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@ -13,11 +13,11 @@ It makes your game easy to translate to multiple languages. |
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## Dependencies |
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**moonspeak** uses [df-serialize](https://git.doublefourteen.io/lua/df-serialize) |
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**moonspeak** uses [df-serialize](https://gitea.it/1414codeforge/df-serialize) |
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to read the dictionary file. |
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You may either doenload **df-serialize** manually and place it inside a `lib` subdirectory, |
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or use [crush](https://git.doublefourteen.io/lua/crush) |
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or use [crush](https://gitea.it/1414codeforge/crush) |
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to do this for you. |
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## Using crush to download moonspeak dependencies |
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@ -25,7 +25,7 @@ to do this for you. |
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1. Clone this repository. |
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```sh |
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git clone https://git.doublefourteen.io/lua/moonspeak |
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git clone https://gitea.it/1414codeforge/moonspeak |
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``` |
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2. Move to repository root directory: |
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@ -44,14 +44,14 @@ You should now see a `lib` subdirectory containing the necessary dependencies. |
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## Integrating moonspeak in my project using crush |
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1. Download the latest [crush.lua](https://git.doublefourteen.io/lua/crush/src/branch/master/crush.lua) file and |
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1. Download the latest [crush.lua](https://gitea.it/1414codeforge/crush/src/branch/master/crush.lua) file and |
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place it in your project's root directory. |
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2. Create a `.lovedeps` text file in your project's root with the following dependency entry: |
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```lua |
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{ |
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moonspeak = "https://git.doublefourteen.io/lua/moonspeak", |
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moonspeak = "https://gitea.it/1414codeforge/moonspeak", |
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-- ...more dependencies, if necessary... |
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} |
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