Fix narrowing issues preventing MacOS build.

This commit is contained in:
Michael Kuc 2020-05-14 10:59:07 +01:00 committed by John Maguire
parent 58569d9d0d
commit 823aed98a1
1 changed files with 4 additions and 4 deletions

View File

@ -77,10 +77,10 @@ void VideoEcho::Draw(RenderContext &context)
default: flipx=1;flipy=1; break;
}
float pointsFlip[4][2] = {{-0.5*flipx, -0.5*flipy},
{-0.5*flipx, 0.5*flipy},
{ 0.5*flipx, 0.5*flipy},
{ 0.5*flipx, -0.5*flipy}};
float pointsFlip[4][2] = {{static_cast<float>(-0.5*flipx), static_cast<float>(-0.5*flipy)},
{static_cast<float>(-0.5*flipx), static_cast<float>(0.5*flipy)},
{ static_cast<float>(0.5*flipx), static_cast<float>(0.5*flipy)},
{ static_cast<float>(0.5*flipx), static_cast<float>(-0.5*flipy)}};
glVertexPointer(2,GL_FLOAT,0,pointsFlip);
glDrawArrays(GL_TRIANGLE_FAN,0,4);