vk_texture_runtime: HACK skip texture flushes
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@ -124,7 +124,7 @@ void TextureRuntime::FlushBuffers() {
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MICROPROFILE_DEFINE(Vulkan_Finish, "Vulkan", "Scheduler Finish", MP_RGB(52, 192, 235));
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void TextureRuntime::Finish() {
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MICROPROFILE_SCOPE(Vulkan_Finish);
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scheduler.Finish();
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//scheduler.Finish();
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download_buffer.Invalidate();
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}
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