vk_texture_runtime: HACK skip texture flushes

This commit is contained in:
GPUCode
2022-11-15 13:59:03 +02:00
parent e978931574
commit 37ce0540ed

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@ -124,7 +124,7 @@ void TextureRuntime::FlushBuffers() {
MICROPROFILE_DEFINE(Vulkan_Finish, "Vulkan", "Scheduler Finish", MP_RGB(52, 192, 235)); MICROPROFILE_DEFINE(Vulkan_Finish, "Vulkan", "Scheduler Finish", MP_RGB(52, 192, 235));
void TextureRuntime::Finish() { void TextureRuntime::Finish() {
MICROPROFILE_SCOPE(Vulkan_Finish); MICROPROFILE_SCOPE(Vulkan_Finish);
scheduler.Finish(); //scheduler.Finish();
download_buffer.Invalidate(); download_buffer.Invalidate();
} }