Audio group chat cooldown bgm fixed.
This commit is contained in:
parent
d070336e9c
commit
ecb4436f07
|
@ -160,7 +160,7 @@ async function onBGMCooldownInput() {
|
||||||
extension_settings.audio.bgm_cooldown = ~~($("#audio_bgm_cooldown").val());
|
extension_settings.audio.bgm_cooldown = ~~($("#audio_bgm_cooldown").val());
|
||||||
cooldownBGM = extension_settings.audio.bgm_cooldown * 1000;
|
cooldownBGM = extension_settings.audio.bgm_cooldown * 1000;
|
||||||
saveSettingsDebounced();
|
saveSettingsDebounced();
|
||||||
//console.debug(DEBUG_PREFIX,"UPDATED BGM cooldown to",extension_settings.audio.bgm_cooldown);
|
console.debug(DEBUG_PREFIX,"UPDATED BGM cooldown to",extension_settings.audio.bgm_cooldown);
|
||||||
}
|
}
|
||||||
|
|
||||||
$(document).ready(function () {
|
$(document).ready(function () {
|
||||||
|
@ -301,6 +301,8 @@ async function moduleWorker() {
|
||||||
const moduleEnabled = extension_settings.audio.enabled;
|
const moduleEnabled = extension_settings.audio.enabled;
|
||||||
|
|
||||||
if (moduleEnabled) {
|
if (moduleEnabled) {
|
||||||
|
|
||||||
|
if(cooldownBGM > 0)
|
||||||
cooldownBGM -= UPDATE_INTERVAL;
|
cooldownBGM -= UPDATE_INTERVAL;
|
||||||
|
|
||||||
if (fallback_BGMS == null){
|
if (fallback_BGMS == null){
|
||||||
|
@ -384,7 +386,7 @@ async function moduleWorker() {
|
||||||
|
|
||||||
cooldownBGM = extension_settings.audio.bgm_cooldown * 1000;
|
cooldownBGM = extension_settings.audio.bgm_cooldown * 1000;
|
||||||
currentExpressionBGM = newExpression;
|
currentExpressionBGM = newExpression;
|
||||||
console.debug(DEBUG_PREFIX,"(SOLO) Updated current character expression to",currentExpressionBGM);
|
console.debug(DEBUG_PREFIX,"(SOLO) Updated current character expression to",currentExpressionBGM,"cooldown",cooldownBGM);
|
||||||
updateBGM();
|
updateBGM();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -414,11 +416,12 @@ async function moduleWorker() {
|
||||||
//console.debug(DEBUG_PREFIX,"(GROUP) BGM switch on cooldown:",cooldownBGM);
|
//console.debug(DEBUG_PREFIX,"(GROUP) BGM switch on cooldown:",cooldownBGM);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
cooldownBGM = extension_settings.audio.cooldownBGM;
|
|
||||||
|
cooldownBGM = extension_settings.audio.bgm_cooldown * 1000;
|
||||||
currentCharacterBGM = newCharacter;
|
currentCharacterBGM = newCharacter;
|
||||||
currentExpressionBGM = FALLBACK_EXPRESSION;
|
currentExpressionBGM = FALLBACK_EXPRESSION;
|
||||||
updateBGM();
|
updateBGM();
|
||||||
console.debug(DEBUG_PREFIX,"(GROUP) Updated current character BGM to",currentExpressionBGM);
|
console.debug(DEBUG_PREFIX,"(GROUP) Updated current character BGM to",currentExpressionBGM,"cooldown",cooldownBGM);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue