2a1598036e
renderer_opengl: Unbind unused framebuffer targets
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* Fixes graphical glitches in many games for some reason
2022-10-28 23:02:23 +03:00
58f01112c5
renderer_opengl: Emulate texture copy with blit for now
2022-10-28 23:02:23 +03:00
7e7b3dc18c
renderer_opengl: Address buffer overflow
2022-10-28 23:02:23 +03:00
d4a3f60575
video_core: Small code improvements
2022-10-28 23:02:23 +03:00
f8cbf783cb
renderer_vulkan: Don't sample from mipmaps when using texture cubes
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* Mipmaps for texture cubes are unimplemented in the rasterizer cache, so sampling from mipmaps will return nothing
2022-10-28 23:02:23 +03:00
dc0cddb7de
citra_qt: Switch all strings to multiarg
2022-10-28 23:02:23 +03:00
9cef9d4c58
code: Address more compiler warnings
2022-10-28 23:02:23 +03:00
dada05801f
citra_qt: Fix more warnings/deprecated functions
2022-10-28 23:02:23 +03:00
9bc71a3307
input_common: Small fix
2022-10-28 23:02:23 +03:00
98274273b1
citra_qt: Improve graphics API intergration
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* Add renderer debug option which toggles debug output in OpenGL/validation layers in Vulkan
* Fix many warnings and replace deprecated Qt functionailty with newer alternatives
2022-10-28 23:02:23 +03:00
269db2bfb8
rasterizer_cache: Code cleanup
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* Merge utils and types to a single header
2022-10-28 23:02:23 +03:00
d27c1c8606
texture_decode: Prefer std::memcpy where possible
2022-10-28 23:02:23 +03:00
891b4bff18
renderer_vulkan: Rework format handling
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* This is a pretty large commit that aims to solve some issues with the current format system
* The instance now builds at application initialization an array of format traits for each pixel format
that includes information such as blit/attachment/storage support and fallback formats
* The runtime doesn't ask the instance for formats but receives these traits and can dedice on its own what to build
For now we do the same as before, we require both blit and attachment support
* Morton swizzling also sees many bug fixes. The previous code was very hacky and didn't work for partial
texture updates. It was also inconsistent, as it would take a tiled_buffer and write to the middle of linear
* Now the functions have been greatly simplified and adjusted to work better with std::span. This fixes out of bounds
errors and texture glitches (like the display in Mario Kart 7)
2022-10-28 23:02:23 +03:00
eeccdc02fc
renderer_vulkan: Handle scheduler switches properly
2022-10-28 23:02:23 +03:00
29ee94c3f5
vk_platform: Fix wayland build
2022-10-28 23:02:23 +03:00
8936641841
renderer_vulkan: Rewrite stream buffer + other fixes
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* Emulate blend color and clip planes correctly
* Don't hack the depth in the vertex shader, use VK_EXT_depth_clip_control for now to set the range to -1, 1
* Rewrite the stream buffer to remove flickering problems. The new implementation doesn't try to be smart about holding memory. It divides the allocation in SCHEDULER_COMMAND_COUNT buckets and automatically switches between them based on the current slot index
2022-10-28 23:02:23 +03:00
e1f6b88e7b
vk_rasterizer: Bump vertex buffer size
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* Helps with the stuttering, indicating the issue is with the vertex buffer somehow
2022-10-28 23:02:23 +03:00
64d809f06a
pica_to_vk: Set cull mode correctly
2022-10-28 23:02:23 +03:00
ebd23026a0
renderer_vulkan: Minimize state changes
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* Store current renderpass/pipelines and only rebind when they change
* Enable extended dynamic state support and only apply them when they change
2022-10-28 23:02:23 +03:00
6e1bfe9949
rasterizer_cache: Explicitely pass end_offset to swizzle functions
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* This addresses overflow issues
2022-10-28 23:02:23 +03:00
854092ce4f
renderer_vulkan: Implement partial color/depth clears
2022-10-28 23:02:23 +03:00
90d24caaf8
renderer_vulkan: Add second screen and remove renderpass breakage
2022-10-28 23:02:23 +03:00
65400936c7
renderer_vulkan: Improve task scheduler synchronization
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* Use multiple semaphores for swapchain sync and improve the Submit API
2022-10-28 23:02:23 +03:00
3f9e5a2b42
renderer_vulkan: Use timeline semaphores if available
2022-10-28 23:02:23 +03:00
34ba320c3d
renderer_vulkan: Pipeline cache fixes
2022-10-28 23:02:23 +03:00
ec9f1902f5
renderer_vulkan: Isolate surface creation to vk_platform.cpp
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* Also cleanup the init code somewhat
2022-10-28 23:02:23 +03:00
c72a365d78
renderer_vulkan: Add ABGR -> RGBA byteswap
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* Vulkan doesn't support VK_FORMAT_R8G8B8A8_UNORM_PACK32 unfortunately. Fixes graphical issues on the gpusprites demo
2022-10-28 23:02:23 +03:00
8f211613a3
externals: Trim down glslang build
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* When the install option is turned on, glslang will override the install dir which causes SDL2 to fail
2022-10-28 23:02:23 +03:00
30885b72be
common: math_util: Include <compare>
2022-10-28 23:02:23 +03:00
beb078a71b
cmake: Lower cmake requirement to 3.14
2022-10-28 23:02:23 +03:00
a65f9ea5a8
renderer_vulkan: Address more validation errors and stop memory leakage
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* The transition settings are temporary until I write a proper layout tracking system
2022-10-28 23:02:23 +03:00
f9c11eab96
renderer_vulkan: Fix some validation errors
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* Temporarily add glm until I figure out how to fix the alignment
2022-10-28 23:02:23 +03:00
794f6e4a67
renderer_vulkan: Implement renderer and rasterizer classes
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* Also WIP. Vulkan crashes when allocating command buffers, need to investigate...
2022-10-28 23:02:23 +03:00
c85731f3ae
renderer_vulkan: Add experimental Vulkan renderer
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* Stil extremelly WIP and missing the rasterizer/renderer classes
2022-10-28 23:02:23 +03:00
e1542cea84
externals: Add vulkan headers and vma
2022-10-28 23:02:23 +03:00
887ef51f04
rasterizer_cache: Refactor texture cube interface
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* Reuse our Surface class instead of having a separate one, to avoid reimplementing stuff in the backend
2022-10-28 23:02:23 +03:00
d809687aeb
gl_texture_runtime: Clean up texture upload/download code
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* Improve readability and code clarity
2022-10-28 23:02:23 +03:00
96ec85a72e
rasterizer_cache: Use Common::Rectangle everywhere
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* Make a nice alias for it and use it instead of having Rect2D/Region2D. Makes the new design less intrusive to the current cache
2022-10-28 23:02:23 +03:00
0ed4d493ad
rasterizer_cache: Make into template
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* This is the final step, now RasterizerCache is compltely decoupled from OpenGL (technically not yet, but that's talking details). For now texture filtering and some GLES paths have been disabled and will be reimplemented in the following commits
2022-10-28 23:02:23 +03:00
78be1e7c17
rasterizer_cache: Use PBO staging buffer cache for texture uploads/downloads
2022-10-28 23:02:23 +03:00
2963682722
rasterizer_cache: Reorder methods
2022-10-28 23:02:23 +03:00
98eea4dcca
rasterizer_cache: Remove remnants of cached_pages
2022-10-28 23:02:23 +03:00
98a4a18201
rasterizer_cache: Fix texture cube blitting
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* The target was GL_TEXTURE_2D instead of GL_TEXTURE_CUBE_MAP_*
2022-10-28 23:02:23 +03:00
3619bd33b1
morton_swizzle: Implement texture formats in UNSWIZZLE_TABLE
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* I can now remove that loop that has been messing with my OCD
2022-10-28 23:02:23 +03:00
fa870be263
morton_swizzle: Use tiled_buffer instead of reading data from g_memory
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* It's much safer and removes hardcoded global state usage
2022-10-28 23:02:23 +03:00
3a6d19f51f
rasterizer_accelerated: Zero intialize cached_pages
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* Resolves random crashes because count takes random values
2022-10-28 23:02:23 +03:00
73d6a9d585
texture_runtime: Add staging buffer lock mechanism
2022-10-28 23:02:22 +03:00
5d48107dd6
cached_surface: Remove custom texture logic
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* Makes things more complicated and is in the way. It's probably already
broken by recent changes, so I'll need to reimplement it anyway
2022-10-28 23:01:42 +03:00
a306931e1c
renderer_opengl: Add driver class to report info/bugs
2022-10-28 23:01:42 +03:00
b3803c5002
rasterizer_cache: Add staging buffer cache for uploads/downloads
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* In addition bump context version to 4.4 to enforce ARB_buffer_storage and use EXT_buffer_storage for GLES which is support on many mobile devices
2022-10-28 23:01:42 +03:00