mirror of
https://github.com/clementine-player/Clementine
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50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
/*
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* Pipeline.cpp
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*
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* Created on: Jun 17, 2008
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* Author: pete
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*/
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#include "Pipeline.hpp"
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#include "wipemalloc.h"
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Pipeline::Pipeline() : staticPerPixel(false),gx(0),gy(0),blur1n(1), blur2n(1), blur3n(1),
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blur1x(1), blur2x(1), blur3x(1),
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blur1ed(1){}
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void Pipeline::setStaticPerPixel(int gx, int gy)
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{
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staticPerPixel = true;
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this->gx = gx;
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this->gy = gy;
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this->x_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
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for ( int x = 0; x < gx; x++ )
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{
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this->x_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
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}
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this->y_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
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for ( int x = 0; x < gx; x++ )
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{
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this->y_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
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}
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}
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Pipeline::~Pipeline()
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{
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if (staticPerPixel)
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{
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for ( int x = 0; x < this->gx; x++ )
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{
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free(this->x_mesh[x]);
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free(this->y_mesh[x]);
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}
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free(x_mesh);
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free(y_mesh);
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}
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}
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//void Pipeline::Render(const BeatDetect &music, const PipelineContext &context){}
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Point Pipeline::PerPixel(Point p, const PerPixelContext context)
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{return p;}
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