Lattice form gourad triangle meshing

This commit is contained in:
Jakub Melka
2019-09-15 18:01:13 +02:00
parent dc6bc3e96c
commit 41a6ddbc40
4 changed files with 148 additions and 4 deletions

View File

@ -613,7 +613,7 @@ void PDFPageContentProcessor::processPathPainting(const QPainterPath& path, bool
// We must create a mesh and then draw pattern
PDFMeshQualitySettings settings;
settings.deviceSpaceMeshingArea = getPageBoundingRectDeviceSpace();
settings.userSpaceToDeviceSpaceMatrix = getCurrentWorldMatrix();
settings.userSpaceToDeviceSpaceMatrix = getPatternBaseMatrix();
settings.initDefaultResolution();
PDFMesh mesh = shadingPatern->createMesh(settings);
@ -665,7 +665,7 @@ void PDFPageContentProcessor::processPathPainting(const QPainterPath& path, bool
// We must create a mesh and then draw pattern
PDFMeshQualitySettings settings;
settings.deviceSpaceMeshingArea = getPageBoundingRectDeviceSpace();
settings.userSpaceToDeviceSpaceMatrix = getCurrentWorldMatrix();
settings.userSpaceToDeviceSpaceMatrix = getPatternBaseMatrix();
settings.initDefaultResolution();
PDFMesh mesh = shadingPatern->createMesh(settings);