vk_instance: Always use geometry shaders if available

* Fixes broken lighting in some games
This commit is contained in:
GPUCode
2023-03-25 09:12:39 +02:00
parent 8e05af4389
commit 0a976f30c1

View File

@ -103,13 +103,7 @@ public:
}
bool UseGeometryShaders() const {
#ifndef __ANDROID__
return features.geometryShader;
#else
// Geometry shaders are extremely expensive on tilers to avoid them at all
// cost even if it hurts accuracy somewhat. TODO: Make this an option
return false;
#endif
}
/// Returns true if anisotropic filtering is supported