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174 Commits

Author SHA1 Message Date
efff6adeeb Android #143 2023-11-27 00:57:09 +00:00
d93b530ac8 Merge PR 12074 2023-11-27 00:57:09 +00:00
f21340f7aa Merge pull request #11535 from GPUCode/upload_cmdbuf
renderer_vulkan: Introduce separate cmd buffer for uploads
2023-11-26 18:33:05 +01:00
e0c894408a Merge pull request #12180 from german77/cabinetmii
service: am: Create random mii for cabinet applet
2023-11-26 09:50:08 -05:00
257a1c884d Merge pull request #12156 from german77/firmwarevs
yuzu: Display firmware version
2023-11-26 09:49:53 -05:00
c100d7e802 Merge pull request #12175 from abouvier/unbundle-simpleini
cmake: prefer system simpleini library
2023-11-26 09:49:43 -05:00
4ce6762945 service: am: Create random mii for cabinet applet 2023-11-25 21:31:05 -06:00
fe3702223f cmake: prefer system simpleini library 2023-11-26 03:45:10 +01:00
83aa66b17d Merge pull request #12166 from german77/redmagic
android: input: Flip abxy on redmagic controllers
2023-11-25 20:56:40 -05:00
8d7a55be5b Merge pull request #12169 from liamwhite/its-time-to-stop
time: undef GetCurrentTime for Windows
2023-11-25 20:56:31 -05:00
de58618421 android: input: Flip abxy on backbone labs controllers 2023-11-25 18:22:03 -06:00
e6847c65a8 time: undef GetCurrentTime for Windows 2023-11-25 16:18:02 -05:00
b5bde8451c android: input: Flip abxy on redmagic controllers 2023-11-25 10:53:59 -06:00
090ea0281c Merge pull request #12153 from liamwhite/deck2
renderer_vulkan: exclude steam deck oled from force max clock setting
2023-11-25 10:17:18 -05:00
bc4818b058 Merge pull request #12151 from german77/no-crash
core: hid: Ensure output devices are initialized
2023-11-25 10:17:11 -05:00
2993d3bb49 Merge pull request #12110 from liamwhite/mali-nullview
vk_texture_cache: add workaround for nullDescriptor on Mali
2023-11-25 10:17:00 -05:00
5a182f4e7c Merge pull request #11889 from t895/ini-lib
configuration: Unify config handling across frontends
2023-11-24 22:59:55 -05:00
2d4e7c8264 yuzu: Display firmware version 2023-11-24 12:58:07 -06:00
4a278b69b1 renderer_vulkan: exclude steam deck oled from force max clock setting 2023-11-24 11:38:39 -05:00
02a0b41a15 core: hid: Ensure output devices are initialized 2023-11-24 10:18:16 -06:00
093eb075a6 Merge pull request #12140 from liamwhite/qcr-unreachable
query_cache: demote report synced unreachable to assert
2023-11-24 00:09:00 -05:00
0b766e4523 Merge pull request #12076 from german77/resource
service: hid: Create appropriate hid resources
2023-11-23 12:36:19 -05:00
453fd47030 query_cache: demote report synced unreachable to assert 2023-11-23 09:33:02 -05:00
dda187d300 frontend_common: Don't specify default value for screenshot_path 2023-11-23 00:36:45 -05:00
0b8218d8eb frontend_common: Don't load config files that we fail to open 2023-11-23 00:30:49 -05:00
91c12db070 Merge pull request #12123 from merryhime/explicit-this
Explicit this
2023-11-21 22:17:42 -05:00
d8f380961e frontend_common: Add option to read unsigned integers 2023-11-21 21:01:46 -05:00
b088a448cd game_list_worker: Explicit caputure of 'this' 2023-11-21 22:57:47 +00:00
c4f6c3b00b shared_widget: Explicit capture of 'this' 2023-11-21 22:57:09 +00:00
1654b8f9e0 frontend_common: Set config array size to 0 if the array is ended without changing its index 2023-11-21 15:14:41 -05:00
14398a1cbb frontend_common: Manually handle opening config file
SimpleIni only has the ability to use ANSI strings for config paths so this breaks opening configs on paths with special characters. This ensures that we open the right path on each platform.
2023-11-21 14:53:32 -05:00
cddb28cf26 Merge pull request #12107 from daisymlleung/patch-1
Stub CheckBlockedUserListAvailability for Super Bomberman R 2
2023-11-21 09:19:41 -05:00
538e137bca Merge pull request #12100 from t895/android-translations
translations: Add android translations to transifex config
2023-11-21 09:19:34 -05:00
e69118042f Merge pull request #12045 from liamwhite/codec-refactor
video_core: refactor video frame and packet parsing
2023-11-21 09:19:26 -05:00
a6b8d85b34 Merge pull request #11984 from lat9nq/lupdate
shared_translation: Call tr more directly
2023-11-21 09:19:13 -05:00
f3fe362c93 frontend_common: Add special config case for unmapped windows network drives
Normally we save paths with '/' as the delimiter for each segment but when you manually select a network drive instead of using a mapped location, this would break. This ensures that if the read filesystem location starts with '//', we keep that pattern.
2023-11-21 01:58:13 -05:00
eedecaef96 frontend_common: Disable UTF-8 BOM in config 2023-11-21 01:58:13 -05:00
e637ec0c38 android: Rework config lifecycle
Exposes options for initializing, unloading, reloading, and saving settings that let us update the config much more granularly based on what's happening in the UI.
2023-11-21 01:58:13 -05:00
e744c06f61 android: Remove ini4j 2023-11-21 01:58:13 -05:00
ac522db857 common: settings: Add ifdefs to define android's default settings 2023-11-21 01:58:13 -05:00
aa20311969 general: Remove inih 2023-11-21 01:58:13 -05:00
da14c7b8e4 config: Unify config handling under frontend_common
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings.

As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
2023-11-21 01:58:13 -05:00
e7878e3cf8 vk_texture_cache: add workaround for nullDescriptor on Mali 2023-11-20 20:09:12 -05:00
cff2d0e19e service: hid: Create appropriate hid resources 2023-11-20 17:19:17 -06:00
8da5bd27e9 Merge pull request #12011 from Macj0rdan/controller-applet
Implemented qlaunch version of the controller applet
2023-11-20 16:53:33 -06:00
0216aa55b4 Stub CheckBlockedUserListAvailability 2023-11-21 01:57:58 +08:00
0298c2cc5d translations: Add android translations to transifex config 2023-11-20 10:37:09 -05:00
00dcf69ce8 Merge pull request #12093 from t895/zip-intent
android: Use file picker intent for save exporter
2023-11-20 09:38:44 -05:00
1ea0890a36 Merge pull request #12092 from t895/recent-games-default
android: Select recently played games by default in search tab
2023-11-20 09:38:36 -05:00
a77feca086 Merge pull request #12091 from t895/silly-speed
android: Allow up to 400% for the limit speed percent setting
2023-11-20 09:38:21 -05:00
99a8f7fb72 Merge pull request #12097 from Squall-Leonhart/ResourceToGetResource
service: hid: Ensure resource manager is initialized
2023-11-19 20:10:38 -06:00
8ae26df15c service: hid: Ensure resource manager is initialized
Ensures the proper initialization of the IActiveVibrationDeviceList. By using GetResourceManager() instead of resource_manager, we make sure that the IActiveVibrationDeviceListis initialized before it's used, preventing potential null issues.

Fixes #12088
2023-11-20 11:43:56 +11:00
82a4a67f6b android: Use file picker intent for save exporter 2023-11-19 17:52:53 -05:00
8e93a9a9ef android: Use path instead of programId for recently added / played key 2023-11-19 16:00:41 -05:00
23c1f7c72f android: Select recently played games by default in search tab 2023-11-19 15:57:05 -05:00
d3ed771f39 android: Allow up to 400% for the limit speed percent setting 2023-11-19 15:36:25 -05:00
12fba361bd Merge pull request #12083 from liamwhite/viewport
renderer_vulkan: ignore viewport stores on non-supporting drivers
2023-11-19 14:09:25 -05:00
6bcde572dd Merge pull request #12085 from liamwhite/build-fix
qt: fix linux build
2023-11-19 14:09:18 -05:00
cb004d1ba1 Implemented qlaunch version of the controller applet 2023-11-19 18:38:58 +01:00
20a17607ae qt: fix linux build 2023-11-19 11:49:51 -05:00
473caaff5b renderer_vulkan: ignore viewport stores on non-supporting drivers 2023-11-19 11:27:12 -05:00
787552f832 Merge pull request #12081 from FernandoS27/check-out-on-your-broke-crypto-friends
Vulkan: Be more generous with pipeline workers for Android
2023-11-19 11:16:19 -05:00
5f945e2fcd Merge pull request #12036 from FernandoS27/you-should-have-more-than-one-towel
Query Cache: Disable write syncing on Android
2023-11-19 09:52:22 -05:00
c08da2d6ad Merge pull request #11792 from boludoz/new-shortcut
Improved shortcut: add games in applist for Windows, question for sta…
2023-11-19 09:50:49 -05:00
4458920799 Merge pull request #12066 from ameerj/nvidia-nsanity
shader_recompiler: add byteswap pattern workaround for Nvidia
2023-11-19 09:49:45 -05:00
61fed8a3a6 Merge pull request #12068 from ameerj/glasm-xfb-fixes
gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode
2023-11-19 09:49:38 -05:00
efb3165e3d Merge pull request #12072 from FernandoS27/winter-is-2-seconds-too-soon
Buffer Cache: Eliminate clears on Indirect buffers
2023-11-19 09:49:30 -05:00
a493ba76b4 Vulkan: Be more generous with pipeline workers for Android 2023-11-19 14:54:15 +01:00
ae60a5657e Buffer Cache: Eliminate clears on Indirect buffers 2023-11-18 19:26:14 +01:00
feb60de5c3 shader_recompiler: Fix spelling of "derivate" (#12067) 2023-11-18 13:39:47 +01:00
c67644f1da gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode
GL_SEPARATE_ATTRIBS only applies when multiple buffers are being used, else GL_INTERLEAVED_ATTRIBS handles the cases for a single buffer with potentially more than one attribute
2023-11-18 00:44:05 -05:00
9343b81afd shader_recompiler: add byteswap pattern workaround for Nvidia 2023-11-17 22:29:12 -05:00
71f53b4218 Merge pull request #12058 from liamwhite/opus-again
opus: fix stereo stream count check in multistream decoder object
2023-11-17 20:41:50 -05:00
f131b0faeb Merge pull request #11912 from liamwhite/nv-graphic-buffer
nvnflinger: use graphic buffer lifetime for map handle
2023-11-17 20:41:34 -05:00
6c64d5aff2 Merge pull request #11917 from liamwhite/abandonment
nvnflinger: implement consumer abandonment
2023-11-17 20:41:23 -05:00
de594995da opus: fix stereo stream count check in multistream decoder object 2023-11-17 08:26:22 -05:00
4c16a1a26f Merge pull request #12055 from german77/activate
service: hid: Introduce firmware settings and update activate controller calls
2023-11-16 21:28:06 -05:00
862e66202c service: hid: Introduce firmware settings and update activate controller calls 2023-11-16 18:51:14 -06:00
4055a476aa video_core: refactor video frame and packet parsing 2023-11-16 17:01:38 -05:00
2136a46ab7 Merge pull request #12053 from german77/no_functional
service: hid: Implement xpad calls
2023-11-16 16:54:01 -05:00
b9c7e5c2c8 service: hid: Implement xpad calls 2023-11-16 11:18:11 -06:00
d86e88a622 Merge pull request #11995 from FernandoS27/you-dont-need-the-new-iphone
Revert PR #11806 and do a proper fix to the memory handling.
2023-11-16 09:17:13 -05:00
7eac28e410 Merge pull request #12038 from german77/no_implement
service: hid: Split hid.cpp into individual interfaces
2023-11-16 09:13:56 -05:00
ea4c92f734 Merge pull request #12007 from german77/moar_buttons
core: hid: Split SL and SR buttons
2023-11-16 09:13:39 -05:00
c9cd938dfd service: hid: Split hid.cpp into individual interfaces 2023-11-15 09:59:54 -06:00
4c5e3d5f7a Merge pull request #12043 from t895/disable-pip-default
android: Disable PiP by default
2023-11-15 10:33:12 -05:00
e2be180136 android: Disable PiP by default 2023-11-15 10:30:43 -05:00
c9437e5244 Query Cache: Disable write syncing on Android 2023-11-15 02:23:39 +01:00
24548b1f5c Merge pull request #12034 from t895/fps-outline
android: Add drop shadow to FPS counter
2023-11-14 18:20:24 -05:00
be0ecae108 Merge pull request #12035 from t895/pip-startup-shutdown-fix
android: Don't enter PiP during startup or shutdown
2023-11-14 18:20:18 -05:00
fcd54c6479 android: Don't enter PiP during startup or shutdown 2023-11-14 18:11:38 -05:00
08296f151e android: Add drop shadow to FPS counter
Also let the style control the text size
2023-11-14 17:53:40 -05:00
a134e924ff Merge pull request #12032 from liamwhite/fruit-compiler
fix apple clang build again
2023-11-14 12:23:28 -05:00
31ed6bae11 Merge pull request #12030 from t895/blocking-fix
android: Use suspend function for creating dynamic shortcuts
2023-11-14 12:23:17 -05:00
9a5ef835cc Merge pull request #12028 from liamwhite/coretiming-shutdown
core_timing: lock event queue access
2023-11-14 12:23:11 -05:00
df0d3698ae Merge pull request #12025 from liamwhite/kernel-shutdown-deadlock
core: check for thread dpc before eret
2023-11-14 12:23:04 -05:00
51fc608f68 Merge pull request #12019 from liamwhite/more-shutdown-deadlocks
audio_core: ignore renderer wait when stream is paused
2023-11-14 12:22:56 -05:00
b30e19ba24 fix apple clang build again 2023-11-14 11:53:02 -05:00
ec6b67d862 core_timing: lock event queue access 2023-11-14 11:51:04 -05:00
4d0b7f8496 android: Use suspend function for creating dynamic shortcuts
If the coil loader ever got stuck when creating a dynamic shortcut icon, the app would freeze. This would happen most notably when booting nca format games. This pushes that process to a separate coroutine that can be cancelled by the main activity's lifecycle.
2023-11-14 10:57:00 -05:00
e3b510a4b4 core: check for thread dpc before eret 2023-11-13 11:28:23 -05:00
247d66a680 Merge pull request #11990 from german77/audio
yuzu: Save mute when in background setting
2023-11-13 09:13:12 -05:00
0047d8a01e Merge pull request #12014 from t895/shrink-logo
android: Shrink branding images
2023-11-13 09:12:16 -05:00
efc0187537 Merge pull request #12015 from t895/remove-auto
android: Remove "auto" region option
2023-11-13 09:12:07 -05:00
b6fe8a0b3f Merge pull request #12018 from t895/settings-cleanup
android: Settings visual cleanup
2023-11-13 09:11:55 -05:00
ecaa038b4d audio_core: ignore renderer wait when stream is paused 2023-11-12 23:10:53 -05:00
4aac971864 android: Use the same transition animation between every fragment in settings
The animation that I used for entering search was prone to weird visual bugs and could appear visually jarring. This just makes things appear more consistent.
2023-11-12 21:36:51 -05:00
6c93cdffb1 android: Use more padding on top of each settings header 2023-11-12 21:36:51 -05:00
470714e2d1 android: Remove dividers between each setting 2023-11-12 21:36:51 -05:00
6b888b0fa8 android: Add icons and descriptions to the first-level advanced settings page
Additionally adjusts padding to place the icons in-line with the back button in the top app bar and makes the text for normal settings appear in-line with the expanded top app bar title.
2023-11-12 21:36:50 -05:00
1a1393dad7 android: Remove general section from settings
Limit speed options were moved to system, cpu accuracy was moved to debug, and PiP was moved to graphics.
2023-11-12 19:08:57 -05:00
55412962c0 android: Remove "auto" region option
This doesn't exist and if you clicked it, your region would be set to Taiwan.
2023-11-12 15:45:42 -05:00
50bcfa5fb9 Vulkan: Add a final barrier to the upload command buffer 2023-11-12 20:58:30 +01:00
efc50485b8 renderer_vulkan: Introduce separate cmd buffer for uploads 2023-11-12 20:27:39 +01:00
d920da2631 android: Add a landscape-specific layout to the about page
Moves the logo to the side to fit more information on screen
2023-11-12 13:56:42 -05:00
ff72bf2cb2 android: Shrink logo in about page 2023-11-12 13:56:13 -05:00
4efb9763d9 android: Shrink logo in settings tab
Adjusts padding between the cards and logo to fit appropriately
2023-11-12 13:55:20 -05:00
c600bc8652 android: Fix top app bar tint being cut off in the about fragment
Adjust margin on the toolbar, not the app bar
2023-11-12 13:54:31 -05:00
f1806d237f Memory: Fix invalidation handling from the CPU/Services 2023-11-12 14:10:40 +01:00
ae57a99d7d core: hid: Split SL and SR buttons 2023-11-11 21:03:15 -06:00
767c4b5a99 Merge pull request #11980 from german77/moment
service: irs: Implement moment image processor
2023-11-11 20:02:23 -05:00
904d03b01f Merge pull request #12005 from german77/homebrew_id
yuzu: Keep homebrew on the recently played list
2023-11-11 20:02:09 -05:00
9f1c9599a2 Merge pull request #12004 from liamwhite/fix-hbl
k_capabilities: ignore map region when KTrace is disabled
2023-11-11 20:02:01 -05:00
5f6666a7cd Merge pull request #12003 from liamwhite/read-modules
gdbstub: read module information from memory layout
2023-11-11 20:01:53 -05:00
1906e2724f Merge pull request #11992 from t895/frame-check
android: Hide loading animation on first frame
2023-11-11 20:01:32 -05:00
0c032d3f2f yuzu: Keep homebrew on the recently played list 2023-11-11 10:14:11 -06:00
a6735cba5f k_capabilities: ignore map region when KTrace is disabled 2023-11-11 10:45:43 -05:00
3b872b89d1 gdbstub: read module information from memory layout 2023-11-11 10:41:06 -05:00
40d4e9543b Merge pull request #11914 from liamwhite/newer-kpagetable
kernel: add KPageTableBase
2023-11-11 09:45:29 -05:00
e588f341ed service: irs: Implement moment image processor 2023-11-11 00:28:12 -06:00
875246f5b2 k_page_table: fix shutdown 2023-11-10 12:01:35 -05:00
b16fefa106 k_page_table: use more precise icache invalidates 2023-11-10 12:01:35 -05:00
2a255b2d61 kernel: add KPageTableBase
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2023-11-10 12:01:35 -05:00
9e331f9957 yuzu: Make mute audio persistent 2023-11-10 10:22:04 -06:00
9169cbf728 yuzu: Save mute when in background setting 2023-11-10 10:22:02 -06:00
2f9487cd38 Merge pull request #11981 from lucasreis1/patch
Allocate resources for test window before getting system info
2023-11-10 10:38:49 -05:00
1d03a0fa75 Revert "renderer_vulkan: add locks to avoid scheduler flushes from CPU"
This reverts commit d9dde7e6f3.
2023-11-10 15:40:48 +01:00
09f993899e android: Hide loading animation on first frame 2023-11-09 22:27:40 -05:00
c9038af29e Fix out_icon_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::IconsDir); 2023-11-09 04:53:10 +00:00
f3053920bf Minor changes 2023-11-09 03:37:06 +00:00
c7b31d24b9 Final change, i think 2023-11-08 21:04:30 +00:00
cb3559539a CMakeLists: Add option to call lupdate directly
qt_create_translation silently fails to run at all on my system. Since
there is no error, I was unable to determine a fix. This sidesteps the
convenience function by setting up the rules ourselves.

This is left as an option since this path likely does not work on
Windows.
2023-11-08 11:54:05 -05:00
71cdfa6ad5 shared_translation: Call tr for each string
Qt can't parse tr called within a macro, so we must call it on each
string.

shared_translation: Remove redundant include
2023-11-08 11:54:01 -05:00
edce713fc9 Allocate resources for test window before getting system info 2023-11-07 22:47:02 -04:00
8d0d0e1c7a Fixed clang 2023-11-07 02:32:19 +00:00
4b8b223db2 modified: src/yuzu/main.cpp 2023-11-05 00:39:43 +00:00
728aca7703 Merge branch 'master' into new-shortcut 2023-11-04 21:28:16 -03:00
a872030a35 nvnflinger: implement consumer abandonment 2023-10-29 23:38:24 -04:00
79e7d7f4ba nvnflinger: use graphic buffer lifetime for map handle 2023-10-29 22:12:16 -04:00
7f62a48ab5 We dont need that 2023-10-27 00:30:35 -03:00
b5415b6872 Merge branch 'yuzu-emu:master' into new-shortcut 2023-10-26 19:11:15 -03:00
b76a1d987f Merge branch 'yuzu-emu:master' into new-shortcut 2023-10-21 02:25:27 -03:00
ae2130470e Reverted dirty code in main. 2023-10-18 19:30:21 -03:00
ac6290bea7 TODO: Implement shortcut creation for Apple. 2023-10-18 02:35:23 -03:00
4051bbbed7 Useless code removed related to admin privileges, if it is not an error we can add it later, that is what git is for. 2023-10-18 01:26:50 -03:00
2a7edda70a Deleted admin requisite (maybe it was another mistake). 2023-10-18 01:20:46 -03:00
59b6ada7b7 Merge branch 'yuzu-emu:master' into new-shortcut 2023-10-18 01:06:58 -03:00
9908434c14 Final refactorization 2023-10-17 02:57:35 -03:00
668a10f9b9 Merge branch 'yuzu-emu:master' into new-shortcut 2023-10-17 01:01:41 -03:00
fc4b45ebd3 Moved check. 2023-10-16 23:50:09 -03:00
1afe6d51ee More @liamwhite suggestions applied. 2023-10-16 23:42:45 -03:00
1ae0f0f3f6 shortcut_stream.close(); fixed 2023-10-16 18:59:21 -03:00
de0b35b974 Comment using fmt instead qt. 2023-10-16 16:54:51 -03:00
ae88d01d8d .clear() instead = ""; and switch improved. 2023-10-16 16:47:21 -03:00
d759de9f96 More missed suggestions 2023-10-16 16:11:24 -03:00
89d3e81be8 Sugestions and fixes. 2023-10-16 16:01:46 -03:00
71f264c498 Merge branch 'new-shortcut' of https://github.com/boludoz/yuzu into new-shortcut 2023-10-16 03:27:10 -03:00
26417da5d3 Some improvements (suggestions) 2023-10-16 03:26:40 -03:00
b3b458edf9 Merge branch 'yuzu-emu:master' into new-shortcut 2023-10-16 03:25:11 -03:00
74961d4dfb Less code, simpler, better. 2023-10-15 21:40:10 -03:00
9ffa1801c7 Typing and formatting errors fixed. 2023-10-15 20:57:06 -03:00
4d4fe69223 Unnecessary feature removed 2023-10-15 14:44:23 -03:00
0a75519ab5 Fixes and improvements 2023-10-15 03:16:29 -03:00
3062a35eb1 Improved shortcut: add games in applist for Windows, question for start game at fullscreen & better unicode support for some Windows path funcs. 2023-10-15 02:02:22 -03:00
338 changed files with 20943 additions and 14215 deletions

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[codespell]
skip = ./.git,./build,./dist,./Doxyfile,./externals,./LICENSES,./src/android/app/src/main/res
ignore-words-list = aci,allright,ba,canonicalizations,deques,froms,hda,inout,lod,masia,nam,nax,nd,optin,pullrequests,pullrequest,te,transfered,unstall,uscaled,vas,zink
ignore-words-list = aci,allright,ba,canonicalizations,deques,froms,hda,inout,lod,masia,nam,nax,nce,nd,optin,pullrequests,pullrequest,te,transfered,unstall,uscaled,vas,zink

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.gitmodules vendored
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@ -4,9 +4,6 @@
[submodule "enet"]
path = externals/enet
url = https://github.com/lsalzman/enet.git
[submodule "inih"]
path = externals/inih/inih
url = https://github.com/benhoyt/inih.git
[submodule "cubeb"]
path = externals/cubeb
url = https://github.com/mozilla/cubeb.git
@ -61,3 +58,9 @@
[submodule "breakpad"]
path = externals/breakpad
url = https://github.com/yuzu-emu/breakpad.git
[submodule "simpleini"]
path = externals/simpleini
url = https://github.com/brofield/simpleini.git
[submodule "oaknut"]
path = externals/oaknut
url = https://github.com/merryhime/oaknut

View File

@ -285,12 +285,12 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
find_package(Boost 1.79.0 REQUIRED context)
find_package(enet 1.3 MODULE)
find_package(fmt 9 REQUIRED)
find_package(inih 52 MODULE COMPONENTS INIReader)
find_package(LLVM 17.0.2 MODULE COMPONENTS Demangle)
find_package(lz4 REQUIRED)
find_package(nlohmann_json 3.8 REQUIRED)
find_package(Opus 1.3 MODULE)
find_package(RenderDoc MODULE)
find_package(SimpleIni MODULE)
find_package(stb MODULE)
find_package(VulkanMemoryAllocator CONFIG)
find_package(ZLIB 1.2 REQUIRED)

View File

@ -0,0 +1,19 @@
# SPDX-FileCopyrightText: 2023 Alexandre Bouvier <contact@amb.tf>
#
# SPDX-License-Identifier: GPL-3.0-or-later
find_path(SimpleIni_INCLUDE_DIR SimpleIni.h)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SimpleIni
REQUIRED_VARS SimpleIni_INCLUDE_DIR
)
if (SimpleIni_FOUND AND NOT TARGET SimpleIni::SimpleIni)
add_library(SimpleIni::SimpleIni INTERFACE IMPORTED)
set_target_properties(SimpleIni::SimpleIni PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SimpleIni_INCLUDE_DIR}"
)
endif()
mark_as_advanced(SimpleIni_INCLUDE_DIR)

View File

@ -1,27 +0,0 @@
# SPDX-FileCopyrightText: 2022 Alexandre Bouvier <contact@amb.tf>
#
# SPDX-License-Identifier: GPL-3.0-or-later
find_package(PkgConfig QUIET)
pkg_search_module(INIH QUIET IMPORTED_TARGET inih)
if (INIReader IN_LIST inih_FIND_COMPONENTS)
pkg_search_module(INIREADER QUIET IMPORTED_TARGET INIReader)
if (INIREADER_FOUND)
set(inih_INIReader_FOUND TRUE)
endif()
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(inih
REQUIRED_VARS INIH_LINK_LIBRARIES
VERSION_VAR INIH_VERSION
HANDLE_COMPONENTS
)
if (inih_FOUND AND NOT TARGET inih::inih)
add_library(inih::inih ALIAS PkgConfig::INIH)
endif()
if (inih_FOUND AND inih_INIReader_FOUND AND NOT TARGET inih::INIReader)
add_library(inih::INIReader ALIAS PkgConfig::INIREADER)
endif()

View File

@ -1,3 +1,12 @@
| Pull Request | Commit | Title | Author | Merged? |
|----|----|----|----|----|
| [12074](https://github.com/yuzu-emu/yuzu//pull/12074) | [`15f35b865`](https://github.com/yuzu-emu/yuzu//pull/12074/files) | Implement Native Code Execution (NCE) | [GPUCode](https://github.com/GPUCode/) | Yes |
End of merge log. You can find the original README.md below the break.
-----
<!--
SPDX-FileCopyrightText: 2018 yuzu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later

View File

@ -6,3 +6,8 @@ file_filter = <lang>.ts
source_file = en.ts
source_lang = en
type = QT
[o:yuzu-emulator:p:yuzu:r:yuzu-android]
file_filter = ../../src/android/app/src/main/res/values-<lang>/strings.xml
source_file = ../../src/android/app/src/main/res/values/strings.xml
type = ANDROID

View File

@ -20,6 +20,10 @@ if ((ARCHITECTURE_x86 OR ARCHITECTURE_x86_64) AND NOT TARGET xbyak::xbyak)
endif()
# Dynarmic
if (ARCHITECTURE_arm64 AND NOT TARGET merry::oaknut)
add_subdirectory(oaknut)
endif()
if ((ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64) AND NOT TARGET dynarmic::dynarmic)
set(DYNARMIC_IGNORE_ASSERTS ON)
add_subdirectory(dynarmic)
@ -34,11 +38,6 @@ endif()
# Glad
add_subdirectory(glad)
# inih
if (NOT TARGET inih::INIReader)
add_subdirectory(inih)
endif()
# mbedtls
add_subdirectory(mbedtls)
target_include_directories(mbedtls PUBLIC ./mbedtls/include)
@ -295,3 +294,8 @@ if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
target_link_libraries(dump_syms PRIVATE libbreakpad_client ZLIB::ZLIB)
endif()
endif()
# SimpleIni
if (NOT TARGET SimpleIni::SimpleIni)
add_subdirectory(simpleini)
endif()

View File

@ -1,13 +0,0 @@
# SPDX-FileCopyrightText: 2014 Gui Andrade <admin@archshift.com>
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(inih
inih/ini.c
inih/ini.h
inih/cpp/INIReader.cpp
inih/cpp/INIReader.h
)
create_target_directory_groups(inih)
target_include_directories(inih INTERFACE inih/cpp)
add_library(inih::INIReader ALIAS inih)

1
externals/inih/inih vendored

Submodule externals/inih/inih deleted from 9cecf0643d

1
externals/oaknut vendored Submodule

Submodule externals/oaknut added at 918bd94f02

1
externals/simpleini vendored Submodule

Submodule externals/simpleini added at 382ddbb4b9

View File

@ -187,6 +187,7 @@ add_subdirectory(audio_core)
add_subdirectory(video_core)
add_subdirectory(network)
add_subdirectory(input_common)
add_subdirectory(frontend_common)
add_subdirectory(shader_recompiler)
if (YUZU_ROOM)

View File

@ -219,7 +219,6 @@ dependencies {
implementation("io.coil-kt:coil:2.2.2")
implementation("androidx.core:core-splashscreen:1.0.1")
implementation("androidx.window:window:1.2.0-beta03")
implementation("org.ini4j:ini4j:0.5.4")
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("androidx.navigation:navigation-fragment-ktx:2.7.4")

View File

@ -230,8 +230,6 @@ object NativeLibrary {
*/
external fun onTouchReleased(finger_id: Int)
external fun reloadSettings()
external fun initGameIni(gameID: String?)
external fun setAppDirectory(directory: String)
@ -301,6 +299,11 @@ object NativeLibrary {
*/
external fun getPerfStats(): DoubleArray
/**
* Returns the current CPU backend.
*/
external fun getCpuBackend(): String
/**
* Notifies the core emulation that the orientation has changed.
*/

View File

@ -373,8 +373,10 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
val pictureInPictureParamsBuilder = PictureInPictureParams.Builder()
.getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder()
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
val isEmulationActive = emulationViewModel.emulationStarted.value &&
!emulationViewModel.isEmulationStopping.value
pictureInPictureParamsBuilder.setAutoEnterEnabled(
BooleanSetting.PICTURE_IN_PICTURE.boolean
BooleanSetting.PICTURE_IN_PICTURE.boolean && isEmulationActive
)
}
setPictureInPictureParams(pictureInPictureParamsBuilder.build())

View File

@ -22,12 +22,16 @@ import androidx.core.graphics.drawable.toBitmap
import androidx.core.graphics.drawable.toDrawable
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.ViewModelProvider
import androidx.lifecycle.lifecycleScope
import androidx.navigation.findNavController
import androidx.preference.PreferenceManager
import androidx.recyclerview.widget.AsyncDifferConfig
import androidx.recyclerview.widget.DiffUtil
import androidx.recyclerview.widget.ListAdapter
import androidx.recyclerview.widget.RecyclerView
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
@ -92,6 +96,8 @@ class GameAdapter(private val activity: AppCompatActivity) :
data = Uri.parse(holder.game.path)
}
activity.lifecycleScope.launch {
withContext(Dispatchers.IO) {
val layerDrawable = ResourcesCompat.getDrawable(
YuzuApplication.appContext.resources,
R.drawable.shortcut,
@ -99,12 +105,14 @@ class GameAdapter(private val activity: AppCompatActivity) :
) as LayerDrawable
layerDrawable.setDrawableByLayerId(
R.id.shortcut_foreground,
GameIconUtils.getGameIcon(holder.game).toDrawable(YuzuApplication.appContext.resources)
GameIconUtils.getGameIcon(activity, holder.game)
.toDrawable(YuzuApplication.appContext.resources)
)
val inset = YuzuApplication.appContext.resources
.getDimensionPixelSize(R.dimen.icon_inset)
layerDrawable.setLayerInset(1, inset, inset, inset, inset)
val shortcut = ShortcutInfoCompat.Builder(YuzuApplication.appContext, holder.game.path)
val shortcut =
ShortcutInfoCompat.Builder(YuzuApplication.appContext, holder.game.path)
.setShortLabel(holder.game.title)
.setIcon(
IconCompat.createWithAdaptiveBitmap(
@ -114,6 +122,8 @@ class GameAdapter(private val activity: AppCompatActivity) :
.setIntent(openIntent)
.build()
ShortcutManagerCompat.pushDynamicShortcut(YuzuApplication.appContext, shortcut)
}
}
val action = HomeNavigationDirections.actionGlobalEmulationActivity(holder.game)
view.findNavController().navigate(action)

View File

@ -10,6 +10,7 @@ enum class IntSetting(
override val category: Settings.Category,
override val androidDefault: Int? = null
) : AbstractIntSetting {
CPU_BACKEND("cpu_backend", Settings.Category.Cpu),
CPU_ACCURACY("cpu_accuracy", Settings.Category.Cpu),
REGION_INDEX("region_index", Settings.Category.System),
LANGUAGE_INDEX("language_index", Settings.Category.System),

View File

@ -7,7 +7,7 @@ import android.text.TextUtils
import android.widget.Toast
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.utils.NativeConfig
object Settings {
private val context get() = YuzuApplication.appContext
@ -19,7 +19,7 @@ object Settings {
context.getString(R.string.ini_saved),
Toast.LENGTH_SHORT
).show()
SettingsFile.saveFile(SettingsFile.FILE_NAME_CONFIG)
NativeConfig.saveSettings()
} else {
// TODO: Save custom game settings
Toast.makeText(
@ -82,7 +82,6 @@ object Settings {
enum class MenuTag(val titleId: Int) {
SECTION_ROOT(R.string.advanced_settings),
SECTION_GENERAL(R.string.preferences_general),
SECTION_SYSTEM(R.string.preferences_system),
SECTION_RENDERER(R.string.preferences_graphics),
SECTION_AUDIO(R.string.preferences_audio),

View File

@ -3,10 +3,13 @@
package org.yuzu.yuzu_emu.features.settings.model.view
import androidx.annotation.DrawableRes
class RunnableSetting(
titleId: Int,
descriptionId: Int,
val isRuntimeRunnable: Boolean,
@DrawableRes val iconId: Int = 0,
val runnable: () -> Unit
) : SettingsItem(emptySetting, titleId, descriptionId) {
override val type = TYPE_RUNNABLE

View File

@ -73,10 +73,19 @@ abstract class SettingsItem(
R.string.frame_limit_slider,
R.string.frame_limit_slider_description,
1,
200,
400,
"%"
)
)
put(
SingleChoiceSetting(
IntSetting.CPU_BACKEND,
R.string.cpu_backend,
0,
R.array.cpuBackendArm64Names,
R.array.cpuBackendArm64Values
)
)
put(
SingleChoiceSetting(
IntSetting.CPU_ACCURACY,

View File

@ -3,11 +3,14 @@
package org.yuzu.yuzu_emu.features.settings.model.view
import androidx.annotation.DrawableRes
import androidx.annotation.StringRes
import org.yuzu.yuzu_emu.features.settings.model.Settings
class SubmenuSetting(
titleId: Int,
descriptionId: Int,
@StringRes titleId: Int,
@StringRes descriptionId: Int,
@DrawableRes val iconId: Int,
val menuKey: Settings.MenuTag
) : SettingsItem(emptySetting, titleId, descriptionId) {
override val type = TYPE_SUBMENU

View File

@ -21,7 +21,6 @@ import androidx.navigation.navArgs
import com.google.android.material.color.MaterialColors
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.NativeLibrary
import java.io.IOException
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
@ -165,11 +164,12 @@ class SettingsActivity : AppCompatActivity() {
settingsViewModel.shouldSave = false
// Delete settings file because the user may have changed values that do not exist in the UI
NativeConfig.unloadConfig()
val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
if (!settingsFile.delete()) {
throw IOException("Failed to delete $settingsFile")
}
NativeLibrary.reloadSettings()
NativeConfig.initializeConfig()
Toast.makeText(
applicationContext,

View File

@ -20,7 +20,6 @@ import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.findNavController
import androidx.navigation.fragment.navArgs
import androidx.recyclerview.widget.LinearLayoutManager
import com.google.android.material.divider.MaterialDividerItemDecoration
import com.google.android.material.transition.MaterialSharedAxis
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
@ -68,15 +67,9 @@ class SettingsFragment : Fragment() {
)
binding.toolbarSettingsLayout.title = getString(args.menuTag.titleId)
val dividerDecoration = MaterialDividerItemDecoration(
requireContext(),
LinearLayoutManager.VERTICAL
)
dividerDecoration.isLastItemDecorated = false
binding.listSettings.apply {
adapter = settingsAdapter
layoutManager = LinearLayoutManager(requireContext())
addItemDecoration(dividerDecoration)
}
binding.toolbarSettings.setNavigationOnClickListener {
@ -94,17 +87,6 @@ class SettingsFragment : Fragment() {
}
}
}
launch {
settingsViewModel.isUsingSearch.collectLatest {
if (it) {
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.Z, true)
exitTransition = MaterialSharedAxis(MaterialSharedAxis.Z, false)
} else {
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
}
}
}
}
if (args.menuTag == Settings.MenuTag.SECTION_ROOT) {
@ -112,8 +94,6 @@ class SettingsFragment : Fragment() {
binding.toolbarSettings.setOnMenuItemClickListener {
when (it.itemId) {
R.id.action_search -> {
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.Z, true)
exitTransition = MaterialSharedAxis(MaterialSharedAxis.Z, false)
view.findNavController()
.navigate(R.id.action_settingsFragment_to_settingsSearchFragment)
true
@ -129,11 +109,6 @@ class SettingsFragment : Fragment() {
setInsets()
}
override fun onResume() {
super.onResume()
settingsViewModel.setIsUsingSearch(false)
}
private fun setInsets() {
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
@ -144,10 +119,9 @@ class SettingsFragment : Fragment() {
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
val sideMargin = resources.getDimensionPixelSize(R.dimen.spacing_medlarge)
val mlpSettingsList = binding.listSettings.layoutParams as MarginLayoutParams
mlpSettingsList.leftMargin = sideMargin + leftInsets
mlpSettingsList.rightMargin = sideMargin + rightInsets
mlpSettingsList.leftMargin = leftInsets
mlpSettingsList.rightMargin = rightInsets
binding.listSettings.layoutParams = mlpSettingsList
binding.listSettings.updatePadding(
bottom = barInsets.bottom

View File

@ -3,7 +3,6 @@
package org.yuzu.yuzu_emu.features.settings.ui
import android.content.Context
import android.content.SharedPreferences
import android.os.Build
import android.widget.Toast
@ -32,8 +31,6 @@ class SettingsFragmentPresenter(
private val preferences: SharedPreferences
get() = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
private val context: Context get() = YuzuApplication.appContext
// Extension for populating settings list based on paired settings
fun ArrayList<SettingsItem>.add(key: String) {
val item = SettingsItem.settingsItems[key]!!
@ -53,7 +50,6 @@ class SettingsFragmentPresenter(
val sl = ArrayList<SettingsItem>()
when (menuTag) {
Settings.MenuTag.SECTION_ROOT -> addConfigSettings(sl)
Settings.MenuTag.SECTION_GENERAL -> addGeneralSettings(sl)
Settings.MenuTag.SECTION_SYSTEM -> addSystemSettings(sl)
Settings.MenuTag.SECTION_RENDERER -> addGraphicsSettings(sl)
Settings.MenuTag.SECTION_AUDIO -> addAudioSettings(sl)
@ -75,30 +71,53 @@ class SettingsFragmentPresenter(
private fun addConfigSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(SubmenuSetting(R.string.preferences_general, 0, Settings.MenuTag.SECTION_GENERAL))
add(SubmenuSetting(R.string.preferences_system, 0, Settings.MenuTag.SECTION_SYSTEM))
add(SubmenuSetting(R.string.preferences_graphics, 0, Settings.MenuTag.SECTION_RENDERER))
add(SubmenuSetting(R.string.preferences_audio, 0, Settings.MenuTag.SECTION_AUDIO))
add(SubmenuSetting(R.string.preferences_debug, 0, Settings.MenuTag.SECTION_DEBUG))
add(
RunnableSetting(R.string.reset_to_default, 0, false) {
settingsViewModel.setShouldShowResetSettingsDialog(true)
}
SubmenuSetting(
R.string.preferences_system,
R.string.preferences_system_description,
R.drawable.ic_system_settings,
Settings.MenuTag.SECTION_SYSTEM
)
)
add(
SubmenuSetting(
R.string.preferences_graphics,
R.string.preferences_graphics_description,
R.drawable.ic_graphics,
Settings.MenuTag.SECTION_RENDERER
)
)
add(
SubmenuSetting(
R.string.preferences_audio,
R.string.preferences_audio_description,
R.drawable.ic_audio,
Settings.MenuTag.SECTION_AUDIO
)
)
add(
SubmenuSetting(
R.string.preferences_debug,
R.string.preferences_debug_description,
R.drawable.ic_code,
Settings.MenuTag.SECTION_DEBUG
)
)
add(
RunnableSetting(
R.string.reset_to_default,
R.string.reset_to_default_description,
false,
R.drawable.ic_restore
) { settingsViewModel.setShouldShowResetSettingsDialog(true) }
)
}
}
private fun addGeneralSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(BooleanSetting.RENDERER_USE_SPEED_LIMIT.key)
add(ShortSetting.RENDERER_SPEED_LIMIT.key)
add(IntSetting.CPU_ACCURACY.key)
add(BooleanSetting.PICTURE_IN_PICTURE.key)
}
}
private fun addSystemSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(BooleanSetting.RENDERER_USE_SPEED_LIMIT.key)
add(ShortSetting.RENDERER_SPEED_LIMIT.key)
add(BooleanSetting.USE_DOCKED_MODE.key)
add(IntSetting.REGION_INDEX.key)
add(IntSetting.LANGUAGE_INDEX.key)
@ -116,6 +135,7 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_ANTI_ALIASING.key)
add(IntSetting.RENDERER_SCREEN_LAYOUT.key)
add(IntSetting.RENDERER_ASPECT_RATIO.key)
add(BooleanSetting.PICTURE_IN_PICTURE.key)
add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key)
add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
@ -249,6 +269,8 @@ class SettingsFragmentPresenter(
add(BooleanSetting.RENDERER_DEBUG.key)
add(HeaderSetting(R.string.cpu))
add(IntSetting.CPU_BACKEND.key)
add(IntSetting.CPU_ACCURACY.key)
add(BooleanSetting.CPU_DEBUG_MODE.key)
add(SettingsItem.FASTMEM_COMBINED)
}

View File

@ -4,6 +4,7 @@
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
import android.view.View
import androidx.core.content.res.ResourcesCompat
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
import org.yuzu.yuzu_emu.features.settings.model.view.RunnableSetting
@ -16,6 +17,19 @@ class RunnableViewHolder(val binding: ListItemSettingBinding, adapter: SettingsA
override fun bind(item: SettingsItem) {
setting = item as RunnableSetting
if (item.iconId != 0) {
binding.icon.visibility = View.VISIBLE
binding.icon.setImageDrawable(
ResourcesCompat.getDrawable(
binding.icon.resources,
item.iconId,
binding.icon.context.theme
)
)
} else {
binding.icon.visibility = View.GONE
}
binding.textSettingName.setText(item.nameId)
if (item.descriptionId != 0) {
binding.textSettingDescription.setText(item.descriptionId)

View File

@ -4,6 +4,7 @@
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
import android.view.View
import androidx.core.content.res.ResourcesCompat
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
import org.yuzu.yuzu_emu.features.settings.model.view.SubmenuSetting
@ -15,6 +16,19 @@ class SubmenuViewHolder(val binding: ListItemSettingBinding, adapter: SettingsAd
override fun bind(item: SettingsItem) {
this.item = item as SubmenuSetting
if (item.iconId != 0) {
binding.icon.visibility = View.VISIBLE
binding.icon.setImageDrawable(
ResourcesCompat.getDrawable(
binding.icon.resources,
item.iconId,
binding.icon.context.theme
)
)
} else {
binding.icon.visibility = View.GONE
}
binding.textSettingName.setText(item.nameId)
if (item.descriptionId != 0) {
binding.textSettingDescription.setText(item.descriptionId)

View File

@ -3,15 +3,8 @@
package org.yuzu.yuzu_emu.features.settings.utils
import android.widget.Toast
import java.io.*
import org.ini4j.Wini
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.model.*
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.NativeConfig
/**
* Contains static methods for interacting with .ini files in which settings are stored.
@ -19,41 +12,6 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
object SettingsFile {
const val FILE_NAME_CONFIG = "config"
/**
* Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
* telling why it failed.
*
* @param fileName The target filename without a path or extension.
*/
fun saveFile(fileName: String) {
val ini = getSettingsFile(fileName)
try {
val wini = Wini(ini)
for (specificCategory in Settings.Category.values()) {
val categoryHeader = NativeConfig.getConfigHeader(specificCategory.ordinal)
for (setting in Settings.settingsList) {
if (setting.key!!.isEmpty()) continue
val settingCategoryHeader =
NativeConfig.getConfigHeader(setting.category.ordinal)
val iniSetting: String? = wini.get(categoryHeader, setting.key)
if (iniSetting != null || settingCategoryHeader == categoryHeader) {
wini.put(settingCategoryHeader, setting.key, setting.valueAsString)
}
}
}
wini.store()
} catch (e: IOException) {
Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.message)
val context = YuzuApplication.appContext
Toast.makeText(
context,
context.getString(R.string.error_saving, fileName, e.message),
Toast.LENGTH_SHORT
).show()
}
}
fun getSettingsFile(fileName: String): File =
File(DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini")
}

View File

@ -114,10 +114,10 @@ class AboutFragment : Fragment() {
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
val mlpAppBar = binding.appbarAbout.layoutParams as MarginLayoutParams
mlpAppBar.leftMargin = leftInsets
mlpAppBar.rightMargin = rightInsets
binding.appbarAbout.layoutParams = mlpAppBar
val mlpToolbar = binding.toolbarAbout.layoutParams as MarginLayoutParams
mlpToolbar.leftMargin = leftInsets
mlpToolbar.rightMargin = rightInsets
binding.toolbarAbout.layoutParams = mlpToolbar
val mlpScrollAbout = binding.scrollAbout.layoutParams as MarginLayoutParams
mlpScrollAbout.leftMargin = leftInsets

View File

@ -414,8 +414,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
perfStatsUpdater = {
if (emulationViewModel.emulationStarted.value) {
val perfStats = NativeLibrary.getPerfStats()
val cpuBackend = NativeLibrary.getCpuBackend()
if (_binding != null) {
binding.showFpsText.text = String.format("FPS: %.1f", perfStats[FPS])
binding.showFpsText.text =
String.format("FPS: %.1f\n%s", perfStats[FPS], cpuBackend)
}
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 800)
}

View File

@ -21,6 +21,8 @@ import org.yuzu.yuzu_emu.databinding.FragmentInstallablesBinding
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.model.Installable
import org.yuzu.yuzu_emu.ui.main.MainActivity
import java.time.LocalDateTime
import java.time.format.DateTimeFormatter
class InstallableFragment : Fragment() {
private var _binding: FragmentInstallablesBinding? = null
@ -78,7 +80,15 @@ class InstallableFragment : Fragment() {
R.string.manage_save_data,
R.string.import_export_saves_description,
install = { mainActivity.importSaves.launch(arrayOf("application/zip")) },
export = { mainActivity.exportSave() }
export = {
mainActivity.exportSaves.launch(
"yuzu saves - ${
LocalDateTime.now().format(
DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm")
)
}.zip"
)
}
)
} else {
Installable(

View File

@ -40,8 +40,10 @@ class SettingsSearchFragment : Fragment() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.Z, false)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.Z, true)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
}
override fun onCreateView(
@ -55,7 +57,6 @@ class SettingsSearchFragment : Fragment() {
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
settingsViewModel.setIsUsingSearch(true)
if (savedInstanceState != null) {
binding.searchText.setText(savedInstanceState.getString(SEARCH_TEXT))

View File

@ -18,8 +18,8 @@ class Game(
val version: String = "",
val isHomebrew: Boolean = false
) : Parcelable {
val keyAddedToLibraryTime get() = "${programId}_AddedToLibraryTime"
val keyLastPlayedTime get() = "${programId}_LastPlayed"
val keyAddedToLibraryTime get() = "${path}_AddedToLibraryTime"
val keyLastPlayedTime get() = "${path}_LastPlayed"
override fun equals(other: Any?): Boolean {
if (other !is Game) {

View File

@ -29,9 +29,6 @@ class SettingsViewModel : ViewModel() {
val shouldReloadSettingsList: StateFlow<Boolean> get() = _shouldReloadSettingsList
private val _shouldReloadSettingsList = MutableStateFlow(false)
val isUsingSearch: StateFlow<Boolean> get() = _isUsingSearch
private val _isUsingSearch = MutableStateFlow(false)
val sliderProgress: StateFlow<Int> get() = _sliderProgress
private val _sliderProgress = MutableStateFlow(-1)
@ -57,10 +54,6 @@ class SettingsViewModel : ViewModel() {
_shouldReloadSettingsList.value = value
}
fun setIsUsingSearch(value: Boolean) {
_isUsingSearch.value = value
}
fun setSliderTextValue(value: Float, units: String) {
_sliderProgress.value = value.toInt()
_sliderTextValue.value = String.format(

View File

@ -6,7 +6,6 @@ package org.yuzu.yuzu_emu.ui.main
import android.content.Intent
import android.net.Uri
import android.os.Bundle
import android.provider.DocumentsContract
import android.view.View
import android.view.ViewGroup.MarginLayoutParams
import android.view.WindowManager
@ -20,7 +19,6 @@ import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
import androidx.core.view.ViewCompat
import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
@ -41,7 +39,6 @@ import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
import org.yuzu.yuzu_emu.features.DocumentProvider
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.fragments.IndeterminateProgressDialogFragment
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
@ -53,9 +50,6 @@ import org.yuzu.yuzu_emu.model.TaskViewModel
import org.yuzu.yuzu_emu.utils.*
import java.io.BufferedInputStream
import java.io.BufferedOutputStream
import java.io.FileOutputStream
import java.time.LocalDateTime
import java.time.format.DateTimeFormatter
import java.util.zip.ZipEntry
import java.util.zip.ZipInputStream
@ -73,7 +67,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
// Get first subfolder in saves folder (should be the user folder)
val savesFolderRoot get() = File(savesFolder).listFiles()?.firstOrNull()?.canonicalPath ?: ""
private var lastZipCreated: File? = null
override fun onCreate(savedInstanceState: Bundle?) {
val splashScreen = installSplashScreen()
@ -632,6 +625,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
}
// Clear existing user data
NativeConfig.unloadConfig()
File(DirectoryInitialization.userDirectory!!).deleteRecursively()
// Copy archive to internal storage
@ -650,81 +644,38 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
// Reinitialize relevant data
NativeLibrary.initializeSystem(true)
NativeConfig.initializeConfig()
gamesViewModel.reloadGames(false)
return@newInstance getString(R.string.user_data_import_success)
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
/**
* Zips the save files located in the given folder path and creates a new zip file with the current date and time.
* @return true if the zip file is successfully created, false otherwise.
*/
private fun zipSave(): Boolean {
try {
val tempFolder = File(getPublicFilesDir().canonicalPath, "temp")
tempFolder.mkdirs()
val saveFolder = File(savesFolderRoot)
val outputZipFile = File(
tempFolder,
"yuzu saves - ${
LocalDateTime.now().format(DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm"))
}.zip"
)
outputZipFile.createNewFile()
val result = FileUtil.zipFromInternalStorage(
saveFolder,
savesFolderRoot,
BufferedOutputStream(FileOutputStream(outputZipFile))
)
if (result == TaskState.Failed) {
return false
}
lastZipCreated = outputZipFile
} catch (e: Exception) {
return false
}
return true
}
/**
* Exports the save file located in the given folder path by creating a zip file and sharing it via intent.
*/
fun exportSave() {
CoroutineScope(Dispatchers.IO).launch {
val wasZipCreated = zipSave()
val lastZipFile = lastZipCreated
if (!wasZipCreated || lastZipFile == null) {
withContext(Dispatchers.Main) {
Toast.makeText(
this@MainActivity,
getString(R.string.export_save_failed),
Toast.LENGTH_LONG
).show()
}
return@launch
val exportSaves = registerForActivityResult(
ActivityResultContracts.CreateDocument("application/zip")
) { result ->
if (result == null) {
return@registerForActivityResult
}
withContext(Dispatchers.Main) {
val file = DocumentFile.fromSingleUri(
this@MainActivity,
DocumentsContract.buildDocumentUri(
DocumentProvider.AUTHORITY,
"${DocumentProvider.ROOT_ID}/temp/${lastZipFile.name}"
)
)!!
val intent = Intent(Intent.ACTION_SEND)
.setDataAndType(file.uri, "application/zip")
.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
.putExtra(Intent.EXTRA_STREAM, file.uri)
startForResultExportSave.launch(
Intent.createChooser(
intent,
getString(R.string.share_save_file)
)
IndeterminateProgressDialogFragment.newInstance(
this,
R.string.save_files_exporting,
false
) {
val zipResult = FileUtil.zipFromInternalStorage(
File(savesFolderRoot),
savesFolderRoot,
BufferedOutputStream(contentResolver.openOutputStream(result))
)
return@newInstance when (zipResult) {
TaskState.Completed -> getString(R.string.export_success)
TaskState.Cancelled, TaskState.Failed -> getString(R.string.export_failed)
}
}
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
private val startForResultExportSave =

View File

@ -16,6 +16,7 @@ object DirectoryInitialization {
if (!areDirectoriesReady) {
initializeInternalStorage()
NativeLibrary.initializeSystem(false)
NativeConfig.initializeConfig()
areDirectoriesReady = true
}
}

View File

@ -8,9 +8,9 @@ import android.graphics.BitmapFactory
import android.widget.ImageView
import androidx.core.graphics.drawable.toBitmap
import androidx.core.graphics.drawable.toDrawable
import androidx.lifecycle.LifecycleOwner
import coil.ImageLoader
import coil.decode.DataSource
import coil.executeBlocking
import coil.fetch.DrawableResult
import coil.fetch.FetchResult
import coil.fetch.Fetcher
@ -76,12 +76,13 @@ object GameIconUtils {
imageLoader.enqueue(request)
}
fun getGameIcon(game: Game): Bitmap {
suspend fun getGameIcon(lifecycleOwner: LifecycleOwner, game: Game): Bitmap {
val request = ImageRequest.Builder(YuzuApplication.appContext)
.data(game)
.lifecycle(lifecycleOwner)
.error(R.drawable.default_icon)
.build()
return imageLoader.executeBlocking(request)
return imageLoader.execute(request)
.drawable!!.toBitmap(config = Bitmap.Config.ARGB_8888)
}
}

View File

@ -27,6 +27,8 @@ object InputHandler {
0x054C -> getInputDS5ButtonKey(event.keyCode)
0x057E -> getInputJoyconButtonKey(event.keyCode)
0x1532 -> getInputRazerButtonKey(event.keyCode)
0x3537 -> getInputRedmagicButtonKey(event.keyCode)
0x358A -> getInputBackboneLabsButtonKey(event.keyCode)
else -> getInputGenericButtonKey(event.keyCode)
}
@ -227,6 +229,42 @@ object InputHandler {
}
}
private fun getInputRedmagicButtonKey(key: Int): Int {
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
else -> -1
}
}
private fun getInputBackboneLabsButtonKey(key: Int): Int {
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
else -> -1
}
}
private fun getInputGenericButtonKey(key: Int): Int {
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A

View File

@ -4,6 +4,30 @@
package org.yuzu.yuzu_emu.utils
object NativeConfig {
/**
* Creates a Config object and opens the emulation config.
*/
@Synchronized
external fun initializeConfig()
/**
* Destroys the stored config object. This automatically saves the existing config.
*/
@Synchronized
external fun unloadConfig()
/**
* Reads values saved to the config file and saves them.
*/
@Synchronized
external fun reloadSettings()
/**
* Saves settings values in memory to disk.
*/
@Synchronized
external fun saveSettings()
external fun getBoolean(key: String, getDefault: Boolean): Boolean
external fun setBoolean(key: String, value: Boolean)

View File

@ -6,9 +6,6 @@ add_library(yuzu-android SHARED
android_common/android_common.h
applets/software_keyboard.cpp
applets/software_keyboard.h
config.cpp
config.h
default_ini.h
emu_window/emu_window.cpp
emu_window/emu_window.h
id_cache.cpp
@ -16,15 +13,17 @@ add_library(yuzu-android SHARED
native.cpp
native.h
native_config.cpp
uisettings.cpp
android_settings.cpp
game_metadata.cpp
native_log.cpp
android_config.cpp
android_config.h
)
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common)
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad inih jnigraphics log)
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common)
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log)
if (ARCHITECTURE_arm64)
target_link_libraries(yuzu-android PRIVATE adrenotools)
endif()

View File

@ -0,0 +1,70 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "android_config.h"
#include "android_settings.h"
#include "common/settings_setting.h"
AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_type)
: Config(config_type) {
Initialize(config_name);
if (config_type != ConfigType::InputProfile) {
ReadAndroidValues();
SaveAndroidValues();
}
}
AndroidConfig::~AndroidConfig() {
if (global) {
AndroidConfig::SaveAllValues();
}
}
void AndroidConfig::ReloadAllValues() {
Reload();
ReadAndroidValues();
SaveAndroidValues();
}
void AndroidConfig::SaveAllValues() {
Save();
SaveAndroidValues();
}
void AndroidConfig::ReadAndroidValues() {
if (global) {
ReadAndroidUIValues();
}
}
void AndroidConfig::ReadAndroidUIValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
ReadCategory(Settings::Category::Android);
EndGroup();
}
void AndroidConfig::SaveAndroidValues() {
if (global) {
SaveAndroidUIValues();
}
WriteToIni();
}
void AndroidConfig::SaveAndroidUIValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
WriteCategory(Settings::Category::Android);
EndGroup();
}
std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
auto& map = Settings::values.linkage.by_category;
if (map.contains(category)) {
return Settings::values.linkage.by_category[category];
}
return AndroidSettings::values.linkage.by_category[category];
}

View File

@ -0,0 +1,41 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "frontend_common/config.h"
class AndroidConfig final : public Config {
public:
explicit AndroidConfig(const std::string& config_name = "config",
ConfigType config_type = ConfigType::GlobalConfig);
~AndroidConfig() override;
void ReloadAllValues() override;
void SaveAllValues() override;
protected:
void ReadAndroidValues();
void ReadAndroidUIValues();
void ReadHidbusValues() override {}
void ReadDebugControlValues() override {}
void ReadPathValues() override {}
void ReadShortcutValues() override {}
void ReadUIValues() override {}
void ReadUIGamelistValues() override {}
void ReadUILayoutValues() override {}
void ReadMultiplayerValues() override {}
void SaveAndroidValues();
void SaveAndroidUIValues();
void SaveHidbusValues() override {}
void SaveDebugControlValues() override {}
void SavePathValues() override {}
void SaveShortcutValues() override {}
void SaveUIValues() override {}
void SaveUIGamelistValues() override {}
void SaveUILayoutValues() override {}
void SaveMultiplayerValues() override {}
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
};

View File

@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "uisettings.h"
#include "android_settings.h"
namespace AndroidSettings {

View File

@ -13,7 +13,7 @@ struct Values {
Settings::Linkage linkage;
// Android
Settings::Setting<bool> picture_in_picture{linkage, true, "picture_in_picture",
Settings::Setting<bool> picture_in_picture{linkage, false, "picture_in_picture",
Settings::Category::Android};
Settings::Setting<s32> screen_layout{linkage,
5,

View File

@ -1,330 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include <optional>
#include <sstream>
#include <INIReader.h>
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "core/hle/service/acc/profile_manager.h"
#include "input_common/main.h"
#include "jni/config.h"
#include "jni/default_ini.h"
#include "uisettings.h"
namespace FS = Common::FS;
Config::Config(const std::string& config_name, ConfigType config_type)
: type(config_type), global{config_type == ConfigType::GlobalConfig} {
Initialize(config_name);
}
Config::~Config() = default;
bool Config::LoadINI(const std::string& default_contents, bool retry) {
void(FS::CreateParentDir(config_loc));
config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
const auto config_loc_str = FS::PathToUTF8String(config_loc);
if (config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
config_loc_str);
void(FS::CreateParentDir(config_loc));
void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
config = std::make_unique<INIReader>(config_loc_str);
return LoadINI(default_contents, false);
}
LOG_ERROR(Config, "Failed.");
return false;
}
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
return true;
}
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
if (setting_value.empty()) {
setting_value = setting.GetDefault();
}
setting = std::move(setting_value);
}
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
}
template <typename Type, bool ranged>
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
setting = static_cast<Type>(
config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
}
void Config::ReadValues() {
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
ReadSetting("ControlsGeneral", Settings::values.touch_device);
ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
Settings::values.touchscreen.enabled =
config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.rotation_angle =
config->GetInteger("ControlsGeneral", "touch_angle", 0);
Settings::values.touchscreen.diameter_x =
config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
Settings::values.touchscreen.diameter_y =
config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
int num_touch_from_button_maps =
config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
if (num_touch_from_button_maps > 0) {
for (int i = 0; i < num_touch_from_button_maps; ++i) {
Settings::TouchFromButtonMap map;
map.name = config->Get("ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) +
std::string("_name"),
"default");
const int num_touch_maps = config->GetInteger(
"ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
0);
map.buttons.reserve(num_touch_maps);
for (int j = 0; j < num_touch_maps; ++j) {
std::string touch_mapping =
config->Get("ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) +
std::string("_bind_") + std::to_string(j),
"");
map.buttons.emplace_back(std::move(touch_mapping));
}
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
}
} else {
Settings::values.touch_from_button_maps.emplace_back(
Settings::TouchFromButtonMap{"default", {}});
num_touch_from_button_maps = 1;
}
Settings::values.touch_from_button_map_index = std::clamp(
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
// Data Storage
ReadSetting("Data Storage", Settings::values.use_virtual_sd);
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
config->Get("Data Storage", "nand_directory",
FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
config->Get("Data Storage", "sdmc_directory",
FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
FS::SetYuzuPath(FS::YuzuPath::LoadDir,
config->Get("Data Storage", "load_directory",
FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
FS::SetYuzuPath(FS::YuzuPath::DumpDir,
config->Get("Data Storage", "dump_directory",
FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
ReadSetting("Data Storage", Settings::values.gamecard_inserted);
ReadSetting("Data Storage", Settings::values.gamecard_current_game);
ReadSetting("Data Storage", Settings::values.gamecard_path);
// System
ReadSetting("System", Settings::values.current_user);
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
Service::Account::MAX_USERS - 1);
// Disable docked mode by default on Android
Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
? Settings::ConsoleMode::Docked
: Settings::ConsoleMode::Handheld);
const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
if (rng_seed_enabled) {
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
} else {
Settings::values.rng_seed.SetValue(0);
}
Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) {
Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
} else {
Settings::values.custom_rtc = 0;
}
Settings::values.custom_rtc_enabled = custom_rtc_enabled;
ReadSetting("System", Settings::values.language_index);
ReadSetting("System", Settings::values.region_index);
ReadSetting("System", Settings::values.time_zone_index);
ReadSetting("System", Settings::values.sound_index);
// Core
ReadSetting("Core", Settings::values.use_multi_core);
ReadSetting("Core", Settings::values.memory_layout_mode);
// Cpu
ReadSetting("Cpu", Settings::values.cpu_accuracy);
ReadSetting("Cpu", Settings::values.cpu_debug_mode);
ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
// Renderer
ReadSetting("Renderer", Settings::values.renderer_backend);
ReadSetting("Renderer", Settings::values.renderer_debug);
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
ReadSetting("Renderer", Settings::values.vulkan_device);
ReadSetting("Renderer", Settings::values.resolution_setup);
ReadSetting("Renderer", Settings::values.scaling_filter);
ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
ReadSetting("Renderer", Settings::values.anti_aliasing);
ReadSetting("Renderer", Settings::values.fullscreen_mode);
ReadSetting("Renderer", Settings::values.aspect_ratio);
ReadSetting("Renderer", Settings::values.max_anisotropy);
ReadSetting("Renderer", Settings::values.use_speed_limit);
ReadSetting("Renderer", Settings::values.speed_limit);
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
ReadSetting("Renderer", Settings::values.vsync_mode);
ReadSetting("Renderer", Settings::values.shader_backend);
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);
ReadSetting("Renderer", Settings::values.bg_blue);
// Use GPU accuracy normal by default on Android
Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
// Use GPU default anisotropic filtering on Android
Settings::values.max_anisotropy =
static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
// Disable ASTC compute by default on Android
Settings::values.accelerate_astc.SetValue(
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
: Settings::AstcDecodeMode::Cpu);
// Enable asynchronous presentation by default on Android
Settings::values.async_presentation =
config->GetBoolean("Renderer", "async_presentation", true);
// Disable force_max_clock by default on Android
Settings::values.renderer_force_max_clock =
config->GetBoolean("Renderer", "force_max_clock", false);
// Disable use_reactive_flushing by default on Android
Settings::values.use_reactive_flushing =
config->GetBoolean("Renderer", "use_reactive_flushing", false);
// Audio
ReadSetting("Audio", Settings::values.sink_id);
ReadSetting("Audio", Settings::values.audio_output_device_id);
ReadSetting("Audio", Settings::values.volume);
// Miscellaneous
// log_filter has a different default here than from common
Settings::values.log_filter = "*:Info";
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
// Debugging
Settings::values.record_frame_times =
config->GetBoolean("Debugging", "record_frame_times", false);
ReadSetting("Debugging", Settings::values.dump_exefs);
ReadSetting("Debugging", Settings::values.dump_nso);
ReadSetting("Debugging", Settings::values.enable_fs_access_log);
ReadSetting("Debugging", Settings::values.reporting_services);
ReadSetting("Debugging", Settings::values.quest_flag);
ReadSetting("Debugging", Settings::values.use_debug_asserts);
ReadSetting("Debugging", Settings::values.use_auto_stub);
ReadSetting("Debugging", Settings::values.disable_macro_jit);
ReadSetting("Debugging", Settings::values.disable_macro_hle);
ReadSetting("Debugging", Settings::values.use_gdbstub);
ReadSetting("Debugging", Settings::values.gdbstub_port);
const auto title_list = config->Get("AddOns", "title_ids", "");
std::stringstream ss(title_list);
std::string line;
while (std::getline(ss, line, '|')) {
const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
std::stringstream inner_ss(disabled_list);
std::string inner_line;
std::vector<std::string> out;
while (std::getline(inner_ss, inner_line, '|')) {
out.push_back(inner_line);
}
Settings::values.disabled_addons.insert_or_assign(title_id, out);
}
// Web Service
ReadSetting("WebService", Settings::values.enable_telemetry);
ReadSetting("WebService", Settings::values.web_api_url);
ReadSetting("WebService", Settings::values.yuzu_username);
ReadSetting("WebService", Settings::values.yuzu_token);
// Network
ReadSetting("Network", Settings::values.network_interface);
// Android
ReadSetting("Android", AndroidSettings::values.picture_in_picture);
ReadSetting("Android", AndroidSettings::values.screen_layout);
}
void Config::Initialize(const std::string& config_name) {
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);
switch (type) {
case ConfigType::GlobalConfig:
config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
break;
case ConfigType::PerGameConfig:
config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
break;
case ConfigType::InputProfile:
config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
LoadINI(DefaultINI::android_config_file);
return;
}
LoadINI(DefaultINI::android_config_file);
ReadValues();
}

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@ -1,47 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <memory>
#include <optional>
#include <string>
#include "common/settings.h"
class INIReader;
class Config {
bool LoadINI(const std::string& default_contents = "", bool retry = true);
public:
enum class ConfigType {
GlobalConfig,
PerGameConfig,
InputProfile,
};
explicit Config(const std::string& config_name = "config",
ConfigType config_type = ConfigType::GlobalConfig);
~Config();
void Initialize(const std::string& config_name);
private:
/**
* Applies a value read from the config to a Setting.
*
* @param group The name of the INI group
* @param setting The yuzu setting to modify
*/
template <typename Type, bool ranged>
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
void ReadValues();
const ConfigType type;
std::unique_ptr<INIReader> config;
std::string config_loc;
const bool global;
};

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@ -1,511 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace DefaultINI {
const char* android_config_file = R"(
[ControlsP0]
# The input devices and parameters for each Switch native input
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
# Indicates if this player should be connected at boot
connected=
# for button input, the following devices are available:
# - "keyboard" (default) for keyboard input. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for joystick input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "button"(optional): the index of the button to bind
# - "hat"(optional): the index of the hat to bind as direction buttons
# - "axis"(optional): the index of the axis to bind
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
# triggered if the axis value crosses
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
# is greater than the threshold; "-" means the button is triggered when the axis value
# is smaller than the threshold
button_a=
button_b=
button_x=
button_y=
button_lstick=
button_rstick=
button_l=
button_r=
button_zl=
button_zr=
button_plus=
button_minus=
button_dleft=
button_dup=
button_dright=
button_ddown=
button_lstick_left=
button_lstick_up=
button_lstick_right=
button_lstick_down=
button_sl=
button_sr=
button_home=
button_screenshot=
# for analog input, the following devices are available:
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
# - "up", "down", "left", "right": sub-devices for each direction.
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
# - "modifier": sub-devices as a modifier.
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
# Must be in range of 0.0-1.0. Defaults to 0.5
# - "sdl" for joystick input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
lstick=
rstick=
# for motion input, the following devices are available:
# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for motion input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "motion": the index of the motion sensor to bind
# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
# - "port": the port of the cemu hook server
# - "pad": the index of the joystick
# - "motion": the index of the motion sensor of the joystick to bind
motionleft=
motionright=
[ControlsGeneral]
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
# i.e. debug_pad_button_a=
# Enable debug pad inputs to the guest
# 0 (default): Disabled, 1: Enabled
debug_pad_enabled =
# Whether to enable or disable vibration
# 0: Disabled, 1 (default): Enabled
vibration_enabled=
# Whether to enable or disable accurate vibrations
# 0 (default): Disabled, 1: Enabled
enable_accurate_vibrations=
# Enables controller motion inputs
# 0: Disabled, 1 (default): Enabled
motion_enabled =
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
# - "min_x", "min_y", "max_x", "max_y"
touch_device=
# for mapping buttons to touch inputs.
#touch_from_button_map=1
#touch_from_button_maps_0_name=default
#touch_from_button_maps_0_count=2
#touch_from_button_maps_0_bind_0=foo
#touch_from_button_maps_0_bind_1=bar
# etc.
# List of Cemuhook UDP servers, delimited by ','.
# Default: 127.0.0.1:26760
# Example: 127.0.0.1:26760,123.4.5.67:26761
udp_input_servers =
# Enable controlling an axis via a mouse input.
# 0 (default): Off, 1: On
mouse_panning =
# Set mouse sensitivity.
# Default: 1.0
mouse_panning_sensitivity =
# Emulate an analog control stick from keyboard inputs.
# 0 (default): Disabled, 1: Enabled
emulate_analog_keyboard =
# Enable mouse inputs to the guest
# 0 (default): Disabled, 1: Enabled
mouse_enabled =
# Enable keyboard inputs to the guest
# 0 (default): Disabled, 1: Enabled
keyboard_enabled =
[Core]
# Whether to use multi-core for CPU emulation
# 0: Disabled, 1 (default): Enabled
use_multi_core =
# Enable unsafe extended guest system memory layout (8GB DRAM)
# 0 (default): Disabled, 1: Enabled
use_unsafe_extended_memory_layout =
[Cpu]
# Adjusts various optimizations.
# Auto-select mode enables choice unsafe optimizations.
# Accurate enables only safe optimizations.
# Unsafe allows any unsafe optimizations.
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
cpu_accuracy =
# Allow disabling safe optimizations.
# 0 (default): Disabled, 1: Enabled
cpu_debug_mode =
# Enable inline page tables optimization (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_page_tables =
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
# 0: Disabled, 1 (default): Enabled
cpuopt_block_linking =
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
# 0: Disabled, 1 (default): Enabled
cpuopt_return_stack_buffer =
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
# 0: Disabled, 1 (default): Enabled
cpuopt_fast_dispatcher =
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
# 0: Disabled, 1 (default): Enabled
cpuopt_context_elimination =
# Enable constant propagation CPU optimization (basic IR optimization)
# 0: Disabled, 1 (default): Enabled
cpuopt_const_prop =
# Enable miscellaneous CPU optimizations (basic IR optimization)
# 0: Disabled, 1 (default): Enabled
cpuopt_misc_ir =
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
# 0: Disabled, 1 (default): Enabled
cpuopt_reduce_misalign_checks =
# Enable Host MMU Emulation (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_fastmem =
# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_fastmem_exclusives =
# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_recompile_exclusives =
# Enable optimization to ignore invalid memory accesses (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_ignore_memory_aborts =
# Enable unfuse FMA (improve performance on CPUs without FMA)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_unfuse_fma =
# Enable faster FRSQRTE and FRECPE
# Only enabled if cpu_accuracy is set to Unsafe.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_reduce_fp_error =
# Enable faster ASIMD instructions (32 bits only)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_standard_fpcr =
# Enable inaccurate NaN handling
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_inaccurate_nan =
# Disable address space checks (64 bits only)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_fastmem_check =
# Enable faster exclusive instructions
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_global_monitor =
[Renderer]
# Which backend API to use.
# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
backend =
# Whether to enable asynchronous presentation (Vulkan only)
# 0: Off, 1 (default): On
async_presentation =
# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
# 0 (default): Disabled, 1: Enabled
force_max_clock =
# Enable graphics API debugging mode.
# 0 (default): Disabled, 1: Enabled
debug =
# Enable shader feedback.
# 0 (default): Disabled, 1: Enabled
renderer_shader_feedback =
# Enable Nsight Aftermath crash dumps
# 0 (default): Disabled, 1: Enabled
nsight_aftermath =
# Disable shader loop safety checks, executing the shader without loop logic changes
# 0 (default): Disabled, 1: Enabled
disable_shader_loop_safety_checks =
# Which Vulkan physical device to use (defaults to 0)
vulkan_device =
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
# 2 (default): 1x (720p/1080p)
# 3: 2x (1440p/2160p)
# 4: 3x (2160p/3240p)
# 5: 4x (2880p/4320p)
# 6: 5x (3600p/5400p)
# 7: 6x (4320p/6480p)
resolution_setup =
# Pixel filter to use when up- or down-sampling rendered frames.
# 0: Nearest Neighbor
# 1 (default): Bilinear
# 2: Bicubic
# 3: Gaussian
# 4: ScaleForce
# 5: AMD FidelityFX™ Super Resolution [Vulkan Only]
scaling_filter =
# Anti-Aliasing (AA)
# 0 (default): None, 1: FXAA
anti_aliasing =
# Whether to use fullscreen or borderless window mode
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
fullscreen_mode =
# Aspect ratio
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
aspect_ratio =
# Anisotropic filtering
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy =
# Whether to enable VSync or not.
# OpenGL: Values other than 0 enable VSync
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
use_vsync =
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
# not available and GLASM is selected, GLSL will be used.
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
shader_backend =
# Whether to allow asynchronous shader building.
# 0 (default): Off, 1: On
use_asynchronous_shaders =
# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
# 0 (default): Off, 1: On
use_reactive_flushing =
# NVDEC emulation.
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
nvdec_emulation =
# Accelerate ASTC texture decoding.
# 0 (default): Off, 1: On
accelerate_astc =
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
# 0: Off, 1: On (default)
use_speed_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
speed_limit =
# Whether to use disk based shader cache
# 0: Off, 1 (default): On
use_disk_shader_cache =
# Which gpu accuracy level to use
# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
gpu_accuracy =
# Whether to use asynchronous GPU emulation
# 0 : Off (slow), 1 (default): On (fast)
use_asynchronous_gpu_emulation =
# Inform the guest that GPU operations completed more quickly than they did.
# 0: Off, 1 (default): On
use_fast_gpu_time =
# Force unmodified buffers to be flushed, which can cost performance.
# 0: Off (default), 1: On
use_pessimistic_flushes =
# Whether to use garbage collection or not for GPU caches.
# 0 (default): Off, 1: On
use_caches_gc =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0-255. Defaults to 0 for all.
bg_red =
bg_blue =
bg_green =
[Audio]
# Which audio output engine to use.
# auto (default): Auto-select
# cubeb: Cubeb audio engine (if available)
# sdl2: SDL2 audio engine (if available)
# null: No audio output
output_engine =
# Which audio device to use.
# auto (default): Auto-select
output_device =
# Output volume.
# 100 (default): 100%, 0; mute
volume =
[Data Storage]
# Whether to create a virtual SD card.
# 1: Yes, 0 (default): No
use_virtual_sd =
# Whether or not to enable gamecard emulation
# 1: Yes, 0 (default): No
gamecard_inserted =
# Whether or not the gamecard should be emulated as the current game
# If 'gamecard_inserted' is 0 this setting is irrelevant
# 1: Yes, 0 (default): No
gamecard_current_game =
# Path to an XCI file to use as the gamecard
# If 'gamecard_inserted' is 0 this setting is irrelevant
# If 'gamecard_current_game' is 1 this setting is irrelevant
gamecard_path =
[System]
# Whether the system is docked
# 1 (default): Yes, 0: No
use_docked_mode =
# Sets the seed for the RNG generator built into the switch
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
rng_seed_enabled =
rng_seed =
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
# This will auto-increment, with the time set being the time the game is started
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
custom_rtc_enabled =
custom_rtc =
# Sets the systems language index
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
language_index =
# The system region that yuzu will use during emulation
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
region_index =
# The system time zone that yuzu will use during emulation
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
time_zone_index =
# Sets the sound output mode.
# 0: Mono, 1 (default): Stereo, 2: Surround
sound_index =
[Miscellaneous]
# A filter which removes logs below a certain logging level.
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
log_filter = *:Trace
# Use developer keys
# 0 (default): Disabled, 1: Enabled
use_dev_keys =
[Debugging]
# Record frame time data, can be found in the log directory. Boolean value
record_frame_times =
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
dump_exefs=false
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
dump_nso=false
# Determines whether or not yuzu will save the filesystem access log.
enable_fs_access_log=false
# Enables verbose reporting services
reporting_services =
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
# false: Retail/Normal Mode (default), true: Kiosk Mode
quest_flag =
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
# false: Disabled (default), true: Enabled
use_debug_asserts =
# Determines whether unimplemented HLE service calls should be automatically stubbed.
# false: Disabled (default), true: Enabled
use_auto_stub =
# Enables/Disables the macro JIT compiler
disable_macro_jit=false
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
# false: Disabled (default), true: Enabled
use_gdbstub=false
# The port to use for the GDB server, if it is enabled.
gdbstub_port=6543
[WebService]
# Whether or not to enable telemetry
# 0: No, 1 (default): Yes
enable_telemetry =
# URL for Web API
web_api_url = https://api.yuzu-emu.org
# Username and token for yuzu Web Service
# See https://profile.yuzu-emu.org/ for more info
yuzu_username =
yuzu_token =
[Network]
# Name of the network interface device to use with yuzu LAN play.
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
network_interface =
[AddOns]
# Used to disable add-ons
# List of title IDs of games that will have add-ons disabled (separated by '|'):
title_ids =
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
)";
} // namespace DefaultINI

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@ -9,6 +9,7 @@
#include "input_common/drivers/virtual_gamepad.h"
#include "input_common/main.h"
#include "jni/emu_window/emu_window.h"
#include "jni/native.h"
void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
m_window_width = ANativeWindow_getWidth(surface);
@ -57,6 +58,13 @@ void EmuWindow_Android::OnRemoveNfcTag() {
m_input_subsystem->GetVirtualAmiibo()->CloseAmiibo();
}
void EmuWindow_Android::OnFrameDisplayed() {
if (!m_first_frame) {
EmulationSession::GetInstance().OnEmulationStarted();
m_first_frame = true;
}
}
EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem,
ANativeWindow* surface,
std::shared_ptr<Common::DynamicLibrary> driver_library)

View File

@ -45,7 +45,7 @@ public:
float gyro_z, float accel_x, float accel_y, float accel_z);
void OnReadNfcTag(std::span<u8> data);
void OnRemoveNfcTag();
void OnFrameDisplayed() override {}
void OnFrameDisplayed() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
return {std::make_unique<GraphicsContext_Android>(m_driver_library)};
@ -61,4 +61,6 @@ private:
float m_window_height{};
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
bool m_first_frame = false;
};

View File

@ -52,8 +52,8 @@
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "frontend_common/config.h"
#include "jni/android_common/android_common.h"
#include "jni/config.h"
#include "jni/id_cache.h"
#include "jni/native.h"
#include "video_core/renderer_base.h"
@ -372,8 +372,6 @@ void EmulationSession::RunEmulation() {
m_system.InitializeDebugger();
}
OnEmulationStarted();
while (true) {
{
[[maybe_unused]] std::unique_lock lock(m_mutex);
@ -666,8 +664,6 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass c
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
jboolean reload) {
// Create the default config.ini.
Config{};
// Initialize the emulated system.
if (!reload) {
EmulationSession::GetInstance().System().Initialize();
@ -682,17 +678,6 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass cl
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2Ljava_lang_String_2Z(
JNIEnv* env, jclass clazz, jstring j_file, jstring j_savestate, jboolean j_delete_savestate) {}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadSettings(JNIEnv* env, jclass clazz) {
Config{};
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initGameIni(JNIEnv* env, jclass clazz,
jstring j_game_id) {
std::string_view game_id = env->GetStringUTFChars(j_game_id, 0);
env->ReleaseStringUTFChars(j_game_id, game_id.data());
}
jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) {
jdoubleArray j_stats = env->NewDoubleArray(4);
@ -709,6 +694,14 @@ jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jcl
return j_stats;
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuBackend(JNIEnv* env, jclass clazz) {
if (Settings::IsNceEnabled()) {
return ToJString(env, "NCE");
}
return ToJString(env, "JIT");
}
void Java_org_yuzu_yuzu_1emu_utils_DirectoryInitialization_setSysDirectory(JNIEnv* env,
jclass clazz,
jstring j_path) {}

View File

@ -52,9 +52,10 @@ public:
void OnGamepadDisconnectEvent([[maybe_unused]] int index);
SoftwareKeyboard::AndroidKeyboard* SoftwareKeyboard();
static void OnEmulationStarted();
private:
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
static void OnEmulationStarted();
static void OnEmulationStopped(Core::SystemResultStatus result);
private:

View File

@ -5,11 +5,14 @@
#include <jni.h>
#include "android_config.h"
#include "android_settings.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "frontend_common/config.h"
#include "jni/android_common/android_common.h"
#include "jni/config.h"
#include "uisettings.h"
std::unique_ptr<AndroidConfig> config;
template <typename T>
Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
@ -28,6 +31,22 @@ Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
extern "C" {
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializeConfig(JNIEnv* env, jobject obj) {
config = std::make_unique<AndroidConfig>();
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadConfig(JNIEnv* env, jobject obj) {
config.reset();
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadSettings(JNIEnv* env, jobject obj) {
config->AndroidConfig::ReloadAllValues();
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveSettings(JNIEnv* env, jobject obj) {
config->AndroidConfig::SaveAllValues();
}
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getBoolean(JNIEnv* env, jobject obj,
jstring jkey, jboolean getDefault) {
auto setting = getSetting<bool>(env, jkey);

View File

@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportHeight="24"
android:viewportWidth="24">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M3,9v6h4l5,5L12,4L7,9L3,9zM16.5,12c0,-1.77 -1.02,-3.29 -2.5,-4.03v8.05c1.48,-0.73 2.5,-2.25 2.5,-4.02zM14,3.23v2.06c2.89,0.86 5,3.54 5,6.71s-2.11,5.85 -5,6.71v2.06c4.01,-0.91 7,-4.49 7,-8.77s-2.99,-7.86 -7,-8.77z" />
</vector>

View File

@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="960"
android:viewportHeight="960">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M320,720 L80,480l240,-240 57,57 -184,184 183,183 -56,56ZM640,720 L583,663 767,479 584,296 640,240 880,480 640,720Z"/>
</vector>

View File

@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="960"
android:viewportHeight="960">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M160,840q-33,0 -56.5,-23.5T80,760v-560q0,-33 23.5,-56.5T160,120h560q33,0 56.5,23.5T800,200v80h80v80h-80v80h80v80h-80v80h80v80h-80v80q0,33 -23.5,56.5T720,840L160,840ZM160,760h560v-560L160,200v560ZM240,680h200v-160L240,520v160ZM480,400h160v-120L480,280v120ZM240,480h200v-200L240,280v200ZM480,680h160v-240L480,440v240ZM160,200v560,-560Z"/>
</vector>

View File

@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="960"
android:viewportHeight="960">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M320,960q-17,0 -28.5,-11.5T280,920q0,-17 11.5,-28.5T320,880q17,0 28.5,11.5T360,920q0,17 -11.5,28.5T320,960ZM480,960q-17,0 -28.5,-11.5T440,920q0,-17 11.5,-28.5T480,880q17,0 28.5,11.5T520,920q0,17 -11.5,28.5T480,960ZM640,960q-17,0 -28.5,-11.5T600,920q0,-17 11.5,-28.5T640,880q17,0 28.5,11.5T680,920q0,17 -11.5,28.5T640,960ZM320,800q-33,0 -56.5,-23.5T240,720v-640q0,-33 23.5,-56.5T320,0h320q33,0 56.5,23.5T720,80v640q0,33 -23.5,56.5T640,800L320,800ZM320,720h320v-40L320,680v40ZM320,600h320v-400L320,200v400ZM320,120h320v-40L320,80v40ZM320,120v-40,40ZM320,720v-40,40Z"/>
</vector>

View File

@ -0,0 +1,233 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/coordinator_about"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar_about"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_about"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
app:navigationIcon="@drawable/ic_back"
app:title="@string/about" />
</com.google.android.material.appbar.AppBarLayout>
<androidx.core.widget.NestedScrollView
android:id="@+id/scroll_about"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fadeScrollbars="false"
android:scrollbars="vertical"
app:layout_behavior="@string/appbar_scrolling_view_behavior">
<LinearLayout
android:id="@+id/content_about"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="horizontal">
<ImageView
android:id="@+id/image_logo"
android:layout_width="200dp"
android:layout_height="200dp"
android:layout_gravity="center_horizontal"
android:padding="20dp"
android:src="@drawable/ic_yuzu_title" />
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:paddingHorizontal="16dp"
android:paddingVertical="16dp">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:text="@string/about"
android:textAlignment="viewStart" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:layout_marginTop="6dp"
android:text="@string/about_app_description"
android:textAlignment="viewStart" />
</LinearLayout>
<com.google.android.material.divider.MaterialDivider
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="20dp" />
<LinearLayout
android:id="@+id/button_contributors"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/selectableItemBackground"
android:orientation="vertical"
android:paddingHorizontal="16dp"
android:paddingVertical="16dp">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:text="@string/contributors"
android:textAlignment="viewStart" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:layout_marginTop="6dp"
android:text="@string/contributors_description"
android:textAlignment="viewStart" />
</LinearLayout>
<com.google.android.material.divider.MaterialDivider
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="20dp" />
<LinearLayout
android:id="@+id/button_licenses"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/selectableItemBackground"
android:orientation="vertical"
android:paddingHorizontal="16dp"
android:paddingVertical="16dp">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:text="@string/licenses"
android:textAlignment="viewStart" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:layout_marginTop="6dp"
android:text="@string/licenses_description"
android:textAlignment="viewStart" />
</LinearLayout>
<com.google.android.material.divider.MaterialDivider
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="20dp" />
<LinearLayout
android:id="@+id/button_build_hash"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/selectableItemBackground"
android:orientation="vertical"
android:paddingHorizontal="16dp"
android:paddingVertical="16dp">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:text="@string/build"
android:textAlignment="viewStart" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_build_hash"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:layout_marginTop="6dp"
android:textAlignment="viewStart"
tools:text="abc123" />
</LinearLayout>
<com.google.android.material.divider.MaterialDivider
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="20dp" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="40dp"
android:layout_marginTop="12dp"
android:layout_marginBottom="16dp"
android:gravity="center_horizontal"
android:orientation="horizontal">
<Button
android:id="@+id/button_discord"
style="?attr/materialIconButtonStyle"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
app:icon="@drawable/ic_discord"
app:iconGravity="textEnd"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface" />
<Button
android:id="@+id/button_website"
style="?attr/materialIconButtonStyle"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
app:icon="@drawable/ic_website"
app:iconGravity="textEnd"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface" />
<Button
android:id="@+id/button_github"
style="?attr/materialIconButtonStyle"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
app:icon="@drawable/ic_github"
app:iconGravity="textEnd"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface" />
</LinearLayout>
</LinearLayout>
</LinearLayout>
</androidx.core.widget.NestedScrollView>
</androidx.coordinatorlayout.widget.CoordinatorLayout>

View File

@ -6,8 +6,8 @@
android:id="@+id/option_card"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginVertical="12dp"
android:layout_marginHorizontal="16dp"
android:layout_marginBottom="24dp"
android:layout_marginHorizontal="12dp"
android:background="?attr/selectableItemBackground"
android:backgroundTint="?attr/colorSurfaceVariant"
android:clickable="true"

View File

@ -38,17 +38,17 @@
<ImageView
android:id="@+id/image_logo"
android:layout_width="250dp"
android:layout_height="250dp"
android:layout_marginTop="20dp"
android:layout_width="150dp"
android:layout_height="150dp"
android:layout_marginTop="24dp"
android:layout_marginBottom="28dp"
android:layout_gravity="center_horizontal"
android:src="@drawable/ic_yuzu_title" />
<com.google.android.material.divider.MaterialDivider
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="20dp"
android:layout_marginTop="28dp" />
android:layout_marginHorizontal="20dp" />
<LinearLayout
android:layout_width="match_parent"

View File

@ -139,7 +139,7 @@
<com.google.android.material.textview.MaterialTextView
android:id="@+id/show_fps_text"
style="@style/TextAppearance.Material3.BodyMedium"
style="@style/TextAppearance.Material3.BodySmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="left"
@ -147,7 +147,8 @@
android:focusable="false"
android:paddingHorizontal="20dp"
android:textColor="@android:color/white"
android:textSize="12sp"
android:shadowColor="@android:color/black"
android:shadowRadius="3"
tools:ignore="RtlHardcoded" />
</FrameLayout>

View File

@ -14,13 +14,14 @@
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:background="?attr/colorSurface">
android:background="?attr/colorSurface"
android:paddingHorizontal="8dp">
<ImageView
android:id="@+id/logo_image"
android:layout_width="128dp"
android:layout_height="128dp"
android:layout_margin="64dp"
android:layout_width="96dp"
android:layout_height="96dp"
android:layout_marginVertical="32dp"
android:layout_gravity="center_horizontal"
android:src="@drawable/ic_yuzu_full" />

View File

@ -127,6 +127,7 @@
android:layout_height="wrap_content"
android:clipToPadding="false"
android:paddingVertical="4dp"
app:checkedChip="@id/chip_recently_played"
app:chipSpacingHorizontal="12dp"
app:singleLine="true"
app:singleSelection="true">

View File

@ -10,7 +10,22 @@
android:focusable="true"
android:gravity="center_vertical"
android:minHeight="72dp"
android:padding="@dimen/spacing_large">
android:padding="16dp">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<ImageView
android:id="@+id/icon"
android:layout_width="24dp"
android:layout_height="24dp"
android:layout_marginStart="8dp"
android:layout_marginEnd="24dp"
android:layout_gravity="center_vertical"
android:visibility="gone"
app:tint="?attr/colorOnSurface" />
<LinearLayout
android:layout_width="match_parent"
@ -23,7 +38,7 @@
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAlignment="viewStart"
android:textSize="16sp"
android:textSize="17sp"
app:lineHeight="22dp"
tools:text="Setting Name" />
@ -44,8 +59,11 @@
android:layout_marginTop="@dimen/spacing_small"
android:textAlignment="viewStart"
android:textStyle="bold"
android:textSize="13sp"
tools:text="1x" />
</LinearLayout>
</LinearLayout>
</RelativeLayout>

View File

@ -8,9 +8,7 @@
android:clickable="true"
android:focusable="true"
android:minHeight="72dp"
android:paddingVertical="@dimen/spacing_large"
android:paddingStart="@dimen/spacing_large"
android:paddingEnd="24dp">
android:padding="16dp">
<com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/switch_widget"
@ -24,7 +22,7 @@
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerVertical="true"
android:layout_marginEnd="@dimen/spacing_large"
android:layout_marginEnd="24dp"
android:layout_toStartOf="@+id/switch_widget"
android:gravity="center_vertical"
android:orientation="vertical">
@ -35,7 +33,7 @@
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAlignment="viewStart"
android:textSize="16sp"
android:textSize="17sp"
app:lineHeight="28dp"
tools:text="@string/frame_limit_enable" />

View File

@ -7,7 +7,8 @@
android:layout_height="wrap_content"
android:layout_gravity="start|center_vertical"
android:paddingHorizontal="@dimen/spacing_large"
android:paddingVertical="16dp"
android:paddingTop="16dp"
android:paddingBottom="8dp"
android:textAlignment="viewStart"
android:textColor="?attr/colorPrimary"
android:textStyle="bold"

View File

@ -2,7 +2,6 @@
<resources>
<string-array name="regionNames">
<item>@string/auto</item>
<item>@string/region_australia</item>
<item>@string/region_china</item>
<item>@string/region_europe</item>
@ -13,7 +12,6 @@
</string-array>
<integer-array name="regionValues">
<item>-1</item>
<item>3</item>
<item>4</item>
<item>2</item>
@ -177,6 +175,24 @@
<item>2</item>
</integer-array>
<string-array name="cpuBackendArm64Names">
<item>@string/cpu_backend_dynarmic</item>
<item>@string/cpu_backend_nce</item>
</string-array>
<integer-array name="cpuBackendArm64Values">
<item>0</item>
<item>1</item>
</integer-array>
<string-array name="cpuBackendX86Names">
<item>@string/cpu_backend_dynarmic</item>
</string-array>
<integer-array name="cpuBackendX86Values">
<item>0</item>
</integer-array>
<string-array name="cpuAccuracyNames">
<item>@string/auto</item>
<item>@string/cpu_accuracy_accurate</item>

View File

@ -91,6 +91,7 @@
<string name="manage_save_data">Manage save data</string>
<string name="manage_save_data_description">Save data found. Please select an option below.</string>
<string name="import_export_saves_description">Import or export save files</string>
<string name="save_files_exporting">Exporting save files…</string>
<string name="save_file_imported_success">Imported successfully</string>
<string name="save_file_invalid_zip_structure">Invalid save directory structure</string>
<string name="save_file_invalid_zip_structure_description">The first subfolder name must be the title ID of the game.</string>
@ -184,6 +185,7 @@
<string name="frame_limit_enable_description">Limits emulation speed to a specified percentage of normal speed.</string>
<string name="frame_limit_slider">Limit speed percent</string>
<string name="frame_limit_slider_description">Specifies the percentage to limit emulation speed. 100% is the normal speed. Values higher or lower will increase or decrease the speed limit.</string>
<string name="cpu_backend">CPU backend</string>
<string name="cpu_accuracy">CPU accuracy</string>
<string name="value_with_units">%1$s%2$s</string>
@ -240,6 +242,7 @@
<string name="shutting_down">Shutting down…</string>
<string name="reset_setting_confirmation">Do you want to reset this setting back to its default value?</string>
<string name="reset_to_default">Reset to default</string>
<string name="reset_to_default_description">Resets all advanced settings</string>
<string name="reset_all_settings">Reset all settings?</string>
<string name="reset_all_settings_description">All advanced settings will be reset to their default configuration. This can not be undone.</string>
<string name="settings_reset">Settings reset</string>
@ -255,6 +258,7 @@
<string name="cancelling">Cancelling</string>
<string name="install">Install</string>
<string name="delete">Delete</string>
<string name="export_success">Exported successfully</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Select GPU driver</string>
@ -271,10 +275,14 @@
<string name="preferences_settings">Settings</string>
<string name="preferences_general">General</string>
<string name="preferences_system">System</string>
<string name="preferences_system_description">Docked mode, region, language</string>
<string name="preferences_graphics">Graphics</string>
<string name="preferences_graphics_description">Accuracy level, resolution, shader cache</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Output engine, volume</string>
<string name="preferences_theme">Theme and color</string>
<string name="preferences_debug">Debug</string>
<string name="preferences_debug_description">CPU/GPU debugging, graphics API, fastmem</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Your ROM is encrypted</string>
@ -409,6 +417,10 @@
<string name="ratio_force_sixteen_ten">Force 16:10</string>
<string name="ratio_stretch">Stretch to window</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynarmic (Slow)</string>
<string name="cpu_backend_nce">Native code execution (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Accurate</string>
<string name="cpu_accuracy_unsafe">Unsafe</string>

View File

@ -12,7 +12,7 @@ bool IsValidChannelCount(u32 channel_count) {
}
bool IsValidStreamCounts(u32 total_stream_count, u32 stereo_stream_count) {
return total_stream_count > 0 && stereo_stream_count > 0 &&
return total_stream_count > 0 && static_cast<s32>(stereo_stream_count) >= 0 &&
stereo_stream_count <= total_stream_count && IsValidChannelCount(total_stream_count);
}
} // namespace

View File

@ -148,7 +148,7 @@ Result OpusDecoder::DecodeInterleavedForMultiStream(u32* out_data_size, u64* out
auto* header_p{reinterpret_cast<const OpusPacketHeader*>(input_data.data())};
OpusPacketHeader header{ReverseHeader(*header_p)};
LOG_ERROR(Service_Audio, "header size 0x{:X} input data size 0x{:X} in_data size 0x{:X}",
LOG_TRACE(Service_Audio, "header size 0x{:X} input data size 0x{:X} in_data size 0x{:X}",
header.size, input_data.size_bytes(), in_data.size_bytes());
R_UNLESS(in_data.size_bytes() >= header.size &&

View File

@ -146,7 +146,7 @@ public:
return;
}
paused = true;
SignalPause();
if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
}

View File

@ -111,7 +111,7 @@ public:
if (device == 0 || paused) {
return;
}
paused = true;
SignalPause();
SDL_PauseAudioDevice(device, 1);
}

View File

@ -282,11 +282,19 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
void SinkStream::WaitFreeSpace(std::stop_token stop_token) {
std::unique_lock lk{release_mutex};
release_cv.wait_for(lk, std::chrono::milliseconds(5),
[this]() { return queued_buffers < max_queue_size; });
[this]() { return paused || queued_buffers < max_queue_size; });
if (queued_buffers > max_queue_size + 3) {
Common::CondvarWait(release_cv, lk, stop_token,
[this] { return queued_buffers < max_queue_size; });
[this] { return paused || queued_buffers < max_queue_size; });
}
}
void SinkStream::SignalPause() {
{
std::scoped_lock lk{release_mutex};
paused = true;
}
release_cv.notify_one();
}
} // namespace AudioCore::Sink

View File

@ -213,6 +213,12 @@ public:
*/
void WaitFreeSpace(std::stop_token stop_token);
protected:
/**
* Unblocks the ADSP if the stream is paused.
*/
void SignalPause();
protected:
/// Core system
Core::System& system;

View File

@ -52,6 +52,7 @@ add_library(common STATIC
fiber.cpp
fiber.h
fixed_point.h
free_region_manager.h
fs/file.cpp
fs/file.h
fs/fs.cpp
@ -166,6 +167,13 @@ if (WIN32)
target_link_libraries(common PRIVATE ntdll)
endif()
if (NOT WIN32)
target_sources(common PRIVATE
signal_chain.cpp
signal_chain.h
)
endif()
if(ANDROID)
target_sources(common
PRIVATE

View File

@ -0,0 +1,55 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <boost/icl/interval_set.hpp>
namespace Common {
class FreeRegionManager {
public:
explicit FreeRegionManager() = default;
~FreeRegionManager() = default;
void SetAddressSpace(void* start, size_t size) {
this->FreeBlock(start, size);
}
std::pair<void*, size_t> FreeBlock(void* block_ptr, size_t size) {
std::scoped_lock lk(m_mutex);
// Check to see if we are adjacent to any regions.
auto start_address = reinterpret_cast<uintptr_t>(block_ptr);
auto end_address = start_address + size;
auto it = m_free_regions.find({start_address - 1, end_address + 1});
// If we are, join with them, ensuring we stay in bounds.
if (it != m_free_regions.end()) {
start_address = std::min(start_address, it->lower());
end_address = std::max(end_address, it->upper());
}
// Free the relevant region.
m_free_regions.insert({start_address, end_address});
// Return the adjusted pointers.
block_ptr = reinterpret_cast<void*>(start_address);
size = end_address - start_address;
return {block_ptr, size};
}
void AllocateBlock(void* block_ptr, size_t size) {
std::scoped_lock lk(m_mutex);
auto address = reinterpret_cast<uintptr_t>(block_ptr);
m_free_regions.subtract({address, address + size});
}
private:
std::mutex m_mutex;
boost::icl::interval_set<uintptr_t> m_free_regions;
};
} // namespace Common

View File

@ -21,15 +21,18 @@
#include <boost/icl/interval_set.hpp>
#include <fcntl.h>
#include <sys/mman.h>
#include <sys/random.h>
#include <unistd.h>
#include "common/scope_exit.h"
#endif // ^^^ Linux ^^^
#include <mutex>
#include <random>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/free_region_manager.h"
#include "common/host_memory.h"
#include "common/logging/log.h"
@ -141,7 +144,7 @@ public:
Release();
}
void Map(size_t virtual_offset, size_t host_offset, size_t length) {
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perms) {
std::unique_lock lock{placeholder_mutex};
if (!IsNiechePlaceholder(virtual_offset, length)) {
Split(virtual_offset, length);
@ -160,7 +163,7 @@ public:
}
}
void Protect(size_t virtual_offset, size_t length, bool read, bool write) {
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute) {
DWORD new_flags{};
if (read && write) {
new_flags = PAGE_READWRITE;
@ -186,6 +189,11 @@ public:
}
}
void EnableDirectMappedAddress() {
// TODO
UNREACHABLE();
}
const size_t backing_size; ///< Size of the backing memory in bytes
const size_t virtual_size; ///< Size of the virtual address placeholder in bytes
@ -353,6 +361,55 @@ private:
#elif defined(__linux__) || defined(__FreeBSD__) // ^^^ Windows ^^^ vvv Linux vvv
#ifdef ARCHITECTURE_arm64
static void* ChooseVirtualBase(size_t virtual_size) {
constexpr uintptr_t Map39BitSize = (1ULL << 39);
constexpr uintptr_t Map36BitSize = (1ULL << 36);
// This is not a cryptographic application, we just want something random.
std::mt19937_64 rng;
// We want to ensure we are allocating at an address aligned to the L2 block size.
// For Qualcomm devices, we must also allocate memory above 36 bits.
const size_t lower = Map36BitSize / HugePageSize;
const size_t upper = (Map39BitSize - virtual_size) / HugePageSize;
const size_t range = upper - lower;
// Try up to 64 times to allocate memory at random addresses in the range.
for (int i = 0; i < 64; i++) {
// Calculate a possible location.
uintptr_t hint_address = ((rng() % range) + lower) * HugePageSize;
// Try to map.
// Note: we may be able to take advantage of MAP_FIXED_NOREPLACE here.
void* map_pointer =
mmap(reinterpret_cast<void*>(hint_address), virtual_size, PROT_READ | PROT_WRITE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
// If we successfully mapped, we're done.
if (reinterpret_cast<uintptr_t>(map_pointer) == hint_address) {
return map_pointer;
}
// Unmap if necessary, and try again.
if (map_pointer != MAP_FAILED) {
munmap(map_pointer, virtual_size);
}
}
return MAP_FAILED;
}
#else
static void* ChooseVirtualBase(size_t virtual_size) {
return mmap(nullptr, virtual_size, PROT_READ | PROT_WRITE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
}
#endif
class HostMemory::Impl {
public:
explicit Impl(size_t backing_size_, size_t virtual_size_)
@ -415,8 +472,7 @@ public:
}
}
#else
virtual_base = static_cast<u8*>(mmap(nullptr, virtual_size, PROT_NONE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0));
virtual_base = virtual_map_base = static_cast<u8*>(ChooseVirtualBase(virtual_size));
if (virtual_base == MAP_FAILED) {
LOG_CRITICAL(HW_Memory, "mmap failed: {}", strerror(errno));
throw std::bad_alloc{};
@ -424,7 +480,7 @@ public:
madvise(virtual_base, virtual_size, MADV_HUGEPAGE);
#endif
placeholders.add({0, virtual_size});
free_manager.SetAddressSpace(virtual_base, virtual_size);
good = true;
}
@ -432,14 +488,29 @@ public:
Release();
}
void Map(size_t virtual_offset, size_t host_offset, size_t length) {
{
std::scoped_lock lock{placeholder_mutex};
placeholders.subtract({virtual_offset, virtual_offset + length});
}
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perms) {
// Intersect the range with our address space.
AdjustMap(&virtual_offset, &length);
void* ret = mmap(virtual_base + virtual_offset, length, PROT_READ | PROT_WRITE,
MAP_SHARED | MAP_FIXED, fd, host_offset);
// We are removing a placeholder.
free_manager.AllocateBlock(virtual_base + virtual_offset, length);
// Deduce mapping protection flags.
int flags = PROT_NONE;
if (True(perms & MemoryPermission::Read)) {
flags |= PROT_READ;
}
if (True(perms & MemoryPermission::Write)) {
flags |= PROT_WRITE;
}
#ifdef ARCHITECTURE_arm64
if (True(perms & MemoryPermission::Execute)) {
flags |= PROT_EXEC;
}
#endif
void* ret = mmap(virtual_base + virtual_offset, length, flags, MAP_SHARED | MAP_FIXED, fd,
host_offset);
ASSERT_MSG(ret != MAP_FAILED, "mmap failed: {}", strerror(errno));
}
@ -447,47 +518,54 @@ public:
// The method name is wrong. We're still talking about the virtual range.
// We don't want to unmap, we want to reserve this memory.
{
std::scoped_lock lock{placeholder_mutex};
auto it = placeholders.find({virtual_offset - 1, virtual_offset + length + 1});
// Intersect the range with our address space.
AdjustMap(&virtual_offset, &length);
if (it != placeholders.end()) {
size_t prev_upper = virtual_offset + length;
virtual_offset = std::min(virtual_offset, it->lower());
length = std::max(it->upper(), prev_upper) - virtual_offset;
}
// Merge with any adjacent placeholder mappings.
auto [merged_pointer, merged_size] =
free_manager.FreeBlock(virtual_base + virtual_offset, length);
placeholders.add({virtual_offset, virtual_offset + length});
}
void* ret = mmap(virtual_base + virtual_offset, length, PROT_NONE,
void* ret = mmap(merged_pointer, merged_size, PROT_NONE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED, -1, 0);
ASSERT_MSG(ret != MAP_FAILED, "mmap failed: {}", strerror(errno));
}
void Protect(size_t virtual_offset, size_t length, bool read, bool write) {
int flags = 0;
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute) {
// Intersect the range with our address space.
AdjustMap(&virtual_offset, &length);
int flags = PROT_NONE;
if (read) {
flags |= PROT_READ;
}
if (write) {
flags |= PROT_WRITE;
}
#ifdef ARCHITECTURE_arm64
if (execute) {
flags |= PROT_EXEC;
}
#endif
int ret = mprotect(virtual_base + virtual_offset, length, flags);
ASSERT_MSG(ret == 0, "mprotect failed: {}", strerror(errno));
}
void EnableDirectMappedAddress() {
virtual_base = nullptr;
}
const size_t backing_size; ///< Size of the backing memory in bytes
const size_t virtual_size; ///< Size of the virtual address placeholder in bytes
u8* backing_base{reinterpret_cast<u8*>(MAP_FAILED)};
u8* virtual_base{reinterpret_cast<u8*>(MAP_FAILED)};
u8* virtual_map_base{reinterpret_cast<u8*>(MAP_FAILED)};
private:
/// Release all resources in the object
void Release() {
if (virtual_base != MAP_FAILED) {
int ret = munmap(virtual_base, virtual_size);
if (virtual_map_base != MAP_FAILED) {
int ret = munmap(virtual_map_base, virtual_size);
ASSERT_MSG(ret == 0, "munmap failed: {}", strerror(errno));
}
@ -502,10 +580,29 @@ private:
}
}
int fd{-1}; // memfd file descriptor, -1 is the error value of memfd_create
void AdjustMap(size_t* virtual_offset, size_t* length) {
if (virtual_base != nullptr) {
return;
}
boost::icl::interval_set<size_t> placeholders; ///< Mapped placeholders
std::mutex placeholder_mutex; ///< Mutex for placeholders
// If we are direct mapped, we want to make sure we are operating on a region
// that is in range of our virtual mapping.
size_t intended_start = *virtual_offset;
size_t intended_end = intended_start + *length;
size_t address_space_start = reinterpret_cast<size_t>(virtual_map_base);
size_t address_space_end = address_space_start + virtual_size;
if (address_space_start > intended_end || intended_start > address_space_end) {
*virtual_offset = 0;
*length = 0;
} else {
*virtual_offset = std::max(intended_start, address_space_start);
*length = std::min(intended_end, address_space_end) - *virtual_offset;
}
}
int fd{-1}; // memfd file descriptor, -1 is the error value of memfd_create
FreeRegionManager free_manager{};
};
#else // ^^^ Linux ^^^ vvv Generic vvv
@ -518,11 +615,13 @@ public:
throw std::bad_alloc{};
}
void Map(size_t virtual_offset, size_t host_offset, size_t length) {}
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perm) {}
void Unmap(size_t virtual_offset, size_t length) {}
void Protect(size_t virtual_offset, size_t length, bool read, bool write) {}
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute) {}
void EnableDirectMappedAddress() {}
u8* backing_base{nullptr};
u8* virtual_base{nullptr};
@ -535,15 +634,16 @@ HostMemory::HostMemory(size_t backing_size_, size_t virtual_size_)
try {
// Try to allocate a fastmem arena.
// The implementation will fail with std::bad_alloc on errors.
impl = std::make_unique<HostMemory::Impl>(AlignUp(backing_size, PageAlignment),
AlignUp(virtual_size, PageAlignment) +
3 * HugePageSize);
impl =
std::make_unique<HostMemory::Impl>(AlignUp(backing_size, PageAlignment),
AlignUp(virtual_size, PageAlignment) + HugePageSize);
backing_base = impl->backing_base;
virtual_base = impl->virtual_base;
if (virtual_base) {
virtual_base += 2 * HugePageSize - 1;
virtual_base -= reinterpret_cast<size_t>(virtual_base) & (HugePageSize - 1);
// Ensure the virtual base is aligned to the L2 block size.
virtual_base = reinterpret_cast<u8*>(
Common::AlignUp(reinterpret_cast<uintptr_t>(virtual_base), HugePageSize));
virtual_base_offset = virtual_base - impl->virtual_base;
}
@ -562,7 +662,8 @@ HostMemory::HostMemory(HostMemory&&) noexcept = default;
HostMemory& HostMemory::operator=(HostMemory&&) noexcept = default;
void HostMemory::Map(size_t virtual_offset, size_t host_offset, size_t length) {
void HostMemory::Map(size_t virtual_offset, size_t host_offset, size_t length,
MemoryPermission perms) {
ASSERT(virtual_offset % PageAlignment == 0);
ASSERT(host_offset % PageAlignment == 0);
ASSERT(length % PageAlignment == 0);
@ -571,7 +672,7 @@ void HostMemory::Map(size_t virtual_offset, size_t host_offset, size_t length) {
if (length == 0 || !virtual_base || !impl) {
return;
}
impl->Map(virtual_offset + virtual_base_offset, host_offset, length);
impl->Map(virtual_offset + virtual_base_offset, host_offset, length, perms);
}
void HostMemory::Unmap(size_t virtual_offset, size_t length) {
@ -584,14 +685,22 @@ void HostMemory::Unmap(size_t virtual_offset, size_t length) {
impl->Unmap(virtual_offset + virtual_base_offset, length);
}
void HostMemory::Protect(size_t virtual_offset, size_t length, bool read, bool write) {
void HostMemory::Protect(size_t virtual_offset, size_t length, bool read, bool write,
bool execute) {
ASSERT(virtual_offset % PageAlignment == 0);
ASSERT(length % PageAlignment == 0);
ASSERT(virtual_offset + length <= virtual_size);
if (length == 0 || !virtual_base || !impl) {
return;
}
impl->Protect(virtual_offset + virtual_base_offset, length, read, write);
impl->Protect(virtual_offset + virtual_base_offset, length, read, write, execute);
}
void HostMemory::EnableDirectMappedAddress() {
if (impl) {
impl->EnableDirectMappedAddress();
virtual_size += reinterpret_cast<uintptr_t>(virtual_base);
}
}
} // namespace Common

View File

@ -4,11 +4,20 @@
#pragma once
#include <memory>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/virtual_buffer.h"
namespace Common {
enum class MemoryPermission : u32 {
Read = 1 << 0,
Write = 1 << 1,
ReadWrite = Read | Write,
Execute = 1 << 2,
};
DECLARE_ENUM_FLAG_OPERATORS(MemoryPermission)
/**
* A low level linear memory buffer, which supports multiple mappings
* Its purpose is to rebuild a given sparse memory layout, including mirrors.
@ -31,11 +40,13 @@ public:
HostMemory(HostMemory&& other) noexcept;
HostMemory& operator=(HostMemory&& other) noexcept;
void Map(size_t virtual_offset, size_t host_offset, size_t length);
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perms);
void Unmap(size_t virtual_offset, size_t length);
void Protect(size_t virtual_offset, size_t length, bool read, bool write);
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute = false);
void EnableDirectMappedAddress();
[[nodiscard]] u8* BackingBasePointer() noexcept {
return backing_base;

View File

@ -9,12 +9,12 @@ PageTable::PageTable() = default;
PageTable::~PageTable() noexcept = default;
bool PageTable::BeginTraversal(TraversalEntry& out_entry, TraversalContext& out_context,
u64 address) const {
bool PageTable::BeginTraversal(TraversalEntry* out_entry, TraversalContext* out_context,
Common::ProcessAddress address) const {
// Setup invalid defaults.
out_entry.phys_addr = 0;
out_entry.block_size = page_size;
out_context.next_page = 0;
out_entry->phys_addr = 0;
out_entry->block_size = page_size;
out_context->next_page = 0;
// Validate that we can read the actual entry.
const auto page = address / page_size;
@ -29,20 +29,20 @@ bool PageTable::BeginTraversal(TraversalEntry& out_entry, TraversalContext& out_
}
// Populate the results.
out_entry.phys_addr = phys_addr + address;
out_context.next_page = page + 1;
out_context.next_offset = address + page_size;
out_entry->phys_addr = phys_addr + GetInteger(address);
out_context->next_page = page + 1;
out_context->next_offset = GetInteger(address) + page_size;
return true;
}
bool PageTable::ContinueTraversal(TraversalEntry& out_entry, TraversalContext& context) const {
bool PageTable::ContinueTraversal(TraversalEntry* out_entry, TraversalContext* context) const {
// Setup invalid defaults.
out_entry.phys_addr = 0;
out_entry.block_size = page_size;
out_entry->phys_addr = 0;
out_entry->block_size = page_size;
// Validate that we can read the actual entry.
const auto page = context.next_page;
const auto page = context->next_page;
if (page >= backing_addr.size()) {
return false;
}
@ -54,9 +54,9 @@ bool PageTable::ContinueTraversal(TraversalEntry& out_entry, TraversalContext& c
}
// Populate the results.
out_entry.phys_addr = phys_addr + context.next_offset;
context.next_page = page + 1;
context.next_offset += page_size;
out_entry->phys_addr = phys_addr + context->next_offset;
context->next_page = page + 1;
context->next_offset += page_size;
return true;
}

View File

@ -6,6 +6,7 @@
#include <atomic>
#include "common/common_types.h"
#include "common/typed_address.h"
#include "common/virtual_buffer.h"
namespace Common {
@ -100,9 +101,9 @@ struct PageTable {
PageTable(PageTable&&) noexcept = default;
PageTable& operator=(PageTable&&) noexcept = default;
bool BeginTraversal(TraversalEntry& out_entry, TraversalContext& out_context,
u64 address) const;
bool ContinueTraversal(TraversalEntry& out_entry, TraversalContext& context) const;
bool BeginTraversal(TraversalEntry* out_entry, TraversalContext* out_context,
Common::ProcessAddress address) const;
bool ContinueTraversal(TraversalEntry* out_entry, TraversalContext* context) const;
/**
* Resizes the page table to be able to accommodate enough pages within
@ -117,6 +118,16 @@ struct PageTable {
return current_address_space_width_in_bits;
}
bool GetPhysicalAddress(Common::PhysicalAddress* out_phys_addr,
Common::ProcessAddress virt_addr) const {
if (virt_addr > (1ULL << this->GetAddressSpaceBits())) {
return false;
}
*out_phys_addr = backing_addr[virt_addr / page_size] + GetInteger(virt_addr);
return true;
}
/**
* Vector of memory pointers backing each page. An entry can only be non-null if the
* corresponding attribute element is of type `Memory`.

View File

@ -41,6 +41,7 @@ SWITCHABLE(AspectRatio, true);
SWITCHABLE(AstcDecodeMode, true);
SWITCHABLE(AstcRecompression, true);
SWITCHABLE(AudioMode, true);
SWITCHABLE(CpuBackend, true);
SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true);
@ -155,6 +156,22 @@ bool IsFastmemEnabled() {
return true;
}
static bool is_nce_enabled = false;
void SetNceEnabled(bool is_39bit) {
const bool is_nce_selected = values.cpu_backend.GetValue() == CpuBackend::Nce;
is_nce_enabled = IsFastmemEnabled() && is_nce_selected && is_39bit;
if (is_nce_selected && !is_nce_enabled) {
LOG_WARNING(
Common,
"Program does not utilize 39-bit address space, unable to natively execute code");
}
}
bool IsNceEnabled() {
return is_nce_enabled;
}
bool IsDockedMode() {
return values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
}
@ -203,10 +220,12 @@ const char* TranslateCategory(Category category) {
case Category::Ui:
case Category::UiGeneral:
return "UI";
case Category::UiAudio:
return "UiAudio";
case Category::UiLayout:
return "UiLayout";
return "UILayout";
case Category::UiGameList:
return "UiGameList";
return "UIGameList";
case Category::Screenshots:
return "Screenshots";
case Category::Shortcuts:

View File

@ -63,6 +63,7 @@ SWITCHABLE(AspectRatio, true);
SWITCHABLE(AstcDecodeMode, true);
SWITCHABLE(AstcRecompression, true);
SWITCHABLE(AudioMode, true);
SWITCHABLE(CpuBackend, true);
SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true);
@ -153,7 +154,7 @@ struct Values {
true,
true};
Setting<bool, false> audio_muted{
linkage, false, "audio_muted", Category::Audio, Specialization::Default, false, true};
linkage, false, "audio_muted", Category::Audio, Specialization::Default, true, true};
Setting<bool, false> dump_audio_commands{
linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
@ -179,6 +180,14 @@ struct Values {
&use_speed_limit};
// Cpu
SwitchableSetting<CpuBackend, true> cpu_backend{
linkage, CpuBackend::Dynarmic, CpuBackend::Dynarmic,
#ifdef ARCHITECTURE_arm64
CpuBackend::Nce,
#else
CpuBackend::Dynarmic,
#endif
"cpu_backend", Category::Cpu};
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
CpuAccuracy::Auto, CpuAccuracy::Paranoid,
"cpu_accuracy", Category::Cpu};
@ -232,7 +241,11 @@ struct Values {
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
#ifdef ANDROID
AstcDecodeMode::Cpu,
#else
AstcDecodeMode::Gpu,
#endif
AstcDecodeMode::Cpu,
AstcDecodeMode::CpuAsynchronous,
"accelerate_astc",
@ -304,7 +317,11 @@ struct Values {
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
#ifdef ANDROID
GpuAccuracy::Normal,
#else
GpuAccuracy::High,
#endif
GpuAccuracy::Normal,
GpuAccuracy::Extreme,
"gpu_accuracy",
@ -313,20 +330,38 @@ struct Values {
true,
true};
GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
"max_anisotropy", Category::RendererAdvanced};
SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
#ifdef ANDROID
AnisotropyMode::Default,
#else
AnisotropyMode::Automatic,
#endif
AnisotropyMode::Automatic,
AnisotropyMode::X16,
"max_anisotropy",
Category::RendererAdvanced};
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
AstcRecompression::Uncompressed,
AstcRecompression::Uncompressed,
AstcRecompression::Bc3,
"astc_recompression",
Category::RendererAdvanced};
SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
Category::RendererAdvanced};
SwitchableSetting<bool> async_presentation{linkage,
#ifdef ANDROID
true,
#else
false,
#endif
"async_presentation", Category::RendererAdvanced};
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
Category::RendererAdvanced};
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
SwitchableSetting<bool> use_reactive_flushing{linkage,
#ifdef ANDROID
false,
#else
true,
#endif
"use_reactive_flushing",
Category::RendererAdvanced};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced};
@ -358,6 +393,8 @@ struct Values {
Category::RendererDebug};
// TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control
bool renderer_amdvlk_depth_bias_workaround{};
Setting<bool> disable_buffer_reorder{linkage, false, "disable_buffer_reorder",
Category::RendererDebug};
// System
SwitchableSetting<Language, true> language_index{linkage,
@ -390,7 +427,11 @@ struct Values {
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
#ifdef ANDROID
ConsoleMode::Handheld,
#else
ConsoleMode::Docked,
#endif
"use_docked_mode",
Category::System,
Specialization::Radio,
@ -534,6 +575,8 @@ bool IsGPULevelExtreme();
bool IsGPULevelHigh();
bool IsFastmemEnabled();
void SetNceEnabled(bool is_64bit);
bool IsNceEnabled();
bool IsDockedMode();

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@ -32,6 +32,7 @@ enum class Category : u32 {
AddOns,
Controls,
Ui,
UiAudio,
UiGeneral,
UiLayout,
UiGameList,

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@ -129,6 +129,8 @@ ENUM(ShaderBackend, Glsl, Glasm, SpirV);
ENUM(GpuAccuracy, Normal, High, Extreme);
ENUM(CpuBackend, Dynarmic, Nce);
ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb);

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@ -9,7 +9,8 @@ const std::array<const char*, NumButtons> mapping = {{
"button_a", "button_b", "button_x", "button_y", "button_lstick",
"button_rstick", "button_l", "button_r", "button_zl", "button_zr",
"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
"button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot",
"button_ddown", "button_slleft", "button_srleft", "button_home", "button_screenshot",
"button_slright", "button_srright",
}};
}

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@ -29,12 +29,15 @@ enum Values : int {
DRight,
DDown,
SL,
SR,
SLLeft,
SRLeft,
Home,
Screenshot,
SLRight,
SRRight,
NumButtons,
};

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@ -0,0 +1,42 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <dlfcn.h>
#include "common/assert.h"
#include "common/dynamic_library.h"
#include "common/scope_exit.h"
#include "common/signal_chain.h"
namespace Common {
template <typename T>
T* LookupLibcSymbol(const char* name) {
#if defined(__BIONIC__)
Common::DynamicLibrary provider("libc.so");
if (!provider.IsOpen()) {
UNREACHABLE_MSG("Failed to open libc!");
}
#else
// For other operating environments, we assume the symbol is not overridden.
const char* base = nullptr;
Common::DynamicLibrary provider(base);
#endif
void* sym = provider.GetSymbolAddress(name);
if (sym == nullptr) {
sym = dlsym(RTLD_DEFAULT, name);
}
if (sym == nullptr) {
UNREACHABLE_MSG("Unable to find symbol {}!", name);
}
return reinterpret_cast<T*>(sym);
}
int SigAction(int signum, const struct sigaction* act, struct sigaction* oldact) {
static auto libc_sigaction = LookupLibcSymbol<decltype(sigaction)>("sigaction");
return libc_sigaction(signum, act, oldact);
}
} // namespace Common

19
src/common/signal_chain.h Normal file
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@ -0,0 +1,19 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifndef _WIN32
#include <signal.h>
namespace Common {
// Android's ART overrides sigaction with its own wrapper. This is problematic for SIGSEGV
// in particular, because ART's handler accesses tpidr_el0, which conflicts with NCE.
// This extracts the libc symbol and calls it directly.
int SigAction(int signum, const struct sigaction* act, struct sigaction* oldact);
} // namespace Common
#endif

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@ -271,8 +271,9 @@ add_library(core STATIC
hle/kernel/k_page_heap.h
hle/kernel/k_page_group.cpp
hle/kernel/k_page_group.h
hle/kernel/k_page_table.cpp
hle/kernel/k_page_table.h
hle/kernel/k_page_table_base.cpp
hle/kernel/k_page_table_base.h
hle/kernel/k_page_table_manager.h
hle/kernel/k_page_table_slab_heap.h
hle/kernel/k_port.cpp
@ -280,6 +281,7 @@ add_library(core STATIC
hle/kernel/k_priority_queue.h
hle/kernel/k_process.cpp
hle/kernel/k_process.h
hle/kernel/k_process_page_table.h
hle/kernel/k_readable_event.cpp
hle/kernel/k_readable_event.h
hle/kernel/k_resource_limit.cpp
@ -330,8 +332,6 @@ add_library(core STATIC
hle/kernel/physical_core.cpp
hle/kernel/physical_core.h
hle/kernel/physical_memory.h
hle/kernel/process_capability.cpp
hle/kernel/process_capability.h
hle/kernel/slab_helpers.h
hle/kernel/svc.cpp
hle/kernel/svc.h
@ -521,17 +521,28 @@ add_library(core STATIC
hle/service/grc/grc.h
hle/service/hid/hid.cpp
hle/service/hid/hid.h
hle/service/hid/hid_debug_server.cpp
hle/service/hid/hid_debug_server.h
hle/service/hid/hid_firmware_settings.cpp
hle/service/hid/hid_firmware_settings.h
hle/service/hid/hid_server.cpp
hle/service/hid/hid_server.h
hle/service/hid/hid_system_server.cpp
hle/service/hid/hid_system_server.h
hle/service/hid/hid_util.h
hle/service/hid/hidbus.cpp
hle/service/hid/hidbus.h
hle/service/hid/irs.cpp
hle/service/hid/irs.h
hle/service/hid/irs_ring_lifo.h
hle/service/hid/resource_manager.cpp
hle/service/hid/resource_manager.h
hle/service/hid/ring_lifo.h
hle/service/hid/xcd.cpp
hle/service/hid/xcd.h
hle/service/hid/errors.h
hle/service/hid/controllers/console_sixaxis.cpp
hle/service/hid/controllers/console_sixaxis.h
hle/service/hid/controllers/console_six_axis.cpp
hle/service/hid/controllers/console_six_axis.h
hle/service/hid/controllers/controller_base.cpp
hle/service/hid/controllers/controller_base.h
hle/service/hid/controllers/debug_pad.cpp
@ -546,6 +557,10 @@ add_library(core STATIC
hle/service/hid/controllers/npad.h
hle/service/hid/controllers/palma.cpp
hle/service/hid/controllers/palma.h
hle/service/hid/controllers/seven_six_axis.cpp
hle/service/hid/controllers/seven_six_axis.h
hle/service/hid/controllers/six_axis.cpp
hle/service/hid/controllers/six_axis.h
hle/service/hid/controllers/stubbed.cpp
hle/service/hid/controllers/stubbed.h
hle/service/hid/controllers/touchscreen.cpp
@ -715,6 +730,7 @@ add_library(core STATIC
hle/service/nvnflinger/producer_listener.h
hle/service/nvnflinger/status.h
hle/service/nvnflinger/ui/fence.h
hle/service/nvnflinger/ui/graphic_buffer.cpp
hle/service/nvnflinger/ui/graphic_buffer.h
hle/service/nvnflinger/window.h
hle/service/olsc/olsc.cpp
@ -910,6 +926,23 @@ if (ENABLE_WEB_SERVICE)
target_link_libraries(core PRIVATE web_service)
endif()
if (ARCHITECTURE_arm64 AND (ANDROID OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux"))
target_compile_definitions(core PRIVATE -DHAS_NCE)
enable_language(C ASM)
set(CMAKE_ASM_FLAGS "${CFLAGS} -x assembler-with-cpp")
target_sources(core PRIVATE
arm/nce/arm_nce.cpp
arm/nce/arm_nce.h
arm/nce/arm_nce.s
arm/nce/guest_context.h
arm/nce/patch.cpp
arm/nce/patch.h
arm/nce/instructions.h
)
target_link_libraries(core PRIVATE merry::oaknut)
endif()
if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
target_sources(core PRIVATE
arm/dynarmic/arm_dynarmic.h

View File

@ -153,6 +153,14 @@ void ARM_Interface::Run() {
Kernel::KThread* current_thread{Kernel::GetCurrentThreadPointer(system.Kernel())};
HaltReason hr{};
// If the thread is scheduled for termination, exit the thread.
if (current_thread->HasDpc()) {
if (current_thread->IsTerminationRequested()) {
current_thread->Exit();
UNREACHABLE();
}
}
// Notify the debugger and go to sleep if a step was performed
// and this thread has been scheduled again.
if (current_thread->GetStepState() == StepState::StepPerformed) {
@ -174,14 +182,6 @@ void ARM_Interface::Run() {
}
system.ExitCPUProfile();
// If the thread is scheduled for termination, exit the thread.
if (current_thread->HasDpc()) {
if (current_thread->IsTerminationRequested()) {
current_thread->Exit();
UNREACHABLE();
}
}
// Notify the debugger and go to sleep if a breakpoint was hit,
// or if the thread is unable to continue for any reason.
if (True(hr & HaltReason::InstructionBreakpoint) || True(hr & HaltReason::PrefetchAbort)) {
@ -201,6 +201,8 @@ void ARM_Interface::Run() {
if (True(hr & HaltReason::DataAbort)) {
if (system.DebuggerEnabled()) {
system.GetDebugger().NotifyThreadWatchpoint(current_thread, *HaltedWatchpoint());
} else {
LogBacktrace();
}
current_thread->RequestSuspend(SuspendType::Debug);
break;

View File

@ -81,6 +81,9 @@ public:
// thread context to be 800 bytes in size.
static_assert(sizeof(ThreadContext64) == 0x320);
/// Perform any backend-specific initialization.
virtual void Initialize() {}
/// Runs the CPU until an event happens
void Run();

View File

@ -0,0 +1,400 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cinttypes>
#include <memory>
#include "common/signal_chain.h"
#include "core/arm/nce/arm_nce.h"
#include "core/arm/nce/patch.h"
#include "core/core.h"
#include "core/memory.h"
#include "core/hle/kernel/k_process.h"
#include <signal.h>
#include <sys/syscall.h>
#include <unistd.h>
namespace Core {
namespace {
struct sigaction g_orig_action;
// Verify assembly offsets.
using NativeExecutionParameters = Kernel::KThread::NativeExecutionParameters;
static_assert(offsetof(NativeExecutionParameters, native_context) == TpidrEl0NativeContext);
static_assert(offsetof(NativeExecutionParameters, lock) == TpidrEl0Lock);
static_assert(offsetof(NativeExecutionParameters, magic) == TpidrEl0TlsMagic);
fpsimd_context* GetFloatingPointState(mcontext_t& host_ctx) {
_aarch64_ctx* header = reinterpret_cast<_aarch64_ctx*>(&host_ctx.__reserved);
while (header->magic != FPSIMD_MAGIC) {
header = reinterpret_cast<_aarch64_ctx*>(reinterpret_cast<char*>(header) + header->size);
}
return reinterpret_cast<fpsimd_context*>(header);
}
} // namespace
void* ARM_NCE::RestoreGuestContext(void* raw_context) {
// Retrieve the host context.
auto& host_ctx = static_cast<ucontext_t*>(raw_context)->uc_mcontext;
// Thread-local parameters will be located in x9.
auto* tpidr = reinterpret_cast<NativeExecutionParameters*>(host_ctx.regs[9]);
auto* guest_ctx = static_cast<GuestContext*>(tpidr->native_context);
// Retrieve the host floating point state.
auto* fpctx = GetFloatingPointState(host_ctx);
// Save host callee-saved registers.
std::memcpy(guest_ctx->host_ctx.host_saved_vregs.data(), &fpctx->vregs[8],
sizeof(guest_ctx->host_ctx.host_saved_vregs));
std::memcpy(guest_ctx->host_ctx.host_saved_regs.data(), &host_ctx.regs[19],
sizeof(guest_ctx->host_ctx.host_saved_regs));
// Save stack pointer.
guest_ctx->host_ctx.host_sp = host_ctx.sp;
// Restore all guest state except tpidr_el0.
host_ctx.sp = guest_ctx->sp;
host_ctx.pc = guest_ctx->pc;
host_ctx.pstate = guest_ctx->pstate;
fpctx->fpcr = guest_ctx->fpcr;
fpctx->fpsr = guest_ctx->fpsr;
std::memcpy(host_ctx.regs, guest_ctx->cpu_registers.data(), sizeof(host_ctx.regs));
std::memcpy(fpctx->vregs, guest_ctx->vector_registers.data(), sizeof(fpctx->vregs));
// Return the new thread-local storage pointer.
return tpidr;
}
void ARM_NCE::SaveGuestContext(GuestContext* guest_ctx, void* raw_context) {
// Retrieve the host context.
auto& host_ctx = static_cast<ucontext_t*>(raw_context)->uc_mcontext;
// Retrieve the host floating point state.
auto* fpctx = GetFloatingPointState(host_ctx);
// Save all guest registers except tpidr_el0.
std::memcpy(guest_ctx->cpu_registers.data(), host_ctx.regs, sizeof(host_ctx.regs));
std::memcpy(guest_ctx->vector_registers.data(), fpctx->vregs, sizeof(fpctx->vregs));
guest_ctx->fpsr = fpctx->fpsr;
guest_ctx->fpcr = fpctx->fpcr;
guest_ctx->pstate = static_cast<u32>(host_ctx.pstate);
guest_ctx->pc = host_ctx.pc;
guest_ctx->sp = host_ctx.sp;
// Restore stack pointer.
host_ctx.sp = guest_ctx->host_ctx.host_sp;
// Restore host callee-saved registers.
std::memcpy(&host_ctx.regs[19], guest_ctx->host_ctx.host_saved_regs.data(),
sizeof(guest_ctx->host_ctx.host_saved_regs));
std::memcpy(&fpctx->vregs[8], guest_ctx->host_ctx.host_saved_vregs.data(),
sizeof(guest_ctx->host_ctx.host_saved_vregs));
// Return from the call on exit by setting pc to x30.
host_ctx.pc = guest_ctx->host_ctx.host_saved_regs[11];
// Clear esr_el1 and return it.
host_ctx.regs[0] = guest_ctx->esr_el1.exchange(0);
}
bool ARM_NCE::HandleGuestFault(GuestContext* guest_ctx, void* raw_info, void* raw_context) {
auto& host_ctx = static_cast<ucontext_t*>(raw_context)->uc_mcontext;
auto* info = static_cast<siginfo_t*>(raw_info);
// Try to handle an invalid access.
// TODO: handle accesses which split a page?
const Common::ProcessAddress addr =
(reinterpret_cast<u64>(info->si_addr) & ~Memory::YUZU_PAGEMASK);
if (guest_ctx->system->ApplicationMemory().InvalidateNCE(addr, Memory::YUZU_PAGESIZE)) {
// We handled the access successfully and are returning to guest code.
return true;
}
// We can't handle the access, so determine why we crashed.
const bool is_prefetch_abort = host_ctx.pc == reinterpret_cast<u64>(info->si_addr);
// For data aborts, skip the instruction and return to guest code.
// This will allow games to continue in many scenarios where they would otherwise crash.
if (!is_prefetch_abort) {
host_ctx.pc += 4;
return true;
}
// This is a prefetch abort.
guest_ctx->esr_el1.fetch_or(static_cast<u64>(HaltReason::PrefetchAbort));
// Forcibly mark the context as locked. We are still running.
// We may race with SignalInterrupt here:
// - If we lose the race, then SignalInterrupt will send us a signal we are masking,
// and it will do nothing when it is unmasked, as we have already left guest code.
// - If we win the race, then SignalInterrupt will wait for us to unlock first.
auto& thread_params = guest_ctx->parent->running_thread->GetNativeExecutionParameters();
thread_params.lock.store(SpinLockLocked);
// Return to host.
SaveGuestContext(guest_ctx, raw_context);
return false;
}
void ARM_NCE::HandleHostFault(int sig, void* raw_info, void* raw_context) {
return g_orig_action.sa_sigaction(sig, static_cast<siginfo_t*>(raw_info), raw_context);
}
HaltReason ARM_NCE::RunJit() {
// Get the thread parameters.
// TODO: pass the current thread down from ::Run
auto* thread = Kernel::GetCurrentThreadPointer(system.Kernel());
auto* thread_params = &thread->GetNativeExecutionParameters();
{
// Lock our core context.
std::scoped_lock lk{lock};
// We should not be running.
ASSERT(running_thread == nullptr);
// Check if we need to run. If we have already been halted, we are done.
u64 halt = guest_ctx.esr_el1.exchange(0);
if (halt != 0) {
return static_cast<HaltReason>(halt);
}
// Mark that we are running.
running_thread = thread;
// Acquire the lock on the thread parameters.
// This allows us to force synchronization with SignalInterrupt.
LockThreadParameters(thread_params);
}
// Assign current members.
guest_ctx.parent = this;
thread_params->native_context = &guest_ctx;
thread_params->tpidr_el0 = guest_ctx.tpidr_el0;
thread_params->tpidrro_el0 = guest_ctx.tpidrro_el0;
thread_params->is_running = true;
HaltReason halt{};
// TODO: finding and creating the post handler needs to be locked
// to deal with dynamic loading of NROs.
const auto& post_handlers = system.ApplicationProcess()->GetPostHandlers();
if (auto it = post_handlers.find(guest_ctx.pc); it != post_handlers.end()) {
halt = ReturnToRunCodeByTrampoline(thread_params, &guest_ctx, it->second);
} else {
halt = ReturnToRunCodeByExceptionLevelChange(thread_id, thread_params);
}
// Unload members.
// The thread does not change, so we can persist the old reference.
guest_ctx.tpidr_el0 = thread_params->tpidr_el0;
thread_params->native_context = nullptr;
thread_params->is_running = false;
// Unlock the thread parameters.
UnlockThreadParameters(thread_params);
{
// Lock the core context.
std::scoped_lock lk{lock};
// On exit, we no longer have an active thread.
running_thread = nullptr;
}
// Return the halt reason.
return halt;
}
HaltReason ARM_NCE::StepJit() {
return HaltReason::StepThread;
}
u32 ARM_NCE::GetSvcNumber() const {
return guest_ctx.svc_swi;
}
ARM_NCE::ARM_NCE(System& system_, bool uses_wall_clock_, std::size_t core_index_)
: ARM_Interface{system_, uses_wall_clock_}, core_index{core_index_} {
guest_ctx.system = &system_;
}
ARM_NCE::~ARM_NCE() = default;
void ARM_NCE::Initialize() {
thread_id = gettid();
// Setup our signals
static std::once_flag flag;
std::call_once(flag, [] {
using HandlerType = decltype(sigaction::sa_sigaction);
sigset_t signal_mask;
sigemptyset(&signal_mask);
sigaddset(&signal_mask, ReturnToRunCodeByExceptionLevelChangeSignal);
sigaddset(&signal_mask, BreakFromRunCodeSignal);
sigaddset(&signal_mask, GuestFaultSignal);
struct sigaction return_to_run_code_action {};
return_to_run_code_action.sa_flags = SA_SIGINFO | SA_ONSTACK;
return_to_run_code_action.sa_sigaction = reinterpret_cast<HandlerType>(
&ARM_NCE::ReturnToRunCodeByExceptionLevelChangeSignalHandler);
return_to_run_code_action.sa_mask = signal_mask;
Common::SigAction(ReturnToRunCodeByExceptionLevelChangeSignal, &return_to_run_code_action,
nullptr);
struct sigaction break_from_run_code_action {};
break_from_run_code_action.sa_flags = SA_SIGINFO | SA_ONSTACK;
break_from_run_code_action.sa_sigaction =
reinterpret_cast<HandlerType>(&ARM_NCE::BreakFromRunCodeSignalHandler);
break_from_run_code_action.sa_mask = signal_mask;
Common::SigAction(BreakFromRunCodeSignal, &break_from_run_code_action, nullptr);
struct sigaction fault_action {};
fault_action.sa_flags = SA_SIGINFO | SA_ONSTACK | SA_RESTART;
fault_action.sa_sigaction =
reinterpret_cast<HandlerType>(&ARM_NCE::GuestFaultSignalHandler);
fault_action.sa_mask = signal_mask;
Common::SigAction(GuestFaultSignal, &fault_action, &g_orig_action);
// Simplify call for g_orig_action.
// These fields occupy the same space in memory, so this should be a no-op in practice.
if (!(g_orig_action.sa_flags & SA_SIGINFO)) {
g_orig_action.sa_sigaction =
reinterpret_cast<decltype(g_orig_action.sa_sigaction)>(g_orig_action.sa_handler);
}
});
}
void ARM_NCE::SetPC(u64 pc) {
guest_ctx.pc = pc;
}
u64 ARM_NCE::GetPC() const {
return guest_ctx.pc;
}
u64 ARM_NCE::GetSP() const {
return guest_ctx.sp;
}
u64 ARM_NCE::GetReg(int index) const {
return guest_ctx.cpu_registers[index];
}
void ARM_NCE::SetReg(int index, u64 value) {
guest_ctx.cpu_registers[index] = value;
}
u128 ARM_NCE::GetVectorReg(int index) const {
return guest_ctx.vector_registers[index];
}
void ARM_NCE::SetVectorReg(int index, u128 value) {
guest_ctx.vector_registers[index] = value;
}
u32 ARM_NCE::GetPSTATE() const {
return guest_ctx.pstate;
}
void ARM_NCE::SetPSTATE(u32 pstate) {
guest_ctx.pstate = pstate;
}
u64 ARM_NCE::GetTlsAddress() const {
return guest_ctx.tpidrro_el0;
}
void ARM_NCE::SetTlsAddress(u64 address) {
guest_ctx.tpidrro_el0 = address;
}
u64 ARM_NCE::GetTPIDR_EL0() const {
return guest_ctx.tpidr_el0;
}
void ARM_NCE::SetTPIDR_EL0(u64 value) {
guest_ctx.tpidr_el0 = value;
}
void ARM_NCE::SaveContext(ThreadContext64& ctx) const {
ctx.cpu_registers = guest_ctx.cpu_registers;
ctx.sp = guest_ctx.sp;
ctx.pc = guest_ctx.pc;
ctx.pstate = guest_ctx.pstate;
ctx.vector_registers = guest_ctx.vector_registers;
ctx.fpcr = guest_ctx.fpcr;
ctx.fpsr = guest_ctx.fpsr;
ctx.tpidr = guest_ctx.tpidr_el0;
}
void ARM_NCE::LoadContext(const ThreadContext64& ctx) {
guest_ctx.cpu_registers = ctx.cpu_registers;
guest_ctx.sp = ctx.sp;
guest_ctx.pc = ctx.pc;
guest_ctx.pstate = ctx.pstate;
guest_ctx.vector_registers = ctx.vector_registers;
guest_ctx.fpcr = ctx.fpcr;
guest_ctx.fpsr = ctx.fpsr;
guest_ctx.tpidr_el0 = ctx.tpidr;
}
void ARM_NCE::SignalInterrupt() {
// Lock core context.
std::scoped_lock lk{lock};
// Add break loop condition.
guest_ctx.esr_el1.fetch_or(static_cast<u64>(HaltReason::BreakLoop));
// If there is no thread running, we are done.
if (running_thread == nullptr) {
return;
}
// Lock the thread context.
auto* params = &running_thread->GetNativeExecutionParameters();
LockThreadParameters(params);
if (params->is_running) {
// We should signal to the running thread.
// The running thread will unlock the thread context.
syscall(SYS_tkill, thread_id, BreakFromRunCodeSignal);
} else {
// If the thread is no longer running, we have nothing to do.
UnlockThreadParameters(params);
}
}
void ARM_NCE::ClearInterrupt() {
guest_ctx.esr_el1 = {};
}
void ARM_NCE::ClearInstructionCache() {
// TODO: This is not possible to implement correctly on Linux because
// we do not have any access to ic iallu.
// Require accesses to complete.
std::atomic_thread_fence(std::memory_order_seq_cst);
}
void ARM_NCE::InvalidateCacheRange(u64 addr, std::size_t size) {
this->ClearInstructionCache();
}
void ARM_NCE::ClearExclusiveState() {
// No-op.
}
void ARM_NCE::PageTableChanged(Common::PageTable& page_table,
std::size_t new_address_space_size_in_bits) {
// No-op. Page table is never used.
}
} // namespace Core

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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <memory>
#include <span>
#include <unordered_map>
#include <vector>
#include "core/arm/arm_interface.h"
#include "core/arm/nce/guest_context.h"
namespace Core::Memory {
class Memory;
}
namespace Core {
class System;
class ARM_NCE final : public ARM_Interface {
public:
ARM_NCE(System& system_, bool uses_wall_clock_, std::size_t core_index_);
~ARM_NCE() override;
void Initialize() override;
void SetPC(u64 pc) override;
u64 GetPC() const override;
u64 GetSP() const override;
u64 GetReg(int index) const override;
void SetReg(int index, u64 value) override;
u128 GetVectorReg(int index) const override;
void SetVectorReg(int index, u128 value) override;
u32 GetPSTATE() const override;
void SetPSTATE(u32 pstate) override;
u64 GetTlsAddress() const override;
void SetTlsAddress(u64 address) override;
void SetTPIDR_EL0(u64 value) override;
u64 GetTPIDR_EL0() const override;
Architecture GetArchitecture() const override {
return Architecture::Aarch64;
}
void SaveContext(ThreadContext32& ctx) const override {}
void SaveContext(ThreadContext64& ctx) const override;
void LoadContext(const ThreadContext32& ctx) override {}
void LoadContext(const ThreadContext64& ctx) override;
void SignalInterrupt() override;
void ClearInterrupt() override;
void ClearExclusiveState() override;
void ClearInstructionCache() override;
void InvalidateCacheRange(u64 addr, std::size_t size) override;
void PageTableChanged(Common::PageTable& new_page_table,
std::size_t new_address_space_size_in_bits) override;
protected:
HaltReason RunJit() override;
HaltReason StepJit() override;
u32 GetSvcNumber() const override;
const Kernel::DebugWatchpoint* HaltedWatchpoint() const override {
return nullptr;
}
void RewindBreakpointInstruction() override {}
private:
// Assembly definitions.
static HaltReason ReturnToRunCodeByTrampoline(void* tpidr, GuestContext* ctx,
u64 trampoline_addr);
static HaltReason ReturnToRunCodeByExceptionLevelChange(int tid, void* tpidr);
static void ReturnToRunCodeByExceptionLevelChangeSignalHandler(int sig, void* info,
void* raw_context);
static void BreakFromRunCodeSignalHandler(int sig, void* info, void* raw_context);
static void GuestFaultSignalHandler(int sig, void* info, void* raw_context);
static void LockThreadParameters(void* tpidr);
static void UnlockThreadParameters(void* tpidr);
private:
// C++ implementation functions for assembly definitions.
static void* RestoreGuestContext(void* raw_context);
static void SaveGuestContext(GuestContext* ctx, void* raw_context);
static bool HandleGuestFault(GuestContext* ctx, void* info, void* raw_context);
static void HandleHostFault(int sig, void* info, void* raw_context);
public:
// Members set on initialization.
std::size_t core_index{};
pid_t thread_id{-1};
// Core context.
GuestContext guest_ctx;
// Thread and invalidation info.
std::mutex lock;
Kernel::KThread* running_thread{};
};
} // namespace Core

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/* SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project */
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "core/arm/nce/arm_nce_asm_definitions.h"
#define LOAD_IMMEDIATE_32(reg, val) \
mov reg, #(((val) >> 0x00) & 0xFFFF); \
movk reg, #(((val) >> 0x10) & 0xFFFF), lsl #16
/* static HaltReason Core::ARM_NCE::ReturnToRunCodeByTrampoline(void* tpidr, Core::GuestContext* ctx, u64 trampoline_addr) */
.section .text._ZN4Core7ARM_NCE27ReturnToRunCodeByTrampolineEPvPNS_12GuestContextEm, "ax", %progbits
.global _ZN4Core7ARM_NCE27ReturnToRunCodeByTrampolineEPvPNS_12GuestContextEm
.type _ZN4Core7ARM_NCE27ReturnToRunCodeByTrampolineEPvPNS_12GuestContextEm, %function
_ZN4Core7ARM_NCE27ReturnToRunCodeByTrampolineEPvPNS_12GuestContextEm:
/* Back up host sp to x3. */
/* Back up host tpidr_el0 to x4. */
mov x3, sp
mrs x4, tpidr_el0
/* Load guest sp. x5 is used as a scratch register. */
ldr x5, [x1, #(GuestContextSp)]
mov sp, x5
/* Offset GuestContext pointer to the host member. */
add x5, x1, #(GuestContextHostContext)
/* Save original host sp and tpidr_el0 (x3, x4) to host context. */
stp x3, x4, [x5, #(HostContextSpTpidrEl0)]
/* Save all callee-saved host GPRs. */
stp x19, x20, [x5, #(HostContextRegs+0x0)]
stp x21, x22, [x5, #(HostContextRegs+0x10)]
stp x23, x24, [x5, #(HostContextRegs+0x20)]
stp x25, x26, [x5, #(HostContextRegs+0x30)]
stp x27, x28, [x5, #(HostContextRegs+0x40)]
stp x29, x30, [x5, #(HostContextRegs+0x50)]
/* Save all callee-saved host FPRs. */
stp q8, q9, [x5, #(HostContextVregs+0x0)]
stp q10, q11, [x5, #(HostContextVregs+0x20)]
stp q12, q13, [x5, #(HostContextVregs+0x40)]
stp q14, q15, [x5, #(HostContextVregs+0x60)]
/* Load guest tpidr_el0 from argument. */
msr tpidr_el0, x0
/* Tail call the trampoline to restore guest state. */
br x2
/* static HaltReason Core::ARM_NCE::ReturnToRunCodeByExceptionLevelChange(int tid, void* tpidr) */
.section .text._ZN4Core7ARM_NCE37ReturnToRunCodeByExceptionLevelChangeEiPv, "ax", %progbits
.global _ZN4Core7ARM_NCE37ReturnToRunCodeByExceptionLevelChangeEiPv
.type _ZN4Core7ARM_NCE37ReturnToRunCodeByExceptionLevelChangeEiPv, %function
_ZN4Core7ARM_NCE37ReturnToRunCodeByExceptionLevelChangeEiPv:
/* This jumps to the signal handler, which will restore the entire context. */
/* On entry, x0 = thread id, which is already in the right place. */
/* Move tpidr to x9 so it is not trampled. */
mov x9, x1
/* Set up arguments. */
mov x8, #(__NR_tkill)
mov x1, #(ReturnToRunCodeByExceptionLevelChangeSignal)
/* Tail call the signal handler. */
svc #0
/* Block execution from flowing here. */
brk #1000
/* static void Core::ARM_NCE::ReturnToRunCodeByExceptionLevelChangeSignalHandler(int sig, void* info, void* raw_context) */
.section .text._ZN4Core7ARM_NCE50ReturnToRunCodeByExceptionLevelChangeSignalHandlerEiPvS1_, "ax", %progbits
.global _ZN4Core7ARM_NCE50ReturnToRunCodeByExceptionLevelChangeSignalHandlerEiPvS1_
.type _ZN4Core7ARM_NCE50ReturnToRunCodeByExceptionLevelChangeSignalHandlerEiPvS1_, %function
_ZN4Core7ARM_NCE50ReturnToRunCodeByExceptionLevelChangeSignalHandlerEiPvS1_:
stp x29, x30, [sp, #-0x10]!
mov x29, sp
/* Call the context restorer with the raw context. */
mov x0, x2
bl _ZN4Core7ARM_NCE19RestoreGuestContextEPv
/* Save the old value of tpidr_el0. */
mrs x8, tpidr_el0
ldr x9, [x0, #(TpidrEl0NativeContext)]
str x8, [x9, #(GuestContextHostContext + HostContextTpidrEl0)]
/* Set our new tpidr_el0. */
msr tpidr_el0, x0
/* Unlock the context. */
bl _ZN4Core7ARM_NCE22UnlockThreadParametersEPv
/* Returning from here will enter the guest. */
ldp x29, x30, [sp], #0x10
ret
/* static void Core::ARM_NCE::BreakFromRunCodeSignalHandler(int sig, void* info, void* raw_context) */
.section .text._ZN4Core7ARM_NCE29BreakFromRunCodeSignalHandlerEiPvS1_, "ax", %progbits
.global _ZN4Core7ARM_NCE29BreakFromRunCodeSignalHandlerEiPvS1_
.type _ZN4Core7ARM_NCE29BreakFromRunCodeSignalHandlerEiPvS1_, %function
_ZN4Core7ARM_NCE29BreakFromRunCodeSignalHandlerEiPvS1_:
/* Check to see if we have the correct TLS magic. */
mrs x8, tpidr_el0
ldr w9, [x8, #(TpidrEl0TlsMagic)]
LOAD_IMMEDIATE_32(w10, TlsMagic)
cmp w9, w10
b.ne 1f
/* Correct TLS magic, so this is a guest interrupt. */
/* Restore host tpidr_el0. */
ldr x0, [x8, #(TpidrEl0NativeContext)]
ldr x3, [x0, #(GuestContextHostContext + HostContextTpidrEl0)]
msr tpidr_el0, x3
/* Tail call the restorer. */
mov x1, x2
b _ZN4Core7ARM_NCE16SaveGuestContextEPNS_12GuestContextEPv
/* Returning from here will enter host code. */
1:
/* Incorrect TLS magic, so this is a spurious signal. */
ret
/* static void Core::ARM_NCE::GuestFaultSignalHandler(int sig, void* info, void* raw_context) */
.section .text._ZN4Core7ARM_NCE23GuestFaultSignalHandlerEiPvS1_, "ax", %progbits
.global _ZN4Core7ARM_NCE23GuestFaultSignalHandlerEiPvS1_
.type _ZN4Core7ARM_NCE23GuestFaultSignalHandlerEiPvS1_, %function
_ZN4Core7ARM_NCE23GuestFaultSignalHandlerEiPvS1_:
/* Check to see if we have the correct TLS magic. */
mrs x8, tpidr_el0
ldr w9, [x8, #(TpidrEl0TlsMagic)]
LOAD_IMMEDIATE_32(w10, TlsMagic)
cmp w9, w10
b.eq 1f
/* Incorrect TLS magic, so this is a host fault. */
/* Tail call the handler. */
b _ZN4Core7ARM_NCE15HandleHostFaultEiPvS1_
1:
/* Correct TLS magic, so this is a guest fault. */
stp x29, x30, [sp, #-0x20]!
str x19, [sp, #0x10]
mov x29, sp
/* Save the old tpidr_el0. */
mov x19, x8
/* Restore host tpidr_el0. */
ldr x0, [x8, #(TpidrEl0NativeContext)]
ldr x3, [x0, #(GuestContextHostContext + HostContextTpidrEl0)]
msr tpidr_el0, x3
/* Call the handler. */
bl _ZN4Core7ARM_NCE16HandleGuestFaultEPNS_12GuestContextEPvS3_
/* If the handler returned false, we want to preserve the host tpidr_el0. */
cbz x0, 2f
/* Otherwise, restore guest tpidr_el0. */
msr tpidr_el0, x19
2:
ldr x19, [sp, #0x10]
ldp x29, x30, [sp], #0x20
ret
/* static void Core::ARM_NCE::LockThreadParameters(void* tpidr) */
.section .text._ZN4Core7ARM_NCE20LockThreadParametersEPv, "ax", %progbits
.global _ZN4Core7ARM_NCE20LockThreadParametersEPv
.type _ZN4Core7ARM_NCE20LockThreadParametersEPv, %function
_ZN4Core7ARM_NCE20LockThreadParametersEPv:
/* Offset to lock member. */
add x0, x0, #(TpidrEl0Lock)
1:
/* Clear the monitor. */
clrex
2:
/* Load-linked with acquire ordering. */
ldaxr w1, [x0]
/* If the value was SpinLockLocked, clear monitor and retry. */
cbz w1, 1b
/* Store-conditional SpinLockLocked with relaxed ordering. */
stxr w1, wzr, [x0]
/* If we failed to store, retry. */
cbnz w1, 2b
ret
/* static void Core::ARM_NCE::UnlockThreadParameters(void* tpidr) */
.section .text._ZN4Core7ARM_NCE22UnlockThreadParametersEPv, "ax", %progbits
.global _ZN4Core7ARM_NCE22UnlockThreadParametersEPv
.type _ZN4Core7ARM_NCE22UnlockThreadParametersEPv, %function
_ZN4Core7ARM_NCE22UnlockThreadParametersEPv:
/* Offset to lock member. */
add x0, x0, #(TpidrEl0Lock)
/* Load SpinLockUnlocked. */
mov w1, #(SpinLockUnlocked)
/* Store value with release ordering. */
stlr w1, [x0]
ret

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/* SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project */
/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#define __ASSEMBLY__
#include <asm-generic/signal.h>
#include <asm-generic/unistd.h>
#define ReturnToRunCodeByExceptionLevelChangeSignal SIGUSR2
#define BreakFromRunCodeSignal SIGURG
#define GuestFaultSignal SIGSEGV
#define GuestContextSp 0xF8
#define GuestContextHostContext 0x320
#define HostContextSpTpidrEl0 0xE0
#define HostContextTpidrEl0 0xE8
#define HostContextRegs 0x0
#define HostContextVregs 0x60
#define TpidrEl0NativeContext 0x10
#define TpidrEl0Lock 0x18
#define TpidrEl0TlsMagic 0x20
#define TlsMagic 0x555a5559
#define SpinLockLocked 0
#define SpinLockUnlocked 1

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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/arm/arm_interface.h"
#include "core/arm/nce/arm_nce_asm_definitions.h"
namespace Core {
class ARM_NCE;
class System;
struct HostContext {
alignas(16) std::array<u64, 12> host_saved_regs{};
alignas(16) std::array<u128, 8> host_saved_vregs{};
u64 host_sp{};
void* host_tpidr_el0{};
};
struct GuestContext {
std::array<u64, 31> cpu_registers{};
u64 sp{};
u64 pc{};
u32 fpcr{};
u32 fpsr{};
std::array<u128, 32> vector_registers{};
u32 pstate{};
alignas(16) HostContext host_ctx{};
u64 tpidrro_el0{};
u64 tpidr_el0{};
std::atomic<u64> esr_el1{};
u32 nzcv{};
u32 svc_swi{};
System* system{};
ARM_NCE* parent{};
};
// Verify assembly offsets.
static_assert(offsetof(GuestContext, sp) == GuestContextSp);
static_assert(offsetof(GuestContext, host_ctx) == GuestContextHostContext);
static_assert(offsetof(HostContext, host_sp) == HostContextSpTpidrEl0);
static_assert(offsetof(HostContext, host_tpidr_el0) - 8 == HostContextSpTpidrEl0);
static_assert(offsetof(HostContext, host_tpidr_el0) == HostContextTpidrEl0);
static_assert(offsetof(HostContext, host_saved_regs) == HostContextRegs);
static_assert(offsetof(HostContext, host_saved_vregs) == HostContextVregs);
} // namespace Core

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// SPDX-FileCopyrightText: Copyright © 2020 Skyline Team and Contributors
// SPDX-License-Identifier: MPL-2.0
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Core::NCE {
enum SystemRegister : u32 {
TpidrEl0 = 0x5E82,
TpidrroEl0 = 0x5E83,
CntfrqEl0 = 0x5F00,
CntpctEl0 = 0x5F01,
};
// https://developer.arm.com/documentation/ddi0596/2021-12/Base-Instructions/SVC--Supervisor-Call-
union SVC {
constexpr explicit SVC(u32 raw_) : raw{raw_} {}
constexpr bool Verify() {
return (this->GetSig0() == 0x1 && this->GetSig1() == 0x6A0);
}
constexpr u32 GetSig0() {
return decltype(sig0)::ExtractValue(raw);
}
constexpr u32 GetValue() {
return decltype(value)::ExtractValue(raw);
}
constexpr u32 GetSig1() {
return decltype(sig1)::ExtractValue(raw);
}
u32 raw;
private:
BitField<0, 5, u32> sig0; // 0x1
BitField<5, 16, u32> value; // 16-bit immediate
BitField<21, 11, u32> sig1; // 0x6A0
};
static_assert(sizeof(SVC) == sizeof(u32));
static_assert(SVC(0xD40000C1).Verify());
static_assert(SVC(0xD40000C1).GetValue() == 0x6);
// https://developer.arm.com/documentation/ddi0596/2021-12/Base-Instructions/MRS--Move-System-Register-
union MRS {
constexpr explicit MRS(u32 raw_) : raw{raw_} {}
constexpr bool Verify() {
return (this->GetSig() == 0xD53);
}
constexpr u32 GetRt() {
return decltype(rt)::ExtractValue(raw);
}
constexpr u32 GetSystemReg() {
return decltype(system_reg)::ExtractValue(raw);
}
constexpr u32 GetSig() {
return decltype(sig)::ExtractValue(raw);
}
u32 raw;
private:
BitField<0, 5, u32> rt; // destination register
BitField<5, 15, u32> system_reg; // source system register
BitField<20, 12, u32> sig; // 0xD53
};
static_assert(sizeof(MRS) == sizeof(u32));
static_assert(MRS(0xD53BE020).Verify());
static_assert(MRS(0xD53BE020).GetSystemReg() == CntpctEl0);
static_assert(MRS(0xD53BE020).GetRt() == 0x0);
// https://developer.arm.com/documentation/ddi0596/2021-12/Base-Instructions/MSR--register---Move-general-purpose-register-to-System-Register-
union MSR {
constexpr explicit MSR(u32 raw_) : raw{raw_} {}
constexpr bool Verify() {
return this->GetSig() == 0xD51;
}
constexpr u32 GetRt() {
return decltype(rt)::ExtractValue(raw);
}
constexpr u32 GetSystemReg() {
return decltype(system_reg)::ExtractValue(raw);
}
constexpr u32 GetSig() {
return decltype(sig)::ExtractValue(raw);
}
u32 raw;
private:
BitField<0, 5, u32> rt; // source register
BitField<5, 15, u32> system_reg; // destination system register
BitField<20, 12, u32> sig; // 0xD51
};
static_assert(sizeof(MSR) == sizeof(u32));
static_assert(MSR(0xD51BD040).Verify());
static_assert(MSR(0xD51BD040).GetSystemReg() == TpidrEl0);
static_assert(MSR(0xD51BD040).GetRt() == 0x0);
// https://developer.arm.com/documentation/ddi0596/2021-12/Base-Instructions/LDXR--Load-Exclusive-Register-
// https://developer.arm.com/documentation/ddi0596/2021-12/Base-Instructions/LDXP--Load-Exclusive-Pair-of-Registers-
// https://developer.arm.com/documentation/ddi0596/2021-12/Base-Instructions/STXR--Store-Exclusive-Register-
// https://developer.arm.com/documentation/ddi0596/2021-12/Base-Instructions/STXP--Store-Exclusive-Pair-of-registers-
union Exclusive {
constexpr explicit Exclusive(u32 raw_) : raw{raw_} {}
constexpr bool Verify() {
return this->GetSig() == 0x10;
}
constexpr u32 GetSig() {
return decltype(sig)::ExtractValue(raw);
}
constexpr u32 AsOrdered() {
return raw | decltype(o0)::FormatValue(1);
}
u32 raw;
private:
BitField<0, 5, u32> rt; // memory operand
BitField<5, 5, u32> rn; // register operand 1
BitField<10, 5, u32> rt2; // register operand 2
BitField<15, 1, u32> o0; // ordered
BitField<16, 5, u32> rs; // status register
BitField<21, 2, u32> l; // operation type
BitField<23, 7, u32> sig; // 0x10
BitField<30, 2, u32> size; // size
};
static_assert(Exclusive(0xC85FFC00).Verify());
static_assert(Exclusive(0xC85FFC00).AsOrdered() == 0xC85FFC00);
static_assert(Exclusive(0xC85F7C00).AsOrdered() == 0xC85FFC00);
static_assert(Exclusive(0xC8200440).AsOrdered() == 0xC8208440);
} // namespace Core::NCE

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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/arm64/native_clock.h"
#include "common/bit_cast.h"
#include "common/literals.h"
#include "core/arm/nce/arm_nce.h"
#include "core/arm/nce/guest_context.h"
#include "core/arm/nce/instructions.h"
#include "core/arm/nce/patch.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/svc.h"
namespace Core::NCE {
using namespace Common::Literals;
using namespace oaknut::util;
using NativeExecutionParameters = Kernel::KThread::NativeExecutionParameters;
constexpr size_t MaxRelativeBranch = 128_MiB;
constexpr u32 ModuleCodeIndex = 0x24 / sizeof(u32);
Patcher::Patcher() : c(m_patch_instructions) {}
Patcher::~Patcher() = default;
void Patcher::PatchText(const Kernel::PhysicalMemory& program_image,
const Kernel::CodeSet::Segment& code) {
// Write save context helper function.
c.l(m_save_context);
WriteSaveContext();
// Write load context helper function.
c.l(m_load_context);
WriteLoadContext();
// Retrieve text segment data.
const auto text = std::span{program_image}.subspan(code.offset, code.size);
const auto text_words =
std::span<const u32>{reinterpret_cast<const u32*>(text.data()), text.size() / sizeof(u32)};
// Loop through instructions, patching as needed.
for (u32 i = ModuleCodeIndex; i < static_cast<u32>(text_words.size()); i++) {
const u32 inst = text_words[i];
const auto AddRelocations = [&] {
const uintptr_t this_offset = i * sizeof(u32);
const uintptr_t next_offset = this_offset + sizeof(u32);
// Relocate from here to patch.
this->BranchToPatch(this_offset);
// Relocate from patch to next instruction.
return next_offset;
};
// SVC
if (auto svc = SVC{inst}; svc.Verify()) {
WriteSvcTrampoline(AddRelocations(), svc.GetValue());
continue;
}
// MRS Xn, TPIDR_EL0
// MRS Xn, TPIDRRO_EL0
if (auto mrs = MRS{inst};
mrs.Verify() && (mrs.GetSystemReg() == TpidrroEl0 || mrs.GetSystemReg() == TpidrEl0)) {
const auto src_reg = mrs.GetSystemReg() == TpidrroEl0 ? oaknut::SystemReg::TPIDRRO_EL0
: oaknut::SystemReg::TPIDR_EL0;
const auto dest_reg = oaknut::XReg{static_cast<int>(mrs.GetRt())};
WriteMrsHandler(AddRelocations(), dest_reg, src_reg);
continue;
}
// MRS Xn, CNTPCT_EL0
if (auto mrs = MRS{inst}; mrs.Verify() && mrs.GetSystemReg() == CntpctEl0) {
WriteCntpctHandler(AddRelocations(), oaknut::XReg{static_cast<int>(mrs.GetRt())});
continue;
}
// MRS Xn, CNTFRQ_EL0
if (auto mrs = MRS{inst}; mrs.Verify() && mrs.GetSystemReg() == CntfrqEl0) {
UNREACHABLE();
}
// MSR TPIDR_EL0, Xn
if (auto msr = MSR{inst}; msr.Verify() && msr.GetSystemReg() == TpidrEl0) {
WriteMsrHandler(AddRelocations(), oaknut::XReg{static_cast<int>(msr.GetRt())});
continue;
}
if (auto exclusive = Exclusive{inst}; exclusive.Verify()) {
m_exclusives.push_back(i);
}
}
// Determine patching mode for the final relocation step
const size_t image_size = program_image.size();
this->mode = image_size > MaxRelativeBranch ? PatchMode::PreText : PatchMode::PostData;
}
void Patcher::RelocateAndCopy(Common::ProcessAddress load_base,
const Kernel::CodeSet::Segment& code,
Kernel::PhysicalMemory& program_image,
EntryTrampolines* out_trampolines) {
const size_t patch_size = GetSectionSize();
const size_t image_size = program_image.size();
// Retrieve text segment data.
const auto text = std::span{program_image}.subspan(code.offset, code.size);
const auto text_words =
std::span<u32>{reinterpret_cast<u32*>(text.data()), text.size() / sizeof(u32)};
const auto ApplyBranchToPatchRelocation = [&](u32* target, const Relocation& rel) {
oaknut::CodeGenerator rc{target};
if (mode == PatchMode::PreText) {
rc.B(rel.patch_offset - patch_size - rel.module_offset);
} else {
rc.B(image_size - rel.module_offset + rel.patch_offset);
}
};
const auto ApplyBranchToModuleRelocation = [&](u32* target, const Relocation& rel) {
oaknut::CodeGenerator rc{target};
if (mode == PatchMode::PreText) {
rc.B(patch_size - rel.patch_offset + rel.module_offset);
} else {
rc.B(rel.module_offset - image_size - rel.patch_offset);
}
};
const auto RebasePatch = [&](ptrdiff_t patch_offset) {
if (mode == PatchMode::PreText) {
return GetInteger(load_base) + patch_offset;
} else {
return GetInteger(load_base) + image_size + patch_offset;
}
};
const auto RebasePc = [&](uintptr_t module_offset) {
if (mode == PatchMode::PreText) {
return GetInteger(load_base) + patch_size + module_offset;
} else {
return GetInteger(load_base) + module_offset;
}
};
// We are now ready to relocate!
for (const Relocation& rel : m_branch_to_patch_relocations) {
ApplyBranchToPatchRelocation(text_words.data() + rel.module_offset / sizeof(u32), rel);
}
for (const Relocation& rel : m_branch_to_module_relocations) {
ApplyBranchToModuleRelocation(m_patch_instructions.data() + rel.patch_offset / sizeof(u32),
rel);
}
// Rewrite PC constants and record post trampolines
for (const Relocation& rel : m_write_module_pc_relocations) {
oaknut::CodeGenerator rc{m_patch_instructions.data() + rel.patch_offset / sizeof(u32)};
rc.dx(RebasePc(rel.module_offset));
}
for (const Trampoline& rel : m_trampolines) {
out_trampolines->insert({RebasePc(rel.module_offset), RebasePatch(rel.patch_offset)});
}
// Cortex-A57 seems to treat all exclusives as ordered, but newer processors do not.
// Convert to ordered to preserve this assumption.
for (const ModuleTextAddress i : m_exclusives) {
auto exclusive = Exclusive{text_words[i]};
text_words[i] = exclusive.AsOrdered();
}
// Copy to program image
if (this->mode == PatchMode::PreText) {
std::memcpy(program_image.data(), m_patch_instructions.data(),
m_patch_instructions.size() * sizeof(u32));
} else {
program_image.resize(image_size + patch_size);
std::memcpy(program_image.data() + image_size, m_patch_instructions.data(),
m_patch_instructions.size() * sizeof(u32));
}
}
size_t Patcher::GetSectionSize() const noexcept {
return Common::AlignUp(m_patch_instructions.size() * sizeof(u32), Core::Memory::YUZU_PAGESIZE);
}
void Patcher::WriteLoadContext() {
// This function was called, which modifies X30, so use that as a scratch register.
// SP contains the guest X30, so save our return X30 to SP + 8, since we have allocated 16 bytes
// of stack.
c.STR(X30, SP, 8);
c.MRS(X30, oaknut::SystemReg::TPIDR_EL0);
c.LDR(X30, X30, offsetof(NativeExecutionParameters, native_context));
// Load system registers.
c.LDR(W0, X30, offsetof(GuestContext, fpsr));
c.MSR(oaknut::SystemReg::FPSR, X0);
c.LDR(W0, X30, offsetof(GuestContext, fpcr));
c.MSR(oaknut::SystemReg::FPCR, X0);
c.LDR(W0, X30, offsetof(GuestContext, nzcv));
c.MSR(oaknut::SystemReg::NZCV, X0);
// Load all vector registers.
static constexpr size_t VEC_OFF = offsetof(GuestContext, vector_registers);
for (int i = 0; i <= 30; i += 2) {
c.LDP(oaknut::QReg{i}, oaknut::QReg{i + 1}, X30, VEC_OFF + 16 * i);
}
// Load all general-purpose registers except X30.
for (int i = 0; i <= 28; i += 2) {
c.LDP(oaknut::XReg{i}, oaknut::XReg{i + 1}, X30, 8 * i);
}
// Reload our return X30 from the stack and return.
// The patch code will reload the guest X30 for us.
c.LDR(X30, SP, 8);
c.RET();
}
void Patcher::WriteSaveContext() {
// This function was called, which modifies X30, so use that as a scratch register.
// SP contains the guest X30, so save our X30 to SP + 8, since we have allocated 16 bytes of
// stack.
c.STR(X30, SP, 8);
c.MRS(X30, oaknut::SystemReg::TPIDR_EL0);
c.LDR(X30, X30, offsetof(NativeExecutionParameters, native_context));
// Store all general-purpose registers except X30.
for (int i = 0; i <= 28; i += 2) {
c.STP(oaknut::XReg{i}, oaknut::XReg{i + 1}, X30, 8 * i);
}
// Store all vector registers.
static constexpr size_t VEC_OFF = offsetof(GuestContext, vector_registers);
for (int i = 0; i <= 30; i += 2) {
c.STP(oaknut::QReg{i}, oaknut::QReg{i + 1}, X30, VEC_OFF + 16 * i);
}
// Store guest system registers, X30 and SP, using X0 as a scratch register.
c.STR(X0, SP, PRE_INDEXED, -16);
c.LDR(X0, SP, 16);
c.STR(X0, X30, 8 * 30);
c.ADD(X0, SP, 32);
c.STR(X0, X30, offsetof(GuestContext, sp));
c.MRS(X0, oaknut::SystemReg::FPSR);
c.STR(W0, X30, offsetof(GuestContext, fpsr));
c.MRS(X0, oaknut::SystemReg::FPCR);
c.STR(W0, X30, offsetof(GuestContext, fpcr));
c.MRS(X0, oaknut::SystemReg::NZCV);
c.STR(W0, X30, offsetof(GuestContext, nzcv));
c.LDR(X0, SP, POST_INDEXED, 16);
// Reload our return X30 from the stack, and return.
c.LDR(X30, SP, 8);
c.RET();
}
void Patcher::WriteSvcTrampoline(ModuleDestLabel module_dest, u32 svc_id) {
// We are about to start saving state, so we need to lock the context.
this->LockContext();
// Store guest X30 to the stack. Then, save the context and restore the stack.
// This will save all registers except PC, but we know PC at patch time.
c.STR(X30, SP, PRE_INDEXED, -16);
c.BL(m_save_context);
c.LDR(X30, SP, POST_INDEXED, 16);
// Now that we've saved all registers, we can use any registers as scratch.
// Store PC + 4 to arm interface, since we know the instruction offset from the entry point.
oaknut::Label pc_after_svc;
c.MRS(X1, oaknut::SystemReg::TPIDR_EL0);
c.LDR(X1, X1, offsetof(NativeExecutionParameters, native_context));
c.LDR(X2, pc_after_svc);
c.STR(X2, X1, offsetof(GuestContext, pc));
// Store SVC number to execute when we return
c.MOV(X2, svc_id);
c.STR(W2, X1, offsetof(GuestContext, svc_swi));
// We are calling a SVC. Clear esr_el1 and return it.
static_assert(std::is_same_v<std::underlying_type_t<HaltReason>, u64>);
oaknut::Label retry;
c.ADD(X2, X1, offsetof(GuestContext, esr_el1));
c.l(retry);
c.LDAXR(X0, X2);
c.STLXR(W3, XZR, X2);
c.CBNZ(W3, retry);
// Add "calling SVC" flag. Since this is X0, this is now our return value.
c.ORR(X0, X0, static_cast<u64>(HaltReason::SupervisorCall));
// Offset the GuestContext pointer to the HostContext member.
// STP has limited range of [-512, 504] which we can't reach otherwise
// NB: Due to this all offsets below are from the start of HostContext.
c.ADD(X1, X1, offsetof(GuestContext, host_ctx));
// Reload host TPIDR_EL0 and SP.
static_assert(offsetof(HostContext, host_sp) + 8 == offsetof(HostContext, host_tpidr_el0));
c.LDP(X2, X3, X1, offsetof(HostContext, host_sp));
c.MOV(SP, X2);
c.MSR(oaknut::SystemReg::TPIDR_EL0, X3);
// Load callee-saved host registers and return to host.
static constexpr size_t HOST_REGS_OFF = offsetof(HostContext, host_saved_regs);
static constexpr size_t HOST_VREGS_OFF = offsetof(HostContext, host_saved_vregs);
c.LDP(X19, X20, X1, HOST_REGS_OFF);
c.LDP(X21, X22, X1, HOST_REGS_OFF + 2 * sizeof(u64));
c.LDP(X23, X24, X1, HOST_REGS_OFF + 4 * sizeof(u64));
c.LDP(X25, X26, X1, HOST_REGS_OFF + 6 * sizeof(u64));
c.LDP(X27, X28, X1, HOST_REGS_OFF + 8 * sizeof(u64));
c.LDP(X29, X30, X1, HOST_REGS_OFF + 10 * sizeof(u64));
c.LDP(Q8, Q9, X1, HOST_VREGS_OFF);
c.LDP(Q10, Q11, X1, HOST_VREGS_OFF + 2 * sizeof(u128));
c.LDP(Q12, Q13, X1, HOST_VREGS_OFF + 4 * sizeof(u128));
c.LDP(Q14, Q15, X1, HOST_VREGS_OFF + 6 * sizeof(u128));
c.RET();
// Write the post-SVC trampoline address, which will jump back to the guest after restoring its
// state.
m_trampolines.push_back({c.offset(), module_dest});
// Host called this location. Save the return address so we can
// unwind the stack properly when jumping back.
c.MRS(X2, oaknut::SystemReg::TPIDR_EL0);
c.LDR(X2, X2, offsetof(NativeExecutionParameters, native_context));
c.ADD(X0, X2, offsetof(GuestContext, host_ctx));
c.STR(X30, X0, offsetof(HostContext, host_saved_regs) + 11 * sizeof(u64));
// Reload all guest registers except X30 and PC.
// The function also expects 16 bytes of stack already allocated.
c.STR(X30, SP, PRE_INDEXED, -16);
c.BL(m_load_context);
c.LDR(X30, SP, POST_INDEXED, 16);
// Use X1 as a scratch register to restore X30.
c.STR(X1, SP, PRE_INDEXED, -16);
c.MRS(X1, oaknut::SystemReg::TPIDR_EL0);
c.LDR(X1, X1, offsetof(NativeExecutionParameters, native_context));
c.LDR(X30, X1, offsetof(GuestContext, cpu_registers) + sizeof(u64) * 30);
c.LDR(X1, SP, POST_INDEXED, 16);
// Unlock the context.
this->UnlockContext();
// Jump back to the instruction after the emulated SVC.
this->BranchToModule(module_dest);
// Store PC after call.
c.l(pc_after_svc);
this->WriteModulePc(module_dest);
}
void Patcher::WriteMrsHandler(ModuleDestLabel module_dest, oaknut::XReg dest_reg,
oaknut::SystemReg src_reg) {
// Retrieve emulated TLS register from GuestContext.
c.MRS(dest_reg, oaknut::SystemReg::TPIDR_EL0);
if (src_reg == oaknut::SystemReg::TPIDRRO_EL0) {
c.LDR(dest_reg, dest_reg, offsetof(NativeExecutionParameters, tpidrro_el0));
} else {
c.LDR(dest_reg, dest_reg, offsetof(NativeExecutionParameters, tpidr_el0));
}
// Jump back to the instruction after the emulated MRS.
this->BranchToModule(module_dest);
}
void Patcher::WriteMsrHandler(ModuleDestLabel module_dest, oaknut::XReg src_reg) {
const auto scratch_reg = src_reg.index() == 0 ? X1 : X0;
c.STR(scratch_reg, SP, PRE_INDEXED, -16);
// Save guest value to NativeExecutionParameters::tpidr_el0.
c.MRS(scratch_reg, oaknut::SystemReg::TPIDR_EL0);
c.STR(src_reg, scratch_reg, offsetof(NativeExecutionParameters, tpidr_el0));
// Restore scratch register.
c.LDR(scratch_reg, SP, POST_INDEXED, 16);
// Jump back to the instruction after the emulated MSR.
this->BranchToModule(module_dest);
}
void Patcher::WriteCntpctHandler(ModuleDestLabel module_dest, oaknut::XReg dest_reg) {
static Common::Arm64::NativeClock clock{};
const auto factor = clock.GetGuestCNTFRQFactor();
const auto raw_factor = Common::BitCast<std::array<u64, 2>>(factor);
const auto use_x2_x3 = dest_reg.index() == 0 || dest_reg.index() == 1;
oaknut::XReg scratch0 = use_x2_x3 ? X2 : X0;
oaknut::XReg scratch1 = use_x2_x3 ? X3 : X1;
oaknut::Label factorlo;
oaknut::Label factorhi;
// Save scratches.
c.STP(scratch0, scratch1, SP, PRE_INDEXED, -16);
// Load counter value.
c.MRS(dest_reg, oaknut::SystemReg::CNTVCT_EL0);
// Load scaling factor.
c.LDR(scratch0, factorlo);
c.LDR(scratch1, factorhi);
// Multiply low bits and get result.
c.UMULH(scratch0, dest_reg, scratch0);
// Multiply high bits and add low bit result.
c.MADD(dest_reg, dest_reg, scratch1, scratch0);
// Reload scratches.
c.LDP(scratch0, scratch1, SP, POST_INDEXED, 16);
// Jump back to the instruction after the emulated MRS.
this->BranchToModule(module_dest);
// Scaling factor constant values.
c.l(factorlo);
c.dx(raw_factor[0]);
c.l(factorhi);
c.dx(raw_factor[1]);
}
void Patcher::LockContext() {
oaknut::Label retry;
// Save scratches.
c.STP(X0, X1, SP, PRE_INDEXED, -16);
// Reload lock pointer.
c.l(retry);
c.CLREX();
c.MRS(X0, oaknut::SystemReg::TPIDR_EL0);
c.ADD(X0, X0, offsetof(NativeExecutionParameters, lock));
static_assert(SpinLockLocked == 0);
// Load-linked with acquire ordering.
c.LDAXR(W1, X0);
// If the value was SpinLockLocked, clear monitor and retry.
c.CBZ(W1, retry);
// Store-conditional SpinLockLocked with relaxed ordering.
c.STXR(W1, WZR, X0);
// If we failed to store, retry.
c.CBNZ(W1, retry);
// We succeeded! Reload scratches.
c.LDP(X0, X1, SP, POST_INDEXED, 16);
}
void Patcher::UnlockContext() {
// Save scratches.
c.STP(X0, X1, SP, PRE_INDEXED, -16);
// Load lock pointer.
c.MRS(X0, oaknut::SystemReg::TPIDR_EL0);
c.ADD(X0, X0, offsetof(NativeExecutionParameters, lock));
// Load SpinLockUnlocked.
c.MOV(W1, SpinLockUnlocked);
// Store value with release ordering.
c.STLR(W1, X0);
// Load scratches.
c.LDP(X0, X1, SP, POST_INDEXED, 16);
}
} // namespace Core::NCE

98
src/core/arm/nce/patch.h Normal file
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@ -0,0 +1,98 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include <unordered_map>
#include <vector>
#include <oaknut/code_block.hpp>
#include <oaknut/oaknut.hpp>
#include "common/common_types.h"
#include "core/hle/kernel/code_set.h"
#include "core/hle/kernel/k_typed_address.h"
#include "core/hle/kernel/physical_memory.h"
namespace Core::NCE {
enum class PatchMode : u32 {
None,
PreText, ///< Patch section is inserted before .text
PostData, ///< Patch section is inserted after .data
};
using ModuleTextAddress = u64;
using PatchTextAddress = u64;
using EntryTrampolines = std::unordered_map<ModuleTextAddress, PatchTextAddress>;
class Patcher {
public:
explicit Patcher();
~Patcher();
void PatchText(const Kernel::PhysicalMemory& program_image,
const Kernel::CodeSet::Segment& code);
void RelocateAndCopy(Common::ProcessAddress load_base, const Kernel::CodeSet::Segment& code,
Kernel::PhysicalMemory& program_image, EntryTrampolines* out_trampolines);
size_t GetSectionSize() const noexcept;
[[nodiscard]] PatchMode GetPatchMode() const noexcept {
return mode;
}
private:
using ModuleDestLabel = uintptr_t;
struct Trampoline {
ptrdiff_t patch_offset;
uintptr_t module_offset;
};
void WriteLoadContext();
void WriteSaveContext();
void LockContext();
void UnlockContext();
void WriteSvcTrampoline(ModuleDestLabel module_dest, u32 svc_id);
void WriteMrsHandler(ModuleDestLabel module_dest, oaknut::XReg dest_reg,
oaknut::SystemReg src_reg);
void WriteMsrHandler(ModuleDestLabel module_dest, oaknut::XReg src_reg);
void WriteCntpctHandler(ModuleDestLabel module_dest, oaknut::XReg dest_reg);
private:
void BranchToPatch(uintptr_t module_dest) {
m_branch_to_patch_relocations.push_back({c.offset(), module_dest});
}
void BranchToModule(uintptr_t module_dest) {
m_branch_to_module_relocations.push_back({c.offset(), module_dest});
c.dw(0);
}
void WriteModulePc(uintptr_t module_dest) {
m_write_module_pc_relocations.push_back({c.offset(), module_dest});
c.dx(0);
}
private:
// List of patch instructions we have generated.
std::vector<u32> m_patch_instructions{};
// Relocation type for relative branch from module to patch.
struct Relocation {
ptrdiff_t patch_offset; ///< Offset in bytes from the start of the patch section.
uintptr_t module_offset; ///< Offset in bytes from the start of the text section.
};
oaknut::VectorCodeGenerator c;
std::vector<Trampoline> m_trampolines;
std::vector<Relocation> m_branch_to_patch_relocations{};
std::vector<Relocation> m_branch_to_module_relocations{};
std::vector<Relocation> m_write_module_pc_relocations{};
std::vector<ModuleTextAddress> m_exclusives{};
oaknut::Label m_save_context{};
oaknut::Label m_load_context{};
PatchMode mode{PatchMode::None};
};
} // namespace Core::NCE

View File

@ -76,6 +76,7 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
}
void CoreTiming::ClearPendingEvents() {
std::scoped_lock lock{basic_lock};
event_queue.clear();
}
@ -113,6 +114,7 @@ bool CoreTiming::IsRunning() const {
}
bool CoreTiming::HasPendingEvents() const {
std::scoped_lock lock{basic_lock};
return !(wait_set && event_queue.empty());
}

View File

@ -161,7 +161,7 @@ private:
std::shared_ptr<EventType> ev_lost;
Common::Event event{};
Common::Event pause_event{};
std::mutex basic_lock;
mutable std::mutex basic_lock;
std::mutex advance_lock;
std::unique_ptr<std::jthread> timer_thread;
std::atomic<bool> paused{};

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