renderer_vulkan: Revert some stream buffer changes
* The previous design was much less prone to errors so switch back to that. Also make 16 byte alignment standard
This commit is contained in:
@ -21,7 +21,7 @@
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namespace Vulkan {
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constexpr u32 VERTEX_BUFFER_SIZE = 256 * 1024 * 1024;
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constexpr u32 VERTEX_BUFFER_SIZE = 64 * 1024 * 1024;
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constexpr u32 INDEX_BUFFER_SIZE = 16 * 1024 * 1024;
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constexpr u32 UNIFORM_BUFFER_SIZE = 16 * 1024 * 1024;
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constexpr u32 TEXTURE_BUFFER_SIZE = 16 * 1024 * 1024;
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@ -177,7 +177,7 @@ void RasterizerVulkan::SyncFixedState() {
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void RasterizerVulkan::SetupVertexArray(u32 vs_input_size, u32 vs_input_index_min,
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u32 vs_input_index_max) {
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auto [array_ptr, array_offset, invalidate] = vertex_buffer.Map(vs_input_size, 4);
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auto [array_ptr, array_offset, invalidate] = vertex_buffer.Map(vs_input_size);
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/**
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* The Nintendo 3DS has 12 attribute loaders which are used to tell the GPU
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@ -402,7 +402,7 @@ bool RasterizerVulkan::AccelerateDrawBatchInternal(bool is_indexed) {
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regs.pipeline.index_array.offset);
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// Upload index buffer data to the GPU
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auto [index_ptr, index_offset, _] = index_buffer.Map(index_buffer_size, 4);
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auto [index_ptr, index_offset, _] = index_buffer.Map(index_buffer_size);
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std::memcpy(index_ptr, index_data, index_buffer_size);
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index_buffer.Commit(index_buffer_size);
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@ -744,7 +744,7 @@ bool RasterizerVulkan::Draw(bool accelerate, bool is_indexed) {
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const u32 vertex_size = vertices * sizeof(HardwareVertex);
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// Copy vertex data
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auto [array_ptr, offset, _] = vertex_buffer.Map(vertex_size, sizeof(HardwareVertex));
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auto [array_ptr, offset, _] = vertex_buffer.Map(vertex_size);
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std::memcpy(array_ptr, vertex_batch.data() + base_vertex, vertex_size);
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vertex_buffer.Commit(vertex_size);
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@ -1266,7 +1266,7 @@ void RasterizerVulkan::SyncAndUploadLUTsLF() {
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}
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std::size_t bytes_used = 0;
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auto [buffer, offset, invalidate] = texture_lf_buffer.Map(max_size, sizeof(Common::Vec4f));
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auto [buffer, offset, invalidate] = texture_lf_buffer.Map(max_size);
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// Sync the lighting luts
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if (uniform_block_data.lighting_lut_dirty_any || invalidate) {
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@ -1332,7 +1332,7 @@ void RasterizerVulkan::SyncAndUploadLUTs() {
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}
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std::size_t bytes_used = 0;
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auto [buffer, offset, invalidate] = texture_buffer.Map(max_size, sizeof(Common::Vec4f));
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auto [buffer, offset, invalidate] = texture_buffer.Map(max_size);
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// helper function for SyncProcTexNoiseLUT/ColorMap/AlphaMap
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auto SyncProcTexValueLUT =
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@ -1434,8 +1434,7 @@ void RasterizerVulkan::UploadUniforms(bool accelerate_draw) {
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u32 used_bytes = 0;
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const u32 uniform_size = static_cast<u32>(uniform_size_aligned_vs + uniform_size_aligned_fs);
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auto [uniforms, offset, invalidate] =
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uniform_buffer.Map(uniform_size, static_cast<u32>(uniform_buffer_alignment));
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auto [uniforms, offset, invalidate] = uniform_buffer.Map(uniform_size);
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if (sync_vs) {
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Pica::Shader::VSUniformData vs_uniforms;
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@ -80,15 +80,16 @@ StagingBuffer::~StagingBuffer() {
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vmaDestroyBuffer(instance.GetAllocator(), static_cast<VkBuffer>(buffer), allocation);
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}
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StreamBuffer::StreamBuffer(const Instance& instance, Scheduler& scheduler, u32 size, bool readback)
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: instance{instance}, scheduler{scheduler}, staging{instance, size, readback}, total_size{size},
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bucket_size{size / BUCKET_COUNT}, readback{readback} {}
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StreamBuffer::StreamBuffer(const Instance& instance, Scheduler& scheduler, u32 size,
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bool readback)
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: instance{instance}, scheduler{scheduler}, staging{instance, size, readback},
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total_size{size}, bucket_size{size / BUCKET_COUNT}, readback{readback} {}
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StreamBuffer::StreamBuffer(const Instance& instance, Scheduler& scheduler, u32 size,
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vk::BufferUsageFlagBits usage, std::span<const vk::Format> view_formats,
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bool readback)
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: instance{instance}, scheduler{scheduler}, staging{instance, size, readback}, usage{usage},
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total_size{size}, bucket_size{size / BUCKET_COUNT}, readback{readback} {
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: instance{instance}, scheduler{scheduler}, staging{instance, size, readback},
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usage{usage}, total_size{size}, bucket_size{size / BUCKET_COUNT}, readback{readback} {
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const vk::BufferCreateInfo buffer_info = {
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.size = total_size, .usage = usage | vk::BufferUsageFlagBits::eTransferDst};
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@ -128,57 +129,51 @@ StreamBuffer::~StreamBuffer() {
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}
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}
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std::tuple<u8*, u32, bool> StreamBuffer::Map(u32 size, u32 alignment) {
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ASSERT(size <= total_size && alignment <= total_size);
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std::tuple<u8*, u32, bool> StreamBuffer::Map(u32 size) {
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ASSERT(size <= total_size);
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size = Common::AlignUp(size, 16);
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if (alignment > 0) {
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buffer_offset = Common::AlignUp(buffer_offset, alignment);
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}
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bool invalidate = false;
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const u32 new_offset = buffer_offset + size;
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if (u32 new_index = new_offset / bucket_size; new_index != bucket_index) {
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if (new_index >= BUCKET_COUNT) {
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if (readback) {
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Invalidate();
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} else {
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Flush();
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}
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buffer_offset = 0;
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flush_offset = 0;
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new_index = 0;
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invalidate = true;
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}
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ticks[bucket_index] = scheduler.CurrentTick();
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scheduler.Wait(ticks[new_index]);
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bucket_index = new_index;
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Bucket& bucket = buckets[bucket_index];
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// If we reach bucket boundaries move over to the next one
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if (bucket.cursor + size > bucket_size) {
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bucket.gpu_tick = scheduler.CurrentTick();
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MoveNextBucket();
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return Map(size);
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}
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const bool invalidate = std::exchange(bucket.invalid, false);
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const u32 buffer_offset = bucket_index * bucket_size + bucket.cursor;
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u8* mapped = reinterpret_cast<u8*>(staging.mapped.data() + buffer_offset);
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return std::make_tuple(mapped, buffer_offset, invalidate);
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}
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void StreamBuffer::Commit(u32 size) {
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buffer_offset += size;
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size = Common::AlignUp(size, 16);
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buckets[bucket_index].cursor += size;
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}
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void StreamBuffer::Flush() {
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if (readback) {
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LOG_WARNING(Render_Vulkan, "Cannot flush read only buffer");
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return;
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}
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const u32 flush_size = buffer_offset - flush_offset;
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ASSERT(flush_size <= total_size);
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ASSERT(flush_offset + flush_size <= total_size);
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Bucket& bucket = buckets[bucket_index];
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const u32 flush_start = bucket_index * bucket_size + bucket.flush_cursor;
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const u32 flush_size = bucket.cursor - bucket.flush_cursor;
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ASSERT(flush_size <= bucket_size);
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ASSERT(flush_start + flush_size <= total_size);
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if (flush_size > 0) [[likely]] {
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// Ensure all staging writes are visible to the host memory domain
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VmaAllocator allocator = instance.GetAllocator();
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vmaFlushAllocation(allocator, staging.allocation, flush_offset, flush_size);
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vmaFlushAllocation(allocator, staging.allocation, flush_start, flush_size);
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if (gpu_buffer) {
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scheduler.Record([this, flush_offset = flush_offset,
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flush_size](vk::CommandBuffer, vk::CommandBuffer upload_cmdbuf) {
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scheduler.Record([this, flush_start, flush_size](vk::CommandBuffer, vk::CommandBuffer upload_cmdbuf) {
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const vk::BufferCopy copy_region = {
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.srcOffset = flush_offset, .dstOffset = flush_offset, .size = flush_size};
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.srcOffset = flush_start, .dstOffset = flush_start, .size = flush_size};
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upload_cmdbuf.copyBuffer(staging.buffer, gpu_buffer, copy_region);
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@ -188,15 +183,15 @@ void StreamBuffer::Flush() {
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.buffer = gpu_buffer,
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.offset = flush_offset,
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.offset = flush_start,
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.size = flush_size};
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upload_cmdbuf.pipelineBarrier(
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vk::PipelineStageFlagBits::eTransfer, MakePipelineStage(usage),
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vk::DependencyFlagBits::eByRegion, {}, buffer_barrier, {});
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upload_cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, MakePipelineStage(usage),
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vk::DependencyFlagBits::eByRegion, {}, buffer_barrier,
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{});
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});
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}
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flush_offset = buffer_offset;
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bucket.flush_cursor += flush_size;
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}
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}
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@ -205,15 +200,33 @@ void StreamBuffer::Invalidate() {
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return;
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}
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const u32 flush_size = buffer_offset - flush_offset;
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ASSERT(flush_size <= total_size);
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ASSERT(flush_offset + flush_size <= total_size);
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Bucket& bucket = buckets[bucket_index];
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const u32 flush_start = bucket_index * bucket_size + bucket.flush_cursor;
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const u32 flush_size = bucket.cursor - bucket.flush_cursor;
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ASSERT(flush_size <= bucket_size);
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if (flush_size > 0) [[likely]] {
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// Ensure the staging memory can be read by the host
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VmaAllocator allocator = instance.GetAllocator();
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vmaInvalidateAllocation(allocator, staging.allocation, flush_offset, flush_size);
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flush_offset = buffer_offset;
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vmaInvalidateAllocation(allocator, staging.allocation, flush_start, flush_size);
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bucket.flush_cursor += flush_size;
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}
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}
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void StreamBuffer::MoveNextBucket() {
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// Flush and Invalidate are bucket local operations for simplicity so perform them here
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if (readback) {
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Invalidate();
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} else {
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Flush();
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}
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bucket_index = (bucket_index + 1) % BUCKET_COUNT;
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Bucket& next_bucket = buckets[bucket_index];
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scheduler.Wait(next_bucket.gpu_tick);
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next_bucket.cursor = 0;
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next_bucket.flush_cursor = 0;
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next_bucket.invalid = true;
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}
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} // namespace Vulkan
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@ -29,11 +29,11 @@ struct StagingBuffer {
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class StreamBuffer {
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static constexpr u32 MAX_BUFFER_VIEWS = 3;
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static constexpr u32 BUCKET_COUNT = 8;
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static constexpr u32 BUCKET_COUNT = 4;
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public:
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/// Staging only constructor
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StreamBuffer(const Instance& instance, Scheduler& scheduler, u32 size, bool readback = false);
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StreamBuffer(const Instance& instance, Scheduler& scheduler, u32 size,
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bool readback = false);
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/// Staging + GPU streaming constructor
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StreamBuffer(const Instance& instance, Scheduler& scheduler, u32 size,
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vk::BufferUsageFlagBits usage, std::span<const vk::Format> views,
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@ -44,7 +44,7 @@ public:
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StreamBuffer& operator=(const StreamBuffer&) = delete;
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/// Maps aligned staging memory of size bytes
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std::tuple<u8*, u32, bool> Map(u32 size, u32 alignment = 0);
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std::tuple<u8*, u32, bool> Map(u32 size);
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/// Commits size bytes from the currently mapped staging memory
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void Commit(u32 size = 0);
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@ -71,6 +71,17 @@ public:
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return views[index];
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}
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private:
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/// Moves to the next bucket
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void MoveNextBucket();
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struct Bucket {
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bool invalid = false;
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u32 gpu_tick = 0;
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u32 cursor = 0;
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u32 flush_cursor = 0;
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};
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private:
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const Instance& instance;
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Scheduler& scheduler;
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@ -79,14 +90,12 @@ private:
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VmaAllocation allocation{};
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vk::BufferUsageFlagBits usage;
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std::array<vk::BufferView, MAX_BUFFER_VIEWS> views{};
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std::array<Bucket, BUCKET_COUNT> buckets;
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std::size_t view_count = 0;
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u32 total_size = 0;
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u32 bucket_size = 0;
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u32 buffer_offset = 0;
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u32 flush_offset = 0;
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u32 bucket_index = 0;
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bool readback = false;
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std::array<u64, BUCKET_COUNT> ticks{};
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};
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} // namespace Vulkan
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@ -111,7 +111,7 @@ TextureRuntime::~TextureRuntime() {
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StagingData TextureRuntime::FindStaging(u32 size, bool upload) {
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// Depth uploads require 4 byte alignment, doesn't hurt to do it for everyone
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auto& buffer = upload ? upload_buffer : download_buffer;
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auto [data, offset, invalidate] = buffer.Map(size, 4);
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auto [data, offset, invalidate] = buffer.Map(size);
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return StagingData{.buffer = buffer.GetStagingHandle(),
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.size = size,
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