citra_qt: Add SPIR-V shader option

This commit is contained in:
GPUCode
2022-11-07 22:18:21 +02:00
parent 7e3a0f524c
commit 8f87586495
11 changed files with 57 additions and 15 deletions

View File

@ -605,6 +605,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.physical_device);
ReadGlobalSetting(Settings::values.async_command_recording);
ReadGlobalSetting(Settings::values.spirv_shader_gen);
ReadGlobalSetting(Settings::values.graphics_api);
ReadGlobalSetting(Settings::values.use_hw_renderer);
ReadGlobalSetting(Settings::values.use_hw_shader);
@ -1087,6 +1088,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.graphics_api);
WriteGlobalSetting(Settings::values.physical_device);
WriteGlobalSetting(Settings::values.async_command_recording);
WriteGlobalSetting(Settings::values.spirv_shader_gen);
WriteGlobalSetting(Settings::values.use_hw_renderer);
WriteGlobalSetting(Settings::values.use_hw_shader);
#ifdef __APPLE__

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@ -86,6 +86,7 @@ void ConfigureGraphics::SetConfiguration() {
ui->graphics_api_combo->setCurrentIndex(static_cast<int>(Settings::values.graphics_api.GetValue()));
ui->physical_device_combo->setCurrentIndex(static_cast<int>(Settings::values.physical_device.GetValue()));
ui->toggle_async_recording->setChecked(Settings::values.async_command_recording.GetValue());
ui->spirv_shader_gen->setChecked(Settings::values.spirv_shader_gen.GetValue());
if (Settings::IsConfiguringGlobal()) {
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit.GetValue());
@ -109,6 +110,8 @@ void ConfigureGraphics::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.physical_device, ui->physical_device_combo);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_command_recording, ui->toggle_async_recording,
async_command_recording);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.spirv_shader_gen, ui->spirv_shader_gen,
spirv_shader_gen);
if (Settings::IsConfiguringGlobal()) {
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
@ -165,4 +168,9 @@ void ConfigureGraphics::SetPhysicalDeviceComboVisibility(int index) {
const bool is_visible = graphics_api == Settings::GraphicsAPI::Vulkan;
ui->physical_device_label->setVisible(is_visible);
ui->physical_device_combo->setVisible(is_visible);
}
<<<<<<< HEAD
}
=======
ui->spirv_shader_gen->setVisible(is_visible);
}
>>>>>>> 25502ebc8 (citra_qt: Add SPIR-V shader option)

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@ -41,6 +41,7 @@ private:
ConfigurationShared::CheckState use_disk_shader_cache;
ConfigurationShared::CheckState use_vsync_new;
ConfigurationShared::CheckState async_command_recording;
ConfigurationShared::CheckState spirv_shader_gen;
std::unique_ptr<Ui::ConfigureGraphics> ui;
QColor bg_color;
};

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@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>400</width>
<height>430</height>
<height>513</height>
</rect>
</property>
<property name="minimumSize">
@ -70,6 +70,13 @@
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="spirv_shader_gen">
<property name="text">
<string>SPIR-V Shader Generation</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>

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@ -448,6 +448,7 @@ struct Values {
// Renderer
SwitchableSetting<GraphicsAPI> graphics_api{GraphicsAPI::OpenGL, "graphics_api"};
SwitchableSetting<u16> physical_device{0, "physical_device"};
SwitchableSetting<bool> spirv_shader_gen{true, "spirv_shader_gen"};
Setting<bool> renderer_debug{false, "renderer_debug"};
Setting<bool> dump_command_buffers{false, "dump_command_buffers"};
SwitchableSetting<bool> async_command_recording{true, "async_command_recording"};

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@ -92,7 +92,11 @@ PipelineCache::~PipelineCache() {
device.destroyShaderModule(module);
}
for (auto& [key, module] : fragment_shaders.shaders) {
for (auto& [key, module] : fragment_shaders_glsl.shaders) {
device.destroyShaderModule(module);
}
for (auto& [key, module] : fragment_shaders_spv.shaders) {
device.destroyShaderModule(module);
}
@ -244,12 +248,21 @@ void PipelineCache::UseTrivialGeometryShader() {
});
}
MICROPROFILE_DEFINE(Vulkan_FragmentGeneration, "Vulkan", "Fragment Shader Compilation", MP_RGB(255, 100, 100));
void PipelineCache::UseFragmentShader(const Pica::Regs& regs) {
const PicaFSConfig config{regs, instance};
scheduler.Record([this, config](vk::CommandBuffer, vk::CommandBuffer) {
vk::ShaderModule handle = fragment_shaders.Get(config, vk::ShaderStageFlagBits::eFragment,
instance.GetDevice(), ShaderOptimization::Debug);
MICROPROFILE_SCOPE(Vulkan_FragmentGeneration);
vk::ShaderModule handle{};
if (Settings::values.spirv_shader_gen) {
handle = fragment_shaders_spv.Get(config, instance.GetDevice());
} else {
handle = fragment_shaders_glsl.Get(config, vk::ShaderStageFlagBits::eFragment,
instance.GetDevice(), ShaderOptimization::Debug);
}
current_shaders[ProgramType::FS] = handle;
shader_hashes[ProgramType::FS] = config.Hash();
});

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@ -116,7 +116,10 @@ using ProgrammableVertexShaders = Pica::Shader::ShaderDoubleCache<PicaVSConfig,
using FixedGeometryShaders = Pica::Shader::ShaderCache<PicaFixedGSConfig, vk::ShaderModule,
&Compile, &GenerateFixedGeometryShader>;
using FragmentShaders =
using FragmentShadersGLSL =
Pica::Shader::ShaderCache<PicaFSConfig, vk::ShaderModule, &Compile, &GenerateFragmentShader>;
using FragmentShadersSPV =
Pica::Shader::ShaderCache<PicaFSConfig, vk::ShaderModule, &CompileSPV, &GenerateFragmentShaderSPV>;
class Instance;
@ -217,7 +220,8 @@ private:
std::array<u64, MAX_SHADER_STAGES> shader_hashes;
ProgrammableVertexShaders programmable_vertex_shaders;
FixedGeometryShaders fixed_geometry_shaders;
FragmentShaders fragment_shaders;
FragmentShadersGLSL fragment_shaders_glsl;
FragmentShadersSPV fragment_shaders_spv;
vk::ShaderModule trivial_vertex_shader;
};

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@ -893,9 +893,7 @@ void FragmentModule::DefineInterface() {
Decorate(gl_frag_depth_id, spv::Decoration::BuiltIn, spv::BuiltIn::FragDepth);
}
MICROPROFILE_DEFINE(Vulkan_FragmentGenerationSPV, "Vulkan", "SPIRV Fragment Shader Compilation", MP_RGB(255, 100, 100));
std::vector<u32> GenerateFragmentShaderSPV(const PicaFSConfig& config) {
MICROPROFILE_SCOPE(Vulkan_FragmentGenerationSPV);
FragmentModule module{config};
module.Generate();
return module.Assemble();

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@ -6,6 +6,7 @@
#include <glslang/Include/ResourceLimits.h>
#include <glslang/Public/ShaderLang.h>
#include "common/assert.h"
#include "common/microprofile.h"
#include "common/logging/log.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
@ -217,11 +218,12 @@ vk::ShaderModule Compile(std::string_view code, vk::ShaderStageFlagBits stage, v
LOG_INFO(Render_Vulkan, "SPIR-V conversion messages: {}", spv_messages);
}
return CompileSPV(out_code, stage, device, level);
return CompileSPV(out_code, device);
}
vk::ShaderModule CompileSPV(std::vector<u32> code, vk::ShaderStageFlagBits stage, vk::Device device,
ShaderOptimization) {
MICROPROFILE_DEFINE(Vulkan_SPVCompilation, "Vulkan", "SPIR-V Shader Compilation", MP_RGB(100, 255, 52));
vk::ShaderModule CompileSPV(std::vector<u32> code, vk::Device device) {
MICROPROFILE_SCOPE(Vulkan_SPVCompilation);
const vk::ShaderModuleCreateInfo shader_info = {.codeSize = code.size() * sizeof(u32),
.pCode = code.data()};
try {

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@ -13,7 +13,6 @@ enum class ShaderOptimization { High = 0, Debug = 1 };
vk::ShaderModule Compile(std::string_view code, vk::ShaderStageFlagBits stage, vk::Device device,
ShaderOptimization level);
vk::ShaderModule CompileSPV(std::vector<u32> code, vk::ShaderStageFlagBits stage, vk::Device device,
ShaderOptimization level);
vk::ShaderModule CompileSPV(std::vector<u32> code, vk::Device device);
} // namespace Vulkan

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@ -189,7 +189,14 @@ ImageAlloc TextureRuntime::Allocate(u32 width, u32 height, VideoCore::PixelForma
.samples = vk::SampleCountFlagBits::e1,
.usage = usage};
const VmaAllocationCreateInfo alloc_info = {.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE};
const VmaAllocationCreateInfo alloc_info = {
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT,
.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
.requiredFlags = 0,
.preferredFlags = 0,
.pool = VK_NULL_HANDLE,
.pUserData = nullptr,
};
VkImage unsafe_image{};
VkImageCreateInfo unsafe_image_info = static_cast<VkImageCreateInfo>(image_info);