A quest to convert an old BASIC game for the TI-99 4/A computer to XC=Basic 3 (the game itself is a rewriting of a game listing for Atari 8-bit and VIC-20) The game is "Superchase", I found it in Compute!'s "First Book of TI Games" on archive.org
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
JJFlash 891e0e9975 Update 'README.md' 5 months ago
initial_ported_version Forgot the non-debug version... 7 months ago
original_listings The original listings for all 3 versions 7 months ago
LICENSE Initial commit 9 months ago
README.md Update 'README.md' 5 months ago
SuperChaseProj-DEBUG.charsetproject Uploading final version 5 months ago
SuperChaseProj.charsetproject Uploading final version 5 months ago
charset_superchase.chr Uploading final version 5 months ago
inc_monster.bas Removed debug lines 5 months ago
inc_player.bas Uploading final version 5 months ago
superchase.bas Removed debug lines 5 months ago
superchase.prg Uploading final version 5 months ago

README.md

Superchase - Commodore 64 version

A quest to convert an old BASIC game for the TI-99 4/A computer to XC=Basic 3 (the game itself is a rewriting of a game listing for Atari 8-bit and VIC-20).

The game is "Superchase", I found it in Compute!'s "First Book of TI Games" on archive.org .

This ended up becoming a remix of three different versions of the same game:

  • Original VIC-20 version by Anthony Godshall - October 1982
  • Atari version by someone @ Compute! Gazette (took mainly the graphics from it)
  • TI-99 4/A version by Cheryl Regena (the monster-logic was totally broken, I merely got inspired by it)

FINALLY completed this on November 1st, 2022 - forty years later the first publication in Compute Gazette! I didn't manage to keep everything into the first VIC bank (first 16K of C64 RAM), but... I got pretty close :)