0d1646e4df
Revert "vk_scheduler: Enable usage of jthread on macos"
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This reverts commit 09dcd48257
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2022-12-26 17:15:21 +02:00
96f0746ab9
HACK: Skip normquat lerp to drop geometry shader requirement
2022-12-26 15:50:11 +02:00
09dcd48257
vk_scheduler: Enable usage of jthread on macos
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- Import the yuzu polyfill libraries
2022-12-26 11:17:23 +02:00
62fc1f835e
ci: Provide glslang
2022-12-26 09:01:05 +02:00
3b351c33d1
android: Fix build
2022-12-26 08:53:30 +02:00
793485d201
renderer_vulkan: Revert some stream buffer changes
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* The previous design was much less prone to errors so switch back to that. Also make 16 byte alignment standard
2022-12-25 23:48:11 +02:00
3ef5ab7323
video_core: Move pixel format functions to cpp file
2022-12-25 23:37:28 +02:00
618c80c803
vk_instance: Address small issues
2022-12-25 23:21:44 +02:00
f7cb308243
video_core/host_shaders: Add CMake integration for string shaders
2022-12-25 23:17:39 +02:00
b8583f9af3
renderer_vulkan: Port per-game to vulkan renderer
2022-12-25 23:06:30 +02:00
33bf2b7c2d
renderer_vulkan: Forward validation errors to logfile
2022-12-25 22:31:27 +02:00
d48e6c04ce
video_core: Move most pica register handling to RasterizerAccelerated
2022-12-25 22:31:27 +02:00
88f34a7d69
vk_shader_gen_spv: Implement proctex sampler
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* Fixes MHS menu and probably other games
2022-12-25 22:31:27 +02:00
c8e9b465e2
renderer_vulkan: Proper telemetry reporting
2022-12-25 22:31:27 +02:00
278198f5f5
vk_shader_gen_spv: Implement shadow plane sampling
2022-12-25 22:31:27 +02:00
58718e6bd6
renderer_vulkan: Fix LMDM crashes
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* Cache vertex format lookups to avoid crashing the driver when the game does too many lookups
* Increase watcher count. For some reason the game uses way too many watchers
* Fix other misc SPIRV bugs and don't crash when shadow is requested
2022-12-25 22:31:27 +02:00
a814b21693
vk_shader_gen_spv: Implement alpha testing
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* Should fix all current graphical bugs
2022-12-25 22:31:27 +02:00
5478a4d634
vk_instance: Make DynamicLoader static
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* That way we don't construct/destroy it all the time
2022-12-25 22:31:27 +02:00
8f87586495
citra_qt: Add SPIR-V shader option
2022-12-25 22:31:27 +02:00
7e3a0f524c
externals: Update sirit
2022-12-25 22:29:05 +02:00
922019cc22
renderer_vulkan: Move fragment shader microprofile to a better place
2022-12-25 22:29:05 +02:00
41e9cdb645
shader_cache: Fix type deduction
2022-12-25 22:29:05 +02:00
e90add52d2
cmake: Fork sirit
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* Upstream is missing some required instructions
2022-12-25 22:29:04 +02:00
3c6ca2cc82
renderer_vulkan: Begin new fragment shader SPIR-V emitter
2022-12-25 22:29:04 +02:00
d1039d9a81
code: Address build issues
2022-12-25 22:29:04 +02:00
8b8cee1a5a
vk_instance: Remove depth clip control feature
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* To not crash drivers that don't support it since we don't require it anymore
2022-12-25 22:28:49 +02:00
5dc92cd72b
ci: Bundle MoltenVK with macOS builds.
2022-12-25 22:28:49 +02:00
d1503605a7
vulkan: Fix supported extension check
2022-12-25 22:28:49 +02:00
6426f7a319
vulkan: Use required portability instance extension on macOS.
2022-12-25 22:28:49 +02:00
3b9ed5234d
ci: Fix macOS upload script calling wrong macpack.
2022-12-25 22:28:49 +02:00
763127605e
qt: Extract CAMetalLayer from NSView to pass to MoltenVK.
2022-12-25 22:28:49 +02:00
b86b19d366
renderer_vulkan: Drop requirement for VK_EXT_depth_clip_control
2022-12-25 22:28:49 +02:00
3dd74c69c5
Revert "CI: dont upload macos artifacts ( #6121 )"
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This reverts commit 30831e6367
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2022-12-25 22:28:49 +02:00
01af8e3f2c
renderer_vulkan: Integrate MacOS wsi
2022-12-25 22:28:49 +02:00
474cccda33
video_core: Fix build issues on macos
2022-12-25 22:28:49 +02:00
6057b18172
renderer_vulkan: Emulate 3-component vertex formats when unsupported
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* This fixes the crashes on AMD
2022-12-25 22:28:48 +02:00
6a4ff8fa24
renderer_vulkan: Emulate logic op when unsupported
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* Similar to GLES this is done to prepare for the android port
2022-12-25 22:28:48 +02:00
3c79360fd3
gl_rasterizer: Cleanup and fix bugs
2022-12-25 22:28:48 +02:00
939aafed40
vk_texture_runtime: Implement RGBA4 converter
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* Fixes graphics in NES Remix. Need to also do a reinterpreter some time, but this will suffice for now
2022-12-25 22:28:48 +02:00
23417787f8
texture_downloader_es: Remove invalid operations
2022-12-25 22:28:48 +02:00
8946c1a7de
gl_texture_runtime: Use OGLStreamBuffer for uploads/downloads
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* Much better than the current implementation
2022-12-25 22:28:48 +02:00
5fe910b18f
vk_stream_buffer: Cleanup flush barrier
2022-12-25 22:28:48 +02:00
3944cbdc19
video_core: Reorder microprofile defines
2022-12-25 22:28:48 +02:00
8ac3dd1840
renderer_vulkan: Rewrite stream buffer, again...
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* The previous implemention was fine, but it wasted space. Buckets now are just ticks attached to a particular buffer region, which means we can flush/map arbitrary regions
* A bug in the texture runtime is also fixed which commited to the same buffer twice
2022-12-25 22:28:15 +02:00
ff34287e4b
renderer_vulkan: Pack PicaFSConfig
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* Using bitfields the struct size was reduced from 420 to 190 bytes. which should speed up hashing and copying to the worker thread
2022-12-25 22:28:15 +02:00
81f2a0eaa1
renderer_vulkan: Cleanup vertex array setup
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* Also the function would commit more data then it requested leading to out of bound crashes
2022-12-25 22:28:15 +02:00
f11715a4f4
renderer_vulkan: Remove AttribType
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* Use VertexAttributeFormat to avoid unnecessary enum casts
2022-12-25 22:28:15 +02:00
89c51371f7
video_core: Move HardwareVertex to RasterizerAccelerated
2022-12-25 22:28:15 +02:00
8076d893db
video_core: Move api agnostic uniform updates to RasterizerAccelerated
2022-12-25 22:28:15 +02:00
72f8d520c9
renderer_vulkan: Fix swapchain resizing
2022-12-25 22:28:15 +02:00