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Star player balking.
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@ -83,6 +83,9 @@ float_player_fitness_upper 100000
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float_player_contract_lower 100000
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float_player_contract_upper 400000
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# default contract value for youths
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float_player_contract_youth 100000
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# bounds for the last skill update at player generation.
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float_player_lsu_lower 200000
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float_player_lsu_upper 1000000
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@ -405,13 +408,13 @@ int_season_end_user_champ_best_teams_limit 5
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# how much the user's luck deteriorates if he
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# becomes champion
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float_season_end_user_champ_luck_factor 95000
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float_season_end_user_champ_luck_factor 97500
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# how much it regenerates if he's not champ
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float_season_end_user_champ_luck_factor_regen 103000
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float_season_end_user_champ_luck_factor_regen 101000
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# lower limit for the user's luck
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float_luck_limit 50000
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float_luck_limit 90000
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float_season_end_league_above_talent_factor 103000
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@ -951,3 +954,25 @@ int_job_application_points_international 200
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# how many points a country rating difference is worth
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int_job_application_points_per_rating 80
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# the chance that a new star player to be bought doesn't
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# balk because of other star players already on the team
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float_transfer_star_no_balk 12000
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# the chance that a star player doesn't balk because
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# at contract renewal time
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float_contract_star_no_balk 25000
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# skill limit for transfers defining what we call a star
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float_transfer_star_skill_limit 9000000
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# skill limit for contract renewal defining what we call a star
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float_contract_star_skill_limit 9250000
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# how much the presence of a star player decreases the
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# probability that a new one accepts an offer
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float_transfer_star_prob_decrease 15000
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# probability of a star goalie accepting if there's
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# already one present
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float_transfer_star_goalie_accepts 12000
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