diff --git a/.lovedeps b/.lovedeps index 9004671..dbcb771 100644 --- a/.lovedeps +++ b/.lovedeps @@ -1,3 +1,3 @@ { - serialize = 'https://git.doublefourteen.io/lua/df-serialize' + serialize = 'https://gitea.it/1414codeforge/df-serialize' } diff --git a/README.md b/README.md index f648369..8b52455 100644 --- a/README.md +++ b/README.md @@ -13,11 +13,11 @@ It makes your game easy to translate to multiple languages. ## Dependencies -**moonspeak** uses [df-serialize](https://git.doublefourteen.io/lua/df-serialize) +**moonspeak** uses [df-serialize](https://gitea.it/1414codeforge/df-serialize) to read the dictionary file. You may either doenload **df-serialize** manually and place it inside a `lib` subdirectory, -or use [crush](https://git.doublefourteen.io/lua/crush) +or use [crush](https://gitea.it/1414codeforge/crush) to do this for you. ## Using crush to download moonspeak dependencies @@ -25,7 +25,7 @@ to do this for you. 1. Clone this repository. ```sh -git clone https://git.doublefourteen.io/lua/moonspeak +git clone https://gitea.it/1414codeforge/moonspeak ``` 2. Move to repository root directory: @@ -44,14 +44,14 @@ You should now see a `lib` subdirectory containing the necessary dependencies. ## Integrating moonspeak in my project using crush -1. Download the latest [crush.lua](https://git.doublefourteen.io/lua/crush/src/branch/master/crush.lua) file and +1. Download the latest [crush.lua](https://gitea.it/1414codeforge/crush/src/branch/master/crush.lua) file and place it in your project's root directory. 2. Create a `.lovedeps` text file in your project's root with the following dependency entry: ```lua { - moonspeak = "https://git.doublefourteen.io/lua/moonspeak", + moonspeak = "https://gitea.it/1414codeforge/moonspeak", -- ...more dependencies, if necessary... }