Clementine-audio-player-Mac.../src/core/player.cpp

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/* This file is part of Clementine.
2014-11-02 19:36:21 +01:00
Copyright 2009-2012, David Sansome <me@davidsansome.com>
Copyright 2010-2011, 2014, Arnaud Bienner <arnaud.bienner@gmail.com>
Copyright 2010-2012, 2014, John Maguire <john.maguire@gmail.com>
Copyright 2011, Paweł Bara <keirangtp@gmail.com>
Copyright 2011, Andrea Decorte <adecorte@gmail.com>
Copyright 2012, Anand <anandtp@live.in>
Copyright 2012, Arash Abedinzadeh <arash.abedinzadeh@gmail.com>
Copyright 2013, Andreas <asfa194@gmail.com>
Copyright 2013, Kevin Cox <kevincox.ca@gmail.com>
Copyright 2014, Mark Furneaux <mark@romaco.ca>
2014-11-02 19:40:52 +01:00
Copyright 2014, Krzysztof Sobiecki <sobkas@gmail.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
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#include "player.h"
#include <memory>
#include <QSettings>
#include <QSortFilterProxyModel>
#include <QtDebug>
#include <QtConcurrentRun>
#include "config.h"
#include "core/application.h"
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#include "core/logging.h"
#include "core/urlhandler.h"
#include "engines/enginebase.h"
#include "engines/gstengine.h"
#include "library/librarybackend.h"
#include "playlist/playlist.h"
#include "playlist/playlistitem.h"
#include "playlist/playlistmanager.h"
#ifdef HAVE_LIBLASTFM
#include "internet/lastfm/lastfmservice.h"
#endif
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using std::shared_ptr;
const char* Player::kSettingsGroup = "Player";
Player::Player(Application* app, QObject* parent)
: PlayerInterface(parent),
app_(app),
lastfm_(nullptr),
engine_(new GstEngine(app_->task_manager())),
stream_change_type_(Engine::First),
last_state_(Engine::Empty),
nb_errors_received_(0),
volume_before_mute_(50),
last_pressed_previous_(QDateTime::currentDateTime()),
menu_previousmode_(PreviousBehaviour_DontRestart) {
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settings_.beginGroup("Player");
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SetVolume(settings_.value("volume", 50).toInt());
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connect(engine_.get(), SIGNAL(Error(QString)), SIGNAL(Error(QString)));
connect(engine_.get(), SIGNAL(ValidSongRequested(QUrl)),
SLOT(ValidSongRequested(QUrl)));
connect(engine_.get(), SIGNAL(InvalidSongRequested(QUrl)),
SLOT(InvalidSongRequested(QUrl)));
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}
Player::~Player() {}
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void Player::Init() {
if (!engine_->Init()) qFatal("Error initialising audio engine");
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connect(engine_.get(), SIGNAL(StateChanged(Engine::State)),
SLOT(EngineStateChanged(Engine::State)));
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connect(engine_.get(), SIGNAL(TrackAboutToEnd()), SLOT(TrackAboutToEnd()));
connect(engine_.get(), SIGNAL(TrackEnded()), SLOT(TrackEnded()));
connect(engine_.get(), SIGNAL(MetaData(Engine::SimpleMetaBundle)),
SLOT(EngineMetadataReceived(Engine::SimpleMetaBundle)));
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engine_->SetVolume(settings_.value("volume", 50).toInt());
ReloadSettings();
#ifdef HAVE_LIBLASTFM
lastfm_ = app_->scrobbler();
#endif
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}
void Player::ReloadSettings() {
QSettings s;
s.beginGroup(kSettingsGroup);
menu_previousmode_ = PreviousBehaviour(
s.value("menu_previousmode", PreviousBehaviour_DontRestart).toInt());
s.endGroup();
engine_->ReloadSettings();
}
void Player::HandleLoadResult(const UrlHandler::LoadResult& result) {
switch (result.type_) {
case UrlHandler::LoadResult::NoMoreTracks:
qLog(Debug) << "URL handler for" << result.original_url_
<< "said no more tracks";
loading_async_ = QUrl();
NextItem(stream_change_type_);
break;
case UrlHandler::LoadResult::TrackAvailable: {
// Might've been an async load, so check we're still on the same item
int current_index = app_->playlist_manager()->active()->current_row();
if (current_index == -1) return;
shared_ptr<PlaylistItem> item =
app_->playlist_manager()->active()->item_at(current_index);
if (!item || item->Url() != result.original_url_) return;
qLog(Debug) << "URL handler for" << result.original_url_ << "returned"
<< result.media_url_;
// If there was no length info in song's metadata, use the one provided by
// URL handler, if there is one
if (item->Metadata().length_nanosec() <= 0 &&
result.length_nanosec_ != -1) {
Song song = item->Metadata();
song.set_length_nanosec(result.length_nanosec_);
item->SetTemporaryMetadata(song);
app_->playlist_manager()->active()->InformOfCurrentSongChange();
}
engine_->Play(
result.media_url_, stream_change_type_, item->Metadata().has_cue(),
item->Metadata().beginning_nanosec(), item->Metadata().end_nanosec());
current_item_ = item;
loading_async_ = QUrl();
break;
}
case UrlHandler::LoadResult::WillLoadAsynchronously:
qLog(Debug) << "URL handler for" << result.original_url_
<< "is loading asynchronously";
// We'll get called again later with either NoMoreTracks or TrackAvailable
loading_async_ = result.original_url_;
break;
}
}
void Player::Next() { NextInternal(Engine::Manual); }
void Player::NextInternal(Engine::TrackChangeFlags change) {
if (HandleStopAfter()) return;
if (app_->playlist_manager()->active()->current_item()) {
const QUrl url = app_->playlist_manager()->active()->current_item()->Url();
if (url_handlers_.contains(url.scheme())) {
// The next track is already being loaded
if (url == loading_async_) return;
stream_change_type_ = change;
HandleLoadResult(url_handlers_[url.scheme()]->LoadNext(url));
return;
}
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}
NextItem(change);
}
void Player::NextItem(Engine::TrackChangeFlags change) {
Playlist* active_playlist = app_->playlist_manager()->active();
// If we received too many errors in auto change, with repeat enabled, we stop
if (change == Engine::Auto) {
const PlaylistSequence::RepeatMode repeat_mode =
active_playlist->sequence()->repeat_mode();
if (repeat_mode != PlaylistSequence::Repeat_Off) {
if ((repeat_mode == PlaylistSequence::Repeat_Track &&
nb_errors_received_ >= 3) ||
(nb_errors_received_ >=
app_->playlist_manager()->active()->proxy()->rowCount())) {
// We received too many "Error" state changes: probably looping over a
// playlist which contains only unavailable elements: stop now.
nb_errors_received_ = 0;
Stop();
return;
}
}
}
// Manual track changes override "Repeat track"
const bool ignore_repeat_track = change & Engine::Manual;
int i = active_playlist->next_row(ignore_repeat_track);
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if (i == -1) {
app_->playlist_manager()->active()->set_current_row(i);
emit PlaylistFinished();
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Stop();
return;
}
PlayAt(i, change, false);
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}
bool Player::HandleStopAfter() {
if (app_->playlist_manager()->active()->stop_after_current()) {
// Find what the next track would've been, and mark that one as current
// so it plays next time the user presses Play.
const int next_row = app_->playlist_manager()->active()->next_row();
if (next_row != -1) {
app_->playlist_manager()->active()->set_current_row(next_row, true);
}
app_->playlist_manager()->active()->StopAfter(-1);
Stop(true);
return true;
}
return false;
}
void Player::TrackEnded() {
if (HandleStopAfter()) return;
if (current_item_ && current_item_->IsLocalLibraryItem() &&
current_item_->Metadata().id() != -1 &&
!app_->playlist_manager()->active()->have_incremented_playcount() &&
app_->playlist_manager()->active()->get_lastfm_status() !=
Playlist::LastFM_Seeked) {
// The track finished before its scrobble point (30 seconds), so increment
// the play count now.
app_->playlist_manager()->library_backend()->IncrementPlayCountAsync(
current_item_->Metadata().id());
}
NextInternal(Engine::Auto);
}
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void Player::PlayPause() {
switch (engine_->state()) {
case Engine::Paused:
engine_->Unpause();
break;
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case Engine::Playing: {
// We really shouldn't pause last.fm streams
// Stopping seems like a reasonable thing to do (especially on mac where
// there
// is no media key for stop).
if (current_item_->options() & PlaylistItem::PauseDisabled) {
Stop();
} else {
engine_->Pause();
}
break;
}
case Engine::Empty:
case Engine::Error:
case Engine::Idle: {
app_->playlist_manager()->SetActivePlaylist(
app_->playlist_manager()->current_id());
if (app_->playlist_manager()->active()->rowCount() == 0) break;
int i = app_->playlist_manager()->active()->current_row();
if (i == -1) i = app_->playlist_manager()->active()->last_played_row();
if (i == -1) i = 0;
PlayAt(i, Engine::First, true);
break;
}
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}
}
void Player::RestartOrPrevious() {
if (engine_->position_nanosec() < 8 * kNsecPerSec) return Previous();
SeekTo(0);
}
void Player::Stop(bool stop_after) {
engine_->Stop(stop_after);
app_->playlist_manager()->active()->set_current_row(-1);
current_item_.reset();
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}
void Player::StopAfterCurrent() {
app_->playlist_manager()->active()->StopAfter(
app_->playlist_manager()->active()->current_row());
}
void Player::Previous() { PreviousItem(Engine::Manual); }
void Player::PreviousItem(Engine::TrackChangeFlags change) {
const bool ignore_repeat_track = change & Engine::Manual;
if (menu_previousmode_ == PreviousBehaviour_Restart) {
// Check if it has been over two seconds since previous button was pressed
QDateTime now = QDateTime::currentDateTime();
if (last_pressed_previous_.isValid() &&
last_pressed_previous_.secsTo(now) >= 2) {
last_pressed_previous_ = now;
PlayAt(app_->playlist_manager()->active()->current_row(), change, false);
return;
}
last_pressed_previous_ = now;
}
int i = app_->playlist_manager()->active()->previous_row(ignore_repeat_track);
app_->playlist_manager()->active()->set_current_row(i);
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if (i == -1) {
Stop();
return;
}
PlayAt(i, change, false);
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}
void Player::EngineStateChanged(Engine::State state) {
if (Engine::Error == state) {
nb_errors_received_++;
} else {
nb_errors_received_ = 0;
}
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switch (state) {
case Engine::Paused:
emit Paused();
break;
case Engine::Playing:
emit Playing();
break;
case Engine::Error:
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case Engine::Empty:
case Engine::Idle:
emit Stopped();
break;
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}
last_state_ = state;
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}
void Player::SetVolume(int value) {
int old_volume = engine_->volume();
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int volume = qBound(0, value, 100);
settings_.setValue("volume", volume);
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engine_->SetVolume(volume);
if (volume != old_volume) {
emit VolumeChanged(volume);
}
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}
int Player::GetVolume() const { return engine_->volume(); }
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void Player::PlayAt(int index, Engine::TrackChangeFlags change,
bool reshuffle) {
if (change == Engine::Manual &&
engine_->position_nanosec() != engine_->length_nanosec()) {
emit TrackSkipped(current_item_);
const QUrl& url = current_item_->Url();
if (url_handlers_.contains(url.scheme())) {
url_handlers_[url.scheme()]->TrackSkipped();
}
}
if (current_item_ && app_->playlist_manager()->active()->has_item_at(index) &&
current_item_->Metadata().IsOnSameAlbum(
app_->playlist_manager()->active()->item_at(index)->Metadata())) {
change |= Engine::SameAlbum;
}
if (reshuffle) app_->playlist_manager()->active()->ReshuffleIndices();
app_->playlist_manager()->active()->set_current_row(index);
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if (app_->playlist_manager()->active()->current_row() == -1) {
// Maybe index didn't exist in the playlist.
return;
}
current_item_ = app_->playlist_manager()->active()->current_item();
const QUrl url = current_item_->Url();
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if (url_handlers_.contains(url.scheme())) {
// It's already loading
if (url == loading_async_) return;
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stream_change_type_ = change;
HandleLoadResult(url_handlers_[url.scheme()]->StartLoading(url));
} else {
loading_async_ = QUrl();
engine_->Play(current_item_->Url(), change,
current_item_->Metadata().has_cue(),
current_item_->Metadata().beginning_nanosec(),
current_item_->Metadata().end_nanosec());
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#ifdef HAVE_LIBLASTFM
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if (lastfm_->IsScrobblingEnabled())
lastfm_->NowPlaying(current_item_->Metadata());
#endif
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}
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}
void Player::CurrentMetadataChanged(const Song& metadata) {
// those things might have changed (especially when a previously invalid
// song was reloaded) so we push the latest version into Engine
engine_->RefreshMarkers(metadata.beginning_nanosec(), metadata.end_nanosec());
#ifdef HAVE_LIBLASTFM
lastfm_->NowPlaying(metadata);
#endif
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}
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void Player::SeekTo(int seconds) {
const qint64 length_nanosec = engine_->length_nanosec();
// If the length is 0 then either there is no song playing, or the song isn't
// seekable.
if (length_nanosec <= 0) {
return;
}
const qint64 nanosec =
qBound(0ll, qint64(seconds) * kNsecPerSec, length_nanosec);
engine_->Seek(nanosec);
// If we seek the track we don't want to submit it to last.fm
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qLog(Info) << "Track seeked to" << nanosec << "ns - not scrobbling";
if (app_->playlist_manager()->active()->get_lastfm_status() ==
Playlist::LastFM_New) {
app_->playlist_manager()->active()->set_lastfm_status(
Playlist::LastFM_Seeked);
}
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emit Seeked(nanosec / 1000);
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}
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void Player::SeekForward() {
SeekTo(engine()->position_nanosec() / kNsecPerSec + 10);
}
void Player::SeekBackward() {
SeekTo(engine()->position_nanosec() / kNsecPerSec - 10);
}
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void Player::EngineMetadataReceived(const Engine::SimpleMetaBundle& bundle) {
PlaylistItemPtr item = app_->playlist_manager()->active()->current_item();
if (!item) return;
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Engine::SimpleMetaBundle bundle_copy = bundle;
// Maybe the metadata is from icycast and has "Artist - Title" shoved
// together in the title field.
const int dash_pos = bundle_copy.title.indexOf('-');
if (dash_pos != -1 && bundle_copy.artist.isEmpty()) {
// Split on " - " if it exists, otherwise split on "-".
const int space_dash_pos = bundle_copy.title.indexOf(" - ");
if (space_dash_pos != -1) {
bundle_copy.artist = bundle_copy.title.left(space_dash_pos).trimmed();
bundle_copy.title = bundle_copy.title.mid(space_dash_pos + 3).trimmed();
} else {
bundle_copy.artist = bundle_copy.title.left(dash_pos).trimmed();
bundle_copy.title = bundle_copy.title.mid(dash_pos + 1).trimmed();
}
}
Song song = item->Metadata();
song.MergeFromSimpleMetaBundle(bundle_copy);
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// Ignore useless metadata
if (song.title().isEmpty() && song.artist().isEmpty()) return;
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app_->playlist_manager()->active()->SetStreamMetadata(item->Url(), song);
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}
PlaylistItemPtr Player::GetItemAt(int pos) const {
if (pos < 0 || pos >= app_->playlist_manager()->active()->rowCount())
return PlaylistItemPtr();
return app_->playlist_manager()->active()->item_at(pos);
}
void Player::Mute() {
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const int current_volume = engine_->volume();
if (current_volume == 0) {
SetVolume(volume_before_mute_);
} else {
volume_before_mute_ = current_volume;
SetVolume(0);
}
}
void Player::Pause() { engine_->Pause(); }
void Player::Play() {
switch (GetState()) {
case Engine::Playing:
SeekTo(0);
break;
case Engine::Paused:
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engine_->Unpause();
break;
default:
PlayPause();
break;
}
}
void Player::ShowOSD() {
if (current_item_) emit ForceShowOSD(current_item_->Metadata(), false);
}
void Player::TogglePrettyOSD() {
if (current_item_) emit ForceShowOSD(current_item_->Metadata(), true);
}
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void Player::TrackAboutToEnd() {
// If the current track was from a URL handler then it might have special
// behaviour to queue up a subsequent track. We don't want to preload (and
// scrobble) the next item in the playlist if it's just going to be stopped
// again immediately after.
if (app_->playlist_manager()->active()->current_item()) {
const QUrl url = app_->playlist_manager()->active()->current_item()->Url();
if (url_handlers_.contains(url.scheme())) {
url_handlers_[url.scheme()]->TrackAboutToEnd();
return;
}
}
const bool has_next_row =
app_->playlist_manager()->active()->next_row() != -1;
PlaylistItemPtr next_item;
if (has_next_row) {
next_item = app_->playlist_manager()->active()->item_at(
app_->playlist_manager()->active()->next_row());
}
if (engine_->is_autocrossfade_enabled()) {
// Crossfade is on, so just start playing the next track. The current one
// will fade out, and the new one will fade in
// But, if there's no next track and we don't want to fade out, then do
// nothing and just let the track finish to completion.
if (!engine_->is_fadeout_enabled() && !has_next_row) return;
// If the next track is on the same album (or same cue file), and the
// user doesn't want to crossfade between tracks on the same album, then
// don't do this automatic crossfading.
if (engine_->crossfade_same_album() || !has_next_row || !next_item ||
!current_item_->Metadata().IsOnSameAlbum(next_item->Metadata())) {
TrackEnded();
return;
}
}
// Crossfade is off, so start preloading the next track so we don't get a
// gap between songs.
if (!has_next_row || !next_item) return;
QUrl url = next_item->Url();
// Get the actual track URL rather than the stream URL.
if (url_handlers_.contains(url.scheme())) {
UrlHandler::LoadResult result = url_handlers_[url.scheme()]->LoadNext(url);
switch (result.type_) {
case UrlHandler::LoadResult::NoMoreTracks:
return;
case UrlHandler::LoadResult::WillLoadAsynchronously:
loading_async_ = url;
return;
case UrlHandler::LoadResult::TrackAvailable:
url = result.media_url_;
break;
}
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}
engine_->StartPreloading(url, next_item->Metadata().has_cue(),
next_item->Metadata().beginning_nanosec(),
next_item->Metadata().end_nanosec());
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}
void Player::ValidSongRequested(const QUrl& url) {
emit SongChangeRequestProcessed(url, true);
}
void Player::InvalidSongRequested(const QUrl& url) {
// first send the notification to others...
emit SongChangeRequestProcessed(url, false);
// ... and now when our listeners have completed their processing of the
// current item we can change the current item by skipping to the next song
NextItem(Engine::Auto);
}
void Player::RegisterUrlHandler(UrlHandler* handler) {
const QString scheme = handler->scheme();
if (url_handlers_.contains(scheme)) {
qLog(Warning) << "Tried to register a URL handler for" << scheme
<< "but one was already registered";
return;
}
qLog(Info) << "Registered URL handler for" << scheme;
url_handlers_.insert(scheme, handler);
connect(handler, SIGNAL(destroyed(QObject*)),
SLOT(UrlHandlerDestroyed(QObject*)));
connect(handler, SIGNAL(AsyncLoadComplete(UrlHandler::LoadResult)),
SLOT(HandleLoadResult(UrlHandler::LoadResult)));
}
void Player::UnregisterUrlHandler(UrlHandler* handler) {
const QString scheme = url_handlers_.key(handler);
if (scheme.isEmpty()) {
qLog(Warning) << "Tried to unregister a URL handler for"
<< handler->scheme() << "that wasn't registered";
return;
}
qLog(Info) << "Unregistered URL handler for" << scheme;
url_handlers_.remove(scheme);
disconnect(handler, SIGNAL(destroyed(QObject*)), this,
SLOT(UrlHandlerDestroyed(QObject*)));
disconnect(handler, SIGNAL(AsyncLoadComplete(UrlHandler::LoadResult)), this,
SLOT(HandleLoadResult(UrlHandler::LoadResult)));
}
const UrlHandler* Player::HandlerForUrl(const QUrl& url) const {
QMap<QString, UrlHandler*>::const_iterator it =
url_handlers_.constFind(url.scheme());
if (it == url_handlers_.constEnd()) {
return nullptr;
}
return *it;
}
void Player::UrlHandlerDestroyed(QObject* object) {
UrlHandler* handler = static_cast<UrlHandler*>(object);
const QString scheme = url_handlers_.key(handler);
if (!scheme.isEmpty()) {
url_handlers_.remove(scheme);
}
}