common PRIVATE xbyak::xbyak)
|
||||
endif()
|
||||
|
||||
if (ARCHITECTURE_arm64 AND (ANDROID OR LINUX))
|
||||
if (HAS_NCE)
|
||||
target_sources(common
|
||||
PRIVATE
|
||||
arm64/native_clock.cpp
|
||||
|
55
src/common/free_region_manager.h
Normal file
55
src/common/free_region_manager.h
Normal file
@ -0,0 +1,55 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
#include <boost/icl/interval_set.hpp>
|
||||
|
||||
namespace Common {
|
||||
|
||||
class FreeRegionManager {
|
||||
public:
|
||||
explicit FreeRegionManager() = default;
|
||||
~FreeRegionManager() = default;
|
||||
|
||||
void SetAddressSpace(void* start, size_t size) {
|
||||
this->FreeBlock(start, size);
|
||||
}
|
||||
|
||||
std::pair<void*, size_t> FreeBlock(void* block_ptr, size_t size) {
|
||||
std::scoped_lock lk(m_mutex);
|
||||
|
||||
// Check to see if we are adjacent to any regions.
|
||||
auto start_address = reinterpret_cast<uintptr_t>(block_ptr);
|
||||
auto end_address = start_address + size;
|
||||
auto it = m_free_regions.find({start_address - 1, end_address + 1});
|
||||
|
||||
// If we are, join with them, ensuring we stay in bounds.
|
||||
if (it != m_free_regions.end()) {
|
||||
start_address = std::min(start_address, it->lower());
|
||||
end_address = std::max(end_address, it->upper());
|
||||
}
|
||||
|
||||
// Free the relevant region.
|
||||
m_free_regions.insert({start_address, end_address});
|
||||
|
||||
// Return the adjusted pointers.
|
||||
block_ptr = reinterpret_cast<void*>(start_address);
|
||||
size = end_address - start_address;
|
||||
return {block_ptr, size};
|
||||
}
|
||||
|
||||
void AllocateBlock(void* block_ptr, size_t size) {
|
||||
std::scoped_lock lk(m_mutex);
|
||||
|
||||
auto address = reinterpret_cast<uintptr_t>(block_ptr);
|
||||
m_free_regions.subtract({address, address + size});
|
||||
}
|
||||
|
||||
private:
|
||||
std::mutex m_mutex;
|
||||
boost::icl::interval_set<uintptr_t> m_free_regions;
|
||||
};
|
||||
|
||||
} // namespace Common
|
@ -21,15 +21,18 @@
|
||||
#include <boost/icl/interval_set.hpp>
|
||||
#include <fcntl.h>
|
||||
#include <sys/mman.h>
|
||||
#include <sys/random.h>
|
||||
#include <unistd.h>
|
||||
#include "common/scope_exit.h"
|
||||
|
||||
#endif // ^^^ Linux ^^^
|
||||
|
||||
#include <mutex>
|
||||
#include <random>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/free_region_manager.h"
|
||||
#include "common/host_memory.h"
|
||||
#include "common/logging/log.h"
|
||||
|
||||
@ -141,7 +144,7 @@ public:
|
||||
Release();
|
||||
}
|
||||
|
||||
void Map(size_t virtual_offset, size_t host_offset, size_t length) {
|
||||
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perms) {
|
||||
std::unique_lock lock{placeholder_mutex};
|
||||
if (!IsNiechePlaceholder(virtual_offset, length)) {
|
||||
Split(virtual_offset, length);
|
||||
@ -160,7 +163,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void Protect(size_t virtual_offset, size_t length, bool read, bool write) {
|
||||
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute) {
|
||||
DWORD new_flags{};
|
||||
if (read && write) {
|
||||
new_flags = PAGE_READWRITE;
|
||||
@ -186,6 +189,11 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnableDirectMappedAddress() {
|
||||
// TODO
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
const size_t backing_size; ///< Size of the backing memory in bytes
|
||||
const size_t virtual_size; ///< Size of the virtual address placeholder in bytes
|
||||
|
||||
@ -353,6 +361,55 @@ private:
|
||||
|
||||
#elif defined(__linux__) || defined(__FreeBSD__) // ^^^ Windows ^^^ vvv Linux vvv
|
||||
|
||||
#ifdef ARCHITECTURE_arm64
|
||||
|
||||
static void* ChooseVirtualBase(size_t virtual_size) {
|
||||
constexpr uintptr_t Map39BitSize = (1ULL << 39);
|
||||
constexpr uintptr_t Map36BitSize = (1ULL << 36);
|
||||
|
||||
// This is not a cryptographic application, we just want something random.
|
||||
std::mt19937_64 rng;
|
||||
|
||||
// We want to ensure we are allocating at an address aligned to the L2 block size.
|
||||
// For Qualcomm devices, we must also allocate memory above 36 bits.
|
||||
const size_t lower = Map36BitSize / HugePageSize;
|
||||
const size_t upper = (Map39BitSize - virtual_size) / HugePageSize;
|
||||
const size_t range = upper - lower;
|
||||
|
||||
// Try up to 64 times to allocate memory at random addresses in the range.
|
||||
for (int i = 0; i < 64; i++) {
|
||||
// Calculate a possible location.
|
||||
uintptr_t hint_address = ((rng() % range) + lower) * HugePageSize;
|
||||
|
||||
// Try to map.
|
||||
// Note: we may be able to take advantage of MAP_FIXED_NOREPLACE here.
|
||||
void* map_pointer =
|
||||
mmap(reinterpret_cast<void*>(hint_address), virtual_size, PROT_READ | PROT_WRITE,
|
||||
MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
|
||||
|
||||
// If we successfully mapped, we're done.
|
||||
if (reinterpret_cast<uintptr_t>(map_pointer) == hint_address) {
|
||||
return map_pointer;
|
||||
}
|
||||
|
||||
// Unmap if necessary, and try again.
|
||||
if (map_pointer != MAP_FAILED) {
|
||||
munmap(map_pointer, virtual_size);
|
||||
}
|
||||
}
|
||||
|
||||
return MAP_FAILED;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
static void* ChooseVirtualBase(size_t virtual_size) {
|
||||
return mmap(nullptr, virtual_size, PROT_READ | PROT_WRITE,
|
||||
MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
class HostMemory::Impl {
|
||||
public:
|
||||
explicit Impl(size_t backing_size_, size_t virtual_size_)
|
||||
@ -415,8 +472,7 @@ public:
|
||||
}
|
||||
}
|
||||
#else
|
||||
virtual_base = static_cast<u8*>(mmap(nullptr, virtual_size, PROT_NONE,
|
||||
MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0));
|
||||
virtual_base = virtual_map_base = static_cast<u8*>(ChooseVirtualBase(virtual_size));
|
||||
if (virtual_base == MAP_FAILED) {
|
||||
LOG_CRITICAL(HW_Memory, "mmap failed: {}", strerror(errno));
|
||||
throw std::bad_alloc{};
|
||||
@ -424,7 +480,7 @@ public:
|
||||
madvise(virtual_base, virtual_size, MADV_HUGEPAGE);
|
||||
#endif
|
||||
|
||||
placeholders.add({0, virtual_size});
|
||||
free_manager.SetAddressSpace(virtual_base, virtual_size);
|
||||
good = true;
|
||||
}
|
||||
|
||||
@ -432,14 +488,29 @@ public:
|
||||
Release();
|
||||
}
|
||||
|
||||
void Map(size_t virtual_offset, size_t host_offset, size_t length) {
|
||||
{
|
||||
std::scoped_lock lock{placeholder_mutex};
|
||||
placeholders.subtract({virtual_offset, virtual_offset + length});
|
||||
}
|
||||
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perms) {
|
||||
// Intersect the range with our address space.
|
||||
AdjustMap(&virtual_offset, &length);
|
||||
|
||||
void* ret = mmap(virtual_base + virtual_offset, length, PROT_READ | PROT_WRITE,
|
||||
MAP_SHARED | MAP_FIXED, fd, host_offset);
|
||||
// We are removing a placeholder.
|
||||
free_manager.AllocateBlock(virtual_base + virtual_offset, length);
|
||||
|
||||
// Deduce mapping protection flags.
|
||||
int flags = PROT_NONE;
|
||||
if (True(perms & MemoryPermission::Read)) {
|
||||
flags |= PROT_READ;
|
||||
}
|
||||
if (True(perms & MemoryPermission::Write)) {
|
||||
flags |= PROT_WRITE;
|
||||
}
|
||||
#ifdef ARCHITECTURE_arm64
|
||||
if (True(perms & MemoryPermission::Execute)) {
|
||||
flags |= PROT_EXEC;
|
||||
}
|
||||
#endif
|
||||
|
||||
void* ret = mmap(virtual_base + virtual_offset, length, flags, MAP_SHARED | MAP_FIXED, fd,
|
||||
host_offset);
|
||||
ASSERT_MSG(ret != MAP_FAILED, "mmap failed: {}", strerror(errno));
|
||||
}
|
||||
|
||||
@ -447,47 +518,54 @@ public:
|
||||
// The method name is wrong. We're still talking about the virtual range.
|
||||
// We don't want to unmap, we want to reserve this memory.
|
||||
|
||||
{
|
||||
std::scoped_lock lock{placeholder_mutex};
|
||||
auto it = placeholders.find({virtual_offset - 1, virtual_offset + length + 1});
|
||||
// Intersect the range with our address space.
|
||||
AdjustMap(&virtual_offset, &length);
|
||||
|
||||
if (it != placeholders.end()) {
|
||||
size_t prev_upper = virtual_offset + length;
|
||||
virtual_offset = std::min(virtual_offset, it->lower());
|
||||
length = std::max(it->upper(), prev_upper) - virtual_offset;
|
||||
}
|
||||
// Merge with any adjacent placeholder mappings.
|
||||
auto [merged_pointer, merged_size] =
|
||||
free_manager.FreeBlock(virtual_base + virtual_offset, length);
|
||||
|
||||
placeholders.add({virtual_offset, virtual_offset + length});
|
||||
}
|
||||
|
||||
void* ret = mmap(virtual_base + virtual_offset, length, PROT_NONE,
|
||||
void* ret = mmap(merged_pointer, merged_size, PROT_NONE,
|
||||
MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED, -1, 0);
|
||||
ASSERT_MSG(ret != MAP_FAILED, "mmap failed: {}", strerror(errno));
|
||||
}
|
||||
|
||||
void Protect(size_t virtual_offset, size_t length, bool read, bool write) {
|
||||
int flags = 0;
|
||||
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute) {
|
||||
// Intersect the range with our address space.
|
||||
AdjustMap(&virtual_offset, &length);
|
||||
|
||||
int flags = PROT_NONE;
|
||||
if (read) {
|
||||
flags |= PROT_READ;
|
||||
}
|
||||
if (write) {
|
||||
flags |= PROT_WRITE;
|
||||
}
|
||||
#ifdef HAS_NCE
|
||||
if (execute) {
|
||||
flags |= PROT_EXEC;
|
||||
}
|
||||
#endif
|
||||
int ret = mprotect(virtual_base + virtual_offset, length, flags);
|
||||
ASSERT_MSG(ret == 0, "mprotect failed: {}", strerror(errno));
|
||||
}
|
||||
|
||||
void EnableDirectMappedAddress() {
|
||||
virtual_base = nullptr;
|
||||
}
|
||||
|
||||
const size_t backing_size; ///< Size of the backing memory in bytes
|
||||
const size_t virtual_size; ///< Size of the virtual address placeholder in bytes
|
||||
|
||||
u8* backing_base{reinterpret_cast<u8*>(MAP_FAILED)};
|
||||
u8* virtual_base{reinterpret_cast<u8*>(MAP_FAILED)};
|
||||
u8* virtual_map_base{reinterpret_cast<u8*>(MAP_FAILED)};
|
||||
|
||||
private:
|
||||
/// Release all resources in the object
|
||||
void Release() {
|
||||
if (virtual_base != MAP_FAILED) {
|
||||
int ret = munmap(virtual_base, virtual_size);
|
||||
if (virtual_map_base != MAP_FAILED) {
|
||||
int ret = munmap(virtual_map_base, virtual_size);
|
||||
ASSERT_MSG(ret == 0, "munmap failed: {}", strerror(errno));
|
||||
}
|
||||
|
||||
@ -502,10 +580,29 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
int fd{-1}; // memfd file descriptor, -1 is the error value of memfd_create
|
||||
void AdjustMap(size_t* virtual_offset, size_t* length) {
|
||||
if (virtual_base != nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
boost::icl::interval_set<size_t> placeholders; ///< Mapped placeholders
|
||||
std::mutex placeholder_mutex; ///< Mutex for placeholders
|
||||
// If we are direct mapped, we want to make sure we are operating on a region
|
||||
// that is in range of our virtual mapping.
|
||||
size_t intended_start = *virtual_offset;
|
||||
size_t intended_end = intended_start + *length;
|
||||
size_t address_space_start = reinterpret_cast<size_t>(virtual_map_base);
|
||||
size_t address_space_end = address_space_start + virtual_size;
|
||||
|
||||
if (address_space_start > intended_end || intended_start > address_space_end) {
|
||||
*virtual_offset = 0;
|
||||
*length = 0;
|
||||
} else {
|
||||
*virtual_offset = std::max(intended_start, address_space_start);
|
||||
*length = std::min(intended_end, address_space_end) - *virtual_offset;
|
||||
}
|
||||
}
|
||||
|
||||
int fd{-1}; // memfd file descriptor, -1 is the error value of memfd_create
|
||||
FreeRegionManager free_manager{};
|
||||
};
|
||||
|
||||
#else // ^^^ Linux ^^^ vvv Generic vvv
|
||||
@ -518,11 +615,13 @@ public:
|
||||
throw std::bad_alloc{};
|
||||
}
|
||||
|
||||
void Map(size_t virtual_offset, size_t host_offset, size_t length) {}
|
||||
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perm) {}
|
||||
|
||||
void Unmap(size_t virtual_offset, size_t length) {}
|
||||
|
||||
void Protect(size_t virtual_offset, size_t length, bool read, bool write) {}
|
||||
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute) {}
|
||||
|
||||
void EnableDirectMappedAddress() {}
|
||||
|
||||
u8* backing_base{nullptr};
|
||||
u8* virtual_base{nullptr};
|
||||
@ -535,15 +634,16 @@ HostMemory::HostMemory(size_t backing_size_, size_t virtual_size_)
|
||||
try {
|
||||
// Try to allocate a fastmem arena.
|
||||
// The implementation will fail with std::bad_alloc on errors.
|
||||
impl = std::make_unique<HostMemory::Impl>(AlignUp(backing_size, PageAlignment),
|
||||
AlignUp(virtual_size, PageAlignment) +
|
||||
3 * HugePageSize);
|
||||
impl =
|
||||
std::make_unique<HostMemory::Impl>(AlignUp(backing_size, PageAlignment),
|
||||
AlignUp(virtual_size, PageAlignment) + HugePageSize);
|
||||
backing_base = impl->backing_base;
|
||||
virtual_base = impl->virtual_base;
|
||||
|
||||
if (virtual_base) {
|
||||
virtual_base += 2 * HugePageSize - 1;
|
||||
virtual_base -= reinterpret_cast<size_t>(virtual_base) & (HugePageSize - 1);
|
||||
// Ensure the virtual base is aligned to the L2 block size.
|
||||
virtual_base = reinterpret_cast<u8*>(
|
||||
Common::AlignUp(reinterpret_cast<uintptr_t>(virtual_base), HugePageSize));
|
||||
virtual_base_offset = virtual_base - impl->virtual_base;
|
||||
}
|
||||
|
||||
@ -562,7 +662,8 @@ HostMemory::HostMemory(HostMemory&&) noexcept = default;
|
||||
|
||||
HostMemory& HostMemory::operator=(HostMemory&&) noexcept = default;
|
||||
|
||||
void HostMemory::Map(size_t virtual_offset, size_t host_offset, size_t length) {
|
||||
void HostMemory::Map(size_t virtual_offset, size_t host_offset, size_t length,
|
||||
MemoryPermission perms) {
|
||||
ASSERT(virtual_offset % PageAlignment == 0);
|
||||
ASSERT(host_offset % PageAlignment == 0);
|
||||
ASSERT(length % PageAlignment == 0);
|
||||
@ -571,7 +672,7 @@ void HostMemory::Map(size_t virtual_offset, size_t host_offset, size_t length) {
|
||||
if (length == 0 || !virtual_base || !impl) {
|
||||
return;
|
||||
}
|
||||
impl->Map(virtual_offset + virtual_base_offset, host_offset, length);
|
||||
impl->Map(virtual_offset + virtual_base_offset, host_offset, length, perms);
|
||||
}
|
||||
|
||||
void HostMemory::Unmap(size_t virtual_offset, size_t length) {
|
||||
@ -584,14 +685,22 @@ void HostMemory::Unmap(size_t virtual_offset, size_t length) {
|
||||
impl->Unmap(virtual_offset + virtual_base_offset, length);
|
||||
}
|
||||
|
||||
void HostMemory::Protect(size_t virtual_offset, size_t length, bool read, bool write) {
|
||||
void HostMemory::Protect(size_t virtual_offset, size_t length, bool read, bool write,
|
||||
bool execute) {
|
||||
ASSERT(virtual_offset % PageAlignment == 0);
|
||||
ASSERT(length % PageAlignment == 0);
|
||||
ASSERT(virtual_offset + length <= virtual_size);
|
||||
if (length == 0 || !virtual_base || !impl) {
|
||||
return;
|
||||
}
|
||||
impl->Protect(virtual_offset + virtual_base_offset, length, read, write);
|
||||
impl->Protect(virtual_offset + virtual_base_offset, length, read, write, execute);
|
||||
}
|
||||
|
||||
void HostMemory::EnableDirectMappedAddress() {
|
||||
if (impl) {
|
||||
impl->EnableDirectMappedAddress();
|
||||
virtual_size += reinterpret_cast<uintptr_t>(virtual_base);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Common
|
||||
|
@ -4,11 +4,20 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/virtual_buffer.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
enum class MemoryPermission : u32 {
|
||||
Read = 1 << 0,
|
||||
Write = 1 << 1,
|
||||
ReadWrite = Read | Write,
|
||||
Execute = 1 << 2,
|
||||
};
|
||||
DECLARE_ENUM_FLAG_OPERATORS(MemoryPermission)
|
||||
|
||||
/**
|
||||
* A low level linear memory buffer, which supports multiple mappings
|
||||
* Its purpose is to rebuild a given sparse memory layout, including mirrors.
|
||||
@ -31,11 +40,13 @@ public:
|
||||
HostMemory(HostMemory&& other) noexcept;
|
||||
HostMemory& operator=(HostMemory&& other) noexcept;
|
||||
|
||||
void Map(size_t virtual_offset, size_t host_offset, size_t length);
|
||||
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perms);
|
||||
|
||||
void Unmap(size_t virtual_offset, size_t length);
|
||||
|
||||
void Protect(size_t virtual_offset, size_t length, bool read, bool write);
|
||||
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute = false);
|
||||
|
||||
void EnableDirectMappedAddress();
|
||||
|
||||
[[nodiscard]] u8* BackingBasePointer() noexcept {
|
||||
return backing_base;
|
||||
|
@ -41,6 +41,7 @@ SWITCHABLE(AspectRatio, true);
|
||||
SWITCHABLE(AstcDecodeMode, true);
|
||||
SWITCHABLE(AstcRecompression, true);
|
||||
SWITCHABLE(AudioMode, true);
|
||||
SWITCHABLE(CpuBackend, true);
|
||||
SWITCHABLE(CpuAccuracy, true);
|
||||
SWITCHABLE(FullscreenMode, true);
|
||||
SWITCHABLE(GpuAccuracy, true);
|
||||
@ -155,6 +156,22 @@ bool IsFastmemEnabled() {
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool is_nce_enabled = false;
|
||||
|
||||
void SetNceEnabled(bool is_39bit) {
|
||||
const bool is_nce_selected = values.cpu_backend.GetValue() == CpuBackend::Nce;
|
||||
is_nce_enabled = IsFastmemEnabled() && is_nce_selected && is_39bit;
|
||||
if (is_nce_selected && !is_nce_enabled) {
|
||||
LOG_WARNING(
|
||||
Common,
|
||||
"Program does not utilize 39-bit address space, unable to natively execute code");
|
||||
}
|
||||
}
|
||||
|
||||
bool IsNceEnabled() {
|
||||
return is_nce_enabled;
|
||||
}
|
||||
|
||||
bool IsDockedMode() {
|
||||
return values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
|
||||
}
|
||||
@ -206,9 +223,9 @@ const char* TranslateCategory(Category category) {
|
||||
case Category::UiAudio:
|
||||
return "UiAudio";
|
||||
case Category::UiLayout:
|
||||
return "UiLayout";
|
||||
return "UILayout";
|
||||
case Category::UiGameList:
|
||||
return "UiGameList";
|
||||
return "UIGameList";
|
||||
case Category::Screenshots:
|
||||
return "Screenshots";
|
||||
case Category::Shortcuts:
|
||||
|
@ -63,6 +63,7 @@ SWITCHABLE(AspectRatio, true);
|
||||
SWITCHABLE(AstcDecodeMode, true);
|
||||
SWITCHABLE(AstcRecompression, true);
|
||||
SWITCHABLE(AudioMode, true);
|
||||
SWITCHABLE(CpuBackend, true);
|
||||
SWITCHABLE(CpuAccuracy, true);
|
||||
SWITCHABLE(FullscreenMode, true);
|
||||
SWITCHABLE(GpuAccuracy, true);
|
||||
@ -179,6 +180,14 @@ struct Values {
|
||||
&use_speed_limit};
|
||||
|
||||
// Cpu
|
||||
SwitchableSetting<CpuBackend, true> cpu_backend{
|
||||
linkage, CpuBackend::Dynarmic, CpuBackend::Dynarmic,
|
||||
#ifdef HAS_NCE
|
||||
CpuBackend::Nce,
|
||||
#else
|
||||
CpuBackend::Dynarmic,
|
||||
#endif
|
||||
"cpu_backend", Category::Cpu};
|
||||
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
|
||||
CpuAccuracy::Auto, CpuAccuracy::Paranoid,
|
||||
"cpu_accuracy", Category::Cpu};
|
||||
@ -232,7 +241,11 @@ struct Values {
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
||||
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
|
||||
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
|
||||
#ifdef ANDROID
|
||||
AstcDecodeMode::Cpu,
|
||||
#else
|
||||
AstcDecodeMode::Gpu,
|
||||
#endif
|
||||
AstcDecodeMode::Cpu,
|
||||
AstcDecodeMode::CpuAsynchronous,
|
||||
"accelerate_astc",
|
||||
@ -304,7 +317,11 @@ struct Values {
|
||||
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
|
||||
|
||||
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
|
||||
#ifdef ANDROID
|
||||
GpuAccuracy::Normal,
|
||||
#else
|
||||
GpuAccuracy::High,
|
||||
#endif
|
||||
GpuAccuracy::Normal,
|
||||
GpuAccuracy::Extreme,
|
||||
"gpu_accuracy",
|
||||
@ -313,20 +330,38 @@ struct Values {
|
||||
true,
|
||||
true};
|
||||
GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
|
||||
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
|
||||
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
|
||||
"max_anisotropy", Category::RendererAdvanced};
|
||||
SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
|
||||
#ifdef ANDROID
|
||||
AnisotropyMode::Default,
|
||||
#else
|
||||
AnisotropyMode::Automatic,
|
||||
#endif
|
||||
AnisotropyMode::Automatic,
|
||||
AnisotropyMode::X16,
|
||||
"max_anisotropy",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
|
||||
AstcRecompression::Uncompressed,
|
||||
AstcRecompression::Uncompressed,
|
||||
AstcRecompression::Bc3,
|
||||
"astc_recompression",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> async_presentation{linkage,
|
||||
#ifdef ANDROID
|
||||
true,
|
||||
#else
|
||||
false,
|
||||
#endif
|
||||
"async_presentation", Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
|
||||
SwitchableSetting<bool> use_reactive_flushing{linkage,
|
||||
#ifdef ANDROID
|
||||
false,
|
||||
#else
|
||||
true,
|
||||
#endif
|
||||
"use_reactive_flushing",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
||||
Category::RendererAdvanced};
|
||||
@ -358,6 +393,8 @@ struct Values {
|
||||
Category::RendererDebug};
|
||||
// TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control
|
||||
bool renderer_amdvlk_depth_bias_workaround{};
|
||||
Setting<bool> disable_buffer_reorder{linkage, false, "disable_buffer_reorder",
|
||||
Category::RendererDebug};
|
||||
|
||||
// System
|
||||
SwitchableSetting<Language, true> language_index{linkage,
|
||||
@ -390,7 +427,11 @@ struct Values {
|
||||
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
|
||||
|
||||
SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
|
||||
#ifdef ANDROID
|
||||
ConsoleMode::Handheld,
|
||||
#else
|
||||
ConsoleMode::Docked,
|
||||
#endif
|
||||
"use_docked_mode",
|
||||
Category::System,
|
||||
Specialization::Radio,
|
||||
@ -534,6 +575,8 @@ bool IsGPULevelExtreme();
|
||||
bool IsGPULevelHigh();
|
||||
|
||||
bool IsFastmemEnabled();
|
||||
void SetNceEnabled(bool is_64bit);
|
||||
bool IsNceEnabled();
|
||||
|
||||
bool IsDockedMode();
|
||||
|
||||
|
@ -129,6 +129,8 @@ ENUM(ShaderBackend, Glsl, Glasm, SpirV);
|
||||
|
||||
ENUM(GpuAccuracy, Normal, High, Extreme);
|
||||
|
||||
ENUM(CpuBackend, Dynarmic, Nce);
|
||||
|
||||
ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
|
||||
|
||||
ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb);
|
||||
|
42
src/common/signal_chain.cpp
Normal file
42
src/common/signal_chain.cpp
Normal file
@ -0,0 +1,42 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <dlfcn.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/dynamic_library.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/signal_chain.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
template <typename T>
|
||||
T* LookupLibcSymbol(const char* name) {
|
||||
#if defined(__BIONIC__)
|
||||
Common::DynamicLibrary provider("libc.so");
|
||||
if (!provider.IsOpen()) {
|
||||
UNREACHABLE_MSG("Failed to open libc!");
|
||||
}
|
||||
#else
|
||||
// For other operating environments, we assume the symbol is not overridden.
|
||||
const char* base = nullptr;
|
||||
Common::DynamicLibrary provider(base);
|
||||
#endif
|
||||
|
||||
void* sym = provider.GetSymbolAddress(name);
|
||||
if (sym == nullptr) {
|
||||
sym = dlsym(RTLD_DEFAULT, name);
|
||||
}
|
||||
if (sym == nullptr) {
|
||||
UNREACHABLE_MSG("Unable to find symbol {}!", name);
|
||||
}
|
||||
|
||||
return reinterpret_cast<T*>(sym);
|
||||
}
|
||||
|
||||
int SigAction(int signum, const struct sigaction* act, struct sigaction* oldact) {
|
||||
static auto libc_sigaction = LookupLibcSymbol<decltype(sigaction)>("sigaction");
|
||||
return libc_sigaction(signum, act, oldact);
|
||||
}
|
||||
|
||||
} // namespace Common
|
19
src/common/signal_chain.h
Normal file
19
src/common/signal_chain.h
Normal file
@ -0,0 +1,19 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef _WIN32
|
||||
|
||||
#include <signal.h>
|
||||
|
||||
namespace Common {
|
||||
|
||||
// Android's ART overrides sigaction with its own wrapper. This is problematic for SIGSEGV
|
||||
// in particular, because ART's handler accesses tpidr_el0, which conflicts with NCE.
|
||||
// This extracts the libc symbol and calls it directly.
|
||||
int SigAction(int signum, const struct sigaction* act, struct sigaction* oldact);
|
||||
|
||||
} // namespace Common
|
||||
|
||||
#endif
|
@ -10,7 +10,7 @@
|
||||
#include "common/x64/rdtsc.h"
|
||||
#endif
|
||||
|
||||
#if defined(ARCHITECTURE_arm64) && defined(__linux__)
|
||||
#ifdef HAS_NCE
|
||||
#include "common/arm64/native_clock.h"
|
||||
#endif
|
||||
|
||||
@ -68,7 +68,7 @@ std::unique_ptr<WallClock> CreateOptimalClock() {
|
||||
// - Is not more precise than 1 GHz (1ns resolution)
|
||||
return std::make_unique<StandardWallClock>();
|
||||
}
|
||||
#elif defined(ARCHITECTURE_arm64) && defined(__linux__)
|
||||
#elif defined(HAS_NCE)
|
||||
return std::make_unique<Arm64::NativeClock>();
|
||||
#else
|
||||
return std::make_unique<StandardWallClock>();
|
||||
|
@ -529,6 +529,7 @@ add_library(core STATIC
|
||||
hle/service/hid/hid_server.h
|
||||
hle/service/hid/hid_system_server.cpp
|
||||
hle/service/hid/hid_system_server.h
|
||||
hle/service/hid/hid_util.h
|
||||
hle/service/hid/hidbus.cpp
|
||||
hle/service/hid/hidbus.h
|
||||
hle/service/hid/irs.cpp
|
||||
@ -540,8 +541,8 @@ add_library(core STATIC
|
||||
hle/service/hid/xcd.cpp
|
||||
hle/service/hid/xcd.h
|
||||
hle/service/hid/errors.h
|
||||
hle/service/hid/controllers/console_sixaxis.cpp
|
||||
hle/service/hid/controllers/console_sixaxis.h
|
||||
hle/service/hid/controllers/console_six_axis.cpp
|
||||
hle/service/hid/controllers/console_six_axis.h
|
||||
hle/service/hid/controllers/controller_base.cpp
|
||||
hle/service/hid/controllers/controller_base.h
|
||||
hle/service/hid/controllers/debug_pad.cpp
|
||||
@ -556,6 +557,10 @@ add_library(core STATIC
|
||||
hle/service/hid/controllers/npad.h
|
||||
hle/service/hid/controllers/palma.cpp
|
||||
hle/service/hid/controllers/palma.h
|
||||
hle/service/hid/controllers/seven_six_axis.cpp
|
||||
hle/service/hid/controllers/seven_six_axis.h
|
||||
hle/service/hid/controllers/six_axis.cpp
|
||||
hle/service/hid/controllers/six_axis.h
|
||||
hle/service/hid/controllers/stubbed.cpp
|
||||
hle/service/hid/controllers/stubbed.h
|
||||
hle/service/hid/controllers/touchscreen.cpp
|
||||
@ -725,6 +730,7 @@ add_library(core STATIC
|
||||
hle/service/nvnflinger/producer_listener.h
|
||||
hle/service/nvnflinger/status.h
|
||||
hle/service/nvnflinger/ui/fence.h
|
||||
hle/service/nvnflinger/ui/graphic_buffer.cpp
|
||||
hle/service/nvnflinger/ui/graphic_buffer.h
|
||||
hle/service/nvnflinger/window.h
|
||||
hle/service/olsc/olsc.cpp
|
||||
@ -920,6 +926,22 @@ if (ENABLE_WEB_SERVICE)
|
||||
target_link_libraries(core PRIVATE web_service)
|
||||
endif()
|
||||
|
||||
if (HAS_NCE)
|
||||
enable_language(C ASM)
|
||||
set(CMAKE_ASM_FLAGS "${CFLAGS} -x assembler-with-cpp")
|
||||
|
||||
target_sources(core PRIVATE
|
||||
arm/nce/arm_nce.cpp
|
||||
arm/nce/arm_nce.h
|
||||
arm/nce/arm_nce.s
|
||||
arm/nce/guest_context.h
|
||||
arm/nce/patch.cpp
|
||||
arm/nce/patch.h
|
||||
arm/nce/instructions.h
|
||||
)
|
||||
target_link_libraries(core PRIVATE merry::oaknut)
|
||||
endif()
|
||||
|
||||
if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
|
||||
target_sources(core PRIVATE
|
||||
arm/dynarmic/arm_dynarmic.h
|
||||
|
@ -201,6 +201,8 @@ void ARM_Interface::Run() {
|
||||
if (True(hr & HaltReason::DataAbort)) {
|
||||
if (system.DebuggerEnabled()) {
|
||||
system.GetDebugger().NotifyThreadWatchpoint(current_thread, *HaltedWatchpoint());
|
||||
} else {
|
||||
LogBacktrace();
|
||||
}
|
||||
current_thread->RequestSuspend(SuspendType::Debug);
|
||||
break;
|
||||
|
@ -81,6 +81,9 @@ public:
|
||||
// thread context to be 800 bytes in size.
|
||||
static_assert(sizeof(ThreadContext64) == 0x320);
|
||||
|
||||
/// Perform any backend-specific initialization.
|
||||
virtual void Initialize() {}
|
||||
|
||||
/// Runs the CPU until an event happens
|
||||
void Run();
|
||||
|
||||
|
400
src/core/arm/nce/arm_nce.cpp
Normal file
400
src/core/arm/nce/arm_nce.cpp
Normal file
@ -0,0 +1,400 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <cinttypes>
|
||||
#include <memory>
|
||||
|
||||
#include "common/signal_chain.h"
|
||||
#include "core/arm/nce/arm_nce.h"
|
||||
#include "core/arm/nce/patch.h"
|
||||
#include "core/core.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
|
||||
#include <signal.h>
|
||||
#include <sys/syscall.h>
|
||||
#include <unistd.h>
|
||||
|
||||
namespace Core {
|
||||
|
||||
namespace {
|
||||
|
||||
struct sigaction g_orig_action;
|
||||
|
||||
// Verify assembly offsets.
|
||||
using NativeExecutionParameters = Kernel::KThread::NativeExecutionParameters;
|
||||
static_assert(offsetof(NativeExecutionParameters, native_context) == TpidrEl0NativeContext);
|
||||
static_assert(offsetof(NativeExecutionParameters, lock) == TpidrEl0Lock);
|
||||
static_assert(offsetof(NativeExecutionParameters, magic) == TpidrEl0TlsMagic);
|
||||
|
||||
fpsimd_context* GetFloatingPointState(mcontext_t& host_ctx) {
|
||||
_aarch64_ctx* header = reinterpret_cast<_aarch64_ctx*>(&host_ctx.__reserved);
|
||||
while (header->magic != FPSIMD_MAGIC) {
|
||||
header = reinterpret_cast<_aarch64_ctx*>(reinterpret_cast<char*>(header) + header->size);
|
||||
}
|
||||
return reinterpret_cast<fpsimd_context*>(header);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void* ARM_NCE::RestoreGuestContext(void* raw_context) {
|
||||
// Retrieve the host context.
|
||||
auto& host_ctx = static_cast<ucontext_t*>(raw_context)->uc_mcontext;
|
||||
|
||||
// Thread-local parameters will be located in x9.
|
||||
auto* tpidr = reinterpret_cast<NativeExecutionParameters*>(host_ctx.regs[9]);
|
||||
auto* guest_ctx = static_cast<GuestContext*>(tpidr->native_context);
|
||||
|
||||
// Retrieve the host floating point state.
|
||||
auto* fpctx = GetFloatingPointState(host_ctx);
|
||||
|
||||
// Save host callee-saved registers.
|
||||
std::memcpy(guest_ctx->host_ctx.host_saved_vregs.data(), &fpctx->vregs[8],
|
||||
sizeof(guest_ctx->host_ctx.host_saved_vregs));
|
||||
std::memcpy(guest_ctx->host_ctx.host_saved_regs.data(), &host_ctx.regs[19],
|
||||
sizeof(guest_ctx->host_ctx.host_saved_regs));
|
||||
|
||||
// Save stack pointer.
|
||||
guest_ctx->host_ctx.host_sp = host_ctx.sp;
|
||||
|
||||
// Restore all guest state except tpidr_el0.
|
||||
host_ctx.sp = guest_ctx->sp;
|
||||
host_ctx.pc = guest_ctx->pc;
|
||||
host_ctx.pstate = guest_ctx->pstate;
|
||||
fpctx->fpcr = guest_ctx->fpcr;
|
||||
fpctx->fpsr = guest_ctx->fpsr;
|
||||
std::memcpy(host_ctx.regs, guest_ctx->cpu_registers.data(), sizeof(host_ctx.regs));
|
||||
std::memcpy(fpctx->vregs, guest_ctx->vector_registers.data(), sizeof(fpctx->vregs));
|
||||
|
||||
// Return the new thread-local storage pointer.
|
||||
return tpidr;
|
||||
}
|
||||
|
||||
void ARM_NCE::SaveGuestContext(GuestContext* guest_ctx, void* raw_context) {
|
||||
// Retrieve the host context.
|
||||
auto& host_ctx = static_cast<ucontext_t*>(raw_context)->uc_mcontext;
|
||||
|
||||
// Retrieve the host floating point state.
|
||||
auto* fpctx = GetFloatingPointState(host_ctx);
|
||||
|
||||
// Save all guest registers except tpidr_el0.
|
||||
std::memcpy(guest_ctx->cpu_registers.data(), host_ctx.regs, sizeof(host_ctx.regs));
|
||||
std::memcpy(guest_ctx->vector_registers.data(), fpctx->vregs, sizeof(fpctx->vregs));
|
||||
guest_ctx->fpsr = fpctx->fpsr;
|
||||
guest_ctx->fpcr = fpctx->fpcr;
|
||||
guest_ctx->pstate = static_cast<u32>(host_ctx.pstate);
|
||||
guest_ctx->pc = host_ctx.pc;
|
||||
guest_ctx->sp = host_ctx.sp;
|
||||
|
||||
// Restore stack pointer.
|
||||
host_ctx.sp = guest_ctx->host_ctx.host_sp;
|
||||
|
||||
// Restore host callee-saved registers.
|
||||
std::memcpy(&host_ctx.regs[19], guest_ctx->host_ctx.host_saved_regs.data(),
|
||||
sizeof(guest_ctx->host_ctx.host_saved_regs));
|
||||
std::memcpy(&fpctx->vregs[8], guest_ctx->host_ctx.host_saved_vregs.data(),
|
||||
sizeof(guest_ctx->host_ctx.host_saved_vregs));
|
||||
|
||||
// Return from the call on exit by setting pc to x30.
|
||||
host_ctx.pc = guest_ctx->host_ctx.host_saved_regs[11];
|
||||
|
||||
// Clear esr_el1 and return it.
|
||||
host_ctx.regs[0] = guest_ctx->esr_el1.exchange(0);
|
||||
}
|
||||
|
||||
bool ARM_NCE::HandleGuestFault(GuestContext* guest_ctx, void* raw_info, void* raw_context) {
|
||||
auto& host_ctx = static_cast<ucontext_t*>(raw_context)->uc_mcontext;
|
||||
auto* info = static_cast<siginfo_t*>(raw_info);
|
||||
|
||||
// Try to handle an invalid access.
|
||||
// TODO: handle accesses which split a page?
|
||||
const Common::ProcessAddress addr =
|
||||
(reinterpret_cast<u64>(info->si_addr) & ~Memory::YUZU_PAGEMASK);
|
||||
if (guest_ctx->system->ApplicationMemory().InvalidateNCE(addr, Memory::YUZU_PAGESIZE)) {
|
||||
// We handled the access successfully and are returning to guest code.
|
||||
return true;
|
||||
}
|
||||
|
||||
// We can't handle the access, so determine why we crashed.
|
||||
const bool is_prefetch_abort = host_ctx.pc == reinterpret_cast<u64>(info->si_addr);
|
||||
|
||||
// For data aborts, skip the instruction and return to guest code.
|
||||
// This will allow games to continue in many scenarios where they would otherwise crash.
|
||||
if (!is_prefetch_abort) {
|
||||
host_ctx.pc += 4;
|
||||
return true;
|
||||
}
|
||||
|
||||
// This is a prefetch abort.
|
||||
guest_ctx->esr_el1.fetch_or(static_cast<u64>(HaltReason::PrefetchAbort));
|
||||
|
||||
// Forcibly mark the context as locked. We are still running.
|
||||
// We may race with SignalInterrupt here:
|
||||
// - If we lose the race, then SignalInterrupt will send us a signal we are masking,
|
||||
// and it will do nothing when it is unmasked, as we have already left guest code.
|
||||
// - If we win the race, then SignalInterrupt will wait for us to unlock first.
|
||||
auto& thread_params = guest_ctx->parent->running_thread->GetNativeExecutionParameters();
|
||||
thread_params.lock.store(SpinLockLocked);
|
||||
|
||||
// Return to host.
|
||||
SaveGuestContext(guest_ctx, raw_context);
|
||||
return false;
|
||||
}
|
||||
|
||||
void ARM_NCE::HandleHostFault(int sig, void* raw_info, void* raw_context) {
|
||||
return g_orig_action.sa_sigaction(sig, static_cast<siginfo_t*>(raw_info), raw_context);
|
||||
}
|
||||
|
||||
HaltReason ARM_NCE::RunJit() {
|
||||
// Get the thread parameters.
|
||||
// TODO: pass the current thread down from ::Run
|
||||
auto* thread = Kernel::GetCurrentThreadPointer(system.Kernel());
|
||||
auto* thread_params = &thread->GetNativeExecutionParameters();
|
||||
|
||||
{
|
||||
// Lock our core context.
|
||||
std::scoped_lock lk{lock};
|
||||
|
||||
// We should not be running.
|
||||
ASSERT(running_thread == nullptr);
|
||||
|
||||
// Check if we need to run. If we have already been halted, we are done.
|
||||
u64 halt = guest_ctx.esr_el1.exchange(0);
|
||||
if (halt != 0) {
|
||||
return static_cast<HaltReason>(halt);
|
||||
}
|
||||
|
||||
// Mark that we are running.
|
||||
running_thread = thread;
|
||||
|
||||
// Acquire the lock on the thread parameters.
|
||||
// This allows us to force synchronization with SignalInterrupt.
|
||||
LockThreadParameters(thread_params);
|
||||
}
|
||||
|
||||
// Assign current members.
|
||||
guest_ctx.parent = this;
|
||||
thread_params->native_context = &guest_ctx;
|
||||
thread_params->tpidr_el0 = guest_ctx.tpidr_el0;
|
||||
thread_params->tpidrro_el0 = guest_ctx.tpidrro_el0;
|
||||
thread_params->is_running = true;
|
||||
|
||||
HaltReason halt{};
|
||||
|
||||
// TODO: finding and creating the post handler needs to be locked
|
||||
// to deal with dynamic loading of NROs.
|
||||
const auto& post_handlers = system.ApplicationProcess()->GetPostHandlers();
|
||||
if (auto it = post_handlers.find(guest_ctx.pc); it != post_handlers.end()) {
|
||||
halt = ReturnToRunCodeByTrampoline(thread_params, &guest_ctx, it->second);
|
||||
} else {
|
||||
halt = ReturnToRunCodeByExceptionLevelChange(thread_id, thread_params);
|
||||
}
|
||||
|
||||
// Unload members.
|
||||
// The thread does not change, so we can persist the old reference.
|
||||
guest_ctx.tpidr_el0 = thread_params->tpidr_el0;
|
||||
thread_params->native_context = nullptr;
|
||||
thread_params->is_running = false;
|
||||
|
||||
// Unlock the thread parameters.
|
||||
UnlockThreadParameters(thread_params);
|
||||
|
||||
{
|
||||
// Lock the core context.
|
||||
std::scoped_lock lk{lock};
|
||||
|
||||
// On exit, we no longer have an active thread.
|
||||
running_thread = nullptr;
|
||||
}
|
||||
|
||||
// Return the halt reason.
|
||||
return halt;
|
||||
}
|
||||
|
||||
HaltReason ARM_NCE::StepJit() {
|
||||
return HaltReason::StepThread;
|
||||
}
|
||||
|
||||
u32 ARM_NCE::GetSvcNumber() const {
|
||||
return guest_ctx.svc_swi;
|
||||
}
|
||||
|
||||
ARM_NCE::ARM_NCE(System& system_, bool uses_wall_clock_, std::size_t core_index_)
|
||||
: ARM_Interface{system_, uses_wall_clock_}, core_index{core_index_} {
|
||||
guest_ctx.system = &system_;
|
||||
}
|
||||
|
||||
ARM_NCE::~ARM_NCE() = default;
|
||||
|
||||
void ARM_NCE::Initialize() {
|
||||
thread_id = gettid();
|
||||
|
||||
// Setup our signals
|
||||
static std::once_flag flag;
|
||||
std::call_once(flag, [] {
|
||||
using HandlerType = decltype(sigaction::sa_sigaction);
|
||||
|
||||
sigset_t signal_mask;
|
||||
sigemptyset(&signal_mask);
|
||||
sigaddset(&signal_mask, ReturnToRunCodeByExceptionLevelChangeSignal);
|
||||
sigaddset(&signal_mask, BreakFromRunCodeSignal);
|
||||
sigaddset(&signal_mask, GuestFaultSignal);
|
||||
|
||||
struct sigaction return_to_run_code_action {};
|
||||
return_to_run_code_action.sa_flags = SA_SIGINFO | SA_ONSTACK;
|
||||
return_to_run_code_action.sa_sigaction = reinterpret_cast<HandlerType>(
|
||||
&ARM_NCE::ReturnToRunCodeByExceptionLevelChangeSignalHandler);
|
||||
return_to_run_code_action.sa_mask = signal_mask;
|
||||
Common::SigAction(ReturnToRunCodeByExceptionLevelChangeSignal, &return_to_run_code_action,
|
||||
nullptr);
|
||||
|
||||
struct sigaction break_from_run_code_action {};
|
||||
break_from_run_code_action.sa_flags = SA_SIGINFO | SA_ONSTACK;
|
||||
break_from_run_code_action.sa_sigaction =
|
||||
reinterpret_cast<HandlerType>(&ARM_NCE::BreakFromRunCodeSignalHandler);
|
||||
break_from_run_code_action.sa_mask = signal_mask;
|
||||
Common::SigAction(BreakFromRunCodeSignal, &break_from_run_code_action, nullptr);
|
||||
|
||||
struct sigaction fault_action {};
|
||||
fault_action.sa_flags = SA_SIGINFO | SA_ONSTACK | SA_RESTART;
|
||||
fault_action.sa_sigaction =
|
||||
reinterpret_cast<HandlerType>(&ARM_NCE::GuestFaultSignalHandler);
|
||||
fault_action.sa_mask = signal_mask;
|
||||
Common::SigAction(GuestFaultSignal, &fault_action, &g_orig_action);
|
||||
|
||||
// Simplify call for g_orig_action.
|
||||
// These fields occupy the same space in memory, so this should be a no-op in practice.
|
||||
if (!(g_orig_action.sa_flags & SA_SIGINFO)) {
|
||||
g_orig_action.sa_sigaction =
|
||||
reinterpret_cast<decltype(g_orig_action.sa_sigaction)>(g_orig_action.sa_handler);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void ARM_NCE::SetPC(u64 pc) {
|
||||
guest_ctx.pc = pc;
|
||||
}
|
||||
|
||||
u64 ARM_NCE::GetPC() const {
|
||||
return guest_ctx.pc;
|
||||
}
|
||||
|
||||
u64 ARM_NCE::GetSP() const {
|
||||
return guest_ctx.sp;
|
||||
}
|
||||
|
||||
u64 ARM_NCE::GetReg(int index) const {
|
||||
return guest_ctx.cpu_registers[index];
|
||||
}
|
||||
|
||||
void ARM_NCE::SetReg(int index, u64 value) {
|
||||
guest_ctx.cpu_registers[index] = value;
|
||||
}
|
||||
|
||||
u128 ARM_NCE::GetVectorReg(int index) const {
|
||||
return guest_ctx.vector_registers[index];
|
||||
}
|
||||
|
||||
void ARM_NCE::SetVectorReg(int index, u128 value) {
|
||||
guest_ctx.vector_registers[index] = value;
|
||||
}
|
||||
|
||||
u32 ARM_NCE::GetPSTATE() const {
|
||||
return guest_ctx.pstate;
|
||||
}
|
||||
|
||||
void ARM_NCE::SetPSTATE(u32 pstate) {
|
||||
guest_ctx.pstate = pstate;
|
||||
}
|
||||
|
||||
u64 ARM_NCE::GetTlsAddress() const {
|
||||
return guest_ctx.tpidrro_el0;
|
||||
}
|
||||
|
||||
void ARM_NCE::SetTlsAddress(u64 address) {
|
||||
guest_ctx.tpidrro_el0 = address;
|
||||
}
|
||||
|
||||
u64 ARM_NCE::GetTPIDR_EL0() const {
|
||||
return guest_ctx.tpidr_el0;
|
||||
}
|
||||
|
||||
void ARM_NCE::SetTPIDR_EL0(u64 value) {
|
||||
guest_ctx.tpidr_el0 = value;
|
||||
}
|
||||
|
||||
void ARM_NCE::SaveContext(ThreadContext64& ctx) const {
|
||||
ctx.cpu_registers = guest_ctx.cpu_registers;
|
||||
ctx.sp = guest_ctx.sp;
|
||||
ctx.pc = guest_ctx.pc;
|
||||
ctx.pstate = guest_ctx.pstate;
|
||||
ctx.vector_registers = guest_ctx.vector_registers;
|
||||
ctx.fpcr = guest_ctx.fpcr;
|
||||
ctx.fpsr = guest_ctx.fpsr;
|
||||
ctx.tpidr = guest_ctx.tpidr_el0;
|
||||
}
|
||||
|
||||
void ARM_NCE::LoadContext(const ThreadContext64& ctx) {
|
||||
guest_ctx.cpu_registers = ctx.cpu_registers;
|
||||
guest_ctx.sp = ctx.sp;
|
||||
guest_ctx.pc = ctx.pc;
|
||||
guest_ctx.pstate = ctx.pstate;
|
||||
guest_ctx.vector_registers = ctx.vector_registers;
|
||||
guest_ctx.fpcr = ctx.fpcr;
|
||||
guest_ctx.fpsr = ctx.fpsr;
|
||||
guest_ctx.tpidr_el0 = ctx.tpidr;
|
||||
}
|
||||
|
||||
void ARM_NCE::SignalInterrupt() {
|
||||
// Lock core context.
|
||||
std::scoped_lock lk{lock};
|
||||
|
||||
// Add break loop condition.
|
||||
guest_ctx.esr_el1.fetch_or(static_cast<u64>(HaltReason::BreakLoop));
|
||||
|
||||
// If there is no thread running, we are done.
|
||||
if (running_thread == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Lock the thread context.
|
||||
auto* params = &running_thread->GetNativeExecutionParameters();
|
||||
LockThreadParameters(params);
|
||||
|
||||
if (params->is_running) {
|
||||
// We should signal to the running thread.
|
||||
// The running thread will unlock the thread context.
|
||||
syscall(SYS_tkill, thread_id, BreakFromRunCodeSignal);
|
||||
} else {
|
||||
// If the thread is no longer running, we have nothing to do.
|
||||
UnlockThreadParameters(params);
|
||||
}
|
||||
}
|
||||
|
||||
void ARM_NCE::ClearInterrupt() {
|
||||
guest_ctx.esr_el1 = {};
|
||||
}
|
||||
|
||||
void ARM_NCE::ClearInstructionCache() {
|
||||
// TODO: This is not possible to implement correctly on Linux because
|
||||
// we do not have any access to ic iallu.
|
||||
|
||||
// Require accesses to complete.
|
||||
std::atomic_thread_fence(std::memory_order_seq_cst);
|
||||
}
|
||||
|
||||
void ARM_NCE::InvalidateCacheRange(u64 addr, std::size_t size) {
|
||||
this->ClearInstructionCache();
|
||||
}
|
||||
|
||||
void ARM_NCE::ClearExclusiveState() {
|
||||
// No-op.
|
||||
}
|
||||
|
||||
void ARM_NCE::PageTableChanged(Common::PageTable& page_table,
|
||||
std::size_t new_address_space_size_in_bits) {
|
||||
// No-op. Page table is never used.
|
||||
}
|
||||
|
||||
} // namespace Core
|
108
src/core/arm/nce/arm_nce.h
Normal file
108
src/core/arm/nce/arm_nce.h
Normal file
@ -0,0 +1,108 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <span>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/arm/nce/guest_context.h"
|
||||
|
||||
namespace Core::Memory {
|
||||
class Memory;
|
||||
}
|
||||
|
||||
namespace Core {
|
||||
|
||||
class System;
|
||||
|
||||
class ARM_NCE final : public ARM_Interface {
|
||||
public:
|
||||
ARM_NCE(System& system_, bool uses_wall_clock_, std::size_t core_index_);
|
||||
|
||||
~ARM_NCE() override;
|
||||
|
||||
void Initialize() override;
|
||||
void SetPC(u64 pc) override;
|
||||
u64 GetPC() const override;
|
||||
u64 GetSP() const override;
|
||||
u64 GetReg(int index) const override;
|
||||
void SetReg(int index, u64 value) override;
|
||||
u128 GetVectorReg(int index) const override;
|
||||
void SetVectorReg(int index, u128 value) override;
|
||||
|
||||
u32 GetPSTATE() const override;
|
||||
void SetPSTATE(u32 pstate) override;
|
||||
u64 GetTlsAddress() const override;
|
||||
void SetTlsAddress(u64 address) override;
|
||||
void SetTPIDR_EL0(u64 value) override;
|
||||
u64 GetTPIDR_EL0() const override;
|
||||
|
||||
Architecture GetArchitecture() const override {
|
||||
return Architecture::Aarch64;
|
||||
}
|
||||
|
||||
void SaveContext(ThreadContext32& ctx) const override {}
|
||||
void SaveContext(ThreadContext64& ctx) const override;
|
||||
void LoadContext(const ThreadContext32& ctx) override {}
|
||||
void LoadContext(const ThreadContext64& ctx) override;
|
||||
|
||||
void SignalInterrupt() override;
|
||||
void ClearInterrupt() override;
|
||||
void ClearExclusiveState() override;
|
||||
void ClearInstructionCache() override;
|
||||
void InvalidateCacheRange(u64 addr, std::size_t size) override;
|
||||
void PageTableChanged(Common::PageTable& new_page_table,
|
||||
std::size_t new_address_space_size_in_bits) override;
|
||||
|
||||
protected:
|
||||
HaltReason RunJit() override;
|
||||
HaltReason StepJit() override;
|
||||
|
||||
u32 GetSvcNumber() const override;
|
||||
|
||||
const Kernel::DebugWatchpoint* HaltedWatchpoint() const override {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void RewindBreakpointInstruction() override {}
|
||||
|
||||
private:
|
||||
// Assembly definitions.
|
||||
static HaltReason ReturnToRunCodeByTrampoline(void* tpidr, GuestContext* ctx,
|
||||
u64 trampoline_addr);
|
||||
static HaltReason ReturnToRunCodeByExceptionLevelChange(int tid, void* tpidr);
|
||||
|
||||
static void ReturnToRunCodeByExceptionLevelChangeSignalHandler(int sig, void* info,
|
||||
void* raw_context);
|
||||
static void BreakFromRunCodeSignalHandler(int sig, void* info, void* raw_context);
|
||||
static void GuestFaultSignalHandler(int sig, void* info, void* raw_context);
|
||||
|
||||
static void LockThreadParameters(void* tpidr);
|
||||
static void UnlockThreadParameters(void* tpidr);
|
||||
|
||||
private:
|
||||
// C++ implementation functions for assembly definitions.
|
||||
static void* RestoreGuestContext(void* raw_context);
|
||||
static void SaveGuestContext(GuestContext* ctx, void* raw_context);
|
||||
static bool HandleGuestFault(GuestContext* ctx, void* info, void* raw_context);
|
||||
static void HandleHostFault(int sig, void* info, void* raw_context);
|
||||
|
||||
public:
|
||||
// Members set on initialization.
|
||||
std::size_t core_index{};
|
||||
pid_t thread_id{-1};
|
||||
|
||||
// Core context.
|
||||
GuestContext guest_ctx;
|
||||
|
||||
// Thread and invalidation info.
|
||||
std::mutex lock;
|
||||
Kernel::KThread* running_thread{};
|
||||
};
|
||||
|
||||
} // namespace Core
|
222
src/core/arm/nce/arm_nce.s
Normal file
222
src/core/arm/nce/arm_nce.s
Normal file
@ -0,0 +1,222 @@
|
||||
/* SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project */
|
||||
/* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#include "core/arm/nce/arm_nce_asm_definitions.h"
|
||||
|
||||
#define LOAD_IMMEDIATE_32(reg, val) \
|
||||
mov reg, #(((val) >> 0x00) & 0xFFFF); \
|
||||
movk reg, #(((val) >> 0x10) & 0xFFFF), lsl #16
|
||||
|
||||
|
||||
/* static HaltReason Core::ARM_NCE::ReturnToRunCodeByTrampoline(void* tpidr, Core::GuestContext* ctx, u64 trampoline_addr) */
|
||||
.section .text._ZN4Core7ARM_NCE27ReturnToRunCodeByTrampolineEPvPNS_12GuestContextEm, "ax", %progbits
|
||||
.global _ZN4Core7ARM_NCE27ReturnToRunCodeByTrampolineEPvPNS_12GuestContextEm
|
||||
.type _ZN4Core7ARM_NCE27ReturnToRunCodeByTrampolineEPvPNS_12GuestContextEm, %function
|
||||
_ZN4Core7ARM_NCE27ReturnToRunCodeByTrampolineEPvPNS_12GuestContextEm:
|
||||
/* Back up host sp to x3. */
|
||||
/* Back up host tpidr_el0 to x4. */
|
||||
mov x3, sp
|
||||
mrs x4, tpidr_el0
|
||||
|
||||
/* Load guest sp. x5 is used as a scratch register. */
|
||||
ldr x5, [x1, #(GuestContextSp)]
|
||||
mov sp, x5
|
||||
|
||||
/* Offset GuestContext pointer to the host member. */
|
||||
add x5, x1, #(GuestContextHostContext)
|
||||
|
||||
/* Save original host sp and tpidr_el0 (x3, x4) to host context. */
|
||||
stp x3, x4, [x5, #(HostContextSpTpidrEl0)]
|
||||
|
||||
/* Save all callee-saved host GPRs. */
|
||||
stp x19, x20, [x5, #(HostContextRegs+0x0)]
|
||||
stp x21, x22, [x5, #(HostContextRegs+0x10)]
|
||||
stp x23, x24, [x5, #(HostContextRegs+0x20)]
|
||||
stp x25, x26, [x5, #(HostContextRegs+0x30)]
|
||||
stp x27, x28, [x5, #(HostContextRegs+0x40)]
|
||||
stp x29, x30, [x5, #(HostContextRegs+0x50)]
|
||||
|
||||
/* Save all callee-saved host FPRs. */
|
||||
stp q8, q9, [x5, #(HostContextVregs+0x0)]
|
||||
stp q10, q11, [x5, #(HostContextVregs+0x20)]
|
||||
stp q12, q13, [x5, #(HostContextVregs+0x40)]
|
||||
stp q14, q15, [x5, #(HostContextVregs+0x60)]
|
||||
|
||||
/* Load guest tpidr_el0 from argument. */
|
||||
msr tpidr_el0, x0
|
||||
|
||||
/* Tail call the trampoline to restore guest state. */
|
||||
br x2
|
||||
|
||||
|
||||
/* static HaltReason Core::ARM_NCE::ReturnToRunCodeByExceptionLevelChange(int tid, void* tpidr) */
|
||||
.section .text._ZN4Core7ARM_NCE37ReturnToRunCodeByExceptionLevelChangeEiPv, "ax", %progbits
|
||||
.global _ZN4Core7ARM_NCE37ReturnToRunCodeByExceptionLevelChangeEiPv
|
||||
.type _ZN4Core7ARM_NCE37ReturnToRunCodeByExceptionLevelChangeEiPv, %function
|
||||
_ZN4Core7ARM_NCE37ReturnToRunCodeByExceptionLevelChangeEiPv:
|
||||
/* This jumps to the signal handler, which will restore the entire context. */
|
||||
/* On entry, x0 = thread id, which is already in the right place. */
|
||||
|
||||
/* Move tpidr to x9 so it is not trampled. */
|
||||
mov x9, x1
|
||||
|
||||
/* Set up arguments. */
|
||||
mov x8, #(__NR_tkill)
|
||||
mov x1, #(ReturnToRunCodeByExceptionLevelChangeSignal)
|
||||
|
||||
/* Tail call the signal handler. */
|
||||
svc #0
|
||||
|
||||
/* Block execution from flowing here. */
|
||||
brk #1000
|
||||
|
||||
|
||||
/* static void Core::ARM_NCE::ReturnToRunCodeByExceptionLevelChangeSignalHandler(int sig, void* info, void* raw_context) */
|
||||
.section .text._ZN4Core7ARM_NCE50ReturnToRunCodeByExceptionLevelChangeSignalHandlerEiPvS1_, "ax", %progbits
|
||||
.global _ZN4Core7ARM_NCE50ReturnToRunCodeByExceptionLevelChangeSignalHandlerEiPvS1_
|
||||
.type _ZN4Core7ARM_NCE50ReturnToRunCodeByExceptionLevelChangeSignalHandlerEiPvS1_, %function
|
||||
_ZN4Core7ARM_NCE50ReturnToRunCodeByExceptionLevelChangeSignalHandlerEiPvS1_:
|
||||
stp x29, x30, [sp, #-0x10]!
|
||||
mov x29, sp
|
||||
|
||||
/* Call the context restorer with the raw context. */
|
||||
mov x0, x2
|
||||
bl _ZN4Core7ARM_NCE19RestoreGuestContextEPv
|
||||
|
||||
/* Save the old value of tpidr_el0. */
|
||||
mrs x8, tpidr_el0
|
||||
ldr x9, [x0, #(TpidrEl0NativeContext)]
|
||||
str x8, [x9, #(GuestContextHostContext + HostContextTpidrEl0)]
|
||||
|
||||
/* Set our new tpidr_el0. */
|
||||
msr tpidr_el0, x0
|
||||
|
||||
/* Unlock the context. */
|
||||
bl _ZN4Core7ARM_NCE22UnlockThreadParametersEPv
|
||||
|
||||
/* Returning from here will enter the guest. */
|
||||
ldp x29, x30, [sp], #0x10
|
||||
ret
|
||||
|
||||
|
||||
/* static void Core::ARM_NCE::BreakFromRunCodeSignalHandler(int sig, void* info, void* raw_context) */
|
||||
.section .text._ZN4Core7ARM_NCE29BreakFromRunCodeSignalHandlerEiPvS1_, "ax", %progbits
|
||||
.global _ZN4Core7ARM_NCE29BreakFromRunCodeSignalHandlerEiPvS1_
|
||||
.type _ZN4Core7ARM_NCE29BreakFromRunCodeSignalHandlerEiPvS1_, %function
|
||||
_ZN4Core7ARM_NCE29BreakFromRunCodeSignalHandlerEiPvS1_:
|
||||
/* Check to see if we have the correct TLS magic. */
|
||||
mrs x8, tpidr_el0
|
||||
ldr w9, [x8, #(TpidrEl0TlsMagic)]
|
||||
|
||||
LOAD_IMMEDIATE_32(w10, TlsMagic)
|
||||
|
||||
cmp w9, w10
|
||||
b.ne 1f
|
||||
|
||||
/* Correct TLS magic, so this is a guest interrupt. */
|
||||
/* Restore host tpidr_el0. */
|
||||
ldr x0, [x8, #(TpidrEl0NativeContext)]
|
||||
ldr x3, [x0, #(GuestContextHostContext + HostContextTpidrEl0)]
|
||||
msr tpidr_el0, x3
|
||||
|
||||
/* Tail call the restorer. */
|
||||
mov x1, x2
|
||||
b _ZN4Core7ARM_NCE16SaveGuestContextEPNS_12GuestContextEPv
|
||||
|
||||
/* Returning from here will enter host code. */
|
||||
|
||||
1:
|
||||
/* Incorrect TLS magic, so this is a spurious signal. */
|
||||
ret
|
||||
|
||||
|
||||
/* static void Core::ARM_NCE::GuestFaultSignalHandler(int sig, void* info, void* raw_context) */
|
||||
.section .text._ZN4Core7ARM_NCE23GuestFaultSignalHandlerEiPvS1_, "ax", %progbits
|
||||
.global _ZN4Core7ARM_NCE23GuestFaultSignalHandlerEiPvS1_
|
||||
.type _ZN4Core7ARM_NCE23GuestFaultSignalHandlerEiPvS1_, %function
|
||||
_ZN4Core7ARM_NCE23GuestFaultSignalHandlerEiPvS1_:
|
||||
/* Check to see if we have the correct TLS magic. */
|
||||
mrs x8, tpidr_el0
|
||||
ldr w9, [x8, #(TpidrEl0TlsMagic)]
|
||||
|
||||
LOAD_IMMEDIATE_32(w10, TlsMagic)
|
||||
|
||||
cmp w9, w10
|
||||
b.eq 1f
|
||||
|
||||
/* Incorrect TLS magic, so this is a host fault. */
|
||||
/* Tail call the handler. */
|
||||
b _ZN4Core7ARM_NCE15HandleHostFaultEiPvS1_
|
||||
|
||||
1:
|
||||
/* Correct TLS magic, so this is a guest fault. */
|
||||
stp x29, x30, [sp, #-0x20]!
|
||||
str x19, [sp, #0x10]
|
||||
mov x29, sp
|
||||
|
||||
/* Save the old tpidr_el0. */
|
||||
mov x19, x8
|
||||
|
||||
/* Restore host tpidr_el0. */
|
||||
ldr x0, [x8, #(TpidrEl0NativeContext)]
|
||||
ldr x3, [x0, #(GuestContextHostContext + HostContextTpidrEl0)]
|
||||
msr tpidr_el0, x3
|
||||
|
||||
/* Call the handler. */
|
||||
bl _ZN4Core7ARM_NCE16HandleGuestFaultEPNS_12GuestContextEPvS3_
|
||||
|
||||
/* If the handler returned false, we want to preserve the host tpidr_el0. */
|
||||
cbz x0, 2f
|
||||
|
||||
/* Otherwise, restore guest tpidr_el0. */
|
||||
msr tpidr_el0, x19
|
||||
|
||||
2:
|
||||
ldr x19, [sp, #0x10]
|
||||
ldp x29, x30, [sp], #0x20
|
||||
ret
|
||||
|
||||
|
||||
/* static void Core::ARM_NCE::LockThreadParameters(void* tpidr) */
|
||||
.section .text._ZN4Core7ARM_NCE20LockThreadParametersEPv, "ax", %progbits
|
||||
.global _ZN4Core7ARM_NCE20LockThreadParametersEPv
|
||||
.type _ZN4Core7ARM_NCE20LockThreadParametersEPv, %function
|
||||
_ZN4Core7ARM_NCE20LockThreadParametersEPv:
|
||||
/* Offset to lock member. */
|
||||
add x0, x0, #(TpidrEl0Lock)
|
||||
|
||||
1:
|
||||
/* Clear the monitor. */
|
||||
clrex
|
||||
|
||||
2:
|
||||
/* Load-linked with acquire ordering. */
|
||||
ldaxr w1, [x0]
|
||||
|
||||
/* If the value was SpinLockLocked, clear monitor and retry. */
|
||||
cbz w1, 1b
|
||||
|
||||
/* Store-conditional SpinLockLocked with relaxed ordering. */
|
||||
stxr w1, wzr, [x0]
|
||||
|
||||
/* If we failed to store, retry. */
|
||||
cbnz w1, 2b
|
||||
|
||||
ret
|
||||
|
||||
|
||||
/* static void Core::ARM_NCE::UnlockThreadParameters(void* tpidr) */
|
||||
.section .text._ZN4Core7ARM_NCE22UnlockThreadParametersEPv, "ax", %progbits
|
||||
.global _ZN4Core7ARM_NCE22UnlockThreadParametersEPv
|
||||
.type _ZN4Core7ARM_NCE22UnlockThreadParametersEPv, %function
|
||||
_ZN4Core7ARM_NCE22UnlockThreadParametersEPv:
|
||||
/* Offset to lock member. */
|
||||
add x0, x0, #(TpidrEl0Lock)
|
||||
|
||||
/* Load SpinLockUnlocked. */
|
||||
mov w1, #(SpinLockUnlocked)
|
||||
|
||||
/* Store value with release ordering. */
|
||||
stlr w1, [x0]
|
||||
|
||||
ret
|
29
src/core/arm/nce/arm_nce_asm_definitions.h
Normal file
29
src/core/arm/nce/arm_nce_asm_definitions.h
Normal file
@ -0,0 +1,29 @@
|
||||
/* SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project */
|
||||
/* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#pragma once
|
||||
|
||||
#define __ASSEMBLY__
|
||||
|
||||
#include <asm-generic/signal.h>
|
||||
#include <asm-generic/unistd.h>
|
||||
|
||||
#define ReturnToRunCodeByExceptionLevelChangeSignal SIGUSR2
|
||||
#define BreakFromRunCodeSignal SIGURG
|
||||
#define GuestFaultSignal SIGSEGV
|
||||
|
||||
#define GuestContextSp 0xF8
|
||||
#define GuestContextHostContext 0x320
|
||||
|
||||
#define HostContextSpTpidrEl0 0xE0
|
||||
#define HostContextTpidrEl0 0xE8
|
||||
#define HostContextRegs 0x0
|
||||
#define HostContextVregs 0x60
|
||||
|
||||
#define TpidrEl0NativeContext 0x10
|
||||
#define TpidrEl0Lock 0x18
|
||||
#define TpidrEl0TlsMagic 0x20
|
||||
#define TlsMagic 0x555a5559
|
||||
|
||||
#define SpinLockLocked 0
|
||||
#define SpinLockUnlocked 1
|
50
src/core/arm/nce/guest_context.h
Normal file
50
src/core/arm/nce/guest_context.h
Normal file
@ -0,0 +1,50 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/arm/nce/arm_nce_asm_definitions.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
class ARM_NCE;
|
||||
class System;
|
||||
|
||||
struct HostContext {
|
||||
alignas(16) std::array<u64, 12> host_saved_regs{};
|
||||
alignas(16) std::array<u128, 8> host_saved_vregs{};
|
||||
u64 host_sp{};
|
||||
void* host_tpidr_el0{};
|
||||
};
|
||||
|
||||
struct GuestContext {
|
||||
std::array<u64, 31> cpu_registers{};
|
||||
u64 sp{};
|
||||
u64 pc{};
|
||||
u32 fpcr{};
|
||||
u32 fpsr{};
|
||||
std::array<u128, 32> vector_registers{};
|
||||
u32 pstate{};
|
||||
alignas(16) HostContext host_ctx{};
|
||||
u64 tpidrro_el0{};
|
||||
u64 tpidr_el0{};
|
||||
std::atomic<u64> esr_el1{};
|
||||
u32 nzcv{};
|
||||
u32 svc_swi{};
|
||||
System* system{};
|
||||
ARM_NCE* parent{};
|
||||
};
|
||||
|
||||
// Verify assembly offsets.
|
||||
static_assert(offsetof(GuestContext, sp) == GuestContextSp);
|
||||
static_assert(offsetof(GuestContext, host_ctx) == GuestContextHostContext);
|
||||
static_assert(offsetof(HostContext, host_sp) == HostContextSpTpidrEl0);
|
||||
static_assert(offsetof(HostContext, host_tpidr_el0) - 8 == HostContextSpTpidrEl0);
|
||||
static_assert(offsetof(HostContext, host_tpidr_el0) == HostContextTpidrEl0);
|
||||
static_assert(offsetof(HostContext, host_saved_regs) == HostContextRegs);
|
||||
static_assert(offsetof(HostContext, host_saved_vregs) == HostContextVregs);
|
||||
|
||||
} // namespace Core
|
147
src/core/arm/nce/instructions.h
Normal file
147
src/core/arm/nce/instructions.h
Normal file
@ -0,0 +1,147 @@
|
||||
// SPDX-FileCopyrightText: Copyright © 2020 Skyline Team and Contributors
|
||||
// SPDX-License-Identifier: MPL-2.0
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Core::NCE {
|
||||
|
||||
enum SystemRegister : u32 {
|
||||
TpidrEl0 = 0x5E82,
|
||||
TpidrroEl0 = 0x5E83,
|
||||
CntfrqEl0 = 0x5F00,
|
||||
CntpctEl0 = 0x5F01,
|
||||
};
|
||||
|
||||
// https://developer.arm.com/documentation/ddi0596/2021-12/Base-Instructions/SVC--Supervisor-Call-
|
||||
union SVC {
|
||||
constexpr explicit SVC(u32 raw_) : raw{raw_} {}
|
||||
|
||||
constexpr bool Verify() {
|
||||
return (this->GetSig0() == 0x1 && this->GetSig1() == 0x6A0);
|
||||
}
|
||||
|
||||
constexpr u32 GetSig0() {
|
||||
return decltype(sig0)::ExtractValue(raw);
|
||||
}
|
||||
|
||||
constexpr u32 GetValue() {
|
||||
return decltype(value)::ExtractValue(raw);
|
||||
}
|
||||
|
||||
constexpr u32 GetSig1() {
|
||||
return decltype(sig1)::ExtractValue(raw);
|
||||
}
|
||||
|
||||
u32 raw;
|
||||
|
||||
private:
|
||||
BitField<0, 5, u32> sig0; // 0x1
|
||||
BitField<5, 16, u32> value; // 16-bit immediate
|
||||
BitField<21, 11, u32> sig1; // 0x6A0
|
||||
};
|
||||
static_assert(sizeof(SVC) == sizeof(u32));
|
||||
static_assert(SVC(0xD40000C1).Verify());
|
||||
static_assert(SVC(0xD40000C1).GetValue() == 0x6);
|
||||
|
||||
// https://developer.arm.com/documentation/ddi0596/2021-12/Base-Instructions/MRS--Move-System-Register-
|
||||
union MRS {
|
||||
constexpr explicit MRS(u32 raw_) : raw{raw_} {}
|
||||
|
||||
constexpr bool Verify() {
|
||||
return (this->GetSig() == 0xD53);
|
||||
}
|
||||
|
||||
constexpr u32 GetRt() {
|
||||
return decltype(rt)::ExtractValue(raw);
|
||||
}
|
||||
|
||||
constexpr u32 GetSystemReg() {
|
||||
return decltype(system_reg)::ExtractValue(raw);
|
||||
}
|
||||
|
||||
constexpr u32 GetSig() {
|
||||
return decltype(sig)::ExtractValue(raw);
|
||||
}
|
||||
|
||||
u32 raw;
|
||||
|
||||
private:
|
||||
BitField<0, 5, u32> rt; // destination register
|
||||
BitField<5, 15, u32> system_reg; // source system register
|
||||
BitField<20, 12, u32> sig; // 0xD53
|
||||
};
|
||||
static_assert(sizeof(MRS) == sizeof(u32));
|
||||
static_assert(MRS(0xD53BE020).Verify());
|
||||
static_assert(MRS(0xD53BE020).GetSystemReg() == CntpctEl0);
|
||||
static_assert(MRS(0xD53BE020).GetRt() == 0x0);
|
||||
|
||||
// https://developer.arm.com/documentation/ddi0596/2021-12/Base-Instructions/MSR--register---Move-general-purpose-register-to-System-Register-
|
||||
union MSR {
|
||||
constexpr explicit MSR(u32 raw_) : raw{raw_} {}
|
||||
|
||||
constexpr bool Verify() {
|
||||
return this->GetSig() == 0xD51;
|
||||
}
|
||||
|
||||
constexpr u32 GetRt() {
|
||||
return decltype(rt)::ExtractValue(raw);
|
||||
}
|
||||
|
||||
constexpr u32 GetSystemReg() {
|
||||
return decltype(system_reg)::ExtractValue(raw);
|
||||
}
|
||||
|
||||
constexpr u32 GetSig() {
|
||||
return decltype(sig)::ExtractValue(raw);
|
||||
}
|
||||
|
||||
u32 raw;
|
||||
|
||||
private:
|
||||
BitField<0, 5, u32> rt; // source register
|
||||
BitField<5, 15, u32> system_reg; // destination system register
|
||||
BitField<20, 12, u32> sig; // 0xD51
|
||||
};
|
||||
static_assert(sizeof(MSR) == sizeof(u32));
|
||||
static_assert(MSR(0xD51BD040).Verify());
|
||||
static_assert(MSR(0xD51BD040).GetSystemReg() == TpidrEl0);
|
||||
static_assert(MSR(0xD51BD040).GetRt() == 0x0);
|
||||
|
||||
// https://developer.arm.com/documentation/ddi0596/2021-12/Base-Instructions/LDXR--Load-Exclusive-Register-
|
||||
// https://developer.arm.com/documentation/ddi0596/2021-12/Base-Instructions/LDXP--Load-Exclusive-Pair-of-Registers-
|
||||
// https://developer.arm.com/documentation/ddi0596/2021-12/Base-Instructions/STXR--Store-Exclusive-Register-
|
||||
// https://developer.arm.com/documentation/ddi0596/2021-12/Base-Instructions/STXP--Store-Exclusive-Pair-of-registers-
|
||||
union Exclusive {
|
||||
constexpr explicit Exclusive(u32 raw_) : raw{raw_} {}
|
||||
|
||||
constexpr bool Verify() {
|
||||
return this->GetSig() == 0x10;
|
||||
}
|
||||
|
||||
constexpr u32 GetSig() {
|
||||
return decltype(sig)::ExtractValue(raw);
|
||||
}
|
||||
|
||||
constexpr u32 AsOrdered() {
|
||||
return raw | decltype(o0)::FormatValue(1);
|
||||
}
|
||||
|
||||
u32 raw;
|
||||
|
||||
private:
|
||||
BitField<0, 5, u32> rt; // memory operand
|
||||
BitField<5, 5, u32> rn; // register operand 1
|
||||
BitField<10, 5, u32> rt2; // register operand 2
|
||||
BitField<15, 1, u32> o0; // ordered
|
||||
BitField<16, 5, u32> rs; // status register
|
||||
BitField<21, 2, u32> l; // operation type
|
||||
BitField<23, 7, u32> sig; // 0x10
|
||||
BitField<30, 2, u32> size; // size
|
||||
};
|
||||
static_assert(Exclusive(0xC85FFC00).Verify());
|
||||
static_assert(Exclusive(0xC85FFC00).AsOrdered() == 0xC85FFC00);
|
||||
static_assert(Exclusive(0xC85F7C00).AsOrdered() == 0xC85FFC00);
|
||||
static_assert(Exclusive(0xC8200440).AsOrdered() == 0xC8208440);
|
||||
|
||||
} // namespace Core::NCE
|
474
src/core/arm/nce/patch.cpp
Normal file
474
src/core/arm/nce/patch.cpp
Normal file
@ -0,0 +1,474 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/arm64/native_clock.h"
|
||||
#include "common/bit_cast.h"
|
||||
#include "common/literals.h"
|
||||
#include "core/arm/nce/arm_nce.h"
|
||||
#include "core/arm/nce/guest_context.h"
|
||||
#include "core/arm/nce/instructions.h"
|
||||
#include "core/arm/nce/patch.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/kernel/svc.h"
|
||||
|
||||
namespace Core::NCE {
|
||||
|
||||
using namespace Common::Literals;
|
||||
using namespace oaknut::util;
|
||||
|
||||
using NativeExecutionParameters = Kernel::KThread::NativeExecutionParameters;
|
||||
|
||||
constexpr size_t MaxRelativeBranch = 128_MiB;
|
||||
constexpr u32 ModuleCodeIndex = 0x24 / sizeof(u32);
|
||||
|
||||
Patcher::Patcher() : c(m_patch_instructions) {}
|
||||
|
||||
Patcher::~Patcher() = default;
|
||||
|
||||
void Patcher::PatchText(const Kernel::PhysicalMemory& program_image,
|
||||
const Kernel::CodeSet::Segment& code) {
|
||||
|
||||
// Write save context helper function.
|
||||
c.l(m_save_context);
|
||||
WriteSaveContext();
|
||||
|
||||
// Write load context helper function.
|
||||
c.l(m_load_context);
|
||||
WriteLoadContext();
|
||||
|
||||
// Retrieve text segment data.
|
||||
const auto text = std::span{program_image}.subspan(code.offset, code.size);
|
||||
const auto text_words =
|
||||
std::span<const u32>{reinterpret_cast<const u32*>(text.data()), text.size() / sizeof(u32)};
|
||||
|
||||
// Loop through instructions, patching as needed.
|
||||
for (u32 i = ModuleCodeIndex; i < static_cast<u32>(text_words.size()); i++) {
|
||||
const u32 inst = text_words[i];
|
||||
|
||||
const auto AddRelocations = [&] {
|
||||
const uintptr_t this_offset = i * sizeof(u32);
|
||||
const uintptr_t next_offset = this_offset + sizeof(u32);
|
||||
|
||||
// Relocate from here to patch.
|
||||
this->BranchToPatch(this_offset);
|
||||
|
||||
// Relocate from patch to next instruction.
|
||||
return next_offset;
|
||||
};
|
||||
|
||||
// SVC
|
||||
if (auto svc = SVC{inst}; svc.Verify()) {
|
||||
WriteSvcTrampoline(AddRelocations(), svc.GetValue());
|
||||
continue;
|
||||
}
|
||||
|
||||
// MRS Xn, TPIDR_EL0
|
||||
// MRS Xn, TPIDRRO_EL0
|
||||
if (auto mrs = MRS{inst};
|
||||
mrs.Verify() && (mrs.GetSystemReg() == TpidrroEl0 || mrs.GetSystemReg() == TpidrEl0)) {
|
||||
const auto src_reg = mrs.GetSystemReg() == TpidrroEl0 ? oaknut::SystemReg::TPIDRRO_EL0
|
||||
: oaknut::SystemReg::TPIDR_EL0;
|
||||
const auto dest_reg = oaknut::XReg{static_cast<int>(mrs.GetRt())};
|
||||
WriteMrsHandler(AddRelocations(), dest_reg, src_reg);
|
||||
continue;
|
||||
}
|
||||
|
||||
// MRS Xn, CNTPCT_EL0
|
||||
if (auto mrs = MRS{inst}; mrs.Verify() && mrs.GetSystemReg() == CntpctEl0) {
|
||||
WriteCntpctHandler(AddRelocations(), oaknut::XReg{static_cast<int>(mrs.GetRt())});
|
||||
continue;
|
||||
}
|
||||
|
||||
// MRS Xn, CNTFRQ_EL0
|
||||
if (auto mrs = MRS{inst}; mrs.Verify() && mrs.GetSystemReg() == CntfrqEl0) {
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
// MSR TPIDR_EL0, Xn
|
||||
if (auto msr = MSR{inst}; msr.Verify() && msr.GetSystemReg() == TpidrEl0) {
|
||||
WriteMsrHandler(AddRelocations(), oaknut::XReg{static_cast<int>(msr.GetRt())});
|
||||
continue;
|
||||
}
|
||||
|
||||
if (auto exclusive = Exclusive{inst}; exclusive.Verify()) {
|
||||
m_exclusives.push_back(i);
|
||||
}
|
||||
}
|
||||
|
||||
// Determine patching mode for the final relocation step
|
||||
const size_t image_size = program_image.size();
|
||||
this->mode = image_size > MaxRelativeBranch ? PatchMode::PreText : PatchMode::PostData;
|
||||
}
|
||||
|
||||
void Patcher::RelocateAndCopy(Common::ProcessAddress load_base,
|
||||
const Kernel::CodeSet::Segment& code,
|
||||
Kernel::PhysicalMemory& program_image,
|
||||
EntryTrampolines* out_trampolines) {
|
||||
const size_t patch_size = GetSectionSize();
|
||||
const size_t image_size = program_image.size();
|
||||
|
||||
// Retrieve text segment data.
|
||||
const auto text = std::span{program_image}.subspan(code.offset, code.size);
|
||||
const auto text_words =
|
||||
std::span<u32>{reinterpret_cast<u32*>(text.data()), text.size() / sizeof(u32)};
|
||||
|
||||
const auto ApplyBranchToPatchRelocation = [&](u32* target, const Relocation& rel) {
|
||||
oaknut::CodeGenerator rc{target};
|
||||
if (mode == PatchMode::PreText) {
|
||||
rc.B(rel.patch_offset - patch_size - rel.module_offset);
|
||||
} else {
|
||||
rc.B(image_size - rel.module_offset + rel.patch_offset);
|
||||
}
|
||||
};
|
||||
|
||||
const auto ApplyBranchToModuleRelocation = [&](u32* target, const Relocation& rel) {
|
||||
oaknut::CodeGenerator rc{target};
|
||||
if (mode == PatchMode::PreText) {
|
||||
rc.B(patch_size - rel.patch_offset + rel.module_offset);
|
||||
} else {
|
||||
rc.B(rel.module_offset - image_size - rel.patch_offset);
|
||||
}
|
||||
};
|
||||
|
||||
const auto RebasePatch = [&](ptrdiff_t patch_offset) {
|
||||
if (mode == PatchMode::PreText) {
|
||||
return GetInteger(load_base) + patch_offset;
|
||||
} else {
|
||||
return GetInteger(load_base) + image_size + patch_offset;
|
||||
}
|
||||
};
|
||||
|
||||
const auto RebasePc = [&](uintptr_t module_offset) {
|
||||
if (mode == PatchMode::PreText) {
|
||||
return GetInteger(load_base) + patch_size + module_offset;
|
||||
} else {
|
||||
return GetInteger(load_base) + module_offset;
|
||||
}
|
||||
};
|
||||
|
||||
// We are now ready to relocate!
|
||||
for (const Relocation& rel : m_branch_to_patch_relocations) {
|
||||
ApplyBranchToPatchRelocation(text_words.data() + rel.module_offset / sizeof(u32), rel);
|
||||
}
|
||||
for (const Relocation& rel : m_branch_to_module_relocations) {
|
||||
ApplyBranchToModuleRelocation(m_patch_instructions.data() + rel.patch_offset / sizeof(u32),
|
||||
rel);
|
||||
}
|
||||
|
||||
// Rewrite PC constants and record post trampolines
|
||||
for (const Relocation& rel : m_write_module_pc_relocations) {
|
||||
oaknut::CodeGenerator rc{m_patch_instructions.data() + rel.patch_offset / sizeof(u32)};
|
||||
rc.dx(RebasePc(rel.module_offset));
|
||||
}
|
||||
for (const Trampoline& rel : m_trampolines) {
|
||||
out_trampolines->insert({RebasePc(rel.module_offset), RebasePatch(rel.patch_offset)});
|
||||
}
|
||||
|
||||
// Cortex-A57 seems to treat all exclusives as ordered, but newer processors do not.
|
||||
// Convert to ordered to preserve this assumption.
|
||||
for (const ModuleTextAddress i : m_exclusives) {
|
||||
auto exclusive = Exclusive{text_words[i]};
|
||||
text_words[i] = exclusive.AsOrdered();
|
||||
}
|
||||
|
||||
// Copy to program image
|
||||
if (this->mode == PatchMode::PreText) {
|
||||
std::memcpy(program_image.data(), m_patch_instructions.data(),
|
||||
m_patch_instructions.size() * sizeof(u32));
|
||||
} else {
|
||||
program_image.resize(image_size + patch_size);
|
||||
std::memcpy(program_image.data() + image_size, m_patch_instructions.data(),
|
||||
m_patch_instructions.size() * sizeof(u32));
|
||||
}
|
||||
}
|
||||
|
||||
size_t Patcher::GetSectionSize() const noexcept {
|
||||
return Common::AlignUp(m_patch_instructions.size() * sizeof(u32), Core::Memory::YUZU_PAGESIZE);
|
||||
}
|
||||
|
||||
void Patcher::WriteLoadContext() {
|
||||
// This function was called, which modifies X30, so use that as a scratch register.
|
||||
// SP contains the guest X30, so save our return X30 to SP + 8, since we have allocated 16 bytes
|
||||
// of stack.
|
||||
c.STR(X30, SP, 8);
|
||||
c.MRS(X30, oaknut::SystemReg::TPIDR_EL0);
|
||||
c.LDR(X30, X30, offsetof(NativeExecutionParameters, native_context));
|
||||
|
||||
// Load system registers.
|
||||
c.LDR(W0, X30, offsetof(GuestContext, fpsr));
|
||||
c.MSR(oaknut::SystemReg::FPSR, X0);
|
||||
c.LDR(W0, X30, offsetof(GuestContext, fpcr));
|
||||
c.MSR(oaknut::SystemReg::FPCR, X0);
|
||||
c.LDR(W0, X30, offsetof(GuestContext, nzcv));
|
||||
c.MSR(oaknut::SystemReg::NZCV, X0);
|
||||
|
||||
// Load all vector registers.
|
||||
static constexpr size_t VEC_OFF = offsetof(GuestContext, vector_registers);
|
||||
for (int i = 0; i <= 30; i += 2) {
|
||||
c.LDP(oaknut::QReg{i}, oaknut::QReg{i + 1}, X30, VEC_OFF + 16 * i);
|
||||
}
|
||||
|
||||
// Load all general-purpose registers except X30.
|
||||
for (int i = 0; i <= 28; i += 2) {
|
||||
c.LDP(oaknut::XReg{i}, oaknut::XReg{i + 1}, X30, 8 * i);
|
||||
}
|
||||
|
||||
// Reload our return X30 from the stack and return.
|
||||
// The patch code will reload the guest X30 for us.
|
||||
c.LDR(X30, SP, 8);
|
||||
c.RET();
|
||||
}
|
||||
|
||||
void Patcher::WriteSaveContext() {
|
||||
// This function was called, which modifies X30, so use that as a scratch register.
|
||||
// SP contains the guest X30, so save our X30 to SP + 8, since we have allocated 16 bytes of
|
||||
// stack.
|
||||
c.STR(X30, SP, 8);
|
||||
c.MRS(X30, oaknut::SystemReg::TPIDR_EL0);
|
||||
c.LDR(X30, X30, offsetof(NativeExecutionParameters, native_context));
|
||||
|
||||
// Store all general-purpose registers except X30.
|
||||
for (int i = 0; i <= 28; i += 2) {
|
||||
c.STP(oaknut::XReg{i}, oaknut::XReg{i + 1}, X30, 8 * i);
|
||||
}
|
||||
|
||||
// Store all vector registers.
|
||||
static constexpr size_t VEC_OFF = offsetof(GuestContext, vector_registers);
|
||||
for (int i = 0; i <= 30; i += 2) {
|
||||
c.STP(oaknut::QReg{i}, oaknut::QReg{i + 1}, X30, VEC_OFF + 16 * i);
|
||||
}
|
||||
|
||||
// Store guest system registers, X30 and SP, using X0 as a scratch register.
|
||||
c.STR(X0, SP, PRE_INDEXED, -16);
|
||||
c.LDR(X0, SP, 16);
|
||||
c.STR(X0, X30, 8 * 30);
|
||||
c.ADD(X0, SP, 32);
|
||||
c.STR(X0, X30, offsetof(GuestContext, sp));
|
||||
c.MRS(X0, oaknut::SystemReg::FPSR);
|
||||
c.STR(W0, X30, offsetof(GuestContext, fpsr));
|
||||
c.MRS(X0, oaknut::SystemReg::FPCR);
|
||||
c.STR(W0, X30, offsetof(GuestContext, fpcr));
|
||||
c.MRS(X0, oaknut::SystemReg::NZCV);
|
||||
c.STR(W0, X30, offsetof(GuestContext, nzcv));
|
||||
c.LDR(X0, SP, POST_INDEXED, 16);
|
||||
|
||||
// Reload our return X30 from the stack, and return.
|
||||
c.LDR(X30, SP, 8);
|
||||
c.RET();
|
||||
}
|
||||
|
||||
void Patcher::WriteSvcTrampoline(ModuleDestLabel module_dest, u32 svc_id) {
|
||||
// We are about to start saving state, so we need to lock the context.
|
||||
this->LockContext();
|
||||
|
||||
// Store guest X30 to the stack. Then, save the context and restore the stack.
|
||||
// This will save all registers except PC, but we know PC at patch time.
|
||||
c.STR(X30, SP, PRE_INDEXED, -16);
|
||||
c.BL(m_save_context);
|
||||
c.LDR(X30, SP, POST_INDEXED, 16);
|
||||
|
||||
// Now that we've saved all registers, we can use any registers as scratch.
|
||||
// Store PC + 4 to arm interface, since we know the instruction offset from the entry point.
|
||||
oaknut::Label pc_after_svc;
|
||||
c.MRS(X1, oaknut::SystemReg::TPIDR_EL0);
|
||||
c.LDR(X1, X1, offsetof(NativeExecutionParameters, native_context));
|
||||
c.LDR(X2, pc_after_svc);
|
||||
c.STR(X2, X1, offsetof(GuestContext, pc));
|
||||
|
||||
// Store SVC number to execute when we return
|
||||
c.MOV(X2, svc_id);
|
||||
c.STR(W2, X1, offsetof(GuestContext, svc_swi));
|
||||
|
||||
// We are calling a SVC. Clear esr_el1 and return it.
|
||||
static_assert(std::is_same_v<std::underlying_type_t<HaltReason>, u64>);
|
||||
oaknut::Label retry;
|
||||
c.ADD(X2, X1, offsetof(GuestContext, esr_el1));
|
||||
c.l(retry);
|
||||
c.LDAXR(X0, X2);
|
||||
c.STLXR(W3, XZR, X2);
|
||||
c.CBNZ(W3, retry);
|
||||
|
||||
// Add "calling SVC" flag. Since this is X0, this is now our return value.
|
||||
c.ORR(X0, X0, static_cast<u64>(HaltReason::SupervisorCall));
|
||||
|
||||
// Offset the GuestContext pointer to the HostContext member.
|
||||
// STP has limited range of [-512, 504] which we can't reach otherwise
|
||||
// NB: Due to this all offsets below are from the start of HostContext.
|
||||
c.ADD(X1, X1, offsetof(GuestContext, host_ctx));
|
||||
|
||||
// Reload host TPIDR_EL0 and SP.
|
||||
static_assert(offsetof(HostContext, host_sp) + 8 == offsetof(HostContext, host_tpidr_el0));
|
||||
c.LDP(X2, X3, X1, offsetof(HostContext, host_sp));
|
||||
c.MOV(SP, X2);
|
||||
c.MSR(oaknut::SystemReg::TPIDR_EL0, X3);
|
||||
|
||||
// Load callee-saved host registers and return to host.
|
||||
static constexpr size_t HOST_REGS_OFF = offsetof(HostContext, host_saved_regs);
|
||||
static constexpr size_t HOST_VREGS_OFF = offsetof(HostContext, host_saved_vregs);
|
||||
c.LDP(X19, X20, X1, HOST_REGS_OFF);
|
||||
c.LDP(X21, X22, X1, HOST_REGS_OFF + 2 * sizeof(u64));
|
||||
c.LDP(X23, X24, X1, HOST_REGS_OFF + 4 * sizeof(u64));
|
||||
c.LDP(X25, X26, X1, HOST_REGS_OFF + 6 * sizeof(u64));
|
||||
c.LDP(X27, X28, X1, HOST_REGS_OFF + 8 * sizeof(u64));
|
||||
c.LDP(X29, X30, X1, HOST_REGS_OFF + 10 * sizeof(u64));
|
||||
c.LDP(Q8, Q9, X1, HOST_VREGS_OFF);
|
||||
c.LDP(Q10, Q11, X1, HOST_VREGS_OFF + 2 * sizeof(u128));
|
||||
c.LDP(Q12, Q13, X1, HOST_VREGS_OFF + 4 * sizeof(u128));
|
||||
c.LDP(Q14, Q15, X1, HOST_VREGS_OFF + 6 * sizeof(u128));
|
||||
c.RET();
|
||||
|
||||
// Write the post-SVC trampoline address, which will jump back to the guest after restoring its
|
||||
// state.
|
||||
m_trampolines.push_back({c.offset(), module_dest});
|
||||
|
||||
// Host called this location. Save the return address so we can
|
||||
// unwind the stack properly when jumping back.
|
||||
c.MRS(X2, oaknut::SystemReg::TPIDR_EL0);
|
||||
c.LDR(X2, X2, offsetof(NativeExecutionParameters, native_context));
|
||||
c.ADD(X0, X2, offsetof(GuestContext, host_ctx));
|
||||
c.STR(X30, X0, offsetof(HostContext, host_saved_regs) + 11 * sizeof(u64));
|
||||
|
||||
// Reload all guest registers except X30 and PC.
|
||||
// The function also expects 16 bytes of stack already allocated.
|
||||
c.STR(X30, SP, PRE_INDEXED, -16);
|
||||
c.BL(m_load_context);
|
||||
c.LDR(X30, SP, POST_INDEXED, 16);
|
||||
|
||||
// Use X1 as a scratch register to restore X30.
|
||||
c.STR(X1, SP, PRE_INDEXED, -16);
|
||||
c.MRS(X1, oaknut::SystemReg::TPIDR_EL0);
|
||||
c.LDR(X1, X1, offsetof(NativeExecutionParameters, native_context));
|
||||
c.LDR(X30, X1, offsetof(GuestContext, cpu_registers) + sizeof(u64) * 30);
|
||||
c.LDR(X1, SP, POST_INDEXED, 16);
|
||||
|
||||
// Unlock the context.
|
||||
this->UnlockContext();
|
||||
|
||||
// Jump back to the instruction after the emulated SVC.
|
||||
this->BranchToModule(module_dest);
|
||||
|
||||
// Store PC after call.
|
||||
c.l(pc_after_svc);
|
||||
this->WriteModulePc(module_dest);
|
||||
}
|
||||
|
||||
void Patcher::WriteMrsHandler(ModuleDestLabel module_dest, oaknut::XReg dest_reg,
|
||||
oaknut::SystemReg src_reg) {
|
||||
// Retrieve emulated TLS register from GuestContext.
|
||||
c.MRS(dest_reg, oaknut::SystemReg::TPIDR_EL0);
|
||||
if (src_reg == oaknut::SystemReg::TPIDRRO_EL0) {
|
||||
c.LDR(dest_reg, dest_reg, offsetof(NativeExecutionParameters, tpidrro_el0));
|
||||
} else {
|
||||
c.LDR(dest_reg, dest_reg, offsetof(NativeExecutionParameters, tpidr_el0));
|
||||
}
|
||||
|
||||
// Jump back to the instruction after the emulated MRS.
|
||||
this->BranchToModule(module_dest);
|
||||
}
|
||||
|
||||
void Patcher::WriteMsrHandler(ModuleDestLabel module_dest, oaknut::XReg src_reg) {
|
||||
const auto scratch_reg = src_reg.index() == 0 ? X1 : X0;
|
||||
c.STR(scratch_reg, SP, PRE_INDEXED, -16);
|
||||
|
||||
// Save guest value to NativeExecutionParameters::tpidr_el0.
|
||||
c.MRS(scratch_reg, oaknut::SystemReg::TPIDR_EL0);
|
||||
c.STR(src_reg, scratch_reg, offsetof(NativeExecutionParameters, tpidr_el0));
|
||||
|
||||
// Restore scratch register.
|
||||
c.LDR(scratch_reg, SP, POST_INDEXED, 16);
|
||||
|
||||
// Jump back to the instruction after the emulated MSR.
|
||||
this->BranchToModule(module_dest);
|
||||
}
|
||||
|
||||
void Patcher::WriteCntpctHandler(ModuleDestLabel module_dest, oaknut::XReg dest_reg) {
|
||||
static Common::Arm64::NativeClock clock{};
|
||||
const auto factor = clock.GetGuestCNTFRQFactor();
|
||||
const auto raw_factor = Common::BitCast<std::array<u64, 2>>(factor);
|
||||
|
||||
const auto use_x2_x3 = dest_reg.index() == 0 || dest_reg.index() == 1;
|
||||
oaknut::XReg scratch0 = use_x2_x3 ? X2 : X0;
|
||||
oaknut::XReg scratch1 = use_x2_x3 ? X3 : X1;
|
||||
|
||||
oaknut::Label factorlo;
|
||||
oaknut::Label factorhi;
|
||||
|
||||
// Save scratches.
|
||||
c.STP(scratch0, scratch1, SP, PRE_INDEXED, -16);
|
||||
|
||||
// Load counter value.
|
||||
c.MRS(dest_reg, oaknut::SystemReg::CNTVCT_EL0);
|
||||
|
||||
// Load scaling factor.
|
||||
c.LDR(scratch0, factorlo);
|
||||
c.LDR(scratch1, factorhi);
|
||||
|
||||
// Multiply low bits and get result.
|
||||
c.UMULH(scratch0, dest_reg, scratch0);
|
||||
|
||||
// Multiply high bits and add low bit result.
|
||||
c.MADD(dest_reg, dest_reg, scratch1, scratch0);
|
||||
|
||||
// Reload scratches.
|
||||
c.LDP(scratch0, scratch1, SP, POST_INDEXED, 16);
|
||||
|
||||
// Jump back to the instruction after the emulated MRS.
|
||||
this->BranchToModule(module_dest);
|
||||
|
||||
// Scaling factor constant values.
|
||||
c.l(factorlo);
|
||||
c.dx(raw_factor[0]);
|
||||
c.l(factorhi);
|
||||
c.dx(raw_factor[1]);
|
||||
}
|
||||
|
||||
void Patcher::LockContext() {
|
||||
oaknut::Label retry;
|
||||
|
||||
// Save scratches.
|
||||
c.STP(X0, X1, SP, PRE_INDEXED, -16);
|
||||
|
||||
// Reload lock pointer.
|
||||
c.l(retry);
|
||||
c.CLREX();
|
||||
c.MRS(X0, oaknut::SystemReg::TPIDR_EL0);
|
||||
c.ADD(X0, X0, offsetof(NativeExecutionParameters, lock));
|
||||
|
||||
static_assert(SpinLockLocked == 0);
|
||||
|
||||
// Load-linked with acquire ordering.
|
||||
c.LDAXR(W1, X0);
|
||||
|
||||
// If the value was SpinLockLocked, clear monitor and retry.
|
||||
c.CBZ(W1, retry);
|
||||
|
||||
// Store-conditional SpinLockLocked with relaxed ordering.
|
||||
c.STXR(W1, WZR, X0);
|
||||
|
||||
// If we failed to store, retry.
|
||||
c.CBNZ(W1, retry);
|
||||
|
||||
// We succeeded! Reload scratches.
|
||||
c.LDP(X0, X1, SP, POST_INDEXED, 16);
|
||||
}
|
||||
|
||||
void Patcher::UnlockContext() {
|
||||
// Save scratches.
|
||||
c.STP(X0, X1, SP, PRE_INDEXED, -16);
|
||||
|
||||
// Load lock pointer.
|
||||
c.MRS(X0, oaknut::SystemReg::TPIDR_EL0);
|
||||
c.ADD(X0, X0, offsetof(NativeExecutionParameters, lock));
|
||||
|
||||
// Load SpinLockUnlocked.
|
||||
c.MOV(W1, SpinLockUnlocked);
|
||||
|
||||
// Store value with release ordering.
|
||||
c.STLR(W1, X0);
|
||||
|
||||
// Load scratches.
|
||||
c.LDP(X0, X1, SP, POST_INDEXED, 16);
|
||||
}
|
||||
|
||||
} // namespace Core::NCE
|
98
src/core/arm/nce/patch.h
Normal file
98
src/core/arm/nce/patch.h
Normal file
@ -0,0 +1,98 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <oaknut/code_block.hpp>
|
||||
#include <oaknut/oaknut.hpp>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/code_set.h"
|
||||
#include "core/hle/kernel/k_typed_address.h"
|
||||
#include "core/hle/kernel/physical_memory.h"
|
||||
|
||||
namespace Core::NCE {
|
||||
|
||||
enum class PatchMode : u32 {
|
||||
None,
|
||||
PreText, ///< Patch section is inserted before .text
|
||||
PostData, ///< Patch section is inserted after .data
|
||||
};
|
||||
|
||||
using ModuleTextAddress = u64;
|
||||
using PatchTextAddress = u64;
|
||||
using EntryTrampolines = std::unordered_map<ModuleTextAddress, PatchTextAddress>;
|
||||
|
||||
class Patcher {
|
||||
public:
|
||||
explicit Patcher();
|
||||
~Patcher();
|
||||
|
||||
void PatchText(const Kernel::PhysicalMemory& program_image,
|
||||
const Kernel::CodeSet::Segment& code);
|
||||
void RelocateAndCopy(Common::ProcessAddress load_base, const Kernel::CodeSet::Segment& code,
|
||||
Kernel::PhysicalMemory& program_image, EntryTrampolines* out_trampolines);
|
||||
size_t GetSectionSize() const noexcept;
|
||||
|
||||
[[nodiscard]] PatchMode GetPatchMode() const noexcept {
|
||||
return mode;
|
||||
}
|
||||
|
||||
private:
|
||||
using ModuleDestLabel = uintptr_t;
|
||||
|
||||
struct Trampoline {
|
||||
ptrdiff_t patch_offset;
|
||||
uintptr_t module_offset;
|
||||
};
|
||||
|
||||
void WriteLoadContext();
|
||||
void WriteSaveContext();
|
||||
void LockContext();
|
||||
void UnlockContext();
|
||||
void WriteSvcTrampoline(ModuleDestLabel module_dest, u32 svc_id);
|
||||
void WriteMrsHandler(ModuleDestLabel module_dest, oaknut::XReg dest_reg,
|
||||
oaknut::SystemReg src_reg);
|
||||
void WriteMsrHandler(ModuleDestLabel module_dest, oaknut::XReg src_reg);
|
||||
void WriteCntpctHandler(ModuleDestLabel module_dest, oaknut::XReg dest_reg);
|
||||
|
||||
private:
|
||||
void BranchToPatch(uintptr_t module_dest) {
|
||||
m_branch_to_patch_relocations.push_back({c.offset(), module_dest});
|
||||
}
|
||||
|
||||
void BranchToModule(uintptr_t module_dest) {
|
||||
m_branch_to_module_relocations.push_back({c.offset(), module_dest});
|
||||
c.dw(0);
|
||||
}
|
||||
|
||||
void WriteModulePc(uintptr_t module_dest) {
|
||||
m_write_module_pc_relocations.push_back({c.offset(), module_dest});
|
||||
c.dx(0);
|
||||
}
|
||||
|
||||
private:
|
||||
// List of patch instructions we have generated.
|
||||
std::vector<u32> m_patch_instructions{};
|
||||
|
||||
// Relocation type for relative branch from module to patch.
|
||||
struct Relocation {
|
||||
ptrdiff_t patch_offset; ///< Offset in bytes from the start of the patch section.
|
||||
uintptr_t module_offset; ///< Offset in bytes from the start of the text section.
|
||||
};
|
||||
|
||||
oaknut::VectorCodeGenerator c;
|
||||
std::vector<Trampoline> m_trampolines;
|
||||
std::vector<Relocation> m_branch_to_patch_relocations{};
|
||||
std::vector<Relocation> m_branch_to_module_relocations{};
|
||||
std::vector<Relocation> m_write_module_pc_relocations{};
|
||||
std::vector<ModuleTextAddress> m_exclusives{};
|
||||
oaknut::Label m_save_context{};
|
||||
oaknut::Label m_load_context{};
|
||||
PatchMode mode{PatchMode::None};
|
||||
};
|
||||
|
||||
} // namespace Core::NCE
|
@ -211,6 +211,8 @@ void CpuManager::RunThread(std::stop_token token, std::size_t core) {
|
||||
system.GPU().ObtainContext();
|
||||
}
|
||||
|
||||
system.ArmInterface(core).Initialize();
|
||||
|
||||
auto& kernel = system.Kernel();
|
||||
auto& scheduler = *kernel.CurrentScheduler();
|
||||
auto* thread = scheduler.GetSchedulerCurrentThread();
|
||||
|
@ -6,7 +6,7 @@
|
||||
|
||||
namespace Core {
|
||||
|
||||
#ifdef ANDROID
|
||||
#ifdef HAS_NCE
|
||||
constexpr size_t VirtualReserveSize = 1ULL << 38;
|
||||
#else
|
||||
constexpr size_t VirtualReserveSize = 1ULL << 39;
|
||||
@ -15,6 +15,7 @@ constexpr size_t VirtualReserveSize = 1ULL << 39;
|
||||
DeviceMemory::DeviceMemory()
|
||||
: buffer{Kernel::Board::Nintendo::Nx::KSystemControl::Init::GetIntendedMemorySize(),
|
||||
VirtualReserveSize} {}
|
||||
|
||||
DeviceMemory::~DeviceMemory() = default;
|
||||
|
||||
} // namespace Core
|
||||
|
@ -167,6 +167,11 @@ protected:
|
||||
*/
|
||||
std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const;
|
||||
|
||||
/**
|
||||
* Clip the provided coordinates to be inside the touchscreen area.
|
||||
*/
|
||||
std::pair<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
|
||||
|
||||
WindowSystemInfo window_info;
|
||||
|
||||
bool strict_context_required = false;
|
||||
@ -181,11 +186,6 @@ private:
|
||||
// By default, ignore this request and do nothing.
|
||||
}
|
||||
|
||||
/**
|
||||
* Clip the provided coordinates to be inside the touchscreen area.
|
||||
*/
|
||||
std::pair<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
|
||||
|
||||
Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
|
||||
|
||||
u32 client_area_width; ///< Current client width, should be set by window impl.
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "common/thread.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/input_converter.h"
|
||||
#include "core/hle/service/hid/hid_util.h"
|
||||
|
||||
namespace Core::HID {
|
||||
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
|
||||
@ -82,7 +83,7 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
|
||||
}
|
||||
|
||||
void EmulatedController::ReloadFromSettings() {
|
||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
||||
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
|
||||
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
|
||||
@ -118,7 +119,7 @@ void EmulatedController::ReloadFromSettings() {
|
||||
}
|
||||
|
||||
void EmulatedController::ReloadColorsFromSettings() {
|
||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
||||
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
|
||||
// Avoid updating colors if overridden by physical controller
|
||||
@ -215,7 +216,7 @@ void EmulatedController::LoadDevices() {
|
||||
}
|
||||
|
||||
void EmulatedController::LoadTASParams() {
|
||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
||||
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
|
||||
Common::ParamPackage common_params{};
|
||||
common_params.Set("engine", "tas");
|
||||
common_params.Set("port", static_cast<int>(player_index));
|
||||
@ -264,7 +265,7 @@ void EmulatedController::LoadTASParams() {
|
||||
}
|
||||
|
||||
void EmulatedController::LoadVirtualGamepadParams() {
|
||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
||||
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
|
||||
Common::ParamPackage common_params{};
|
||||
common_params.Set("engine", "virtual_gamepad");
|
||||
common_params.Set("port", static_cast<int>(player_index));
|
||||
@ -508,9 +509,11 @@ void EmulatedController::ReloadInput() {
|
||||
});
|
||||
}
|
||||
turbo_button_state = 0;
|
||||
is_initalized = true;
|
||||
}
|
||||
|
||||
void EmulatedController::UnloadInput() {
|
||||
is_initalized = false;
|
||||
for (auto& button : button_devices) {
|
||||
button.reset();
|
||||
}
|
||||
@ -615,7 +618,7 @@ bool EmulatedController::IsConfiguring() const {
|
||||
}
|
||||
|
||||
void EmulatedController::SaveCurrentConfig() {
|
||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
||||
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
|
||||
auto& player = Settings::values.players.GetValue()[player_index];
|
||||
player.connected = is_connected;
|
||||
player.controller_type = MapNPadToSettingsType(npad_type);
|
||||
@ -1206,13 +1209,16 @@ void EmulatedController::SetNfc(const Common::Input::CallbackStatus& callback) {
|
||||
}
|
||||
|
||||
bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
if (device_index >= output_devices.size()) {
|
||||
return false;
|
||||
}
|
||||
if (!output_devices[device_index]) {
|
||||
return false;
|
||||
}
|
||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
||||
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
|
||||
|
||||
@ -1238,9 +1244,13 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
|
||||
}
|
||||
|
||||
bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
|
||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
||||
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!player.vibration_enabled) {
|
||||
return false;
|
||||
}
|
||||
@ -1260,6 +1270,10 @@ Common::Input::DriverResult EmulatedController::SetPollingMode(
|
||||
EmulatedDeviceIndex device_index, Common::Input::PollingMode polling_mode) {
|
||||
LOG_INFO(Service_HID, "Set polling mode {}, device_index={}", polling_mode, device_index);
|
||||
|
||||
if (!is_initalized) {
|
||||
return Common::Input::DriverResult::InvalidHandle;
|
||||
}
|
||||
|
||||
auto& left_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Left)];
|
||||
auto& right_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& nfc_output_device = output_devices[3];
|
||||
@ -1305,6 +1319,10 @@ bool EmulatedController::SetCameraFormat(
|
||||
Core::IrSensor::ImageTransferProcessorFormat camera_format) {
|
||||
LOG_INFO(Service_HID, "Set camera format {}", camera_format);
|
||||
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& right_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& camera_output_device = output_devices[2];
|
||||
|
||||
@ -1328,6 +1346,11 @@ void EmulatedController::SetRingParam(Common::ParamPackage param) {
|
||||
}
|
||||
|
||||
bool EmulatedController::HasNfc() const {
|
||||
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& nfc_output_device = output_devices[3];
|
||||
|
||||
switch (npad_type) {
|
||||
@ -1365,6 +1388,10 @@ bool EmulatedController::RemoveNfcHandle() {
|
||||
}
|
||||
|
||||
bool EmulatedController::StartNfcPolling() {
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& nfc_virtual_output_device = output_devices[3];
|
||||
|
||||
@ -1376,6 +1403,10 @@ bool EmulatedController::StartNfcPolling() {
|
||||
}
|
||||
|
||||
bool EmulatedController::StopNfcPolling() {
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& nfc_virtual_output_device = output_devices[3];
|
||||
|
||||
@ -1387,6 +1418,10 @@ bool EmulatedController::StopNfcPolling() {
|
||||
}
|
||||
|
||||
bool EmulatedController::ReadAmiiboData(std::vector<u8>& data) {
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& nfc_virtual_output_device = output_devices[3];
|
||||
|
||||
@ -1399,6 +1434,10 @@ bool EmulatedController::ReadAmiiboData(std::vector<u8>& data) {
|
||||
|
||||
bool EmulatedController::ReadMifareData(const Common::Input::MifareRequest& request,
|
||||
Common::Input::MifareRequest& out_data) {
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& nfc_virtual_output_device = output_devices[3];
|
||||
|
||||
@ -1411,6 +1450,10 @@ bool EmulatedController::ReadMifareData(const Common::Input::MifareRequest& requ
|
||||
}
|
||||
|
||||
bool EmulatedController::WriteMifareData(const Common::Input::MifareRequest& request) {
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& nfc_virtual_output_device = output_devices[3];
|
||||
|
||||
@ -1422,6 +1465,10 @@ bool EmulatedController::WriteMifareData(const Common::Input::MifareRequest& req
|
||||
}
|
||||
|
||||
bool EmulatedController::WriteNfc(const std::vector<u8>& data) {
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& nfc_virtual_output_device = output_devices[3];
|
||||
|
||||
@ -1433,6 +1480,10 @@ bool EmulatedController::WriteNfc(const std::vector<u8>& data) {
|
||||
}
|
||||
|
||||
void EmulatedController::SetLedPattern() {
|
||||
if (!is_initalized) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& device : output_devices) {
|
||||
if (!device) {
|
||||
continue;
|
||||
@ -1648,7 +1699,7 @@ void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
|
||||
}
|
||||
if (is_connected) {
|
||||
LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
|
||||
NpadIdTypeToIndex(npad_id_type));
|
||||
Service::HID::NpadIdTypeToIndex(npad_id_type));
|
||||
}
|
||||
npad_type = npad_type_;
|
||||
}
|
||||
|
@ -559,6 +559,7 @@ private:
|
||||
NpadStyleTag supported_style_tag{NpadStyleSet::All};
|
||||
bool is_connected{false};
|
||||
bool is_configuring{false};
|
||||
bool is_initalized{false};
|
||||
bool system_buttons_enabled{true};
|
||||
f32 motion_sensitivity{Core::HID::MotionInput::IsAtRestStandard};
|
||||
u32 turbo_button_state{0};
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/emulated_devices.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hle/service/hid/hid_util.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
@ -98,11 +99,11 @@ const EmulatedDevices* HIDCore::GetEmulatedDevices() const {
|
||||
}
|
||||
|
||||
EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) {
|
||||
return GetEmulatedController(IndexToNpadIdType(index));
|
||||
return GetEmulatedController(Service::HID::IndexToNpadIdType(index));
|
||||
}
|
||||
|
||||
const EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) const {
|
||||
return GetEmulatedController(IndexToNpadIdType(index));
|
||||
return GetEmulatedController(Service::HID::IndexToNpadIdType(index));
|
||||
}
|
||||
|
||||
void HIDCore::SetSupportedStyleTag(NpadStyleTag style_tag) {
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "common/common_types.h"
|
||||
#include "common/point.h"
|
||||
#include "common/uuid.h"
|
||||
#include "common/vector_math.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
@ -218,6 +219,13 @@ enum class NpadIdType : u32 {
|
||||
Invalid = 0xFFFFFFFF,
|
||||
};
|
||||
|
||||
enum class NpadInterfaceType : u8 {
|
||||
Bluetooth = 1,
|
||||
Rail = 2,
|
||||
Usb = 3,
|
||||
Embedded = 4,
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadStyleIndex
|
||||
enum class NpadStyleIndex : u8 {
|
||||
None = 0,
|
||||
@ -591,6 +599,29 @@ struct SixAxisSensorIcInformation {
|
||||
static_assert(sizeof(SixAxisSensorIcInformation) == 0xC8,
|
||||
"SixAxisSensorIcInformation is an invalid size");
|
||||
|
||||
// This is nn::hid::SixAxisSensorAttribute
|
||||
struct SixAxisSensorAttribute {
|
||||
union {
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> is_connected;
|
||||
BitField<1, 1, u32> is_interpolated;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(SixAxisSensorAttribute) == 4, "SixAxisSensorAttribute is an invalid size");
|
||||
|
||||
// This is nn::hid::SixAxisSensorState
|
||||
struct SixAxisSensorState {
|
||||
s64 delta_time{};
|
||||
s64 sampling_number{};
|
||||
Common::Vec3f accel{};
|
||||
Common::Vec3f gyro{};
|
||||
Common::Vec3f rotation{};
|
||||
std::array<Common::Vec3f, 3> orientation{};
|
||||
SixAxisSensorAttribute attribute{};
|
||||
INSERT_PADDING_BYTES(4); // Reserved
|
||||
};
|
||||
static_assert(sizeof(SixAxisSensorState) == 0x60, "SixAxisSensorState is an invalid size");
|
||||
|
||||
// This is nn::hid::VibrationDeviceHandle
|
||||
struct VibrationDeviceHandle {
|
||||
NpadStyleIndex npad_type{NpadStyleIndex::None};
|
||||
@ -701,60 +732,4 @@ struct UniquePadId {
|
||||
};
|
||||
static_assert(sizeof(UniquePadId) == 0x8, "UniquePadId is an invalid size");
|
||||
|
||||
/// Converts a NpadIdType to an array index.
|
||||
constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
|
||||
switch (npad_id_type) {
|
||||
case NpadIdType::Player1:
|
||||
return 0;
|
||||
case NpadIdType::Player2:
|
||||
return 1;
|
||||
case NpadIdType::Player3:
|
||||
return 2;
|
||||
case NpadIdType::Player4:
|
||||
return 3;
|
||||
case NpadIdType::Player5:
|
||||
return 4;
|
||||
case NpadIdType::Player6:
|
||||
return 5;
|
||||
case NpadIdType::Player7:
|
||||
return 6;
|
||||
case NpadIdType::Player8:
|
||||
return 7;
|
||||
case NpadIdType::Handheld:
|
||||
return 8;
|
||||
case NpadIdType::Other:
|
||||
return 9;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// Converts an array index to a NpadIdType
|
||||
constexpr NpadIdType IndexToNpadIdType(size_t index) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return NpadIdType::Player1;
|
||||
case 1:
|
||||
return NpadIdType::Player2;
|
||||
case 2:
|
||||
return NpadIdType::Player3;
|
||||
case 3:
|
||||
return NpadIdType::Player4;
|
||||
case 4:
|
||||
return NpadIdType::Player5;
|
||||
case 5:
|
||||
return NpadIdType::Player6;
|
||||
case 6:
|
||||
return NpadIdType::Player7;
|
||||
case 7:
|
||||
return NpadIdType::Player8;
|
||||
case 8:
|
||||
return NpadIdType::Handheld;
|
||||
case 9:
|
||||
return NpadIdType::Other;
|
||||
default:
|
||||
return NpadIdType::Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Core::HID
|
||||
|
@ -13,14 +13,14 @@ InputInterpreter::InputInterpreter(Core::System& system)
|
||||
: npad{system.ServiceManager()
|
||||
.GetService<Service::HID::IHidServer>("hid")
|
||||
->GetResourceManager()
|
||||
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} {
|
||||
->GetNpad()} {
|
||||
ResetButtonStates();
|
||||
}
|
||||
|
||||
InputInterpreter::~InputInterpreter() = default;
|
||||
|
||||
void InputInterpreter::PollInput() {
|
||||
const auto button_state = npad.GetAndResetPressState();
|
||||
const auto button_state = npad->GetAndResetPressState();
|
||||
|
||||
previous_index = current_index;
|
||||
current_index = (current_index + 1) % button_states.size();
|
||||
|
@ -16,7 +16,7 @@ enum class NpadButton : u64;
|
||||
}
|
||||
|
||||
namespace Service::HID {
|
||||
class Controller_NPad;
|
||||
class NPad;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -101,7 +101,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
Service::HID::Controller_NPad& npad;
|
||||
std::shared_ptr<Service::HID::NPad> npad;
|
||||
|
||||
/// Stores 9 consecutive button states polled from HID.
|
||||
std::array<Core::HID::NpadButton, 9> button_states{};
|
||||
|
@ -75,12 +75,26 @@ struct CodeSet final {
|
||||
return segments[2];
|
||||
}
|
||||
|
||||
#ifdef HAS_NCE
|
||||
Segment& PatchSegment() {
|
||||
return patch_segment;
|
||||
}
|
||||
|
||||
const Segment& PatchSegment() const {
|
||||
return patch_segment;
|
||||
}
|
||||
#endif
|
||||
|
||||
/// The overall data that backs this code set.
|
||||
Kernel::PhysicalMemory memory;
|
||||
|
||||
/// The segments that comprise this code set.
|
||||
std::array<Segment, 3> segments;
|
||||
|
||||
#ifdef HAS_NCE
|
||||
Segment patch_segment;
|
||||
#endif
|
||||
|
||||
/// The entry point address for this code set.
|
||||
KProcessAddress entrypoint = 0;
|
||||
};
|
||||
|
@ -25,8 +25,8 @@ constexpr std::array<KAddressSpaceInfo, 13> AddressSpaceInfos{{
|
||||
{ .bit_width = 36, .address = 2_GiB , .size = 64_GiB - 2_GiB , .type = KAddressSpaceInfo::Type::MapLarge, },
|
||||
{ .bit_width = 36, .address = Size_Invalid, .size = 8_GiB , .type = KAddressSpaceInfo::Type::Heap, },
|
||||
{ .bit_width = 36, .address = Size_Invalid, .size = 6_GiB , .type = KAddressSpaceInfo::Type::Alias, },
|
||||
#ifdef ANDROID
|
||||
// With Android, we use a 38-bit address space due to memory limitations. This should (safely) truncate ASLR region.
|
||||
#ifdef HAS_NCE
|
||||
// With NCE, we use a 38-bit address space due to memory limitations. This should (safely) truncate ASLR region.
|
||||
{ .bit_width = 39, .address = 128_MiB , .size = 256_GiB - 128_MiB, .type = KAddressSpaceInfo::Type::Map39Bit, },
|
||||
#else
|
||||
{ .bit_width = 39, .address = 128_MiB , .size = 512_GiB - 128_MiB, .type = KAddressSpaceInfo::Type::Map39Bit, },
|
||||
|
@ -88,6 +88,22 @@ Result FlushDataCache(AddressType addr, u64 size) {
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
constexpr Common::MemoryPermission ConvertToMemoryPermission(KMemoryPermission perm) {
|
||||
Common::MemoryPermission perms{};
|
||||
if (True(perm & KMemoryPermission::UserRead)) {
|
||||
perms |= Common::MemoryPermission::Read;
|
||||
}
|
||||
if (True(perm & KMemoryPermission::UserWrite)) {
|
||||
perms |= Common::MemoryPermission::Write;
|
||||
}
|
||||
#ifdef HAS_NCE
|
||||
if (True(perm & KMemoryPermission::UserExecute)) {
|
||||
perms |= Common::MemoryPermission::Execute;
|
||||
}
|
||||
#endif
|
||||
return perms;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void KPageTableBase::MemoryRange::Open() {
|
||||
@ -170,7 +186,8 @@ Result KPageTableBase::InitializeForProcess(Svc::CreateProcessFlag as_type, bool
|
||||
KMemoryManager::Pool pool, KProcessAddress code_address,
|
||||
size_t code_size, KSystemResource* system_resource,
|
||||
KResourceLimit* resource_limit,
|
||||
Core::Memory::Memory& memory) {
|
||||
Core::Memory::Memory& memory,
|
||||
KProcessAddress aslr_space_start) {
|
||||
// Calculate region extents.
|
||||
const size_t as_width = GetAddressSpaceWidth(as_type);
|
||||
const KProcessAddress start = 0;
|
||||
@ -211,7 +228,8 @@ Result KPageTableBase::InitializeForProcess(Svc::CreateProcessFlag as_type, bool
|
||||
heap_region_size = GetSpaceSize(KAddressSpaceInfo::Type::Heap);
|
||||
stack_region_size = GetSpaceSize(KAddressSpaceInfo::Type::Stack);
|
||||
kernel_map_region_size = GetSpaceSize(KAddressSpaceInfo::Type::MapSmall);
|
||||
m_code_region_start = GetSpaceStart(KAddressSpaceInfo::Type::Map39Bit);
|
||||
m_code_region_start = m_address_space_start + aslr_space_start +
|
||||
GetSpaceStart(KAddressSpaceInfo::Type::Map39Bit);
|
||||
m_code_region_end = m_code_region_start + GetSpaceSize(KAddressSpaceInfo::Type::Map39Bit);
|
||||
m_alias_code_region_start = m_code_region_start;
|
||||
m_alias_code_region_end = m_code_region_end;
|
||||
@ -5643,7 +5661,8 @@ Result KPageTableBase::Operate(PageLinkedList* page_list, KProcessAddress virt_a
|
||||
case OperationType::Map: {
|
||||
ASSERT(virt_addr != 0);
|
||||
ASSERT(Common::IsAligned(GetInteger(virt_addr), PageSize));
|
||||
m_memory->MapMemoryRegion(*m_impl, virt_addr, num_pages * PageSize, phys_addr);
|
||||
m_memory->MapMemoryRegion(*m_impl, virt_addr, num_pages * PageSize, phys_addr,
|
||||
ConvertToMemoryPermission(properties.perm));
|
||||
|
||||
// Open references to pages, if we should.
|
||||
if (this->IsHeapPhysicalAddress(phys_addr)) {
|
||||
@ -5658,8 +5677,11 @@ Result KPageTableBase::Operate(PageLinkedList* page_list, KProcessAddress virt_a
|
||||
}
|
||||
case OperationType::ChangePermissions:
|
||||
case OperationType::ChangePermissionsAndRefresh:
|
||||
case OperationType::ChangePermissionsAndRefreshAndFlush:
|
||||
case OperationType::ChangePermissionsAndRefreshAndFlush: {
|
||||
m_memory->ProtectRegion(*m_impl, virt_addr, num_pages * PageSize,
|
||||
ConvertToMemoryPermission(properties.perm));
|
||||
R_SUCCEED();
|
||||
}
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
@ -5687,7 +5709,8 @@ Result KPageTableBase::Operate(PageLinkedList* page_list, KProcessAddress virt_a
|
||||
const size_t size{node.GetNumPages() * PageSize};
|
||||
|
||||
// Map the pages.
|
||||
m_memory->MapMemoryRegion(*m_impl, virt_addr, size, node.GetAddress());
|
||||
m_memory->MapMemoryRegion(*m_impl, virt_addr, size, node.GetAddress(),
|
||||
ConvertToMemoryPermission(properties.perm));
|
||||
|
||||
virt_addr += size;
|
||||
}
|
||||
|
@ -235,7 +235,8 @@ public:
|
||||
bool enable_device_address_space_merge, bool from_back,
|
||||
KMemoryManager::Pool pool, KProcessAddress code_address,
|
||||
size_t code_size, KSystemResource* system_resource,
|
||||
KResourceLimit* resource_limit, Core::Memory::Memory& memory);
|
||||
KResourceLimit* resource_limit, Core::Memory::Memory& memory,
|
||||
KProcessAddress aslr_space_start);
|
||||
|
||||
void Finalize();
|
||||
|
||||
|
@ -300,7 +300,7 @@ Result KProcess::Initialize(const Svc::CreateProcessParameter& params, const KPa
|
||||
False(params.flags & Svc::CreateProcessFlag::DisableDeviceAddressSpaceMerge);
|
||||
R_TRY(m_page_table.Initialize(as_type, enable_aslr, enable_das_merge, !enable_aslr, pool,
|
||||
params.code_address, params.code_num_pages * PageSize,
|
||||
m_system_resource, res_limit, this->GetMemory()));
|
||||
m_system_resource, res_limit, this->GetMemory(), 0));
|
||||
}
|
||||
ON_RESULT_FAILURE_2 {
|
||||
m_page_table.Finalize();
|
||||
@ -332,7 +332,7 @@ Result KProcess::Initialize(const Svc::CreateProcessParameter& params, const KPa
|
||||
|
||||
Result KProcess::Initialize(const Svc::CreateProcessParameter& params,
|
||||
std::span<const u32> user_caps, KResourceLimit* res_limit,
|
||||
KMemoryManager::Pool pool) {
|
||||
KMemoryManager::Pool pool, KProcessAddress aslr_space_start) {
|
||||
ASSERT(res_limit != nullptr);
|
||||
|
||||
// Set members.
|
||||
@ -393,7 +393,7 @@ Result KProcess::Initialize(const Svc::CreateProcessParameter& params,
|
||||
False(params.flags & Svc::CreateProcessFlag::DisableDeviceAddressSpaceMerge);
|
||||
R_TRY(m_page_table.Initialize(as_type, enable_aslr, enable_das_merge, !enable_aslr, pool,
|
||||
params.code_address, code_size, m_system_resource, res_limit,
|
||||
this->GetMemory()));
|
||||
this->GetMemory(), aslr_space_start));
|
||||
}
|
||||
ON_RESULT_FAILURE_2 {
|
||||
m_page_table.Finalize();
|
||||
@ -1128,7 +1128,7 @@ KProcess::KProcess(KernelCore& kernel)
|
||||
KProcess::~KProcess() = default;
|
||||
|
||||
Result KProcess::LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std::size_t code_size,
|
||||
bool is_hbl) {
|
||||
KProcessAddress aslr_space_start, bool is_hbl) {
|
||||
// Create a resource limit for the process.
|
||||
const auto physical_memory_size =
|
||||
m_kernel.MemoryManager().GetSize(Kernel::KMemoryManager::Pool::Application);
|
||||
@ -1179,7 +1179,7 @@ Result KProcess::LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std:
|
||||
.name = {},
|
||||
.version = {},
|
||||
.program_id = metadata.GetTitleID(),
|
||||
.code_address = code_address,
|
||||
.code_address = code_address + GetInteger(aslr_space_start),
|
||||
.code_num_pages = static_cast<s32>(code_size / PageSize),
|
||||
.flags = flag,
|
||||
.reslimit = Svc::InvalidHandle,
|
||||
@ -1193,7 +1193,7 @@ Result KProcess::LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std:
|
||||
|
||||
// Initialize for application process.
|
||||
R_TRY(this->Initialize(params, metadata.GetKernelCapabilities(), res_limit,
|
||||
KMemoryManager::Pool::Application));
|
||||
KMemoryManager::Pool::Application, aslr_space_start));
|
||||
|
||||
// Assign remaining properties.
|
||||
m_is_hbl = is_hbl;
|
||||
@ -1214,6 +1214,17 @@ void KProcess::LoadModule(CodeSet code_set, KProcessAddress base_addr) {
|
||||
ReprotectSegment(code_set.CodeSegment(), Svc::MemoryPermission::ReadExecute);
|
||||
ReprotectSegment(code_set.RODataSegment(), Svc::MemoryPermission::Read);
|
||||
ReprotectSegment(code_set.DataSegment(), Svc::MemoryPermission::ReadWrite);
|
||||
|
||||
#ifdef HAS_NCE
|
||||
if (Settings::IsNceEnabled()) {
|
||||
auto& buffer = m_kernel.System().DeviceMemory().buffer;
|
||||
const auto& code = code_set.CodeSegment();
|
||||
const auto& patch = code_set.PatchSegment();
|
||||
buffer.Protect(GetInteger(base_addr + code.addr), code.size, true, true, true);
|
||||
buffer.Protect(GetInteger(base_addr + patch.addr), patch.size, true, true, true);
|
||||
ReprotectSegment(code_set.PatchSegment(), Svc::MemoryPermission::None);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool KProcess::InsertWatchpoint(KProcessAddress addr, u64 size, DebugWatchpointType type) {
|
||||
|
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Reference in New Issue
Block a user