/* * Pipeline.cpp * * Created on: Jun 17, 2008 * Author: pete */ #include "Pipeline.hpp" #include "wipemalloc.h" Pipeline::Pipeline() : staticPerPixel(false),gx(0),gy(0),blur1n(1), blur2n(1), blur3n(1), blur1x(1), blur2x(1), blur3x(1), blur1ed(1){} void Pipeline::setStaticPerPixel(int gx, int gy) { staticPerPixel = true; this->gx = gx; this->gy = gy; this->x_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) ); for ( int x = 0; x < gx; x++ ) { this->x_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) ); } this->y_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) ); for ( int x = 0; x < gx; x++ ) { this->y_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) ); } } Pipeline::~Pipeline() { if (staticPerPixel) { for ( int x = 0; x < this->gx; x++ ) { free(this->x_mesh[x]); free(this->y_mesh[x]); } free(x_mesh); free(y_mesh); } } //void Pipeline::Render(const BeatDetect &music, const PipelineContext &context){} Point Pipeline::PerPixel(Point p, const PerPixelContext context) {return p;}