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Tom Stellard 402ca82cbf Update the cup teams list after loading a saved game
This fixes a bug where the season results weren't being displayed after
loading a saved game.

(cherry picked from commit 9b9a4797a9a03c08568f122e36a751a7d37a445a)
2022-01-25 16:38:40 -08:00
.github/workflows workflows: Require success from test-country-defs.sh 2021-07-27 14:41:40 -04:00
locale updated turkish (thanks to cem uykun) 2009-04-16 18:23:44 +00:00
man Initial revision 2004-12-23 12:58:39 +00:00
po Correctly call pkg-config to set gmodule CFLAGS 2011-07-26 11:44:14 +00:00
scripts package.sh: Allow custom tar names 2021-06-18 00:08:42 -04:00
src Update the cup teams list after loading a saved game 2022-01-25 16:38:40 -08:00
support_files Fix-ups for European cup definitions 2021-07-27 14:41:40 -04:00
svn2git Add rules files that were used to convert SVN repo to git 2020-12-24 10:43:35 -08:00
test Ensure that all teams are loaded from a save file before looking up pointers 2021-08-26 22:41:49 -07:00
.gitlab-ci.yml Initial gitlab ci 2021-08-25 20:10:09 -07:00
AUTHORS added author 2007-05-18 15:15:43 +00:00
CMakeLists.txt Bump version to 2.3.4 2022-01-07 22:29:14 -08:00
COPYING Initial revision 2004-12-23 12:58:39 +00:00
ChangeLog Update ChangeLog 2020-12-24 10:43:39 -08:00
Doxyfile Made some progress; removed editor gui. 2005-03-03 12:46:48 +00:00
INSTALL added author 2007-05-18 15:16:35 +00:00
Makefile.am Correctly call pkg-config to set gmodule CFLAGS 2011-07-26 11:44:14 +00:00
Makefile.in windres configuration in the makefile. Hope this works on windows 2011-08-05 10:52:29 +00:00
NEWS SVN test. Added NEWS file. 2007-02-11 10:59:53 +00:00
README Updated README file 2014-04-30 07:10:33 +00:00
README_CVS added author 2007-05-18 15:18:16 +00:00
ReleaseNotes added author 2007-05-18 15:19:06 +00:00
TODO added author 2007-05-18 15:19:57 +00:00
UPDATE added author 2007-05-18 15:20:47 +00:00
acconfig.h Initial revision 2004-12-23 12:58:39 +00:00
autogen.sh Switched to internal zipping/unzipping routines. 2010-11-26 12:16:10 +00:00
bygfoot-update German news. 2008-12-23 14:30:27 +00:00
bygfoot_editor.ui The main_window is ported to GtkBuilder instead of using generated code, the other screens will follow. The old glade files have been converted to GtkBuilder format and renamed to *.ui 2009-10-16 11:52:32 +00:00
config.h.in Switched to internal zipping/unzipping routines. 2010-11-26 12:16:10 +00:00
configure windres configuration in the makefile. Hope this works on windows 2011-08-05 10:52:29 +00:00
configure.in Continue on windres integration for windows 2011-08-05 11:57:21 +00:00
depcomp Upload to make it possible to compile with configure/make 2008-11-21 11:54:44 +00:00
install-sh Upload to make it possible to compile with configure/make 2008-11-21 11:46:46 +00:00
ltmain.sh Switched to internal zipping/unzipping routines. 2010-11-26 12:16:10 +00:00
missing Upload to make it possible to compile with configure/make 2008-11-21 11:54:44 +00:00
mkinstalldirs fixed the automatic storing of the default team 2011-05-04 20:29:44 +00:00

README

Bygfoot Football Manager UNKNOWN_VERSION
AUTHORS:
Gyozo Both
Mark Lawrenz (mark@bygfoot.com)
Ronald Sterckx (ronald@bygfoot.com)
http://bygfoot.sourceforge.net


DESCRIPTION

Bygfoot is a small and simple graphical football (a.k.a. soccer) manager game
featuring many international leagues and cups. You manage a team from one such
league: you form the team, buy and sell players, get promoted or relegated and
of course try to be successful.


INSTALLATION AND UPDATE

See INSTALL for instructions on how to install Bygfoot.

Have a look at UPDATE for instructions on how to keep your Bygfoot version
up-to-date easily.


BUG REPORTS AND PRAISE

If you like the game and have suggestions on how to improve it (keep in mind
that the game is kept simple on purpose, so don't suggest something like 'each
player should have separate skill-values for their right and left foot and you
should add the colour of their eye, too') or find bugs, write me to the above
address or submit a report on the website. You should describe the
circumstances of the occurence of the bug and whether you can reproduce it or
not. If there's an output, attaching it (unless it's a simple, hateful,
embarrassing segfault) might be helpful, too. If it's reproducible, it'd be
very helpful to attach a savegame.

Another way you can contribute to Bygfoot is to write a country file and send
me the result. See the forums at http://bygfoot.sourceforge.net/forum on help
and advice.