Use Express router for assets + "files" endpoints
I've split out the "file/upload" endpoint into its own module, and renamed it to "files" to be consistent with the existing naming scheme.
This commit is contained in:
parent
414c9bd5fb
commit
d24c1dde10
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@ -152,7 +152,7 @@ export async function populateFileAttachment(message, inputId = 'file_form_input
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*/
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export async function uploadFileAttachment(fileName, base64Data) {
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try {
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const result = await fetch('/api/file/upload', {
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const result = await fetch('/api/files/upload', {
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method: 'POST',
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headers: getRequestHeaders(),
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body: JSON.stringify({
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@ -3597,7 +3597,10 @@ require('./src/endpoints/novelai').registerEndpoints(app, jsonParser);
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require('./src/endpoints/extensions').registerEndpoints(app, jsonParser);
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// Asset management
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require('./src/endpoints/assets').registerEndpoints(app, jsonParser);
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app.use('/api/assets', require('./src/endpoints/assets').router);
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// File management
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app.use('/api/files', require('./src/endpoints/files').router);
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// Character sprite management
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require('./src/endpoints/sprites').registerEndpoints(app, jsonParser, urlencodedParser);
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@ -1,10 +1,12 @@
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const path = require('path');
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const fs = require('fs');
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const express = require('express');
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const sanitize = require('sanitize-filename');
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const fetch = require('node-fetch').default;
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const { finished } = require('stream/promises');
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const writeFileSyncAtomic = require('write-file-atomic').sync;
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const { DIRECTORIES, UNSAFE_EXTENSIONS } = require('../constants');
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const { jsonParser } = require('../express-common');
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const VALID_CATEGORIES = ['bgm', 'ambient', 'blip', 'live2d'];
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@ -57,273 +59,266 @@ function getFiles(dir, files = []) {
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return files;
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}
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const router = express.Router();
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/**
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* Registers the endpoints for the asset management.
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* @param {import('express').Express} app Express app
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* @param {any} jsonParser JSON parser middleware
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* HTTP POST handler function to retrieve name of all files of a given folder path.
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*
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* @param {Object} request - HTTP Request object. Require folder path in query
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* @param {Object} response - HTTP Response object will contain a list of file path.
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*
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* @returns {void}
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*/
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function registerEndpoints(app, jsonParser) {
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/**
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* HTTP POST handler function to retrieve name of all files of a given folder path.
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*
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* @param {Object} request - HTTP Request object. Require folder path in query
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* @param {Object} response - HTTP Response object will contain a list of file path.
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*
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* @returns {void}
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*/
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app.post('/api/assets/get', jsonParser, async (_, response) => {
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const folderPath = path.join(DIRECTORIES.assets);
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let output = {};
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//console.info("Checking files into",folderPath);
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router.post('/get', jsonParser, async (_, response) => {
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const folderPath = path.join(DIRECTORIES.assets);
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let output = {};
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//console.info("Checking files into",folderPath);
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try {
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if (fs.existsSync(folderPath) && fs.statSync(folderPath).isDirectory()) {
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const folders = fs.readdirSync(folderPath)
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.filter(filename => {
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return fs.statSync(path.join(folderPath, filename)).isDirectory();
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});
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for (const folder of folders) {
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if (folder == 'temp')
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continue;
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// Live2d assets
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if (folder == 'live2d') {
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output[folder] = [];
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const live2d_folder = path.normalize(path.join(folderPath, folder));
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const files = getFiles(live2d_folder);
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//console.debug("FILE FOUND:",files)
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for (let file of files) {
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file = path.normalize(file.replace('public' + path.sep, ''));
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if (file.includes('model') && file.endsWith('.json')) {
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//console.debug("Asset live2d model found:",file)
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output[folder].push(path.normalize(path.join(file)));
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}
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}
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continue;
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}
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// Other assets (bgm/ambient/blip)
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const files = fs.readdirSync(path.join(folderPath, folder))
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.filter(filename => {
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return filename != '.placeholder';
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});
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output[folder] = [];
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for (const file of files) {
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output[folder].push(path.join('assets', folder, file));
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}
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}
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}
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}
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catch (err) {
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console.log(err);
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}
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return response.send(output);
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});
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/**
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* HTTP POST handler function to download the requested asset.
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*
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* @param {Object} request - HTTP Request object, expects a url, a category and a filename.
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* @param {Object} response - HTTP Response only gives status.
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*
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* @returns {void}
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*/
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app.post('/api/assets/download', jsonParser, async (request, response) => {
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const url = request.body.url;
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const inputCategory = request.body.category;
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const inputFilename = sanitize(request.body.filename);
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// Check category
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let category = null;
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for (let i of VALID_CATEGORIES)
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if (i == inputCategory)
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category = i;
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if (category === null) {
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console.debug('Bad request: unsuported asset category.');
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return response.sendStatus(400);
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}
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// Sanitize filename
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const safe_input = checkAssetFileName(inputFilename);
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if (safe_input == '')
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return response.sendStatus(400);
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const temp_path = path.join(DIRECTORIES.assets, 'temp', safe_input);
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const file_path = path.join(DIRECTORIES.assets, category, safe_input);
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console.debug('Request received to download', url, 'to', file_path);
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try {
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// Download to temp
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const res = await fetch(url);
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if (!res.ok || res.body === null) {
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throw new Error(`Unexpected response ${res.statusText}`);
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}
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const destination = path.resolve(temp_path);
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// Delete if previous download failed
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if (fs.existsSync(temp_path)) {
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fs.unlink(temp_path, (err) => {
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if (err) throw err;
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try {
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if (fs.existsSync(folderPath) && fs.statSync(folderPath).isDirectory()) {
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const folders = fs.readdirSync(folderPath)
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.filter(filename => {
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return fs.statSync(path.join(folderPath, filename)).isDirectory();
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});
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}
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const fileStream = fs.createWriteStream(destination, { flags: 'wx' });
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await finished(res.body.pipe(fileStream));
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// Move into asset place
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console.debug('Download finished, moving file from', temp_path, 'to', file_path);
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fs.renameSync(temp_path, file_path);
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response.sendStatus(200);
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}
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catch (error) {
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console.log(error);
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response.sendStatus(500);
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}
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});
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/**
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* HTTP POST handler function to delete the requested asset.
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*
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* @param {Object} request - HTTP Request object, expects a category and a filename
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* @param {Object} response - HTTP Response only gives stats.
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*
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* @returns {void}
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*/
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app.post('/api/assets/delete', jsonParser, async (request, response) => {
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const inputCategory = request.body.category;
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const inputFilename = sanitize(request.body.filename);
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// Check category
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let category = null;
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for (let i of VALID_CATEGORIES)
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if (i == inputCategory)
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category = i;
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if (category === null) {
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console.debug('Bad request: unsuported asset category.');
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return response.sendStatus(400);
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}
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// Sanitize filename
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const safe_input = checkAssetFileName(inputFilename);
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if (safe_input == '')
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return response.sendStatus(400);
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const file_path = path.join(DIRECTORIES.assets, category, safe_input);
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console.debug('Request received to delete', category, file_path);
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try {
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// Delete if previous download failed
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if (fs.existsSync(file_path)) {
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fs.unlink(file_path, (err) => {
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if (err) throw err;
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});
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console.debug('Asset deleted.');
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}
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else {
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console.debug('Asset not found.');
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response.sendStatus(400);
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}
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// Move into asset place
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response.sendStatus(200);
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}
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catch (error) {
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console.log(error);
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response.sendStatus(500);
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}
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});
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///////////////////////////////
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/**
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* HTTP POST handler function to retrieve a character background music list.
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*
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* @param {Object} request - HTTP Request object, expects a character name in the query.
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* @param {Object} response - HTTP Response object will contain a list of audio file path.
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*
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* @returns {void}
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*/
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app.post('/api/assets/character', jsonParser, async (request, response) => {
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if (request.query.name === undefined) return response.sendStatus(400);
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const name = sanitize(request.query.name.toString());
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const inputCategory = request.query.category;
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// Check category
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let category = null;
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for (let i of VALID_CATEGORIES)
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if (i == inputCategory)
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category = i;
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if (category === null) {
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console.debug('Bad request: unsuported asset category.');
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return response.sendStatus(400);
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}
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const folderPath = path.join(DIRECTORIES.characters, name, category);
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let output = [];
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try {
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if (fs.existsSync(folderPath) && fs.statSync(folderPath).isDirectory()) {
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for (const folder of folders) {
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if (folder == 'temp')
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continue;
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// Live2d assets
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if (category == 'live2d') {
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const folders = fs.readdirSync(folderPath);
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for (let modelFolder of folders) {
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const live2dModelPath = path.join(folderPath, modelFolder);
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if (fs.statSync(live2dModelPath).isDirectory()) {
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for (let file of fs.readdirSync(live2dModelPath)) {
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//console.debug("Character live2d model found:", file)
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if (file.includes('model') && file.endsWith('.json'))
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output.push(path.join('characters', name, category, modelFolder, file));
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}
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if (folder == 'live2d') {
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output[folder] = [];
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const live2d_folder = path.normalize(path.join(folderPath, folder));
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const files = getFiles(live2d_folder);
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//console.debug("FILE FOUND:",files)
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for (let file of files) {
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file = path.normalize(file.replace('public' + path.sep, ''));
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if (file.includes('model') && file.endsWith('.json')) {
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//console.debug("Asset live2d model found:",file)
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output[folder].push(path.normalize(path.join(file)));
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}
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}
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return response.send(output);
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continue;
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}
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// Other assets
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const files = fs.readdirSync(folderPath)
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// Other assets (bgm/ambient/blip)
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const files = fs.readdirSync(path.join(folderPath, folder))
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.filter(filename => {
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return filename != '.placeholder';
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});
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for (let i of files)
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output.push(`/characters/${name}/${category}/${i}`);
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output[folder] = [];
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for (const file of files) {
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output[folder].push(path.join('assets', folder, file));
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}
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}
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return response.send(output);
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}
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catch (err) {
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console.log(err);
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return response.sendStatus(500);
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}
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catch (err) {
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console.log(err);
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}
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return response.send(output);
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});
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/**
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* HTTP POST handler function to download the requested asset.
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*
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* @param {Object} request - HTTP Request object, expects a url, a category and a filename.
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* @param {Object} response - HTTP Response only gives status.
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*
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* @returns {void}
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*/
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router.post('/download', jsonParser, async (request, response) => {
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const url = request.body.url;
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const inputCategory = request.body.category;
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const inputFilename = sanitize(request.body.filename);
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// Check category
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let category = null;
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for (let i of VALID_CATEGORIES)
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if (i == inputCategory)
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category = i;
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if (category === null) {
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console.debug('Bad request: unsuported asset category.');
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return response.sendStatus(400);
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}
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// Sanitize filename
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const safe_input = checkAssetFileName(inputFilename);
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if (safe_input == '')
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return response.sendStatus(400);
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const temp_path = path.join(DIRECTORIES.assets, 'temp', safe_input);
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const file_path = path.join(DIRECTORIES.assets, category, safe_input);
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console.debug('Request received to download', url, 'to', file_path);
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try {
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// Download to temp
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const res = await fetch(url);
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if (!res.ok || res.body === null) {
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throw new Error(`Unexpected response ${res.statusText}`);
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}
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});
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app.post('/api/file/upload', jsonParser, async (request, response) => {
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try {
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if (!request.body.name) {
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return response.status(400).send('No upload name specified');
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}
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if (!request.body.data) {
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return response.status(400).send('No upload data specified');
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}
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const safeInput = checkAssetFileName(request.body.name);
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if (!safeInput) {
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return response.status(400).send('Invalid upload name');
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}
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const pathToUpload = path.join(DIRECTORIES.files, safeInput);
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writeFileSyncAtomic(pathToUpload, request.body.data, 'base64');
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const url = path.normalize(pathToUpload.replace('public' + path.sep, ''));
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return response.send({ path: url });
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} catch (error) {
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console.log(error);
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return response.sendStatus(500);
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const destination = path.resolve(temp_path);
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// Delete if previous download failed
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if (fs.existsSync(temp_path)) {
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fs.unlink(temp_path, (err) => {
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if (err) throw err;
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});
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}
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});
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}
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const fileStream = fs.createWriteStream(destination, { flags: 'wx' });
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await finished(res.body.pipe(fileStream));
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module.exports = {
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registerEndpoints,
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};
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// Move into asset place
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console.debug('Download finished, moving file from', temp_path, 'to', file_path);
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fs.renameSync(temp_path, file_path);
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response.sendStatus(200);
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}
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catch (error) {
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console.log(error);
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response.sendStatus(500);
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}
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});
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/**
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* HTTP POST handler function to delete the requested asset.
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*
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* @param {Object} request - HTTP Request object, expects a category and a filename
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* @param {Object} response - HTTP Response only gives stats.
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*
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* @returns {void}
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*/
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router.post('/delete', jsonParser, async (request, response) => {
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const inputCategory = request.body.category;
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const inputFilename = sanitize(request.body.filename);
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// Check category
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let category = null;
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for (let i of VALID_CATEGORIES)
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if (i == inputCategory)
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category = i;
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if (category === null) {
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console.debug('Bad request: unsuported asset category.');
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return response.sendStatus(400);
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}
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// Sanitize filename
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const safe_input = checkAssetFileName(inputFilename);
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if (safe_input == '')
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return response.sendStatus(400);
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const file_path = path.join(DIRECTORIES.assets, category, safe_input);
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console.debug('Request received to delete', category, file_path);
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try {
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// Delete if previous download failed
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if (fs.existsSync(file_path)) {
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fs.unlink(file_path, (err) => {
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if (err) throw err;
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});
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console.debug('Asset deleted.');
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}
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else {
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console.debug('Asset not found.');
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response.sendStatus(400);
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}
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// Move into asset place
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response.sendStatus(200);
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}
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catch (error) {
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console.log(error);
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response.sendStatus(500);
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}
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});
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///////////////////////////////
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/**
|
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* HTTP POST handler function to retrieve a character background music list.
|
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*
|
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* @param {Object} request - HTTP Request object, expects a character name in the query.
|
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* @param {Object} response - HTTP Response object will contain a list of audio file path.
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*
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* @returns {void}
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*/
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router.post('/character', jsonParser, async (request, response) => {
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if (request.query.name === undefined) return response.sendStatus(400);
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const name = sanitize(request.query.name.toString());
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const inputCategory = request.query.category;
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// Check category
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let category = null;
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for (let i of VALID_CATEGORIES)
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if (i == inputCategory)
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category = i;
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|
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if (category === null) {
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console.debug('Bad request: unsuported asset category.');
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return response.sendStatus(400);
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}
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const folderPath = path.join(DIRECTORIES.characters, name, category);
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let output = [];
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try {
|
||||
if (fs.existsSync(folderPath) && fs.statSync(folderPath).isDirectory()) {
|
||||
|
||||
// Live2d assets
|
||||
if (category == 'live2d') {
|
||||
const folders = fs.readdirSync(folderPath);
|
||||
for (let modelFolder of folders) {
|
||||
const live2dModelPath = path.join(folderPath, modelFolder);
|
||||
if (fs.statSync(live2dModelPath).isDirectory()) {
|
||||
for (let file of fs.readdirSync(live2dModelPath)) {
|
||||
//console.debug("Character live2d model found:", file)
|
||||
if (file.includes('model') && file.endsWith('.json'))
|
||||
output.push(path.join('characters', name, category, modelFolder, file));
|
||||
}
|
||||
}
|
||||
}
|
||||
return response.send(output);
|
||||
}
|
||||
|
||||
// Other assets
|
||||
const files = fs.readdirSync(folderPath)
|
||||
.filter(filename => {
|
||||
return filename != '.placeholder';
|
||||
});
|
||||
|
||||
for (let i of files)
|
||||
output.push(`/characters/${name}/${category}/${i}`);
|
||||
}
|
||||
return response.send(output);
|
||||
}
|
||||
catch (err) {
|
||||
console.log(err);
|
||||
return response.sendStatus(500);
|
||||
}
|
||||
});
|
||||
|
||||
router.post('/upload', jsonParser, async (request, response) => {
|
||||
try {
|
||||
if (!request.body.name) {
|
||||
return response.status(400).send('No upload name specified');
|
||||
}
|
||||
|
||||
if (!request.body.data) {
|
||||
return response.status(400).send('No upload data specified');
|
||||
}
|
||||
|
||||
const safeInput = checkAssetFileName(request.body.name);
|
||||
|
||||
if (!safeInput) {
|
||||
return response.status(400).send('Invalid upload name');
|
||||
}
|
||||
|
||||
const pathToUpload = path.join(DIRECTORIES.files, safeInput);
|
||||
writeFileSyncAtomic(pathToUpload, request.body.data, 'base64');
|
||||
const url = path.normalize(pathToUpload.replace('public' + path.sep, ''));
|
||||
return response.send({ path: url });
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
return response.sendStatus(500);
|
||||
}
|
||||
});
|
||||
|
||||
module.exports = { router, checkAssetFileName };
|
||||
|
|
|
@ -0,0 +1,35 @@
|
|||
const path = require('path');
|
||||
const writeFileSyncAtomic = require('write-file-atomic').sync;
|
||||
const express = require('express');
|
||||
const router = express.Router();
|
||||
const { checkAssetFileName } = require('./assets');
|
||||
const { jsonParser } = require('../express-common');
|
||||
const { DIRECTORIES } = require('../constants');
|
||||
|
||||
router.post('/upload', jsonParser, async (request, response) => {
|
||||
try {
|
||||
if (!request.body.name) {
|
||||
return response.status(400).send('No upload name specified');
|
||||
}
|
||||
|
||||
if (!request.body.data) {
|
||||
return response.status(400).send('No upload data specified');
|
||||
}
|
||||
|
||||
const safeInput = checkAssetFileName(request.body.name);
|
||||
|
||||
if (!safeInput) {
|
||||
return response.status(400).send('Invalid upload name');
|
||||
}
|
||||
|
||||
const pathToUpload = path.join(DIRECTORIES.files, safeInput);
|
||||
writeFileSyncAtomic(pathToUpload, request.body.data, 'base64');
|
||||
const url = path.normalize(pathToUpload.replace('public' + path.sep, ''));
|
||||
return response.send({ path: url });
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
return response.sendStatus(500);
|
||||
}
|
||||
});
|
||||
|
||||
module.exports = { router };
|
Loading…
Reference in New Issue