You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
5 months ago | |
---|---|---|
initial_ported_version | 7 months ago | |
original_listings | 7 months ago | |
LICENSE | 9 months ago | |
README.md | 5 months ago | |
SuperChaseProj-DEBUG.charsetproject | 5 months ago | |
SuperChaseProj.charsetproject | 5 months ago | |
charset_superchase.chr | 5 months ago | |
inc_monster.bas | 5 months ago | |
inc_player.bas | 5 months ago | |
superchase.bas | 5 months ago | |
superchase.prg | 5 months ago |
README.md
Superchase - Commodore 64 version
A quest to convert an old BASIC game for the TI-99 4/A computer to XC=Basic 3 (the game itself is a rewriting of a game listing for Atari 8-bit and VIC-20).
The game is "Superchase", I found it in Compute!'s "First Book of TI Games" on archive.org .
This ended up becoming a remix of three different versions of the same game:
- Original VIC-20 version by Anthony Godshall - October 1982
- Atari version by someone @ Compute! Gazette (took mainly the graphics from it)
- TI-99 4/A version by Cheryl Regena (the monster-logic was totally broken, I merely got inspired by it)
FINALLY completed this on November 1st, 2022 - forty years later the first publication in Compute Gazette! I didn't manage to keep everything into the first VIC bank (first 16K of C64 RAM), but... I got pretty close :)