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||5 months ago|
|initial_ported_version||7 months ago|
|original_listings||7 months ago|
|LICENSE||9 months ago|
|README.md||5 months ago|
|SuperChaseProj-DEBUG.charsetproject||5 months ago|
|SuperChaseProj.charsetproject||5 months ago|
|charset_superchase.chr||5 months ago|
|inc_monster.bas||5 months ago|
|inc_player.bas||5 months ago|
|superchase.bas||5 months ago|
|superchase.prg||5 months ago|
Superchase - Commodore 64 version
A quest to convert an old BASIC game for the TI-99 4/A computer to XC=Basic 3 (the game itself is a rewriting of a game listing for Atari 8-bit and VIC-20).
The game is "Superchase", I found it in Compute!'s "First Book of TI Games" on archive.org .
This ended up becoming a remix of three different versions of the same game:
- Original VIC-20 version by Anthony Godshall - October 1982
- Atari version by someone @ Compute! Gazette (took mainly the graphics from it)
- TI-99 4/A version by Cheryl Regena (the monster-logic was totally broken, I merely got inspired by it)
FINALLY completed this on November 1st, 2022 - forty years later the first publication in Compute Gazette! I didn't manage to keep everything into the first VIC bank (first 16K of C64 RAM), but... I got pretty close :)