mirror of https://github.com/tstellar/bygfoot.git
73 lines
1.9 KiB
C
73 lines
1.9 KiB
C
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#ifndef LEAGUE_STRUCT_H
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#define LEAGUE_STRUCT_H
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#include "table_struct.h"
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/**
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An element representing a promotion or relegation rule.
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This means, a PromRelElement specifies a range of teams
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that get promoted or relegated to a given league.
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@see PromRel
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*/
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typedef struct
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{
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gint ranks[2]; /**< The range of teams; default 0 and 0 */
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GString *dest_sid; /**< The id of the destination league. Default "" */
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} PromRelElement;
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/**
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This structure specifies how promotion and relegation is handled in a league.
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It contains promotion and relegation rules in an array and possibly also
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a rule about promotion games to be played.
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@see PromRelElement
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*/
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typedef struct
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{
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/** The id of the league the promotion games winner gets promoted to. Default "" */
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GString *prom_games_dest_sid;
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/** The id of the cup that specifies the promotion games format.
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We regard the promotion games as a national cup like any other cup.
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@see Cup
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*/
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GString *prom_games_cup_sid; /* "" */
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/** Array with promotion/relegation rules.
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@see PromRelElement
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*/
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GArray *elements;
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} PromRel;
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/**
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Representation of a league.
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@see PromRel
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@see Table
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*/
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typedef struct
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{
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/** Default value "" */
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GString *name, *short_name, *sid, *symbol;
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/** @see PromRel */
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PromRel prom_rel;
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/** Numerical id, as opposed to the string id 'sid'. */
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gint id;
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/** The first week games are played. Default 1. */
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gint first_week;
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/** Weeks between two matchdays. Default 1. */
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gint week_gap;
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/** Number of yellow cards until a player gets banned.
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Default 1000 (which means 'off', basically). */
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gint yellow_red;
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/** Average skill for the first season. Default: -1. */
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gint average_skill;
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/** Average stadium capacity. Default: -1. */
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gint average_capacity;
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/** Array of teams in the league.
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@see Team */
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GArray *teams;
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/** League table.
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@see Table */
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Table table;
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} League;
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#endif
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