bygfoot/src/player.h

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#ifndef PLAYER_H
#define PLAYER_H
#include "bygfoot.h"
#include "fixture_struct.h"
#include "maths.h"
#include "player_struct.h"
#include "team_struct.h"
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enum PlayerCompareAttrib
{
PLAYER_COMPARE_ATTRIBUTE_GAME_SKILL = 0,
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PLAYER_COMPARE_ATTRIBUTE_POS,
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PLAYER_COMPARE_ATTRIBUTE_LEAGUE_GOALS,
PLAYER_COMPARE_ATTRIBUTE_END
};
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#define query_player_is_youth(pl) (pl->age <= const_float("float_player_age_lower"))
/** Reset the streak counter. */
#define player_streak_reset_count(pl) pl->streak_count = -math_rnd((gfloat)const_int("int_player_streak_lock_length_lower"), (gfloat)const_int("int_player_streak_lock_length_upper"))
Player
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player_new(Team *tm, gfloat average_skill, gboolean new_id);
gint
player_get_position_from_structure(gint structure, gint player_number);
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gfloat
player_skill_from_talent(const Player *pl);
void
player_estimate_talent(Player *pl);
gint
player_assign_value(const Player *pl);
gint
player_assign_wage(const Player *pl);
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gint
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player_all_games_goals(const Player *pl, gint type);
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gint
player_all_cards(const Player *pl);
Player*
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player_of_idx_team(const Team *tm, gint number);
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Player*
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player_of_id_team(const Team *tm, gint id);
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gint
player_compare_func(gconstpointer a, gconstpointer b, gpointer data);
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gint
player_compare_substitute_func(gconstpointer a, gconstpointer b, gpointer data);
void
player_move(Team *tm1, gint player_number, Team *tm2, gint insert_at);
void
player_swap(Team *tm1, gint player_number1, Team *tm2, gint player_number2);
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gfloat
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player_get_cskill(const Player *pl, gint position, gboolean check_health);
gint
player_is_banned(const Player *pl);
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gboolean
player_substitution_good_structure(gint old_structure, gint old_pos, gint player_pos);
gint
player_id_index(const Team *tm, gint player_id);
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gfloat
player_get_game_skill(const Player *pl, gboolean skill);
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void
player_decrease_fitness(Player *pl);
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gint
player_card_get(const Player *pl, gint clid, gint card_type);
void
player_card_set(Player *pl, gint clid, gint card_type, gint value, gboolean diff);
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void
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player_games_goals_set(Player *pl, gint clid, gint type, gint value);
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gint
player_games_goals_get(const Player *pl, gint clid, gint type);
void
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player_update_weekly(Player *pl);
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void
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player_remove_contract(Player *pl);
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void
player_update_skill(Player *pl);
void
player_update_fitness(Player *pl);
void
player_update_post_match(Player *pl, const Fixture *fix);
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void
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player_replace_by_new(Player *pl, gboolean free_player);
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void
player_remove_from_team(Team *tm, gint idx);
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void
player_update_week_roundly(Team *tm, gint idx);
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void
player_update_injury(Player *pl);
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void
player_copy(Player *pl, Team *tm, gint insert_at);
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gchar*
player_injury_to_char(gint injury_type);
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gboolean
query_player_id_in_team(gint player_id, const Team *tm);
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void
player_season_start(Player *pl, gfloat skill_change);
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gchar*
player_get_last_name(const gchar *name);
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void
player_complete_def(Player *pl, gfloat average_skill);
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GPtrArray*
player_get_pointers_from_array(const GArray *players);
void
player_move_to_ya(gint idx);
void
player_move_from_ya(gint idx);
void
player_streak_add_to_prob(Player *pl, gfloat add);
void
player_update_streak(Player *pl);
gboolean
query_player_is_in_ya(const Player *pl);
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#endif