bygfoot/src/league_struct.h

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/*
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league_struct.h
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Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef LEAGUE_STRUCT_H
#define LEAGUE_STRUCT_H
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#include "bygfoot.h"
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#include "stat_struct.h"
#include "table_struct.h"
enum PromRelType
{
PROM_REL_PROMOTION = 0,
PROM_REL_RELEGATION,
PROM_REL_NONE
};
/**
An element representing a promotion or relegation rule.
This means, a PromRelElement specifies a range of teams
that get promoted or relegated to a given league.
@see PromRel
*/
typedef struct
{
gint ranks[2]; /**< The range of teams; default 0 and 0 */
gint from_table; /**< From which table to pick the teams in case there are several. Default: 0. */
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gchar *dest_sid; /**< The id of the destination league. Default "" */
gint type; /**< Type. Promotion or relegation or none. */
/** The maximum number of teams to promote/relegate. This can be different the
* size of the range of teams, since some leagues have teams
* (e.g. reserve teams) that may be inelligible for promotion. For example,
* a league could promote the top 2 elegible teams from positions 1-3.
* In that case ranks[0] = 1, ranks[1] = 3 and num_teams = 2.
*/
gint num_teams;
} PromRelElement;
/**
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An struct representing promotion/relegation games.
*/
typedef struct
{
gint ranks[2]; /**< The range of teams; default 0 and 0. This is only valid
loser_sid == NULL. */
/** The id of the league the promotion games winner gets promoted to. Default "" */
gchar *dest_sid;
/** The id of the league the promotion games losers get moved to. Default "" */
gchar *loser_sid;
/** Number of teams that advance from the promotion games. Default: 1. */
gint number_of_advance;
/** The cup determining how the promotion games are handled. */
gchar *cup_sid;
} PromGames;
/**
This structure specifies how promotion and relegation is handled in a league.
It contains promotion and relegation rules in an array and possibly also
a rule about promotion games to be played.
@see PromRelElement
*/
typedef struct
{
/** Array with promotion/relegation rules.
@see PromRelElement
*/
GArray *elements;
/** Array with promotion/relegation games.
@see PromGames
*/
GArray *prom_games;
} PromRel;
/**
A structure describing a different league joined to the current one
in the sense that there are matches played between teams from both leagues
like in the US conference system.
*/
typedef struct
{
/** Sid of the joined league. */
gchar *sid;
/** How many round robins to schedule. */
gint rr;
} JoinedLeague;
/**
A structure containing a week when a new table
gets created with nullified values for the league;
older tables get stored.
*/
typedef struct
{
gint add_week;
gchar *name;
} NewTable;
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/**
A structure describing a custom break in the fixtures
schedule occuring at a particular week.
*/
typedef struct
{
/** In which week the break occurs. */
gint week_number;
/** Length of break in weeks. */
gint length;
} WeekBreak;
/**
Representation of a league.
@see PromRel
@see Table
*/
typedef struct
{
/** Default value "" */
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gchar *name, *short_name, *sid, *symbol;
/** The sid of the player names file the
teams in the league take their names from.
Default: 'general', meaning the 'player_names_general.xml' file. */
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gchar *names_file;
/** @see PromRel */
PromRel prom_rel;
/** Numerical id, as opposed to the string id 'sid'. */
gint id;
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/** Layer of the league; this specifies which leagues are
parallel. */
gint layer;
/** The first week games are played. Default 1. */
gint first_week;
/** Weeks between two matchdays. Default 1. */
gint week_gap;
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/** Here we store intervals of fixtures during which
there should be two matches in a week instead of one. */
GArray *two_match_weeks[2];
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/** How many round robins are played. Important for
small leagues with 10 teams or so. Default: 2. */
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gint round_robins;
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/** Number of weeks between the parts of a round robin. */
GArray *rr_breaks;
/** Number of yellow cards until a player gets banned.
Default 1000 (which means 'off', basically). */
gint yellow_red;
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/** Average talent for the first season. Default: -1. */
gfloat average_talent;
/** Array of pointers for teams in the league.
@see Team */
GPtrArray *teams;
/** List of leagues joined fixture-wise to this one.
@see JoinedLeague */
GArray *joined_leagues;
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/** League tables. Usually only one, sometimes more than one is created.
@see Table */
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GArray *tables;
/** Array holding NewTable elements specifying when to add
a new table to the tables array. */
GArray *new_tables;
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/** The fixtures of a season for the league. */
GArray *fixtures;
/** A gchar pointer array of properties (like "inactive"). */
GPtrArray *properties;
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/** Array of custom breaks in schedule. */
GArray *week_breaks;
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/** The current league statistics. */
LeagueStat stats;
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/** Pointer array with the sids of competitions that
the fixtures of which should be avoided when scheduling
the league fixtures. */
GPtrArray *skip_weeks_with;
} League;
#endif