Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30.
This commit is contained in:
GPUCode
2023-09-13 00:47:45 +03:00
parent eb6ef052d5
commit 164d85709c

View File

@@ -77,8 +77,8 @@ RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory,
VideoCore::CustomTexManager& custom_tex_manager,
VideoCore::RendererBase& renderer, Driver& driver_)
: VideoCore::RasterizerAccelerated{memory}, driver{driver_},
shader_manager{renderer.GetRenderWindow(), driver, true}, runtime{driver, renderer},
res_cache{memory, custom_tex_manager, runtime, regs, renderer},
shader_manager{renderer.GetRenderWindow(), driver, !driver.IsOpenGLES()},
runtime{driver, renderer}, res_cache{memory, custom_tex_manager, runtime, regs, renderer},
texture_buffer_size{TextureBufferSize()}, vertex_buffer{driver, GL_ARRAY_BUFFER,
VERTEX_BUFFER_SIZE},
uniform_buffer{driver, GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE},