Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.
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		| @@ -1306,7 +1306,7 @@ void EmitContext::DefineInputs(const IR::Program& program) { | ||||
|         subgroup_mask_gt = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGtMaskKHR); | ||||
|         subgroup_mask_ge = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGeMaskKHR); | ||||
|     } | ||||
|     if (info.uses_subgroup_invocation_id || info.uses_subgroup_shuffles || | ||||
|     if (info.uses_fswzadd || info.uses_subgroup_invocation_id || info.uses_subgroup_shuffles || | ||||
|         (profile.warp_size_potentially_larger_than_guest && | ||||
|          (info.uses_subgroup_vote || info.uses_subgroup_mask))) { | ||||
|         subgroup_local_invocation_id = | ||||
| @@ -1411,7 +1411,8 @@ void EmitContext::DefineInputs(const IR::Program& program) { | ||||
| void EmitContext::DefineOutputs(const IR::Program& program) { | ||||
|     const Info& info{program.info}; | ||||
|     const std::optional<u32> invocations{program.invocations}; | ||||
|     if (info.stores.AnyComponent(IR::Attribute::PositionX) || stage == Stage::VertexB) { | ||||
|     if (runtime_info.convert_depth_mode || info.stores.AnyComponent(IR::Attribute::PositionX) || | ||||
|         stage == Stage::VertexB) { | ||||
|         output_position = DefineOutput(*this, F32[4], invocations, spv::BuiltIn::Position); | ||||
|     } | ||||
|     if (info.stores[IR::Attribute::PointSize] || runtime_info.fixed_state_point_size) { | ||||
|   | ||||
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