Audio group chat cooldown bgm fixed.
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d070336e9c
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ecb4436f07
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@ -160,7 +160,7 @@ async function onBGMCooldownInput() {
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extension_settings.audio.bgm_cooldown = ~~($("#audio_bgm_cooldown").val());
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cooldownBGM = extension_settings.audio.bgm_cooldown * 1000;
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saveSettingsDebounced();
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//console.debug(DEBUG_PREFIX,"UPDATED BGM cooldown to",extension_settings.audio.bgm_cooldown);
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console.debug(DEBUG_PREFIX,"UPDATED BGM cooldown to",extension_settings.audio.bgm_cooldown);
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}
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$(document).ready(function () {
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@ -301,7 +301,9 @@ async function moduleWorker() {
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const moduleEnabled = extension_settings.audio.enabled;
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if (moduleEnabled) {
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cooldownBGM -= UPDATE_INTERVAL;
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if(cooldownBGM > 0)
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cooldownBGM -= UPDATE_INTERVAL;
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if (fallback_BGMS == null){
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console.debug(DEBUG_PREFIX,"Updating audio bgm assets...");
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@ -384,7 +386,7 @@ async function moduleWorker() {
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cooldownBGM = extension_settings.audio.bgm_cooldown * 1000;
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currentExpressionBGM = newExpression;
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console.debug(DEBUG_PREFIX,"(SOLO) Updated current character expression to",currentExpressionBGM);
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console.debug(DEBUG_PREFIX,"(SOLO) Updated current character expression to",currentExpressionBGM,"cooldown",cooldownBGM);
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updateBGM();
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return;
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}
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@ -414,11 +416,12 @@ async function moduleWorker() {
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//console.debug(DEBUG_PREFIX,"(GROUP) BGM switch on cooldown:",cooldownBGM);
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return;
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}
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cooldownBGM = extension_settings.audio.cooldownBGM;
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cooldownBGM = extension_settings.audio.bgm_cooldown * 1000;
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currentCharacterBGM = newCharacter;
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currentExpressionBGM = FALLBACK_EXPRESSION;
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updateBGM();
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console.debug(DEBUG_PREFIX,"(GROUP) Updated current character BGM to",currentExpressionBGM);
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console.debug(DEBUG_PREFIX,"(GROUP) Updated current character BGM to",currentExpressionBGM,"cooldown",cooldownBGM);
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return;
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}
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