From 37ce0540ed91388110af2c12d6ac1afe326aabb5 Mon Sep 17 00:00:00 2001 From: GPUCode Date: Tue, 15 Nov 2022 13:59:03 +0200 Subject: [PATCH] vk_texture_runtime: HACK skip texture flushes --- src/video_core/renderer_vulkan/vk_texture_runtime.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_vulkan/vk_texture_runtime.cpp b/src/video_core/renderer_vulkan/vk_texture_runtime.cpp index 539851b67..e46b43ddb 100644 --- a/src/video_core/renderer_vulkan/vk_texture_runtime.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_runtime.cpp @@ -124,7 +124,7 @@ void TextureRuntime::FlushBuffers() { MICROPROFILE_DEFINE(Vulkan_Finish, "Vulkan", "Scheduler Finish", MP_RGB(52, 192, 235)); void TextureRuntime::Finish() { MICROPROFILE_SCOPE(Vulkan_Finish); - scheduler.Finish(); + //scheduler.Finish(); download_buffer.Invalidate(); }