ReinUsesLisp
							
						 
					 | 
					
						
						
							
						
						218dedca1f
					 | 
					
						
						
							
							gl_graphics_pipeline: Port optimizations from Vulkan pipelines
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:39 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						1c648f176c
					 | 
					
						
						
							
							emit_glsl_special: Skip initialization of frag_color0
						
						
						
						
						
						
						
						Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest. 
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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								ReinUsesLisp
							
						 
					 | 
					
						
						
							
						
						1d182fc0f5
					 | 
					
						
						
							
							shader: Calibrate loop safety threshold
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ReinUsesLisp
							
						 
					 | 
					
						
						
							
						
						df9b7e18f5
					 | 
					
						
						
							
							buffer_cache: Fix debugging leftover
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Morph
							
						 
					 | 
					
						
						
							
						
						cfbc85839d
					 | 
					
						
						
							
							glsl: Add missing ; in EmitSetSampleMask
						
						
						
						
						
						
						
						Fixes shader compilation in Okami HD 
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ReinUsesLisp
							
						 
					 | 
					
						
						
							
						
						838d7e4ca5
					 | 
					
						
						
							
							buffer_cache: Fix size reductions not having in mind bind sizes
						
						
						
						
						
						
						
						A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL. 
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						9e066dcb15
					 | 
					
						
						
							
							glsl: Fix output varying initialization when transform feedback is used
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						fcff19e0fa
					 | 
					
						
						
							
							shaders: Allow shader notify when async shaders is disabled
						
						
						
						
						
						
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						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						a0365217f5
					 | 
					
						
						
							
							texture_pass: Fix is_read image qualification
						
						
						
						
						
						
						
						Atomic operations are considered to have both read and write access. This was not  being accounted for. 
						
						
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						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ReinUsesLisp
							
						 
					 | 
					
						
						
							
						
						0cd08b3e72
					 | 
					
						
						
							
							shader: Align constant buffer sizes to 16 bytes
						
						
						
						
						
						
						
						WAR for AMD reading zeroes on uniform buffers of size 2. 
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ReinUsesLisp
							
						 
					 | 
					
						
						
							
						
						59fead3a47
					 | 
					
						
						
							
							spirv: Properly handle devices without int8 and int16
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ReinUsesLisp
							
						 
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						b5e78607ad
					 | 
					
						
						
							
							spirv: Handle small storage buffer loads on devices with no support
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ReinUsesLisp
							
						 
					 | 
					
						
						
							
						
						ca67077ca8
					 | 
					
						
						
							
							vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
						
						
						
						
						
						
						
						~51% faster on Nvidia compared to previous method. 
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						ccbd24fe00
					 | 
					
						
						
							
							glsl: Fix cbuf component indexing bug falback
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ReinUsesLisp
							
						 
					 | 
					
						
						
							
						
						1091995f8e
					 | 
					
						
						
							
							shader: Simplify MergeDualVertexPrograms
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ReinUsesLisp
							
						 
					 | 
					
						
						
							
						
						374eeda1a3
					 | 
					
						
						
							
							shader: Properly manage attributes not written from previous stages
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ReinUsesLisp
							
						 
					 | 
					
						
						
							
						
						892b8aa2ad
					 | 
					
						
						
							
							glsl: Only declare fragment outputs on fragment shaders
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ReinUsesLisp
							
						 
					 | 
					
						
						
							
						
						0ffea97e2e
					 | 
					
						
						
							
							shader: Split profile and runtime info headers
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ReinUsesLisp
							
						 
					 | 
					
						
						
							
						
						cbbca26d18
					 | 
					
						
						
							
							shader: Add support for native 16-bit floats
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ReinUsesLisp
							
						 
					 | 
					
						
						
							
						
						376aa94819
					 | 
					
						
						
							
							shader: Rename maxwell/program.h to translate_program.h
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ReinUsesLisp
							
						 
					 | 
					
						
						
							
						
						69f9b97e7e
					 | 
					
						
						
							
							vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						12ef06ba8b
					 | 
					
						
						
							
							glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
						
						
						
						
						
						
						
						Fixes Ori and the blind forest title screen 
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
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						d36f667bc0
					 | 
					
						
						
							
							glsl: Address rest of feedback
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						c5dfa0b630
					 | 
					
						
						
							
							glsl: Move gl_Position/generic attribute initialization to EmitProlgue
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						3b339fbbf6
					 | 
					
						
						
							
							glsl: Conditionally use fine/coarse derivatives based on device support
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						6eea88d614
					 | 
					
						
						
							
							glsl: Cleanup/Address feedback
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						74f683787e
					 | 
					
						
						
							
							gl_shader_cache: Implement async shaders
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						ae4e452759
					 | 
					
						
						
							
							glsl: Add Shader_GLSL logging
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						6c6a451d6a
					 | 
					
						
						
							
							glsl: Add LoopSafety instructions
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						a0d0704aff
					 | 
					
						
						
							
							glsl: Conditionally add EXT_texture_shadow_lod
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						5e7b2b9661
					 | 
					
						
						
							
							glsl: Add stubs for sparse queries and variable aoffi when not supported
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						6aa1bf7b6f
					 | 
					
						
						
							
							glsl: Implement legacy varyings
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						ff3de0fb6b
					 | 
					
						
						
							
							gl_shader_cache: Remove const from pipeline source arguments
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						413eb6983f
					 | 
					
						
						
							
							gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						39c29664f9
					 | 
					
						
						
							
							glsl: Minor cleanup
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						427a2596a1
					 | 
					
						
						
							
							glsl: Fix Cbuf getters for F32 type
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						7c82f20b52
					 | 
					
						
						
							
							glsl: Add immediate index oob checking for Cbuf getters
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						84c86e03cd
					 | 
					
						
						
							
							glsl: Refactor GetCbuf functions to reduce code duplication
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						e81c73a874
					 | 
					
						
						
							
							glsl: Address more feedback. Implement indexed texture reads
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						7d89a82a48
					 | 
					
						
						
							
							glsl: Remove Signed Integer variables
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						4759db28d0
					 | 
					
						
						
							
							glsl: Address Rodrigo's feedback
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:38 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						85399e119d
					 | 
					
						
						
							
							glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:37 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						e7c8f8911f
					 | 
					
						
						
							
							glsl: Implement SampleId and SetSampleMask
						
						
						
						
						
						
						
						plus some minor refactoring of implementations 
						
						
					 | 
					
						2021-07-22 21:51:37 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						d1a68f7997
					 | 
					
						
						
							
							glsl: Add gl_PerVertex in for GS
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:37 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						a926695234
					 | 
					
						
						
							
							glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:37 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						14bd73db36
					 | 
					
						
						
							
							glsl: Enable early fragment tests
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:37 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						6650c4799d
					 | 
					
						
						
							
							gl_rasterizer: Add texture fetch barrier for fragments
						
						
						
						
						
						
						
						Fixes flicker seen in XC2 
						
						
					 | 
					
						2021-07-22 21:51:37 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						3f31a547e0
					 | 
					
						
						
							
							glsl: Implement more attribute getters and setters
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:37 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						8bb8bbf4ae
					 | 
					
						
						
							
							glsl: Implement fswzadd
						
						
						
						
						
						
						
						and wip nv thread shuffle impl 
						
						
					 | 
					
						2021-07-22 21:51:37 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ameerj
							
						 
					 | 
					
						
						
							
						
						c542204113
					 | 
					
						
						
							
							glsl: Implement indexed attribute loads
						
						
						
						
						
						
					 | 
					
						2021-07-22 21:51:37 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
					 |