buffer_cache: Fix debugging leftover
This commit is contained in:
		@@ -1019,7 +1019,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
 | 
			
		||||
    TouchBuffer(buffer);
 | 
			
		||||
    const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
 | 
			
		||||
                                 size <= uniform_buffer_skip_cache_size &&
 | 
			
		||||
                                 !buffer.IsRegionGpuModified(cpu_addr, size) && false;
 | 
			
		||||
                                 !buffer.IsRegionGpuModified(cpu_addr, size);
 | 
			
		||||
    if (use_fast_buffer) {
 | 
			
		||||
        if constexpr (IS_OPENGL) {
 | 
			
		||||
            if (runtime.HasFastBufferSubData()) {
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user