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				@@ -10,6 +10,7 @@
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				#include <thread>
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				#include "core/loader/nca.h"
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				#include "core/tools/renderdoc.h"
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				#ifdef __APPLE__
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				#include <unistd.h> // for chdir
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				#endif
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				@@ -2847,170 +2848,259 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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				    QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
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				}
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				bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
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				                                     const std::string& comment,
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				                                     const std::filesystem::path& icon_path,
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				                                     const std::filesystem::path& command,
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				                                     const std::string& arguments, const std::string& categories,
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				                                     const std::string& keywords, const std::string& name) try {
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				#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD
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				    std::filesystem::path shortcut_path_full = shortcut_path / (name + ".desktop");
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				    std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc);
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				    if (!shortcut_stream.is_open()) {
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				        LOG_ERROR(Frontend, "Failed to create shortcut");
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				        return false;
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				    }
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				    // TODO: Migrate fmt::print to std::print in futures STD C++ 23.
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				    fmt::print(shortcut_stream, "[Desktop Entry]\n");
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				    fmt::print(shortcut_stream, "Type=Application\n");
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				    fmt::print(shortcut_stream, "Version=1.0\n");
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				    fmt::print(shortcut_stream, "Name={}\n", name);
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				    if (!comment.empty()) {
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				        fmt::print(shortcut_stream, "Comment={}\n", comment);
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				    }
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				    if (std::filesystem::is_regular_file(icon_path)) {
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				        fmt::print(shortcut_stream, "Icon={}\n", icon_path.string());
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				    }
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				    fmt::print(shortcut_stream, "TryExec={}\n", command.string());
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				    fmt::print(shortcut_stream, "Exec={} {}\n", command.string(), arguments);
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				    if (!categories.empty()) {
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				        fmt::print(shortcut_stream, "Categories={}\n", categories);
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				    }
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				    if (!keywords.empty()) {
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				        fmt::print(shortcut_stream, "Keywords={}\n", keywords);
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				    }
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				    return true;
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				#elif defined(_WIN32) // Windows
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				    HRESULT hr = CoInitialize(nullptr);
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				    if (FAILED(hr)) {
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				        LOG_ERROR(Frontend, "CoInitialize failed");
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				        return false;
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				    }
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				    SCOPE_EXIT({ CoUninitialize(); });
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				    IShellLinkW* ps1 = nullptr;
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				    IPersistFile* persist_file = nullptr;
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				    SCOPE_EXIT({
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				        if (persist_file != nullptr) {
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				            persist_file->Release();
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				        }
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				        if (ps1 != nullptr) {
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				            ps1->Release();
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				        }
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				    });
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				    HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
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				                                    reinterpret_cast<void**>(&ps1));
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				    if (FAILED(hres)) {
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				        LOG_ERROR(Frontend, "Failed to create IShellLinkW instance");
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				        return false;
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				    }
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				    hres = ps1->SetPath(command.c_str());
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				    if (FAILED(hres)) {
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				        LOG_ERROR(Frontend, "Failed to set path");
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				        return false;
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				    }
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				    if (!arguments.empty()) {
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				        hres = ps1->SetArguments(Common::UTF8ToUTF16W(arguments).data());
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				        if (FAILED(hres)) {
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				            LOG_ERROR(Frontend, "Failed to set arguments");
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				            return false;
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				        }
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				    }
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				    if (!comment.empty()) {
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				        hres = ps1->SetDescription(Common::UTF8ToUTF16W(comment).data());
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				        if (FAILED(hres)) {
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				            LOG_ERROR(Frontend, "Failed to set description");
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				            return false;
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				        }
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				    }
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				    if (std::filesystem::is_regular_file(icon_path)) {
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				        hres = ps1->SetIconLocation(icon_path.c_str(), 0);
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				        if (FAILED(hres)) {
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				            LOG_ERROR(Frontend, "Failed to set icon location");
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				            return false;
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				        }
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				    }
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				    hres = ps1->QueryInterface(IID_IPersistFile, reinterpret_cast<void**>(&persist_file));
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				    if (FAILED(hres)) {
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				        LOG_ERROR(Frontend, "Failed to get IPersistFile interface");
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				        return false;
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				    }
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				    hres = persist_file->Save(std::filesystem::path{shortcut_path / (name + ".lnk")}.c_str(), TRUE);
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				    if (FAILED(hres)) {
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				        LOG_ERROR(Frontend, "Failed to save shortcut");
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				        return false;
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				    }
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				    return true;
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				#else                 // Unsupported platform
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				    return false;
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				#endif
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				} catch (const std::exception& e) {
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				    LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what());
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				    return false;
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				}
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				// Messages in pre-defined message boxes for less code spaghetti
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				bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title) {
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				    int result = 0;
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				    QMessageBox::StandardButtons buttons;
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				    switch (imsg) {
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				    case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES:
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				        buttons = QMessageBox::Yes | QMessageBox::No;
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				        result =
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				            QMessageBox::information(parent, tr("Create Shortcut"),
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				                                     tr("Do you want to launch the game in fullscreen?"), buttons);
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				        return result == QMessageBox::Yes;
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				    case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
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				        QMessageBox::information(parent, tr("Create Shortcut"),
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				                                 tr("Successfully created a shortcut to %1").arg(game_title));
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				        return false;
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				    case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
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				        buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel;
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				        result =
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				            QMessageBox::warning(this, tr("Create Shortcut"),
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				                                 tr("This will create a shortcut to the current AppImage. This may "
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				                                    "not work well if you update. Continue?"),
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				                                 buttons);
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				        return result == QMessageBox::Ok;
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				    default:
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				        buttons = QMessageBox::Ok;
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				        QMessageBox::critical(parent, tr("Create Shortcut"),
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				                              tr("Failed to create a shortcut to %1").arg(game_title), buttons);
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				        return false;
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				    }
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				}
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				bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
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				                                      std::filesystem::path& out_icon_path) {
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				    // Get path to Yuzu icons directory & icon extension
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				    std::string ico_extension = "png";
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				#if defined(_WIN32)
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				    out_icon_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::IconsDir);
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				    ico_extension = "ico";
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				#elif defined(__linux__) || defined(__FreeBSD__)
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				    out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
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				#endif
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				    // Create icons directory if it doesn't exist
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				    if (!Common::FS::CreateDirs(out_icon_path)) {
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				        QMessageBox::critical(
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				            this, tr("Create Icon"),
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				            tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
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				                .arg(QString::fromStdString(out_icon_path.string())),
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				            QMessageBox::StandardButton::Ok);
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				        out_icon_path.clear();
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				        return false;
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				    }
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				    // Create icon file path
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				    out_icon_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension)
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				                                      : fmt::format("yuzu-{:016X}.{}", program_id, ico_extension));
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				    return true;
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				}
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				void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
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				                                           GameListShortcutTarget target) {
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				    std::string game_title;
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				    QString qt_game_title;
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				    std::filesystem::path out_icon_path;
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				    // Get path to yuzu executable
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				    const QStringList args = QApplication::arguments();
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				    std::filesystem::path yuzu_command = args[0].toStdString();
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				    // If relative path, make it an absolute path
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				    if (yuzu_command.c_str()[0] == '.') {
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				        yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
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				    }
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				    // Shortcut path
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				    std::filesystem::path shortcut_path{};
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				 | 
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			 | 
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				    if (target == GameListShortcutTarget::Desktop) {
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				        shortcut_path =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    } else if (target == GameListShortcutTarget::Applications) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        shortcut_path =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Icon path and title
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (std::filesystem::exists(shortcut_path)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        // Get title from game file
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                       system->GetContentProvider()};
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        const auto control = pm.GetControlMetadata();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        const auto loader =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        game_title = fmt::format("{:016X}", program_id);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        if (control.first != nullptr) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            game_title = control.first->GetApplicationName();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        } else {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            loader->ReadTitle(game_title);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        // Delete illegal characters from title
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        const std::string illegal_chars = "<>:\"/\\|?*.";
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            if (illegal_chars.find(*it) != std::string::npos) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                game_title.erase(it.base() - 1);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        qt_game_title = QString::fromStdString(game_title);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        // Get icon from game file
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        std::vector<u8> icon_image_file{};
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        if (control.second != nullptr) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            icon_image_file = control.second->ReadAllBytes();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        QImage icon_data =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            if (!SaveIconToFile(out_icon_path, icon_data)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                LOG_ERROR(Frontend, "Could not write icon to file");
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    } else {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                               qt_game_title);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        LOG_ERROR(Frontend, "Invalid shortcut target");
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#if defined(__linux__)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Special case for AppImages
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Warn once if we are making a shortcut to a volatile AppImage
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const std::string appimage_ending =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (yuzu_command.string().ends_with(appimage_ending) &&
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        !UISettings::values.shortcut_already_warned) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        if (QMessageBox::warning(this, tr("Create Shortcut"),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                 tr("This will create a shortcut to the current AppImage. This may "
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                    "not work well if you update. Continue?"),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                 QMessageBox::StandardButton::Ok |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                     QMessageBox::StandardButton::Cancel) ==
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            QMessageBox::StandardButton::Cancel) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        if (GMainWindow::CreateShortcutMessagesGUI(
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, qt_game_title)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            return;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        UISettings::values.shortcut_already_warned = true;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#endif // __linux__
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    std::filesystem::path target_directory{};
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    switch (target) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    case GameListShortcutTarget::Desktop: {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        const QString desktop_path =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        target_directory = desktop_path.toUtf8().toStdString();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Create shortcut
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    std::string arguments = fmt::format("-g \"{:s}\"", game_path);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (GMainWindow::CreateShortcutMessagesGUI(
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        arguments = "-f " + arguments;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    case GameListShortcutTarget::Applications: {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        const QString applications_path =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        if (applications_path.isEmpty()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            const char* home = std::getenv("HOME");
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            if (home != nullptr) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                target_directory = std::filesystem::path(home) / ".local/share/applications";
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        } else {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            target_directory = applications_path.toUtf8().toStdString();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    default:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const QDir dir(QString::fromStdString(target_directory.generic_string()));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (!dir.exists()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        QMessageBox::critical(this, tr("Create Shortcut"),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                              tr("Cannot create shortcut. Path \"%1\" does not exist.")
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                  .arg(QString::fromStdString(target_directory.generic_string())),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                              QMessageBox::StandardButton::Ok);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const std::string game_file_name = std::filesystem::path(game_path).filename().string();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Determine full paths for icon and shortcut
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const char* home = std::getenv("HOME");
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const std::filesystem::path home_path = (home == nullptr ? "~" : home);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    std::filesystem::path system_icons_path =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        (xdg_data_home == nullptr ? home_path / ".local/share/"
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                  : std::filesystem::path(xdg_data_home)) /
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        "icons/hicolor/256x256";
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (!Common::FS::CreateDirs(system_icons_path)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        QMessageBox::critical(
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            this, tr("Create Icon"),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                .arg(QString::fromStdString(system_icons_path)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            QMessageBox::StandardButton::Ok);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    std::filesystem::path icon_path =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                             : fmt::format("yuzu-{:016X}.png", program_id));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const std::filesystem::path shortcut_path =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                            : fmt::format("yuzu-{:016X}.desktop", program_id));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#elif defined(WIN32)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    std::filesystem::path icons_path =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    std::filesystem::path icon_path =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                       : fmt::format("yuzu-{:016X}.ico", program_id)));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#else
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    std::string icon_extension;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#endif
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Get title from game file
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                   system->GetContentProvider()};
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const auto control = pm.GetControlMetadata();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    std::string title{fmt::format("{:016X}", program_id)};
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (control.first != nullptr) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        title = control.first->GetApplicationName();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    } else {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        loader->ReadTitle(title);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Get icon from game file
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    std::vector<u8> icon_image_file{};
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (control.second != nullptr) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        icon_image_file = control.second->ReadAllBytes();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    QImage icon_data =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Convert and write the icon as a PNG
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (!icon_data.save(QString::fromStdString(icon_path.string()))) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        LOG_ERROR(Frontend, "Could not write icon as PNG to file");
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    } else {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#elif defined(WIN32)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (!SaveIconToFile(icon_path.string(), icon_data)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        LOG_ERROR(Frontend, "Could not write icon to file");
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#endif // __linux__
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#ifdef _WIN32
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Replace characters that are illegal in Windows filenames by a dash
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const std::string illegal_chars = "<>:\"/\\|?*";
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    for (char c : illegal_chars) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        std::replace(title.begin(), title.end(), c, '_');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#endif
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const std::string comment =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const std::string comment = fmt::format("Start {:s} with the yuzu Emulator", game_title);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const std::string categories = "Game;Emulator;Qt;";
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    const std::string keywords = "Switch;Nintendo;";
 | 
			
		
		
	
		
			
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				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                        yuzu_command.string(), arguments, categories, keywords)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        QMessageBox::critical(this, tr("Create Shortcut"),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                              tr("Failed to create a shortcut at %1")
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                  .arg(QString::fromStdString(shortcut_path.string())));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (GMainWindow::CreateShortcutLink(shortcut_path, comment, out_icon_path, yuzu_command,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                        arguments, categories, keywords, game_title)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                               qt_game_title);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    QMessageBox::information(
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        this, tr("Create Shortcut"),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                           qt_game_title);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -4005,66 +4095,6 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                 const std::string& comment, const std::string& icon_path,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                 const std::string& command, const std::string& arguments,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                 const std::string& categories, const std::string& keywords) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // This desktop file template was writing referencing
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    std::string shortcut_contents{};
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shortcut_contents.append("[Desktop Entry]\n");
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shortcut_contents.append("Type=Application\n");
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shortcut_contents.append("Version=1.0\n");
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shortcut_contents.append(fmt::format("Name={:s}\n", title));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    std::ofstream shortcut_stream(shortcut_path);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (!shortcut_stream.is_open()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return false;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shortcut_stream << shortcut_contents;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shortcut_stream.close();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    return true;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#elif defined(WIN32)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    IShellLinkW* shell_link;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                                 (void**)&shell_link);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (FAILED(hres)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return false;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shell_link->SetPath(
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data());
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data());
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    IPersistFile* persist_file;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (FAILED(hres)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return false;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (FAILED(hres)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return false;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    persist_file->Release();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    shell_link->Release();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    return true;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#endif
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    return false;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void GMainWindow::OnLoadAmiibo() {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (emu_thread == nullptr || !emu_thread->IsRunning()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return;
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -4103,7 +4133,6 @@ void GMainWindow::OnLoadAmiibo() {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                           QMessageBox::StandardButtons buttons,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                           QMessageBox::StandardButton defaultButton) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    QMessageBox* box_dialog = new QMessageBox(parent);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    box_dialog->setWindowTitle(title);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    box_dialog->setText(text);
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				 
 |