mirror of https://github.com/tstellar/bygfoot.git
41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
# Bygfoot Football Manager
|
|
# Global configuration file
|
|
|
|
# Most of these options are uncommented because their meaning
|
|
# is rather clear if you take a look at the options window in the game.
|
|
|
|
int_opt_confirm_quit 1
|
|
int_opt_confirm_unfit 1
|
|
int_opt_save_will_overwrite 0
|
|
int_opt_maximize_main_window 1
|
|
int_opt_prefer_messages 0
|
|
int_opt_skip 1
|
|
int_opt_autosave 1
|
|
int_opt_autosave_interval 5
|
|
int_opt_autosave_files 5
|
|
|
|
# 1: load definitions 0: don't load 2: only names
|
|
int_opt_load_defs 1
|
|
|
|
# precision of skill and talent in player lists
|
|
int_opt_player_precision 0
|
|
|
|
# refresh rate of the player list during a live game
|
|
# the smaller the more often the list gets refreshed
|
|
int_opt_live_game_player_list_refresh 48
|
|
|
|
# whether some debugging info's shown (in the console)
|
|
int_opt_debug 0
|
|
|
|
# some default files
|
|
string_opt_player_names_file general
|
|
string_opt_constants_file bygfoot_constants
|
|
string_opt_appearance_file bygfoot_app
|
|
string_opt_default_user_conf_file bygfoot_user.conf
|
|
|
|
# font name; if empty, the default system font's used
|
|
string_opt_font_name
|
|
|
|
# language used (a code like de_DE)
|
|
string_opt_language_code
|