The ask command aims to ask another character about a question or
topic from the current chat. Essentially, the current chat is taken
out and prompted to another character.
This command also requires a few fixes to sprites and prompt creation.
Signed-off-by: kingbri <bdashore3@proton.me>
* Kobold Presets fixed
* Help texts fixed
* Scale API for connectAPISlash
* Quick Reply checkboxes fixed
* New Instruct Mode Presets
* More date/time macros
* ChatML context template and instruct prompt format
* Mistral context template and instruct prompt format
* Removed use_default_badwordsids from kobold presets
* Renamed ChatML to Mistral-OpenOrca (ChatML)
* Renamed Mistral-OpenOrca (removed ChatML)
* Removed single_line from kobold presets
* Removed obsolete use_stop_sequence setting
* Ban EOS Token off by default
* Split AI Resp. Conf. in global and preset-specific settings
* Resolve conflicts
* Fix title
* Add translations for new help texts
* Fix i18n.json whitespace
* Make Mistral-OpenOrca system prompt more generic
* Renamed "Mistral-OpenOrca" to "ChatML" again
* More (UI) fixes and improvements
* Sendas hint fixed
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Co-authored-by: Cohee <18619528+Cohee1207@users.noreply.github.com>
* Added control to audio ui to select bgm/ambient and lock selection to overide dynamic audio update. Load both assets and char specific audio assets
* correct ambient label and default value when no assets available.
* add padding in audio select
* Correct audio change of background ambient when locked. Updated CSS of audio ui for mobile friendly.
* add space between mixer
* Add checkbox to enable dynamic bgm/ambient switch
* correct background ambient fadout
* continue debuging ambient audio update
* finish debuging
* Fix BGM console error on first run. Reformat plugin code
* Changed audio bgm lock into loop on/off. Added random pick button for bgm. Moved ambient lock button to right.
* Add mouse wheel event handler on volume controls
* Change bgm select to only contain current chat character bgm (solo/group). When enable expression bgm is off, any of the char+asset bgm can play next if not looping.
* Corrected bgm looping at start. Force random to play another song if there is any.
* Format code
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Co-authored-by: Cohee <18619528+Cohee1207@users.noreply.github.com>
This makes the most sense for placement of memories. Add the functionality
for other extension prompt placements as well.
Signed-off-by: kingbri <bdashore3@proton.me>