vk_rasterizer: Bump vertex buffer size
* Helps with the stuttering, indicating the issue is with the vertex buffer somehow
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@@ -93,7 +93,7 @@ constexpr VertexLayout RasterizerVulkan::HardwareVertex::GetVertexLayout() {
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return layout;
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}
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constexpr u32 VERTEX_BUFFER_SIZE = 16 * 1024 * 1024;
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constexpr u32 VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
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constexpr u32 INDEX_BUFFER_SIZE = 2 * 1024 * 1024;
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constexpr u32 UNIFORM_BUFFER_SIZE = 2 * 1024 * 1024;
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constexpr u32 TEXTURE_BUFFER_SIZE = 2 * 1024 * 1024;
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