Removed debug lines
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@ -8,10 +8,10 @@
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'** - Atari version by someone @ Compute! Gazette **
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'** - TI-99 4/A version by Cheryl Regena **
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'** **
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'** Written in XC-BASIC 3.1.0 by @JJFlash@mastodon.social - Oct 2022 **
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'** Written in XC-BASIC 3.1.0 by @JJFlash@mastodon.social - Nov 2022 **
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'** XC-BASIC created by Csaba Fekete! - https://xc-basic.net/ **
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'** **
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'** WORK IN PROGRESS!! **
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'** **
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'***********************************************************************
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@ -24,7 +24,6 @@ DATA AS WORD 1824, 1864, 1904, 1944, 1984
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poke 53280, 0 : poke 53281, 0
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'~ memcpy @LOC_charset_addr, $3800, 1000
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poke $D018, %00011111 'screen $0400, char location: $3800
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poke 657, 128 'disable upper-lower case change
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@ -149,8 +148,6 @@ call titleScreen()
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'-------------------GAME-START------------------------------------------
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'~ Dim lRandomSeed as LONG : lRandomSeed = clong(248) ' <<<<<<<<<<<<<<<------------- RANDOM!!!
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sys $E544 FAST ' clear screen
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textat 32, 0, "super", 1 'white
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textat 33, 1, "chase!", 1 'white
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@ -159,7 +156,6 @@ textat 33, 8, "level", 5 'green
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textat 32, 13, "score", 3 'cyan
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textat 32, 18, "speed", 7 'yellow
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'~ Randomize (TI() * (clong(peek( $D012)) + clong(1)))
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Randomize TI()
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For N = 1 to 10 : bPeekedTileContent = RNDB() : Next N ' bPeekedTileContent used here as a dummy variable!
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@ -170,13 +166,7 @@ For N as BYTE = 0 to 24
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memset VIC_COLOR_OFFSET + scrAddrCache(N), 31, 6 'blue
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Next N
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'~ lRandomSeed = lRandomSeed + clong(1)
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'~ textat 33, 23, str$(lRandomSeed), 14 'light blue
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'~ Randomize (lRandomSeed)
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'~ For N = 1 to 10 : bPeekedTileContent = RNDB() : Next N ' bPeekedTileContent used here as a dummy variable!
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call generateMaze()
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'~ textat 33, 24, str$(bTreasures_Quantity), 7 'yellow
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call placeDoor()
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'********LEVEL INIT**********
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@ -202,7 +192,6 @@ if bSkillLevel < bTreasuresToOpenDoor then
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else
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bTreasuresToOpenDoor = bTreasures_Quantity
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end if
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'~ textat 36, 24, str$(bTreasuresToOpenDoor), 12 'gray
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call playerAppears()
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call initPlayer()
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@ -215,7 +204,6 @@ actorMovement:
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'-------PLAYER MOVEMENT-----------------
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call playerMovement()
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if bExitEvent then exit do
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'~ textat 33, 22, str$(bTreasuresCollected) + " ", 15 ' light gray
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'-------MONSTER MOVEMENT-----------------
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if bMonsterIsOn then
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@ -244,12 +232,6 @@ mainAnimation:
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'-------------------------------------------------------------------
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endFrame:
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'~ if (peek( $DC00) AND 16) = 0 then goto restartGame
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'~ if (peek( $DC00) AND 16) = 0 then poke wDoorAddress, DOOR_CLOSED : call openDoorAnimation()
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'~ if (peek( $DC00) AND 16) = 0 then bAnimTimer_GoldTaken = 16
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'~ if (peek( $DC00) AND 16) = 0 then call colouredFrame() : wait $DC00, 16
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'~ if (peek( $DC00) AND 16) = 0 then call playerAppears()
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call timedSounds()
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wait $d011, 128, 128 : wait $d011, 128 : wait $d011, 128, 128 : wait $d011, 128
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bFrameCounter = (bFrameCounter + 1) AND 3
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@ -414,10 +396,6 @@ sub placeDoor() STATIC
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end sub
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sub drawInfoBox() STATIC
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'~ textat 4, 11, "{168}{171}{171}{171}{171}{171}{171}{171}{171}{171}{171}{171}{171}{171}{171}{171}{171}{171}{171}{171}{171}{171}{173}", 6 'blu
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'~ textat 4, 12, "{169} {174}", 6 'blu
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'~ textat 4, 13, "{169} {174}", 6 'blu
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'~ textat 4, 14, "{170}{172}{172}{172}{172}{172}{172}{172}{172}{172}{172}{172}{172}{172}{172}{172}{172}{172}{172}{172}{172}{172}{175}", 6 'blu
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poke 1468, 104 'col 4, row 11
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memset 1469, 21, 107 'col 5-25, row 11
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poke 1490, 109 'col 26, row 11
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