From 0a976f30c11b6ab4fef1bdd8b4b68562b33a4fca Mon Sep 17 00:00:00 2001 From: GPUCode Date: Sat, 25 Mar 2023 09:12:39 +0200 Subject: [PATCH] vk_instance: Always use geometry shaders if available * Fixes broken lighting in some games --- src/video_core/renderer_vulkan/vk_instance.h | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/video_core/renderer_vulkan/vk_instance.h b/src/video_core/renderer_vulkan/vk_instance.h index 213ba28d3..96585e2ca 100644 --- a/src/video_core/renderer_vulkan/vk_instance.h +++ b/src/video_core/renderer_vulkan/vk_instance.h @@ -103,13 +103,7 @@ public: } bool UseGeometryShaders() const { -#ifndef __ANDROID__ return features.geometryShader; -#else - // Geometry shaders are extremely expensive on tilers to avoid them at all - // cost even if it hurts accuracy somewhat. TODO: Make this an option - return false; -#endif } /// Returns true if anisotropic filtering is supported