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@ -4,10 +4,12 @@ JavaScript is single-threaded but it can still take advantage of asynchronous
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programming.
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When we say JavaScript is single-threaded, we mean that we cannot write
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multithread code without using JavaScript APIs. In fact,
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multithread/concurrent code without using JavaScript APIs. In fact,
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despite for us it appears single-threaded, it takes advantage of the
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`libuv` library, allowing the engine to be effectively multithread.
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Another way to put it is that we have one and only one Call Stack.
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In order to do that, JavaScript uses
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* The libuv APIs which allow multithreading
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* The Event Loop Queue
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@ -42,4 +44,9 @@ of by the `libuv` library which will be responsible for checking when 1000ms hav
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When 1000ms have elapsed, the callback function associated with the timer (console.log)
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gets enqueued in the Queue.
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Since there is nothing to do in the stack, the callback pushes the callback onto the
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stack and executes it.
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stack and executes it.
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## Useful resources
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* https://www.youtube.com/watch?v=lqLSNG_79lI
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* https://dev.to/lydiahallie/javascript-visualized-event-loop-3dif
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* https://www.youtube.com/watch?v=eiC58R16hb8
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