bygfoot/src/player.h

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#ifndef PLAYER_H
#define PLAYER_H
#include "bygfoot.h"
#include "player_struct.h"
#include "team_struct.h"
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enum PlayerCompareAttrib
{
PLAYER_COMPARE_ATTRIBUTE_GAME_SKILL = 0,
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PLAYER_COMPARE_ATTRIBUTE_POS,
PLAYER_COMPARE_ATTRIBUTE_END
};
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enum PlayerValue
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{
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PLAYER_VALUE_CARD_YELLOW = 0,
PLAYER_VALUE_CARD_RED,
PLAYER_VALUE_GAMES,
PLAYER_VALUE_GOALS,
PLAYER_VALUE_SHOTS,
PLAYER_VALUE_END
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};
Player
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player_new(Team *tm, gfloat average_skill);
gint
player_new_id(const GArray *players);
gint
player_get_position_from_structure(gint structure, gint player_number);
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gfloat
player_new_talent(gfloat skill);
void
player_estimate_talent(Player *pl);
gint
player_assign_value(const Player *pl);
gint
player_assign_wage(const Player *pl);
void
player_copy(const Player *source, Player *dest);
void
player_append_to_array(const Player *pl, Team *tm);
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gint
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player_all_games_goals(const Player *pl, gint type);
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gint
player_all_cards(const Player *pl);
Player*
player_of_ids(gint clid, gint team_id, gint id);
Player*
player_of(const Team *tm, gint number);
Player*
player_of_id(const Team *tm, gint id);
gint
player_compare_func(gconstpointer a, gconstpointer b, gpointer data);
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gint
player_compare_substitute_func(gconstpointer a, gconstpointer b, gpointer data);
void
player_move(Team *tm1, gint player_number, Team *tm2, gint insert_at);
void
player_swap(Team *tm1, gint player_number1, Team *tm2, gint player_number2);
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gfloat
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player_get_cskill(const Player *pl, gint position);
gint
player_is_banned(const Player *pl);
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gboolean
player_substitution_good_structure(gint old_structure, gint old_pos, gint player_pos);
gint
player_id_index(const Team *tm, gint player_id);
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gfloat
player_get_game_skill(const Player *pl, gboolean skill);
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void
player_decrease_fitness(Player *pl);
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gint
player_card_get(const Player *pl, gint clid, gint card_type);
void
player_card_set(Player *pl, gint clid, gint card_type, gint value, gboolean diff);
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void
player_games_goals_set(Player *pl, gint clid, gint type, gint value, gboolean diff);
gint
player_games_goals_get(const Player *pl, gint clid, gint type);
void
player_update_weekly(Team *tm, gint idx);
void
player_remove_contract(Team *tm, gint idx);
void
player_update_skill(Player *pl);
void
player_update_fitness(Player *pl);
void
player_update_post_match(Player *pl);
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void
player_replace_by_new(Player *pl);
void
player_remove_from_team(Team *tm, gint idx);
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#endif