Clementine-audio-player-Mac.../src/wiimotedev/shortcuts.cpp

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/* This file is part of Clementine.
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#include <QSettings>
#include "wiimotedev/shortcuts.h"
#include "wiimotedev/interface.h"
const char* WiimotedevShortcuts::kSettingsGroup = "Wiimotedev";
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WiimotedevShortcuts::WiimotedevShortcuts(Player* player, QObject* parent)
:QObject(parent),
player_(player),
wiimotedev_iface_(NULL),
wiimotedev_buttons_(0)
{
settings_.beginGroup(WiimotedevShortcuts::kSettingsGroup);
ReloadSettings();
wiimotedev_iface_ = new DBusDeviceEventsInterface(WIIMOTEDEV_DBUS_SERVICE_NAME,
WIIMOTEDEV_DBUS_EVENTS_OBJECT,
QDBusConnection::systemBus(),
this);
connect(wiimotedev_iface_, SIGNAL(dbusWiimoteGeneralButtons(quint32,quint64)),
this, SLOT(DbusWiimoteGeneralButtons(quint32, quint64)));
}
void WiimotedevShortcuts::SetEnabled(bool enabled)
{
if (!enabled) {
disconnect(this, 0, player_, 0);
return;
}
connect(this, SIGNAL(Next()), player_, SLOT(Next()));
connect(this, SIGNAL(Previous()), player_, SLOT(Previous()));
connect(this, SIGNAL(Play()), player_, SLOT(Play()));
connect(this, SIGNAL(Stop()), player_, SLOT(Stop()));
connect(this, SIGNAL(IncVolume()), player_, SLOT(VolumeUp()));
connect(this, SIGNAL(DecVolume()), player_, SLOT(VolumeDown()));
connect(this, SIGNAL(Mute()), player_, SLOT(Mute()));
connect(this, SIGNAL(Pause()), player_, SLOT(Pause()));
connect(this, SIGNAL(TogglePause()), player_, SLOT(PlayPause()));
connect(this, SIGNAL(SeekBackward()), player_, SLOT(SeekBackward()));
connect(this, SIGNAL(SeekForward()), player_, SLOT(SeekForward()));
connect(this, SIGNAL(ShowOSD()), player_, SLOT(ShowOSD()));
}
void WiimotedevShortcuts::ReloadSettings() {
settings_.sync();
quint64 value;
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if (value = settings_.value("next_track", WIIMOTE_BTN_RIGHT).toULongLong()) actions_[value] = PlayerNextTrack;
if (value = settings_.value("previous_track", WIIMOTE_BTN_LEFT).toULongLong()) actions_[value] = PlayerPreviousTrack;
if (value = settings_.value("next_track", WIIMOTE_BTN_SHIFT_RIGHT).toULongLong()) actions_[value] = PlayerNextTrack;
if (value = settings_.value("previous_track", WIIMOTE_BTN_SHIFT_LEFT).toULongLong()) actions_[value] = PlayerPreviousTrack;
if (value = settings_.value("play", 0).toULongLong()) actions_[value] = PlayerPlay;
if (value = settings_.value("stop", 0).toULongLong()) actions_[value] = PlayerStop;
if (value = settings_.value("inc_volume", WIIMOTE_BTN_PLUS).toULongLong()) actions_[value] = PlayerIncVolume;
if (value = settings_.value("dec_volume", WIIMOTE_BTN_MINUS).toULongLong()) actions_[value] = PlayerDecVolume;
if (value = settings_.value("mute", 0).toULongLong()) actions_[value] = PlayerMute;
if (value = settings_.value("pause", 0).toULongLong()) actions_[value] = PlayerPause;
if (value = settings_.value("togglepause", WIIMOTE_BTN_1).toULongLong()) actions_[value] = PlayerTogglePause;
if (value = settings_.value("seek_backward", WIIMOTE_BTN_UP).toULongLong()) actions_[value] = PlayerSeekBackward;
if (value = settings_.value("seek_forward", WIIMOTE_BTN_DOWN).toULongLong()) actions_[value] = PlayerSeekForward;
if (value = settings_.value("show_osd", WIIMOTE_BTN_2).toULongLong()) actions_[value] = PlayerShowOSD;
SetEnabled(settings_.value(QString::fromUtf8("enabled"), quint64(true)).toBool());
}
void WiimotedevShortcuts::EmitRequest(quint32 action) {
switch (action) {
case PlayerNextTrack: emit Next(); break;
case PlayerPreviousTrack: emit Previous(); break;
case PlayerPlay: emit Play(); break;
case PlayerStop: emit Stop(); break;
case PlayerIncVolume: emit IncVolume(); break;
case PlayerDecVolume: emit DecVolume(); break;
case PlayerMute: emit Mute(); break;
case PlayerPause: emit Pause(); break;
case PlayerTogglePause: emit TogglePause(); break;
case PlayerSeekBackward: emit SeekBackward(); break;
case PlayerSeekForward: emit SeekForward(); break;
case PlayerStopAfter: emit StopAfter(); break;
case PlayerShowOSD: emit ShowOSD(); break;
}
}
void WiimotedevShortcuts::DbusWiimoteGeneralButtons(quint32 id, quint64 value) {
if (id != 1) return;
quint64 buttons = value & ~(WIIMOTE_TILT_MASK | NUNCHUK_TILT_MASK);
if (wiimotedev_buttons_ == buttons) return;
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QMapIterator<quint64, quint32> actions(actions_);
while (actions.hasNext()) {
actions.next();
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if (actions.key() == 0) continue;
if ((actions.key() & buttons) == actions.key()) EmitRequest(actions.value());
}
wiimotedev_buttons_ = buttons;
}