opengamedevtycoon/Scripts/gametab.gd

27 lines
560 B
GDScript

extends Control
var gamename = "Gamename"
var bugs = 0
var tech = 0
var design = 0
## DONE
func ready_for_release():
$Release.disabled = false
func release_the_game():
# var devstud = get_node("../../../..")
# devstud.games_in_developement[gamename]
var rel = load("res://GUI/ReleaseDetails.tscn").instance()
rel.gamename = gamename
get_parent().get_parent().get_parent().add_child(rel)
queue_free()
## MAIN
func _ready():
$Label.text = gamename
var connections = [
$Release.connect("pressed",self,"release_the_game")
]
print_debug(connections)