Initial commit

This commit is contained in:
R 2021-07-24 06:41:43 -05:00
commit dd26b0b6a6
60 changed files with 1654 additions and 0 deletions

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size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Young" type="TextureButton" parent="targetaudience"]
margin_right = 64.0
margin_bottom = 116.0
toggle_mode = true
texture_normal = ExtResource( 2 )
texture_pressed = ExtResource( 3 )
[node name="Everyone" type="TextureButton" parent="targetaudience"]
margin_left = 68.0
margin_right = 132.0
margin_bottom = 116.0
toggle_mode = true
pressed = true
texture_normal = ExtResource( 4 )
texture_pressed = ExtResource( 5 )
[node name="Mature" type="TextureButton" parent="targetaudience"]
margin_left = 136.0
margin_right = 200.0
margin_bottom = 116.0
toggle_mode = true
texture_normal = ExtResource( 6 )
texture_pressed = ExtResource( 7 )
[node name="platforms" type="HBoxContainer" parent="."]
margin_top = 214.0
margin_right = 328.0
margin_bottom = 330.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="genres" type="HBoxContainer" parent="."]
margin_top = 334.0
margin_right = 328.0
margin_bottom = 450.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="themes" type="HBoxContainer" parent="."]
margin_top = 454.0
margin_right = 328.0
margin_bottom = 454.0
[node name="engine" type="MenuButton" parent="."]
margin_top = 458.0
margin_right = 328.0
margin_bottom = 574.0
size_flags_horizontal = 3
size_flags_vertical = 3
text = "Engine"
[node name="confirm" type="Button" parent="."]
margin_top = 578.0
margin_right = 328.0
margin_bottom = 598.0
text = "Start Project"

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Assets/Theme/OGDT_theme.tres" type="Theme" id=1]
[ext_resource path="res://Scripts/reviews.gd" type="Script" id=2]
[node name="reviews" type="Control"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -359.5
margin_top = -216.5
margin_right = 359.5
margin_bottom = 216.5
theme = ExtResource( 1 )
script = ExtResource( 2 )
[node name="bg" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0.909804, 0.815686, 0.654902, 1 )
[node name="gname" type="Label" parent="."]
anchor_right = 1.0
margin_bottom = 19.0
align = 1
[node name="confirm" type="Button" parent="."]
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -16.0
margin_top = -25.0
margin_right = 16.0
text = "OK"
[node name="Reviewquips" type="VBoxContainer" parent="."]
anchor_right = 1.0
margin_bottom = 389.0
[node name="GamersMag" type="Label" parent="Reviewquips"]
margin_right = 719.0
margin_bottom = 94.0
size_flags_vertical = 7
valign = 1
[node name="IGN" type="Label" parent="Reviewquips"]
margin_top = 98.0
margin_right = 719.0
margin_bottom = 192.0
size_flags_vertical = 7
valign = 1
[node name="Kotaco" type="Label" parent="Reviewquips"]
margin_top = 196.0
margin_right = 719.0
margin_bottom = 290.0
size_flags_vertical = 7
valign = 1
[node name="MetaCritic" type="Label" parent="Reviewquips"]
margin_top = 294.0
margin_right = 719.0
margin_bottom = 389.0
size_flags_vertical = 7
valign = 1

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### BRAIN STORMING
maybe add in cult followings that slowly push the game sales
### NOTES
The Orange color is f09c10
The Tan color is e8d0a7
The Gamethemes or themes.json have the Themes modular, The Genres are always Action,Adventure,RPG,Simulation,Strategy,& Casual. The number indicates the base score for this combo.

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{
"Commadare64":{
"start":[1,1,1988],
"end":[3,1,1990],
"Targetaudience":"Everyone",
"MarketShare":44
},
"PersonalComputer":{
"start":[1,1,1988],
"Targetaudience":"Everyone",
"MarketShare":50
},
"NES":{
"start":[1,1,1988],
"end":[3,1,1992],
"Targetaudience":"Young",
"MarketShare":44
},
"SEGA MEGADRIVE":{
"start":[1,1,1988],
"end":[1,1,1995],
"Targetaudience":"Everyone",
"MarketShare":44
}
}

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{
"graphics":["TextGraphics","ColorTextGraphics","8bit_2DGraphics","EarlyPoly-3DGraphics"],
"special":["targetaudience","mediumgames","largegames","tripleA","MMO"],
"engine":["3D-Acceleration"],
}

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{
"Castle":{
"Action":8,
"Adventure":9,
"RPG":9,
"Simulation":6,
"Strategy":9,
"Casual":6,
"targetaudience":"Everyone"
},
"Western":{
"Action":8,
"Adventure":9,
"RPG":8,
"Simulation":4,
"Strategy":5,
"Casual":9,
"targetaudience":"Everyone"
},
"Space":{
"Action":9,
"Adventure":9,
"RPG":5,
"Simulation":8,
"Strategy":9,
"Casual":8,
"targetaudience":"Everyone"
},
}

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extends Control
var week = 1
enum MONTHS {
JAN,FEB,MAR,
APR,MAY,JUN,
JUL,AUG,SEP,
OCT,NOV,DEC
}
var month = 0
var year = 1988
## Research
## DATE
func interval():#Every invterval the game time changes
week = week+1
if(week>4):
week = 1
month += 1
if(month>10):
month = 0
year += 1
$Date.text = str(MONTHS.keys()[month])+"/"+str(year)+"\nWeek:"+str(week)
#Checkoff dev/phase time
for game in get_parent().games_in_developement:
if(get_parent().games_in_developement[game]["timer"]==0):#Time for a new phase
get_parent().games_in_developement[game]["timer"] = -1
if(get_parent().games_in_developement[game]["Phase"]<3):
var phasegui = load("res://GUI/Phase.tscn").instance()
phasegui.get_node("adjust/Title").text = game
phasegui.phase = get_parent().games_in_developement[game]["Phase"]
add_child(phasegui)
else:#Final Phase
if($Gameindev/Hbox.has_node(game)):
$Gameindev/Hbox.get_node(game).ready_for_release()
else:
get_parent().games_in_developement[game]["timer"] -= 1
## Game in Dev bar
func add_game_dev(gamename):#Adds a new game to the developement cycle
var gametab = load("res://GUI/gametab.tscn").instance()
gametab.gamename = gamename
gametab.name = gamename
$Gameindev/Hbox.add_child(gametab,true)
## BOTTOM BAR
#work
func work_pressed(idx):#something for the staff to do.
var sw = $bottonbar/Work.get_popup().get_item_text(idx)
match(sw):
"New Game":
if(!has_node("makenewgame")):
var makenewgame = load("res://GUI/makenewgame.tscn").instance()
add_child(makenewgame)
#research
func research_pressed(idx):#Catch up on the latest fads, tech, and your reputation
var sw = $bottonbar/Research.get_popup().get_item_text(idx)
match(sw):
"Research":
if(!has_node("ResearchList")):
var reee = load("res://GUI/ResearchList.tscn").instance()
add_child(reee)
## MAIN
func _ready():
#connections
var connections = [
$bottonbar/Work.get_popup().connect("id_pressed",self,"work_pressed"),
$bottonbar/Research.get_popup().connect("id_pressed",self,"research_pressed"),
$Date/Timer.connect("timeout",self,"interval")
]
print_debug(connections)

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extends Control
## MENU
func start_game(packscene):
get_tree().change_scene_to(packscene)
print_debug(get_tree().root.has_node("devstudio"))
## MAIN
func _ready():
#Newgame prep
var packscene = load("res://GUI/devstudio.tscn").instance()
var t = $"/root/loader".load_json(ProjectSettings.get("Game/Resources/Themesmod"))
var rech = $"/root/loader".load_json(ProjectSettings.get("Game/Resources/Researchmod"))
packscene.to_research = rech
packscene.to_research["themes"] = t
var packer = PackedScene.new()
packer.pack(packscene)
#Connections
var connections = [
$newgame.connect("pressed",self,"start_game",[packer])
]
print_debug(connections)

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extends Control
var phase = 0
## Bar Adjust
func barmoved(val,which):
print_debug(val,which)
#First calulate the total
var total = $adjust/redbar.value+$adjust/greenbar.value+$adjust/bluebar.value
#Second display it on the bars
$adjust/firsthalf.max_value = total
$adjust/lasthalf.max_value = total
$adjust/firsthalf.value = $adjust/redbar.value
$adjust/lasthalf.value = $adjust/redbar.value+$adjust/greenbar.value
## Confirmation
func confirm():
var gamename = $adjust/Title.text# I don't know why I did it this way...
get_parent().get_parent().games_in_developement[gamename]["timer"] = get_parent().get_parent().games_in_developement[gamename]["phasetime"]
var total = $adjust/redbar.value+$adjust/greenbar.value+$adjust/bluebar.value
var rpercent = round(($adjust/redbar.value/total)*100)
var gpercent = round(($adjust/greenbar.value/total)*100)
var bpercent = round(($adjust/bluebar.value/total)*100)
match(get_parent().get_parent().games_in_developement[gamename]["Phase"]):
0:
get_parent().get_parent().games_in_developement[gamename]["Engine"] = rpercent
get_parent().get_parent().games_in_developement[gamename]["Gameplay"] = gpercent
get_parent().get_parent().games_in_developement[gamename]["Story"] = bpercent
1:
get_parent().get_parent().games_in_developement[gamename]["Dialog"] = rpercent
get_parent().get_parent().games_in_developement[gamename]["Level Design"] = gpercent
get_parent().get_parent().games_in_developement[gamename]["AI"] = bpercent
2:
get_parent().get_parent().games_in_developement[gamename]["World Building"] = rpercent
get_parent().get_parent().games_in_developement[gamename]["Graphics"] = gpercent
get_parent().get_parent().games_in_developement[gamename]["Sound"] = bpercent
get_parent().get_parent().games_in_developement[gamename]["Phase"] += 1
queue_free()
## MAIN
func _ready():
$adjust/phasenum.text = "Developement Phase #"+str(phase+1)
var themes = ""
var genres = ""
for i in get_parent().get_parent().games_in_developement[$adjust/Title.text]["genres"]:
genres+=i
for i in get_parent().get_parent().games_in_developement[$adjust/Title.text]["themes"]:
themes+=i
$adjust/kindof.text = genres+"/"+themes
match(get_parent().get_parent().games_in_developement[$adjust/Title.text]["Phase"]):
0:
$adjust/redbar/Label.text = "Engine"
$adjust/greenbar/Label.text = "Gameplay"
$adjust/bluebar/Label.text = "Story"
1:
$adjust/redbar/Label.text = "Dialog"
$adjust/greenbar/Label.text = "Level Design"
$adjust/bluebar/Label.text = "AI"
2:
$adjust/redbar/Label.text = "World Building"
$adjust/greenbar/Label.text = "Graphics"
$adjust/bluebar/Label.text = "Sound"
var connections = [
$adjust/redbar.connect("value_changed",self,"barmoved",[$adjust/redbar]),
$adjust/greenbar.connect("value_changed",self,"barmoved",[$adjust/greenbar]),
$adjust/bluebar.connect("value_changed",self,"barmoved",[$adjust/bluebar]),
$confirm.connect("pressed",self,"confirm")
]
print_debug(connections)

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extends Control
var gamename = "Game"
## Release game
func release_game():#That's the game folks
get_parent().get_parent().games[gamename] = {
"id":get_parent().get_parent().games.size(),
"score":-1, #-1 means it isn't determined yet
"cost":1200,
"profit":0,
"startdate":get_parent().get_parent().games_in_developement[gamename]["devstart"],
"enddate":[get_parent().month,get_parent().week,get_parent().year],
"highestrank":9999 # How high did it reach in the charts.
}
var reviews = load("res://GUI/reviews.tscn").instance()
reviews.data = get_parent().get_parent().games_in_developement[gamename]
reviews.gamename = gamename
get_parent().add_child(reviews)
get_parent().get_parent().games_in_developement.erase(gamename)
queue_free()
## MAIN
func _ready():
$gamename.text = gamename
var connections = [
$release.connect("pressed",self,"release_game")
]
print_debug(connections)

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extends ItemList
## MAIN
func _ready():
for re in get_parent().get_parent().to_research:
for i in get_parent().get_parent().to_research[re]:
add_item(i)
$close.connect("pressed",self,"queue_free")

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extends Control
var genreamount = 1
var themeamount = 1
var games = {
#Example
#"Game 1":{
#"id":0,
#"score":9, #10 is the highest
#"cost":1200,
#"profit":4600,
#"startdate":[3,1,88], #Game dev measured by weeks not days.
#"enddate":[5,4,88], # When the game was released
#"highestrank":5 # How high did it reach in the charts.
#}
}
var games_in_developement = {
#Example
# "Game 2":{
# "devstart":[1,1,1988],
# "Phase":0,#0=start,1-3 = actual phases, 4 = debug phase/release prep
# "phasetime":2,
# "timer":3,
# "targetaudience":"Everyone",
# "platforms":["Commadare64"],
# "genres":["Action"],
# "themes":["Castle"],
# "engine":"Texty",
# "Engine":34,
# "Gameplay":33,
# "Story":33,
# "Dialog":34,
# "Level Design":33,
# "AI":33,
# "World Building":34,
# "Graphics":33,
# "Sound":33,
# "Engine_Flags":["TextGraphics"],
# "Game_Tags":[,,,,]
# }
}
var engines = {
"Texty":[]
}
var platforms = {
"Commadare64":{
"start":[1,1,1988],
"end":[3,1,1990],
"Targetaudience":"Everyone",
"MarketShare":44
},
"PersonalComputer":{
"start":[1,1,1988],
"Targetaudience":"Everyone",
"MarketShare":50
},
"NES":{
"start":[1,1,1988],
"end":[3,1,1992],
"Targetaudience":"Young",
"MarketShare":44
},
"SEGA MEGADRIVE":{
"start":[1,1,1988],
"end":[1,1,1995],
"Targetaudience":"Everyone",
"MarketShare":44
}
}
## RESEARCH
var to_research = {
"themes":[],
"graphics":["EarlyPoly-3DGraphics"],
"special":[],
"engine":["3D-Acceleration"],
}
var researched = {#Already researched
"themes":["Castle","Western","Space"],
"graphics":["TextGraphics","ColorTextGraphics","8bit_2DGraphics"],
"special":["targetaudience","mediumgames","largegames","tripleA","MMO"],
"engine":[],
}

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extends Control
var gamename = "Gamename"
var bugs = 0
var tech = 0
var design = 0
## DONE
func ready_for_release():
$Release.disabled = false
func release_the_game():
# var devstud = get_node("../../../..")
# devstud.games_in_developement[gamename]
var rel = load("res://GUI/ReleaseDetails.tscn").instance()
rel.gamename = gamename
get_parent().get_parent().get_parent().add_child(rel)
queue_free()
## MAIN
func _ready():
$Label.text = gamename
var connections = [
$Release.connect("pressed",self,"release_the_game")
]
print_debug(connections)

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extends Node
# This loads stuff for other nodes, manages filesize, memory, and whatever needs to be externally handled
## JSON
func load_json(file):#Simple Json loader
var f = File.new()
var dat = {}
if(f.file_exists(file)):
f.open(file,f.READ)
var jparse = JSON.parse(f.get_as_text())
if(jparse.error == OK):
dat = jparse.result
else:
print_debug("ERROR: "+jparse.error_string+"at line "+str(jparse.error_line))
f.close()
return dat

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extends VBoxContainer
var gamesize = "Small"
var targetaudience = "Young"
var platforms = []
var genres = []
var themes = []
var engine = "Texty"
## SETTERS
func set_game_size(txt):#This effects how long the developement of the game is
gamesize = txt
func set_target_audience(txt):
targetaudience = txt
func set_engine(txt):
engine = txt
## ADD/REMOVE
func add_platform(txt):
platforms.append(txt)
func remove_platform(txt):
if(platforms.has(txt)):
platforms.remove(platforms.find(txt))
func add_genre(txt):
genres.append(txt)
func remove_genre(txt):
if(genres.has(txt)):
genres.remove(genres.find(txt))
func add_theme(txt):
themes.append(txt)
func remove_theme(txt):
if(themes.has(txt)):
themes.remove(themes.find(txt))
## POPUP MENUS
func add_menu_to(where,items,amount = 1):#Adds a MenuButton to a Hbox
for a in amount:
var butmenu = MenuButton.new()
butmenu.text = where.name
if(amount!=1):
butmenu.text +="# "+str(amount)
for i in items:
butmenu.get_popup().add_item(i)
butmenu.get_popup().connect("id_pressed",self,"popup_menu_change",[butmenu])
where.add_child(butmenu,true)
func popup_menu_change(idx,what):#An item changed on a popup menu
what.text = what.get_popup().get_item_text(idx)
var which = what.get_parent().name
match(which):
"makenewgame":#I'm going to assume engine as it is the only MenuButton outside a hbox
set_engine(what.text)
"platforms":
add_platform(what.text)
"genres":
add_genre(what.text)
"themes":
add_theme(what.text)
## Game Make
func register_game():#Sends the idea off to the studio for developement
var phasetime = 0
match(gamesize):
"Small":
phasetime+= 3
"Medium":
phasetime+= 7
"Large":
phasetime+= 15
"AAA":
phasetime+= 20
if($gamesize/MMO.pressed == true):
phasetime += phasetime/2
get_parent().get_parent().games_in_developement[$gamename.text] = {
"devstart":[get_parent().month,get_parent().week,get_parent().year],
"Phase":0,#0=start,1-3 = actual phases, 4 = debug phase/release prep
"phasetime":phasetime,
"timer":2,
"targetaudience":targetaudience,
"platforms":platforms,
"genres":genres,
"themes":themes,
"engine":engine,
"Engine":34,
"Gameplay":33,
"Story":33,
"Dialog":34,
"Level Design":33,
"AI":33,
"World Building":34,
"Graphics":33,
"Sound":33,
"Engine_Flags":["ColorTextGraphics"],
"Game_Tags":[gamesize,targetaudience,platforms,genres,themes,engine]
}
get_parent().add_game_dev($gamename.text)
queue_free()
## MAIN
func _ready():
var t = $"/root/loader".load_json(ProjectSettings.get("Game/Resources/Themesmod"))
add_menu_to($themes,t,get_parent().get_parent().themeamount)
add_menu_to($genres,["Action","Adventure","RPG","Simulation","Strategy"," Casual"],get_parent().get_parent().genreamount)
add_menu_to($platforms,get_parent().get_parent().platforms,get_parent().get_parent().platforms.size()/2)
for i in get_parent().get_parent().engines:
$engine.get_popup().add_item(i)
$gamename.text = "Game #"+str(get_parent().get_parent().games.size()+get_parent().get_parent().games_in_developement.size()+1)
var connections = [
$confirm.connect("pressed",self,"register_game"),
$gamesize/Small.connect("pressed",self,"set_game_size",["Small"]),
$gamesize/Medium.connect("pressed",self,"set_game_size",["Medium"]),
$gamesize/Large.connect("pressed",self,"set_game_size",["Large"]),
$gamesize/TripleA.connect("pressed",self,"set_game_size",["AAA"]),
$engine.get_popup().connect("id_pressed",self,"popup_menu_change",[$engine])
]
print_debug(connections)

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extends Control
var gamename = ""
var review_tolerance = 7 #What's the lowest percent off that reviewers are willing to overlook
var data = {
"devstart":[1,1,1988],
"Phase":0,#0=start,1-3 = actual phases, 4 = debug phase/release prep
"phasetime":2,
"timer":3,
"targetaudience":"Everyone",
"platforms":["Commadare64"],
"genres":["Action"],
"themes":["Castle"],
"engine":"Texty",
"Engine":34,
"Gameplay":33,
"Story":33,
"Dialog":34,
"Level Design":33,
"AI":33,
"World Building":34,
"Graphics":33,
"Sound":33,
"Engine_Flags":["TextGraphics"],
"Game_Tags":["openworld"]
}
var genre_tally = {#To compare phase dev time
"Action":{
"Engine":41,
"Gameplay":54,
"Story":5,
"Dialog":5,
"Level Design":51,
"AI":41,
"World Building":5,
"Graphics":54,
"Sound":41},
"Adventure":{
"Engine":5,
"Gameplay":31,
"Story":64,
"Dialog":48,
"Level Design":48,
"AI":4,
"World Building":64,
"Graphics":31,
"Sound":5},
"RPG":{
"Engine":14,
"Gameplay":29,
"Story":57,
"Dialog":45,
"Level Design":45,
"AI":10,
"World Building":57,
"Graphics":29,
"Sound":14},
"Simulation":{
"Engine":63,
"Gameplay":31,
"Story":6,
"Dialog":5,
"Level Design":63,
"AI":31,
"World Building":31,
"Graphics":38,
"Sound":31},
"Strategy":{
"Engine":41,
"Gameplay":54,
"Story":5,
"Dialog":9,
"Level Design":30,
"AI":61,
"World Building":33,
"Graphics":33,
"Sound":34},
"Casual":{
"Engine":9,
"Gameplay":83,
"Story":8,
"Dialog":8,
"Level Design":83,
"AI":9,
"World Building":4,
"Graphics":48,
"Sound":48},
}
var scores = [5,5,5,5]
var final_score = 5
## Calculate
func calc_score():#calculation the scores
var i = 0
var themres = $"/root/loader".load_json(ProjectSettings.get("Game/Resources/Themesmod"))
var platres = $"/root/loader".load_json(ProjectSettings.get("Game/Resources/Platformsmod"))
while(i<scores.size()):
var possible_comments = []
var scorecalc = -1
#Is it a good genre/theme matchup
for genre in data["genres"]:
for them in data["themes"]:
if(scorecalc==-1):
scorecalc = themres[them][genre]
if(scorecalc>7):
possible_comments.append(genre+"/"+them+" Is good combo")
elif(scorecalc>4):
possible_comments.append(genre+"/"+them+" Is a nishe")
else:
possible_comments.append(genre+"/"+them+" Is a bad combo")
possible_comments.append(genre+"/"+them+" Is a terrible combo")
else:
if(scorecalc>themres[them][genre]):
scorecalc+=1
possible_comments.append(genre+"/"+them+" Is good combo")
possible_comments.append(genre+"/"+them+" Is a fun combo")
else:
scorecalc-=1
possible_comments.append(genre+"/"+them+" Isn't really a good combo")
#& is it a good targetaudience/theme match
if(themres[them]["targetaudience"]==data["targetaudience"]):
scorecalc+=1
possible_comments.append("The "+data["targetaudience"]+" crowd will enjoy the "+them+" theme.")
possible_comments.append("The theme should not be rated for "+data["targetaudience"]+" audience.")
possible_comments.append(them+" doesn't work with targeted audience.")
else:
scorecalc-=1
#is it a good targetaudience/platform match
for plat in data["platforms"]:
if(platres[plat]["Targetaudience"]==data["targetaudience"]):
scorecalc+=1
possible_comments.append(plat+" has just right audience")
possible_comments.append(data["targetaudience"]+" Works for the platform.")
else:
scorecalc-=1
possible_comments.append("What do they think the "+plat+" audience is?")
possible_comments.append("I don't see how the platform works with "+data["targetaudience"])
#Does the phases match the genre?
var genre_collab = genre_tally[data["genres"][0]] #Combines the values of the data genres so it compares the whole, instead off-balancing one, and condemning the rest.
for genre in data["genres"]:
if(genre != data["genres"][0]):#We've already added the first genre to the genre_collab
for devtime in genre_tally[genre]:
genre_collab[devtime]+=genre_tally[genre][devtime]
for devsection in genre_collab:#Now to actually Compare the phases to the (multi-)genre
var compare = genre_collab[devsection]/data["genres"].size()
print_debug(abs(data[devsection]-compare))
if(abs(data[devsection]-compare)<review_tolerance):
scorecalc+=1
possible_comments.append(devsection+" Works extremely well with the genre")
possible_comments.append("Had no problems with the "+devsection)
possible_comments.append("Really good "+devsection)
else:
scorecalc-=1
possible_comments.append(devsection+" is awful")
possible_comments.append("I want to punch the person who was in charge of the "+devsection)
possible_comments.append("The "+devsection+" makes me question my sanity.")
#How many bugs the game has to design/techpoints WIP
#The total of design/tech points compared to the market avg. WIP
var comment = possible_comments[randi()%possible_comments.size()]
scores[i] = scorecalc
set_lb_text(scorecalc,$Reviewquips.get_child(i),comment)
i+=1
final_score = (scores[0]+scores[1]+scores[2]+scores[3])/4
## Display
func set_lb_text(val,who,note):
who.text = str(val) + "/10 " + note + " -"+who.name
func send_review_scores():
get_parent().get_parent().games[gamename]["score"] = final_score
queue_free()
## MAIN
func _ready():
$gname.text = "Reviews for "+gamename
calc_score()
var connections = [
$confirm.connect("pressed",self,"send_review_scores")
]
print_debug(connections)

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default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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34
icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

37
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[Game]
Resources/Researchmod="res://Resources/research.json"
Resources/Platformsmod="res://Resources/platforms.json"
Resources/Themesmod="res://Resources/themes.json"
[application]
config/name="OpenGameDevTycoon"
run/main_scene="res://GUI/Main.tscn"
config/icon="res://icon.png"
[autoload]
loader="*res://GUI/loader.tscn"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"