Clementine-audio-player-Mac.../src/devices/connecteddevice.cpp

118 lines
3.9 KiB
C++

/* This file is part of Clementine.
Copyright 2010, David Sansome <me@davidsansome.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "connecteddevice.h"
#include "devicelister.h"
#include "devicemanager.h"
#include "core/database.h"
#include "library/library.h"
#include "library/librarybackend.h"
#include "library/librarymodel.h"
#include <QtDebug>
ConnectedDevice::ConnectedDevice(const QUrl& url, DeviceLister* lister,
const QString& unique_id, DeviceManager* manager,
int database_id, bool first_time)
: QObject(manager),
url_(url),
first_time_(first_time),
lister_(lister),
unique_id_(unique_id),
database_id_(database_id),
manager_(manager),
backend_(NULL),
model_(NULL),
song_count_(0)
{
qDebug() << __PRETTY_FUNCTION__;
// Create the backend in the database thread.
backend_ = new LibraryBackend();
backend_->moveToThread(manager->database());
connect(backend_, SIGNAL(TotalSongCountUpdated(int)), SLOT(BackendTotalSongCountUpdated(int)));
backend_->Init(manager->database()->Worker(),
QString("device_%1_songs").arg(database_id),
QString("device_%1_directories").arg(database_id),
QString("device_%1_subdirectories").arg(database_id),
QString("device_%1_fts").arg(database_id));
// Create the model
model_ = new LibraryModel(backend_, this);
}
ConnectedDevice::~ConnectedDevice() {
backend_->deleteLater();
}
void ConnectedDevice::InitBackendDirectory(
const QString& mount_point, bool first_time, bool rewrite_path) {
if (first_time)
backend_->AddDirectory(mount_point);
else {
if (rewrite_path) {
// This is a bit of a hack. The device might not be mounted at the same
// path each time, so if it's different we have to munge all the paths in
// the database to fix it. This can be done entirely in sqlite so it's
// relatively fast...
// Get the directory it was mounted at last time. Devices only have one
// directory (the root).
Directory dir = backend_->GetAllDirectories()[0];
if (dir.path != mount_point) {
// The directory is different, commence the munging.
qDebug() << "Changing path from" << dir.path << "to" << mount_point;
backend_->ChangeDirPath(dir.id, mount_point);
}
}
// Load the directory properly now
backend_->LoadDirectoriesAsync();
}
}
void ConnectedDevice::Eject() {
manager_->UnmountAsync(manager_->FindDeviceById(unique_id_));
}
void ConnectedDevice::FinishCopy(bool) {
lister_->UpdateDeviceFreeSpace(unique_id_);
}
void ConnectedDevice::FinishDelete(bool) {
lister_->UpdateDeviceFreeSpace(unique_id_);
}
MusicStorage::TranscodeMode ConnectedDevice::GetTranscodeMode() const {
int index = manager_->FindDeviceById(unique_id_);
return MusicStorage::TranscodeMode(
manager_->index(index).data(DeviceManager::Role_TranscodeMode).toInt());
}
Song::FileType ConnectedDevice::GetTranscodeFormat() const {
int index = manager_->FindDeviceById(unique_id_);
return Song::FileType(
manager_->index(index).data(DeviceManager::Role_TranscodeFormat).toInt());
}
void ConnectedDevice::BackendTotalSongCountUpdated(int count) {
song_count_ = count;
emit SongCountUpdated(count);
}