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1429 lines
43 KiB
C
1429 lines
43 KiB
C
/*
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player.c
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Bygfoot Football Manager -- a small and simple GTK2-based
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football management game.
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http://bygfoot.sourceforge.net
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Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "cup.h"
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#include "fixture.h"
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#include "free.h"
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#include "game_gui.h"
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#include "league.h"
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#include "main.h"
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#include "maths.h"
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#include "misc.h"
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#include "name.h"
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#include "option.h"
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#include "player.h"
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#include "team.h"
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#include "transfer.h"
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#include "user.h"
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/** Create and return a new player.
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@param tm The team the player will belong to.
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@param average_talent The average talent of the team.
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@return A newly created player. */
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Player
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player_new(Team *tm, gfloat average_talent, gboolean new_id)
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{
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gint i;
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gfloat skill_factor =
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math_rnd(1 - const_float("float_player_average_talent_variance"),
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1 + const_float("float_player_average_talent_variance"));
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Player new;
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new.name = (new_id) ?
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name_get(tm->names_file) : NULL;
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new.id = (new_id) ? player_id_new : -1;
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new.pos = player_get_position_from_structure(tm->structure, tm->players->len);
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new.cpos = new.pos;
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new.age = math_gauss_dist(const_float("float_player_age_lower"),
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const_float("float_player_age_upper"));//30;
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new.peak_age =
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math_rnd(const_float("float_player_peak_age_lower") +
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(new.pos == PLAYER_POS_GOALIE) *
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const_float("float_player_peak_age_goalie_addition"),
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const_float("float_player_peak_age_upper") +
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(new.pos == PLAYER_POS_GOALIE) *
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const_float("float_player_peak_age_goalie_addition"));//30;
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new.peak_region =
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math_gauss_dist(const_float("float_player_peak_region_lower"),
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const_float("float_player_peak_region_upper"));//2;
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new.talent =
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CLAMP(average_talent * skill_factor, 0,
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const_float("float_player_max_skill"));//85;
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new.skill = player_skill_from_talent(&new);
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new.cskill = new.skill;
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player_estimate_talent(&new);
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new.fitness = math_rnd(const_float("float_player_fitness_lower"),
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const_float("float_player_fitness_upper"));
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new.health = new.recovery = 0;
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new.value = player_assign_value(&new);
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new.wage = player_assign_wage(&new);
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new.contract = math_rnd(const_float("float_player_contract_lower"),
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const_float("float_player_contract_upper"));
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new.lsu = math_rnd(const_float("float_player_lsu_lower"),
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const_float("float_player_lsu_upper"));
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new.cards = g_array_new(FALSE, FALSE, sizeof(PlayerCard));
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new.games_goals = g_array_new(FALSE, FALSE, sizeof(PlayerGamesGoals));
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for(i=0;i<PLAYER_VALUE_END;i++)
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new.career[i] = 0;
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new.team = tm;
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new.participation = FALSE;
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new.offers = 0;
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new.streak = PLAYER_STREAK_NONE;
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new.streak_count = new.streak_prob = 0;
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return new;
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}
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/** Complete the player structure (some values have been read
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from a team def file). */
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void
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player_complete_def(Player *pl, gfloat average_talent)
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{
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gint i;
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gfloat skill_factor =
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math_rnd(1 - const_float("float_player_average_talent_variance"),
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1 + const_float("float_player_average_talent_variance"));
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pl->peak_age = math_rnd(const_float("float_player_peak_age_lower") +
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(pl->pos == PLAYER_POS_GOALIE) *
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const_float("float_player_peak_age_goalie_addition"),
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const_float("float_player_peak_age_upper") +
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(pl->pos == PLAYER_POS_GOALIE) *
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const_float("float_player_peak_age_goalie_addition"));
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if(opt_int("int_opt_load_defs") == 2)
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{
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pl->age = math_gauss_dist(const_float("float_player_age_lower"),
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const_float("float_player_age_upper"));
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pl->peak_age =
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math_rnd(const_float("float_player_peak_age_lower") +
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(pl->pos == PLAYER_POS_GOALIE) *
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const_float("float_player_peak_age_goalie_addition"),
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const_float("float_player_peak_age_upper") +
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(pl->pos == PLAYER_POS_GOALIE) *
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const_float("float_player_peak_age_goalie_addition"));
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pl->peak_region =
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math_gauss_dist(const_float("float_player_peak_region_lower"),
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const_float("float_player_peak_region_upper"));
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pl->talent = CLAMP(average_talent * skill_factor, 0,
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const_float("float_player_max_skill"));
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pl->skill = player_skill_from_talent(pl);
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}
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pl->cpos = pl->pos;
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player_estimate_talent(pl);
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pl->cskill = pl->skill;
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pl->fitness = math_rnd(const_float("float_player_fitness_lower"),
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const_float("float_player_fitness_upper"));
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pl->health = pl->recovery = 0;
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pl->value = player_assign_value(pl);
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pl->wage = player_assign_wage(pl);
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pl->contract = math_rnd(const_float("float_player_contract_lower"),
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const_float("float_player_contract_upper"));
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pl->lsu = math_rnd(const_float("float_player_lsu_lower"),
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const_float("float_player_lsu_upper"));
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pl->cards = g_array_new(FALSE, FALSE, sizeof(PlayerCard));
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pl->games_goals = g_array_new(FALSE, FALSE, sizeof(PlayerGamesGoals));
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for(i=0;i<PLAYER_VALUE_END;i++)
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pl->career[i] = 0;
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pl->participation = FALSE;
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pl->offers = 0;
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}
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/** Return the appropriate position for the player with the given number.
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The position depends on the team structure if the player number is < 11
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and on some constants otherwise.
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@param structure The team structure, something like 442 or 352.
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@param player_number The number of the player within the team.
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@return A new position for the player. */
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gint
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player_get_position_from_structure(gint structure, gint player_number)
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{
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gint position = -1;
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gint bound[2] =
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{math_get_place(structure, 3) + 1,
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math_get_place(structure, 3) +
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math_get_place(structure, 2) + 1};
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if(player_number == 0 ||
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player_number == 11)
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position = PLAYER_POS_GOALIE;
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else if(player_number < bound[0] ||
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(player_number > 10 &&
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player_number < (11 + (const_int("int_team_cpu_players") - 11) *
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const_float("float_player_pos_bound1"))))
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position = PLAYER_POS_DEFENDER;
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else if(player_number < bound[1] ||
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(player_number > 10 &&
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player_number < (11 + (const_int("int_team_cpu_players") - 11) *
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const_float("float_player_pos_bound2"))))
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position = PLAYER_POS_MIDFIELDER;
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else
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position = PLAYER_POS_FORWARD;
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return position;
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}
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/** Calculate a player's skill depending on his age
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and talent. */
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gfloat
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player_skill_from_talent(const Player *pl)
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{
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gfloat skill = pl->talent, cur_age = pl->peak_age;
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if(pl->age < pl->peak_age)
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{
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while(cur_age > pl->age)
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{
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cur_age -= ((const_float("float_player_lsu_update_limit") + 2) * 0.0192);
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if(pl->peak_age - cur_age > pl->peak_region)
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skill *= (1 - ((pl->peak_age - cur_age) *
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const_float("float_player_skill_update_younger_factor") +
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const_float("float_player_skill_update_younger_add")));
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}
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}
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else
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{
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while(cur_age < pl->age)
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{
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cur_age += ((const_float("float_player_lsu_update_limit") + 2) * 0.0192);
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if(cur_age - pl->peak_age > pl->peak_region)
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skill *= (1 - ((cur_age - pl->peak_age) *
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const_float("float_player_skill_update_older_factor") +
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const_float("float_player_skill_update_older_add")));
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}
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}
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if(skill > pl->talent)
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skill = pl->talent;
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return skill;
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}
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/** Estimate a player's talent.
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@param pl The player of which we'd like to estimate the talent. */
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void
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player_estimate_talent(Player *pl)
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{
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gint i, j;
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gfloat scout_deviance[QUALITY_END];
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/* the maximal deviance in both directions */
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gfloat deviance_bound[2] =
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{pl->talent - pl->skill, const_float("float_player_max_skill") - pl->talent};
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for(i=0;i<QUALITY_END;i++)
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{
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scout_deviance[i] = (i + 1) * const_float("float_player_max_skill") *
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(const_float("float_player_etal_scout_factor") / 100);
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/* adjust deviance_bounds with regard to the scout's
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deviance */
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for(j=0;j<2;j++)
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deviance_bound[j] = MIN(deviance_bound[j], scout_deviance[i]);
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pl->etal[i] = math_rnd(pl->talent - deviance_bound[0],
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pl->talent + deviance_bound[1]);
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}
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}
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/** Assign a (transfer) value to a player. The value depends on skill,
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talent and age.
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@param pl The player we examine.
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@return The value of the player. */
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gint
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player_assign_value(const Player *pl)
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{
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gfloat value;
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value = powf((const_float("float_player_value_skill_weight") * pl->skill +
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(1 - const_float("float_player_value_skill_weight")) *
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pl->talent * 0.7), const_float("float_player_value_power"));
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if(pl->peak_age > pl->age)
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value *= (1 + const_float("float_player_value_younger_factor") *
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(pl->peak_age - pl->age));
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else
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value *= (1 - const_float("float_player_value_older_factor") *
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(pl->age - pl->peak_age));
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return math_round_integer((gint)rint(value), 2);
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}
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/** Assign a wage to a player. The wage depends mainly on
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the value.
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@param pl The player we examine.
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@return The wage of the player. */
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gint
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player_assign_wage(const Player *pl)
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{
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gfloat wage;
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wage = rint(((gfloat)pl->value * const_float("float_player_wage_value_factor")) *
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math_rnd(1 - const_float("float_player_wage_random_dev"),
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1 + const_float("float_player_wage_random_dev") ));
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return math_round_integer((gint)wage, 1);
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}
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/** Get a player's index in the players array from
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his id.
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@param tm The team.
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@param player_id The player's id.
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@return The array index or -1. */
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gint
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player_id_index(const Team *tm, gint player_id)
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{
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gint i;
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for(i=0;i<tm->players->len;i++)
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if(g_array_index(tm->players, Player, i).id == player_id)
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return i;
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main_exit_program(EXIT_INT_NOT_FOUND,
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"player_id_index: didn't find player with id %d of team %s\n",
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player_id, tm->name);
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return -1;
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}
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/** Return a pointer to the number'th player of the team.
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@param tm The team.
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@param number The player number.
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@return A pointer to the player or NULL. */
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Player*
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player_of_idx_team(const Team *tm, gint number)
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{
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if(tm->players->len <= number)
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main_exit_program(EXIT_POINTER_NOT_FOUND,
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"player_of_idx_team: Player list of team %s too short for number %d.\n",
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tm->name, number);
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return &g_array_index(tm->players, Player, number);
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}
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/** Return a pointer to the player with specified id of the team.
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@param tm The team.
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@param id The player's id.
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@return A pointer to the player or NULL. */
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Player*
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player_of_id_team(const Team *tm, gint id)
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{
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gint i;
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for(i=0;i<tm->players->len;i++)
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if(g_array_index(tm->players, Player, i).id == id)
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return &g_array_index(tm->players, Player, i);
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main_exit_program(EXIT_POINTER_NOT_FOUND,
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"player_of_id_team: didn't find player with id %d of team %s\n",
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id, tm->name);
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return NULL;
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}
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/** Find out whether the given player id is in the team. */
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gboolean
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query_player_id_in_team(gint player_id, const Team *tm)
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{
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gint i;
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for(i=0;i<tm->players->len;i++)
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if(g_array_index(tm->players, Player, i).id == player_id)
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return TRUE;
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return FALSE;
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}
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/** Return the number of all games or goals the player's
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participated in / scored in all cups and leagues.
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@param pl The player we examine.
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@param goals Whether we sum up the goals.
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@return The number of goals. */
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gint
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player_all_games_goals(const Player *pl, gint type)
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{
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gint i, sum = 0;
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for(i=0;i<pl->games_goals->len;i++)
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if(type == PLAYER_VALUE_GOALS)
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sum += g_array_index(pl->games_goals, PlayerGamesGoals, i).goals;
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else if(type == PLAYER_VALUE_GAMES)
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sum += g_array_index(pl->games_goals, PlayerGamesGoals, i).games;
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else if(type == PLAYER_VALUE_SHOTS)
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sum += g_array_index(pl->games_goals, PlayerGamesGoals, i).shots;
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return sum;
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}
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/** Return the sum of all the yellow cards in all
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leagues and cups for the player.
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@param pl The player we examine.
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@return The number of all cards.*/
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gint
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player_all_cards(const Player *pl)
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{
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gint i, sum = 0;
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for(i=0;i<pl->cards->len;i++)
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sum += g_array_index(pl->cards, PlayerCard, i).yellow;
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return sum;
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}
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/** Compare two players in a (pointer) array.
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@param pl1 Pointer to the pointer to the first player.
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@param pl2 Pointer to the pointer to the second player.
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@param data Coded integer that tells us which attribute to compare.
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@return 1, 0 or -1 (see the C qsort() function). */
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gint
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player_compare_func(gconstpointer a, gconstpointer b, gpointer data)
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{
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gint data_int = ABS(GPOINTER_TO_INT(data));
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gint data_int2 = GPOINTER_TO_INT(data);
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gint type = data_int % 100;
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const Player *pl1 = (data_int < 100) ?
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*(const Player**)a : (const Player*)a;
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const Player *pl2 = (data_int < 100) ?
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*(const Player**)b : (const Player*)b;
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gint return_value = 0;
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if(type == PLAYER_COMPARE_ATTRIBUTE_GAME_SKILL)
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return_value =
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misc_float_compare(player_get_game_skill(pl1, FALSE, TRUE),
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player_get_game_skill(pl2, FALSE, TRUE));
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else if(type == PLAYER_COMPARE_ATTRIBUTE_POS)
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{
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if(MIN(player_id_index(pl1->team, pl1->id),
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player_id_index(pl2->team, pl2->id)) < 11 &&
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MAX(player_id_index(pl1->team, pl1->id),
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player_id_index(pl2->team, pl2->id)) >= 11)
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return_value =
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(player_id_index(pl1->team, pl1->id) >
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player_id_index(pl2->team, pl2->id)) ?
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1 : -1;
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else if(pl1->cskill == 0)
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return_value = (pl2->cskill == 0) ? 0 : 1;
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else if(pl2->cskill == 0)
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return_value = (pl1->cskill == 0) ? 0 : -1;
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else if(pl2->pos != pl1->pos)
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return_value = misc_int_compare(pl2->pos, pl1->pos);
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else
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return_value = 0;
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}
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else if(type == PLAYER_COMPARE_ATTRIBUTE_LEAGUE_GOALS)
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{
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gint goals1 = player_games_goals_get(pl1, pl1->team->clid, PLAYER_VALUE_GOALS),
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games1 = player_games_goals_get(pl1, pl1->team->clid, PLAYER_VALUE_GAMES),
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shots1 = player_games_goals_get(pl1, pl1->team->clid, PLAYER_VALUE_SHOTS),
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goals2 = player_games_goals_get(pl2, pl2->team->clid, PLAYER_VALUE_GOALS),
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games2 = player_games_goals_get(pl2, pl2->team->clid, PLAYER_VALUE_GAMES),
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shots2 = player_games_goals_get(pl2, pl2->team->clid, PLAYER_VALUE_SHOTS);
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if(goals1 != goals2)
|
|
return_value = misc_int_compare(goals1, goals2);
|
|
else if(games1 != games2)
|
|
return_value = misc_int_compare(games2, games1);
|
|
else
|
|
return_value = misc_int_compare(shots2, shots1);
|
|
}
|
|
|
|
if(data_int2 != 0)
|
|
return_value *= (data_int / data_int2);
|
|
|
|
return return_value;
|
|
}
|
|
|
|
|
|
/** Compare two players in a pointer array.
|
|
@param pl1 Pointer to the pointer to the first player.
|
|
@param pl2 Pointer to the pointer to the second player.
|
|
@param data Coded integer that tells us which position we
|
|
would like to substitute.
|
|
@return 1, 0 or -1 (see the C qsort() function). */
|
|
gint
|
|
player_compare_substitute_func(gconstpointer a, gconstpointer b, gpointer data)
|
|
{
|
|
const Player *pl1 = *(const Player**)a;
|
|
const Player *pl2 = *(const Player**)b;
|
|
gint position = GPOINTER_TO_INT(data);
|
|
gfloat skill_for_pos1 = player_get_cskill(pl1, position, FALSE) *
|
|
powf(pl1->fitness, const_float("float_player_fitness_exponent")),
|
|
skill_for_pos2 = player_get_cskill(pl2, position, FALSE) *
|
|
powf(pl2->fitness, const_float("float_player_fitness_exponent"));
|
|
gfloat game_skill1 = player_get_game_skill(pl1, FALSE, TRUE),
|
|
game_skill2 = player_get_game_skill(pl2, FALSE, TRUE);
|
|
gboolean good_structure1 =
|
|
player_substitution_good_structure(pl1->team->structure, position, pl1->pos),
|
|
good_structure2 =
|
|
player_substitution_good_structure(pl2->team->structure, position, pl2->pos);
|
|
gint return_value = 0;
|
|
|
|
if(pl1->pos == position && pl2->pos == position)
|
|
return_value =
|
|
misc_float_compare(game_skill1, game_skill2);
|
|
else if(pl1->pos == position)
|
|
return_value = -1;
|
|
else if(pl2->pos == position)
|
|
return_value = 1;
|
|
else if(position != PLAYER_POS_GOALIE)
|
|
{
|
|
if(good_structure1 && good_structure2)
|
|
return_value =
|
|
misc_float_compare(game_skill1, game_skill2);
|
|
else if(good_structure1)
|
|
return_value =
|
|
misc_float_compare(game_skill1, skill_for_pos2);
|
|
else if(good_structure2)
|
|
return_value =
|
|
misc_float_compare(skill_for_pos1, game_skill2);
|
|
else
|
|
return_value =
|
|
misc_float_compare(skill_for_pos1, skill_for_pos2);
|
|
}
|
|
else
|
|
return_value =
|
|
misc_float_compare(skill_for_pos1, skill_for_pos2);
|
|
|
|
return return_value;
|
|
}
|
|
|
|
/** Find out whether substituting a player into a team
|
|
and adapting the team structure results in a normal
|
|
structure.
|
|
@param old_structure The team's structure before substituting.
|
|
@param old_pos The position of the player that gets replaced.
|
|
@param player_pos The position of the player that comes into the game.
|
|
@return TRUE or FALSE. */
|
|
gboolean
|
|
player_substitution_good_structure(gint old_structure, gint old_pos, gint player_pos)
|
|
{
|
|
gint accepted_structures[5] = {532, 442, 352, 433, 343};
|
|
gint new_structure =
|
|
old_structure - (gint)rint(powf(10, PLAYER_POS_FORWARD - old_pos)) +
|
|
(gint)rint(powf(10, PLAYER_POS_FORWARD - player_pos));
|
|
|
|
return query_integer_is_in_array(new_structure, accepted_structures, 5);
|
|
}
|
|
|
|
/** Copy a player into a team.
|
|
@param pl The player.
|
|
@param tm The dest team.
|
|
@param insert_at The new index of the player in the players array. */
|
|
void
|
|
player_copy(Player *pl, Team *tm, gint insert_at)
|
|
{
|
|
Player new = *pl;
|
|
|
|
new.team = tm;
|
|
|
|
g_array_insert_val(tm->players, insert_at, new);
|
|
|
|
if(insert_at < 11)
|
|
player_of_idx_team(tm, insert_at)->cpos =
|
|
player_get_position_from_structure(tm->structure, insert_at);
|
|
else
|
|
player_of_idx_team(tm, insert_at)->cpos = player_of_idx_team(tm, insert_at)->pos;
|
|
|
|
player_of_idx_team(tm, insert_at)->cskill =
|
|
player_get_cskill(player_of_idx_team(tm, insert_at),
|
|
player_of_idx_team(tm, insert_at)->cpos, TRUE);
|
|
}
|
|
|
|
/** Move a player from one player array to another one.
|
|
@param tm1 The source team.
|
|
@param player_number The index of the player in the players array.
|
|
@param tm2 The dest team.
|
|
@param insert_at The new index of the player in the players array. */
|
|
void
|
|
player_move(Team *tm1, gint player_number, Team *tm2, gint insert_at)
|
|
{
|
|
Player pl = *player_of_idx_team(tm1, player_number);
|
|
|
|
pl.team = tm2;
|
|
|
|
g_array_remove_index(tm1->players, player_number);
|
|
|
|
g_array_insert_val(tm2->players, insert_at, pl);
|
|
}
|
|
|
|
/** Swap two players. */
|
|
void
|
|
player_swap(Team *tm1, gint player_number1, Team *tm2, gint player_number2)
|
|
{
|
|
gint move = (tm1 == tm2 && player_number1 < player_number2) ?
|
|
-1 : 1;
|
|
|
|
if(stat0 == STATUS_LIVE_GAME_PAUSE)
|
|
{
|
|
if((player_number1 < 11 && player_is_banned(player_of_idx_team(tm1, player_number1)) > 0 &&
|
|
player_of_idx_team(tm1, player_number1)->participation) ||
|
|
(player_number2 < 11 && player_is_banned(player_of_idx_team(tm2, player_number2)) > 0 &&
|
|
player_of_idx_team(tm2, player_number2)->participation))
|
|
{
|
|
game_gui_show_warning(_("You can't replace a banned player."));
|
|
return;
|
|
}
|
|
}
|
|
|
|
player_move(tm1, player_number1, tm2, player_number2);
|
|
if(player_number2 < 11)
|
|
player_of_idx_team(tm2, player_number2)->cpos =
|
|
player_get_position_from_structure(tm2->structure, player_number2);
|
|
else
|
|
player_of_idx_team(tm2, player_number2)->cpos = player_of_idx_team(tm2, player_number2)->pos;
|
|
|
|
player_of_idx_team(tm2, player_number2)->cskill =
|
|
player_get_cskill(player_of_idx_team(tm2, player_number2),
|
|
player_of_idx_team(tm2, player_number2)->cpos, TRUE);
|
|
|
|
player_move(tm2, player_number2 + move,
|
|
tm1, player_number1);
|
|
if(player_number1 < 11)
|
|
player_of_idx_team(tm1, player_number1)->cpos =
|
|
player_get_position_from_structure(tm1->structure, player_number1);
|
|
else
|
|
player_of_idx_team(tm1, player_number1)->cpos = player_of_idx_team(tm1, player_number1)->pos;
|
|
|
|
player_of_idx_team(tm1, player_number1)->cskill =
|
|
player_get_cskill(player_of_idx_team(tm1, player_number1),
|
|
player_of_idx_team(tm1, player_number1)->cpos, TRUE);
|
|
}
|
|
|
|
/** Return the player's cskill depending on
|
|
whether he's on his normal position or not.
|
|
@param pl The player we examine.
|
|
@param position The position we's like to put the player.
|
|
@param check_health Whether to check for injury and ban (profiling reasons).
|
|
@return A new cskill. */
|
|
gfloat
|
|
player_get_cskill(const Player *pl, gint position, gboolean check_health)
|
|
{
|
|
gfloat cskill_factor;
|
|
|
|
if(check_health &&
|
|
(pl->health != PLAYER_INJURY_NONE ||
|
|
player_is_banned(pl) > 0))
|
|
return 0;
|
|
|
|
if(pl->pos != position)
|
|
{
|
|
if(position == PLAYER_POS_GOALIE ||
|
|
pl->pos == PLAYER_POS_GOALIE)
|
|
cskill_factor = 0.5;
|
|
else if(abs(position - pl->pos) == 2)
|
|
cskill_factor = 0.65;
|
|
else
|
|
cskill_factor = 0.75;
|
|
|
|
return MIN(pl->talent * cskill_factor, pl->skill);
|
|
}
|
|
else
|
|
return pl->skill;
|
|
}
|
|
|
|
/** Find out whether the player is banned in
|
|
the next match or whether he will be if he
|
|
gets a yellow card.
|
|
@param pl The player we examine.
|
|
@return Number of games banned, or 0 if not banned, or -1
|
|
if yellow. */
|
|
gint
|
|
player_is_banned(const Player *pl)
|
|
{
|
|
Fixture *fix = team_get_fixture(pl->team, FALSE);
|
|
gint yellow_red = -1, yellow, red;
|
|
|
|
if(fix == NULL)
|
|
return 0;
|
|
|
|
if(fix->clid < ID_CUP_START)
|
|
yellow_red = league_from_clid(fix->clid)->yellow_red;
|
|
else
|
|
yellow_red = cup_from_clid(fix->clid)->yellow_red;
|
|
|
|
yellow = player_card_get(pl, fix->clid, PLAYER_VALUE_CARD_YELLOW);
|
|
red = player_card_get(pl, fix->clid, PLAYER_VALUE_CARD_RED);
|
|
|
|
if(red > 0)
|
|
return red;
|
|
|
|
if(yellow == yellow_red - 1)
|
|
return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/** Return the player's skill contribution to his team.
|
|
@param pl The player.
|
|
@param skill Whether to take his skill or current skill into account.
|
|
@param special Whether to count special influence like boost and
|
|
streak.
|
|
@return A float value representing the player's contribution. */
|
|
gfloat
|
|
player_get_game_skill(const Player *pl, gboolean skill, gboolean count_special)
|
|
{
|
|
gfloat boost = (count_special) ?
|
|
1 + const_float("float_player_boost_skill_effect") * pl->team->boost : 1;
|
|
gfloat streak = (count_special) ?
|
|
1 + (gfloat)pl->streak * const_float("float_player_streak_influence_skill") : 1;
|
|
|
|
return (skill) ? pl->skill * boost * streak *
|
|
powf(pl->fitness, const_float("float_player_fitness_exponent")) :
|
|
pl->cskill * boost * streak *
|
|
powf(pl->fitness, const_float("float_player_fitness_exponent"));
|
|
}
|
|
|
|
/** Decrease a player's fitness during a match.
|
|
@param pl The player. */
|
|
void
|
|
player_decrease_fitness(Player *pl)
|
|
{
|
|
gfloat goalie_factor =
|
|
1 - const_float("float_player_fitness_decrease_factor_goalie") *
|
|
(pl->cpos == 0);
|
|
gfloat boost_factor =
|
|
1 + (gfloat)pl->team->boost *
|
|
const_float("float_player_boost_fitness_effect");
|
|
gfloat streak_factor = 1 + (gfloat)pl->streak *
|
|
const_float("float_player_streak_influence_fitness_decrease");
|
|
|
|
if(pl->age < pl->peak_age - pl->peak_region)
|
|
{
|
|
pl->fitness -= (((pl->peak_age - pl->peak_region - pl->age) *
|
|
const_float("float_player_fitness_decrease_younger_factor") +
|
|
const_float("float_player_fitness_decrease_add")) *
|
|
goalie_factor * boost_factor * streak_factor);
|
|
}
|
|
else if(pl->age > pl->peak_age + pl->peak_region)
|
|
{
|
|
pl->fitness -= (((pl->age - pl->peak_age - pl->peak_region) *
|
|
const_float("float_player_fitness_decrease_older_factor") +
|
|
const_float("float_player_fitness_decrease_add")) *
|
|
goalie_factor * boost_factor * streak_factor);
|
|
}
|
|
else
|
|
{
|
|
pl->fitness -= (const_float("float_player_fitness_decrease_add") *
|
|
goalie_factor * boost_factor * streak_factor);
|
|
}
|
|
|
|
pl->fitness = MAX(0, pl->fitness);
|
|
}
|
|
|
|
|
|
/** Increase of player fitness after a match.
|
|
Depends on the decrease values and the
|
|
percentage values that determine how much of the
|
|
decrease a player gains.
|
|
@param pl The player we edit. */
|
|
void
|
|
player_update_fitness(Player *pl)
|
|
{
|
|
gfloat variance =
|
|
math_rnd(1 - const_float("float_player_fitness_increase_variance"),
|
|
1 + const_float("float_player_fitness_increase_variance"));
|
|
gfloat streak_factor =
|
|
1 + (pl->streak * const_float("float_player_streak_influence_fitness_increase"));
|
|
|
|
if(pl->participation)
|
|
{
|
|
pl->participation = FALSE;
|
|
return;
|
|
}
|
|
|
|
if(pl->age < pl->peak_age - pl->peak_region)
|
|
pl->fitness += (((pl->peak_age - pl->peak_region - pl->age) *
|
|
const_float("float_player_fitness_increase_younger_factor") +
|
|
const_float("float_player_fitness_increase_add")) *
|
|
variance * streak_factor);
|
|
else if(pl->age > pl->peak_age + pl->peak_region)
|
|
pl->fitness += (((pl->age - pl->peak_age - pl->peak_region) *
|
|
const_float("float_player_fitness_increase_older_factor") +
|
|
const_float("float_player_fitness_increase_add")) *
|
|
variance * streak_factor);
|
|
else
|
|
pl->fitness += (const_float("float_player_fitness_increase_add") *
|
|
variance * streak_factor);
|
|
|
|
pl->fitness = MIN(pl->fitness, 1);
|
|
}
|
|
|
|
/** Return the number of yellow cards of a player
|
|
or the number of weeks banned.
|
|
@param pl The player.
|
|
@param clid The cup or league id.
|
|
@param card_type Whether red or yellow cards. */
|
|
gint
|
|
player_card_get(const Player *pl, gint clid, gint card_type)
|
|
{
|
|
gint i;
|
|
gint return_value = 0;
|
|
|
|
for(i=0;i<pl->cards->len;i++)
|
|
if(g_array_index(pl->cards, PlayerCard, i).clid == clid)
|
|
{
|
|
if(card_type == PLAYER_VALUE_CARD_YELLOW)
|
|
return_value = g_array_index(pl->cards, PlayerCard, i).yellow;
|
|
else
|
|
return_value = g_array_index(pl->cards, PlayerCard, i).red;
|
|
|
|
break;
|
|
}
|
|
|
|
return return_value;
|
|
}
|
|
|
|
/** Change a card value for the player.
|
|
@param pl The player.
|
|
@param clid The cup or league id.
|
|
@param card_type Whether red or yellow card.
|
|
@param value The new value.
|
|
@param diff Whether we add the value to the old one or
|
|
replace the old value by the new one. */
|
|
void
|
|
player_card_set(Player *pl, gint clid, gint card_type, gint value, gboolean diff)
|
|
{
|
|
gint i, *card_value = NULL;
|
|
PlayerCard new;
|
|
|
|
for(i=0;i<pl->cards->len;i++)
|
|
if(g_array_index(pl->cards, PlayerCard, i).clid == clid)
|
|
{
|
|
if(card_type == PLAYER_VALUE_CARD_YELLOW)
|
|
card_value = &g_array_index(pl->cards, PlayerCard, i).yellow;
|
|
else if(card_type == PLAYER_VALUE_CARD_RED)
|
|
card_value = &g_array_index(pl->cards, PlayerCard, i).red;
|
|
|
|
if(diff)
|
|
*card_value += value;
|
|
else
|
|
*card_value = value;
|
|
|
|
if(*card_value < 0)
|
|
{
|
|
g_warning("player_card_set: negative card value; setting to 0\n");
|
|
*card_value = 0;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
new.clid = clid;
|
|
new.yellow = new.red = 0;
|
|
|
|
g_array_append_val(pl->cards, new);
|
|
|
|
player_card_set(pl, clid, card_type, value, diff);
|
|
}
|
|
|
|
/** Return the number of games or goals.
|
|
@param pl The player.
|
|
@param clid The cup or league id.
|
|
@param card_type Whether games or goals cards. */
|
|
gint
|
|
player_games_goals_get(const Player *pl, gint clid, gint type)
|
|
{
|
|
gint i, return_value = 0;
|
|
|
|
for(i=0;i<pl->games_goals->len;i++)
|
|
if(g_array_index(pl->games_goals, PlayerGamesGoals, i).clid == clid)
|
|
{
|
|
if(type == PLAYER_VALUE_GAMES)
|
|
return_value = g_array_index(pl->games_goals, PlayerGamesGoals, i).games;
|
|
else if(type == PLAYER_VALUE_GOALS)
|
|
return_value = g_array_index(pl->games_goals, PlayerGamesGoals, i).goals;
|
|
else if(type == PLAYER_VALUE_SHOTS)
|
|
return_value = g_array_index(pl->games_goals, PlayerGamesGoals, i).shots;
|
|
else
|
|
main_exit_program(EXIT_INT_NOT_FOUND,
|
|
"player_games_goals_get: unknown type %d.\n", type);
|
|
}
|
|
|
|
return return_value;
|
|
}
|
|
|
|
/** Change a card value for the player.
|
|
@param pl The player.
|
|
@param clid The cup or league id.
|
|
@param type Whether games or goals or shots.
|
|
@param value The new value.
|
|
@param diff Whether we add the value to the old one or
|
|
replace the old value by the new one. */
|
|
void
|
|
player_games_goals_set(Player *pl, gint clid, gint type, gint value)
|
|
{
|
|
gint i, *games_goals_value = NULL;
|
|
PlayerGamesGoals new;
|
|
|
|
for(i=0;i<pl->games_goals->len;i++)
|
|
if(g_array_index(pl->games_goals, PlayerGamesGoals, i).clid == clid)
|
|
{
|
|
if(type == PLAYER_VALUE_GAMES)
|
|
games_goals_value = &g_array_index(pl->games_goals, PlayerGamesGoals, i).games;
|
|
else if(type == PLAYER_VALUE_GOALS)
|
|
games_goals_value = &g_array_index(pl->games_goals, PlayerGamesGoals, i).goals;
|
|
else if(type == PLAYER_VALUE_SHOTS)
|
|
games_goals_value = &g_array_index(pl->games_goals, PlayerGamesGoals, i).shots;
|
|
|
|
*games_goals_value += value;
|
|
|
|
if(*games_goals_value < 0)
|
|
{
|
|
g_warning("player_games_goals_set: negative value; setting to 0\n");
|
|
*games_goals_value = 0;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
new.clid = clid;
|
|
new.games = new.goals = new.shots = 0;
|
|
|
|
g_array_append_val(pl->games_goals, new);
|
|
|
|
player_games_goals_set(pl, clid, type, value);
|
|
}
|
|
|
|
/** Update skill and lsu of a user player.
|
|
@param pl The player we update. */
|
|
void
|
|
player_update_skill(Player *pl)
|
|
{
|
|
gint i;
|
|
|
|
if(!query_player_is_youth(pl))
|
|
{
|
|
if(pl->age > pl->peak_age)
|
|
pl->lsu += (pl->health == 0) ? 1 : const_float("float_player_lsu_injured_old");
|
|
else if(pl->health == 0 &&
|
|
((gfloat)player_games_goals_get(pl, pl->team->clid, PLAYER_VALUE_GAMES) / (gfloat)week >=
|
|
const_float("float_player_lsu_games_percentage") ||
|
|
math_rnd(0, 1) <= const_float("float_player_lsu_increase_prob")))
|
|
pl->lsu++;
|
|
}
|
|
else
|
|
pl->lsu += (pl->health != 0) ? 0 :
|
|
const_float("float_youth_academy_lsu_addition_best") -
|
|
(user_from_team(pl->team)->youth_academy.av_coach *
|
|
const_float("float_youth_academy_lsu_penalty"));
|
|
|
|
if(pl->lsu < const_float("float_player_lsu_update_limit") ||
|
|
math_rnd(0, 1) < powf(const_float("float_player_lsu_update_base_prob"),
|
|
pl->lsu - const_float("float_player_lsu_update_limit")))
|
|
return;
|
|
|
|
pl->lsu = 0;
|
|
|
|
if(pl->age < pl->peak_age - pl->peak_region)
|
|
pl->skill *= (1 + ((pl->peak_age - pl->age) *
|
|
const_float("float_player_skill_update_younger_factor") +
|
|
const_float("float_player_skill_update_younger_add")));
|
|
else if(pl->age > pl->peak_age + pl->peak_region)
|
|
pl->skill *= (1 - ((pl->age - pl->peak_age) *
|
|
const_float("float_player_skill_update_older_factor") +
|
|
const_float("float_player_skill_update_older_add")));
|
|
else
|
|
pl->skill *= math_rnd(1 - const_float("float_player_skill_update_peak"),
|
|
1 + const_float("float_player_skill_update_peak"));
|
|
|
|
pl->skill = CLAMP(pl->skill, 0, pl->talent);
|
|
pl->cskill = player_get_cskill(pl, pl->cpos, TRUE);
|
|
pl->value = player_assign_value(pl);
|
|
|
|
for(i=0;i<QUALITY_END;i++)
|
|
if(pl->skill > pl->etal[i])
|
|
{
|
|
player_estimate_talent(pl);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/** Decrement the number of weeks until
|
|
recovery depending on the user's physio.
|
|
@param pl An injured player. */
|
|
void
|
|
player_update_injury(Player *pl)
|
|
{
|
|
gint i, j;
|
|
gfloat rndom;
|
|
gint physio = (query_player_is_cpu(pl)) ?
|
|
QUALITY_GOOD : user_from_team(pl->team)->physio;
|
|
gfloat injury_decrease_probs[4][3] =
|
|
{{const_float("float_player_injury_recovery_best0"),
|
|
const_float("float_player_injury_recovery_best1"),
|
|
const_float("float_player_injury_recovery_best2")},
|
|
{const_float("float_player_injury_recovery_good0"),
|
|
const_float("float_player_injury_recovery_good1"),
|
|
const_float("float_player_injury_recovery_good2")},
|
|
{const_float("float_player_injury_recovery_good2"),
|
|
const_float("float_player_injury_recovery_good1"),
|
|
const_float("float_player_injury_recovery_good0")},
|
|
{const_float("float_player_injury_recovery_best2"),
|
|
const_float("float_player_injury_recovery_best1"),
|
|
const_float("float_player_injury_recovery_best0")}};
|
|
|
|
for(j=1;j<3;j++)
|
|
injury_decrease_probs[physio][j] += injury_decrease_probs[physio][j - 1];
|
|
|
|
rndom = math_rnd(0, 1);
|
|
|
|
for(i=0;i<3;i++)
|
|
if(rndom <= injury_decrease_probs[physio][i])
|
|
{
|
|
pl->recovery = MAX(pl->recovery - i, 0);
|
|
break;
|
|
}
|
|
|
|
if(pl->recovery == 0)
|
|
{
|
|
pl->health = 0;
|
|
pl->fitness = math_rnd(const_float("float_player_injury_recovery_fitness_lower"),
|
|
const_float("float_player_injury_recovery_fitness_upper"));
|
|
}
|
|
}
|
|
|
|
/** Weekly test whether a player goes on a hot/cold
|
|
streak; if he's on a streak, decrease the streak counter. */
|
|
void
|
|
player_update_streak(Player *pl)
|
|
{
|
|
gfloat streak_type, streak_prob,
|
|
streak_length, decrease_factor = 0;
|
|
gfloat streak_prob_factor =
|
|
const_float("float_player_streak_prob_max") -
|
|
const_float("float_player_streak_prob_zero"),
|
|
streak_prob_add = const_float("float_player_streak_prob_zero");
|
|
|
|
/** Player streak is locked. */
|
|
if(pl->streak_count < 0)
|
|
{
|
|
pl->streak_count++;
|
|
|
|
if(pl->streak_count >= 0)
|
|
pl->streak_count = 0;
|
|
|
|
return;
|
|
}
|
|
else if(pl->streak_count > 0)
|
|
{
|
|
if(pl->streak == PLAYER_STREAK_HOT)
|
|
decrease_factor = -1;
|
|
else if(pl->streak == PLAYER_STREAK_COLD)
|
|
decrease_factor = 1;
|
|
else
|
|
g_warning("player_update_streak: streak count is positive (%.1f) but player %s is not on a streak!\n", pl->streak_count, pl->name);
|
|
|
|
pl->streak_count -=
|
|
(pl->streak_prob * decrease_factor *
|
|
const_float("float_player_streak_count_decrease_factor") +
|
|
const_float("float_player_streak_count_decrease_add"));
|
|
|
|
/** Streak is over. */
|
|
if(pl->streak_count <= 0)
|
|
{
|
|
pl->streak = PLAYER_STREAK_NONE;
|
|
player_streak_reset_count(pl);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if(query_player_is_in_ya(pl))
|
|
return;
|
|
|
|
/** Now let's find out whether there's a new streak. */
|
|
streak_type = math_rnd(-1, 1);
|
|
streak_prob = math_rnd(0, 1);
|
|
streak_length = math_rnd(const_float("float_player_streak_length_lower"),
|
|
const_float("float_player_streak_length_upper"));
|
|
|
|
if(streak_type < pl->streak_prob &&
|
|
((pl->streak_prob > 0 &&
|
|
streak_prob < streak_prob_factor * pl->streak_prob + streak_prob_add) ||
|
|
(pl->streak_prob <= 0 &&
|
|
streak_prob < streak_prob_add * pl->streak_prob + streak_prob_add)))
|
|
{
|
|
pl->streak = PLAYER_STREAK_HOT;
|
|
pl->streak_count = streak_length;
|
|
}
|
|
else if(streak_type > pl->streak_prob &&
|
|
((pl->streak_prob > 0 &&
|
|
streak_prob < -streak_prob_add * pl->streak_prob + streak_prob_add) ||
|
|
(pl->streak_prob <= 0 &&
|
|
streak_prob < -streak_prob_factor * pl->streak_prob + streak_prob_add)))
|
|
{
|
|
pl->streak = PLAYER_STREAK_COLD;
|
|
pl->streak_count = streak_length;
|
|
}
|
|
}
|
|
|
|
/** Update a player in a team (age, skill etc.). */
|
|
void
|
|
player_update_weekly(Player *pl)
|
|
{
|
|
if(pl->health > 0)
|
|
player_update_injury(pl);
|
|
else
|
|
player_update_streak(pl);
|
|
|
|
if(query_player_is_cpu(pl))
|
|
return;
|
|
|
|
pl->age += 0.0192;
|
|
|
|
if(debug < 50)
|
|
if(!sett_int("int_opt_disable_contracts") &&
|
|
pl->age > const_float("float_player_age_lower"))
|
|
pl->contract -= 0.0192;
|
|
|
|
if(!sett_int("int_opt_disable_contracts") && debug < 50 &&
|
|
pl->contract * 12 <= opt_user_int("int_opt_user_contract_limit") &&
|
|
(pl->contract + 0.0192) * 12 > opt_user_int("int_opt_user_contract_limit"))
|
|
user_event_add(user_from_team(pl->team), EVENT_TYPE_WARNING,
|
|
-1, -1, NULL, _("%s's contract expires in %.1f years."),
|
|
pl->name, pl->contract);
|
|
|
|
if(pl->contract <= 0)
|
|
{
|
|
player_remove_contract(pl);
|
|
return;
|
|
}
|
|
|
|
player_update_skill(pl);
|
|
}
|
|
|
|
/** Remove a player from a user team after the contract expired.
|
|
@param tm The user team.
|
|
@param idx The player index. */
|
|
void
|
|
player_remove_contract(Player *pl)
|
|
{
|
|
user_event_add(user_from_team(pl->team), EVENT_TYPE_PLAYER_LEFT, -1, -1, NULL,
|
|
pl->name);
|
|
player_remove_from_team(pl->team, player_id_index(pl->team, pl->id));
|
|
}
|
|
|
|
/** Remove a player from a team.
|
|
@param idx The player index in the players array. */
|
|
void
|
|
player_remove_from_team(Team *tm, gint idx)
|
|
{
|
|
gint usr_idx = team_is_user(tm);
|
|
|
|
if(usr_idx != -1 &&
|
|
player_of_idx_team(tm, idx)->id ==
|
|
option_int("int_opt_user_penalty_shooter", &usr(usr_idx).options))
|
|
option_set_int("int_opt_user_penalty_shooter", &usr(usr_idx).options, -1);
|
|
|
|
transfer_remove_player_ptr(player_of_idx_team(tm, idx));
|
|
free_player(player_of_idx_team(tm, idx));
|
|
g_array_remove_index(tm->players, idx);
|
|
}
|
|
|
|
/** Make some player updates after a match
|
|
for players.
|
|
@param pl The player we update.
|
|
@param clid The fixture clid. */
|
|
void
|
|
player_update_post_match(Player *pl, const Fixture *fix)
|
|
{
|
|
gint yellow_red = league_cup_get_yellow_red(fix->clid);
|
|
gint winner = -1;
|
|
|
|
if(player_card_get(pl, fix->clid, PLAYER_VALUE_CARD_RED) > 0)
|
|
player_card_set(pl, fix->clid, PLAYER_VALUE_CARD_RED, -1, TRUE);
|
|
|
|
if(player_card_get(pl, fix->clid, PLAYER_VALUE_CARD_YELLOW) >= yellow_red)
|
|
{
|
|
player_card_set(pl, fix->clid, PLAYER_VALUE_CARD_YELLOW, 0, FALSE);
|
|
|
|
if(player_card_get(pl, fix->clid, PLAYER_VALUE_CARD_RED) == 0 && debug < 50)
|
|
player_card_set(pl, fix->clid, PLAYER_VALUE_CARD_RED, 1, FALSE);
|
|
}
|
|
|
|
if(pl->cpos == PLAYER_POS_GOALIE &&
|
|
((fix->result[0][0] == 0 && fix->teams[1] == pl->team) ||
|
|
(fix->result[1][0] == 0 && fix->teams[0] == pl->team)))
|
|
player_streak_add_to_prob(
|
|
pl, const_float("float_player_streak_add_goalie_clean"));
|
|
|
|
/** No streak change if we had a draw. */
|
|
if(!fix->decisive && fix->result[0][0] == fix->result[1][0])
|
|
return;
|
|
|
|
winner = GPOINTER_TO_INT(fixture_winner_of(fix, TRUE));
|
|
|
|
if(winner == pl->team->id)
|
|
player_streak_add_to_prob(
|
|
pl, const_float("float_player_streak_add_win"));
|
|
else
|
|
player_streak_add_to_prob(
|
|
pl, const_float("float_player_streak_add_loss"));
|
|
}
|
|
|
|
/** Replace a player by a new one in a cpu team.
|
|
@param free_player Whether to free the memory occupied
|
|
by the player. */
|
|
void
|
|
player_replace_by_new(Player *pl, gboolean free_player)
|
|
{
|
|
Team *tm = pl->team;
|
|
gint idx = player_id_index(tm, pl->id);
|
|
Player new = player_new(tm, team_get_average_skill(tm, FALSE), FALSE);
|
|
|
|
new.name = name_get(pl->team->names_file);
|
|
new.pos = pl->pos;
|
|
new.cpos = pl->cpos;
|
|
new.id = pl->id;
|
|
|
|
if(free_player)
|
|
player_remove_from_team(tm, idx);
|
|
else
|
|
g_array_remove_index(tm->players, idx);
|
|
g_array_insert_val(tm->players, idx, new);
|
|
}
|
|
|
|
/** Update players in teams.
|
|
@param tm The team of the player.
|
|
@param idx The index in the players array. */
|
|
void
|
|
player_update_week_roundly(Team *tm, gint idx)
|
|
{
|
|
Player *pl = player_of_idx_team(tm, idx);
|
|
|
|
if(pl->health == 0 &&
|
|
(week_round == 1 ||
|
|
(week_round > 1 && query_team_plays(tm, week, week_round))))
|
|
player_update_fitness(pl);
|
|
|
|
pl->cskill = (pl->health > 0 || player_is_banned(pl) > 0) ?
|
|
0 : player_get_cskill(pl, pl->cpos, TRUE);
|
|
}
|
|
|
|
/** Return injury descriptions. */
|
|
gchar*
|
|
player_injury_to_char(gint injury_type)
|
|
{
|
|
switch(injury_type)
|
|
{
|
|
default:
|
|
g_warning("player_injury_to_char: unknown type %d\n", injury_type);
|
|
return "";
|
|
break;
|
|
case PLAYER_INJURY_NONE:
|
|
return _("OK");
|
|
break;
|
|
case PLAYER_INJURY_CONCUSSION:
|
|
return _("Concussion");
|
|
break;
|
|
case PLAYER_INJURY_PULLED_MUSCLE:
|
|
return _("Pulled muscle");
|
|
break;
|
|
case PLAYER_INJURY_HAMSTRING:
|
|
return _("Hamstring");
|
|
break;
|
|
case PLAYER_INJURY_GROIN:
|
|
return _("Groin injury");
|
|
break;
|
|
case PLAYER_INJURY_FRAC_ANKLE:
|
|
return _("Fractured ankle");
|
|
break;
|
|
case PLAYER_INJURY_RIB:
|
|
return _("Broken rib");
|
|
break;
|
|
case PLAYER_INJURY_LEG:
|
|
return _("Broken leg");
|
|
break;
|
|
case PLAYER_INJURY_BROK_ANKLE:
|
|
return _("Broken ankle");
|
|
break;
|
|
case PLAYER_INJURY_ARM:
|
|
return _("Broken arm");
|
|
break;
|
|
case PLAYER_INJURY_SHOULDER:
|
|
return _("Broken shoulder");
|
|
break;
|
|
case PLAYER_INJURY_LIGAMENT:
|
|
return _("Torn crucial ligament");
|
|
break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/** Nullify some stuff at the beginning of the season and change the skills
|
|
and talents of cpu players.
|
|
@param skill_change Skill/talent change of the player in percentage. */
|
|
void
|
|
player_season_start(Player *pl, gfloat skill_change)
|
|
{
|
|
gint i;
|
|
|
|
if(pl->games_goals->len > 0)
|
|
{
|
|
g_array_free(pl->games_goals, TRUE);
|
|
pl->games_goals = g_array_new(FALSE, FALSE, sizeof(PlayerGamesGoals));
|
|
}
|
|
|
|
if(pl->cards->len > 0)
|
|
{
|
|
g_array_free(pl->cards, TRUE);
|
|
pl->cards = g_array_new(FALSE, FALSE, sizeof(PlayerGamesGoals));
|
|
}
|
|
|
|
if(skill_change != 0)
|
|
{
|
|
pl->talent *= (1 + skill_change);
|
|
pl->talent = CLAMP(pl->talent, 0, const_float("float_player_max_skill"));
|
|
|
|
pl->skill *= (1 + skill_change);
|
|
pl->skill = CLAMP(pl->skill, 0, pl->talent);
|
|
pl->cskill = player_get_cskill(pl, pl->cpos, TRUE);
|
|
|
|
pl->value = player_assign_value(pl);
|
|
|
|
for(i=0;i<QUALITY_END;i++)
|
|
if(pl->skill > pl->etal[i])
|
|
{
|
|
player_estimate_talent(pl);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Return the last name of a player. */
|
|
gchar*
|
|
player_get_last_name(const gchar *name)
|
|
{
|
|
gint i;
|
|
gchar buf[SMALL];
|
|
gchar *rev_name = NULL;
|
|
const gchar *temp;
|
|
|
|
if(!g_utf8_validate(name, -1, NULL))
|
|
{
|
|
g_warning("player_get_last_name: invalid utf8-string: %s \n", name);
|
|
return "";
|
|
}
|
|
|
|
temp = name;
|
|
for(i=0;i<g_utf8_strlen(name, -1);i++)
|
|
{
|
|
temp = g_utf8_next_char(temp);
|
|
if(g_unichar_isspace(g_utf8_get_char(temp)))
|
|
break;
|
|
}
|
|
|
|
rev_name = g_utf8_strreverse(name, -1);
|
|
|
|
g_utf8_strncpy(buf, rev_name, g_utf8_strlen(name, -1) - i - 2);
|
|
g_free(rev_name);
|
|
|
|
rev_name = g_utf8_strreverse(buf, -1);
|
|
|
|
return rev_name;
|
|
}
|
|
|
|
/** Create a pointer array with pointers to the players
|
|
and return it. */
|
|
GPtrArray*
|
|
player_get_pointers_from_array(const GArray *players_array)
|
|
{
|
|
gint i;
|
|
GPtrArray *players = g_ptr_array_new();
|
|
|
|
for(i=0;i<players_array->len;i++)
|
|
g_ptr_array_add(players, &g_array_index(players_array, Player, i));
|
|
|
|
return players;
|
|
}
|
|
|
|
|
|
/** Move a player from the team to the youth academy. */
|
|
void
|
|
player_move_to_ya(gint idx)
|
|
{
|
|
Player *pl = player_of_idx_team(current_user.tm, idx);
|
|
Player player = *pl;
|
|
|
|
if(query_transfer_player_is_on_list(pl))
|
|
transfer_remove_player_ptr(pl);
|
|
|
|
player.cskill = player.skill;
|
|
player.cpos = player.pos;
|
|
|
|
g_array_remove_index(current_user.tm->players, idx);
|
|
g_array_append_val(current_user.youth_academy.players, player);
|
|
}
|
|
|
|
/** Move a player from the youth academy to the team. */
|
|
void
|
|
player_move_from_ya(gint idx)
|
|
{
|
|
Player *pl = &g_array_index(current_user.youth_academy.players, Player, idx);
|
|
Player player = *pl;
|
|
|
|
g_array_remove_index(current_user.youth_academy.players, idx);
|
|
g_array_append_val(current_user.tm->players, player);
|
|
}
|
|
|
|
/** Wrapper for the streak probability addition operation
|
|
so that it always stays between -1 and 1. */
|
|
void
|
|
player_streak_add_to_prob(Player *pl, gfloat add)
|
|
{
|
|
pl->streak_prob += add;
|
|
pl->streak_prob = CLAMP(pl->streak_prob, -1, 1);
|
|
}
|
|
|
|
/** Find out whether a player is in the youth academy. */
|
|
gboolean
|
|
query_player_is_in_ya(const Player *pl)
|
|
{
|
|
gint i;
|
|
|
|
for(i=0;i<pl->team->players->len;i++)
|
|
if(pl == &g_array_index(pl->team->players, Player, i))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|