/* This file is part of Clementine. Copyright 2010, David Sansome Clementine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Clementine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Clementine. If not, see . */ #include "connecteddevice.h" #include "devicelister.h" #include "devicemanager.h" #include "core/database.h" #include "library/library.h" #include "library/librarybackend.h" #include "library/librarymodel.h" #include ConnectedDevice::ConnectedDevice(const QUrl& url, DeviceLister* lister, const QString& unique_id, DeviceManager* manager, int database_id, bool first_time) : QObject(manager), url_(url), first_time_(first_time), lister_(lister), unique_id_(unique_id), database_id_(database_id), manager_(manager), backend_(NULL), model_(NULL), song_count_(0) { qDebug() << __PRETTY_FUNCTION__; // Create the backend in the database thread. backend_ = new LibraryBackend(); backend_->moveToThread(manager->database()); connect(backend_, SIGNAL(TotalSongCountUpdated(int)), SLOT(BackendTotalSongCountUpdated(int))); backend_->Init(manager->database()->Worker(), QString("device_%1_songs").arg(database_id), QString("device_%1_directories").arg(database_id), QString("device_%1_subdirectories").arg(database_id), QString("device_%1_fts").arg(database_id)); // Create the model model_ = new LibraryModel(backend_, this); } ConnectedDevice::~ConnectedDevice() { backend_->deleteLater(); } void ConnectedDevice::InitBackendDirectory( const QString& mount_point, bool first_time, bool rewrite_path) { if (first_time) backend_->AddDirectory(mount_point); else { if (rewrite_path) { // This is a bit of a hack. The device might not be mounted at the same // path each time, so if it's different we have to munge all the paths in // the database to fix it. This can be done entirely in sqlite so it's // relatively fast... // Get the directory it was mounted at last time. Devices only have one // directory (the root). Directory dir = backend_->GetAllDirectories()[0]; if (dir.path != mount_point) { // The directory is different, commence the munging. qDebug() << "Changing path from" << dir.path << "to" << mount_point; backend_->ChangeDirPath(dir.id, mount_point); } } // Load the directory properly now backend_->LoadDirectoriesAsync(); } } void ConnectedDevice::Eject() { manager_->UnmountAsync(manager_->FindDeviceById(unique_id_)); } void ConnectedDevice::FinishCopy(bool) { lister_->UpdateDeviceFreeSpace(unique_id_); } void ConnectedDevice::FinishDelete(bool) { lister_->UpdateDeviceFreeSpace(unique_id_); } MusicStorage::TranscodeMode ConnectedDevice::GetTranscodeMode() const { int index = manager_->FindDeviceById(unique_id_); return MusicStorage::TranscodeMode( manager_->index(index).data(DeviceManager::Role_TranscodeMode).toInt()); } Song::FileType ConnectedDevice::GetTranscodeFormat() const { int index = manager_->FindDeviceById(unique_id_); return Song::FileType( manager_->index(index).data(DeviceManager::Role_TranscodeFormat).toInt()); } void ConnectedDevice::BackendTotalSongCountUpdated(int count) { song_count_ = count; emit SongCountUpdated(count); }