diff --git a/src/video_core/renderer_vulkan/vk_instance.h b/src/video_core/renderer_vulkan/vk_instance.h index 213ba28d3..96585e2ca 100644 --- a/src/video_core/renderer_vulkan/vk_instance.h +++ b/src/video_core/renderer_vulkan/vk_instance.h @@ -103,13 +103,7 @@ public: } bool UseGeometryShaders() const { -#ifndef __ANDROID__ return features.geometryShader; -#else - // Geometry shaders are extremely expensive on tilers to avoid them at all - // cost even if it hurts accuracy somewhat. TODO: Make this an option - return false; -#endif } /// Returns true if anisotropic filtering is supported