Add WiimotedevShortcuts class, support for nunchuk & classic controller

This commit is contained in:
Bartłomiej Burdukiewicz 2010-08-25 13:02:53 +00:00
parent 65fb6ad16f
commit 93acd26444
5 changed files with 209 additions and 45 deletions

View File

@ -487,6 +487,9 @@ if(NOT APPLE AND NOT WIN32)
list(APPEND SOURCES wiimotedev/interface.cpp)
list(APPEND HEADERS wiimotedev/interface.h)
list(APPEND SOURCES wiimotedev/shortcuts.cpp)
list(APPEND HEADERS wiimotedev/shortcuts.h)
list(APPEND SOURCES ui/wiimotedevshortcutsconfig.cpp)
list(APPEND HEADERS ui/wiimotedevshortcutsconfig.h)
list(APPEND UI ui/wiimotedevshortcutsconfig.ui)

View File

@ -69,7 +69,7 @@
#include "widgets/trackslider.h"
#ifdef ENABLE_WIIMOTEDEV
#include "wiimotedev/interface.h"
# include "wiimotedev/shortcuts.h"
#endif
#ifdef HAVE_GSTREAMER
@ -138,8 +138,7 @@ MainWindow::MainWindow(NetworkAccessManager* network, Engine::Type engine, QWidg
organise_dialog_(new OrganiseDialog(task_manager_)),
queue_manager_(new QueueManager),
#ifdef ENABLE_WIIMOTEDEV
wiimotedev_buttons_(0),
wiimotedev_iface_(NULL),
wiimotedev_shortcuts_(NULL),
#endif
#ifdef ENABLE_VISUALISATIONS
visualisation_(new VisualisationContainer),
@ -580,10 +579,7 @@ MainWindow::MainWindow(NetworkAccessManager* network, Engine::Type engine, QWidg
library_->StartThreads();
#ifdef ENABLE_WIIMOTEDEV
wiimotedev_iface_ = new DBusDeviceEventsInterface(WIIMOTEDEV_DBUS_SERVICE_NAME, WIIMOTEDEV_DBUS_EVENTS_OBJECT,
QDBusConnection::systemBus(), this);
connect(wiimotedev_iface_, SIGNAL(dbusWiimoteButtons(quint32,quint64)), this, SLOT(DbusWiimoteButtons(quint32,quint64)));
wiimotedev_shortcuts_ = new WiimotedevShortcuts(player_, this);
#endif
}
@ -1427,34 +1423,3 @@ void MainWindow::PlaylistCopyToDevice() {
organise_dialog_->SetCopy(true);
organise_dialog_->show();
}
#ifdef ENABLE_WIIMOTEDEV
void MainWindow::DbusWiimoteButtons(quint32 id, quint64 value) {
if (!id) return;
quint64 buttons = value & ~WIIMOTE_TILT_MASK;
if (wiimotedev_buttons_ == buttons) return;
if ((!(wiimotedev_buttons_ & WIIMOTE_BTN_SHIFT_LEFT) &&
(value & WIIMOTE_BTN_SHIFT_LEFT)) ||
(!(wiimotedev_buttons_ & WIIMOTE_BTN_LEFT) &&
(value & WIIMOTE_BTN_LEFT))) player_->Previous();
if ((!(wiimotedev_buttons_ & WIIMOTE_BTN_SHIFT_RIGHT) &&
(value & WIIMOTE_BTN_SHIFT_RIGHT)) ||
(!(wiimotedev_buttons_ & WIIMOTE_BTN_RIGHT) &&
(value & WIIMOTE_BTN_RIGHT))) player_->Next();
if (!(wiimotedev_buttons_ & WIIMOTE_BTN_PLUS) &&
(value & WIIMOTE_BTN_PLUS)) player_->VolumeUp();
if (!(wiimotedev_buttons_ & WIIMOTE_BTN_MINUS) &&
(value & WIIMOTE_BTN_MINUS)) player_->VolumeDown();
if (!(wiimotedev_buttons_ & WIIMOTE_BTN_A) &&
(value & WIIMOTE_BTN_A)) player_->PlayPause();
wiimotedev_buttons_ = buttons;
}
#endif

View File

@ -34,7 +34,6 @@ class AddStreamDialog;
class AlbumCoverManager;
class CommandlineOptions;
class Database;
class DBusDeviceEventsInterface;
class DeviceManager;
class EditTagDialog;
class Equalizer;
@ -58,6 +57,7 @@ class Song;
class SystemTrayIcon;
class TaskManager;
class TranscodeDialog;
class WiimotedevShortcuts;
class VisualisationContainer;
class Ui_MainWindow;
@ -171,10 +171,6 @@ class MainWindow : public QMainWindow, public PlatformInterface {
void SongSaveComplete();
#ifdef ENABLE_WIIMOTEDEV
void DbusWiimoteButtons(quint32 id, quint64 value);
#endif
private:
void SaveGeometry();
void AddFilesToPlaylist(bool clear_first, const QList<QUrl>& urls);
@ -216,8 +212,7 @@ class MainWindow : public QMainWindow, public PlatformInterface {
#endif
#ifdef ENABLE_WIIMOTEDEV
DBusDeviceEventsInterface* wiimotedev_iface_;
quint64 wiimotedev_buttons_;
WiimotedevShortcuts *wiimotedev_shortcuts_;
#endif
QMenu* playlist_menu_;

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@ -0,0 +1,116 @@
/* This file is part of Clementine.
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#include <QSettings>
#include "wiimotedev/shortcuts.h"
#include "wiimotedev/interface.h"
const char* WiimotedevShortcuts::kSettingsGroup = "Wiimotedev";
WiimotedevShortcuts::WiimotedevShortcuts(Player *player, QObject *parent)
:QObject(parent),
player_(player),
wiimotedev_iface_(NULL),
wiimotedev_buttons_(0)
{
settings_.beginGroup(WiimotedevShortcuts::kSettingsGroup);
ReloadSettings();
wiimotedev_iface_ = new DBusDeviceEventsInterface(WIIMOTEDEV_DBUS_SERVICE_NAME,
WIIMOTEDEV_DBUS_EVENTS_OBJECT,
QDBusConnection::systemBus(),
this);
connect(wiimotedev_iface_, SIGNAL(dbusWiimoteGeneralButtons(quint32,quint64)),
this, SLOT(DbusWiimoteGeneralButtons(quint32, quint64)));
}
void WiimotedevShortcuts::SetEnabled(bool enabled)
{
if (!enabled) {
disconnect(this, 0, player_, 0);
return;
}
connect(this, SIGNAL(Next()), player_, SLOT(Next()));
connect(this, SIGNAL(Previous()), player_, SLOT(Previous()));
connect(this, SIGNAL(Play()), player_, SLOT(Play()));
connect(this, SIGNAL(Stop()), player_, SLOT(Stop()));
connect(this, SIGNAL(IncVolume()), player_, SLOT(VolumeUp()));
connect(this, SIGNAL(DecVolume()), player_, SLOT(VolumeDown()));
connect(this, SIGNAL(Mute()), player_, SLOT(Mute()));
connect(this, SIGNAL(Pause()), player_, SLOT(Pause()));
connect(this, SIGNAL(TogglePause()), player_, SLOT(PlayPause()));
connect(this, SIGNAL(SeekBackward()), player_, SLOT(SeekBackward()));
connect(this, SIGNAL(SeekForward()), player_, SLOT(SeekForward()));
connect(this, SIGNAL(ShowOSD()), player_, SLOT(ShowOSD()));
}
void WiimotedevShortcuts::ReloadSettings() {
settings_.sync();
quint64 value;
if (value = settings_.value(QString::fromUtf8("next_track"), quint64(WIIMOTE_BTN_RIGHT)).toInt()) actions_[PlayerNextTrack] = value;
if (value = settings_.value(QString::fromUtf8("previous_track"), quint64(WIIMOTE_BTN_LEFT)).toInt()) actions_[PlayerPreviousTrack] = value;
if (value = settings_.value(QString::fromUtf8("play"), quint64(0)).toInt()) actions_[PlayerPlay] = value;
if (value = settings_.value(QString::fromUtf8("stop"), quint64(0)).toInt()) actions_[PlayerStop] = value;
if (value = settings_.value(QString::fromUtf8("inc_volume"), quint64(WIIMOTE_BTN_PLUS)).toInt()) actions_[PlayerIncVolume] = value;
if (value = settings_.value(QString::fromUtf8("dec_volume"), quint64(WIIMOTE_BTN_MINUS)).toInt()) actions_[PlayerDecVolume] = value;
if (value = settings_.value(QString::fromUtf8("mute"), quint64(0)).toInt()) actions_[PlayerMute] = value;
if (value = settings_.value(QString::fromUtf8("pause"), quint64(0)).toInt()) actions_[PlayerPause] = value;
if (value = settings_.value(QString::fromUtf8("togglepause"), quint64(WIIMOTE_BTN_1)).toInt()) actions_[PlayerTogglePause] = value;
if (value = settings_.value(QString::fromUtf8("seek_backward"), quint64(WIIMOTE_BTN_UP)).toInt()) actions_[PlayerSeekBackward] = value;
if (value = settings_.value(QString::fromUtf8("seek_forward"), quint64(WIIMOTE_BTN_DOWN)).toInt()) actions_[PlayerSeekForward] = value;
if (value = settings_.value(QString::fromUtf8("show_osd"), quint64(WIIMOTE_BTN_2)).toInt()) actions_[PlayerShowOSD] = value;
SetEnabled(settings_.value(QString::fromUtf8("enabled"), quint64(true)).toBool());
}
void WiimotedevShortcuts::EmitRequest(quint32 action) {
switch (action) {
case PlayerNextTrack: emit Next(); break;
case PlayerPreviousTrack: emit Previous(); break;
case PlayerPlay: emit Play(); break;
case PlayerStop: emit Stop(); break;
case PlayerIncVolume: emit IncVolume(); break;
case PlayerDecVolume: emit DecVolume(); break;
case PlayerMute: emit Mute(); break;
case PlayerPause: emit Pause(); break;
case PlayerTogglePause: emit TogglePause(); break;
case PlayerSeekBackward: emit SeekBackward(); break;
case PlayerSeekForward: emit SeekForward(); break;
case PlayerStopAfter: emit StopAfter(); break;
case PlayerShowOSD: emit ShowOSD(); break;
}
}
void WiimotedevShortcuts::DbusWiimoteGeneralButtons(quint32 id, quint64 value) {
if (id != 1) return;
quint64 buttons = value & ~(WIIMOTE_TILT_MASK | NUNCHUK_TILT_MASK);
if (wiimotedev_buttons_ == buttons) return;
QMapIterator< quint32, quint64> actions(actions_);
while (actions.hasNext()) {
actions.next();
if (actions.value() == 0) continue;
if ((actions.value() & buttons) == actions.value()) EmitRequest(actions.key());
}
wiimotedev_buttons_ = buttons;
}

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@ -0,0 +1,85 @@
/* This file is part of Clementine.
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SHORTCUTS_H
#define SHORTCUTS_H
#include <QObject>
#include <QMap>
#include "core/player.h"
class DBusDeviceEventsInterface;
class QSettings;
class WiimotedevShortcuts :public QObject {
Q_OBJECT
public:
static const char* kSettingsGroup;
WiimotedevShortcuts(Player *player = 0, QObject *parent = 0);
public slots:
void ReloadSettings();
void SetEnabled(bool enabled);
private Q_SLOTS:
void DbusWiimoteGeneralButtons(quint32 id, quint64 value);
private:
void EmitRequest(quint32 action);
DBusDeviceEventsInterface* wiimotedev_iface_;
Player* player_;
quint64 wiimotedev_buttons_;
QSettings settings_;
private:
enum action {
PlayerNextTrack,
PlayerPreviousTrack,
PlayerPlay,
PlayerStop,
PlayerIncVolume,
PlayerDecVolume,
PlayerMute,
PlayerPause,
PlayerTogglePause,
PlayerSeekBackward,
PlayerSeekForward,
PlayerStopAfter,
PlayerShowOSD
};
QMap < quint32, quint64> actions_;
signals:
void Next();
void Previous();
void Play();
void Stop();
void IncVolume();
void DecVolume();
void Mute();
void Pause();
void TogglePause();
void SeekBackward();
void SeekForward();
void StopAfter();
void ShowOSD();
};
#endif // SHORTCUTS_H