* externals: bump xbyak to v6.68
* externals: point to upstream dynarmic
* build: Update to support multi-arch builds.
* ci: Generate universal macOS build.
* macOS: Make Citra show up in the Launchpad Games folder (#6245)
* Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box. (#6236)
* This fixes#6041 by changing OnCoreError. Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box.
I also changed "Abort/Continue" to "Quit Game/Continue" for better clarity
* Fixed formatting
* externals: Switch to newer cryptopp-cmake. (#6242)
* Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList (#6243)
* Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList
* Apply suggestions
* Add comment to stubbed enum values in svcGetHandleInfo
* Revert u32 -> size_t
Co-authored-by: SachinVin <sachinvinayak2000@gmail.com>
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
Co-authored-by: UltraHDR <108294295+UltraHDR@users.noreply.github.com>
Co-authored-by: upadsamay387 <56898833+upadsamay387@users.noreply.github.com>
Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
* video_core: fix UniformData size on opengl
* video_core: check for renderer on auto resolution
The rasterizer cache constructor will call GetResolutionScaleFactor
before the renderer is initialized on the vulkan backend, so
check for that case and return 1 as a placeholder scale factor.
* renderer_vulkan: Set up and configure VK_KHR_portability_subset extension according to spec.
* renderer_vulkan: Move mipmap LOD bias to shaders for compatibility.
This prevents the keyboard from being stuck in an open state if the user
slides the panel while focused on a text box. Now it closes gracefully.
Co-authored-by: Charles Lombardo <clombardo169@gmail.com>
* Most GPUs nowadays provide a device local/host visible memory heap which is useful for avoiding copies between staging and local memory and especially beneficial for mobile and APUs that are mostly the target of this backend.
* This commit ports the old yuzu stream buffer with some changes to suit our needs and gets rid of the buffer flush methods
* Using eAllCommandBit is really bad for Mali GPUs. Also most access flags were redundant mostly for edge cases.
* To address this track surface usage and decide the best barrier flags at runtime. This gives a significant performance boost to mobile GPUs